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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Models/WidgetReflectorNode.h"
#include "Algo/Reverse.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Modules/ModuleManager.h"
#include "Serialization/JsonTypes.h"
#include "Dom/JsonValue.h"
#include "Dom/JsonObject.h"
#include "Layout/Visibility.h"
#include "Layout/ArrangedChildren.h"
#include "Layout/WidgetPath.h"
#include "AssetRegistry/AssetRegistryModule.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Types/ReflectionMetadata.h"
#include "Types/SlateAttributeMetaData.h"
#include "FastUpdate/SlateInvalidationRoot.h"
#define LOCTEXT_NAMESPACE "WidgetReflectorNode"
/**
* -----------------------------------------------------------------------------
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
* FWidgetReflectorNodeBase
* -----------------------------------------------------------------------------
*/
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FWidgetReflectorNodeBase::FWidgetReflectorNodeBase()
: Tint(FLinearColor::White)
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
HitTestInfo.IsHitTestVisible = false;
HitTestInfo.AreChildrenHitTestVisible = false;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
FWidgetReflectorNodeBase::FWidgetReflectorNodeBase(const FArrangedWidget& InArrangedWidget)
: WidgetGeometry(InArrangedWidget.Geometry)
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
, Tint(FLinearColor::White)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
const EVisibility WidgetVisibility = InArrangedWidget.Widget->GetVisibility();
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
HitTestInfo.IsHitTestVisible = WidgetVisibility.IsHitTestVisible();
HitTestInfo.AreChildrenHitTestVisible = WidgetVisibility.AreChildrenHitTestVisible();
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
const FGeometry& FWidgetReflectorNodeBase::GetGeometry() const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
return WidgetGeometry;
}
FSlateLayoutTransform FWidgetReflectorNodeBase::GetAccumulatedLayoutTransform() const
{
return WidgetGeometry.GetAccumulatedLayoutTransform();
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const FSlateRenderTransform& FWidgetReflectorNodeBase::GetAccumulatedRenderTransform() const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
return WidgetGeometry.GetAccumulatedRenderTransform();
}
FVector2f FWidgetReflectorNodeBase::GetLocalSize() const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
return WidgetGeometry.GetLocalSize();
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const FWidgetHitTestInfo& FWidgetReflectorNodeBase::GetHitTestInfo() const
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
return HitTestInfo;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const FLinearColor& FWidgetReflectorNodeBase::GetTint() const
{
return Tint;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
void FWidgetReflectorNodeBase::SetTint(const FLinearColor& InTint)
{
Tint = InTint;
}
void FWidgetReflectorNodeBase::AddChildNode(TSharedRef<FWidgetReflectorNodeBase> InParentNode, TSharedRef<FWidgetReflectorNodeBase> InChildNode)
{
InParentNode->ChildNodes.Add(MoveTemp(InChildNode));
InChildNode->ParentNode = InParentNode;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const TArray<TSharedRef<FWidgetReflectorNodeBase>>& FWidgetReflectorNodeBase::GetChildNodes() const
{
return ChildNodes;
}
const TSharedPtr<FWidgetReflectorNodeBase> FWidgetReflectorNodeBase::GetParentNode() const
{
return ParentNode.Pin();
}
/**
* -----------------------------------------------------------------------------
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
* FLiveWidgetReflectorNode
* -----------------------------------------------------------------------------
*/
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
TSharedRef<FLiveWidgetReflectorNode> FLiveWidgetReflectorNode::Create(const FArrangedWidget& InArrangedWidget)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
return MakeShareable(new FLiveWidgetReflectorNode(InArrangedWidget));
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
FLiveWidgetReflectorNode::FLiveWidgetReflectorNode(const FArrangedWidget& InArrangedWidget)
: FWidgetReflectorNodeBase(InArrangedWidget)
, Widget(InArrangedWidget.Widget)
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
{
}
EWidgetReflectorNodeType FLiveWidgetReflectorNode::GetNodeType() const
{
return EWidgetReflectorNodeType::Live;
}
TSharedPtr<SWidget> FLiveWidgetReflectorNode::GetLiveWidget() const
{
return Widget.Pin();
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FText FLiveWidgetReflectorNode::GetWidgetType() const
{
return FWidgetReflectorNodeUtils::GetWidgetType(Widget.Pin());
}
FText FLiveWidgetReflectorNode::GetWidgetTypeAndShortName() const
{
return FWidgetReflectorNodeUtils::GetWidgetTypeAndShortName(Widget.Pin());
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FText FLiveWidgetReflectorNode::GetWidgetVisibilityText() const
{
return FWidgetReflectorNodeUtils::GetWidgetVisibilityText(Widget.Pin());
}
bool FLiveWidgetReflectorNode::GetWidgetVisible() const
{
return FWidgetReflectorNodeUtils::GetWidgetVisibility(Widget.Pin());
}
bool FLiveWidgetReflectorNode::GetWidgetVisibilityInherited() const
{
return FWidgetReflectorNodeUtils::GetWidgetVisibilityInherited(Widget.Pin());
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
FText FLiveWidgetReflectorNode::GetWidgetClippingText() const
{
return FWidgetReflectorNodeUtils::GetWidgetClippingText(Widget.Pin());
}
int32 FLiveWidgetReflectorNode::GetWidgetLayerId() const
{
return FWidgetReflectorNodeUtils::GetWidgetLayerId(Widget.Pin());
}
int32 FLiveWidgetReflectorNode::GetWidgetLayerIdOut() const
{
return FWidgetReflectorNodeUtils::GetWidgetLayerIdOut(Widget.Pin());
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3564337) #lockdown Nick.Penwarden #rb na Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564585 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564584 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564583 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564582 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564580 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564579 on 2017/07/31 by Ben.Salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. Change 3564513 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564512 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564511 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564510 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564507 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564506 on 2017/07/31 by Laurent.Delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). #!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. Change 3564384 on 2017/07/31 by Shaun.Kime Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation. GPU particles seems to have degraded after the spawn rate. Emitters now reset when there are no particles. Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system. #!rb none #!tests updated hypnotizer and other scripts Change 3564012 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564009 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564008 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564007 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564006 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564005 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564003 on 2017/07/31 by Laurent.Delayen Added console command to disable URO interpolation. #!codereview martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. Change 3563538 on 2017/07/30 by Frank.Fella Niagara - Stack data interface editing fixes + When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation. + Generate better names for the inputs used by data interfaces. #!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563537 on 2017/07/30 by Frank.Fella Niagara - Fix the background color for stack errors. #!Tests Stack errors are no longer white. #!rb none Change 3563531 on 2017/07/30 by Frank.Fella Niagara - Generate stack spacer keys more safely to prevent list view crashes. #!Tests adding an emitter spawn module no longer crashes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563518 on 2017/07/30 by Frank.Fella Niagara - Give parameter map error log message more context #!Tests none #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563384 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563383 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563382 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563381 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563380 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563379 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563375 on 2017/07/29 by Andrew.Grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none Change 3563307 on 2017/07/29 by Frank.Fella Niagara - Stack UI Rework + Refactor most of the stack layout code to make things more consistent and to make future features possible. + Add a hover cue for item rows. + Add icons for the different types of inputs. + Make inputs collapsible. + Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders. + Make the module splitter visible and add a correct hover cue. #!Tests Stack functions correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563305 on 2017/07/29 by Ben.Salem Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui. #!rb none #!tests Ran a test of the new node, preflighted orionbuild.xml changes. Change 3563205 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563204 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563203 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563202 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563201 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563200 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563199 on 2017/07/29 by Andrew.Grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none Change 3563187 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563186 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563185 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563184 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563183 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563182 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563181 on 2017/07/29 by Andrew.Grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none Change 3562983 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562982 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562981 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562980 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562979 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562978 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562977 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562976 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562975 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562974 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562973 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562970 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562969 on 2017/07/28 by Dan.Hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen. #!review-3562971 @Nick.Darnell, @Don.Eubanks #!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) #!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place Change 3562966 on 2017/07/28 by Andrew.Grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none #!review-3562967 @daniel.lamb #!tests LoadTest locally on cooked data on PS4/Win64 Change 3562965 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562964 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562963 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562962 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562961 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562960 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562959 on 2017/07/28 by Andrew.Grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none Change 3562136 on 2017/07/28 by Shaun.Kime Changing the version so that old assets will recompile and regenerate their spawn attribute table #!rb none #!code.review simon.tovey #!tests opened asset and made sure it compiled on load Change 3560805 on 2017/07/28 by Simon.Tovey - Programmable spawning All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run. - Fixed issue with HLSL and register table layout not matching for structs correctly. - Removed some vestigial code. - Temporarily commenting out references to burst in the UI until we can hook them back up. - Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle. - Fixed a couple of issues breaking interpolated spawning. - Updated default emitter and the hypnotiser to new spawning method. #!rb none #!tests Tested new default emitter and a few others. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3560376 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560375 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560374 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560373 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560372 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560370 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560367 on 2017/07/27 by Stephan.Jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE Change 3560196 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560192 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560188 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560186 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560185 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560183 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560180 on 2017/07/27 by Daniel.Lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client Change 3560131 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560130 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560129 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560128 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560127 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560126 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560123 on 2017/07/27 by Ori.Cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none Change 3559908 on 2017/07/27 by Aaron.McLeran Fixing compile error #!tests none #!rb none #!codereview Andrew.Grant Change 3559674 on 2017/07/27 by Shaun.Kime Now batching up the shader constants into another data set for System/Emitter graphs. #!rb Simon.Tovey #!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs. Change 3559527 on 2017/07/27 by Aaron.McLeran #!jira UE-45483 Integrating fix to //Orion/Dev-General #!rb none #!tests none Change 3559284 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559283 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559282 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559281 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559280 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559254 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559253 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559252 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559251 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559250 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559192 on 2017/07/27 by Shaun.Kime Removing compile on load for standalone functions. #!rb none #!tests n/a Change 3559115 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559111 on 2017/07/27 by Laurent.Delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets Change 3559060 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559043 on 2017/07/27 by Jon.Lietz compile fix #!rb none #!test compiles #!review-3559054 @Daniel.Lamb Change 3558928 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3558927 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3558926 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3558923 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3558921 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3558919 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3558917 on 2017/07/27 by Daniel.Lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None Change 3558264 on 2017/07/27 by Wyeth.Johnson Pondering update Change 3558206 on 2017/07/27 by Jurre.deBaare HLOD: Need to be able to disable auto-LOD generation on meshes in a BP #!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set #!jira UE-47711 #!rb Benn.Gallagher #!Tests generate HLOD clusters with enabled/disabled components and actors Change 3558200 on 2017/07/27 by Jurre.deBaare Crash rebuilding HLOD cluster #!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation #!misc Added error when Simplygon returns an invalid raw mesh after processing #!jira UE-47709 #!rb Benn.Gallagher Change 3558116 on 2017/07/27 by Wyeth.Johnson Roughed in drag, while pondering physical correctness or lack therof Change 3557918 on 2017/07/27 by Simon.Tovey ~2x speed up of niagara compilation. Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before. Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime #!rb none #!tests tested several emitters. Seems to work Change 3557439 on 2017/07/26 by Olaf.Piesche Replicating CL3557068 Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further. IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change. #!rb marcus.wassmer #!tests QAGame Change 3556915 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556914 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556913 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556912 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556911 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556910 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556903 on 2017/07/26 by Daniel.Lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked Change 3556592 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556591 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556590 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556589 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556588 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556587 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556570 on 2017/07/26 by Andrew.Grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. Change 3556239 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556238 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556237 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556236 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556235 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556229 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556226 on 2017/07/26 by David.Ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie #!review-3556227 @Daniel.Lamb Change 3556163 on 2017/07/26 by Frank.Fella Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems. #!Tests Verified general system and emitter editing functionality. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3556104 on 2017/07/26 by Jian.Ru Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing Change 3555992 on 2017/07/26 by Frank.Fella Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken. #!Tests Removing a dynamic input now leaves the graph in a vaild state. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3555991 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555988 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555984 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555983 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555982 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555896 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555778 on 2017/07/26 by David.Ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie Change 3555726 on 2017/07/26 by Frank.Fella Niagara - Don't clear keyboard focus on commit for float and int value editors. #!Tests keyboard focus is no longer cleared. #!rb none Change 3555668 on 2017/07/26 by Frank.Fella Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules. #!Tests Multiple dynamic input usages generate correct code. #!rb Shaun K. Change 3555188 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555187 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555186 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555185 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555184 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555088 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555053 on 2017/07/26 by Andrew.Grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none Change 3554987 on 2017/07/26 by Simon.Tovey Fixed register table / hlsl mismatch #!rb none #!tests Scripts with compound structs containing ints now work correctly. #!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche Change 3554672 on 2017/07/25 by Olaf.Piesche More PS4 cooking/launching fixes #!rb none #!codereview simon.tovey,frank.fella,shaun.kime #!tests cook PS4 Change 3554407 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3554406 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3554405 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3554404 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3554403 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3554400 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3554397 on 2017/07/25 by Andrew.Grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none Change 3554394 on 2017/07/25 by Wyeth.Johnson Mooooore modules work Change 3553557 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3553556 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3553555 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3553554 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3553553 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3553552 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3553548 on 2017/07/25 by Andrew.Grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none Change 3553261 on 2017/07/25 by Frank.Fella Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component. #!Tests Verified that the system instance is now valid when opening the system and emitter editors. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3553018 on 2017/07/25 by Frank.Fella Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization. #!Tests Empty scripts no longer crash when executed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552872 on 2017/07/25 by Frank.Fella Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run. #!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552115 on 2017/07/24 by Olaf.Piesche More compile errror fixes for Clang #!rb none #!codereview Simon.Tovey #!tests build Win64 and PS4 Change 3551601 on 2017/07/24 by Wyeth.Johnson Some debug stuff Change 3551581 on 2017/07/24 by Frank.Fella Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age. #!Tests Simulations no longer reset every frame when paused. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3551454 on 2017/07/24 by Wyeth.Johnson test for frank Change 3551387 on 2017/07/24 by Daniel.Lamb Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 Change 3551377 on 2017/07/24 by Daniel.Lamb When you run from launch build it always puts notimeouts on the commandlines #!rb Trivail #!test Cooked paragon ps4 Change 3551370 on 2017/07/24 by Daniel.Lamb Added option to dump all the scalability options which were applied. #!rb Trivial #!test Cooked paragon Change 3551101 on 2017/07/24 by Bart.Hawthorne Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd. #!codereview ryan.gerleve #!rb none #!tests saved and loaded replay Change 3551058 on 2017/07/24 by Shaun.Kime Removed logging code #!rb none #!tests n/a Change 3550968 on 2017/07/24 by Wyeth.Johnson Some more tests Change 3550806 on 2017/07/24 by Shaun.Kime Basic lifetime in place for solo emitters. #!rb none #!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec. Change 3550785 on 2017/07/24 by Frank.Fella Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module. #!tests no longer crashes. #!rb none Change 3550137 on 2017/07/23 by Frank.Fella Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration. #!tests Verified that hot reloading works for the stack UI. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3549581 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3549580 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3549579 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549578 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3549577 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3549576 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3549564 on 2017/07/22 by Andrew.Grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none Change 3549546 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3549545 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3549544 on 2017/07/22 by Andrew.Grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none Change 3549542 on 2017/07/22 by Andrew.Grant Merging latest from //Orion/Main to Release-42 #!tests #!rb none Change 3549530 on 2017/07/22 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3549505 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549488 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3549423 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3549404 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3549101 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3549055 on 2017/07/21 by Frank.Fella Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks. #!Tests various stack functionality which is stored in the editor data. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3548983 on 2017/07/21 by Olaf.Piesche Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops. Should fix Wyeth's current crash opening assets. #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests none Change 3548810 on 2017/07/21 by Bart.Hawthorne Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state). #!jira OR-41516 #!rb none #!codereview ryan.gerleve #!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay Change 3548740 on 2017/07/21 by Bart.Hawthorne - Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused - Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately #!codereview ryan.gerleve, cody.haskell #!rb none #!tests paused and unpaused game in a live match and tested pausing in a replay Change 3548656 on 2017/07/21 by Olaf.Piesche Changing const statics with class-scope initialization to class-scope enum to make compile on Clang #!rb none #!codereview shaun.kime,frank.fella,simon.tovey #!tests builds, editor, sample assets Change 3548395 on 2017/07/21 by Jeff.Williams Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42) Change 3548394 on 2017/07/21 by Ben.Salem Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally. #!rb none #!tests Ran a pass with the -localmailer flag enabled and mail sent out properly. Change 3548382 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548285 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548098 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3548095 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548092 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548090 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3548082 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main #!tests #!rb none Change 3548077 on 2017/07/21 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3547577 on 2017/07/20 by Olaf.Piesche -various build problems for non-editor builds fixed -almost there -editor should still build and run fine; PC game and PS4 are building save for one more error #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests editor Change 3547495 on 2017/07/20 by Shaun.Kime Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc. #!rb none #!tests n/a Change 3547204 on 2017/07/20 by Thomas.Ross Compile all blueprints commandlet #!rb Andrew.Grant #!tests Local command line, Electric Commander Change 3546884 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3546847 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none Change 3546620 on 2017/07/20 by Simon.Tovey Adding integer random to fix wyeths random issues. #!rb none #!tests random range now works. Exisiting randoms work Change 3546539 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3546538 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3546537 on 2017/07/20 by Andrew.Grant Version locking to 3537225 #!ROBOMERGE: !41.4 #!tests #!rb none Change 3546417 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546416 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546415 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546414 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546413 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546399 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3546344 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546343 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546342 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546341 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546340 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546335 on 2017/07/20 by Andrew.Grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none Change 3546201 on 2017/07/20 by Andrew.Grant AsyncLoading fix from UE4/Main #!tests compiled #!rb Gil.Gribb Change 3545394 on 2017/07/19 by Shaun.Kime Missing header #!rb none #!tests n/a Change 3545391 on 2017/07/19 by Shaun.Kime Added an HLSL code viewer to Niagara scripts in the system panel. #!rb none #!tests n/a Change 3545250 on 2017/07/19 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3545029 on 2017/07/19 by Daniel.Lamb Merging 3474537 //UE4/Dev-Rendering/Engine/Source/... to //Orion/Dev-UI/Engine/Source/... #!test Paragon editor rebuild lighting Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion) #!rb Phillip.Kavan, Zak.Middleton Change 3544816 on 2017/07/19 by Wyeth.Johnson Moduleiteration Change 3544763 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast #!rb none #!tests n/a Change 3544762 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast. #!rb none #!tests n/a Change 3544587 on 2017/07/19 by Dan.Oconnor Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework #!rb Phillip.Kavan #!rnx #!jira OR-38176 #!fyi Ben.Zeigler #!tests:PIE Change 3544082 on 2017/07/19 by Andrew.Grant Duplicating 3531450 to address OR-41160 #!tests compiled #!rb Chris.Bunner Change 3543964 on 2017/07/19 by Bart.Hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve #!fyi cody.haskell #!tests paused match several times and check that pause text got updated Change 3543522 on 2017/07/18 by Wyeth.Johnson Added some comments to spawn location script Change 3543419 on 2017/07/18 by Olaf.Piesche Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara) Code only; OrionGame still to be merged #!rb none #!codereview simon.tovey shaun.kime frank.fella #!tests sample niagara assets Change 3543302 on 2017/07/18 by Brian.Fasten Fix for include paths/ #!rb Daniel.Lamb #!test Paragon editor compile Change 3543200 on 2017/07/18 by Andrew.Grant Fixed another formatting error #!tests compiled #!rb none Change 3543120 on 2017/07/18 by Andrew.Grant Fixed extra format specifier #!tests compiled #!rb daniel.lamb Change 3543066 on 2017/07/18 by Wyeth.Johnson First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling. Points of debate are: how and what to hide behind switches How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful Need for static switching for optimization Need for dynamic exposure/collapse of options based on those switches Need to bubble up autopinned stuff to the stack, leave the rest collapsed Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible) Change 3542935 on 2017/07/18 by Olaf.Piesche -More events work; spawn events for GPU sim -bit of cleanup, more needed -PS4 shader compilation and cooking now working -Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run #!rb none #!tests example assets Change 3542926 on 2017/07/18 by Frank.Fella Niagara - Missed in last checkin. #!tests none #!rb none Change 3542914 on 2017/07/18 by Andrew.Grant Removed hack, changed material warning to ASSET_LOG #!tests compiled #!rb none Change 3542889 on 2017/07/18 by Ori.Cohen Exposed an inertia scale for body instances #!rb Lina.Halper #!tests none Change 3542861 on 2017/07/18 by Andrew.Grant Fix for compile issue in non-shipping #!tests compiling #!rb none Change 3542835 on 2017/07/18 by Frank.Fella Niagara - Stack UX improvements + Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references. + Can now collapse stack groups with a button. + Curves should always show up in the curve editor now. Custom seleciton is coming later. + Prevent duplication of output nodes since they can't be deleted. #!tests Verified new stack functionality and output node duplication. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3542816 on 2017/07/18 by Wyeth.Johnson Sphere V2 Change 3542798 on 2017/07/18 by Simon.Tovey Fix for crash Wyeth is seeing. #!rb none #!tests fixes crash. Change 3542787 on 2017/07/18 by Andrew.Grant Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options. The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported. Usage: E.g UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material")); UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material")); #!tests ran locally with a selection of different asset arguments #!rb Ben.Marsh #!review-3542499 @Ben.Marsh Change 3542648 on 2017/07/18 by Jon.Lietz needed file #!rb none #!tests compiles Change 3542600 on 2017/07/18 by Cody.Haskell Work on adding pause feature to escape menu. use -fakecustom on the command line to make the menu option come up in non-custom matches for testing #!codereview Bart.Hawthorne #!tests Golden Path #!rb none Change 3542560 on 2017/07/18 by Jon.Lietz first pass moving cards in world from BP to native - fixed issue with active items - fixed a crash inside the engine with actor sequence component - fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet. #!rb none #!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them. Change 3542543 on 2017/07/18 by Simon.Tovey A bit of improved log spam for VM backend #!rb none #!tests none Change 3542235 on 2017/07/18 by Wyeth.Johnson Two separate implementations of sphere spawning, working on 3rd before eval Change 3542102 on 2017/07/18 by Simon.Tovey Fixed bug in bytecode generation due to incorrect temp register allocation. #!rb none #!tests Wyeths test case now works + some other emitters tested still working. Keeps around the last HLSL translation generated. #!rb none #!tests n/a Change 3541991 on 2017/07/18 by Shaun.Kime Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs. #!rb none #!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same Change 3541819 on 2017/07/18 by Andrew.Grant Better logging for warning #!tests #!rb none Change 3541178 on 2017/07/17 by Ori.Cohen Fix jitter with hair in rigid body node caused by bad contact offset. #!rb none #!tests none Change 3541059 on 2017/07/17 by Daniel.Lamb Fixed issue with volatile string names being used as the key for TMap. #!rb Jason.Bestimt #!test Paragon Client #!jira OR-41135 Change 3540970 on 2017/07/17 by Wyeth.Johnson test emitters for modules Change 3540948 on 2017/07/17 by Ben.Salem Add comma separated hero list support to FXTest Gauntlet node. #!rb none #!tests compiled and passed in a 2-person comma separated list. Change 3540875 on 2017/07/17 by Ben.Salem Enable SoloSmokes to back up logs after tests run. #!rb none #!tests Ran smoke pass today. Change 3540561 on 2017/07/17 by Ori.Cohen Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin) #!rb Lina.Halper #!tests none Change 3540529 on 2017/07/17 by Andrew.Grant Disable screenshots #!tests compiled #!rb none Change 3540108 on 2017/07/17 by Ori.Cohen Turn joint pre-processing on for immediate mode. This helps with some stability issues. #!rb David.Hill #!tests none Change 3539847 on 2017/07/17 by Wyeth.Johnson Fixing up redirects in Niagara content plugin folder Change 3539554 on 2017/07/17 by Don.Eubanks Added Deck Descriptions to Deck Selection Screen - Set basic / placeholder descriptions for all 6 starter decks to include Attribute names Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling. - Disabled for Deck Selector scroll box. #!rb none #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 #!review-3539555 matt.schembari dan.hertzka philip.buuck #!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum) Change 3539506 on 2017/07/16 by Andrew.Grant REsolved files from Main after Dev-UI merge #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset -------------------------------------- Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3539483 on 2017/07/16 by Don.Eubanks Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation. #!rb none #!tests Compile DebugGame Editor Win64 Change 3539458 on 2017/07/16 by Andrew.Grant Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing #!tests BuildCookTest locally, preflighted with tests #!rb none #!review-3539459 @daniel.lamb, @david.ratti Change 3539386 on 2017/07/16 by Andrew.Grant Disabled screenshots on 'None' test #!tests #!rb none Change 3539383 on 2017/07/16 by Andrew.Grant Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU) Change 3539374 on 2017/07/16 by Andrew.Grant Gauntlet - Added timeout to PS4DevkitUtil commands #!tests ran test locally #!rb none Change 3539174 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3539156 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3539146 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3539142 on 2017/07/15 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3539129 on 2017/07/15 by Andrew.Grant Added an ensure on render-target size to catch bad data earlier #!tests ran with some bad data :) #!rb none Change 3539094 on 2017/07/15 by Andrew.Grant Fixed log location not being written out to report #!tests none #!rb none Change 3539009 on 2017/07/15 by Andrew.Grant Moved perf extraction into the SoakTest node Now generate perf values for ShortSoloGame #!tests ran locally #!rb none Change 3538990 on 2017/07/14 by Andrew.Grant Made gif's work for editor-based tests #!tests ran locally #!rb none Change 3538968 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538967 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538966 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538965 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538964 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538962 on 2017/07/14 by Andrew.Grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay #!review-3538963 @david.ratti #!rb none Change 3538954 on 2017/07/14 by Andrew.Grant Screenshot support for gauntlet: - Test nodes and/or controllers can specify a periodic interval for screenshots to be taken. - Screenshots are converted to jpeg and archived with other artifacts - Screenshots are turned into gif's and linked in the report #!tests lots of running of tests #!rb none Change 3538714 on 2017/07/14 by Shaun.Kime Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future. #!rb none #!tests n/a Change 3538710 on 2017/07/14 by Shaun.Kime Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview. #!rb none #!tests n/a Change 3538581 on 2017/07/14 by Don.Eubanks Fixing compilation. #!rb none #!tests Compile DebugGame Editor Win64 #!fyi daniel.lamb Change 3538543 on 2017/07/14 by Ori.Cohen Fix gravity not being converted into the right simulation space for the RigidBody node #!rb Lina.Halper #!tests none Change 3538428 on 2017/07/14 by Daniel.Lamb Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers. #!rb Jason.Bestimt #!test Paragon ps4 Change 3538416 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538415 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538414 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538413 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538412 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538411 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538410 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538408 on 2017/07/14 by Andrew.Grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer Change 3538389 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538388 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538387 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538384 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538383 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538382 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538380 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538379 on 2017/07/14 by Andrew.Grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer Change 3538305 on 2017/07/14 by Shaun.Kime Making if nodes handle enums and a follow-up file from previous commit #!rb none #!tests n/a Change 3538303 on 2017/07/14 by Shaun.Kime Added comment nodes #!rb none #!tests added to working script saved and reloaded Change 3538084 on 2017/07/14 by Frank.Fella Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs. #!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3538007 on 2017/07/14 by Shaun.Kime Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status. Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above. #!rb None #!test n/a Change 3537732 on 2017/07/14 by Ori.Cohen Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node. #!rb David.Hill #!tests none Change 3537395 on 2017/07/14 by Simon.Tovey Slightly improved error reporting for data interfaces that can't (yet). Error reporting in general needs a lot of work. Soon. #!rb none #!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log. ? Interfaces with instance data now work. ? Emitter editor now has proper system setup so their scripts work correctly. ? Modified pin creation for emitter nodes. ? System instances respecting their bError flag again. ? Removed some log spam from compiling function/module/dynamic input scripts. #!rb none #!tests Interfaces needing instance data now work #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3537288 on 2017/07/14 by Frank.Fella Niagara - Parameter wrangling Part 1 + Modules for setting specific parameters can be reassigned to set other parameters. + You can now add a new parameter of any type to the current namespace in each stack. + The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type. + You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future. + Set parameter modules are now added with their input pinned and collapsed. #!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3537247 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537246 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537245 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537244 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537243 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537242 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537241 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537240 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537239 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537238 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537232 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537231 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537227 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537226 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537225 on 2017/07/13 by Andrew.Grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none Change 3537170 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537169 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537166 on 2017/07/13 by Andrew.Grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png #!review-3537167 @luke.thatcher #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader Change 3537121 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537120 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537119 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537117 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537116 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... #!ROBOMERGE-BOT: ORION (Dev-UI -> Main) Change 3537114 on 2017/07/13 by Andrew.Grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. #!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE: Main Change 3536905 on 2017/07/13 by Andrew.Grant Safety ensure as someone hit a crash here #!tests #!rb none #!jira OR-41029 Change 3536904 on 2017/07/13 by Andrew.Grant Don't ask PhysX to clean invalid meshes #!tests cooked #!rb none Change 3535790 on 2017/07/13 by Andrew.Grant Back out changelist 3534956 #!tests #!rb none Change 3535541 on 2017/07/13 by Frank.Fella Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI. #!tests Tracks don't show up in niagara and still do in the level sequence and widget animation. #!rb Max.Chen Change 3535092 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3535083 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3535080 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3535074 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3535068 on 2017/07/13 by Andrew.Grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3534956 on 2017/07/12 by Andrew.Grant Made ensures non-errors for commandets Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :) #!review-3534957 @Ben.Marsh #!tests compiled #!rb none Change 3534933 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb none Change 3534918 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534892 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance #!tests #!rb none Change 3534817 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-General #!tests #!rb none Change 3534728 on 2017/07/12 by Andrew.Grant Copying //Orion/Dev-UI @ 3534719 to Main #!tests #!rb none Change 3534652 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534651 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534649 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534640 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534639 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534637 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534629 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534628 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534626 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534511 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534430 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI Change 3534341 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3534318 on 2017/07/12 by Ori.Cohen Fix external force on immediate mode not accounting for body mass #!rb none #!tests none Change 3534240 on 2017/07/12 by Ori.Cohen Added ExternalForce to rigid body node for faking inertia while simulating in component space #!rb Lina.Halper #!tests none Change 3534062 on 2017/07/12 by Frank.Fella Niagara - Stack system support. + System spawn and update are now available in the stack when in the system editor. + Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones. + Removed some checks from the emitter node compile and replaced them with compiler errors. #!tests System stacks show up in the system editor and you can add and remove modules. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3534058 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3534057 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3534055 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3534054 on 2017/07/12 by Andrew.Grant Added boot script for Capture team #!tests ran test locally #!rb none Change 3533959 on 2017/07/12 by Daniel.Lamb Added support for timeguard to have an fname associated with it. Greatly increasing the usefulness. The string operations will not be performed unless the timer is triggered and the fname is set. #!rb Jason.Bestimt #!test Paragon ps4 Change 3533921 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533920 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533919 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3533910 on 2017/07/12 by Andrew.Grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none Change 3533862 on 2017/07/12 by Frank.Fella Niagara - System ui timeline improvements + Move adding of emitters to the sequencer "Add" button. + Allow drag/drop to sequencer from the content browser to add emitters. + Add folder support for emitters which can be added through the sequencer UI. Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them. #!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3533828 on 2017/07/12 by Ori.Cohen Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities. #!rb Lina.Halper #!tests none Change 3533602 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533600 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533599 on 2017/07/12 by David.Ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile Change 3533400 on 2017/07/12 by Jeff.Williams Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5) Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt Added ability to save render targets as PNG from blueprints #!fyi jordan.walker #!rb none #!tests none Coped from Dev-Editor Change 3532785 on 2017/07/12 by Simon.Tovey Fixed bug in the mark dirty loop. #!rb none #!tests fixed bug. Change 3532594 on 2017/07/11 by Jeff.Williams Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443 #!test none #!rb none Change 3532057 on 2017/07/11 by Daniel.Lamb Separated out the UI game viewport tick and paint time to help track down issues with UI. #!rb Trivial #!test Paragon ps4 #!codereview Jason.Bestimt Change 3531769 on 2017/07/11 by Simon.Tovey ? Fixing data interface compilation for emitter scripts. #!rb Shaun.Kime #!tests Curves work in emitter scripts. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3531543 on 2017/07/11 by Shaun.Kime Added System update results to spreadsheet view. Fixed up basic EmitterLifeTime effect to work by default. Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated. #!rb none #!tests updated HypnotizerEffect. Change 3531521 on 2017/07/11 by Jeff.Williams Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4) Change 3530192 on 2017/07/10 by Ben.Salem Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails. #!rb none #!tests recompiled, xml linted. Change 3530157 on 2017/07/10 by Frank.Fella Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter. #!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3529459 on 2017/07/10 by Daniel.Lamb If running nomcp from launch build helper also add in notimeouts. Fixes issue with loading monolith02 nomcp. #!rb Trivial #!test Load monolith02 devui Change 3528568 on 2017/07/10 by Frank.Fella Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies. + Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly. + Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection. + Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated. + Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing. + Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data. #!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view. #!rb none. #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3527429 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527428 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527427 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527426 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527425 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527423 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527421 on 2017/07/07 by Andrew.Grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none Change 3527366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527365 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527362 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527361 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527360 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527359 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527357 on 2017/07/07 by Andrew.Grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none Change 3527346 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527345 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527344 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527343 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527342 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527309 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527308 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3527306 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3527305 on 2017/07/07 by Andrew.Grant Fix for manifest issue while packing from DanL #!tests #!rb na Change 3527233 on 2017/07/07 by Alexis.Matte Fix the packing of the texture in the HLOD #!rb Uriel.Doyon #!codereview Jurre.deBaare #!jira OR-40538 #!tests none Change 3527085 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527084 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527081 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527080 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527077 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527075 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527072 on 2017/07/07 by Andrew.Grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none Change 3526806 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526805 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526804 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526803 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526802 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526799 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526795 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526794 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526791 on 2017/07/07 by Andrew.Grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none Change 3526771 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526770 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526769 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526768 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526767 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526733 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526730 on 2017/07/07 by Andrew.Grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na Change 3526719 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526717 on 2017/07/07 by Andrew.Grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none Change 3526675 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526674 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526673 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526672 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526671 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526670 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526669 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526668 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526667 on 2017/07/07 by Andrew.Grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none Change 3526376 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526375 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526374 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526372 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526368 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526367 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526364 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526292 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526291 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526288 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526286 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526122 on 2017/07/07 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3526073 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526072 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526071 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526070 on 2017/07/07 by Andrew.Grant Fix for hlod rebuild crash from Alexis #!tests #!rb none Change 3526069 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526068 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526067 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526065 on 2017/07/07 by Andrew.Grant Fix for remaster flag not being passed through bumped version numbers for Sony #!review-3526066 @benjamin.crocker #!tests #!rb none Change 3526057 on 2017/07/07 by Simon.Tovey Modified system script excution flow to allow emitters to run even with an invlaid system script. #!rb none #!tests Bug repro system now works. Niagara - Missed in last checkin #!tests none #!rb none Change 3525804 on 2017/07/07 by Frank.Fella Niagara - Various stack changes + Move the emitter editor data management to the emitter view model. + Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in. + Clean up the Initialization of stack entries and make the API more consistent. + When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one. + Make the revert button for data interface inputs work consistently (still needs some more work) + Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes. + When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name. #!tests Verified the stack still works correctly with the above changes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525623 on 2017/07/06 by Frank.Fella Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const. #!tests Compiles #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525508 on 2017/07/06 by Daniel.Lamb Added support for monolith nomcp to the build launcher settings. #!rb Trivial #!test Automation tool Change 3525504 on 2017/07/06 by Shaun.Kime Forcing recompile on load, otherwise several of my effect scripts crash on startup. #!rb none #!tests n/a Change 3525499 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3525498 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3525496 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3525495 on 2017/07/06 by Andrew.Grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none Change 3525149 on 2017/07/06 by Shaun.Kime Cleaning out delegates on shutdown #!rb none #!tests n/a Change 3525148 on 2017/07/06 by Shaun.Kime Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture #!rb none #!tests open crowdtorture Change 3525100 on 2017/07/06 by Dan.Hertzka Relaxing the null ensure when setting a texture param (the type check ensure remains) #!fyi Andrew.Grant #!rb none #!tests none Change 3525025 on 2017/07/06 by Shaun.Kime Tweaking timing to try and ensure that the capture button always generates a good result. #!rb none #!tests n/a Change 3524970 on 2017/07/06 by Shaun.Kime Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view. Added a few helper debug modules. #!rb none #!tests opened several systems and captured results. Change 3524890 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524889 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524888 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524887 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524886 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524821 on 2017/07/06 by Dan.Hertzka Fix crash when trying to set a null texture value on a MID - Ensure message dereferenced a possibly null texture #!review-3524822 @Andrew.Grant #!rb none #!tests Compile Change 3524799 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524797 on 2017/07/06 by Andrew.Grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none #!review-3524798 @daniel.lamb Change 3524663 on 2017/07/06 by Andrew.Grant Fix for OR-40419 #!jira OR-40419 #!tests compiled #!rb none Change 3524581 on 2017/07/06 by Andrew.Grant Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected.... #!jira OR-40454 #!tests compiled #!rb none Change 3524508 on 2017/07/06 by Ben.Salem Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report. #!rb none #!tests Ran report against previously run tests. Change 3524423 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524422 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524419 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524418 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524417 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524414 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524393 on 2017/07/06 by Andrew.Grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none Change 3524260 on 2017/07/06 by Simon.Tovey Fixed bug in solo mode execution. Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation. #!rb none #!tests Solo mode now working. Change 3524144 on 2017/07/06 by Simon.Tovey Broke system simulation code out into it's own files. #!rb none #!tests none Change 3524033 on 2017/07/06 by Simon.Tovey System/Emitter scripts work -- Done -- ? Simulation framework for system/emitter level scripts. ? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all. ? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick. ? All scripts now refer to emitters by their actual name via the alaising feature in the translator. ? Optimized the direct setting of parameters in system sims and particle sims. -- WIP -- ? Lifetime of systems and is very much WIP atm. ? Lots of data interfaces stuff at system level is still WIP. ? Parameter flow from components down needs work. ? Need to bind parameter collections to system/emitter scripts ? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store. Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion. ? Resetting/ReInit flow is still abit up in the air. ? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional. -- TODO -- ? Events at System/emitter level ? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored. ? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly. -- Misc -- ? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode. ? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step. #!rb Shaun.Kime #!tests Test emitters working. Older systems and emitters seem to be working still. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3523831 on 2017/07/06 by Jeff.Williams Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788 #!tests na #!rb na Change 3523811 on 2017/07/06 by Jeff.Williams Populate -S //Orion/Release-41.3 -r. Change 3523523 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523522 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523521 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523520 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523519 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523464 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523463 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523462 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523461 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523460 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523441 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523440 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3523439 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3523438 on 2017/07/05 by Andrew.Grant Better handling of missing devices and other errors #!tests ran locally #!rb none Change 3523400 on 2017/07/05 by Olaf.Piesche Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle. #!rb none #!tests testassets Change 3523330 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523268 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523267 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523266 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523265 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523264 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523189 on 2017/07/05 by Andrew.Grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none Change 3523111 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523110 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523109 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523107 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522724 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522719 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522716 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522312 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522311 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522309 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522144 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3522092 on 2017/07/05 by Andrew.Grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none Change 3521908 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3521907 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3521905 on 2017/07/05 by Andrew.Grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches #!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none Change 3521407 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3520246 on 2017/07/03 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3520245 on 2017/07/03 by Jeff.Williams Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE: !41.2 Change 3519106 on 2017/07/01 by Max.Chen Sequencer: Fix crash trying to load an invalid sequence asset. #!rb none #!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists. Change 3518548 on 2017/06/30 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests na #!rb na Change 3518366 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3518365 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3518364 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3518363 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3518362 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3518330 on 2017/06/30 by John.Nielson Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task. #!RB: none #!review-3518331: @David.Ratti #!Test: Pie Change 3518260 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3518253 on 2017/06/30 by Shaun.Kime Fix compiler warning #!rb none #!tests n/a Change 3518059 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3518058 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3518056 on 2017/06/30 by Jeff.Williams Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE: !41.1 Change 3518043 on 2017/06/30 by Shaun.Kime Missing file checkin #!rb none #!tests n/a Change 3518042 on 2017/06/30 by Shaun.Kime Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter. Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView. #!rb none #!tests n/a Change 3517667 on 2017/06/30 by Shaun.Kime Commenting out emitter auto-updating for now until we rewrite it. #!rb none #!tests n/a Change 3517617 on 2017/06/30 by Jon.Lietz - making it so event evaluators do not cuase the player to go into combat or break shadow plane - adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane - cultivate using runtime options again #!rb David.Ratti #!tests Use cards and they no longer break recall Change 3517107 on 2017/06/29 by Daniel.Lamb Fix for replays not showing some effects on medic. #!rb None #!test Paragon replay in editor #!codereview Ryan.Gerleve #!jira OR-40198, OR-40238 Change 3516604 on 2017/06/29 by Cody.Haskell Fix for round timers being broken in Arcade. Recall is now more reliable as well #!rb none #!tests PIE Change 3516394 on 2017/06/29 by Dan.Hertzka New itemization system refactor - Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively) - The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now - Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow - Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available - Moved the server RPCs for itemization actions to the PlayerController - Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified ItemEffectKeyword - ItemKeyword renamed to ItemEffectKeyword - Added support for sequential events to trigger effect application - Added removal event option for removing the effect in response to a qualified event McpGemItem info storage updated - Now exported as stratified groups of levels to roll, so they can be imported as such on the item - No more custom parsing is needed within the gem item - Added dev migration to force re-add all starter gems #!rb Jon.Lietz #!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid Change 3516277 on 2017/06/29 by Ben.Salem Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list. #!rb none #!tests recompiled. Change 3515762 on 2017/06/29 by Daniel.Lamb Stop stack overflow if we generate a callstack too large. #!rb Trivial #!test Paragon stats. Change 3515711 on 2017/06/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3515710 on 2017/06/29 by David.Ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile #!fyi Zak.Middleton Change 3514451 on 2017/06/28 by David.Ratti Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients. #!rb lietz #!tests editor/pie #!fyi Ryan.Gerleve Change 3514267 on 2017/06/28 by Ben.Salem Add support for showing Testnotes in SkillTest Reports as non-failing issues. #!rb none #!tests Compiled and reran. Change 3513984 on 2017/06/28 by Zak.Middleton #!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server. Mirrors CL 3512456 from BobT in Fortnite. #!rb Bob.Tellez #!fyi Andrew.Grant, David.Ratti #!tests PIE MP Change 3513856 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41) Change 3513848 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1) #!ROBOMERGE[ORION]: 41 Change 3513844 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Release-41.2) #!ROBOMERGE[ORION]: 41.1 41 Change 3513818 on 2017/06/28 by Jason.Bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards #!CodeReview: nick.darnell, benjamin.crocker #!ROBOMERGE: 41.2, 41.1, 41 Change 3513584 on 2017/06/28 by Jon.Lietz OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system #!rb none #!tests no longer get server ensures for cards over level 20 Change 3513300 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513299 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513298 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513265 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513264 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513263 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513218 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513217 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513216 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513198 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513197 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513196 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513193 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513192 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513191 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513163 on 2017/06/28 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3513159 on 2017/06/28 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3513075 on 2017/06/28 by Jeff.Williams Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2) Change 3512633 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3512632 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3512631 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3512630 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3512629 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3512546 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512545 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512543 on 2017/06/27 by Andrew.Grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none Change 3512315 on 2017/06/27 by Ben.Salem Add report mail to FXPerf test. #!rb brad.angelcyk #!tests Ran several FXPerf runs. Change 3512306 on 2017/06/27 by Shaun.Kime Fixing missing undef #!rb none #!tests n/a Change 3512296 on 2017/06/27 by Shaun.Kime Each stack entry now has its own reference to the system view model as well as the emitter view model. #!rb none #!tests ran through normal operations Change 3512153 on 2017/06/27 by John.Nielson Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback. #!RB: none #!review-3512154: @David.Ratti #!Test: Pie Change 3512092 on 2017/06/27 by David.Ratti Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword #!rb none #!tests pie Change 3512076 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512075 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512074 on 2017/06/27 by Andrew.Grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none Change 3512044 on 2017/06/27 by David.Ratti Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data #!rb none #!tests cooked build with WaitDamageDealt with no variable wired in Change 3511926 on 2017/06/27 by Frank.Fella Niagara - Missed in last checkin. #!tests none. #!rb none. Change 3511910 on 2017/06/27 by Frank.Fella Niagara - Emitter stack in the system view, and other changes. + There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline. + Deleting the emitter section from the timline no longer crashes. + Auto-compile now works in both the emitter and system editors, and is an editor setting. + Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path. + Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged. #!tests The system shows the stack view, and it updates based on the sequencer seleciton. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3511831 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511830 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511827 on 2017/06/27 by Daniel.Lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant Change 3511452 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511451 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511449 on 2017/06/27 by Andrew.Grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none Change 3511402 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511400 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511398 on 2017/06/27 by Andrew.Grant Changed warning to info in test logging #!tests compiled #!rb none Change 3510907 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3510906 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3510902 on 2017/06/26 by Andrew.Grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none Change 3510368 on 2017/06/26 by Shaun.Kime Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts. #!rb none #!tests modified Sparks uasset Change 3510362 on 2017/06/26 by John.Nielson Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed. #!RB: none #!review-3510363: @David.Ratti #!Test: pie Change 3509787 on 2017/06/26 by Wyeth.Johnson Edge Preservation Change 3509754 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3509753 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3509752 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3509751 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3509750 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3509590 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3509589 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3509588 on 2017/06/26 by David.Ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor Change 3509455 on 2017/06/26 by Zak.Middleton #!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875. #!rb Ori.Cohen, David.Ratti #!codereview David.Ratti #!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes) #!jira OR-39780 Change 3509449 on 2017/06/26 by Frank.Fella Sequencer - Expose selection of tracks and sections for external use. #!tests Verified selection code works as expected with code in a future change. #!rb Max.Chen,Andrew.Rodham Change 3509406 on 2017/06/26 by Shaun.Kime Rework to the emitter graph to better support events. Undo/Redo works. Added a new NiagaraStackStruct value that embeds a struct details panel. #!rb none #!tests add/remove several events from Sparks script Change 3508540 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508539 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508538 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508537 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508536 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508535 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508534 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508533 on 2017/06/24 by Andrew.Grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none Change 3508482 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508481 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508480 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508479 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508478 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508477 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508476 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508475 on 2017/06/23 by Andrew.Grant BuildCookTest cleanup #!tests #!rb none Change 3508463 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508462 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508461 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508460 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508459 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508254 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508253 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508252 on 2017/06/23 by Andrew.Grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none Change 3508191 on 2017/06/23 by Olaf.Piesche fix missing space in hlsl gen for data set structs #!rb none #!tests compiled emitters Change 3508029 on 2017/06/23 by Olaf.Piesche More mesh emitter work; event fundamentals for GPU sim #!rb none #!tests example emitters Change 3507684 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507683 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507682 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507681 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507680 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507172 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507168 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507167 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507164 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507163 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507084 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3507083 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3507082 on 2017/06/23 by Andrew.Grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none Change 3506907 on 2017/06/23 by Zak.Middleton #!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size. Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249. Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely. #!rb Marc.Audy #!codereview Andrew.Grant #!tests PIE vs AI with minions Change 3506675 on 2017/06/23 by David.Ratti Adding additional, temporary logging for OR-39780 #!rb none #!tests editor Change 3506206 on 2017/06/22 by Frank.Fella Niagara - Stack styling tweaks, and fixes for layout changing when modifying values. #!tests Modifying values no longer makes the stack scrolling jump #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3505960 on 2017/06/22 by Zak.Middleton #!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB. #!rb Ori.Cohen, Ben.Zeigler #!tests tested content browser and related tools above in Monolith2. Change 3505494 on 2017/06/22 by Zak.Middleton #!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816. #!rb none #!tests used command in various levels Change 3505382 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3505381 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3505379 on 2017/06/22 by Andrew.Grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none Change 3505235 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505234 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505233 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505231 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505123 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505122 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505121 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505120 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505119 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505113 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505112 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505111 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505110 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505109 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505106 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505103 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505102 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505099 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505098 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504913 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504911 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504908 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504907 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504906 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504887 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504886 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504885 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504884 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504883 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504837 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504836 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504835 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504834 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504833 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504547 on 2017/06/22 by Shaun.Kime Moving the building of error information into the base class. This will simplify the logic in the future. #!rb none #!tests Made errors and tested that new system works appropriately Change 3504493 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3504491 on 2017/06/22 by Andrew.Grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 #!QAReview please check OR-38012 is fixed in 41.1 #!tests none #!rb none #!review-3504492 @David.Ratti Change 3504129 on 2017/06/21 by Shaun.Kime Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack. #!rb none #!tests made errors and made sure the errors showed up in the right sections Change 3504071 on 2017/06/21 by Shaun.Kime Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object. Waiting on the emitter to be in a system to have a better UI than seting the GUID manually. #!rb none #!tests made edits in stack and watched the details update appropriately. #!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now). #!rb none #!tests used console command on map Change 3503717 on 2017/06/21 by Zak.Middleton #!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead). #!rb Nick.Atamas #!tests ran console command in OrionEntry and Monolith2 Change 3503650 on 2017/06/21 by Andrew.Grant OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland #!rb Marcus.Wassmer, Daniel.Wright #!tests none Change 3503597 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503595 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503594 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503593 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503591 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503588 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503587 on 2017/06/21 by Mieszko.Zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant Change 3503584 on 2017/06/21 by Mieszko.Zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503583 on 2017/06/21 by Mieszko.Zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503391 on 2017/06/21 by Shaun.Kime If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to. #!rb none #!tests recompiled several examples, added multiple random range using assets. Change 3503341 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503340 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503339 on 2017/06/21 by David.Ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 Change 3503156 on 2017/06/21 by Frank.Fella Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly. #!tests checked alignment visually #!rb none Change 3503095 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503094 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503090 on 2017/06/21 by Andrew.Grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. #!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none Change 3502972 on 2017/06/21 by Olaf.Piesche Missing file, some test assets #!rb none #!tests none Change 3502969 on 2017/06/21 by Frank.Fella Niagara - Missed in last check-in. #!tests none #!rb none Change 3502965 on 2017/06/21 by Zak.Middleton #!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen). Bringing over now that Dev-Anim-Phys has passed promotion with the change. #!rb Ori.Cohen #!codereview Andrew.Grant #!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935). #!jira OR-39611 (Update: added OR jira) Change 3502931 on 2017/06/21 by Frank.Fella Niagara - Stack updates + Refactor the way children are updated in the stack tree to make the api more consistent and easier to use. + Add expanders to renderer items and have them collapsed by default. + Add in a temporary expandable item to show the emitter properties in the emitter spawn script area. + Start with the graph and the properties panels hidden by default. + Move the stats to the stack. #!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3502660 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3502659 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3502658 on 2017/06/21 by Daniel.Lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant Change 3502261 on 2017/06/20 by Jeff.Williams Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1) #!rb none #!tests none Change 3502246 on 2017/06/20 by Jeff.Williams Populate -S //Orion/Release-41.1 -r. Change 3501911 on 2017/06/20 by Olaf.Piesche -mesh rendering -making GPU rand more random -test assets -couple of bug fixes #!rb none #!tests test assets, GPU and CPU sim, sprite and mesh rendering Change 3501633 on 2017/06/20 by Zak.Middleton #!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple. When listing 'Default', only those with settings explicitly set to 'Default' are listed. When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed. #!tests load monolith2 (and small maps), type console command #!rb none Change 3501297 on 2017/06/20 by Shaun.Kime Adding support for pre-change notification #!rb matt.kuhlenschmidt #!tests n/a Change 3501294 on 2017/06/20 by Shaun.Kime First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user. Multiple selection is not supported, nor are data interfaces. Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts. #!rb none #!tests n/a Change 3500984 on 2017/06/20 by Alexis.Matte Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code. #!jira UE-46166 #!rb jurre.debaare #!tests none Change 3500472 on 2017/06/20 by Frank.Fella Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo. #!tests Verified that a non-undoable transaction isn't added on initialize anymore. #!rb Max.Chen Change 3499930 on 2017/06/19 by Andrew.Grant Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3499446 on 2017/06/19 by Andrew.Grant Non-unity compilation fixes #!tests compiled non-unity #!rb none Change 3499212 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3499211 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3499210 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3499209 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3499208 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3499207 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3499205 on 2017/06/19 by Andrew.Grant Locked network version to 3493863 #!ROBOMERGE: !Main #!rb #!tests na Change 3498856 on 2017/06/19 by Andrew.Grant Fix missing include #!tests compiling PS4 dev #!rb none Change 3498843 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3498842 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3498841 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3498840 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3498839 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3498780 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3498715 on 2017/06/19 by Laurent.Delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. #!codereview martin.wilson #!rb none #!test Coil Wing Additive Animation Change 3498668 on 2017/06/19 by Andrew.Grant Added additional info to warning Fixed BP warning in Justice_Drain #!test warning no longer occurs #!rb none Change 3498601 on 2017/06/19 by Andrew.Grant Better logging of errors #!tests compiled and verified offending asset is shone #!rb none Change 3498544 on 2017/06/19 by Andrew.Grant Added helper to check if the underlying asset exists #!tests ran in code with check() against package utils method #!rb none Change 3498319 on 2017/06/19 by Frank.Fella Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down. #!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3498236 on 2017/06/19 by Andrew.Grant Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb na Change 3498224 on 2017/06/19 by Shaun.Kime Making header public #!rb none #!test n/a Change 3496705 on 2017/06/16 by Shaun.Kime Removing files that accidentally made it in prior checkin. Adding missing file #!rb none #!tests n/a Change 3496702 on 2017/06/16 by Shaun.Kime Split settings into Niagara runtime and editor. Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth. Had to do a little reworking of the way we create the popup menu in order to test the types. This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly. These are the currently checked in mappings, which are based on the material editor. Numeric::Add Key=A Numeric::Div Key=D Numeric::Pow Key=E If Key=I Numeric::Mul Key=M Numeric::Normalize Key=N Numeric::OneMinus Key=O float Key=One Vector2D Key=Two Vector Key=Three Vector4 Key=Four LinearColor Key=C #!rb none #!tests n/a Change 3496657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496656 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496655 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496654 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496653 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496645 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496627 on 2017/06/16 by Andrew.Grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none Change 3496550 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496549 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496548 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496547 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496546 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496545 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496543 on 2017/06/16 by Laurent.Delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none #!codereview andrew.grant #!tests compiles Change 3496028 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496027 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496026 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496025 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496024 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496010 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496009 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496008 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496005 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496004 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495920 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495916 on 2017/06/16 by Laurent.Delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. #!codereview lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. Change 3495689 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495668 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3495666 on 2017/06/16 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp -------------------------------------- Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3495663 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3495657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3495651 on 2017/06/16 by Andrew.Grant Bumping script version again #!tests #!rb none Change 3495642 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495282 on 2017/06/16 by Andrew.Grant Merging fixes from 40.5 to Release-41 via Main #!tests #!rb none Change 3495204 on 2017/06/16 by Don.Eubanks Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3495201 on 2017/06/16 by Andrew.Grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na Change 3495145 on 2017/06/16 by Shaun.Kime Missing file #!rb none #!tests n/a Change 3494899 on 2017/06/16 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) Hoping for another iterative build fix! #!rb none #!tests none Change 3494864 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494863 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494862 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494861 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494860 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494859 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494858 on 2017/06/16 by Andrew.Grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none Change 3494844 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494843 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494842 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494841 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494840 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494839 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494826 on 2017/06/16 by Andrew.Grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none Change 3494762 on 2017/06/16 by Andrew.Grant Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3494229 on 2017/06/16 by Max.Chen Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #!jira UE-45737 #!rb none #!tests none Change 3493863 on 2017/06/15 by Daniel.Lamb Fixed up search path when using Iterative builds for BuildCookTest script. #!rb Andrew.Grant #!lockdown Andrew.Grant #!test Automation tool launch iterative build. Change 3493654 on 2017/06/15 by Daniel.Lamb Wrote some validation code (disabled by default) for the allocator stats. Fixed the return value of the GetAllocatorStats function. #!rb Andrew.Grant #!review @Andrew.Grant #!test Run PS4 in Test config. #!lockdown Andrew.Grant Change 3493621 on 2017/06/15 by Shaun.Kime Now showing toasts when adding attributes for the renderer. Auto-adding any missing items when adding renderer. #!rb none #!codereview frank.fella #!tests Made a blank script and added the sprite renderer in. Change 3493461 on 2017/06/15 by Shaun.Kime Made move up/down and delete notify graph needs recompile. #!rb none #!tests n/a Change 3493393 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493392 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493391 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493390 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493389 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493344 on 2017/06/15 by Shaun.Kime Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now. #!rb none #!tests broke the stack by unplugging a param map pin and saw results. Change 3493264 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493263 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493262 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493261 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493260 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493104 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493101 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493098 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493097 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493094 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493061 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493058 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493057 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493056 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493055 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492962 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492961 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492960 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492957 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492955 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492927 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492911 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492844 on 2017/06/15 by Shaun.Kime Renderers will now complain about missing items, with a button to fix them. Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them. Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise. Added a 2D curve and a 4D curve. #!rb none #!codereview frank.fella #!tests ported standard test cases over Change 3492595 on 2017/06/15 by Andrew.Grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct #!review-3492596 @Daniel.Lamb #!rb none Change 3492577 on 2017/06/15 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764 #!rb none #!tests compile Change 3492448 on 2017/06/15 by Jason.Bestimt #!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings #!RB:none #!Tests:none #!CodeReview: andrew.grant, daniel.lamb, nick.darnell Change 3492437 on 2017/06/15 by Laurent.Delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson #!codereview james.golding, michael.noland #!test batch anim compression and comparative tests Change 3492423 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492422 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492421 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492420 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492419 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492365 on 2017/06/15 by Dan.Hertzka First general improvement pass on new card system - FCardDataRow members are now typed properties and resolved on import - Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff - Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header) - All cards automatically update their properties whenever the cards data table is reimported - Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards - Simplified several other APIs as a result, especially OrionGameplaySet - Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag. - Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info) - Removed "GemBranch" suffix from gem branch enum entries - Converted pointers to references where possible #!rb Matt.Schembari #!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards Change 3492300 on 2017/06/15 by Andrew.Grant Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI #!tests compiled #!rb none Change 3492174 on 2017/06/15 by David.Ratti Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs #!review-3492175 Jon.Lietz #!rb none #!tests pie Change 3491859 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491855 on 2017/06/15 by Mieszko.Zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path Change 3491815 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491814 on 2017/06/15 by Andrew.Grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none Change 3491759 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3491745 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3491735 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3491699 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3491609 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491606 on 2017/06/15 by Andrew.Grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none Change 3491047 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491046 on 2017/06/14 by Mieszko.Zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path Change 3490764 on 2017/06/14 by Jeff.Williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile Change 3490704 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490703 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490700 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490699 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490698 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490564 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490563 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490562 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490561 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490560 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490559 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490558 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490557 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490556 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490555 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490419 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3490416 on 2017/06/14 by Andrew.Grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none Change 3490033 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490031 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490028 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490027 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490024 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489823 on 2017/06/14 by Andrew.Grant Fixed for OR-39522 (marked properties as BP ReadWrite) #!jira OR-39522 #!tests ran editor, compiled original BP #!rb none Change 3489813 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489812 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489771 on 2017/06/14 by Laurent.Delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. Change 3489765 on 2017/06/14 by Laurent.Delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. Change 3489512 on 2017/06/14 by Daniel.Lamb Fix for malloc stats. #!rb Andrew.Grant #!test paragon perftest ps4 #!lockdown Andrew.Grant Change 3489472 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489471 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489470 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489469 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489468 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489467 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489466 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489465 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489464 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489463 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489462 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489461 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489458 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489457 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489456 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489455 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489454 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489274 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489273 on 2017/06/14 by Laurent.Delayen More Anim Compression Fixes: - Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. #!codereview lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. Change 3488760 on 2017/06/14 by Frank.Fella Niagara - In stack object editing + Add a new stack entry for displaying a details panel inline. + Chage the data interface editing to use the stack object. + Add the ability to add and delete renderers. + Add a details panel inline for renderers. #!tests Edited data interfaces inline, added/removed renderers, edited renderers inline. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3488137 on 2017/06/13 by Andrew.Grant Improved Gauntlet logging about build validity #!tests ran boot test #!rb none Change 3488079 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488078 on 2017/06/13 by Daniel.Lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE: MAIN, 41 Change 3488076 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488073 on 2017/06/13 by Daniel.Lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!ROBOMERGE: MAIN, 41 #!lockdown Andrew.Grant Change 3488044 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3488041 on 2017/06/13 by Andrew.Grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none Change 3487260 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3487259 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3487258 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3487257 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3487256 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3487255 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3487254 on 2017/06/13 by Laurent.Delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression Change 3486889 on 2017/06/13 by Andrew.Grant Last chopper out of Dev-Gen #!tests compiled #!rb none Change 3486744 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3486743 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3486742 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3486739 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3486738 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3486737 on 2017/06/13 by Jason.Bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. #!CodeReview: nick.darnell, daniel.lamb, andrew.grant #!QAReview Change 3486471 on 2017/06/13 by Andrew.Grant Final bulk merge from Dev-Gen for v42 timeframe #!tests #!rb na Change 3486252 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!rb #!tests na Change 3486153 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3485963 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb na Change 3485949 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3485650 on 2017/06/12 by Olaf.Piesche changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile #!rb none #!tests example emitters Change 3485608 on 2017/06/12 by Frank.Fella Niagara - Data interface editing changes. + Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.) + For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing. + All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves. #!tests Edited curve data interfaces in the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3485578 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes #!rb none #!tests compiled Change 3485569 on 2017/06/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3485568 on 2017/06/12 by Andrew.Grant Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE: !40.5 Change 3485432 on 2017/06/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-General #!tests #!rb na Change 3485368 on 2017/06/12 by Andrew.Grant Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does). #!tests verified error is generated and handled #!rb Steve.Robb Change 3485297 on 2017/06/12 by Olaf.Piesche -fix memory stomp and resulting crash with GPU side curl noise DI -add GPU side functionality to the other curve DIs -some more sample assets #!rb none #!tests example emitters opened Change 3484848 on 2017/06/12 by Andrew.Grant Files that required merging from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484847 on 2017/06/12 by Andrew.Grant Files that merged cleanly from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484839 on 2017/06/12 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136 #!rb none #!tests none Change 3484734 on 2017/06/12 by Ben.Marsh EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start. #!fyi Daniel.Lamb #!rb none Change 3484682 on 2017/06/12 by Olaf.Piesche -GPU sim data interfaces, part 1; will update the remaining curve interfaces soon -fix rendering bug (flickering) with CPU simulated particles #!rb none #!tests test emitters Change 3484195 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484151 on 2017/06/11 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) #!rb none #!tests none Change 3484136 on 2017/06/11 by Jeff.Williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile Change 3484120 on 2017/06/11 by Jeff.Williams Populate -S //Orion/Release-41 -r. Change 3484080 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484079 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484078 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484077 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484072 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484071 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484070 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484069 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484015 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3484014 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3484013 on 2017/06/11 by Andrew.Grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none Change 3483835 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483834 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483833 on 2017/06/10 by Andrew.Grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none Change 3483811 on 2017/06/10 by Andrew.Grant Added incremental cook location to search paths for Gauntlet #!tests compiled #!rb none Change 3483729 on 2017/06/10 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs -------------------------------------- Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483727 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483726 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483725 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483723 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483722 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483721 on 2017/06/10 by Andrew.Grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none Change 3483622 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483621 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483620 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483619 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483618 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483617 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483616 on 2017/06/10 by Andrew.Grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 Change 3483430 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483429 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483428 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483427 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483425 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483424 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483423 on 2017/06/09 by Andrew.Grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none Change 3483301 on 2017/06/09 by Laurent.Delayen Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold. #!rb michael.shin, jay.hosfelt #!tests Ghost Change 3483269 on 2017/06/09 by Zak.Middleton #!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts. #!tests multi-PIE w/ bots and AI #!codereview Andrew.Grant #!rb Ori.Cohen Change 3483225 on 2017/06/09 by Laurent.Delayen Recompressed Animations: Buffs, BaseHero and miscs animations. #!codereview dwayne.martin Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle [CL 3571062 by Andrew Grant in Main branch]
2017-08-03 14:06:31 -04:00
bool FLiveWidgetReflectorNode::GetWidgetFocusable() const
{
return FWidgetReflectorNodeUtils::GetWidgetFocusable(Widget.Pin());
}
bool FLiveWidgetReflectorNode::GetWidgetNeedsTick() const
{
return FWidgetReflectorNodeUtils::GetWidgetNeedsTick(Widget.Pin());
}
bool FLiveWidgetReflectorNode::GetWidgetIsVolatile() const
{
return FWidgetReflectorNodeUtils::GetWidgetIsVolatile(Widget.Pin());
}
bool FLiveWidgetReflectorNode::GetWidgetIsVolatileIndirectly() const
{
return FWidgetReflectorNodeUtils::GetWidgetIsVolatileIndirectly(Widget.Pin());
}
bool FLiveWidgetReflectorNode::GetWidgetHasActiveTimers() const
{
return FWidgetReflectorNodeUtils::GetWidgetHasActiveTimers(Widget.Pin());
