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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_ResetRoot.h"
#include "Components/SkeletalMeshComponent.h"
#include "Materials/MaterialInstanceDynamic.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ResetRoot
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_ResetRoot::UAnimGraphNode_ResetRoot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_ResetRoot::GetControllerDescription() const
{
return LOCTEXT("ResetRoot", "Reset Root Transform");
}
FText UAnimGraphNode_ResetRoot::GetTooltipText() const
{
return LOCTEXT("UAnimGraphNode_ResetRoot_Tooltip", "Reset Root Transform, but maintain Children Transforms in Component Space.");
}
FText UAnimGraphNode_ResetRoot::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return GetControllerDescription();
}
void UAnimGraphNode_ResetRoot::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
}
#undef LOCTEXT_NAMESPACE