}
bool FLiveWidgetReflectorNode::GetWidgetIsInvalidationRoot() const
{
return FWidgetReflectorNodeUtils::GetWidgetIsInvalidationRoot(Widget.Pin());
}
int32 FLiveWidgetReflectorNode::GetWidgetAttributeCount() const
{
return FWidgetReflectorNodeUtils::GetWidgetAttributeCount(Widget.Pin());
}
int32 FLiveWidgetReflectorNode::GetWidgetCollapsedAttributeCount() const
{
return FWidgetReflectorNodeUtils::GetWidgetCollapsedAttributeCount(Widget.Pin());
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FText FLiveWidgetReflectorNode::GetWidgetReadableLocation() const
{
return FWidgetReflectorNodeUtils::GetWidgetReadableLocation(Widget.Pin());
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FString FLiveWidgetReflectorNode::GetWidgetFile() const
{
return FWidgetReflectorNodeUtils::GetWidgetFile(Widget.Pin());
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
int32 FLiveWidgetReflectorNode::GetWidgetLineNumber() const
{
return FWidgetReflectorNodeUtils::GetWidgetLineNumber(Widget.Pin());
}
bool FLiveWidgetReflectorNode::HasValidWidgetAssetData() const
{
return FWidgetReflectorNodeUtils::HasValidWidgetAssetData(Widget.Pin());
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3028454) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3028439 on 2016/06/27 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28 @ CL 3028090 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3028437 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3027952 on 2016/06/26 by Jurre.deBaare - Integrating code fixes/changes from Simplygon for Normals issue on Simplygon Swarm + landscape culling - Readded landscape/volume culling for in-engine static mesh merging path - Fixed issue with r.HLOD force -1 (now stops forcing hlods) - Marked hlodcullingvolume as experimental - Added Landscape culling flag + precision level #codereview Michael.Noland #rb Michael.Noland #tests build clusters locally/cloud + landscape culling tests Change 3027702 on 2016/06/25 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3027698 #RB:none #Tests:none Change 3027312 on 2016/06/24 by Daniel.Lamb Changed the way reentry data is stored in the cooker, reduce work load by main thread, also fix issue with reentry data being used from incorrect packages. #rb Peter.Sauerbrei #test QA game launch on and cook by the book + cook on the fly paragon Change 3027165 on 2016/06/24 by Daniel.Lamb Fix compiler warnings from cvars changes. #rb none #test cook paragon Change 3026900 on 2016/06/24 by Daniel.Lamb Change the way low quality lightmap shaders are enabled / disabled as the engine can't be used in the should cache function. #rb Marcus.Wasmer #test Cook on the fly paragon #codereview Rolando.Caloca Change 3026874 on 2016/06/24 by Olaf.Piesche #jira OR-18363 fix distortion in particle macro UVs with camera movement #rb frank.fella #tests PC Editor/Game Change 3026494 on 2016/06/24 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3026460 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3026476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3026381 on 2016/06/24 by Graeme.Thornton Strip particle modules, emitters and lodlevels from cooked server data. Saves ~10mb of runtime memory on Paragon #rb simon.tovey #codereview dmitry.rekman #tests pc cooked client/server, golden path Change 3025760 on 2016/06/23 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3025687 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3025709 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword.uasset - can't integrate exclusive file already opened //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword_Skeleton.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3025661 on 2016/06/23 by Mieszko.Zielinski Added a feature to PathfollowingComponent allowing it to identify when it starts following a navigation link #UE4 #rb Lukasz.Furman #test golden path Change 3025359 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #online,externalui,ps4 - expose access to reset cookies before invoking embedded web browser - fixed not capturing resulting Url when PS4 browser is closed #rb none #tests ps4 #ROBOMERGE-SOURCE: CL 3025356 in //Orion/Release-28/... via CL 3025358 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3025184 on 2016/06/23 by Lina.Halper Fix crash with morphtargets #jira: OR-24257 #rb: Rolando.Caloca #tests: switching mesh with different morphtargets in editor Change 3024714 on 2016/06/23 by Lukasz.Furman added vlog extension to visual debugger tool, added object whitelist to vlog to include selected minion data in games started with -LogBotGame param #rb Mieszko.Zielinski #tests server game with and without LogBotGame cmdline Change 3024709 on 2016/06/23 by Daniel.Lamb Added support for async save when saving seperate bulk data file. Added mb saved to cooking package stats. #rb Andrew.Grant,Wes.Hunt #test Cook Paragon Change 3024674 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani Merging //Orion/Release-28 to Main (//Orion/Main) #online,identity,ps4 - add psplus flag to online account after privilege check #rb none #tests ps4 login flow #ROBOMERGE-SOURCE: CL 3024672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3024510 on 2016/06/23 by Graeme.Thornton Added more info to the dumpparticlesystems exec command output #rb simon.tovey #tests cooked pc client, golden path Change 3024504 on 2016/06/23 by Graeme.Thornton Asset registry memory optimisation - make sure all dependency node link arrays are sized exactly as they need to be (saves ~1mb) #rb robert.manuszewski #tests windows cooked client, golden path Change 3024213 on 2016/06/22 by Ryan.Gerleve Handle a rare case in replays where the spectator controller is null but we still find a valid NetGUID for it. Added an ensure before a check that would fail in this case so we'll know if it happens again. #tests replays #rb john.pollard Change 3024127 on 2016/06/22 by John.Pollard Bulk merge using Dev-Networking_->_Dev-General_(Orion) 3002989 Add ability to skip missing/changed properties in FFastArraySerializer 3003072 Fix crash related to new replay backwards compatibility changes 3008097 Renaming CompatibleReplayout to NetFieldExportGroup preparing to unify ability to use FNetFieldExportGroup for both RepLayout and FClassNetCache 3009684 Added ability to use FNetFieldExportGroups for FClassNetCache as well as FRepLayout * Adds ability to track missing/changed custom delta properties names * Adds ability to track missing/changed RPC's 3013455 Add ability to skip over RPC parameters that have changes/missing in replays for backwards compatibility * We now mark FClassNetCache properties as bIncompatible so we don't spam forever when they are out of date * No longer factor in parameters when building checksum for RPC's * Save FNetFieldExport handle for FClassNetCache fields * Use WriteIntWrapped when saving FClassNetCache fields FNetFieldExport handles (and use NetFieldExportGroup->NetFieldExports.Num() to determine max value) * Lots of cleanup and sanity checking improvements 3018078 Optimize replay checkpoints * Share work that was already done during normal replication, and re-use this data to remove the need to compare any checkpoint properties * When saving a checkpoint, we no longer create a new connection and new channels, instead we re-use the existing channels, and added the ability to make this a transient operation * To make custom delta serialize properties work, we compare against the CDO state instead of current state when saving out a checkpoint 3021196 Fix issue with Fast tarray exporting package map info during checkpoints * Add ability to save and restore package map ack status * Save package map ack status before saving checkpoint, and then restore it back afterwards, this will then allow the stream that writes afterward to re-export anything that was new in the checkpoint * No longer queue up reliable bunches on ack list for internal ack connections 3024033 Prune the cached change list before using when saving out checkpoints * Fixes issues when saving checkpoint, and the live properties change array size, which throws everything off when it comes time to use the LifetimeChangelist 3024034 Don't close channels when saving checkpoints, fixes issue where it creates a bunch with bOpen/bClose (because we're forcing all SendBunches to re-open channels), which throws off the stream #rb RyanG #tests Replays Change 3024021 on 2016/06/22 by Dmitry.Rekman Fix PS4 build. #rb Michael.Noland #tests none #codereview Michael.Noland, Dan.Youhon, Sammy.James Change 3023734 on 2016/06/22 by Lukasz.Furman added replication for input events and tool state for both gameplay debugger categories and extensions #ue4 #rb Mieszko.Zielinski #tests PIE, server game Change 3023708 on 2016/06/22 by Dmitry.Rekman Add a separate macro for a poison malloc proxy usage. #rb Michael.Noland #codereview Michael.Noland, Gil.Gribb #tests Compiled OrionServer-Linux-Debug, ran it Change 3023670 on 2016/06/22 by Nick.Darnell Home screen - Fixing safezones on the homescreen. Adding a scale option to the XP_Fill widget. Adding better animations to the tiles. Showing subtitles again. Hero XP summary widget now takes you to that hero. #rb none #tests PIE Change 3023632 on 2016/06/22 by Dmitry.Rekman Fix incorrect matching condition in comments. #rb none #tests Compiled OrionServer-Linux-Debug #codereview Michael.Noland Change 3023475 on 2016/06/22 by Rolando.Caloca O - Back out changelist 3022847 as it broke SSS on PC #rb none #tests re-run editor on PC Change 3023178 on 2016/06/22 by Michael.Noland Engine: Added system memory and % of time spent hitching to analytics #rb bob.tellez #tests Tested a match in Paragon Change 3022963 on 2016/06/22 by Mieszko.Zielinski Fixed a subtle navigation repathing bug #UE4 While repathing to a location, rather than an actor, the navigation query used path's end while it should be using the original query's EndLocation. #rb Lukasz.Furman #test golden path Change 3022865 on 2016/06/22 by David.Ratti gameplay cue editor: remove "GameplayCue_" prefix from default GameplayCueNotify filename in default ability system projects #rb none #tests ability system sample project Change 3022847 on 2016/06/22 by Rolando.Caloca O - Remove checkerboard SSS rendering and recombine post process pass when SSS not enabled #rb Marcus.Wassmer #codereview Marcus.Wassmer, Brian.Karis #tests Load Agora_P, check perf, toggle r.SSS.Quality 1/0, check characters with skin Change 3022804 on 2016/06/22 by Mieszko.Zielinski Fixed AIController clearing out CachedGameplayTasksComponent on UnPosses, even if Pawn was not the CachedGameplayTasksComponent's owner #UE4 Also, made running BT not clearing info in BB if AI's current BB is compatible with the one required by BT #rb Lukasz.Furman #test golden path Change 3022674 on 2016/06/22 by Robert.Manuszewski Reimplementing CL #2993969 (Dev-Blueprints) by Maciej.Mroz: UE-30729 Crash in Native Orion when selecting Sword or Tomahawk Clear AsyncLoading in subobjects. #jira OR-23997 #rb me #tests Golden path in editor build, selecting Venus Change 3022405 on 2016/06/21 by Ryan.Gerleve Fix for OR-23948, crash with death cam enabled. Use a weak pointer to store the viewer on the DemoNetDriver and update it when the game player controller is received. #rb john.pollard #tests bug repro Change 3022387 on 2016/06/21 by Ryan.Gerleve Added the ability to disable ticking of individual worlds. #tests golden path #rb john.pollard #codereview marc.audy Change 3022312 on 2016/06/21 by Nick.Darnell Home Screen - Adding a max aspect ratio lock to SBox, may need some more fine tuning math may still be a bit pants in some cases. The XP ovewview panels now have a basic support for account and hero progression. Hero one shows the last hero you played, widget is invisibile until you play your first game. The tiles now use the Max Aspect Ratio to prevent stretching forever on 21:9 monitors causing them to just look crazy. Weekly quests now show the weekly quests screen when clicked. OrionUserWidgetBase no longer prevents blueprints from running code in reponse to mouse down/up actions if the userwidget consumes input - it always calls the blueprint code first, and always returns handled if it consumes input. #rb none #tests PIE Change 3022207 on 2016/06/21 by Wes.Hunt Fix Analytics provider to retain passed in AppVersion string instead of using default %VERSION%. #rb none #tests run windows server with one bot connecting and checking analytics version is what is expected. Change 3021808 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - call GetTotalMicroseconds instead of GetTotalMilliseconds * 1000 #rb none #tests compile run ps4 #ROBOMERGE-SOURCE: CL 3021805 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021663 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - CancelFindSessions() didn't null out search result - future FindSession() calls would fail with "search in progress" #rb joe.wilcox #tests UT matchmaking #ROBOMERGE-SOURCE: CL 3021655 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021508 on 2016/06/21 by Marcus.Wassmer Remove anti-ghosting AA for now. Causes dithered transparency to be very wrong (Dekker shoulders) And also a border around all characters of 'noisy fuzz' even when they are not moving #rb none #test PC/PS4 #codereview Brian.Karis,Jordan.Walker Change 3021475 on 2016/06/21 by Marcus.Wassmer Duplicate fix for subsurface spec in prep for PS4 optimization. (DevRendering 3018664) unified some code for easier maintainance, fixed missing multiply from former change #rb none #test PS4/PC agora Change 3021468 on 2016/06/21 by Michael.Noland Physics: Added more information when convex cooking partially succeeds (fails initially but succeeds with inflation) indicating the full path of the mesh that failed #rb ori.cohen #tests Compiled changes, will provide more information when issue reoccurs in build machine cooks #jira OR-24082 Change 3021460 on 2016/06/21 by Michael.Noland Engine: Added time spent in each hitch bucket to FPS chart .log output and analytics output #rb bob.tellez #tests Tested a match in Paragon #codereview dmitry.rekman Change 3021368 on 2016/06/21 by Marcus.Wassmer Create Tonemapper configuration with no ColorFringe to save .15ms on PS4 when colorfringe is not used. #rb rolando.caloca #test agora with/wo new config #codereview brian.karis Change 3021119 on 2016/06/21 by David.Ratti Make -notimeouts work during initial connecting phase #codereview John.Pollard #rb none #tests pie agora Change 3021048 on 2016/06/21 by David.Ratti minor tweaks to gameplay cues: -Descriptions of engine GC notify classes -Added 'auto attach to owner' flag on actor notify class. #rb none #test ability system sample project Change 3020694 on 2016/06/20 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3020301 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3020674 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #CodeReview: cody.haskell Change 3020624 on 2016/06/20 by Michael.Noland Engine: Pushing more fps chart analytics up to engine level code from Paragon Engine: Pushing benchmark config vars up to engine level code from Paragon, and added records of individual sub-steps of benchmarks #rb Bob.Tellez #tests Golden path Solo VS AI in Paragon and forced a match #codereview bob.tellez, peter.knepley Change 3020181 on 2016/06/20 by Dmitry.Rekman Re-do allowing allocations in NullRHI (OR-24029). - Originally CL 2990582 by MarcusW, stomped during merge by CL 3006926. #rb none #codereview Marcus.Wassmer, Andrew.Grant #tests none Change 3020139 on 2016/06/20 by Ryan.Gerleve Added ability to pause replay recording while keeping the current replay open. #rb john.pollard #tests paused deathcam recording while disabled Change 3019817 on 2016/06/20 by Dmitry.Rekman Poison allocated/freed memory in Debug and Development (non-editor) configs. - With this Paragon client may be more likely to crash on start. #rb Steve.Robb #codereview Robert.Manuszewski, Michael.Noland, Andrew.Grant, Gil.Gribb, Steve.Robb #tests Built Linux server and Windows client, ran them, also built Windows Orion editor. Change 3019599 on 2016/06/20 by Rolando.Caloca O - Fix flickering on heroes with morph targets #rb Marcus.Wassmer #tests Load Agora_P #jira OR-23866 Change 3019581 on 2016/06/20 by Wes.Hunt Fix crash reporter client analytics for internal builds. (Pushing critical fix immediately from //UE4/Orion-Staging) #rb Chris.Wood #tests none Change 3019524 on 2016/06/20 by David.Ratti call APawn::OnRep_Controller when ClientRetryClientRestart sets the pawn directly #rb none #tests golden path Change 3019406 on 2016/06/20 by Marcus.Wassmer Duplicate 3014956 from Dev-Rendering Fixed HLOD and mesh LODs getting hit by Lightmass ray traces that didn't originate from a mesh Volume lighting samples and precomputed visibility cells are now only placed on LOD0 (of both mesh LODs and HLOD) #rb none #test none #codereview Jordan.Walker Change 3019371 on 2016/06/20 by Graeme.Thornton Optimize cooked asset registry dependency node data structures. Saves ~10mb on Paragon. #rb robert.manuszewski #tests tested with cooked pc client + server Change 3018492 on 2016/06/17 by Laurent.Delayen FBoneReferenceCustomization: support editing properties in AnimBP defaults. #rb none #tests: Sword. Change 3017974 on 2016/06/17 by Ryan.Gerleve Add an option to toggle deathcam in the gameplay settings UI if the OrionRuntimeOption for deathcam is enabled. #rb cody.haskell #tests settings menu, enabled and disabled deathcam Change 3017913 on 2016/06/17 by Robert.Manuszewski Fixing leaked log archive. #rb Steve.Robb #tests Cooked Win64 client + server Change 3017873 on 2016/06/17 by Daniel.Lamb Fix warning in diff cooked build. #test none #rb none Change 3017676 on 2016/06/17 by Sam.Zamani #online,identity,mcp fix for uninitialized variable #rb dmitry.rekman #tests none Change 3017671 on 2016/06/17 by Robert.Manuszewski Fxied and improved log message when cluster assumptions are violated. #rb Steve.Robb #tests Win64 client + server (cooked) golden path Change 3017358 on 2016/06/16 by Nick.Atamas Checking in Darnell's change that adds correct geometry to widgets inside retainer widgets. #rb none #test PIE Change 3017242 on 2016/06/16 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3017179 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3017233 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/UI/Tooltips/Hero/AbilityTooltip.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3017237 on 2016/06/16 by Dmitry.Rekman Fix accessing uninitialized field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant, Ori.Cohen #tests Compiled and ran Linux server. Change 3017236 on 2016/06/16 by Dmitry.Rekman Initialize missed field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant #tests Compiled and ran Linux server. Change 3017186 on 2016/06/16 by Dmitry.Rekman Linux: Add hooks for libcrypto memory functions. - Libcurl uses OpenSSL, which allocates memory using libcrypto's CRYPTO_malloc() and apparently on purpose does not initialize it. - This change a) redirects these allocations to use UE's malloc b) initializes it with zeros, avoiding valgrind's warnings. - This behavior is not used on Shipping configurations because the impact on entropy is not understood (TBD later). #rb Michael.Noland, Rob.Cannaday (original version) #codereview Michael.Noland, Rob.Cannaday, Alex.Fennel, Chris.Babcock, Sam.Zamani #tests Compiled Linux server and ran it. Change 3017037 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Merging content fix for driver crash from Release-27 #ROBOMERGE-SOURCE: CL 3017036 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016838 on 2016/06/16 by Alexis.Matte #jira UE-31901 fix to export all blueprint component to obj #rb uriel.doyon #codereview matt.kuhlenschmidt #test export a blueprint containing multiple staticmesh component to obj Change 3016629 on 2016/06/16 by Dmitry.Rekman Make Binned default on Linux non-editor builds. #codereview Andrew.Grant #rb none #tests none Change 3016615 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Temporarily disabling jemalloc for Linux #rb #tests none [CodeReviewed] Dmitry.Rekman #ROBOMERGE-SOURCE: CL 3016612 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016566 on 2016/06/16 by Michael.Noland Engine: Fixed a regression that broke safe zone debugging features in Windows by reintroducing code from CL# 2861030 that was accidentally deleted in a merge #codereview andrew.grant #rb dan.hertzka #tests Tested r.DebugSafeZone.Mode 1 with r.DebugSafeZone.TitleRatio 0.9 in PIE and confirmed that SSafeZone obeyed it and the red overlay appeared Change 3016521 on 2016/06/16 by Ryan.Gerleve Client recoreded replay fixes and optimizations from Dev-Networking (and one from //UE4/Main), for deathcam. Includes the following CLs from Dev-Networking: 2997908 2998001 2998832 2999054 2999057 2999749 3000051 3001361 3001365 3004958 3009972 3009973 And this CL from //UE4/Main: 3015528 #tests golden path, replays #rb john.pollard Change 3016503 on 2016/06/16 by Brian.Karis Fixed uninitialized variables on particle lights. Fixes hair shading. #rb none #tests editor Change 3016429 on 2016/06/16 by Max.Chen Sequencer: Fix StartTime when clamping start offset 0. Follow up to CL #3009386. #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3016356 on 2016/06/16 by Lina.Halper - Fix crash on rampage morphtarget Merging using //UE4/Dev-Framework_to_//Orion/Dev-General - this is dupe change from Dev-Framework #jira: https://jira.ol.epicgames.net/browse/OR-23194 #rb: Ori.Cohen #tests: editor/pie spawn as rampage's alt skin Change 3015696 on 2016/06/15 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3015646 This re-unifies our build pipeline. Fingers crossed. (only 6 files are actually different) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3015672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3015642 on 2016/06/15 by Mieszko.Zielinski Fixes to multiple reasons AI bots were getting stuck #Orion #rb Lukasz.Furman #test golden path Change 3015622 on 2016/06/15 by Mieszko.Zielinski fixed FMetaNavMeshPath doing navmesh path update without checking nav agent if pathfinding should be postponed #UE4 #rb Lukasz.Furman #test golden path Change 3015514 on 2016/06/15 by Uriel.Doyon Fixed GlobalMipBias not affecting max texture resolution. This fix is implemented differently in Dev-Rendering in CL 301498. #jira OR-23511 #rb marcus.wassmer #test played game with different quality settings Change 3015258 on 2016/06/15 by Lina.Halper Fix crash with recursive reference between two assets #rb: Ori.Cohen #tests: Sword Change 3014988 on 2016/06/15 by Wes.Hunt Fix Cook Analytics to correctly use the Legacy provider since it sends to a local data collector. #rb daniel.lamb #tests compile Orion Change 3014962 on 2016/06/15 by Olaf.Piesche Replicating CL 3013696 from Dev-Rendering; making quality level spawn rate scale work for GPU emitters. #rb simon.tovey #tests PC editor game Change 3014958 on 2016/06/15 by Laurent.Delayen Added SkeletalMeshComponent::bIncludeComponentLocationIntoBounds to help in cases where SMU_OnlyTickPoseWhenRendered is set, and an animation pushed the mesh beyond the capsule. This ensures that when the capsule is in view, the mesh will remain updated. #rb Michael.Noland #test Sword ultimate from another player's view. Change 3014833 on 2016/06/15 by Laurent.Delayen Fix for Base Heroes having their locomotion blendspace broken. #rb Thomas.Sarkanen #codereview Thomas.Sarkanen #tests Gadget networked PIE Change 3014688 on 2016/06/15 by Nick.Darnell UMG - Fixing IsHovered on UUserWidgets. SObjectWidget did not properly call the super for MouseEnter/MouseLeave allowing SWidget's implementation to set and unset the bool. #rb none #tests PIE Change 3014325 on 2016/06/15 by Marcus.Wassmer Duplicate 3012706: Scalability CVAR for ContactShadows #rb john.billon #test flip cvar in editor. Change 3014230 on 2016/06/15 by Robert.Manuszewski Fix potentially missing log output when serializing text of length equal to the async log writer buffer size. #rb Steve.Robb #tests Tested in editor build (client + server) Change 3013913 on 2016/06/14 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Updating from DMM (updated from 27.1MM) #RB:none #Tests:compiled #ROBOMERGE-SOURCE: CL 3013912 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3013437 on 2016/06/14 by Simon.Tovey Speculative fix for OR-23158 Couldnt' repro NANs but did see it reading garbage. Reinstated the check that direct accesses for particles in a zero size emitter will return null. Altered selection code to reselect when partilce is dead or returns null and to not allow new selection on zero size emitters. #tests GoldenPath, No broken fx and no more reading garbage. #rb Olaf.Piesche Change 3013063 on 2016/06/14 by Jason.Bestimt #ORION_DG - Unclog robomerge from DMM Merge #RB:none #tests:none Change 3012936 on 2016/06/14 by Rob.Cannaday Fix for multiple account login not kicking previous logins Client was not parsing response from backend. Client was expecting content-type to be "application/json" (using FString::Equals). Backend was returning "application/json;charset=UTF-8". Changed usage from FString::Equals to FString::StartsWith #jira FORT-25452 #rb sam.zamani #tests multiple account login, frontend only Merge from FN CL 3011647, plus fixing one other location expecting "application/json" Change 3012696 on 2016/06/14 by Max.Chen Sequencer: Select actors for corresponding selected keys or sections. Copy from Dev-Sequencer #jira UE-30727 #tests Load up AnnounceMaster and select keyframes #rb none Change 3012691 on 2016/06/14 by Max.Chen Sequencer: Fix dragging the leading edge of a skeletal animation section so that it adjusts the start offset of the animation clip. Copy from Dev-Sequencer #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3012690 on 2016/06/14 by Andrew.Grant Removed Linux work-around for memory stomp alignment #rb none #tests compiled Change 3012687 on 2016/06/14 by Max.Chen Sequencer: Fix lower bound when doing post render tick so that the start of a shot doesn't render with the previous shot's time. Copy from Dev-Sequencer #rb none #tests Load up AnnounceMaster and played through sequence Change 3012627 on 2016/06/14 by Mieszko.Zielinski Added logging of current MoveID to PathfollowingComponent's vlog snapshot #UE4 #rb none #test golden path Change 3012615 on 2016/06/14 by Mieszko.Zielinski Improved fix to BTDecorator_Blackboard's latent tasks aborting #UE4 #rb Lukasz.Furman #test golden path Change 3012572 on 2016/06/14 by Dmitry.Rekman Fix realloc with non-default alignment in jemalloc (OR-23541). - Removed obsolete check(), the code was already there since CL 1834526. #rb none #codereview Andrew.Grant, Robert.Manuszewski #tests none Change 3012481 on 2016/06/14 by David.Ratti ability system #include fixups and move orion attribute capture marcros into base engine ability system execution class #rb none #tests ability system sample project Change 3012457 on 2016/06/14 by Andrew.Grant Un-fix misaligned memory-stomp fix for Linux #rb none #tests compiled Change 3012320 on 2016/06/14 by Graeme.Thornton Fixes for MemoryAnalyser2 solution - Upgraded to VS 2015 - Clean up solution configurations. Only leave "Any CPU" - Switch project to build with "Any CPU" rather than "x64". Reimplementation of CL 3012221 from Dev-Core #rb robert.manuszewski #tests opened the main window form correctly in visual studio Change 3012316 on 2016/06/14 by Thomas.Sarkanen Fix copying non-POD structs in the fast path Prevents double-deletions of TArrays etc. #jira UE-31394 - Fix problems with non-POD UStructs using the anim BP fast-path #tests Played PIE & died as Sword in OrionEntry, Exited PIE. #rb Martin.Wilson Change 3012187 on 2016/06/14 by Graeme.Thornton Corrected error message when not specifying linux server device command line correctly in UAT #rb Dmitry.Rekman #tests Checked error message was useful when wrong command line was specified Change 3012026 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3011936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3011996 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/oriongame/Content/Characters/Heroes/Hammer/Abilities/Subjugate/FX/P_SubjugateSwirls.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3011969 on 2016/06/13 by Brian.Karis Tweaks for hair Change 3011638 on 2016/06/13 by Andrew.Grant Fixed issue where RepLayout could use unaligned memoryfor property construction if allocator did not use a suitable default (fixes crash when running with MemStomp). Also added sanity check in UScriptStruct::InitializeStruct that memory is correctly aligned before calling constructor #codereview Dave.Ratti, John.Pollard #rb none #tests Ran with/without memstomp Change 3011575 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3011414 NOTE - Card data was altered. Shame shame shame. Not authoritative in DUI #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, sammy.james, matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 3011552 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3011462 on 2016/06/13 by Alexis.Matte #jira UE-31901 The outputdevice is adding 2 uninitialize character at the end of any log, this is cause by the terminator logic. The fix is to not add those characters when no terminator should be add. #rb nick.darnell #codereview Robert.Manuszewski #test export a obj file and verify all object are exported in maya or max Change 3011424 on 2016/06/13 by Martin.Wilson Hack out fastpath anim bp code until heap corruption issue can be fixed. #rb Laurent.Delayen #tests Persona + PIE Change 3011191 on 2016/06/13 by Mieszko.Zielinski Added missing initialization of PathFollowingComponent::CurrentMoveInput #UE4 #rb none #test golden path Change 3011138 on 2016/06/13 by Mieszko.Zielinski Switched bots over from travel mode to sprinting #Orion #rb Lukasz.Furman #test golden path Change 3011075 on 2016/06/13 by David.Ratti Default GameplayAbility instancing policy to InstancePerExecution #rb BenZ #tests compile Change 3011051 on 2016/06/13 by David.Ratti Add missing include so GameplayAbilitySet.h can be included on its own. #rb none #tests compile Change 3010968 on 2016/06/13 by Mieszko.Zielinski Fixed console variables crashing on "" string #UE4 #rb Lukasz.Furman #codereview Martin.Mittring #test PIE Change 3010888 on 2016/06/13 by Alexis.Matte #jira OR-23301 Close the OS handle when closing the FAsyncWriter. #rb Robert.Manuszewski #codereview Robert.Manuszewski #test try to export a obj file Change 3010239 on 2016/06/11 by Michael.Noland UMG - Adding back the logic to use the normal WidgetTree when the DesignerWidgetTree is not defined. [duplicated fix from CL# 2998267] #jira UE-31570 #tests Compiled some blueprints #rb none Change 3009870 on 2016/06/10 by Wes.Hunt Remove logging of analytics payloads from dedicated servers #jira UE-31858 #codereview:dmitry.rekman #rb none #tests All testing was done in Dev-Framework. This change was redone in this branch to get it here faster. Change 3009599 on 2016/06/10 by Michael.Noland Rendering: Corrected a misleading help comment on r.StaticMeshLODDistanceScale, explaining how it affects LOD calculations (it multiplies the effective distance, so larger numbers make transitions happen sooner) #tests Verified in the output of the help command #rb none #rn Change 3009559 on 2016/06/10 by Marcus.Wassmer Fix 11/11/10 SceneColorFormat option, enable AntiGhosting on TemporalAA, ensure TemporalAA output is the correct format for accumulating results. Set SceneColorFormat to 2 on PS4 and lowspec PC. All in all saves .3-.5ms on PS4 and improves temporalAA ghosting. #rb Brian.Karis #test Agora PS4 / PC Change 3009525 on 2016/06/10 by David.Ratti Fix case where ObjectLIbrary would not be able to find classes when searching "/Game" path. #rb none #tests object libraries in paragon Change 3009228 on 2016/06/10 by David.Ratti remove world check. Can be triggered in editor with PIE #rb none #tests pie Change 3009050 on 2016/06/10 by Dmitry.Rekman Fix LinuxClient platform not being built on Windows, and not instantiating a target platform instance. - Fixes by BenM. #rb none #codereview Ben.Marsh #tests Compiled OrionEditor on Linux. Change 3008973 on 2016/06/10 by Marcus.Wassmer Fix Windualshock on VS2015 #rb Rolando.Caloca #test PS4 controller on VS2015 build Change 3008970 on 2016/06/10 by David.Ratti Fix warning about minimal replication tag count -Made bit count a config setting. Bumped to 5 -Minor optimization to UAbilitySystemGlobals::Get() #rb none #tests goldne path, pie Change 3008478 on 2016/06/09 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3008469 #RB:none #Tests:none Change 3008416 on 2016/06/09 by Andrew.Grant Adding 'config' as an option to set both clientconfig / serverconfig when using BuildCookRun #review-3008417 Ben.Marsh, Justin.Sargent #rb none #tests BuildCookRun with config Change 3008286 on 2016/06/09 by Dmitry.Rekman Add LinuxClient target platform. #rb none #tests Compile OrionEditor on Linux. #codereview Brad.Angelcyk, Ben.Marsh Change 3007978 on 2016/06/09 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3007507 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith #ROBOMERGE-SOURCE: CL 3007968 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3007771 on 2016/06/09 by Laurent.Delayen Fixed GetIntFromComp breaking with INDEX_NONE. Fixes crash in OrientationWarping node. #rb martin.wilson #codereview martin.wilson #tests Sword Leap. Change 3007436 on 2016/06/09 by David.Ratti change designer facing parameter name #rb none #test compile Change 3007408 on 2016/06/09 by David.Ratti WaitGameplayEffectBlockedImmunity - ability task for listening to immunity events #rb danY #tests pie Change 3007250 on 2016/06/09 by bruce.nesbit Banner impact location fix. (OR-23179) #rb none #tests Game+PIE Change 3007228 on 2016/06/09 by Ben.Marsh BuildGraph: Rename -SkipNodesWithoutTickets parameter to -SkipTargetsWithoutTickets, to reflect that it's filtering the list of targets rather than the full graph. #rb none #tests none Change 3007225 on 2016/06/09 by Ben.Marsh EC: Set the -TicketSignature=... parameter for all BuildGraph jobs started by EC to the URL of the current job. Change 3006985 on 2016/06/08 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3006936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3006978 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3006926 on 2016/06/08 by Andrew.Grant Merging //UE4/Main @ 300872 via //UE4/Orion-Staging #rb none #tests engine QA, orion qa smoke Change 3006444 on 2016/06/08 by Ben.Marsh BuildGraph: Add mechanism to specify that nodes can only be built once for a given changelist. Nodes can have an associated ticket file, and they are only permitted to build if the ticket is assigned to the current job. Tickets are created if they don't exist, and written with a signature specific to the job specified via the -TicketSignature="..." parameter. By default, builds will fail if a ticket has been already granted to another job, but the -SkipNodesWithoutTickets parameter instructs the graph to skip affected nodes instead. #rb none #tests none Change 3006389 on 2016/06/08 by Daniel.Lamb Delay the processing of packages which aren't ready till the end of the cook. This allows other packages to be processed sooner. #rb Peter.Sauerbrei #test cook orion. Change 3006306 on 2016/06/08 by Michael.Noland Rendering: Added FreezeRendering to the console autocomplete list #rn Change 3006305 on 2016/06/08 by Michael.Noland HLOD: Added a way to control how far down the HLOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings for example) Controlled by the new cvar r.HLOD.MaximumLevel, which can be set to the following values: -1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshes 1: Allow only the first level of HLOD clusters to be shown 2+: Allow up to the Nth level of HLOD clusters to be shown Note: This does not affect the memory used by the HLOD meshes itself or their always loaded low mip levels, it will only save the memory associated with streaming in the higher mip levels HLOD: Allowed r.HLOD console command to be used in Test configurations HLOD: Removed some dead code in ALODActor and scene view / scene proxy relating to a different way to force visualization that has no trigger HLOD: Fixed an uninitialized memory bug in the static mesh scene proxy HLODcoloration visualization code #rn #codereview jurre.debaare #rb marc.audy #tests Tested with various settings in Paragon and tried creating some new clusters in the editor Change 3006304 on 2016/06/08 by Michael.Noland Engine: Changed the code in AActor::IncrementalRegisterComponents to obey bAutoRegister for the root component rather than asserting that it is true. Note: If children components have bAutoRegister=true, they will still pull the root component into the fray and cause it to be registered first #rb marc.audy #tests Tested with code that registers or unregisters HLOD clusters at varying levels in Paragon Change 3006041 on 2016/06/08 by Andrew.Grant Added buildidoverride to shipping whitelist #rb none #tests compiled and used param in shipping Change 3005678 on 2016/06/08 by Ben.Marsh Back out changelist 3004395 #rb none #tests none Change 3005265 on 2016/06/07 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3005120 #RB: none #Tests: none #ROBOMERGE-SOURCE: CL 3005250 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3005081 on 2016/06/07 by Daniel.Lamb Reworked the way packages which are renamed on load are added to the cooked package list. Cooker now has options for MaxMemoryAllowance as a percentage and also MinFreeMemory (which takes into account used system memory not just total system memory). #rb Andrew.Grant, Marcus.Wasmer #test cook orion Change 3004752 on 2016/06/07 by Daniel.Lamb Requeue packages to the next package on the list instead of to the end of the list. #rb Andrew.Grant #test cook orion Change 3004560 on 2016/06/07 by David.Ratti Kill timelines, latent actions, timer when recycling gameplay cues #rb danY #tests pie Change 3004559 on 2016/06/07 by David.Ratti Object Library: -Added bool bIncludeOnlyOnDiskAssets that can be set by owner. Passed on to the AR filter when gathering assets. GameplayCue Editor: -Fix issue with new notifies not showing up after being created through the GC Editor (until restart). -Fix issue for new projects, that don't have gameplayclue tags defined, not being able to add gameplay cue tags through the editor without restarting once. #rb none #tests editor Change 3004395 on 2016/06/07 by Ben.Marsh BuildGraph: Add a script function to ensure exclusive access to a given resource. The AcquireLockFile() function takes two arguments; a path to a text file, and the name of an owner. The file is created and the owner name written to it if it doesn't already exist, otherwise the contents of it are compared against the given owner string. The operation happens transactionally, and the function returns true if file contains the given owner string on exit. Logical and/or conditions are now also short-circuited, so the result of the AcquireLockFile() function can be used to control derived property definitions within an executing job. #rb none #tests none Change 3004164 on 2016/06/07 by David.Ratti Ability system: use player controller netmode over avatar actor when possible. Fixes issue if torn off, authority, client side actor tries to activate an ability. #rb danY #tests multi pie Change 3003837 on 2016/06/07 by David.Ratti Ability system engine work -Default to /Game as search path for gameplay cues, if no explicit paths are set in the config. #rb none #tests ability sample project Change 3002800 on 2016/06/06 by Marcus.Wassmer Fix shader crash in PIE #rb none #test PIE Change 3002657 on 2016/06/06 by Dmitry.Rekman Do not copy to clipboard on crash if headless or on the wrong thread. - Could result in crash handler crashing itself in some circumstances. #rb none #codereveiw Brad.Angelcyk #tests Compiled Linux dedicated server and CrashReportClient. Change 3002546 on 2016/06/06 by Daniel.Lamb Improve cooking performance. Allow cooker to save other packages opportunistically if main package is compiling shaders. Allow cooker to load more packages if there aren't many packages to save. #rb Josh.Adams #test cook orion Change 3002369 on 2016/06/06 by Marcus.Wassmer Project setting for optional rendering features to reduce shader compile times. # of shaders per material is reduced by ~30-40% depending on material #rb Daniel.Wright #test Editor with/without all options, cooked ps4. Change 3002142 on 2016/06/06 by David.Ratti Ability system engine level: -Fix crash when gameplay cue editor starts if there are no gameplay cue paths specified -Fix crash when GameplayCue tag is not specified #rb none #tests sample ability system project, paragon Change 3002106 on 2016/06/06 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #orion - add support for code tokens which can be shared/redeemed - refactor of existing friend founder's pack codes to be displayed in a generic way using code token info - added CodeToken.FounderFriendInviteT0 for new paragon tier 0 code which grants access to game without also giving a Founder's pack - added CodeToken.FounderFriendInviteT1 to replace existing CodeToken.FriendPC and CodeToken.FriendPS4 Founder's pack codes. Existing codes aliased to the new CodeToken.FounderFriendInviteT1 code - No longer differentiation between PC/PS4 friend codes - "Share Friend Code" button will now process all available codes that can be issued instead of just 1 - updated Orion service Mcp call for getUnredeemedCodes() to ignore the code template id and return all available codes. Each returned code will also include the type [CodeReviewed]: david.nikdel, jason.bestimt #rb david.nikdel #tests PC PIE using localhost and profile proxy for granting codes, also existing account with legacy codes #ROBOMERGE-SOURCE: CL 3002104 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3001218 on 2016/06/05 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3001162 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3001200 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2999508 on 2016/06/03 by jason.bestimt #ORION_MAIN - Merge 27 @ CL 2999463 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2999498 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Audio/ClassesAndMixes/Classes/Master.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 2999465 on 2016/06/03 by Robert.Manuszewski Whitelisting more DLLs for injection. #rb none #tests none Change 2999455 on 2016/06/03 by Lukasz.Furman disabled path invalidation events for minions #orion #rb Mieszko.Zielinski #tests PIE with additional debug logging Change 2998488 on 2016/06/02 by Michael.Noland Engine: Prevent forced drawing of spline components in Test configuration #codereview james.golding #tests Ran a cooked Test build on a map with splines in it #rb david.ratti #robomerge: main Change 2997954 on 2016/06/02 by Jason.Bestimt #ROBOMERGE-AUTHOR: jon.lietz OR-22425 no longer try to updat the tag map and modifiers when the gameplay effect that is being removed was not active. #RB Dave.Ratti #Tests golden path #ROBOMERGE-SOURCE: CL 2997940 in //Orion/Release-0.27/... via CL 2997943 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2997750 on 2016/06/02 by Graeme.Thornton Add FPakFile::Check() that attempts to open and read the data out of every file in a pak, to check for corruption Added -checkpak option for force a check of every mounted pak file #rb robert.manuszewski #tests tested against cooked pc client. made sure my data succeeded. made sure corrupted data throws an error. [CL 3031715 by Andrew Grant in Main branch]
2016-06-28 17:59:42 -04:00
FAssetData FLiveWidgetReflectorNode::GetWidgetAssetData() const
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3028454) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3028439 on 2016/06/27 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28 @ CL 3028090 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3028437 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3027952 on 2016/06/26 by Jurre.deBaare - Integrating code fixes/changes from Simplygon for Normals issue on Simplygon Swarm + landscape culling - Readded landscape/volume culling for in-engine static mesh merging path - Fixed issue with r.HLOD force -1 (now stops forcing hlods) - Marked hlodcullingvolume as experimental - Added Landscape culling flag + precision level #codereview Michael.Noland #rb Michael.Noland #tests build clusters locally/cloud + landscape culling tests Change 3027702 on 2016/06/25 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3027698 #RB:none #Tests:none Change 3027312 on 2016/06/24 by Daniel.Lamb Changed the way reentry data is stored in the cooker, reduce work load by main thread, also fix issue with reentry data being used from incorrect packages. #rb Peter.Sauerbrei #test QA game launch on and cook by the book + cook on the fly paragon Change 3027165 on 2016/06/24 by Daniel.Lamb Fix compiler warnings from cvars changes. #rb none #test cook paragon Change 3026900 on 2016/06/24 by Daniel.Lamb Change the way low quality lightmap shaders are enabled / disabled as the engine can't be used in the should cache function. #rb Marcus.Wasmer #test Cook on the fly paragon #codereview Rolando.Caloca Change 3026874 on 2016/06/24 by Olaf.Piesche #jira OR-18363 fix distortion in particle macro UVs with camera movement #rb frank.fella #tests PC Editor/Game Change 3026494 on 2016/06/24 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3026460 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3026476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3026381 on 2016/06/24 by Graeme.Thornton Strip particle modules, emitters and lodlevels from cooked server data. Saves ~10mb of runtime memory on Paragon #rb simon.tovey #codereview dmitry.rekman #tests pc cooked client/server, golden path Change 3025760 on 2016/06/23 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3025687 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3025709 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword.uasset - can't integrate exclusive file already opened //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword_Skeleton.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3025661 on 2016/06/23 by Mieszko.Zielinski Added a feature to PathfollowingComponent allowing it to identify when it starts following a navigation link #UE4 #rb Lukasz.Furman #test golden path Change 3025359 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #online,externalui,ps4 - expose access to reset cookies before invoking embedded web browser - fixed not capturing resulting Url when PS4 browser is closed #rb none #tests ps4 #ROBOMERGE-SOURCE: CL 3025356 in //Orion/Release-28/... via CL 3025358 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3025184 on 2016/06/23 by Lina.Halper Fix crash with morphtargets #jira: OR-24257 #rb: Rolando.Caloca #tests: switching mesh with different morphtargets in editor Change 3024714 on 2016/06/23 by Lukasz.Furman added vlog extension to visual debugger tool, added object whitelist to vlog to include selected minion data in games started with -LogBotGame param #rb Mieszko.Zielinski #tests server game with and without LogBotGame cmdline Change 3024709 on 2016/06/23 by Daniel.Lamb Added support for async save when saving seperate bulk data file. Added mb saved to cooking package stats. #rb Andrew.Grant,Wes.Hunt #test Cook Paragon Change 3024674 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani Merging //Orion/Release-28 to Main (//Orion/Main) #online,identity,ps4 - add psplus flag to online account after privilege check #rb none #tests ps4 login flow #ROBOMERGE-SOURCE: CL 3024672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3024510 on 2016/06/23 by Graeme.Thornton Added more info to the dumpparticlesystems exec command output #rb simon.tovey #tests cooked pc client, golden path Change 3024504 on 2016/06/23 by Graeme.Thornton Asset registry memory optimisation - make sure all dependency node link arrays are sized exactly as they need to be (saves ~1mb) #rb robert.manuszewski #tests windows cooked client, golden path Change 3024213 on 2016/06/22 by Ryan.Gerleve Handle a rare case in replays where the spectator controller is null but we still find a valid NetGUID for it. Added an ensure before a check that would fail in this case so we'll know if it happens again. #tests replays #rb john.pollard Change 3024127 on 2016/06/22 by John.Pollard Bulk merge using Dev-Networking_->_Dev-General_(Orion) 3002989 Add ability to skip missing/changed properties in FFastArraySerializer 3003072 Fix crash related to new replay backwards compatibility changes 3008097 Renaming CompatibleReplayout to NetFieldExportGroup preparing to unify ability to use FNetFieldExportGroup for both RepLayout and FClassNetCache 3009684 Added ability to use FNetFieldExportGroups for FClassNetCache as well as FRepLayout * Adds ability to track missing/changed custom delta properties names * Adds ability to track missing/changed RPC's 3013455 Add ability to skip over RPC parameters that have changes/missing in replays for backwards compatibility * We now mark FClassNetCache properties as bIncompatible so we don't spam forever when they are out of date * No longer factor in parameters when building checksum for RPC's * Save FNetFieldExport handle for FClassNetCache fields * Use WriteIntWrapped when saving FClassNetCache fields FNetFieldExport handles (and use NetFieldExportGroup->NetFieldExports.Num() to determine max value) * Lots of cleanup and sanity checking improvements 3018078 Optimize replay checkpoints * Share work that was already done during normal replication, and re-use this data to remove the need to compare any checkpoint properties * When saving a checkpoint, we no longer create a new connection and new channels, instead we re-use the existing channels, and added the ability to make this a transient operation * To make custom delta serialize properties work, we compare against the CDO state instead of current state when saving out a checkpoint 3021196 Fix issue with Fast tarray exporting package map info during checkpoints * Add ability to save and restore package map ack status * Save package map ack status before saving checkpoint, and then restore it back afterwards, this will then allow the stream that writes afterward to re-export anything that was new in the checkpoint * No longer queue up reliable bunches on ack list for internal ack connections 3024033 Prune the cached change list before using when saving out checkpoints * Fixes issues when saving checkpoint, and the live properties change array size, which throws everything off when it comes time to use the LifetimeChangelist 3024034 Don't close channels when saving checkpoints, fixes issue where it creates a bunch with bOpen/bClose (because we're forcing all SendBunches to re-open channels), which throws off the stream #rb RyanG #tests Replays Change 3024021 on 2016/06/22 by Dmitry.Rekman Fix PS4 build. #rb Michael.Noland #tests none #codereview Michael.Noland, Dan.Youhon, Sammy.James Change 3023734 on 2016/06/22 by Lukasz.Furman added replication for input events and tool state for both gameplay debugger categories and extensions #ue4 #rb Mieszko.Zielinski #tests PIE, server game Change 3023708 on 2016/06/22 by Dmitry.Rekman Add a separate macro for a poison malloc proxy usage. #rb Michael.Noland #codereview Michael.Noland, Gil.Gribb #tests Compiled OrionServer-Linux-Debug, ran it Change 3023670 on 2016/06/22 by Nick.Darnell Home screen - Fixing safezones on the homescreen. Adding a scale option to the XP_Fill widget. Adding better animations to the tiles. Showing subtitles again. Hero XP summary widget now takes you to that hero. #rb none #tests PIE Change 3023632 on 2016/06/22 by Dmitry.Rekman Fix incorrect matching condition in comments. #rb none #tests Compiled OrionServer-Linux-Debug #codereview Michael.Noland Change 3023475 on 2016/06/22 by Rolando.Caloca O - Back out changelist 3022847 as it broke SSS on PC #rb none #tests re-run editor on PC Change 3023178 on 2016/06/22 by Michael.Noland Engine: Added system memory and % of time spent hitching to analytics #rb bob.tellez #tests Tested a match in Paragon Change 3022963 on 2016/06/22 by Mieszko.Zielinski Fixed a subtle navigation repathing bug #UE4 While repathing to a location, rather than an actor, the navigation query used path's end while it should be using the original query's EndLocation. #rb Lukasz.Furman #test golden path Change 3022865 on 2016/06/22 by David.Ratti gameplay cue editor: remove "GameplayCue_" prefix from default GameplayCueNotify filename in default ability system projects #rb none #tests ability system sample project Change 3022847 on 2016/06/22 by Rolando.Caloca O - Remove checkerboard SSS rendering and recombine post process pass when SSS not enabled #rb Marcus.Wassmer #codereview Marcus.Wassmer, Brian.Karis #tests Load Agora_P, check perf, toggle r.SSS.Quality 1/0, check characters with skin Change 3022804 on 2016/06/22 by Mieszko.Zielinski Fixed AIController clearing out CachedGameplayTasksComponent on UnPosses, even if Pawn was not the CachedGameplayTasksComponent's owner #UE4 Also, made running BT not clearing info in BB if AI's current BB is compatible with the one required by BT #rb Lukasz.Furman #test golden path Change 3022674 on 2016/06/22 by Robert.Manuszewski Reimplementing CL #2993969 (Dev-Blueprints) by Maciej.Mroz: UE-30729 Crash in Native Orion when selecting Sword or Tomahawk Clear AsyncLoading in subobjects. #jira OR-23997 #rb me #tests Golden path in editor build, selecting Venus Change 3022405 on 2016/06/21 by Ryan.Gerleve Fix for OR-23948, crash with death cam enabled. Use a weak pointer to store the viewer on the DemoNetDriver and update it when the game player controller is received. #rb john.pollard #tests bug repro Change 3022387 on 2016/06/21 by Ryan.Gerleve Added the ability to disable ticking of individual worlds. #tests golden path #rb john.pollard #codereview marc.audy Change 3022312 on 2016/06/21 by Nick.Darnell Home Screen - Adding a max aspect ratio lock to SBox, may need some more fine tuning math may still be a bit pants in some cases. The XP ovewview panels now have a basic support for account and hero progression. Hero one shows the last hero you played, widget is invisibile until you play your first game. The tiles now use the Max Aspect Ratio to prevent stretching forever on 21:9 monitors causing them to just look crazy. Weekly quests now show the weekly quests screen when clicked. OrionUserWidgetBase no longer prevents blueprints from running code in reponse to mouse down/up actions if the userwidget consumes input - it always calls the blueprint code first, and always returns handled if it consumes input. #rb none #tests PIE Change 3022207 on 2016/06/21 by Wes.Hunt Fix Analytics provider to retain passed in AppVersion string instead of using default %VERSION%. #rb none #tests run windows server with one bot connecting and checking analytics version is what is expected. Change 3021808 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - call GetTotalMicroseconds instead of GetTotalMilliseconds * 1000 #rb none #tests compile run ps4 #ROBOMERGE-SOURCE: CL 3021805 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021663 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - CancelFindSessions() didn't null out search result - future FindSession() calls would fail with "search in progress" #rb joe.wilcox #tests UT matchmaking #ROBOMERGE-SOURCE: CL 3021655 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021508 on 2016/06/21 by Marcus.Wassmer Remove anti-ghosting AA for now. Causes dithered transparency to be very wrong (Dekker shoulders) And also a border around all characters of 'noisy fuzz' even when they are not moving #rb none #test PC/PS4 #codereview Brian.Karis,Jordan.Walker Change 3021475 on 2016/06/21 by Marcus.Wassmer Duplicate fix for subsurface spec in prep for PS4 optimization. (DevRendering 3018664) unified some code for easier maintainance, fixed missing multiply from former change #rb none #test PS4/PC agora Change 3021468 on 2016/06/21 by Michael.Noland Physics: Added more information when convex cooking partially succeeds (fails initially but succeeds with inflation) indicating the full path of the mesh that failed #rb ori.cohen #tests Compiled changes, will provide more information when issue reoccurs in build machine cooks #jira OR-24082 Change 3021460 on 2016/06/21 by Michael.Noland Engine: Added time spent in each hitch bucket to FPS chart .log output and analytics output #rb bob.tellez #tests Tested a match in Paragon #codereview dmitry.rekman Change 3021368 on 2016/06/21 by Marcus.Wassmer Create Tonemapper configuration with no ColorFringe to save .15ms on PS4 when colorfringe is not used. #rb rolando.caloca #test agora with/wo new config #codereview brian.karis Change 3021119 on 2016/06/21 by David.Ratti Make -notimeouts work during initial connecting phase #codereview John.Pollard #rb none #tests pie agora Change 3021048 on 2016/06/21 by David.Ratti minor tweaks to gameplay cues: -Descriptions of engine GC notify classes -Added 'auto attach to owner' flag on actor notify class. #rb none #test ability system sample project Change 3020694 on 2016/06/20 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3020301 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3020674 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #CodeReview: cody.haskell Change 3020624 on 2016/06/20 by Michael.Noland Engine: Pushing more fps chart analytics up to engine level code from Paragon Engine: Pushing benchmark config vars up to engine level code from Paragon, and added records of individual sub-steps of benchmarks #rb Bob.Tellez #tests Golden path Solo VS AI in Paragon and forced a match #codereview bob.tellez, peter.knepley Change 3020181 on 2016/06/20 by Dmitry.Rekman Re-do allowing allocations in NullRHI (OR-24029). - Originally CL 2990582 by MarcusW, stomped during merge by CL 3006926. #rb none #codereview Marcus.Wassmer, Andrew.Grant #tests none Change 3020139 on 2016/06/20 by Ryan.Gerleve Added ability to pause replay recording while keeping the current replay open. #rb john.pollard #tests paused deathcam recording while disabled Change 3019817 on 2016/06/20 by Dmitry.Rekman Poison allocated/freed memory in Debug and Development (non-editor) configs. - With this Paragon client may be more likely to crash on start. #rb Steve.Robb #codereview Robert.Manuszewski, Michael.Noland, Andrew.Grant, Gil.Gribb, Steve.Robb #tests Built Linux server and Windows client, ran them, also built Windows Orion editor. Change 3019599 on 2016/06/20 by Rolando.Caloca O - Fix flickering on heroes with morph targets #rb Marcus.Wassmer #tests Load Agora_P #jira OR-23866 Change 3019581 on 2016/06/20 by Wes.Hunt Fix crash reporter client analytics for internal builds. (Pushing critical fix immediately from //UE4/Orion-Staging) #rb Chris.Wood #tests none Change 3019524 on 2016/06/20 by David.Ratti call APawn::OnRep_Controller when ClientRetryClientRestart sets the pawn directly #rb none #tests golden path Change 3019406 on 2016/06/20 by Marcus.Wassmer Duplicate 3014956 from Dev-Rendering Fixed HLOD and mesh LODs getting hit by Lightmass ray traces that didn't originate from a mesh Volume lighting samples and precomputed visibility cells are now only placed on LOD0 (of both mesh LODs and HLOD) #rb none #test none #codereview Jordan.Walker Change 3019371 on 2016/06/20 by Graeme.Thornton Optimize cooked asset registry dependency node data structures. Saves ~10mb on Paragon. #rb robert.manuszewski #tests tested with cooked pc client + server Change 3018492 on 2016/06/17 by Laurent.Delayen FBoneReferenceCustomization: support editing properties in AnimBP defaults. #rb none #tests: Sword. Change 3017974 on 2016/06/17 by Ryan.Gerleve Add an option to toggle deathcam in the gameplay settings UI if the OrionRuntimeOption for deathcam is enabled. #rb cody.haskell #tests settings menu, enabled and disabled deathcam Change 3017913 on 2016/06/17 by Robert.Manuszewski Fixing leaked log archive. #rb Steve.Robb #tests Cooked Win64 client + server Change 3017873 on 2016/06/17 by Daniel.Lamb Fix warning in diff cooked build. #test none #rb none Change 3017676 on 2016/06/17 by Sam.Zamani #online,identity,mcp fix for uninitialized variable #rb dmitry.rekman #tests none Change 3017671 on 2016/06/17 by Robert.Manuszewski Fxied and improved log message when cluster assumptions are violated. #rb Steve.Robb #tests Win64 client + server (cooked) golden path Change 3017358 on 2016/06/16 by Nick.Atamas Checking in Darnell's change that adds correct geometry to widgets inside retainer widgets. #rb none #test PIE Change 3017242 on 2016/06/16 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3017179 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3017233 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/UI/Tooltips/Hero/AbilityTooltip.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3017237 on 2016/06/16 by Dmitry.Rekman Fix accessing uninitialized field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant, Ori.Cohen #tests Compiled and ran Linux server. Change 3017236 on 2016/06/16 by Dmitry.Rekman Initialize missed field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant #tests Compiled and ran Linux server. Change 3017186 on 2016/06/16 by Dmitry.Rekman Linux: Add hooks for libcrypto memory functions. - Libcurl uses OpenSSL, which allocates memory using libcrypto's CRYPTO_malloc() and apparently on purpose does not initialize it. - This change a) redirects these allocations to use UE's malloc b) initializes it with zeros, avoiding valgrind's warnings. - This behavior is not used on Shipping configurations because the impact on entropy is not understood (TBD later). #rb Michael.Noland, Rob.Cannaday (original version) #codereview Michael.Noland, Rob.Cannaday, Alex.Fennel, Chris.Babcock, Sam.Zamani #tests Compiled Linux server and ran it. Change 3017037 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Merging content fix for driver crash from Release-27 #ROBOMERGE-SOURCE: CL 3017036 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016838 on 2016/06/16 by Alexis.Matte #jira UE-31901 fix to export all blueprint component to obj #rb uriel.doyon #codereview matt.kuhlenschmidt #test export a blueprint containing multiple staticmesh component to obj Change 3016629 on 2016/06/16 by Dmitry.Rekman Make Binned default on Linux non-editor builds. #codereview Andrew.Grant #rb none #tests none Change 3016615 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Temporarily disabling jemalloc for Linux #rb #tests none [CodeReviewed] Dmitry.Rekman #ROBOMERGE-SOURCE: CL 3016612 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016566 on 2016/06/16 by Michael.Noland Engine: Fixed a regression that broke safe zone debugging features in Windows by reintroducing code from CL# 2861030 that was accidentally deleted in a merge #codereview andrew.grant #rb dan.hertzka #tests Tested r.DebugSafeZone.Mode 1 with r.DebugSafeZone.TitleRatio 0.9 in PIE and confirmed that SSafeZone obeyed it and the red overlay appeared Change 3016521 on 2016/06/16 by Ryan.Gerleve Client recoreded replay fixes and optimizations from Dev-Networking (and one from //UE4/Main), for deathcam. Includes the following CLs from Dev-Networking: 2997908 2998001 2998832 2999054 2999057 2999749 3000051 3001361 3001365 3004958 3009972 3009973 And this CL from //UE4/Main: 3015528 #tests golden path, replays #rb john.pollard Change 3016503 on 2016/06/16 by Brian.Karis Fixed uninitialized variables on particle lights. Fixes hair shading. #rb none #tests editor Change 3016429 on 2016/06/16 by Max.Chen Sequencer: Fix StartTime when clamping start offset 0. Follow up to CL #3009386. #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3016356 on 2016/06/16 by Lina.Halper - Fix crash on rampage morphtarget Merging using //UE4/Dev-Framework_to_//Orion/Dev-General - this is dupe change from Dev-Framework #jira: https://jira.ol.epicgames.net/browse/OR-23194 #rb: Ori.Cohen #tests: editor/pie spawn as rampage's alt skin Change 3015696 on 2016/06/15 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3015646 This re-unifies our build pipeline. Fingers crossed. (only 6 files are actually different) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3015672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3015642 on 2016/06/15 by Mieszko.Zielinski Fixes to multiple reasons AI bots were getting stuck #Orion #rb Lukasz.Furman #test golden path Change 3015622 on 2016/06/15 by Mieszko.Zielinski fixed FMetaNavMeshPath doing navmesh path update without checking nav agent if pathfinding should be postponed #UE4 #rb Lukasz.Furman #test golden path Change 3015514 on 2016/06/15 by Uriel.Doyon Fixed GlobalMipBias not affecting max texture resolution. This fix is implemented differently in Dev-Rendering in CL 301498. #jira OR-23511 #rb marcus.wassmer #test played game with different quality settings Change 3015258 on 2016/06/15 by Lina.Halper Fix crash with recursive reference between two assets #rb: Ori.Cohen #tests: Sword Change 3014988 on 2016/06/15 by Wes.Hunt Fix Cook Analytics to correctly use the Legacy provider since it sends to a local data collector. #rb daniel.lamb #tests compile Orion Change 3014962 on 2016/06/15 by Olaf.Piesche Replicating CL 3013696 from Dev-Rendering; making quality level spawn rate scale work for GPU emitters. #rb simon.tovey #tests PC editor game Change 3014958 on 2016/06/15 by Laurent.Delayen Added SkeletalMeshComponent::bIncludeComponentLocationIntoBounds to help in cases where SMU_OnlyTickPoseWhenRendered is set, and an animation pushed the mesh beyond the capsule. This ensures that when the capsule is in view, the mesh will remain updated. #rb Michael.Noland #test Sword ultimate from another player's view. Change 3014833 on 2016/06/15 by Laurent.Delayen Fix for Base Heroes having their locomotion blendspace broken. #rb Thomas.Sarkanen #codereview Thomas.Sarkanen #tests Gadget networked PIE Change 3014688 on 2016/06/15 by Nick.Darnell UMG - Fixing IsHovered on UUserWidgets. SObjectWidget did not properly call the super for MouseEnter/MouseLeave allowing SWidget's implementation to set and unset the bool. #rb none #tests PIE Change 3014325 on 2016/06/15 by Marcus.Wassmer Duplicate 3012706: Scalability CVAR for ContactShadows #rb john.billon #test flip cvar in editor. Change 3014230 on 2016/06/15 by Robert.Manuszewski Fix potentially missing log output when serializing text of length equal to the async log writer buffer size. #rb Steve.Robb #tests Tested in editor build (client + server) Change 3013913 on 2016/06/14 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Updating from DMM (updated from 27.1MM) #RB:none #Tests:compiled #ROBOMERGE-SOURCE: CL 3013912 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3013437 on 2016/06/14 by Simon.Tovey Speculative fix for OR-23158 Couldnt' repro NANs but did see it reading garbage. Reinstated the check that direct accesses for particles in a zero size emitter will return null. Altered selection code to reselect when partilce is dead or returns null and to not allow new selection on zero size emitters. #tests GoldenPath, No broken fx and no more reading garbage. #rb Olaf.Piesche Change 3013063 on 2016/06/14 by Jason.Bestimt #ORION_DG - Unclog robomerge from DMM Merge #RB:none #tests:none Change 3012936 on 2016/06/14 by Rob.Cannaday Fix for multiple account login not kicking previous logins Client was not parsing response from backend. Client was expecting content-type to be "application/json" (using FString::Equals). Backend was returning "application/json;charset=UTF-8". Changed usage from FString::Equals to FString::StartsWith #jira FORT-25452 #rb sam.zamani #tests multiple account login, frontend only Merge from FN CL 3011647, plus fixing one other location expecting "application/json" Change 3012696 on 2016/06/14 by Max.Chen Sequencer: Select actors for corresponding selected keys or sections. Copy from Dev-Sequencer #jira UE-30727 #tests Load up AnnounceMaster and select keyframes #rb none Change 3012691 on 2016/06/14 by Max.Chen Sequencer: Fix dragging the leading edge of a skeletal animation section so that it adjusts the start offset of the animation clip. Copy from Dev-Sequencer #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3012690 on 2016/06/14 by Andrew.Grant Removed Linux work-around for memory stomp alignment #rb none #tests compiled Change 3012687 on 2016/06/14 by Max.Chen Sequencer: Fix lower bound when doing post render tick so that the start of a shot doesn't render with the previous shot's time. Copy from Dev-Sequencer #rb none #tests Load up AnnounceMaster and played through sequence Change 3012627 on 2016/06/14 by Mieszko.Zielinski Added logging of current MoveID to PathfollowingComponent's vlog snapshot #UE4 #rb none #test golden path Change 3012615 on 2016/06/14 by Mieszko.Zielinski Improved fix to BTDecorator_Blackboard's latent tasks aborting #UE4 #rb Lukasz.Furman #test golden path Change 3012572 on 2016/06/14 by Dmitry.Rekman Fix realloc with non-default alignment in jemalloc (OR-23541). - Removed obsolete check(), the code was already there since CL 1834526. #rb none #codereview Andrew.Grant, Robert.Manuszewski #tests none Change 3012481 on 2016/06/14 by David.Ratti ability system #include fixups and move orion attribute capture marcros into base engine ability system execution class #rb none #tests ability system sample project Change 3012457 on 2016/06/14 by Andrew.Grant Un-fix misaligned memory-stomp fix for Linux #rb none #tests compiled Change 3012320 on 2016/06/14 by Graeme.Thornton Fixes for MemoryAnalyser2 solution - Upgraded to VS 2015 - Clean up solution configurations. Only leave "Any CPU" - Switch project to build with "Any CPU" rather than "x64". Reimplementation of CL 3012221 from Dev-Core #rb robert.manuszewski #tests opened the main window form correctly in visual studio Change 3012316 on 2016/06/14 by Thomas.Sarkanen Fix copying non-POD structs in the fast path Prevents double-deletions of TArrays etc. #jira UE-31394 - Fix problems with non-POD UStructs using the anim BP fast-path #tests Played PIE & died as Sword in OrionEntry, Exited PIE. #rb Martin.Wilson Change 3012187 on 2016/06/14 by Graeme.Thornton Corrected error message when not specifying linux server device command line correctly in UAT #rb Dmitry.Rekman #tests Checked error message was useful when wrong command line was specified Change 3012026 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3011936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3011996 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/oriongame/Content/Characters/Heroes/Hammer/Abilities/Subjugate/FX/P_SubjugateSwirls.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3011969 on 2016/06/13 by Brian.Karis Tweaks for hair Change 3011638 on 2016/06/13 by Andrew.Grant Fixed issue where RepLayout could use unaligned memoryfor property construction if allocator did not use a suitable default (fixes crash when running with MemStomp). Also added sanity check in UScriptStruct::InitializeStruct that memory is correctly aligned before calling constructor #codereview Dave.Ratti, John.Pollard #rb none #tests Ran with/without memstomp Change 3011575 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3011414 NOTE - Card data was altered. Shame shame shame. Not authoritative in DUI #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, sammy.james, matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 3011552 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3011462 on 2016/06/13 by Alexis.Matte #jira UE-31901 The outputdevice is adding 2 uninitialize character at the end of any log, this is cause by the terminator logic. The fix is to not add those characters when no terminator should be add. #rb nick.darnell #codereview Robert.Manuszewski #test export a obj file and verify all object are exported in maya or max Change 3011424 on 2016/06/13 by Martin.Wilson Hack out fastpath anim bp code until heap corruption issue can be fixed. #rb Laurent.Delayen #tests Persona + PIE Change 3011191 on 2016/06/13 by Mieszko.Zielinski Added missing initialization of PathFollowingComponent::CurrentMoveInput #UE4 #rb none #test golden path Change 3011138 on 2016/06/13 by Mieszko.Zielinski Switched bots over from travel mode to sprinting #Orion #rb Lukasz.Furman #test golden path Change 3011075 on 2016/06/13 by David.Ratti Default GameplayAbility instancing policy to InstancePerExecution #rb BenZ #tests compile Change 3011051 on 2016/06/13 by David.Ratti Add missing include so GameplayAbilitySet.h can be included on its own. #rb none #tests compile Change 3010968 on 2016/06/13 by Mieszko.Zielinski Fixed console variables crashing on "" string #UE4 #rb Lukasz.Furman #codereview Martin.Mittring #test PIE Change 3010888 on 2016/06/13 by Alexis.Matte #jira OR-23301 Close the OS handle when closing the FAsyncWriter. #rb Robert.Manuszewski #codereview Robert.Manuszewski #test try to export a obj file Change 3010239 on 2016/06/11 by Michael.Noland UMG - Adding back the logic to use the normal WidgetTree when the DesignerWidgetTree is not defined. [duplicated fix from CL# 2998267] #jira UE-31570 #tests Compiled some blueprints #rb none Change 3009870 on 2016/06/10 by Wes.Hunt Remove logging of analytics payloads from dedicated servers #jira UE-31858 #codereview:dmitry.rekman #rb none #tests All testing was done in Dev-Framework. This change was redone in this branch to get it here faster. Change 3009599 on 2016/06/10 by Michael.Noland Rendering: Corrected a misleading help comment on r.StaticMeshLODDistanceScale, explaining how it affects LOD calculations (it multiplies the effective distance, so larger numbers make transitions happen sooner) #tests Verified in the output of the help command #rb none #rn Change 3009559 on 2016/06/10 by Marcus.Wassmer Fix 11/11/10 SceneColorFormat option, enable AntiGhosting on TemporalAA, ensure TemporalAA output is the correct format for accumulating results. Set SceneColorFormat to 2 on PS4 and lowspec PC. All in all saves .3-.5ms on PS4 and improves temporalAA ghosting. #rb Brian.Karis #test Agora PS4 / PC Change 3009525 on 2016/06/10 by David.Ratti Fix case where ObjectLIbrary would not be able to find classes when searching "/Game" path. #rb none #tests object libraries in paragon Change 3009228 on 2016/06/10 by David.Ratti remove world check. Can be triggered in editor with PIE #rb none #tests pie Change 3009050 on 2016/06/10 by Dmitry.Rekman Fix LinuxClient platform not being built on Windows, and not instantiating a target platform instance. - Fixes by BenM. #rb none #codereview Ben.Marsh #tests Compiled OrionEditor on Linux. Change 3008973 on 2016/06/10 by Marcus.Wassmer Fix Windualshock on VS2015 #rb Rolando.Caloca #test PS4 controller on VS2015 build Change 3008970 on 2016/06/10 by David.Ratti Fix warning about minimal replication tag count -Made bit count a config setting. Bumped to 5 -Minor optimization to UAbilitySystemGlobals::Get() #rb none #tests goldne path, pie Change 3008478 on 2016/06/09 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3008469 #RB:none #Tests:none Change 3008416 on 2016/06/09 by Andrew.Grant Adding 'config' as an option to set both clientconfig / serverconfig when using BuildCookRun #review-3008417 Ben.Marsh, Justin.Sargent #rb none #tests BuildCookRun with config Change 3008286 on 2016/06/09 by Dmitry.Rekman Add LinuxClient target platform. #rb none #tests Compile OrionEditor on Linux. #codereview Brad.Angelcyk, Ben.Marsh Change 3007978 on 2016/06/09 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3007507 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith #ROBOMERGE-SOURCE: CL 3007968 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3007771 on 2016/06/09 by Laurent.Delayen Fixed GetIntFromComp breaking with INDEX_NONE. Fixes crash in OrientationWarping node. #rb martin.wilson #codereview martin.wilson #tests Sword Leap. Change 3007436 on 2016/06/09 by David.Ratti change designer facing parameter name #rb none #test compile Change 3007408 on 2016/06/09 by David.Ratti WaitGameplayEffectBlockedImmunity - ability task for listening to immunity events #rb danY #tests pie Change 3007250 on 2016/06/09 by bruce.nesbit Banner impact location fix. (OR-23179) #rb none #tests Game+PIE Change 3007228 on 2016/06/09 by Ben.Marsh BuildGraph: Rename -SkipNodesWithoutTickets parameter to -SkipTargetsWithoutTickets, to reflect that it's filtering the list of targets rather than the full graph. #rb none #tests none Change 3007225 on 2016/06/09 by Ben.Marsh EC: Set the -TicketSignature=... parameter for all BuildGraph jobs started by EC to the URL of the current job. Change 3006985 on 2016/06/08 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3006936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3006978 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3006926 on 2016/06/08 by Andrew.Grant Merging //UE4/Main @ 300872 via //UE4/Orion-Staging #rb none #tests engine QA, orion qa smoke Change 3006444 on 2016/06/08 by Ben.Marsh BuildGraph: Add mechanism to specify that nodes can only be built once for a given changelist. Nodes can have an associated ticket file, and they are only permitted to build if the ticket is assigned to the current job. Tickets are created if they don't exist, and written with a signature specific to the job specified via the -TicketSignature="..." parameter. By default, builds will fail if a ticket has been already granted to another job, but the -SkipNodesWithoutTickets parameter instructs the graph to skip affected nodes instead. #rb none #tests none Change 3006389 on 2016/06/08 by Daniel.Lamb Delay the processing of packages which aren't ready till the end of the cook. This allows other packages to be processed sooner. #rb Peter.Sauerbrei #test cook orion. Change 3006306 on 2016/06/08 by Michael.Noland Rendering: Added FreezeRendering to the console autocomplete list #rn Change 3006305 on 2016/06/08 by Michael.Noland HLOD: Added a way to control how far down the HLOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings for example) Controlled by the new cvar r.HLOD.MaximumLevel, which can be set to the following values: -1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshes 1: Allow only the first level of HLOD clusters to be shown 2+: Allow up to the Nth level of HLOD clusters to be shown Note: This does not affect the memory used by the HLOD meshes itself or their always loaded low mip levels, it will only save the memory associated with streaming in the higher mip levels HLOD: Allowed r.HLOD console command to be used in Test configurations HLOD: Removed some dead code in ALODActor and scene view / scene proxy relating to a different way to force visualization that has no trigger HLOD: Fixed an uninitialized memory bug in the static mesh scene proxy HLODcoloration visualization code #rn #codereview jurre.debaare #rb marc.audy #tests Tested with various settings in Paragon and tried creating some new clusters in the editor Change 3006304 on 2016/06/08 by Michael.Noland Engine: Changed the code in AActor::IncrementalRegisterComponents to obey bAutoRegister for the root component rather than asserting that it is true. Note: If children components have bAutoRegister=true, they will still pull the root component into the fray and cause it to be registered first #rb marc.audy #tests Tested with code that registers or unregisters HLOD clusters at varying levels in Paragon Change 3006041 on 2016/06/08 by Andrew.Grant Added buildidoverride to shipping whitelist #rb none #tests compiled and used param in shipping Change 3005678 on 2016/06/08 by Ben.Marsh Back out changelist 3004395 #rb none #tests none Change 3005265 on 2016/06/07 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3005120 #RB: none #Tests: none #ROBOMERGE-SOURCE: CL 3005250 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3005081 on 2016/06/07 by Daniel.Lamb Reworked the way packages which are renamed on load are added to the cooked package list. Cooker now has options for MaxMemoryAllowance as a percentage and also MinFreeMemory (which takes into account used system memory not just total system memory). #rb Andrew.Grant, Marcus.Wasmer #test cook orion Change 3004752 on 2016/06/07 by Daniel.Lamb Requeue packages to the next package on the list instead of to the end of the list. #rb Andrew.Grant #test cook orion Change 3004560 on 2016/06/07 by David.Ratti Kill timelines, latent actions, timer when recycling gameplay cues #rb danY #tests pie Change 3004559 on 2016/06/07 by David.Ratti Object Library: -Added bool bIncludeOnlyOnDiskAssets that can be set by owner. Passed on to the AR filter when gathering assets. GameplayCue Editor: -Fix issue with new notifies not showing up after being created through the GC Editor (until restart). -Fix issue for new projects, that don't have gameplayclue tags defined, not being able to add gameplay cue tags through the editor without restarting once. #rb none #tests editor Change 3004395 on 2016/06/07 by Ben.Marsh BuildGraph: Add a script function to ensure exclusive access to a given resource. The AcquireLockFile() function takes two arguments; a path to a text file, and the name of an owner. The file is created and the owner name written to it if it doesn't already exist, otherwise the contents of it are compared against the given owner string. The operation happens transactionally, and the function returns true if file contains the given owner string on exit. Logical and/or conditions are now also short-circuited, so the result of the AcquireLockFile() function can be used to control derived property definitions within an executing job. #rb none #tests none Change 3004164 on 2016/06/07 by David.Ratti Ability system: use player controller netmode over avatar actor when possible. Fixes issue if torn off, authority, client side actor tries to activate an ability. #rb danY #tests multi pie Change 3003837 on 2016/06/07 by David.Ratti Ability system engine work -Default to /Game as search path for gameplay cues, if no explicit paths are set in the config. #rb none #tests ability sample project Change 3002800 on 2016/06/06 by Marcus.Wassmer Fix shader crash in PIE #rb none #test PIE Change 3002657 on 2016/06/06 by Dmitry.Rekman Do not copy to clipboard on crash if headless or on the wrong thread. - Could result in crash handler crashing itself in some circumstances. #rb none #codereveiw Brad.Angelcyk #tests Compiled Linux dedicated server and CrashReportClient. Change 3002546 on 2016/06/06 by Daniel.Lamb Improve cooking performance. Allow cooker to save other packages opportunistically if main package is compiling shaders. Allow cooker to load more packages if there aren't many packages to save. #rb Josh.Adams #test cook orion Change 3002369 on 2016/06/06 by Marcus.Wassmer Project setting for optional rendering features to reduce shader compile times. # of shaders per material is reduced by ~30-40% depending on material #rb Daniel.Wright #test Editor with/without all options, cooked ps4. Change 3002142 on 2016/06/06 by David.Ratti Ability system engine level: -Fix crash when gameplay cue editor starts if there are no gameplay cue paths specified -Fix crash when GameplayCue tag is not specified #rb none #tests sample ability system project, paragon Change 3002106 on 2016/06/06 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #orion - add support for code tokens which can be shared/redeemed - refactor of existing friend founder's pack codes to be displayed in a generic way using code token info - added CodeToken.FounderFriendInviteT0 for new paragon tier 0 code which grants access to game without also giving a Founder's pack - added CodeToken.FounderFriendInviteT1 to replace existing CodeToken.FriendPC and CodeToken.FriendPS4 Founder's pack codes. Existing codes aliased to the new CodeToken.FounderFriendInviteT1 code - No longer differentiation between PC/PS4 friend codes - "Share Friend Code" button will now process all available codes that can be issued instead of just 1 - updated Orion service Mcp call for getUnredeemedCodes() to ignore the code template id and return all available codes. Each returned code will also include the type [CodeReviewed]: david.nikdel, jason.bestimt #rb david.nikdel #tests PC PIE using localhost and profile proxy for granting codes, also existing account with legacy codes #ROBOMERGE-SOURCE: CL 3002104 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3001218 on 2016/06/05 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3001162 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3001200 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2999508 on 2016/06/03 by jason.bestimt #ORION_MAIN - Merge 27 @ CL 2999463 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2999498 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Audio/ClassesAndMixes/Classes/Master.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 2999465 on 2016/06/03 by Robert.Manuszewski Whitelisting more DLLs for injection. #rb none #tests none Change 2999455 on 2016/06/03 by Lukasz.Furman disabled path invalidation events for minions #orion #rb Mieszko.Zielinski #tests PIE with additional debug logging Change 2998488 on 2016/06/02 by Michael.Noland Engine: Prevent forced drawing of spline components in Test configuration #codereview james.golding #tests Ran a cooked Test build on a map with splines in it #rb david.ratti #robomerge: main Change 2997954 on 2016/06/02 by Jason.Bestimt #ROBOMERGE-AUTHOR: jon.lietz OR-22425 no longer try to updat the tag map and modifiers when the gameplay effect that is being removed was not active. #RB Dave.Ratti #Tests golden path #ROBOMERGE-SOURCE: CL 2997940 in //Orion/Release-0.27/... via CL 2997943 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2997750 on 2016/06/02 by Graeme.Thornton Add FPakFile::Check() that attempts to open and read the data out of every file in a pak, to check for corruption Added -checkpak option for force a check of every mounted pak file #rb robert.manuszewski #tests tested against cooked pc client. made sure my data succeeded. made sure corrupted data throws an error. [CL 3031715 by Andrew Grant in Main branch]
2016-06-28 17:59:42 -04:00
return FWidgetReflectorNodeUtils::GetWidgetAssetData(Widget.Pin());
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FVector2D FLiveWidgetReflectorNode::GetWidgetDesiredSize() const
{
return FWidgetReflectorNodeUtils::GetWidgetDesiredSize(Widget.Pin());
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FSlateColor FLiveWidgetReflectorNode::GetWidgetForegroundColor() const
{
return FWidgetReflectorNodeUtils::GetWidgetForegroundColor(Widget.Pin());
}
FWidgetReflectorNodeBase::TPointerAsInt FLiveWidgetReflectorNode::GetWidgetAddress() const
{
return FWidgetReflectorNodeUtils::GetWidgetAddress(Widget.Pin());
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
bool FLiveWidgetReflectorNode::GetWidgetEnabled() const
{
return FWidgetReflectorNodeUtils::GetWidgetEnabled(Widget.Pin());
}
/**
* -----------------------------------------------------------------------------
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
* FSnapshotWidgetReflectorNode
* -----------------------------------------------------------------------------
*/
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FSnapshotWidgetReflectorNode> FSnapshotWidgetReflectorNode::Create()
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
return MakeShareable(new FSnapshotWidgetReflectorNode());
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FSnapshotWidgetReflectorNode> FSnapshotWidgetReflectorNode::Create(const FArrangedWidget& InWidgetGeometry)
{
return MakeShareable(new FSnapshotWidgetReflectorNode(InWidgetGeometry));
}
FSnapshotWidgetReflectorNode::FSnapshotWidgetReflectorNode()
: bCachedWidgetEnabled(false)
, CachedWidgetLineNumber(0)
, CachedWidgetAttributeCount(0)
, CachedWidgetCollapsedAttributeCount(0)
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
{
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
FSnapshotWidgetReflectorNode::FSnapshotWidgetReflectorNode(const FArrangedWidget& InArrangedWidget)
: FWidgetReflectorNodeBase(InArrangedWidget)
, CachedWidgetType(FWidgetReflectorNodeUtils::GetWidgetType(InArrangedWidget.Widget))
, CachedWidgetTypeAndShortName(FWidgetReflectorNodeUtils::GetWidgetTypeAndShortName(InArrangedWidget.Widget))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
, CachedWidgetVisibilityText(FWidgetReflectorNodeUtils::GetWidgetVisibilityText(InArrangedWidget.Widget))
, bCachedWidgetVisible(FWidgetReflectorNodeUtils::GetWidgetVisibility(InArrangedWidget.Widget))
, bCachedWidgetVisibleInherited(FWidgetReflectorNodeUtils::GetWidgetVisibilityInherited(InArrangedWidget.Widget))
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3564337) #lockdown Nick.Penwarden #rb na Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564585 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564584 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564583 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564582 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564580 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564579 on 2017/07/31 by Ben.Salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. Change 3564513 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564512 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564511 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564510 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564507 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564506 on 2017/07/31 by Laurent.Delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). #!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. Change 3564384 on 2017/07/31 by Shaun.Kime Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation. GPU particles seems to have degraded after the spawn rate. Emitters now reset when there are no particles. Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system. #!rb none #!tests updated hypnotizer and other scripts Change 3564012 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564009 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564008 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564007 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564006 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564005 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564003 on 2017/07/31 by Laurent.Delayen Added console command to disable URO interpolation. #!codereview martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. Change 3563538 on 2017/07/30 by Frank.Fella Niagara - Stack data interface editing fixes + When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation. + Generate better names for the inputs used by data interfaces. #!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563537 on 2017/07/30 by Frank.Fella Niagara - Fix the background color for stack errors. #!Tests Stack errors are no longer white. #!rb none Change 3563531 on 2017/07/30 by Frank.Fella Niagara - Generate stack spacer keys more safely to prevent list view crashes. #!Tests adding an emitter spawn module no longer crashes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563518 on 2017/07/30 by Frank.Fella Niagara - Give parameter map error log message more context #!Tests none #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563384 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563383 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563382 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563381 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563380 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563379 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563375 on 2017/07/29 by Andrew.Grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none Change 3563307 on 2017/07/29 by Frank.Fella Niagara - Stack UI Rework + Refactor most of the stack layout code to make things more consistent and to make future features possible. + Add a hover cue for item rows. + Add icons for the different types of inputs. + Make inputs collapsible. + Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders. + Make the module splitter visible and add a correct hover cue. #!Tests Stack functions correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563305 on 2017/07/29 by Ben.Salem Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui. #!rb none #!tests Ran a test of the new node, preflighted orionbuild.xml changes. Change 3563205 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563204 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563203 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563202 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563201 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563200 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563199 on 2017/07/29 by Andrew.Grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none Change 3563187 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563186 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563185 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563184 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563183 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563182 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563181 on 2017/07/29 by Andrew.Grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none Change 3562983 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562982 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562981 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562980 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562979 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562978 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562977 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562976 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562975 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562974 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562973 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562970 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562969 on 2017/07/28 by Dan.Hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen. #!review-3562971 @Nick.Darnell, @Don.Eubanks #!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) #!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place Change 3562966 on 2017/07/28 by Andrew.Grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none #!review-3562967 @daniel.lamb #!tests LoadTest locally on cooked data on PS4/Win64 Change 3562965 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562964 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562963 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562962 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562961 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562960 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562959 on 2017/07/28 by Andrew.Grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none Change 3562136 on 2017/07/28 by Shaun.Kime Changing the version so that old assets will recompile and regenerate their spawn attribute table #!rb none #!code.review simon.tovey #!tests opened asset and made sure it compiled on load Change 3560805 on 2017/07/28 by Simon.Tovey - Programmable spawning All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run. - Fixed issue with HLSL and register table layout not matching for structs correctly. - Removed some vestigial code. - Temporarily commenting out references to burst in the UI until we can hook them back up. - Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle. - Fixed a couple of issues breaking interpolated spawning. - Updated default emitter and the hypnotiser to new spawning method. #!rb none #!tests Tested new default emitter and a few others. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3560376 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560375 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560374 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560373 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560372 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560370 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560367 on 2017/07/27 by Stephan.Jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE Change 3560196 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560192 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560188 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560186 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560185 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560183 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560180 on 2017/07/27 by Daniel.Lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client Change 3560131 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560130 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560129 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560128 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560127 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560126 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560123 on 2017/07/27 by Ori.Cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none Change 3559908 on 2017/07/27 by Aaron.McLeran Fixing compile error #!tests none #!rb none #!codereview Andrew.Grant Change 3559674 on 2017/07/27 by Shaun.Kime Now batching up the shader constants into another data set for System/Emitter graphs. #!rb Simon.Tovey #!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs. Change 3559527 on 2017/07/27 by Aaron.McLeran #!jira UE-45483 Integrating fix to //Orion/Dev-General #!rb none #!tests none Change 3559284 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559283 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559282 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559281 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559280 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559254 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559253 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559252 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559251 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559250 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559192 on 2017/07/27 by Shaun.Kime Removing compile on load for standalone functions. #!rb none #!tests n/a Change 3559115 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559111 on 2017/07/27 by Laurent.Delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets Change 3559060 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559043 on 2017/07/27 by Jon.Lietz compile fix #!rb none #!test compiles #!review-3559054 @Daniel.Lamb Change 3558928 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3558927 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3558926 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3558923 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3558921 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3558919 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3558917 on 2017/07/27 by Daniel.Lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None Change 3558264 on 2017/07/27 by Wyeth.Johnson Pondering update Change 3558206 on 2017/07/27 by Jurre.deBaare HLOD: Need to be able to disable auto-LOD generation on meshes in a BP #!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set #!jira UE-47711 #!rb Benn.Gallagher #!Tests generate HLOD clusters with enabled/disabled components and actors Change 3558200 on 2017/07/27 by Jurre.deBaare Crash rebuilding HLOD cluster #!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation #!misc Added error when Simplygon returns an invalid raw mesh after processing #!jira UE-47709 #!rb Benn.Gallagher Change 3558116 on 2017/07/27 by Wyeth.Johnson Roughed in drag, while pondering physical correctness or lack therof Change 3557918 on 2017/07/27 by Simon.Tovey ~2x speed up of niagara compilation. Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before. Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime #!rb none #!tests tested several emitters. Seems to work Change 3557439 on 2017/07/26 by Olaf.Piesche Replicating CL3557068 Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further. IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change. #!rb marcus.wassmer #!tests QAGame Change 3556915 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556914 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556913 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556912 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556911 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556910 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556903 on 2017/07/26 by Daniel.Lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked Change 3556592 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556591 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556590 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556589 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556588 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556587 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556570 on 2017/07/26 by Andrew.Grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. Change 3556239 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556238 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556237 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556236 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556235 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556229 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556226 on 2017/07/26 by David.Ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie #!review-3556227 @Daniel.Lamb Change 3556163 on 2017/07/26 by Frank.Fella Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems. #!Tests Verified general system and emitter editing functionality. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3556104 on 2017/07/26 by Jian.Ru Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing Change 3555992 on 2017/07/26 by Frank.Fella Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken. #!Tests Removing a dynamic input now leaves the graph in a vaild state. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3555991 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555988 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555984 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555983 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555982 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555896 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555778 on 2017/07/26 by David.Ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie Change 3555726 on 2017/07/26 by Frank.Fella Niagara - Don't clear keyboard focus on commit for float and int value editors. #!Tests keyboard focus is no longer cleared. #!rb none Change 3555668 on 2017/07/26 by Frank.Fella Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules. #!Tests Multiple dynamic input usages generate correct code. #!rb Shaun K. Change 3555188 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555187 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555186 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555185 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555184 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555088 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555053 on 2017/07/26 by Andrew.Grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none Change 3554987 on 2017/07/26 by Simon.Tovey Fixed register table / hlsl mismatch #!rb none #!tests Scripts with compound structs containing ints now work correctly. #!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche Change 3554672 on 2017/07/25 by Olaf.Piesche More PS4 cooking/launching fixes #!rb none #!codereview simon.tovey,frank.fella,shaun.kime #!tests cook PS4 Change 3554407 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3554406 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3554405 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3554404 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3554403 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3554400 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3554397 on 2017/07/25 by Andrew.Grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none Change 3554394 on 2017/07/25 by Wyeth.Johnson Mooooore modules work Change 3553557 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3553556 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3553555 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3553554 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3553553 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3553552 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3553548 on 2017/07/25 by Andrew.Grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none Change 3553261 on 2017/07/25 by Frank.Fella Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component. #!Tests Verified that the system instance is now valid when opening the system and emitter editors. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3553018 on 2017/07/25 by Frank.Fella Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization. #!Tests Empty scripts no longer crash when executed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552872 on 2017/07/25 by Frank.Fella Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run. #!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552115 on 2017/07/24 by Olaf.Piesche More compile errror fixes for Clang #!rb none #!codereview Simon.Tovey #!tests build Win64 and PS4 Change 3551601 on 2017/07/24 by Wyeth.Johnson Some debug stuff Change 3551581 on 2017/07/24 by Frank.Fella Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age. #!Tests Simulations no longer reset every frame when paused. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3551454 on 2017/07/24 by Wyeth.Johnson test for frank Change 3551387 on 2017/07/24 by Daniel.Lamb Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 Change 3551377 on 2017/07/24 by Daniel.Lamb When you run from launch build it always puts notimeouts on the commandlines #!rb Trivail #!test Cooked paragon ps4 Change 3551370 on 2017/07/24 by Daniel.Lamb Added option to dump all the scalability options which were applied. #!rb Trivial #!test Cooked paragon Change 3551101 on 2017/07/24 by Bart.Hawthorne Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd. #!codereview ryan.gerleve #!rb none #!tests saved and loaded replay Change 3551058 on 2017/07/24 by Shaun.Kime Removed logging code #!rb none #!tests n/a Change 3550968 on 2017/07/24 by Wyeth.Johnson Some more tests Change 3550806 on 2017/07/24 by Shaun.Kime Basic lifetime in place for solo emitters. #!rb none #!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec. Change 3550785 on 2017/07/24 by Frank.Fella Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module. #!tests no longer crashes. #!rb none Change 3550137 on 2017/07/23 by Frank.Fella Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration. #!tests Verified that hot reloading works for the stack UI. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3549581 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3549580 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3549579 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549578 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3549577 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3549576 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3549564 on 2017/07/22 by Andrew.Grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none Change 3549546 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3549545 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3549544 on 2017/07/22 by Andrew.Grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none Change 3549542 on 2017/07/22 by Andrew.Grant Merging latest from //Orion/Main to Release-42 #!tests #!rb none Change 3549530 on 2017/07/22 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3549505 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549488 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3549423 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3549404 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3549101 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3549055 on 2017/07/21 by Frank.Fella Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks. #!Tests various stack functionality which is stored in the editor data. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3548983 on 2017/07/21 by Olaf.Piesche Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops. Should fix Wyeth's current crash opening assets. #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests none Change 3548810 on 2017/07/21 by Bart.Hawthorne Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state). #!jira OR-41516 #!rb none #!codereview ryan.gerleve #!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay Change 3548740 on 2017/07/21 by Bart.Hawthorne - Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused - Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately #!codereview ryan.gerleve, cody.haskell #!rb none #!tests paused and unpaused game in a live match and tested pausing in a replay Change 3548656 on 2017/07/21 by Olaf.Piesche Changing const statics with class-scope initialization to class-scope enum to make compile on Clang #!rb none #!codereview shaun.kime,frank.fella,simon.tovey #!tests builds, editor, sample assets Change 3548395 on 2017/07/21 by Jeff.Williams Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42) Change 3548394 on 2017/07/21 by Ben.Salem Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally. #!rb none #!tests Ran a pass with the -localmailer flag enabled and mail sent out properly. Change 3548382 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548285 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548098 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3548095 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548092 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548090 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3548082 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main #!tests #!rb none Change 3548077 on 2017/07/21 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3547577 on 2017/07/20 by Olaf.Piesche -various build problems for non-editor builds fixed -almost there -editor should still build and run fine; PC game and PS4 are building save for one more error #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests editor Change 3547495 on 2017/07/20 by Shaun.Kime Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc. #!rb none #!tests n/a Change 3547204 on 2017/07/20 by Thomas.Ross Compile all blueprints commandlet #!rb Andrew.Grant #!tests Local command line, Electric Commander Change 3546884 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3546847 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none Change 3546620 on 2017/07/20 by Simon.Tovey Adding integer random to fix wyeths random issues. #!rb none #!tests random range now works. Exisiting randoms work Change 3546539 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3546538 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3546537 on 2017/07/20 by Andrew.Grant Version locking to 3537225 #!ROBOMERGE: !41.4 #!tests #!rb none Change 3546417 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546416 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546415 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546414 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546413 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546399 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3546344 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546343 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546342 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546341 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546340 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546335 on 2017/07/20 by Andrew.Grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none Change 3546201 on 2017/07/20 by Andrew.Grant AsyncLoading fix from UE4/Main #!tests compiled #!rb Gil.Gribb Change 3545394 on 2017/07/19 by Shaun.Kime Missing header #!rb none #!tests n/a Change 3545391 on 2017/07/19 by Shaun.Kime Added an HLSL code viewer to Niagara scripts in the system panel. #!rb none #!tests n/a Change 3545250 on 2017/07/19 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3545029 on 2017/07/19 by Daniel.Lamb Merging 3474537 //UE4/Dev-Rendering/Engine/Source/... to //Orion/Dev-UI/Engine/Source/... #!test Paragon editor rebuild lighting Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion) #!rb Phillip.Kavan, Zak.Middleton Change 3544816 on 2017/07/19 by Wyeth.Johnson Moduleiteration Change 3544763 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast #!rb none #!tests n/a Change 3544762 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast. #!rb none #!tests n/a Change 3544587 on 2017/07/19 by Dan.Oconnor Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework #!rb Phillip.Kavan #!rnx #!jira OR-38176 #!fyi Ben.Zeigler #!tests:PIE Change 3544082 on 2017/07/19 by Andrew.Grant Duplicating 3531450 to address OR-41160 #!tests compiled #!rb Chris.Bunner Change 3543964 on 2017/07/19 by Bart.Hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve #!fyi cody.haskell #!tests paused match several times and check that pause text got updated Change 3543522 on 2017/07/18 by Wyeth.Johnson Added some comments to spawn location script Change 3543419 on 2017/07/18 by Olaf.Piesche Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara) Code only; OrionGame still to be merged #!rb none #!codereview simon.tovey shaun.kime frank.fella #!tests sample niagara assets Change 3543302 on 2017/07/18 by Brian.Fasten Fix for include paths/ #!rb Daniel.Lamb #!test Paragon editor compile Change 3543200 on 2017/07/18 by Andrew.Grant Fixed another formatting error #!tests compiled #!rb none Change 3543120 on 2017/07/18 by Andrew.Grant Fixed extra format specifier #!tests compiled #!rb daniel.lamb Change 3543066 on 2017/07/18 by Wyeth.Johnson First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling. Points of debate are: how and what to hide behind switches How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful Need for static switching for optimization Need for dynamic exposure/collapse of options based on those switches Need to bubble up autopinned stuff to the stack, leave the rest collapsed Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible) Change 3542935 on 2017/07/18 by Olaf.Piesche -More events work; spawn events for GPU sim -bit of cleanup, more needed -PS4 shader compilation and cooking now working -Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run #!rb none #!tests example assets Change 3542926 on 2017/07/18 by Frank.Fella Niagara - Missed in last checkin. #!tests none #!rb none Change 3542914 on 2017/07/18 by Andrew.Grant Removed hack, changed material warning to ASSET_LOG #!tests compiled #!rb none Change 3542889 on 2017/07/18 by Ori.Cohen Exposed an inertia scale for body instances #!rb Lina.Halper #!tests none Change 3542861 on 2017/07/18 by Andrew.Grant Fix for compile issue in non-shipping #!tests compiling #!rb none Change 3542835 on 2017/07/18 by Frank.Fella Niagara - Stack UX improvements + Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references. + Can now collapse stack groups with a button. + Curves should always show up in the curve editor now. Custom seleciton is coming later. + Prevent duplication of output nodes since they can't be deleted. #!tests Verified new stack functionality and output node duplication. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3542816 on 2017/07/18 by Wyeth.Johnson Sphere V2 Change 3542798 on 2017/07/18 by Simon.Tovey Fix for crash Wyeth is seeing. #!rb none #!tests fixes crash. Change 3542787 on 2017/07/18 by Andrew.Grant Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options. The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported. Usage: E.g UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material")); UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material")); #!tests ran locally with a selection of different asset arguments #!rb Ben.Marsh #!review-3542499 @Ben.Marsh Change 3542648 on 2017/07/18 by Jon.Lietz needed file #!rb none #!tests compiles Change 3542600 on 2017/07/18 by Cody.Haskell Work on adding pause feature to escape menu. use -fakecustom on the command line to make the menu option come up in non-custom matches for testing #!codereview Bart.Hawthorne #!tests Golden Path #!rb none Change 3542560 on 2017/07/18 by Jon.Lietz first pass moving cards in world from BP to native - fixed issue with active items - fixed a crash inside the engine with actor sequence component - fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet. #!rb none #!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them. Change 3542543 on 2017/07/18 by Simon.Tovey A bit of improved log spam for VM backend #!rb none #!tests none Change 3542235 on 2017/07/18 by Wyeth.Johnson Two separate implementations of sphere spawning, working on 3rd before eval Change 3542102 on 2017/07/18 by Simon.Tovey Fixed bug in bytecode generation due to incorrect temp register allocation. #!rb none #!tests Wyeths test case now works + some other emitters tested still working. Keeps around the last HLSL translation generated. #!rb none #!tests n/a Change 3541991 on 2017/07/18 by Shaun.Kime Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs. #!rb none #!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same Change 3541819 on 2017/07/18 by Andrew.Grant Better logging for warning #!tests #!rb none Change 3541178 on 2017/07/17 by Ori.Cohen Fix jitter with hair in rigid body node caused by bad contact offset. #!rb none #!tests none Change 3541059 on 2017/07/17 by Daniel.Lamb Fixed issue with volatile string names being used as the key for TMap. #!rb Jason.Bestimt #!test Paragon Client #!jira OR-41135 Change 3540970 on 2017/07/17 by Wyeth.Johnson test emitters for modules Change 3540948 on 2017/07/17 by Ben.Salem Add comma separated hero list support to FXTest Gauntlet node. #!rb none #!tests compiled and passed in a 2-person comma separated list. Change 3540875 on 2017/07/17 by Ben.Salem Enable SoloSmokes to back up logs after tests run. #!rb none #!tests Ran smoke pass today. Change 3540561 on 2017/07/17 by Ori.Cohen Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin) #!rb Lina.Halper #!tests none Change 3540529 on 2017/07/17 by Andrew.Grant Disable screenshots #!tests compiled #!rb none Change 3540108 on 2017/07/17 by Ori.Cohen Turn joint pre-processing on for immediate mode. This helps with some stability issues. #!rb David.Hill #!tests none Change 3539847 on 2017/07/17 by Wyeth.Johnson Fixing up redirects in Niagara content plugin folder Change 3539554 on 2017/07/17 by Don.Eubanks Added Deck Descriptions to Deck Selection Screen - Set basic / placeholder descriptions for all 6 starter decks to include Attribute names Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling. - Disabled for Deck Selector scroll box. #!rb none #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 #!review-3539555 matt.schembari dan.hertzka philip.buuck #!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum) Change 3539506 on 2017/07/16 by Andrew.Grant REsolved files from Main after Dev-UI merge #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset -------------------------------------- Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3539483 on 2017/07/16 by Don.Eubanks Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation. #!rb none #!tests Compile DebugGame Editor Win64 Change 3539458 on 2017/07/16 by Andrew.Grant Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing #!tests BuildCookTest locally, preflighted with tests #!rb none #!review-3539459 @daniel.lamb, @david.ratti Change 3539386 on 2017/07/16 by Andrew.Grant Disabled screenshots on 'None' test #!tests #!rb none Change 3539383 on 2017/07/16 by Andrew.Grant Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU) Change 3539374 on 2017/07/16 by Andrew.Grant Gauntlet - Added timeout to PS4DevkitUtil commands #!tests ran test locally #!rb none Change 3539174 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3539156 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3539146 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3539142 on 2017/07/15 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3539129 on 2017/07/15 by Andrew.Grant Added an ensure on render-target size to catch bad data earlier #!tests ran with some bad data :) #!rb none Change 3539094 on 2017/07/15 by Andrew.Grant Fixed log location not being written out to report #!tests none #!rb none Change 3539009 on 2017/07/15 by Andrew.Grant Moved perf extraction into the SoakTest node Now generate perf values for ShortSoloGame #!tests ran locally #!rb none Change 3538990 on 2017/07/14 by Andrew.Grant Made gif's work for editor-based tests #!tests ran locally #!rb none Change 3538968 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538967 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538966 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538965 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538964 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538962 on 2017/07/14 by Andrew.Grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay #!review-3538963 @david.ratti #!rb none Change 3538954 on 2017/07/14 by Andrew.Grant Screenshot support for gauntlet: - Test nodes and/or controllers can specify a periodic interval for screenshots to be taken. - Screenshots are converted to jpeg and archived with other artifacts - Screenshots are turned into gif's and linked in the report #!tests lots of running of tests #!rb none Change 3538714 on 2017/07/14 by Shaun.Kime Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future. #!rb none #!tests n/a Change 3538710 on 2017/07/14 by Shaun.Kime Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview. #!rb none #!tests n/a Change 3538581 on 2017/07/14 by Don.Eubanks Fixing compilation. #!rb none #!tests Compile DebugGame Editor Win64 #!fyi daniel.lamb Change 3538543 on 2017/07/14 by Ori.Cohen Fix gravity not being converted into the right simulation space for the RigidBody node #!rb Lina.Halper #!tests none Change 3538428 on 2017/07/14 by Daniel.Lamb Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers. #!rb Jason.Bestimt #!test Paragon ps4 Change 3538416 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538415 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538414 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538413 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538412 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538411 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538410 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538408 on 2017/07/14 by Andrew.Grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer Change 3538389 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538388 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538387 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538384 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538383 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538382 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538380 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538379 on 2017/07/14 by Andrew.Grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer Change 3538305 on 2017/07/14 by Shaun.Kime Making if nodes handle enums and a follow-up file from previous commit #!rb none #!tests n/a Change 3538303 on 2017/07/14 by Shaun.Kime Added comment nodes #!rb none #!tests added to working script saved and reloaded Change 3538084 on 2017/07/14 by Frank.Fella Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs. #!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3538007 on 2017/07/14 by Shaun.Kime Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status. Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above. #!rb None #!test n/a Change 3537732 on 2017/07/14 by Ori.Cohen Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node. #!rb David.Hill #!tests none Change 3537395 on 2017/07/14 by Simon.Tovey Slightly improved error reporting for data interfaces that can't (yet). Error reporting in general needs a lot of work. Soon. #!rb none #!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log. ? Interfaces with instance data now work. ? Emitter editor now has proper system setup so their scripts work correctly. ? Modified pin creation for emitter nodes. ? System instances respecting their bError flag again. ? Removed some log spam from compiling function/module/dynamic input scripts. #!rb none #!tests Interfaces needing instance data now work #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3537288 on 2017/07/14 by Frank.Fella Niagara - Parameter wrangling Part 1 + Modules for setting specific parameters can be reassigned to set other parameters. + You can now add a new parameter of any type to the current namespace in each stack. + The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type. + You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future. + Set parameter modules are now added with their input pinned and collapsed. #!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3537247 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537246 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537245 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537244 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537243 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537242 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537241 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537240 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537239 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537238 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537232 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537231 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537227 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537226 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537225 on 2017/07/13 by Andrew.Grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none Change 3537170 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537169 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537166 on 2017/07/13 by Andrew.Grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png #!review-3537167 @luke.thatcher #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader Change 3537121 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537120 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537119 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537117 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537116 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... #!ROBOMERGE-BOT: ORION (Dev-UI -> Main) Change 3537114 on 2017/07/13 by Andrew.Grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. #!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE: Main Change 3536905 on 2017/07/13 by Andrew.Grant Safety ensure as someone hit a crash here #!tests #!rb none #!jira OR-41029 Change 3536904 on 2017/07/13 by Andrew.Grant Don't ask PhysX to clean invalid meshes #!tests cooked #!rb none Change 3535790 on 2017/07/13 by Andrew.Grant Back out changelist 3534956 #!tests #!rb none Change 3535541 on 2017/07/13 by Frank.Fella Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI. #!tests Tracks don't show up in niagara and still do in the level sequence and widget animation. #!rb Max.Chen Change 3535092 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3535083 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3535080 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3535074 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3535068 on 2017/07/13 by Andrew.Grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3534956 on 2017/07/12 by Andrew.Grant Made ensures non-errors for commandets Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :) #!review-3534957 @Ben.Marsh #!tests compiled #!rb none Change 3534933 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb none Change 3534918 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534892 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance #!tests #!rb none Change 3534817 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-General #!tests #!rb none Change 3534728 on 2017/07/12 by Andrew.Grant Copying //Orion/Dev-UI @ 3534719 to Main #!tests #!rb none Change 3534652 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534651 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534649 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534640 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534639 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534637 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534629 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534628 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534626 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534511 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534430 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI Change 3534341 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3534318 on 2017/07/12 by Ori.Cohen Fix external force on immediate mode not accounting for body mass #!rb none #!tests none Change 3534240 on 2017/07/12 by Ori.Cohen Added ExternalForce to rigid body node for faking inertia while simulating in component space #!rb Lina.Halper #!tests none Change 3534062 on 2017/07/12 by Frank.Fella Niagara - Stack system support. + System spawn and update are now available in the stack when in the system editor. + Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones. + Removed some checks from the emitter node compile and replaced them with compiler errors. #!tests System stacks show up in the system editor and you can add and remove modules. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3534058 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3534057 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3534055 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3534054 on 2017/07/12 by Andrew.Grant Added boot script for Capture team #!tests ran test locally #!rb none Change 3533959 on 2017/07/12 by Daniel.Lamb Added support for timeguard to have an fname associated with it. Greatly increasing the usefulness. The string operations will not be performed unless the timer is triggered and the fname is set. #!rb Jason.Bestimt #!test Paragon ps4 Change 3533921 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533920 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533919 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3533910 on 2017/07/12 by Andrew.Grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none Change 3533862 on 2017/07/12 by Frank.Fella Niagara - System ui timeline improvements + Move adding of emitters to the sequencer "Add" button. + Allow drag/drop to sequencer from the content browser to add emitters. + Add folder support for emitters which can be added through the sequencer UI. Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them. #!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3533828 on 2017/07/12 by Ori.Cohen Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities. #!rb Lina.Halper #!tests none Change 3533602 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533600 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533599 on 2017/07/12 by David.Ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile Change 3533400 on 2017/07/12 by Jeff.Williams Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5) Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt Added ability to save render targets as PNG from blueprints #!fyi jordan.walker #!rb none #!tests none Coped from Dev-Editor Change 3532785 on 2017/07/12 by Simon.Tovey Fixed bug in the mark dirty loop. #!rb none #!tests fixed bug. Change 3532594 on 2017/07/11 by Jeff.Williams Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443 #!test none #!rb none Change 3532057 on 2017/07/11 by Daniel.Lamb Separated out the UI game viewport tick and paint time to help track down issues with UI. #!rb Trivial #!test Paragon ps4 #!codereview Jason.Bestimt Change 3531769 on 2017/07/11 by Simon.Tovey ? Fixing data interface compilation for emitter scripts. #!rb Shaun.Kime #!tests Curves work in emitter scripts. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3531543 on 2017/07/11 by Shaun.Kime Added System update results to spreadsheet view. Fixed up basic EmitterLifeTime effect to work by default. Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated. #!rb none #!tests updated HypnotizerEffect. Change 3531521 on 2017/07/11 by Jeff.Williams Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4) Change 3530192 on 2017/07/10 by Ben.Salem Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails. #!rb none #!tests recompiled, xml linted. Change 3530157 on 2017/07/10 by Frank.Fella Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter. #!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3529459 on 2017/07/10 by Daniel.Lamb If running nomcp from launch build helper also add in notimeouts. Fixes issue with loading monolith02 nomcp. #!rb Trivial #!test Load monolith02 devui Change 3528568 on 2017/07/10 by Frank.Fella Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies. + Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly. + Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection. + Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated. + Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing. + Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data. #!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view. #!rb none. #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3527429 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527428 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527427 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527426 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527425 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527423 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527421 on 2017/07/07 by Andrew.Grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none Change 3527366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527365 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527362 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527361 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527360 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527359 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527357 on 2017/07/07 by Andrew.Grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none Change 3527346 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527345 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527344 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527343 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527342 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527309 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527308 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3527306 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3527305 on 2017/07/07 by Andrew.Grant Fix for manifest issue while packing from DanL #!tests #!rb na Change 3527233 on 2017/07/07 by Alexis.Matte Fix the packing of the texture in the HLOD #!rb Uriel.Doyon #!codereview Jurre.deBaare #!jira OR-40538 #!tests none Change 3527085 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527084 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527081 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527080 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527077 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527075 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527072 on 2017/07/07 by Andrew.Grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none Change 3526806 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526805 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526804 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526803 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526802 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526799 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526795 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526794 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526791 on 2017/07/07 by Andrew.Grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none Change 3526771 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526770 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526769 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526768 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526767 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526733 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526730 on 2017/07/07 by Andrew.Grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na Change 3526719 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526717 on 2017/07/07 by Andrew.Grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none Change 3526675 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526674 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526673 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526672 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526671 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526670 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526669 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526668 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526667 on 2017/07/07 by Andrew.Grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none Change 3526376 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526375 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526374 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526372 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526368 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526367 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526364 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526292 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526291 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526288 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526286 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526122 on 2017/07/07 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3526073 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526072 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526071 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526070 on 2017/07/07 by Andrew.Grant Fix for hlod rebuild crash from Alexis #!tests #!rb none Change 3526069 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526068 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526067 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526065 on 2017/07/07 by Andrew.Grant Fix for remaster flag not being passed through bumped version numbers for Sony #!review-3526066 @benjamin.crocker #!tests #!rb none Change 3526057 on 2017/07/07 by Simon.Tovey Modified system script excution flow to allow emitters to run even with an invlaid system script. #!rb none #!tests Bug repro system now works. Niagara - Missed in last checkin #!tests none #!rb none Change 3525804 on 2017/07/07 by Frank.Fella Niagara - Various stack changes + Move the emitter editor data management to the emitter view model. + Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in. + Clean up the Initialization of stack entries and make the API more consistent. + When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one. + Make the revert button for data interface inputs work consistently (still needs some more work) + Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes. + When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name. #!tests Verified the stack still works correctly with the above changes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525623 on 2017/07/06 by Frank.Fella Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const. #!tests Compiles #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525508 on 2017/07/06 by Daniel.Lamb Added support for monolith nomcp to the build launcher settings. #!rb Trivial #!test Automation tool Change 3525504 on 2017/07/06 by Shaun.Kime Forcing recompile on load, otherwise several of my effect scripts crash on startup. #!rb none #!tests n/a Change 3525499 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3525498 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3525496 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3525495 on 2017/07/06 by Andrew.Grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none Change 3525149 on 2017/07/06 by Shaun.Kime Cleaning out delegates on shutdown #!rb none #!tests n/a Change 3525148 on 2017/07/06 by Shaun.Kime Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture #!rb none #!tests open crowdtorture Change 3525100 on 2017/07/06 by Dan.Hertzka Relaxing the null ensure when setting a texture param (the type check ensure remains) #!fyi Andrew.Grant #!rb none #!tests none Change 3525025 on 2017/07/06 by Shaun.Kime Tweaking timing to try and ensure that the capture button always generates a good result. #!rb none #!tests n/a Change 3524970 on 2017/07/06 by Shaun.Kime Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view. Added a few helper debug modules. #!rb none #!tests opened several systems and captured results. Change 3524890 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524889 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524888 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524887 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524886 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524821 on 2017/07/06 by Dan.Hertzka Fix crash when trying to set a null texture value on a MID - Ensure message dereferenced a possibly null texture #!review-3524822 @Andrew.Grant #!rb none #!tests Compile Change 3524799 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524797 on 2017/07/06 by Andrew.Grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none #!review-3524798 @daniel.lamb Change 3524663 on 2017/07/06 by Andrew.Grant Fix for OR-40419 #!jira OR-40419 #!tests compiled #!rb none Change 3524581 on 2017/07/06 by Andrew.Grant Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected.... #!jira OR-40454 #!tests compiled #!rb none Change 3524508 on 2017/07/06 by Ben.Salem Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report. #!rb none #!tests Ran report against previously run tests. Change 3524423 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524422 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524419 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524418 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524417 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524414 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524393 on 2017/07/06 by Andrew.Grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none Change 3524260 on 2017/07/06 by Simon.Tovey Fixed bug in solo mode execution. Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation. #!rb none #!tests Solo mode now working. Change 3524144 on 2017/07/06 by Simon.Tovey Broke system simulation code out into it's own files. #!rb none #!tests none Change 3524033 on 2017/07/06 by Simon.Tovey System/Emitter scripts work -- Done -- ? Simulation framework for system/emitter level scripts. ? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all. ? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick. ? All scripts now refer to emitters by their actual name via the alaising feature in the translator. ? Optimized the direct setting of parameters in system sims and particle sims. -- WIP -- ? Lifetime of systems and is very much WIP atm. ? Lots of data interfaces stuff at system level is still WIP. ? Parameter flow from components down needs work. ? Need to bind parameter collections to system/emitter scripts ? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store. Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion. ? Resetting/ReInit flow is still abit up in the air. ? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional. -- TODO -- ? Events at System/emitter level ? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored. ? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly. -- Misc -- ? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode. ? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step. #!rb Shaun.Kime #!tests Test emitters working. Older systems and emitters seem to be working still. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3523831 on 2017/07/06 by Jeff.Williams Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788 #!tests na #!rb na Change 3523811 on 2017/07/06 by Jeff.Williams Populate -S //Orion/Release-41.3 -r. Change 3523523 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523522 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523521 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523520 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523519 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523464 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523463 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523462 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523461 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523460 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523441 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523440 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3523439 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3523438 on 2017/07/05 by Andrew.Grant Better handling of missing devices and other errors #!tests ran locally #!rb none Change 3523400 on 2017/07/05 by Olaf.Piesche Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle. #!rb none #!tests testassets Change 3523330 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523268 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523267 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523266 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523265 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523264 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523189 on 2017/07/05 by Andrew.Grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none Change 3523111 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523110 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523109 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523107 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522724 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522719 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522716 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522312 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522311 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522309 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522144 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3522092 on 2017/07/05 by Andrew.Grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none Change 3521908 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3521907 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3521905 on 2017/07/05 by Andrew.Grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches #!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none Change 3521407 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3520246 on 2017/07/03 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3520245 on 2017/07/03 by Jeff.Williams Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE: !41.2 Change 3519106 on 2017/07/01 by Max.Chen Sequencer: Fix crash trying to load an invalid sequence asset. #!rb none #!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists. Change 3518548 on 2017/06/30 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests na #!rb na Change 3518366 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3518365 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3518364 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3518363 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3518362 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3518330 on 2017/06/30 by John.Nielson Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task. #!RB: none #!review-3518331: @David.Ratti #!Test: Pie Change 3518260 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3518253 on 2017/06/30 by Shaun.Kime Fix compiler warning #!rb none #!tests n/a Change 3518059 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3518058 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3518056 on 2017/06/30 by Jeff.Williams Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE: !41.1 Change 3518043 on 2017/06/30 by Shaun.Kime Missing file checkin #!rb none #!tests n/a Change 3518042 on 2017/06/30 by Shaun.Kime Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter. Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView. #!rb none #!tests n/a Change 3517667 on 2017/06/30 by Shaun.Kime Commenting out emitter auto-updating for now until we rewrite it. #!rb none #!tests n/a Change 3517617 on 2017/06/30 by Jon.Lietz - making it so event evaluators do not cuase the player to go into combat or break shadow plane - adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane - cultivate using runtime options again #!rb David.Ratti #!tests Use cards and they no longer break recall Change 3517107 on 2017/06/29 by Daniel.Lamb Fix for replays not showing some effects on medic. #!rb None #!test Paragon replay in editor #!codereview Ryan.Gerleve #!jira OR-40198, OR-40238 Change 3516604 on 2017/06/29 by Cody.Haskell Fix for round timers being broken in Arcade. Recall is now more reliable as well #!rb none #!tests PIE Change 3516394 on 2017/06/29 by Dan.Hertzka New itemization system refactor - Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively) - The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now - Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow - Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available - Moved the server RPCs for itemization actions to the PlayerController - Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified ItemEffectKeyword - ItemKeyword renamed to ItemEffectKeyword - Added support for sequential events to trigger effect application - Added removal event option for removing the effect in response to a qualified event McpGemItem info storage updated - Now exported as stratified groups of levels to roll, so they can be imported as such on the item - No more custom parsing is needed within the gem item - Added dev migration to force re-add all starter gems #!rb Jon.Lietz #!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid Change 3516277 on 2017/06/29 by Ben.Salem Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list. #!rb none #!tests recompiled. Change 3515762 on 2017/06/29 by Daniel.Lamb Stop stack overflow if we generate a callstack too large. #!rb Trivial #!test Paragon stats. Change 3515711 on 2017/06/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3515710 on 2017/06/29 by David.Ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile #!fyi Zak.Middleton Change 3514451 on 2017/06/28 by David.Ratti Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients. #!rb lietz #!tests editor/pie #!fyi Ryan.Gerleve Change 3514267 on 2017/06/28 by Ben.Salem Add support for showing Testnotes in SkillTest Reports as non-failing issues. #!rb none #!tests Compiled and reran. Change 3513984 on 2017/06/28 by Zak.Middleton #!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server. Mirrors CL 3512456 from BobT in Fortnite. #!rb Bob.Tellez #!fyi Andrew.Grant, David.Ratti #!tests PIE MP Change 3513856 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41) Change 3513848 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1) #!ROBOMERGE[ORION]: 41 Change 3513844 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Release-41.2) #!ROBOMERGE[ORION]: 41.1 41 Change 3513818 on 2017/06/28 by Jason.Bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards #!CodeReview: nick.darnell, benjamin.crocker #!ROBOMERGE: 41.2, 41.1, 41 Change 3513584 on 2017/06/28 by Jon.Lietz OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system #!rb none #!tests no longer get server ensures for cards over level 20 Change 3513300 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513299 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513298 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513265 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513264 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513263 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513218 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513217 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513216 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513198 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513197 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513196 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513193 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513192 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513191 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513163 on 2017/06/28 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3513159 on 2017/06/28 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3513075 on 2017/06/28 by Jeff.Williams Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2) Change 3512633 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3512632 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3512631 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3512630 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3512629 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3512546 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512545 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512543 on 2017/06/27 by Andrew.Grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none Change 3512315 on 2017/06/27 by Ben.Salem Add report mail to FXPerf test. #!rb brad.angelcyk #!tests Ran several FXPerf runs. Change 3512306 on 2017/06/27 by Shaun.Kime Fixing missing undef #!rb none #!tests n/a Change 3512296 on 2017/06/27 by Shaun.Kime Each stack entry now has its own reference to the system view model as well as the emitter view model. #!rb none #!tests ran through normal operations Change 3512153 on 2017/06/27 by John.Nielson Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback. #!RB: none #!review-3512154: @David.Ratti #!Test: Pie Change 3512092 on 2017/06/27 by David.Ratti Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword #!rb none #!tests pie Change 3512076 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512075 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512074 on 2017/06/27 by Andrew.Grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none Change 3512044 on 2017/06/27 by David.Ratti Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data #!rb none #!tests cooked build with WaitDamageDealt with no variable wired in Change 3511926 on 2017/06/27 by Frank.Fella Niagara - Missed in last checkin. #!tests none. #!rb none. Change 3511910 on 2017/06/27 by Frank.Fella Niagara - Emitter stack in the system view, and other changes. + There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline. + Deleting the emitter section from the timline no longer crashes. + Auto-compile now works in both the emitter and system editors, and is an editor setting. + Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path. + Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged. #!tests The system shows the stack view, and it updates based on the sequencer seleciton. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3511831 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511830 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511827 on 2017/06/27 by Daniel.Lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant Change 3511452 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511451 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511449 on 2017/06/27 by Andrew.Grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none Change 3511402 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511400 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511398 on 2017/06/27 by Andrew.Grant Changed warning to info in test logging #!tests compiled #!rb none Change 3510907 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3510906 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3510902 on 2017/06/26 by Andrew.Grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none Change 3510368 on 2017/06/26 by Shaun.Kime Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts. #!rb none #!tests modified Sparks uasset Change 3510362 on 2017/06/26 by John.Nielson Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed. #!RB: none #!review-3510363: @David.Ratti #!Test: pie Change 3509787 on 2017/06/26 by Wyeth.Johnson Edge Preservation Change 3509754 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3509753 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3509752 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3509751 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3509750 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3509590 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3509589 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3509588 on 2017/06/26 by David.Ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor Change 3509455 on 2017/06/26 by Zak.Middleton #!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875. #!rb Ori.Cohen, David.Ratti #!codereview David.Ratti #!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes) #!jira OR-39780 Change 3509449 on 2017/06/26 by Frank.Fella Sequencer - Expose selection of tracks and sections for external use. #!tests Verified selection code works as expected with code in a future change. #!rb Max.Chen,Andrew.Rodham Change 3509406 on 2017/06/26 by Shaun.Kime Rework to the emitter graph to better support events. Undo/Redo works. Added a new NiagaraStackStruct value that embeds a struct details panel. #!rb none #!tests add/remove several events from Sparks script Change 3508540 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508539 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508538 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508537 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508536 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508535 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508534 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508533 on 2017/06/24 by Andrew.Grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none Change 3508482 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508481 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508480 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508479 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508478 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508477 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508476 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508475 on 2017/06/23 by Andrew.Grant BuildCookTest cleanup #!tests #!rb none Change 3508463 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508462 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508461 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508460 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508459 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508254 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508253 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508252 on 2017/06/23 by Andrew.Grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none Change 3508191 on 2017/06/23 by Olaf.Piesche fix missing space in hlsl gen for data set structs #!rb none #!tests compiled emitters Change 3508029 on 2017/06/23 by Olaf.Piesche More mesh emitter work; event fundamentals for GPU sim #!rb none #!tests example emitters Change 3507684 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507683 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507682 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507681 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507680 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507172 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507168 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507167 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507164 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507163 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507084 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3507083 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3507082 on 2017/06/23 by Andrew.Grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none Change 3506907 on 2017/06/23 by Zak.Middleton #!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size. Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249. Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely. #!rb Marc.Audy #!codereview Andrew.Grant #!tests PIE vs AI with minions Change 3506675 on 2017/06/23 by David.Ratti Adding additional, temporary logging for OR-39780 #!rb none #!tests editor Change 3506206 on 2017/06/22 by Frank.Fella Niagara - Stack styling tweaks, and fixes for layout changing when modifying values. #!tests Modifying values no longer makes the stack scrolling jump #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3505960 on 2017/06/22 by Zak.Middleton #!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB. #!rb Ori.Cohen, Ben.Zeigler #!tests tested content browser and related tools above in Monolith2. Change 3505494 on 2017/06/22 by Zak.Middleton #!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816. #!rb none #!tests used command in various levels Change 3505382 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3505381 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3505379 on 2017/06/22 by Andrew.Grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none Change 3505235 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505234 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505233 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505231 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505123 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505122 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505121 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505120 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505119 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505113 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505112 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505111 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505110 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505109 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505106 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505103 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505102 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505099 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505098 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504913 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504911 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504908 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504907 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504906 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504887 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504886 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504885 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504884 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504883 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504837 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504836 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504835 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504834 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504833 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504547 on 2017/06/22 by Shaun.Kime Moving the building of error information into the base class. This will simplify the logic in the future. #!rb none #!tests Made errors and tested that new system works appropriately Change 3504493 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3504491 on 2017/06/22 by Andrew.Grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 #!QAReview please check OR-38012 is fixed in 41.1 #!tests none #!rb none #!review-3504492 @David.Ratti Change 3504129 on 2017/06/21 by Shaun.Kime Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack. #!rb none #!tests made errors and made sure the errors showed up in the right sections Change 3504071 on 2017/06/21 by Shaun.Kime Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object. Waiting on the emitter to be in a system to have a better UI than seting the GUID manually. #!rb none #!tests made edits in stack and watched the details update appropriately. #!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now). #!rb none #!tests used console command on map Change 3503717 on 2017/06/21 by Zak.Middleton #!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead). #!rb Nick.Atamas #!tests ran console command in OrionEntry and Monolith2 Change 3503650 on 2017/06/21 by Andrew.Grant OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland #!rb Marcus.Wassmer, Daniel.Wright #!tests none Change 3503597 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503595 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503594 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503593 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503591 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503588 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503587 on 2017/06/21 by Mieszko.Zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant Change 3503584 on 2017/06/21 by Mieszko.Zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503583 on 2017/06/21 by Mieszko.Zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503391 on 2017/06/21 by Shaun.Kime If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to. #!rb none #!tests recompiled several examples, added multiple random range using assets. Change 3503341 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503340 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503339 on 2017/06/21 by David.Ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 Change 3503156 on 2017/06/21 by Frank.Fella Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly. #!tests checked alignment visually #!rb none Change 3503095 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503094 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503090 on 2017/06/21 by Andrew.Grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. #!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none Change 3502972 on 2017/06/21 by Olaf.Piesche Missing file, some test assets #!rb none #!tests none Change 3502969 on 2017/06/21 by Frank.Fella Niagara - Missed in last check-in. #!tests none #!rb none Change 3502965 on 2017/06/21 by Zak.Middleton #!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen). Bringing over now that Dev-Anim-Phys has passed promotion with the change. #!rb Ori.Cohen #!codereview Andrew.Grant #!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935). #!jira OR-39611 (Update: added OR jira) Change 3502931 on 2017/06/21 by Frank.Fella Niagara - Stack updates + Refactor the way children are updated in the stack tree to make the api more consistent and easier to use. + Add expanders to renderer items and have them collapsed by default. + Add in a temporary expandable item to show the emitter properties in the emitter spawn script area. + Start with the graph and the properties panels hidden by default. + Move the stats to the stack. #!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3502660 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3502659 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3502658 on 2017/06/21 by Daniel.Lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant Change 3502261 on 2017/06/20 by Jeff.Williams Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1) #!rb none #!tests none Change 3502246 on 2017/06/20 by Jeff.Williams Populate -S //Orion/Release-41.1 -r. Change 3501911 on 2017/06/20 by Olaf.Piesche -mesh rendering -making GPU rand more random -test assets -couple of bug fixes #!rb none #!tests test assets, GPU and CPU sim, sprite and mesh rendering Change 3501633 on 2017/06/20 by Zak.Middleton #!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple. When listing 'Default', only those with settings explicitly set to 'Default' are listed. When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed. #!tests load monolith2 (and small maps), type console command #!rb none Change 3501297 on 2017/06/20 by Shaun.Kime Adding support for pre-change notification #!rb matt.kuhlenschmidt #!tests n/a Change 3501294 on 2017/06/20 by Shaun.Kime First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user. Multiple selection is not supported, nor are data interfaces. Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts. #!rb none #!tests n/a Change 3500984 on 2017/06/20 by Alexis.Matte Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code. #!jira UE-46166 #!rb jurre.debaare #!tests none Change 3500472 on 2017/06/20 by Frank.Fella Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo. #!tests Verified that a non-undoable transaction isn't added on initialize anymore. #!rb Max.Chen Change 3499930 on 2017/06/19 by Andrew.Grant Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3499446 on 2017/06/19 by Andrew.Grant Non-unity compilation fixes #!tests compiled non-unity #!rb none Change 3499212 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3499211 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3499210 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3499209 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3499208 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3499207 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3499205 on 2017/06/19 by Andrew.Grant Locked network version to 3493863 #!ROBOMERGE: !Main #!rb #!tests na Change 3498856 on 2017/06/19 by Andrew.Grant Fix missing include #!tests compiling PS4 dev #!rb none Change 3498843 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3498842 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3498841 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3498840 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3498839 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3498780 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3498715 on 2017/06/19 by Laurent.Delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. #!codereview martin.wilson #!rb none #!test Coil Wing Additive Animation Change 3498668 on 2017/06/19 by Andrew.Grant Added additional info to warning Fixed BP warning in Justice_Drain #!test warning no longer occurs #!rb none Change 3498601 on 2017/06/19 by Andrew.Grant Better logging of errors #!tests compiled and verified offending asset is shone #!rb none Change 3498544 on 2017/06/19 by Andrew.Grant Added helper to check if the underlying asset exists #!tests ran in code with check() against package utils method #!rb none Change 3498319 on 2017/06/19 by Frank.Fella Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down. #!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3498236 on 2017/06/19 by Andrew.Grant Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb na Change 3498224 on 2017/06/19 by Shaun.Kime Making header public #!rb none #!test n/a Change 3496705 on 2017/06/16 by Shaun.Kime Removing files that accidentally made it in prior checkin. Adding missing file #!rb none #!tests n/a Change 3496702 on 2017/06/16 by Shaun.Kime Split settings into Niagara runtime and editor. Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth. Had to do a little reworking of the way we create the popup menu in order to test the types. This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly. These are the currently checked in mappings, which are based on the material editor. Numeric::Add Key=A Numeric::Div Key=D Numeric::Pow Key=E If Key=I Numeric::Mul Key=M Numeric::Normalize Key=N Numeric::OneMinus Key=O float Key=One Vector2D Key=Two Vector Key=Three Vector4 Key=Four LinearColor Key=C #!rb none #!tests n/a Change 3496657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496656 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496655 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496654 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496653 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496645 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496627 on 2017/06/16 by Andrew.Grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none Change 3496550 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496549 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496548 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496547 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496546 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496545 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496543 on 2017/06/16 by Laurent.Delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none #!codereview andrew.grant #!tests compiles Change 3496028 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496027 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496026 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496025 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496024 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496010 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496009 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496008 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496005 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496004 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495920 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495916 on 2017/06/16 by Laurent.Delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. #!codereview lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. Change 3495689 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495668 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3495666 on 2017/06/16 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp -------------------------------------- Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3495663 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3495657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3495651 on 2017/06/16 by Andrew.Grant Bumping script version again #!tests #!rb none Change 3495642 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495282 on 2017/06/16 by Andrew.Grant Merging fixes from 40.5 to Release-41 via Main #!tests #!rb none Change 3495204 on 2017/06/16 by Don.Eubanks Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3495201 on 2017/06/16 by Andrew.Grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na Change 3495145 on 2017/06/16 by Shaun.Kime Missing file #!rb none #!tests n/a Change 3494899 on 2017/06/16 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) Hoping for another iterative build fix! #!rb none #!tests none Change 3494864 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494863 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494862 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494861 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494860 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494859 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494858 on 2017/06/16 by Andrew.Grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none Change 3494844 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494843 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494842 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494841 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494840 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494839 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494826 on 2017/06/16 by Andrew.Grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none Change 3494762 on 2017/06/16 by Andrew.Grant Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3494229 on 2017/06/16 by Max.Chen Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #!jira UE-45737 #!rb none #!tests none Change 3493863 on 2017/06/15 by Daniel.Lamb Fixed up search path when using Iterative builds for BuildCookTest script. #!rb Andrew.Grant #!lockdown Andrew.Grant #!test Automation tool launch iterative build. Change 3493654 on 2017/06/15 by Daniel.Lamb Wrote some validation code (disabled by default) for the allocator stats. Fixed the return value of the GetAllocatorStats function. #!rb Andrew.Grant #!review @Andrew.Grant #!test Run PS4 in Test config. #!lockdown Andrew.Grant Change 3493621 on 2017/06/15 by Shaun.Kime Now showing toasts when adding attributes for the renderer. Auto-adding any missing items when adding renderer. #!rb none #!codereview frank.fella #!tests Made a blank script and added the sprite renderer in. Change 3493461 on 2017/06/15 by Shaun.Kime Made move up/down and delete notify graph needs recompile. #!rb none #!tests n/a Change 3493393 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493392 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493391 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493390 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493389 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493344 on 2017/06/15 by Shaun.Kime Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now. #!rb none #!tests broke the stack by unplugging a param map pin and saw results. Change 3493264 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493263 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493262 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493261 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493260 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493104 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493101 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493098 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493097 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493094 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493061 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493058 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493057 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493056 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493055 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492962 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492961 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492960 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492957 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492955 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492927 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492911 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492844 on 2017/06/15 by Shaun.Kime Renderers will now complain about missing items, with a button to fix them. Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them. Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise. Added a 2D curve and a 4D curve. #!rb none #!codereview frank.fella #!tests ported standard test cases over Change 3492595 on 2017/06/15 by Andrew.Grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct #!review-3492596 @Daniel.Lamb #!rb none Change 3492577 on 2017/06/15 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764 #!rb none #!tests compile Change 3492448 on 2017/06/15 by Jason.Bestimt #!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings #!RB:none #!Tests:none #!CodeReview: andrew.grant, daniel.lamb, nick.darnell Change 3492437 on 2017/06/15 by Laurent.Delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson #!codereview james.golding, michael.noland #!test batch anim compression and comparative tests Change 3492423 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492422 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492421 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492420 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492419 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492365 on 2017/06/15 by Dan.Hertzka First general improvement pass on new card system - FCardDataRow members are now typed properties and resolved on import - Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff - Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header) - All cards automatically update their properties whenever the cards data table is reimported - Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards - Simplified several other APIs as a result, especially OrionGameplaySet - Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag. - Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info) - Removed "GemBranch" suffix from gem branch enum entries - Converted pointers to references where possible #!rb Matt.Schembari #!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards Change 3492300 on 2017/06/15 by Andrew.Grant Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI #!tests compiled #!rb none Change 3492174 on 2017/06/15 by David.Ratti Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs #!review-3492175 Jon.Lietz #!rb none #!tests pie Change 3491859 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491855 on 2017/06/15 by Mieszko.Zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path Change 3491815 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491814 on 2017/06/15 by Andrew.Grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none Change 3491759 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3491745 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3491735 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3491699 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3491609 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491606 on 2017/06/15 by Andrew.Grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none Change 3491047 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491046 on 2017/06/14 by Mieszko.Zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path Change 3490764 on 2017/06/14 by Jeff.Williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile Change 3490704 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490703 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490700 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490699 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490698 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490564 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490563 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490562 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490561 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490560 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490559 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490558 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490557 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490556 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490555 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490419 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3490416 on 2017/06/14 by Andrew.Grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none Change 3490033 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490031 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490028 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490027 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490024 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489823 on 2017/06/14 by Andrew.Grant Fixed for OR-39522 (marked properties as BP ReadWrite) #!jira OR-39522 #!tests ran editor, compiled original BP #!rb none Change 3489813 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489812 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489771 on 2017/06/14 by Laurent.Delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. Change 3489765 on 2017/06/14 by Laurent.Delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. Change 3489512 on 2017/06/14 by Daniel.Lamb Fix for malloc stats. #!rb Andrew.Grant #!test paragon perftest ps4 #!lockdown Andrew.Grant Change 3489472 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489471 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489470 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489469 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489468 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489467 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489466 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489465 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489464 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489463 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489462 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489461 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489458 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489457 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489456 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489455 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489454 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489274 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489273 on 2017/06/14 by Laurent.Delayen More Anim Compression Fixes: - Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. #!codereview lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. Change 3488760 on 2017/06/14 by Frank.Fella Niagara - In stack object editing + Add a new stack entry for displaying a details panel inline. + Chage the data interface editing to use the stack object. + Add the ability to add and delete renderers. + Add a details panel inline for renderers. #!tests Edited data interfaces inline, added/removed renderers, edited renderers inline. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3488137 on 2017/06/13 by Andrew.Grant Improved Gauntlet logging about build validity #!tests ran boot test #!rb none Change 3488079 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488078 on 2017/06/13 by Daniel.Lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE: MAIN, 41 Change 3488076 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488073 on 2017/06/13 by Daniel.Lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!ROBOMERGE: MAIN, 41 #!lockdown Andrew.Grant Change 3488044 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3488041 on 2017/06/13 by Andrew.Grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none Change 3487260 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3487259 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3487258 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3487257 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3487256 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3487255 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3487254 on 2017/06/13 by Laurent.Delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression Change 3486889 on 2017/06/13 by Andrew.Grant Last chopper out of Dev-Gen #!tests compiled #!rb none Change 3486744 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3486743 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3486742 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3486739 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3486738 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3486737 on 2017/06/13 by Jason.Bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. #!CodeReview: nick.darnell, daniel.lamb, andrew.grant #!QAReview Change 3486471 on 2017/06/13 by Andrew.Grant Final bulk merge from Dev-Gen for v42 timeframe #!tests #!rb na Change 3486252 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!rb #!tests na Change 3486153 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3485963 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb na Change 3485949 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3485650 on 2017/06/12 by Olaf.Piesche changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile #!rb none #!tests example emitters Change 3485608 on 2017/06/12 by Frank.Fella Niagara - Data interface editing changes. + Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.) + For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing. + All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves. #!tests Edited curve data interfaces in the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3485578 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes #!rb none #!tests compiled Change 3485569 on 2017/06/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3485568 on 2017/06/12 by Andrew.Grant Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE: !40.5 Change 3485432 on 2017/06/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-General #!tests #!rb na Change 3485368 on 2017/06/12 by Andrew.Grant Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does). #!tests verified error is generated and handled #!rb Steve.Robb Change 3485297 on 2017/06/12 by Olaf.Piesche -fix memory stomp and resulting crash with GPU side curl noise DI -add GPU side functionality to the other curve DIs -some more sample assets #!rb none #!tests example emitters opened Change 3484848 on 2017/06/12 by Andrew.Grant Files that required merging from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484847 on 2017/06/12 by Andrew.Grant Files that merged cleanly from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484839 on 2017/06/12 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136 #!rb none #!tests none Change 3484734 on 2017/06/12 by Ben.Marsh EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start. #!fyi Daniel.Lamb #!rb none Change 3484682 on 2017/06/12 by Olaf.Piesche -GPU sim data interfaces, part 1; will update the remaining curve interfaces soon -fix rendering bug (flickering) with CPU simulated particles #!rb none #!tests test emitters Change 3484195 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484151 on 2017/06/11 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) #!rb none #!tests none Change 3484136 on 2017/06/11 by Jeff.Williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile Change 3484120 on 2017/06/11 by Jeff.Williams Populate -S //Orion/Release-41 -r. Change 3484080 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484079 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484078 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484077 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484072 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484071 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484070 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484069 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484015 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3484014 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3484013 on 2017/06/11 by Andrew.Grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none Change 3483835 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483834 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483833 on 2017/06/10 by Andrew.Grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none Change 3483811 on 2017/06/10 by Andrew.Grant Added incremental cook location to search paths for Gauntlet #!tests compiled #!rb none Change 3483729 on 2017/06/10 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs -------------------------------------- Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483727 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483726 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483725 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483723 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483722 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483721 on 2017/06/10 by Andrew.Grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none Change 3483622 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483621 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483620 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483619 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483618 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483617 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483616 on 2017/06/10 by Andrew.Grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 Change 3483430 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483429 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483428 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483427 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483425 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483424 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483423 on 2017/06/09 by Andrew.Grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none Change 3483301 on 2017/06/09 by Laurent.Delayen Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold. #!rb michael.shin, jay.hosfelt #!tests Ghost Change 3483269 on 2017/06/09 by Zak.Middleton #!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts. #!tests multi-PIE w/ bots and AI #!codereview Andrew.Grant #!rb Ori.Cohen Change 3483225 on 2017/06/09 by Laurent.Delayen Recompressed Animations: Buffs, BaseHero and miscs animations. #!codereview dwayne.martin Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle [CL 3571062 by Andrew Grant in Main branch]
2017-08-03 14:06:31 -04:00
, bCachedWidgetFocusable(FWidgetReflectorNodeUtils::GetWidgetFocusable(InArrangedWidget.Widget))
, bCachedWidgetNeedsTick(FWidgetReflectorNodeUtils::GetWidgetNeedsTick(InArrangedWidget.Widget))
, bCachedWidgetIsVolatile(FWidgetReflectorNodeUtils::GetWidgetIsVolatile(InArrangedWidget.Widget))
, bCachedWidgetIsVolatileIndirectly(FWidgetReflectorNodeUtils::GetWidgetIsVolatileIndirectly(InArrangedWidget.Widget))
, bCachedWidgetHasActiveTimers(FWidgetReflectorNodeUtils::GetWidgetHasActiveTimers(InArrangedWidget.Widget))
, bCachedWidgetIsInvalidationRoot(FWidgetReflectorNodeUtils::GetWidgetIsInvalidationRoot(InArrangedWidget.Widget))
, bCachedWidgetEnabled(FWidgetReflectorNodeUtils::GetWidgetEnabled(InArrangedWidget.Widget))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
, CachedWidgetClippingText(FWidgetReflectorNodeUtils::GetWidgetClippingText(InArrangedWidget.Widget))
, CachedWidgetLayerId(FWidgetReflectorNodeUtils::GetWidgetLayerId(InArrangedWidget.Widget))
, CachedWidgetLayerIdOut(FWidgetReflectorNodeUtils::GetWidgetLayerIdOut(InArrangedWidget.Widget))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
, CachedWidgetReadableLocation(FWidgetReflectorNodeUtils::GetWidgetReadableLocation(InArrangedWidget.Widget))
, CachedWidgetFile(FWidgetReflectorNodeUtils::GetWidgetFile(InArrangedWidget.Widget))
, CachedWidgetLineNumber(FWidgetReflectorNodeUtils::GetWidgetLineNumber(InArrangedWidget.Widget))
, CachedWidgetAttributeCount(FWidgetReflectorNodeUtils::GetWidgetAttributeCount(InArrangedWidget.Widget))
, CachedWidgetCollapsedAttributeCount(FWidgetReflectorNodeUtils::GetWidgetCollapsedAttributeCount(InArrangedWidget.Widget))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
, CachedWidgetAssetData(FWidgetReflectorNodeUtils::GetWidgetAssetData(InArrangedWidget.Widget))
, CachedWidgetDesiredSize(FWidgetReflectorNodeUtils::GetWidgetDesiredSize(InArrangedWidget.Widget))
, CachedWidgetForegroundColor(FWidgetReflectorNodeUtils::GetWidgetForegroundColor(InArrangedWidget.Widget))
, CachedWidgetAddress(FWidgetReflectorNodeUtils::GetWidgetAddress(InArrangedWidget.Widget))
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
{
}
EWidgetReflectorNodeType FSnapshotWidgetReflectorNode::GetNodeType() const
{
return EWidgetReflectorNodeType::Snapshot;
}
TSharedPtr<SWidget> FSnapshotWidgetReflectorNode::GetLiveWidget() const
{
return nullptr;
}
FText FSnapshotWidgetReflectorNode::GetWidgetType() const
{
return CachedWidgetType;
}
FText FSnapshotWidgetReflectorNode::GetWidgetTypeAndShortName() const
{
return CachedWidgetTypeAndShortName;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FText FSnapshotWidgetReflectorNode::GetWidgetVisibilityText() const
{
return CachedWidgetVisibilityText;
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3564337) #lockdown Nick.Penwarden #rb na Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564585 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564584 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564583 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564582 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564580 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564579 on 2017/07/31 by Ben.Salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. Change 3564513 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564512 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564511 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564510 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564507 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564506 on 2017/07/31 by Laurent.Delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). #!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. Change 3564384 on 2017/07/31 by Shaun.Kime Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation. GPU particles seems to have degraded after the spawn rate. Emitters now reset when there are no particles. Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system. #!rb none #!tests updated hypnotizer and other scripts Change 3564012 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564009 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564008 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564007 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564006 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564005 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564003 on 2017/07/31 by Laurent.Delayen Added console command to disable URO interpolation. #!codereview martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. Change 3563538 on 2017/07/30 by Frank.Fella Niagara - Stack data interface editing fixes + When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation. + Generate better names for the inputs used by data interfaces. #!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563537 on 2017/07/30 by Frank.Fella Niagara - Fix the background color for stack errors. #!Tests Stack errors are no longer white. #!rb none Change 3563531 on 2017/07/30 by Frank.Fella Niagara - Generate stack spacer keys more safely to prevent list view crashes. #!Tests adding an emitter spawn module no longer crashes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563518 on 2017/07/30 by Frank.Fella Niagara - Give parameter map error log message more context #!Tests none #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563384 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563383 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563382 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563381 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563380 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563379 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563375 on 2017/07/29 by Andrew.Grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none Change 3563307 on 2017/07/29 by Frank.Fella Niagara - Stack UI Rework + Refactor most of the stack layout code to make things more consistent and to make future features possible. + Add a hover cue for item rows. + Add icons for the different types of inputs. + Make inputs collapsible. + Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders. + Make the module splitter visible and add a correct hover cue. #!Tests Stack functions correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563305 on 2017/07/29 by Ben.Salem Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui. #!rb none #!tests Ran a test of the new node, preflighted orionbuild.xml changes. Change 3563205 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563204 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563203 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563202 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563201 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563200 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563199 on 2017/07/29 by Andrew.Grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none Change 3563187 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563186 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563185 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563184 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563183 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563182 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563181 on 2017/07/29 by Andrew.Grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none Change 3562983 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562982 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562981 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562980 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562979 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562978 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562977 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562976 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562975 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562974 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562973 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562970 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562969 on 2017/07/28 by Dan.Hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen. #!review-3562971 @Nick.Darnell, @Don.Eubanks #!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) #!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place Change 3562966 on 2017/07/28 by Andrew.Grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none #!review-3562967 @daniel.lamb #!tests LoadTest locally on cooked data on PS4/Win64 Change 3562965 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562964 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562963 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562962 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562961 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562960 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562959 on 2017/07/28 by Andrew.Grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none Change 3562136 on 2017/07/28 by Shaun.Kime Changing the version so that old assets will recompile and regenerate their spawn attribute table #!rb none #!code.review simon.tovey #!tests opened asset and made sure it compiled on load Change 3560805 on 2017/07/28 by Simon.Tovey - Programmable spawning All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run. - Fixed issue with HLSL and register table layout not matching for structs correctly. - Removed some vestigial code. - Temporarily commenting out references to burst in the UI until we can hook them back up. - Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle. - Fixed a couple of issues breaking interpolated spawning. - Updated default emitter and the hypnotiser to new spawning method. #!rb none #!tests Tested new default emitter and a few others. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3560376 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560375 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560374 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560373 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560372 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560370 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560367 on 2017/07/27 by Stephan.Jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE Change 3560196 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560192 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560188 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560186 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560185 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560183 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560180 on 2017/07/27 by Daniel.Lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client Change 3560131 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560130 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560129 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560128 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560127 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560126 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560123 on 2017/07/27 by Ori.Cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none Change 3559908 on 2017/07/27 by Aaron.McLeran Fixing compile error #!tests none #!rb none #!codereview Andrew.Grant Change 3559674 on 2017/07/27 by Shaun.Kime Now batching up the shader constants into another data set for System/Emitter graphs. #!rb Simon.Tovey #!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs. Change 3559527 on 2017/07/27 by Aaron.McLeran #!jira UE-45483 Integrating fix to //Orion/Dev-General #!rb none #!tests none Change 3559284 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559283 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559282 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559281 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559280 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559254 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559253 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559252 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559251 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559250 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559192 on 2017/07/27 by Shaun.Kime Removing compile on load for standalone functions. #!rb none #!tests n/a Change 3559115 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559111 on 2017/07/27 by Laurent.Delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets Change 3559060 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559043 on 2017/07/27 by Jon.Lietz compile fix #!rb none #!test compiles #!review-3559054 @Daniel.Lamb Change 3558928 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3558927 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3558926 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3558923 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3558921 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3558919 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3558917 on 2017/07/27 by Daniel.Lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None Change 3558264 on 2017/07/27 by Wyeth.Johnson Pondering update Change 3558206 on 2017/07/27 by Jurre.deBaare HLOD: Need to be able to disable auto-LOD generation on meshes in a BP #!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set #!jira UE-47711 #!rb Benn.Gallagher #!Tests generate HLOD clusters with enabled/disabled components and actors Change 3558200 on 2017/07/27 by Jurre.deBaare Crash rebuilding HLOD cluster #!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation #!misc Added error when Simplygon returns an invalid raw mesh after processing #!jira UE-47709 #!rb Benn.Gallagher Change 3558116 on 2017/07/27 by Wyeth.Johnson Roughed in drag, while pondering physical correctness or lack therof Change 3557918 on 2017/07/27 by Simon.Tovey ~2x speed up of niagara compilation. Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before. Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime #!rb none #!tests tested several emitters. Seems to work Change 3557439 on 2017/07/26 by Olaf.Piesche Replicating CL3557068 Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further. IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change. #!rb marcus.wassmer #!tests QAGame Change 3556915 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556914 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556913 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556912 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556911 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556910 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556903 on 2017/07/26 by Daniel.Lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked Change 3556592 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556591 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556590 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556589 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556588 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556587 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556570 on 2017/07/26 by Andrew.Grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. Change 3556239 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556238 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556237 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556236 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556235 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556229 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556226 on 2017/07/26 by David.Ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie #!review-3556227 @Daniel.Lamb Change 3556163 on 2017/07/26 by Frank.Fella Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems. #!Tests Verified general system and emitter editing functionality. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3556104 on 2017/07/26 by Jian.Ru Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing Change 3555992 on 2017/07/26 by Frank.Fella Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken. #!Tests Removing a dynamic input now leaves the graph in a vaild state. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3555991 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555988 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555984 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555983 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555982 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555896 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555778 on 2017/07/26 by David.Ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie Change 3555726 on 2017/07/26 by Frank.Fella Niagara - Don't clear keyboard focus on commit for float and int value editors. #!Tests keyboard focus is no longer cleared. #!rb none Change 3555668 on 2017/07/26 by Frank.Fella Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules. #!Tests Multiple dynamic input usages generate correct code. #!rb Shaun K. Change 3555188 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555187 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555186 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555185 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555184 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555088 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555053 on 2017/07/26 by Andrew.Grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none Change 3554987 on 2017/07/26 by Simon.Tovey Fixed register table / hlsl mismatch #!rb none #!tests Scripts with compound structs containing ints now work correctly. #!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche Change 3554672 on 2017/07/25 by Olaf.Piesche More PS4 cooking/launching fixes #!rb none #!codereview simon.tovey,frank.fella,shaun.kime #!tests cook PS4 Change 3554407 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3554406 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3554405 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3554404 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3554403 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3554400 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3554397 on 2017/07/25 by Andrew.Grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none Change 3554394 on 2017/07/25 by Wyeth.Johnson Mooooore modules work Change 3553557 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3553556 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3553555 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3553554 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3553553 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3553552 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3553548 on 2017/07/25 by Andrew.Grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none Change 3553261 on 2017/07/25 by Frank.Fella Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component. #!Tests Verified that the system instance is now valid when opening the system and emitter editors. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3553018 on 2017/07/25 by Frank.Fella Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization. #!Tests Empty scripts no longer crash when executed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552872 on 2017/07/25 by Frank.Fella Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run. #!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552115 on 2017/07/24 by Olaf.Piesche More compile errror fixes for Clang #!rb none #!codereview Simon.Tovey #!tests build Win64 and PS4 Change 3551601 on 2017/07/24 by Wyeth.Johnson Some debug stuff Change 3551581 on 2017/07/24 by Frank.Fella Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age. #!Tests Simulations no longer reset every frame when paused. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3551454 on 2017/07/24 by Wyeth.Johnson test for frank Change 3551387 on 2017/07/24 by Daniel.Lamb Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 Change 3551377 on 2017/07/24 by Daniel.Lamb When you run from launch build it always puts notimeouts on the commandlines #!rb Trivail #!test Cooked paragon ps4 Change 3551370 on 2017/07/24 by Daniel.Lamb Added option to dump all the scalability options which were applied. #!rb Trivial #!test Cooked paragon Change 3551101 on 2017/07/24 by Bart.Hawthorne Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd. #!codereview ryan.gerleve #!rb none #!tests saved and loaded replay Change 3551058 on 2017/07/24 by Shaun.Kime Removed logging code #!rb none #!tests n/a Change 3550968 on 2017/07/24 by Wyeth.Johnson Some more tests Change 3550806 on 2017/07/24 by Shaun.Kime Basic lifetime in place for solo emitters. #!rb none #!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec. Change 3550785 on 2017/07/24 by Frank.Fella Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module. #!tests no longer crashes. #!rb none Change 3550137 on 2017/07/23 by Frank.Fella Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration. #!tests Verified that hot reloading works for the stack UI. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3549581 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3549580 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3549579 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549578 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3549577 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3549576 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3549564 on 2017/07/22 by Andrew.Grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none Change 3549546 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3549545 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3549544 on 2017/07/22 by Andrew.Grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none Change 3549542 on 2017/07/22 by Andrew.Grant Merging latest from //Orion/Main to Release-42 #!tests #!rb none Change 3549530 on 2017/07/22 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3549505 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549488 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3549423 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3549404 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3549101 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3549055 on 2017/07/21 by Frank.Fella Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks. #!Tests various stack functionality which is stored in the editor data. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3548983 on 2017/07/21 by Olaf.Piesche Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops. Should fix Wyeth's current crash opening assets. #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests none Change 3548810 on 2017/07/21 by Bart.Hawthorne Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state). #!jira OR-41516 #!rb none #!codereview ryan.gerleve #!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay Change 3548740 on 2017/07/21 by Bart.Hawthorne - Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused - Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately #!codereview ryan.gerleve, cody.haskell #!rb none #!tests paused and unpaused game in a live match and tested pausing in a replay Change 3548656 on 2017/07/21 by Olaf.Piesche Changing const statics with class-scope initialization to class-scope enum to make compile on Clang #!rb none #!codereview shaun.kime,frank.fella,simon.tovey #!tests builds, editor, sample assets Change 3548395 on 2017/07/21 by Jeff.Williams Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42) Change 3548394 on 2017/07/21 by Ben.Salem Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally. #!rb none #!tests Ran a pass with the -localmailer flag enabled and mail sent out properly. Change 3548382 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548285 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548098 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3548095 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548092 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548090 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3548082 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main #!tests #!rb none Change 3548077 on 2017/07/21 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3547577 on 2017/07/20 by Olaf.Piesche -various build problems for non-editor builds fixed -almost there -editor should still build and run fine; PC game and PS4 are building save for one more error #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests editor Change 3547495 on 2017/07/20 by Shaun.Kime Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc. #!rb none #!tests n/a Change 3547204 on 2017/07/20 by Thomas.Ross Compile all blueprints commandlet #!rb Andrew.Grant #!tests Local command line, Electric Commander Change 3546884 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3546847 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none Change 3546620 on 2017/07/20 by Simon.Tovey Adding integer random to fix wyeths random issues. #!rb none #!tests random range now works. Exisiting randoms work Change 3546539 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3546538 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3546537 on 2017/07/20 by Andrew.Grant Version locking to 3537225 #!ROBOMERGE: !41.4 #!tests #!rb none Change 3546417 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546416 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546415 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546414 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546413 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546399 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3546344 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546343 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546342 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546341 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546340 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546335 on 2017/07/20 by Andrew.Grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none Change 3546201 on 2017/07/20 by Andrew.Grant AsyncLoading fix from UE4/Main #!tests compiled #!rb Gil.Gribb Change 3545394 on 2017/07/19 by Shaun.Kime Missing header #!rb none #!tests n/a Change 3545391 on 2017/07/19 by Shaun.Kime Added an HLSL code viewer to Niagara scripts in the system panel. #!rb none #!tests n/a Change 3545250 on 2017/07/19 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3545029 on 2017/07/19 by Daniel.Lamb Merging 3474537 //UE4/Dev-Rendering/Engine/Source/... to //Orion/Dev-UI/Engine/Source/... #!test Paragon editor rebuild lighting Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion) #!rb Phillip.Kavan, Zak.Middleton Change 3544816 on 2017/07/19 by Wyeth.Johnson Moduleiteration Change 3544763 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast #!rb none #!tests n/a Change 3544762 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast. #!rb none #!tests n/a Change 3544587 on 2017/07/19 by Dan.Oconnor Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework #!rb Phillip.Kavan #!rnx #!jira OR-38176 #!fyi Ben.Zeigler #!tests:PIE Change 3544082 on 2017/07/19 by Andrew.Grant Duplicating 3531450 to address OR-41160 #!tests compiled #!rb Chris.Bunner Change 3543964 on 2017/07/19 by Bart.Hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve #!fyi cody.haskell #!tests paused match several times and check that pause text got updated Change 3543522 on 2017/07/18 by Wyeth.Johnson Added some comments to spawn location script Change 3543419 on 2017/07/18 by Olaf.Piesche Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara) Code only; OrionGame still to be merged #!rb none #!codereview simon.tovey shaun.kime frank.fella #!tests sample niagara assets Change 3543302 on 2017/07/18 by Brian.Fasten Fix for include paths/ #!rb Daniel.Lamb #!test Paragon editor compile Change 3543200 on 2017/07/18 by Andrew.Grant Fixed another formatting error #!tests compiled #!rb none Change 3543120 on 2017/07/18 by Andrew.Grant Fixed extra format specifier #!tests compiled #!rb daniel.lamb Change 3543066 on 2017/07/18 by Wyeth.Johnson First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling. Points of debate are: how and what to hide behind switches How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful Need for static switching for optimization Need for dynamic exposure/collapse of options based on those switches Need to bubble up autopinned stuff to the stack, leave the rest collapsed Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible) Change 3542935 on 2017/07/18 by Olaf.Piesche -More events work; spawn events for GPU sim -bit of cleanup, more needed -PS4 shader compilation and cooking now working -Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run #!rb none #!tests example assets Change 3542926 on 2017/07/18 by Frank.Fella Niagara - Missed in last checkin. #!tests none #!rb none Change 3542914 on 2017/07/18 by Andrew.Grant Removed hack, changed material warning to ASSET_LOG #!tests compiled #!rb none Change 3542889 on 2017/07/18 by Ori.Cohen Exposed an inertia scale for body instances #!rb Lina.Halper #!tests none Change 3542861 on 2017/07/18 by Andrew.Grant Fix for compile issue in non-shipping #!tests compiling #!rb none Change 3542835 on 2017/07/18 by Frank.Fella Niagara - Stack UX improvements + Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references. + Can now collapse stack groups with a button. + Curves should always show up in the curve editor now. Custom seleciton is coming later. + Prevent duplication of output nodes since they can't be deleted. #!tests Verified new stack functionality and output node duplication. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3542816 on 2017/07/18 by Wyeth.Johnson Sphere V2 Change 3542798 on 2017/07/18 by Simon.Tovey Fix for crash Wyeth is seeing. #!rb none #!tests fixes crash. Change 3542787 on 2017/07/18 by Andrew.Grant Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options. The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported. Usage: E.g UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material")); UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material")); #!tests ran locally with a selection of different asset arguments #!rb Ben.Marsh #!review-3542499 @Ben.Marsh Change 3542648 on 2017/07/18 by Jon.Lietz needed file #!rb none #!tests compiles Change 3542600 on 2017/07/18 by Cody.Haskell Work on adding pause feature to escape menu. use -fakecustom on the command line to make the menu option come up in non-custom matches for testing #!codereview Bart.Hawthorne #!tests Golden Path #!rb none Change 3542560 on 2017/07/18 by Jon.Lietz first pass moving cards in world from BP to native - fixed issue with active items - fixed a crash inside the engine with actor sequence component - fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet. #!rb none #!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them. Change 3542543 on 2017/07/18 by Simon.Tovey A bit of improved log spam for VM backend #!rb none #!tests none Change 3542235 on 2017/07/18 by Wyeth.Johnson Two separate implementations of sphere spawning, working on 3rd before eval Change 3542102 on 2017/07/18 by Simon.Tovey Fixed bug in bytecode generation due to incorrect temp register allocation. #!rb none #!tests Wyeths test case now works + some other emitters tested still working. Keeps around the last HLSL translation generated. #!rb none #!tests n/a Change 3541991 on 2017/07/18 by Shaun.Kime Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs. #!rb none #!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same Change 3541819 on 2017/07/18 by Andrew.Grant Better logging for warning #!tests #!rb none Change 3541178 on 2017/07/17 by Ori.Cohen Fix jitter with hair in rigid body node caused by bad contact offset. #!rb none #!tests none Change 3541059 on 2017/07/17 by Daniel.Lamb Fixed issue with volatile string names being used as the key for TMap. #!rb Jason.Bestimt #!test Paragon Client #!jira OR-41135 Change 3540970 on 2017/07/17 by Wyeth.Johnson test emitters for modules Change 3540948 on 2017/07/17 by Ben.Salem Add comma separated hero list support to FXTest Gauntlet node. #!rb none #!tests compiled and passed in a 2-person comma separated list. Change 3540875 on 2017/07/17 by Ben.Salem Enable SoloSmokes to back up logs after tests run. #!rb none #!tests Ran smoke pass today. Change 3540561 on 2017/07/17 by Ori.Cohen Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin) #!rb Lina.Halper #!tests none Change 3540529 on 2017/07/17 by Andrew.Grant Disable screenshots #!tests compiled #!rb none Change 3540108 on 2017/07/17 by Ori.Cohen Turn joint pre-processing on for immediate mode. This helps with some stability issues. #!rb David.Hill #!tests none Change 3539847 on 2017/07/17 by Wyeth.Johnson Fixing up redirects in Niagara content plugin folder Change 3539554 on 2017/07/17 by Don.Eubanks Added Deck Descriptions to Deck Selection Screen - Set basic / placeholder descriptions for all 6 starter decks to include Attribute names Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling. - Disabled for Deck Selector scroll box. #!rb none #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 #!review-3539555 matt.schembari dan.hertzka philip.buuck #!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum) Change 3539506 on 2017/07/16 by Andrew.Grant REsolved files from Main after Dev-UI merge #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset -------------------------------------- Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3539483 on 2017/07/16 by Don.Eubanks Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation. #!rb none #!tests Compile DebugGame Editor Win64 Change 3539458 on 2017/07/16 by Andrew.Grant Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing #!tests BuildCookTest locally, preflighted with tests #!rb none #!review-3539459 @daniel.lamb, @david.ratti Change 3539386 on 2017/07/16 by Andrew.Grant Disabled screenshots on 'None' test #!tests #!rb none Change 3539383 on 2017/07/16 by Andrew.Grant Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU) Change 3539374 on 2017/07/16 by Andrew.Grant Gauntlet - Added timeout to PS4DevkitUtil commands #!tests ran test locally #!rb none Change 3539174 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3539156 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3539146 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3539142 on 2017/07/15 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3539129 on 2017/07/15 by Andrew.Grant Added an ensure on render-target size to catch bad data earlier #!tests ran with some bad data :) #!rb none Change 3539094 on 2017/07/15 by Andrew.Grant Fixed log location not being written out to report #!tests none #!rb none Change 3539009 on 2017/07/15 by Andrew.Grant Moved perf extraction into the SoakTest node Now generate perf values for ShortSoloGame #!tests ran locally #!rb none Change 3538990 on 2017/07/14 by Andrew.Grant Made gif's work for editor-based tests #!tests ran locally #!rb none Change 3538968 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538967 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538966 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538965 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538964 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538962 on 2017/07/14 by Andrew.Grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay #!review-3538963 @david.ratti #!rb none Change 3538954 on 2017/07/14 by Andrew.Grant Screenshot support for gauntlet: - Test nodes and/or controllers can specify a periodic interval for screenshots to be taken. - Screenshots are converted to jpeg and archived with other artifacts - Screenshots are turned into gif's and linked in the report #!tests lots of running of tests #!rb none Change 3538714 on 2017/07/14 by Shaun.Kime Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future. #!rb none #!tests n/a Change 3538710 on 2017/07/14 by Shaun.Kime Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview. #!rb none #!tests n/a Change 3538581 on 2017/07/14 by Don.Eubanks Fixing compilation. #!rb none #!tests Compile DebugGame Editor Win64 #!fyi daniel.lamb Change 3538543 on 2017/07/14 by Ori.Cohen Fix gravity not being converted into the right simulation space for the RigidBody node #!rb Lina.Halper #!tests none Change 3538428 on 2017/07/14 by Daniel.Lamb Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers. #!rb Jason.Bestimt #!test Paragon ps4 Change 3538416 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538415 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538414 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538413 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538412 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538411 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538410 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538408 on 2017/07/14 by Andrew.Grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer Change 3538389 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538388 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538387 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538384 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538383 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538382 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538380 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538379 on 2017/07/14 by Andrew.Grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer Change 3538305 on 2017/07/14 by Shaun.Kime Making if nodes handle enums and a follow-up file from previous commit #!rb none #!tests n/a Change 3538303 on 2017/07/14 by Shaun.Kime Added comment nodes #!rb none #!tests added to working script saved and reloaded Change 3538084 on 2017/07/14 by Frank.Fella Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs. #!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3538007 on 2017/07/14 by Shaun.Kime Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status. Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above. #!rb None #!test n/a Change 3537732 on 2017/07/14 by Ori.Cohen Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node. #!rb David.Hill #!tests none Change 3537395 on 2017/07/14 by Simon.Tovey Slightly improved error reporting for data interfaces that can't (yet). Error reporting in general needs a lot of work. Soon. #!rb none #!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log. ? Interfaces with instance data now work. ? Emitter editor now has proper system setup so their scripts work correctly. ? Modified pin creation for emitter nodes. ? System instances respecting their bError flag again. ? Removed some log spam from compiling function/module/dynamic input scripts. #!rb none #!tests Interfaces needing instance data now work #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3537288 on 2017/07/14 by Frank.Fella Niagara - Parameter wrangling Part 1 + Modules for setting specific parameters can be reassigned to set other parameters. + You can now add a new parameter of any type to the current namespace in each stack. + The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type. + You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future. + Set parameter modules are now added with their input pinned and collapsed. #!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3537247 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537246 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537245 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537244 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537243 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537242 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537241 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537240 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537239 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537238 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537232 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537231 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537227 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537226 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537225 on 2017/07/13 by Andrew.Grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none Change 3537170 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537169 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537166 on 2017/07/13 by Andrew.Grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png #!review-3537167 @luke.thatcher #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader Change 3537121 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537120 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537119 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537117 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537116 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... #!ROBOMERGE-BOT: ORION (Dev-UI -> Main) Change 3537114 on 2017/07/13 by Andrew.Grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. #!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE: Main Change 3536905 on 2017/07/13 by Andrew.Grant Safety ensure as someone hit a crash here #!tests #!rb none #!jira OR-41029 Change 3536904 on 2017/07/13 by Andrew.Grant Don't ask PhysX to clean invalid meshes #!tests cooked #!rb none Change 3535790 on 2017/07/13 by Andrew.Grant Back out changelist 3534956 #!tests #!rb none Change 3535541 on 2017/07/13 by Frank.Fella Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI. #!tests Tracks don't show up in niagara and still do in the level sequence and widget animation. #!rb Max.Chen Change 3535092 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3535083 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3535080 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3535074 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3535068 on 2017/07/13 by Andrew.Grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3534956 on 2017/07/12 by Andrew.Grant Made ensures non-errors for commandets Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :) #!review-3534957 @Ben.Marsh #!tests compiled #!rb none Change 3534933 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb none Change 3534918 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534892 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance #!tests #!rb none Change 3534817 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-General #!tests #!rb none Change 3534728 on 2017/07/12 by Andrew.Grant Copying //Orion/Dev-UI @ 3534719 to Main #!tests #!rb none Change 3534652 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534651 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534649 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534640 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534639 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534637 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534629 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534628 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534626 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534511 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534430 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI Change 3534341 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3534318 on 2017/07/12 by Ori.Cohen Fix external force on immediate mode not accounting for body mass #!rb none #!tests none Change 3534240 on 2017/07/12 by Ori.Cohen Added ExternalForce to rigid body node for faking inertia while simulating in component space #!rb Lina.Halper #!tests none Change 3534062 on 2017/07/12 by Frank.Fella Niagara - Stack system support. + System spawn and update are now available in the stack when in the system editor. + Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones. + Removed some checks from the emitter node compile and replaced them with compiler errors. #!tests System stacks show up in the system editor and you can add and remove modules. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3534058 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3534057 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3534055 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3534054 on 2017/07/12 by Andrew.Grant Added boot script for Capture team #!tests ran test locally #!rb none Change 3533959 on 2017/07/12 by Daniel.Lamb Added support for timeguard to have an fname associated with it. Greatly increasing the usefulness. The string operations will not be performed unless the timer is triggered and the fname is set. #!rb Jason.Bestimt #!test Paragon ps4 Change 3533921 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533920 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533919 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3533910 on 2017/07/12 by Andrew.Grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none Change 3533862 on 2017/07/12 by Frank.Fella Niagara - System ui timeline improvements + Move adding of emitters to the sequencer "Add" button. + Allow drag/drop to sequencer from the content browser to add emitters. + Add folder support for emitters which can be added through the sequencer UI. Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them. #!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3533828 on 2017/07/12 by Ori.Cohen Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities. #!rb Lina.Halper #!tests none Change 3533602 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533600 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533599 on 2017/07/12 by David.Ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile Change 3533400 on 2017/07/12 by Jeff.Williams Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5) Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt Added ability to save render targets as PNG from blueprints #!fyi jordan.walker #!rb none #!tests none Coped from Dev-Editor Change 3532785 on 2017/07/12 by Simon.Tovey Fixed bug in the mark dirty loop. #!rb none #!tests fixed bug. Change 3532594 on 2017/07/11 by Jeff.Williams Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443 #!test none #!rb none Change 3532057 on 2017/07/11 by Daniel.Lamb Separated out the UI game viewport tick and paint time to help track down issues with UI. #!rb Trivial #!test Paragon ps4 #!codereview Jason.Bestimt Change 3531769 on 2017/07/11 by Simon.Tovey ? Fixing data interface compilation for emitter scripts. #!rb Shaun.Kime #!tests Curves work in emitter scripts. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3531543 on 2017/07/11 by Shaun.Kime Added System update results to spreadsheet view. Fixed up basic EmitterLifeTime effect to work by default. Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated. #!rb none #!tests updated HypnotizerEffect. Change 3531521 on 2017/07/11 by Jeff.Williams Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4) Change 3530192 on 2017/07/10 by Ben.Salem Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails. #!rb none #!tests recompiled, xml linted. Change 3530157 on 2017/07/10 by Frank.Fella Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter. #!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3529459 on 2017/07/10 by Daniel.Lamb If running nomcp from launch build helper also add in notimeouts. Fixes issue with loading monolith02 nomcp. #!rb Trivial #!test Load monolith02 devui Change 3528568 on 2017/07/10 by Frank.Fella Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies. + Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly. + Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection. + Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated. + Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing. + Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data. #!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view. #!rb none. #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3527429 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527428 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527427 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527426 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527425 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527423 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527421 on 2017/07/07 by Andrew.Grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none Change 3527366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527365 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527362 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527361 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527360 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527359 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527357 on 2017/07/07 by Andrew.Grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none Change 3527346 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527345 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527344 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527343 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527342 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527309 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527308 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3527306 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3527305 on 2017/07/07 by Andrew.Grant Fix for manifest issue while packing from DanL #!tests #!rb na Change 3527233 on 2017/07/07 by Alexis.Matte Fix the packing of the texture in the HLOD #!rb Uriel.Doyon #!codereview Jurre.deBaare #!jira OR-40538 #!tests none Change 3527085 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527084 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527081 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527080 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527077 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527075 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527072 on 2017/07/07 by Andrew.Grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none Change 3526806 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526805 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526804 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526803 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526802 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526799 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526795 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526794 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526791 on 2017/07/07 by Andrew.Grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none Change 3526771 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526770 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526769 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526768 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526767 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526733 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526730 on 2017/07/07 by Andrew.Grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na Change 3526719 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526717 on 2017/07/07 by Andrew.Grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none Change 3526675 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526674 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526673 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526672 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526671 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526670 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526669 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526668 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526667 on 2017/07/07 by Andrew.Grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none Change 3526376 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526375 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526374 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526372 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526368 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526367 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526364 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526292 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526291 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526288 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526286 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526122 on 2017/07/07 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3526073 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526072 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526071 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526070 on 2017/07/07 by Andrew.Grant Fix for hlod rebuild crash from Alexis #!tests #!rb none Change 3526069 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526068 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526067 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526065 on 2017/07/07 by Andrew.Grant Fix for remaster flag not being passed through bumped version numbers for Sony #!review-3526066 @benjamin.crocker #!tests #!rb none Change 3526057 on 2017/07/07 by Simon.Tovey Modified system script excution flow to allow emitters to run even with an invlaid system script. #!rb none #!tests Bug repro system now works. Niagara - Missed in last checkin #!tests none #!rb none Change 3525804 on 2017/07/07 by Frank.Fella Niagara - Various stack changes + Move the emitter editor data management to the emitter view model. + Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in. + Clean up the Initialization of stack entries and make the API more consistent. + When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one. + Make the revert button for data interface inputs work consistently (still needs some more work) + Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes. + When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name. #!tests Verified the stack still works correctly with the above changes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525623 on 2017/07/06 by Frank.Fella Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const. #!tests Compiles #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525508 on 2017/07/06 by Daniel.Lamb Added support for monolith nomcp to the build launcher settings. #!rb Trivial #!test Automation tool Change 3525504 on 2017/07/06 by Shaun.Kime Forcing recompile on load, otherwise several of my effect scripts crash on startup. #!rb none #!tests n/a Change 3525499 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3525498 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3525496 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3525495 on 2017/07/06 by Andrew.Grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none Change 3525149 on 2017/07/06 by Shaun.Kime Cleaning out delegates on shutdown #!rb none #!tests n/a Change 3525148 on 2017/07/06 by Shaun.Kime Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture #!rb none #!tests open crowdtorture Change 3525100 on 2017/07/06 by Dan.Hertzka Relaxing the null ensure when setting a texture param (the type check ensure remains) #!fyi Andrew.Grant #!rb none #!tests none Change 3525025 on 2017/07/06 by Shaun.Kime Tweaking timing to try and ensure that the capture button always generates a good result. #!rb none #!tests n/a Change 3524970 on 2017/07/06 by Shaun.Kime Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view. Added a few helper debug modules. #!rb none #!tests opened several systems and captured results. Change 3524890 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524889 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524888 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524887 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524886 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524821 on 2017/07/06 by Dan.Hertzka Fix crash when trying to set a null texture value on a MID - Ensure message dereferenced a possibly null texture #!review-3524822 @Andrew.Grant #!rb none #!tests Compile Change 3524799 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524797 on 2017/07/06 by Andrew.Grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none #!review-3524798 @daniel.lamb Change 3524663 on 2017/07/06 by Andrew.Grant Fix for OR-40419 #!jira OR-40419 #!tests compiled #!rb none Change 3524581 on 2017/07/06 by Andrew.Grant Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected.... #!jira OR-40454 #!tests compiled #!rb none Change 3524508 on 2017/07/06 by Ben.Salem Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report. #!rb none #!tests Ran report against previously run tests. Change 3524423 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524422 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524419 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524418 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524417 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524414 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524393 on 2017/07/06 by Andrew.Grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none Change 3524260 on 2017/07/06 by Simon.Tovey Fixed bug in solo mode execution. Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation. #!rb none #!tests Solo mode now working. Change 3524144 on 2017/07/06 by Simon.Tovey Broke system simulation code out into it's own files. #!rb none #!tests none Change 3524033 on 2017/07/06 by Simon.Tovey System/Emitter scripts work -- Done -- ? Simulation framework for system/emitter level scripts. ? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all. ? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick. ? All scripts now refer to emitters by their actual name via the alaising feature in the translator. ? Optimized the direct setting of parameters in system sims and particle sims. -- WIP -- ? Lifetime of systems and is very much WIP atm. ? Lots of data interfaces stuff at system level is still WIP. ? Parameter flow from components down needs work. ? Need to bind parameter collections to system/emitter scripts ? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store. Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion. ? Resetting/ReInit flow is still abit up in the air. ? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional. -- TODO -- ? Events at System/emitter level ? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored. ? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly. -- Misc -- ? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode. ? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step. #!rb Shaun.Kime #!tests Test emitters working. Older systems and emitters seem to be working still. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3523831 on 2017/07/06 by Jeff.Williams Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788 #!tests na #!rb na Change 3523811 on 2017/07/06 by Jeff.Williams Populate -S //Orion/Release-41.3 -r. Change 3523523 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523522 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523521 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523520 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523519 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523464 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523463 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523462 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523461 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523460 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523441 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523440 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3523439 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3523438 on 2017/07/05 by Andrew.Grant Better handling of missing devices and other errors #!tests ran locally #!rb none Change 3523400 on 2017/07/05 by Olaf.Piesche Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle. #!rb none #!tests testassets Change 3523330 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523268 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523267 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523266 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523265 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523264 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523189 on 2017/07/05 by Andrew.Grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none Change 3523111 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523110 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523109 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523107 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522724 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522719 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522716 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522312 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522311 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522309 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522144 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3522092 on 2017/07/05 by Andrew.Grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none Change 3521908 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3521907 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3521905 on 2017/07/05 by Andrew.Grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches #!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none Change 3521407 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3520246 on 2017/07/03 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3520245 on 2017/07/03 by Jeff.Williams Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE: !41.2 Change 3519106 on 2017/07/01 by Max.Chen Sequencer: Fix crash trying to load an invalid sequence asset. #!rb none #!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists. Change 3518548 on 2017/06/30 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests na #!rb na Change 3518366 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3518365 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3518364 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3518363 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3518362 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3518330 on 2017/06/30 by John.Nielson Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task. #!RB: none #!review-3518331: @David.Ratti #!Test: Pie Change 3518260 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3518253 on 2017/06/30 by Shaun.Kime Fix compiler warning #!rb none #!tests n/a Change 3518059 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3518058 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3518056 on 2017/06/30 by Jeff.Williams Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE: !41.1 Change 3518043 on 2017/06/30 by Shaun.Kime Missing file checkin #!rb none #!tests n/a Change 3518042 on 2017/06/30 by Shaun.Kime Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter. Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView. #!rb none #!tests n/a Change 3517667 on 2017/06/30 by Shaun.Kime Commenting out emitter auto-updating for now until we rewrite it. #!rb none #!tests n/a Change 3517617 on 2017/06/30 by Jon.Lietz - making it so event evaluators do not cuase the player to go into combat or break shadow plane - adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane - cultivate using runtime options again #!rb David.Ratti #!tests Use cards and they no longer break recall Change 3517107 on 2017/06/29 by Daniel.Lamb Fix for replays not showing some effects on medic. #!rb None #!test Paragon replay in editor #!codereview Ryan.Gerleve #!jira OR-40198, OR-40238 Change 3516604 on 2017/06/29 by Cody.Haskell Fix for round timers being broken in Arcade. Recall is now more reliable as well #!rb none #!tests PIE Change 3516394 on 2017/06/29 by Dan.Hertzka New itemization system refactor - Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively) - The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now - Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow - Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available - Moved the server RPCs for itemization actions to the PlayerController - Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified ItemEffectKeyword - ItemKeyword renamed to ItemEffectKeyword - Added support for sequential events to trigger effect application - Added removal event option for removing the effect in response to a qualified event McpGemItem info storage updated - Now exported as stratified groups of levels to roll, so they can be imported as such on the item - No more custom parsing is needed within the gem item - Added dev migration to force re-add all starter gems #!rb Jon.Lietz #!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid Change 3516277 on 2017/06/29 by Ben.Salem Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list. #!rb none #!tests recompiled. Change 3515762 on 2017/06/29 by Daniel.Lamb Stop stack overflow if we generate a callstack too large. #!rb Trivial #!test Paragon stats. Change 3515711 on 2017/06/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3515710 on 2017/06/29 by David.Ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile #!fyi Zak.Middleton Change 3514451 on 2017/06/28 by David.Ratti Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients. #!rb lietz #!tests editor/pie #!fyi Ryan.Gerleve Change 3514267 on 2017/06/28 by Ben.Salem Add support for showing Testnotes in SkillTest Reports as non-failing issues. #!rb none #!tests Compiled and reran. Change 3513984 on 2017/06/28 by Zak.Middleton #!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server. Mirrors CL 3512456 from BobT in Fortnite. #!rb Bob.Tellez #!fyi Andrew.Grant, David.Ratti #!tests PIE MP Change 3513856 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41) Change 3513848 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1) #!ROBOMERGE[ORION]: 41 Change 3513844 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Release-41.2) #!ROBOMERGE[ORION]: 41.1 41 Change 3513818 on 2017/06/28 by Jason.Bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards #!CodeReview: nick.darnell, benjamin.crocker #!ROBOMERGE: 41.2, 41.1, 41 Change 3513584 on 2017/06/28 by Jon.Lietz OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system #!rb none #!tests no longer get server ensures for cards over level 20 Change 3513300 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513299 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513298 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513265 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513264 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513263 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513218 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513217 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513216 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513198 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513197 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513196 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513193 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513192 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513191 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513163 on 2017/06/28 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3513159 on 2017/06/28 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3513075 on 2017/06/28 by Jeff.Williams Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2) Change 3512633 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3512632 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3512631 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3512630 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3512629 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3512546 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512545 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512543 on 2017/06/27 by Andrew.Grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none Change 3512315 on 2017/06/27 by Ben.Salem Add report mail to FXPerf test. #!rb brad.angelcyk #!tests Ran several FXPerf runs. Change 3512306 on 2017/06/27 by Shaun.Kime Fixing missing undef #!rb none #!tests n/a Change 3512296 on 2017/06/27 by Shaun.Kime Each stack entry now has its own reference to the system view model as well as the emitter view model. #!rb none #!tests ran through normal operations Change 3512153 on 2017/06/27 by John.Nielson Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback. #!RB: none #!review-3512154: @David.Ratti #!Test: Pie Change 3512092 on 2017/06/27 by David.Ratti Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword #!rb none #!tests pie Change 3512076 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512075 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512074 on 2017/06/27 by Andrew.Grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none Change 3512044 on 2017/06/27 by David.Ratti Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data #!rb none #!tests cooked build with WaitDamageDealt with no variable wired in Change 3511926 on 2017/06/27 by Frank.Fella Niagara - Missed in last checkin. #!tests none. #!rb none. Change 3511910 on 2017/06/27 by Frank.Fella Niagara - Emitter stack in the system view, and other changes. + There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline. + Deleting the emitter section from the timline no longer crashes. + Auto-compile now works in both the emitter and system editors, and is an editor setting. + Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path. + Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged. #!tests The system shows the stack view, and it updates based on the sequencer seleciton. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3511831 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511830 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511827 on 2017/06/27 by Daniel.Lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant Change 3511452 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511451 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511449 on 2017/06/27 by Andrew.Grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none Change 3511402 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511400 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511398 on 2017/06/27 by Andrew.Grant Changed warning to info in test logging #!tests compiled #!rb none Change 3510907 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3510906 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3510902 on 2017/06/26 by Andrew.Grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none Change 3510368 on 2017/06/26 by Shaun.Kime Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts. #!rb none #!tests modified Sparks uasset Change 3510362 on 2017/06/26 by John.Nielson Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed. #!RB: none #!review-3510363: @David.Ratti #!Test: pie Change 3509787 on 2017/06/26 by Wyeth.Johnson Edge Preservation Change 3509754 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3509753 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3509752 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3509751 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3509750 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3509590 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3509589 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3509588 on 2017/06/26 by David.Ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor Change 3509455 on 2017/06/26 by Zak.Middleton #!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875. #!rb Ori.Cohen, David.Ratti #!codereview David.Ratti #!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes) #!jira OR-39780 Change 3509449 on 2017/06/26 by Frank.Fella Sequencer - Expose selection of tracks and sections for external use. #!tests Verified selection code works as expected with code in a future change. #!rb Max.Chen,Andrew.Rodham Change 3509406 on 2017/06/26 by Shaun.Kime Rework to the emitter graph to better support events. Undo/Redo works. Added a new NiagaraStackStruct value that embeds a struct details panel. #!rb none #!tests add/remove several events from Sparks script Change 3508540 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508539 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508538 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508537 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508536 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508535 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508534 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508533 on 2017/06/24 by Andrew.Grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none Change 3508482 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508481 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508480 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508479 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508478 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508477 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508476 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508475 on 2017/06/23 by Andrew.Grant BuildCookTest cleanup #!tests #!rb none Change 3508463 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508462 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508461 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508460 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508459 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508254 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508253 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508252 on 2017/06/23 by Andrew.Grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none Change 3508191 on 2017/06/23 by Olaf.Piesche fix missing space in hlsl gen for data set structs #!rb none #!tests compiled emitters Change 3508029 on 2017/06/23 by Olaf.Piesche More mesh emitter work; event fundamentals for GPU sim #!rb none #!tests example emitters Change 3507684 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507683 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507682 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507681 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507680 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507172 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507168 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507167 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507164 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507163 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507084 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3507083 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3507082 on 2017/06/23 by Andrew.Grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none Change 3506907 on 2017/06/23 by Zak.Middleton #!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size. Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249. Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely. #!rb Marc.Audy #!codereview Andrew.Grant #!tests PIE vs AI with minions Change 3506675 on 2017/06/23 by David.Ratti Adding additional, temporary logging for OR-39780 #!rb none #!tests editor Change 3506206 on 2017/06/22 by Frank.Fella Niagara - Stack styling tweaks, and fixes for layout changing when modifying values. #!tests Modifying values no longer makes the stack scrolling jump #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3505960 on 2017/06/22 by Zak.Middleton #!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB. #!rb Ori.Cohen, Ben.Zeigler #!tests tested content browser and related tools above in Monolith2. Change 3505494 on 2017/06/22 by Zak.Middleton #!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816. #!rb none #!tests used command in various levels Change 3505382 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3505381 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3505379 on 2017/06/22 by Andrew.Grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none Change 3505235 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505234 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505233 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505231 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505123 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505122 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505121 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505120 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505119 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505113 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505112 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505111 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505110 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505109 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505106 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505103 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505102 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505099 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505098 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504913 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504911 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504908 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504907 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504906 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504887 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504886 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504885 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504884 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504883 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504837 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504836 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504835 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504834 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504833 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504547 on 2017/06/22 by Shaun.Kime Moving the building of error information into the base class. This will simplify the logic in the future. #!rb none #!tests Made errors and tested that new system works appropriately Change 3504493 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3504491 on 2017/06/22 by Andrew.Grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 #!QAReview please check OR-38012 is fixed in 41.1 #!tests none #!rb none #!review-3504492 @David.Ratti Change 3504129 on 2017/06/21 by Shaun.Kime Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack. #!rb none #!tests made errors and made sure the errors showed up in the right sections Change 3504071 on 2017/06/21 by Shaun.Kime Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object. Waiting on the emitter to be in a system to have a better UI than seting the GUID manually. #!rb none #!tests made edits in stack and watched the details update appropriately. #!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now). #!rb none #!tests used console command on map Change 3503717 on 2017/06/21 by Zak.Middleton #!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead). #!rb Nick.Atamas #!tests ran console command in OrionEntry and Monolith2 Change 3503650 on 2017/06/21 by Andrew.Grant OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland #!rb Marcus.Wassmer, Daniel.Wright #!tests none Change 3503597 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503595 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503594 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503593 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503591 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503588 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503587 on 2017/06/21 by Mieszko.Zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant Change 3503584 on 2017/06/21 by Mieszko.Zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503583 on 2017/06/21 by Mieszko.Zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503391 on 2017/06/21 by Shaun.Kime If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to. #!rb none #!tests recompiled several examples, added multiple random range using assets. Change 3503341 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503340 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503339 on 2017/06/21 by David.Ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 Change 3503156 on 2017/06/21 by Frank.Fella Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly. #!tests checked alignment visually #!rb none Change 3503095 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503094 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503090 on 2017/06/21 by Andrew.Grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. #!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none Change 3502972 on 2017/06/21 by Olaf.Piesche Missing file, some test assets #!rb none #!tests none Change 3502969 on 2017/06/21 by Frank.Fella Niagara - Missed in last check-in. #!tests none #!rb none Change 3502965 on 2017/06/21 by Zak.Middleton #!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen). Bringing over now that Dev-Anim-Phys has passed promotion with the change. #!rb Ori.Cohen #!codereview Andrew.Grant #!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935). #!jira OR-39611 (Update: added OR jira) Change 3502931 on 2017/06/21 by Frank.Fella Niagara - Stack updates + Refactor the way children are updated in the stack tree to make the api more consistent and easier to use. + Add expanders to renderer items and have them collapsed by default. + Add in a temporary expandable item to show the emitter properties in the emitter spawn script area. + Start with the graph and the properties panels hidden by default. + Move the stats to the stack. #!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3502660 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3502659 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3502658 on 2017/06/21 by Daniel.Lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant Change 3502261 on 2017/06/20 by Jeff.Williams Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1) #!rb none #!tests none Change 3502246 on 2017/06/20 by Jeff.Williams Populate -S //Orion/Release-41.1 -r. Change 3501911 on 2017/06/20 by Olaf.Piesche -mesh rendering -making GPU rand more random -test assets -couple of bug fixes #!rb none #!tests test assets, GPU and CPU sim, sprite and mesh rendering Change 3501633 on 2017/06/20 by Zak.Middleton #!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple. When listing 'Default', only those with settings explicitly set to 'Default' are listed. When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed. #!tests load monolith2 (and small maps), type console command #!rb none Change 3501297 on 2017/06/20 by Shaun.Kime Adding support for pre-change notification #!rb matt.kuhlenschmidt #!tests n/a Change 3501294 on 2017/06/20 by Shaun.Kime First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user. Multiple selection is not supported, nor are data interfaces. Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts. #!rb none #!tests n/a Change 3500984 on 2017/06/20 by Alexis.Matte Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code. #!jira UE-46166 #!rb jurre.debaare #!tests none Change 3500472 on 2017/06/20 by Frank.Fella Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo. #!tests Verified that a non-undoable transaction isn't added on initialize anymore. #!rb Max.Chen Change 3499930 on 2017/06/19 by Andrew.Grant Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3499446 on 2017/06/19 by Andrew.Grant Non-unity compilation fixes #!tests compiled non-unity #!rb none Change 3499212 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3499211 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3499210 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3499209 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3499208 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3499207 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3499205 on 2017/06/19 by Andrew.Grant Locked network version to 3493863 #!ROBOMERGE: !Main #!rb #!tests na Change 3498856 on 2017/06/19 by Andrew.Grant Fix missing include #!tests compiling PS4 dev #!rb none Change 3498843 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3498842 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3498841 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3498840 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3498839 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3498780 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3498715 on 2017/06/19 by Laurent.Delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. #!codereview martin.wilson #!rb none #!test Coil Wing Additive Animation Change 3498668 on 2017/06/19 by Andrew.Grant Added additional info to warning Fixed BP warning in Justice_Drain #!test warning no longer occurs #!rb none Change 3498601 on 2017/06/19 by Andrew.Grant Better logging of errors #!tests compiled and verified offending asset is shone #!rb none Change 3498544 on 2017/06/19 by Andrew.Grant Added helper to check if the underlying asset exists #!tests ran in code with check() against package utils method #!rb none Change 3498319 on 2017/06/19 by Frank.Fella Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down. #!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3498236 on 2017/06/19 by Andrew.Grant Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb na Change 3498224 on 2017/06/19 by Shaun.Kime Making header public #!rb none #!test n/a Change 3496705 on 2017/06/16 by Shaun.Kime Removing files that accidentally made it in prior checkin. Adding missing file #!rb none #!tests n/a Change 3496702 on 2017/06/16 by Shaun.Kime Split settings into Niagara runtime and editor. Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth. Had to do a little reworking of the way we create the popup menu in order to test the types. This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly. These are the currently checked in mappings, which are based on the material editor. Numeric::Add Key=A Numeric::Div Key=D Numeric::Pow Key=E If Key=I Numeric::Mul Key=M Numeric::Normalize Key=N Numeric::OneMinus Key=O float Key=One Vector2D Key=Two Vector Key=Three Vector4 Key=Four LinearColor Key=C #!rb none #!tests n/a Change 3496657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496656 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496655 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496654 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496653 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496645 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496627 on 2017/06/16 by Andrew.Grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none Change 3496550 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496549 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496548 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496547 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496546 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496545 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496543 on 2017/06/16 by Laurent.Delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none #!codereview andrew.grant #!tests compiles Change 3496028 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496027 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496026 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496025 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496024 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496010 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496009 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496008 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496005 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496004 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495920 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495916 on 2017/06/16 by Laurent.Delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. #!codereview lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. Change 3495689 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495668 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3495666 on 2017/06/16 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp -------------------------------------- Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3495663 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3495657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3495651 on 2017/06/16 by Andrew.Grant Bumping script version again #!tests #!rb none Change 3495642 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495282 on 2017/06/16 by Andrew.Grant Merging fixes from 40.5 to Release-41 via Main #!tests #!rb none Change 3495204 on 2017/06/16 by Don.Eubanks Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3495201 on 2017/06/16 by Andrew.Grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na Change 3495145 on 2017/06/16 by Shaun.Kime Missing file #!rb none #!tests n/a Change 3494899 on 2017/06/16 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) Hoping for another iterative build fix! #!rb none #!tests none Change 3494864 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494863 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494862 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494861 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494860 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494859 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494858 on 2017/06/16 by Andrew.Grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none Change 3494844 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494843 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494842 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494841 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494840 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494839 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494826 on 2017/06/16 by Andrew.Grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none Change 3494762 on 2017/06/16 by Andrew.Grant Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3494229 on 2017/06/16 by Max.Chen Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #!jira UE-45737 #!rb none #!tests none Change 3493863 on 2017/06/15 by Daniel.Lamb Fixed up search path when using Iterative builds for BuildCookTest script. #!rb Andrew.Grant #!lockdown Andrew.Grant #!test Automation tool launch iterative build. Change 3493654 on 2017/06/15 by Daniel.Lamb Wrote some validation code (disabled by default) for the allocator stats. Fixed the return value of the GetAllocatorStats function. #!rb Andrew.Grant #!review @Andrew.Grant #!test Run PS4 in Test config. #!lockdown Andrew.Grant Change 3493621 on 2017/06/15 by Shaun.Kime Now showing toasts when adding attributes for the renderer. Auto-adding any missing items when adding renderer. #!rb none #!codereview frank.fella #!tests Made a blank script and added the sprite renderer in. Change 3493461 on 2017/06/15 by Shaun.Kime Made move up/down and delete notify graph needs recompile. #!rb none #!tests n/a Change 3493393 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493392 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493391 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493390 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493389 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493344 on 2017/06/15 by Shaun.Kime Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now. #!rb none #!tests broke the stack by unplugging a param map pin and saw results. Change 3493264 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493263 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493262 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493261 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493260 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493104 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493101 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493098 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493097 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493094 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493061 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493058 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493057 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493056 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493055 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492962 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492961 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492960 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492957 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492955 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492927 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492911 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492844 on 2017/06/15 by Shaun.Kime Renderers will now complain about missing items, with a button to fix them. Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them. Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise. Added a 2D curve and a 4D curve. #!rb none #!codereview frank.fella #!tests ported standard test cases over Change 3492595 on 2017/06/15 by Andrew.Grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct #!review-3492596 @Daniel.Lamb #!rb none Change 3492577 on 2017/06/15 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764 #!rb none #!tests compile Change 3492448 on 2017/06/15 by Jason.Bestimt #!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings #!RB:none #!Tests:none #!CodeReview: andrew.grant, daniel.lamb, nick.darnell Change 3492437 on 2017/06/15 by Laurent.Delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson #!codereview james.golding, michael.noland #!test batch anim compression and comparative tests Change 3492423 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492422 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492421 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492420 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492419 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492365 on 2017/06/15 by Dan.Hertzka First general improvement pass on new card system - FCardDataRow members are now typed properties and resolved on import - Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff - Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header) - All cards automatically update their properties whenever the cards data table is reimported - Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards - Simplified several other APIs as a result, especially OrionGameplaySet - Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag. - Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info) - Removed "GemBranch" suffix from gem branch enum entries - Converted pointers to references where possible #!rb Matt.Schembari #!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards Change 3492300 on 2017/06/15 by Andrew.Grant Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI #!tests compiled #!rb none Change 3492174 on 2017/06/15 by David.Ratti Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs #!review-3492175 Jon.Lietz #!rb none #!tests pie Change 3491859 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491855 on 2017/06/15 by Mieszko.Zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path Change 3491815 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491814 on 2017/06/15 by Andrew.Grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none Change 3491759 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3491745 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3491735 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3491699 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3491609 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491606 on 2017/06/15 by Andrew.Grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none Change 3491047 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491046 on 2017/06/14 by Mieszko.Zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path Change 3490764 on 2017/06/14 by Jeff.Williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile Change 3490704 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490703 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490700 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490699 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490698 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490564 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490563 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490562 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490561 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490560 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490559 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490558 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490557 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490556 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490555 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490419 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3490416 on 2017/06/14 by Andrew.Grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none Change 3490033 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490031 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490028 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490027 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490024 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489823 on 2017/06/14 by Andrew.Grant Fixed for OR-39522 (marked properties as BP ReadWrite) #!jira OR-39522 #!tests ran editor, compiled original BP #!rb none Change 3489813 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489812 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489771 on 2017/06/14 by Laurent.Delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. Change 3489765 on 2017/06/14 by Laurent.Delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. Change 3489512 on 2017/06/14 by Daniel.Lamb Fix for malloc stats. #!rb Andrew.Grant #!test paragon perftest ps4 #!lockdown Andrew.Grant Change 3489472 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489471 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489470 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489469 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489468 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489467 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489466 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489465 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489464 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489463 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489462 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489461 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489458 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489457 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489456 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489455 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489454 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489274 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489273 on 2017/06/14 by Laurent.Delayen More Anim Compression Fixes: - Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. #!codereview lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. Change 3488760 on 2017/06/14 by Frank.Fella Niagara - In stack object editing + Add a new stack entry for displaying a details panel inline. + Chage the data interface editing to use the stack object. + Add the ability to add and delete renderers. + Add a details panel inline for renderers. #!tests Edited data interfaces inline, added/removed renderers, edited renderers inline. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3488137 on 2017/06/13 by Andrew.Grant Improved Gauntlet logging about build validity #!tests ran boot test #!rb none Change 3488079 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488078 on 2017/06/13 by Daniel.Lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE: MAIN, 41 Change 3488076 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488073 on 2017/06/13 by Daniel.Lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!ROBOMERGE: MAIN, 41 #!lockdown Andrew.Grant Change 3488044 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3488041 on 2017/06/13 by Andrew.Grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none Change 3487260 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3487259 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3487258 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3487257 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3487256 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3487255 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3487254 on 2017/06/13 by Laurent.Delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression Change 3486889 on 2017/06/13 by Andrew.Grant Last chopper out of Dev-Gen #!tests compiled #!rb none Change 3486744 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3486743 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3486742 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3486739 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3486738 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3486737 on 2017/06/13 by Jason.Bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. #!CodeReview: nick.darnell, daniel.lamb, andrew.grant #!QAReview Change 3486471 on 2017/06/13 by Andrew.Grant Final bulk merge from Dev-Gen for v42 timeframe #!tests #!rb na Change 3486252 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!rb #!tests na Change 3486153 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3485963 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb na Change 3485949 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3485650 on 2017/06/12 by Olaf.Piesche changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile #!rb none #!tests example emitters Change 3485608 on 2017/06/12 by Frank.Fella Niagara - Data interface editing changes. + Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.) + For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing. + All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves. #!tests Edited curve data interfaces in the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3485578 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes #!rb none #!tests compiled Change 3485569 on 2017/06/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3485568 on 2017/06/12 by Andrew.Grant Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE: !40.5 Change 3485432 on 2017/06/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-General #!tests #!rb na Change 3485368 on 2017/06/12 by Andrew.Grant Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does). #!tests verified error is generated and handled #!rb Steve.Robb Change 3485297 on 2017/06/12 by Olaf.Piesche -fix memory stomp and resulting crash with GPU side curl noise DI -add GPU side functionality to the other curve DIs -some more sample assets #!rb none #!tests example emitters opened Change 3484848 on 2017/06/12 by Andrew.Grant Files that required merging from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484847 on 2017/06/12 by Andrew.Grant Files that merged cleanly from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484839 on 2017/06/12 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136 #!rb none #!tests none Change 3484734 on 2017/06/12 by Ben.Marsh EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start. #!fyi Daniel.Lamb #!rb none Change 3484682 on 2017/06/12 by Olaf.Piesche -GPU sim data interfaces, part 1; will update the remaining curve interfaces soon -fix rendering bug (flickering) with CPU simulated particles #!rb none #!tests test emitters Change 3484195 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484151 on 2017/06/11 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) #!rb none #!tests none Change 3484136 on 2017/06/11 by Jeff.Williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile Change 3484120 on 2017/06/11 by Jeff.Williams Populate -S //Orion/Release-41 -r. Change 3484080 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484079 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484078 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484077 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484072 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484071 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484070 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484069 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484015 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3484014 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3484013 on 2017/06/11 by Andrew.Grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none Change 3483835 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483834 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483833 on 2017/06/10 by Andrew.Grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none Change 3483811 on 2017/06/10 by Andrew.Grant Added incremental cook location to search paths for Gauntlet #!tests compiled #!rb none Change 3483729 on 2017/06/10 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs -------------------------------------- Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483727 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483726 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483725 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483723 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483722 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483721 on 2017/06/10 by Andrew.Grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none Change 3483622 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483621 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483620 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483619 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483618 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483617 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483616 on 2017/06/10 by Andrew.Grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 Change 3483430 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483429 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483428 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483427 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483425 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483424 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483423 on 2017/06/09 by Andrew.Grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none Change 3483301 on 2017/06/09 by Laurent.Delayen Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold. #!rb michael.shin, jay.hosfelt #!tests Ghost Change 3483269 on 2017/06/09 by Zak.Middleton #!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts. #!tests multi-PIE w/ bots and AI #!codereview Andrew.Grant #!rb Ori.Cohen Change 3483225 on 2017/06/09 by Laurent.Delayen Recompressed Animations: Buffs, BaseHero and miscs animations. #!codereview dwayne.martin Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle [CL 3571062 by Andrew Grant in Main branch]
2017-08-03 14:06:31 -04:00
bool FSnapshotWidgetReflectorNode::GetWidgetFocusable() const
{
return bCachedWidgetFocusable;
}
bool FSnapshotWidgetReflectorNode::GetWidgetVisible() const
{
return bCachedWidgetVisible;
}
bool FSnapshotWidgetReflectorNode::GetWidgetVisibilityInherited() const
{
return bCachedWidgetVisibleInherited;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
FText FSnapshotWidgetReflectorNode::GetWidgetClippingText() const
{
return CachedWidgetClippingText;
}
int32 FSnapshotWidgetReflectorNode::GetWidgetLayerId() const
{
return CachedWidgetLayerId;
}
int32 FSnapshotWidgetReflectorNode::GetWidgetLayerIdOut() const
{
return CachedWidgetLayerIdOut;
}
bool FSnapshotWidgetReflectorNode::GetWidgetNeedsTick() const
{
return bCachedWidgetNeedsTick;
}
bool FSnapshotWidgetReflectorNode::GetWidgetIsVolatile() const
{
return bCachedWidgetIsVolatile;
}
bool FSnapshotWidgetReflectorNode::GetWidgetIsVolatileIndirectly() const
{
return bCachedWidgetIsVolatileIndirectly;
}
bool FSnapshotWidgetReflectorNode::GetWidgetHasActiveTimers() const
{
return bCachedWidgetHasActiveTimers;
}
bool FSnapshotWidgetReflectorNode::GetWidgetIsInvalidationRoot() const
{
return bCachedWidgetIsInvalidationRoot;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FText FSnapshotWidgetReflectorNode::GetWidgetReadableLocation() const
{
return CachedWidgetReadableLocation;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FString FSnapshotWidgetReflectorNode::GetWidgetFile() const
{
return CachedWidgetFile;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
int32 FSnapshotWidgetReflectorNode::GetWidgetLineNumber() const
{
return CachedWidgetLineNumber;
}
int32 FSnapshotWidgetReflectorNode::GetWidgetAttributeCount() const
{
return CachedWidgetAttributeCount;
}
int32 FSnapshotWidgetReflectorNode::GetWidgetCollapsedAttributeCount() const
{
return CachedWidgetCollapsedAttributeCount;
}
bool FSnapshotWidgetReflectorNode::HasValidWidgetAssetData() const
{
return CachedWidgetAssetData.IsValid();
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3028454) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3028439 on 2016/06/27 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28 @ CL 3028090 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3028437 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3027952 on 2016/06/26 by Jurre.deBaare - Integrating code fixes/changes from Simplygon for Normals issue on Simplygon Swarm + landscape culling - Readded landscape/volume culling for in-engine static mesh merging path - Fixed issue with r.HLOD force -1 (now stops forcing hlods) - Marked hlodcullingvolume as experimental - Added Landscape culling flag + precision level #codereview Michael.Noland #rb Michael.Noland #tests build clusters locally/cloud + landscape culling tests Change 3027702 on 2016/06/25 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3027698 #RB:none #Tests:none Change 3027312 on 2016/06/24 by Daniel.Lamb Changed the way reentry data is stored in the cooker, reduce work load by main thread, also fix issue with reentry data being used from incorrect packages. #rb Peter.Sauerbrei #test QA game launch on and cook by the book + cook on the fly paragon Change 3027165 on 2016/06/24 by Daniel.Lamb Fix compiler warnings from cvars changes. #rb none #test cook paragon Change 3026900 on 2016/06/24 by Daniel.Lamb Change the way low quality lightmap shaders are enabled / disabled as the engine can't be used in the should cache function. #rb Marcus.Wasmer #test Cook on the fly paragon #codereview Rolando.Caloca Change 3026874 on 2016/06/24 by Olaf.Piesche #jira OR-18363 fix distortion in particle macro UVs with camera movement #rb frank.fella #tests PC Editor/Game Change 3026494 on 2016/06/24 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3026460 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3026476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3026381 on 2016/06/24 by Graeme.Thornton Strip particle modules, emitters and lodlevels from cooked server data. Saves ~10mb of runtime memory on Paragon #rb simon.tovey #codereview dmitry.rekman #tests pc cooked client/server, golden path Change 3025760 on 2016/06/23 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3025687 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3025709 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword.uasset - can't integrate exclusive file already opened //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword_Skeleton.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3025661 on 2016/06/23 by Mieszko.Zielinski Added a feature to PathfollowingComponent allowing it to identify when it starts following a navigation link #UE4 #rb Lukasz.Furman #test golden path Change 3025359 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #online,externalui,ps4 - expose access to reset cookies before invoking embedded web browser - fixed not capturing resulting Url when PS4 browser is closed #rb none #tests ps4 #ROBOMERGE-SOURCE: CL 3025356 in //Orion/Release-28/... via CL 3025358 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3025184 on 2016/06/23 by Lina.Halper Fix crash with morphtargets #jira: OR-24257 #rb: Rolando.Caloca #tests: switching mesh with different morphtargets in editor Change 3024714 on 2016/06/23 by Lukasz.Furman added vlog extension to visual debugger tool, added object whitelist to vlog to include selected minion data in games started with -LogBotGame param #rb Mieszko.Zielinski #tests server game with and without LogBotGame cmdline Change 3024709 on 2016/06/23 by Daniel.Lamb Added support for async save when saving seperate bulk data file. Added mb saved to cooking package stats. #rb Andrew.Grant,Wes.Hunt #test Cook Paragon Change 3024674 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani Merging //Orion/Release-28 to Main (//Orion/Main) #online,identity,ps4 - add psplus flag to online account after privilege check #rb none #tests ps4 login flow #ROBOMERGE-SOURCE: CL 3024672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3024510 on 2016/06/23 by Graeme.Thornton Added more info to the dumpparticlesystems exec command output #rb simon.tovey #tests cooked pc client, golden path Change 3024504 on 2016/06/23 by Graeme.Thornton Asset registry memory optimisation - make sure all dependency node link arrays are sized exactly as they need to be (saves ~1mb) #rb robert.manuszewski #tests windows cooked client, golden path Change 3024213 on 2016/06/22 by Ryan.Gerleve Handle a rare case in replays where the spectator controller is null but we still find a valid NetGUID for it. Added an ensure before a check that would fail in this case so we'll know if it happens again. #tests replays #rb john.pollard Change 3024127 on 2016/06/22 by John.Pollard Bulk merge using Dev-Networking_->_Dev-General_(Orion) 3002989 Add ability to skip missing/changed properties in FFastArraySerializer 3003072 Fix crash related to new replay backwards compatibility changes 3008097 Renaming CompatibleReplayout to NetFieldExportGroup preparing to unify ability to use FNetFieldExportGroup for both RepLayout and FClassNetCache 3009684 Added ability to use FNetFieldExportGroups for FClassNetCache as well as FRepLayout * Adds ability to track missing/changed custom delta properties names * Adds ability to track missing/changed RPC's 3013455 Add ability to skip over RPC parameters that have changes/missing in replays for backwards compatibility * We now mark FClassNetCache properties as bIncompatible so we don't spam forever when they are out of date * No longer factor in parameters when building checksum for RPC's * Save FNetFieldExport handle for FClassNetCache fields * Use WriteIntWrapped when saving FClassNetCache fields FNetFieldExport handles (and use NetFieldExportGroup->NetFieldExports.Num() to determine max value) * Lots of cleanup and sanity checking improvements 3018078 Optimize replay checkpoints * Share work that was already done during normal replication, and re-use this data to remove the need to compare any checkpoint properties * When saving a checkpoint, we no longer create a new connection and new channels, instead we re-use the existing channels, and added the ability to make this a transient operation * To make custom delta serialize properties work, we compare against the CDO state instead of current state when saving out a checkpoint 3021196 Fix issue with Fast tarray exporting package map info during checkpoints * Add ability to save and restore package map ack status * Save package map ack status before saving checkpoint, and then restore it back afterwards, this will then allow the stream that writes afterward to re-export anything that was new in the checkpoint * No longer queue up reliable bunches on ack list for internal ack connections 3024033 Prune the cached change list before using when saving out checkpoints * Fixes issues when saving checkpoint, and the live properties change array size, which throws everything off when it comes time to use the LifetimeChangelist 3024034 Don't close channels when saving checkpoints, fixes issue where it creates a bunch with bOpen/bClose (because we're forcing all SendBunches to re-open channels), which throws off the stream #rb RyanG #tests Replays Change 3024021 on 2016/06/22 by Dmitry.Rekman Fix PS4 build. #rb Michael.Noland #tests none #codereview Michael.Noland, Dan.Youhon, Sammy.James Change 3023734 on 2016/06/22 by Lukasz.Furman added replication for input events and tool state for both gameplay debugger categories and extensions #ue4 #rb Mieszko.Zielinski #tests PIE, server game Change 3023708 on 2016/06/22 by Dmitry.Rekman Add a separate macro for a poison malloc proxy usage. #rb Michael.Noland #codereview Michael.Noland, Gil.Gribb #tests Compiled OrionServer-Linux-Debug, ran it Change 3023670 on 2016/06/22 by Nick.Darnell Home screen - Fixing safezones on the homescreen. Adding a scale option to the XP_Fill widget. Adding better animations to the tiles. Showing subtitles again. Hero XP summary widget now takes you to that hero. #rb none #tests PIE Change 3023632 on 2016/06/22 by Dmitry.Rekman Fix incorrect matching condition in comments. #rb none #tests Compiled OrionServer-Linux-Debug #codereview Michael.Noland Change 3023475 on 2016/06/22 by Rolando.Caloca O - Back out changelist 3022847 as it broke SSS on PC #rb none #tests re-run editor on PC Change 3023178 on 2016/06/22 by Michael.Noland Engine: Added system memory and % of time spent hitching to analytics #rb bob.tellez #tests Tested a match in Paragon Change 3022963 on 2016/06/22 by Mieszko.Zielinski Fixed a subtle navigation repathing bug #UE4 While repathing to a location, rather than an actor, the navigation query used path's end while it should be using the original query's EndLocation. #rb Lukasz.Furman #test golden path Change 3022865 on 2016/06/22 by David.Ratti gameplay cue editor: remove "GameplayCue_" prefix from default GameplayCueNotify filename in default ability system projects #rb none #tests ability system sample project Change 3022847 on 2016/06/22 by Rolando.Caloca O - Remove checkerboard SSS rendering and recombine post process pass when SSS not enabled #rb Marcus.Wassmer #codereview Marcus.Wassmer, Brian.Karis #tests Load Agora_P, check perf, toggle r.SSS.Quality 1/0, check characters with skin Change 3022804 on 2016/06/22 by Mieszko.Zielinski Fixed AIController clearing out CachedGameplayTasksComponent on UnPosses, even if Pawn was not the CachedGameplayTasksComponent's owner #UE4 Also, made running BT not clearing info in BB if AI's current BB is compatible with the one required by BT #rb Lukasz.Furman #test golden path Change 3022674 on 2016/06/22 by Robert.Manuszewski Reimplementing CL #2993969 (Dev-Blueprints) by Maciej.Mroz: UE-30729 Crash in Native Orion when selecting Sword or Tomahawk Clear AsyncLoading in subobjects. #jira OR-23997 #rb me #tests Golden path in editor build, selecting Venus Change 3022405 on 2016/06/21 by Ryan.Gerleve Fix for OR-23948, crash with death cam enabled. Use a weak pointer to store the viewer on the DemoNetDriver and update it when the game player controller is received. #rb john.pollard #tests bug repro Change 3022387 on 2016/06/21 by Ryan.Gerleve Added the ability to disable ticking of individual worlds. #tests golden path #rb john.pollard #codereview marc.audy Change 3022312 on 2016/06/21 by Nick.Darnell Home Screen - Adding a max aspect ratio lock to SBox, may need some more fine tuning math may still be a bit pants in some cases. The XP ovewview panels now have a basic support for account and hero progression. Hero one shows the last hero you played, widget is invisibile until you play your first game. The tiles now use the Max Aspect Ratio to prevent stretching forever on 21:9 monitors causing them to just look crazy. Weekly quests now show the weekly quests screen when clicked. OrionUserWidgetBase no longer prevents blueprints from running code in reponse to mouse down/up actions if the userwidget consumes input - it always calls the blueprint code first, and always returns handled if it consumes input. #rb none #tests PIE Change 3022207 on 2016/06/21 by Wes.Hunt Fix Analytics provider to retain passed in AppVersion string instead of using default %VERSION%. #rb none #tests run windows server with one bot connecting and checking analytics version is what is expected. Change 3021808 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - call GetTotalMicroseconds instead of GetTotalMilliseconds * 1000 #rb none #tests compile run ps4 #ROBOMERGE-SOURCE: CL 3021805 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021663 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - CancelFindSessions() didn't null out search result - future FindSession() calls would fail with "search in progress" #rb joe.wilcox #tests UT matchmaking #ROBOMERGE-SOURCE: CL 3021655 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021508 on 2016/06/21 by Marcus.Wassmer Remove anti-ghosting AA for now. Causes dithered transparency to be very wrong (Dekker shoulders) And also a border around all characters of 'noisy fuzz' even when they are not moving #rb none #test PC/PS4 #codereview Brian.Karis,Jordan.Walker Change 3021475 on 2016/06/21 by Marcus.Wassmer Duplicate fix for subsurface spec in prep for PS4 optimization. (DevRendering 3018664) unified some code for easier maintainance, fixed missing multiply from former change #rb none #test PS4/PC agora Change 3021468 on 2016/06/21 by Michael.Noland Physics: Added more information when convex cooking partially succeeds (fails initially but succeeds with inflation) indicating the full path of the mesh that failed #rb ori.cohen #tests Compiled changes, will provide more information when issue reoccurs in build machine cooks #jira OR-24082 Change 3021460 on 2016/06/21 by Michael.Noland Engine: Added time spent in each hitch bucket to FPS chart .log output and analytics output #rb bob.tellez #tests Tested a match in Paragon #codereview dmitry.rekman Change 3021368 on 2016/06/21 by Marcus.Wassmer Create Tonemapper configuration with no ColorFringe to save .15ms on PS4 when colorfringe is not used. #rb rolando.caloca #test agora with/wo new config #codereview brian.karis Change 3021119 on 2016/06/21 by David.Ratti Make -notimeouts work during initial connecting phase #codereview John.Pollard #rb none #tests pie agora Change 3021048 on 2016/06/21 by David.Ratti minor tweaks to gameplay cues: -Descriptions of engine GC notify classes -Added 'auto attach to owner' flag on actor notify class. #rb none #test ability system sample project Change 3020694 on 2016/06/20 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3020301 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3020674 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #CodeReview: cody.haskell Change 3020624 on 2016/06/20 by Michael.Noland Engine: Pushing more fps chart analytics up to engine level code from Paragon Engine: Pushing benchmark config vars up to engine level code from Paragon, and added records of individual sub-steps of benchmarks #rb Bob.Tellez #tests Golden path Solo VS AI in Paragon and forced a match #codereview bob.tellez, peter.knepley Change 3020181 on 2016/06/20 by Dmitry.Rekman Re-do allowing allocations in NullRHI (OR-24029). - Originally CL 2990582 by MarcusW, stomped during merge by CL 3006926. #rb none #codereview Marcus.Wassmer, Andrew.Grant #tests none Change 3020139 on 2016/06/20 by Ryan.Gerleve Added ability to pause replay recording while keeping the current replay open. #rb john.pollard #tests paused deathcam recording while disabled Change 3019817 on 2016/06/20 by Dmitry.Rekman Poison allocated/freed memory in Debug and Development (non-editor) configs. - With this Paragon client may be more likely to crash on start. #rb Steve.Robb #codereview Robert.Manuszewski, Michael.Noland, Andrew.Grant, Gil.Gribb, Steve.Robb #tests Built Linux server and Windows client, ran them, also built Windows Orion editor. Change 3019599 on 2016/06/20 by Rolando.Caloca O - Fix flickering on heroes with morph targets #rb Marcus.Wassmer #tests Load Agora_P #jira OR-23866 Change 3019581 on 2016/06/20 by Wes.Hunt Fix crash reporter client analytics for internal builds. (Pushing critical fix immediately from //UE4/Orion-Staging) #rb Chris.Wood #tests none Change 3019524 on 2016/06/20 by David.Ratti call APawn::OnRep_Controller when ClientRetryClientRestart sets the pawn directly #rb none #tests golden path Change 3019406 on 2016/06/20 by Marcus.Wassmer Duplicate 3014956 from Dev-Rendering Fixed HLOD and mesh LODs getting hit by Lightmass ray traces that didn't originate from a mesh Volume lighting samples and precomputed visibility cells are now only placed on LOD0 (of both mesh LODs and HLOD) #rb none #test none #codereview Jordan.Walker Change 3019371 on 2016/06/20 by Graeme.Thornton Optimize cooked asset registry dependency node data structures. Saves ~10mb on Paragon. #rb robert.manuszewski #tests tested with cooked pc client + server Change 3018492 on 2016/06/17 by Laurent.Delayen FBoneReferenceCustomization: support editing properties in AnimBP defaults. #rb none #tests: Sword. Change 3017974 on 2016/06/17 by Ryan.Gerleve Add an option to toggle deathcam in the gameplay settings UI if the OrionRuntimeOption for deathcam is enabled. #rb cody.haskell #tests settings menu, enabled and disabled deathcam Change 3017913 on 2016/06/17 by Robert.Manuszewski Fixing leaked log archive. #rb Steve.Robb #tests Cooked Win64 client + server Change 3017873 on 2016/06/17 by Daniel.Lamb Fix warning in diff cooked build. #test none #rb none Change 3017676 on 2016/06/17 by Sam.Zamani #online,identity,mcp fix for uninitialized variable #rb dmitry.rekman #tests none Change 3017671 on 2016/06/17 by Robert.Manuszewski Fxied and improved log message when cluster assumptions are violated. #rb Steve.Robb #tests Win64 client + server (cooked) golden path Change 3017358 on 2016/06/16 by Nick.Atamas Checking in Darnell's change that adds correct geometry to widgets inside retainer widgets. #rb none #test PIE Change 3017242 on 2016/06/16 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3017179 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3017233 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/UI/Tooltips/Hero/AbilityTooltip.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3017237 on 2016/06/16 by Dmitry.Rekman Fix accessing uninitialized field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant, Ori.Cohen #tests Compiled and ran Linux server. Change 3017236 on 2016/06/16 by Dmitry.Rekman Initialize missed field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant #tests Compiled and ran Linux server. Change 3017186 on 2016/06/16 by Dmitry.Rekman Linux: Add hooks for libcrypto memory functions. - Libcurl uses OpenSSL, which allocates memory using libcrypto's CRYPTO_malloc() and apparently on purpose does not initialize it. - This change a) redirects these allocations to use UE's malloc b) initializes it with zeros, avoiding valgrind's warnings. - This behavior is not used on Shipping configurations because the impact on entropy is not understood (TBD later). #rb Michael.Noland, Rob.Cannaday (original version) #codereview Michael.Noland, Rob.Cannaday, Alex.Fennel, Chris.Babcock, Sam.Zamani #tests Compiled Linux server and ran it. Change 3017037 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Merging content fix for driver crash from Release-27 #ROBOMERGE-SOURCE: CL 3017036 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016838 on 2016/06/16 by Alexis.Matte #jira UE-31901 fix to export all blueprint component to obj #rb uriel.doyon #codereview matt.kuhlenschmidt #test export a blueprint containing multiple staticmesh component to obj Change 3016629 on 2016/06/16 by Dmitry.Rekman Make Binned default on Linux non-editor builds. #codereview Andrew.Grant #rb none #tests none Change 3016615 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Temporarily disabling jemalloc for Linux #rb #tests none [CodeReviewed] Dmitry.Rekman #ROBOMERGE-SOURCE: CL 3016612 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016566 on 2016/06/16 by Michael.Noland Engine: Fixed a regression that broke safe zone debugging features in Windows by reintroducing code from CL# 2861030 that was accidentally deleted in a merge #codereview andrew.grant #rb dan.hertzka #tests Tested r.DebugSafeZone.Mode 1 with r.DebugSafeZone.TitleRatio 0.9 in PIE and confirmed that SSafeZone obeyed it and the red overlay appeared Change 3016521 on 2016/06/16 by Ryan.Gerleve Client recoreded replay fixes and optimizations from Dev-Networking (and one from //UE4/Main), for deathcam. Includes the following CLs from Dev-Networking: 2997908 2998001 2998832 2999054 2999057 2999749 3000051 3001361 3001365 3004958 3009972 3009973 And this CL from //UE4/Main: 3015528 #tests golden path, replays #rb john.pollard Change 3016503 on 2016/06/16 by Brian.Karis Fixed uninitialized variables on particle lights. Fixes hair shading. #rb none #tests editor Change 3016429 on 2016/06/16 by Max.Chen Sequencer: Fix StartTime when clamping start offset 0. Follow up to CL #3009386. #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3016356 on 2016/06/16 by Lina.Halper - Fix crash on rampage morphtarget Merging using //UE4/Dev-Framework_to_//Orion/Dev-General - this is dupe change from Dev-Framework #jira: https://jira.ol.epicgames.net/browse/OR-23194 #rb: Ori.Cohen #tests: editor/pie spawn as rampage's alt skin Change 3015696 on 2016/06/15 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3015646 This re-unifies our build pipeline. Fingers crossed. (only 6 files are actually different) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3015672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3015642 on 2016/06/15 by Mieszko.Zielinski Fixes to multiple reasons AI bots were getting stuck #Orion #rb Lukasz.Furman #test golden path Change 3015622 on 2016/06/15 by Mieszko.Zielinski fixed FMetaNavMeshPath doing navmesh path update without checking nav agent if pathfinding should be postponed #UE4 #rb Lukasz.Furman #test golden path Change 3015514 on 2016/06/15 by Uriel.Doyon Fixed GlobalMipBias not affecting max texture resolution. This fix is implemented differently in Dev-Rendering in CL 301498. #jira OR-23511 #rb marcus.wassmer #test played game with different quality settings Change 3015258 on 2016/06/15 by Lina.Halper Fix crash with recursive reference between two assets #rb: Ori.Cohen #tests: Sword Change 3014988 on 2016/06/15 by Wes.Hunt Fix Cook Analytics to correctly use the Legacy provider since it sends to a local data collector. #rb daniel.lamb #tests compile Orion Change 3014962 on 2016/06/15 by Olaf.Piesche Replicating CL 3013696 from Dev-Rendering; making quality level spawn rate scale work for GPU emitters. #rb simon.tovey #tests PC editor game Change 3014958 on 2016/06/15 by Laurent.Delayen Added SkeletalMeshComponent::bIncludeComponentLocationIntoBounds to help in cases where SMU_OnlyTickPoseWhenRendered is set, and an animation pushed the mesh beyond the capsule. This ensures that when the capsule is in view, the mesh will remain updated. #rb Michael.Noland #test Sword ultimate from another player's view. Change 3014833 on 2016/06/15 by Laurent.Delayen Fix for Base Heroes having their locomotion blendspace broken. #rb Thomas.Sarkanen #codereview Thomas.Sarkanen #tests Gadget networked PIE Change 3014688 on 2016/06/15 by Nick.Darnell UMG - Fixing IsHovered on UUserWidgets. SObjectWidget did not properly call the super for MouseEnter/MouseLeave allowing SWidget's implementation to set and unset the bool. #rb none #tests PIE Change 3014325 on 2016/06/15 by Marcus.Wassmer Duplicate 3012706: Scalability CVAR for ContactShadows #rb john.billon #test flip cvar in editor. Change 3014230 on 2016/06/15 by Robert.Manuszewski Fix potentially missing log output when serializing text of length equal to the async log writer buffer size. #rb Steve.Robb #tests Tested in editor build (client + server) Change 3013913 on 2016/06/14 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Updating from DMM (updated from 27.1MM) #RB:none #Tests:compiled #ROBOMERGE-SOURCE: CL 3013912 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3013437 on 2016/06/14 by Simon.Tovey Speculative fix for OR-23158 Couldnt' repro NANs but did see it reading garbage. Reinstated the check that direct accesses for particles in a zero size emitter will return null. Altered selection code to reselect when partilce is dead or returns null and to not allow new selection on zero size emitters. #tests GoldenPath, No broken fx and no more reading garbage. #rb Olaf.Piesche Change 3013063 on 2016/06/14 by Jason.Bestimt #ORION_DG - Unclog robomerge from DMM Merge #RB:none #tests:none Change 3012936 on 2016/06/14 by Rob.Cannaday Fix for multiple account login not kicking previous logins Client was not parsing response from backend. Client was expecting content-type to be "application/json" (using FString::Equals). Backend was returning "application/json;charset=UTF-8". Changed usage from FString::Equals to FString::StartsWith #jira FORT-25452 #rb sam.zamani #tests multiple account login, frontend only Merge from FN CL 3011647, plus fixing one other location expecting "application/json" Change 3012696 on 2016/06/14 by Max.Chen Sequencer: Select actors for corresponding selected keys or sections. Copy from Dev-Sequencer #jira UE-30727 #tests Load up AnnounceMaster and select keyframes #rb none Change 3012691 on 2016/06/14 by Max.Chen Sequencer: Fix dragging the leading edge of a skeletal animation section so that it adjusts the start offset of the animation clip. Copy from Dev-Sequencer #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3012690 on 2016/06/14 by Andrew.Grant Removed Linux work-around for memory stomp alignment #rb none #tests compiled Change 3012687 on 2016/06/14 by Max.Chen Sequencer: Fix lower bound when doing post render tick so that the start of a shot doesn't render with the previous shot's time. Copy from Dev-Sequencer #rb none #tests Load up AnnounceMaster and played through sequence Change 3012627 on 2016/06/14 by Mieszko.Zielinski Added logging of current MoveID to PathfollowingComponent's vlog snapshot #UE4 #rb none #test golden path Change 3012615 on 2016/06/14 by Mieszko.Zielinski Improved fix to BTDecorator_Blackboard's latent tasks aborting #UE4 #rb Lukasz.Furman #test golden path Change 3012572 on 2016/06/14 by Dmitry.Rekman Fix realloc with non-default alignment in jemalloc (OR-23541). - Removed obsolete check(), the code was already there since CL 1834526. #rb none #codereview Andrew.Grant, Robert.Manuszewski #tests none Change 3012481 on 2016/06/14 by David.Ratti ability system #include fixups and move orion attribute capture marcros into base engine ability system execution class #rb none #tests ability system sample project Change 3012457 on 2016/06/14 by Andrew.Grant Un-fix misaligned memory-stomp fix for Linux #rb none #tests compiled Change 3012320 on 2016/06/14 by Graeme.Thornton Fixes for MemoryAnalyser2 solution - Upgraded to VS 2015 - Clean up solution configurations. Only leave "Any CPU" - Switch project to build with "Any CPU" rather than "x64". Reimplementation of CL 3012221 from Dev-Core #rb robert.manuszewski #tests opened the main window form correctly in visual studio Change 3012316 on 2016/06/14 by Thomas.Sarkanen Fix copying non-POD structs in the fast path Prevents double-deletions of TArrays etc. #jira UE-31394 - Fix problems with non-POD UStructs using the anim BP fast-path #tests Played PIE & died as Sword in OrionEntry, Exited PIE. #rb Martin.Wilson Change 3012187 on 2016/06/14 by Graeme.Thornton Corrected error message when not specifying linux server device command line correctly in UAT #rb Dmitry.Rekman #tests Checked error message was useful when wrong command line was specified Change 3012026 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3011936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3011996 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/oriongame/Content/Characters/Heroes/Hammer/Abilities/Subjugate/FX/P_SubjugateSwirls.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3011969 on 2016/06/13 by Brian.Karis Tweaks for hair Change 3011638 on 2016/06/13 by Andrew.Grant Fixed issue where RepLayout could use unaligned memoryfor property construction if allocator did not use a suitable default (fixes crash when running with MemStomp). Also added sanity check in UScriptStruct::InitializeStruct that memory is correctly aligned before calling constructor #codereview Dave.Ratti, John.Pollard #rb none #tests Ran with/without memstomp Change 3011575 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3011414 NOTE - Card data was altered. Shame shame shame. Not authoritative in DUI #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, sammy.james, matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 3011552 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3011462 on 2016/06/13 by Alexis.Matte #jira UE-31901 The outputdevice is adding 2 uninitialize character at the end of any log, this is cause by the terminator logic. The fix is to not add those characters when no terminator should be add. #rb nick.darnell #codereview Robert.Manuszewski #test export a obj file and verify all object are exported in maya or max Change 3011424 on 2016/06/13 by Martin.Wilson Hack out fastpath anim bp code until heap corruption issue can be fixed. #rb Laurent.Delayen #tests Persona + PIE Change 3011191 on 2016/06/13 by Mieszko.Zielinski Added missing initialization of PathFollowingComponent::CurrentMoveInput #UE4 #rb none #test golden path Change 3011138 on 2016/06/13 by Mieszko.Zielinski Switched bots over from travel mode to sprinting #Orion #rb Lukasz.Furman #test golden path Change 3011075 on 2016/06/13 by David.Ratti Default GameplayAbility instancing policy to InstancePerExecution #rb BenZ #tests compile Change 3011051 on 2016/06/13 by David.Ratti Add missing include so GameplayAbilitySet.h can be included on its own. #rb none #tests compile Change 3010968 on 2016/06/13 by Mieszko.Zielinski Fixed console variables crashing on "" string #UE4 #rb Lukasz.Furman #codereview Martin.Mittring #test PIE Change 3010888 on 2016/06/13 by Alexis.Matte #jira OR-23301 Close the OS handle when closing the FAsyncWriter. #rb Robert.Manuszewski #codereview Robert.Manuszewski #test try to export a obj file Change 3010239 on 2016/06/11 by Michael.Noland UMG - Adding back the logic to use the normal WidgetTree when the DesignerWidgetTree is not defined. [duplicated fix from CL# 2998267] #jira UE-31570 #tests Compiled some blueprints #rb none Change 3009870 on 2016/06/10 by Wes.Hunt Remove logging of analytics payloads from dedicated servers #jira UE-31858 #codereview:dmitry.rekman #rb none #tests All testing was done in Dev-Framework. This change was redone in this branch to get it here faster. Change 3009599 on 2016/06/10 by Michael.Noland Rendering: Corrected a misleading help comment on r.StaticMeshLODDistanceScale, explaining how it affects LOD calculations (it multiplies the effective distance, so larger numbers make transitions happen sooner) #tests Verified in the output of the help command #rb none #rn Change 3009559 on 2016/06/10 by Marcus.Wassmer Fix 11/11/10 SceneColorFormat option, enable AntiGhosting on TemporalAA, ensure TemporalAA output is the correct format for accumulating results. Set SceneColorFormat to 2 on PS4 and lowspec PC. All in all saves .3-.5ms on PS4 and improves temporalAA ghosting. #rb Brian.Karis #test Agora PS4 / PC Change 3009525 on 2016/06/10 by David.Ratti Fix case where ObjectLIbrary would not be able to find classes when searching "/Game" path. #rb none #tests object libraries in paragon Change 3009228 on 2016/06/10 by David.Ratti remove world check. Can be triggered in editor with PIE #rb none #tests pie Change 3009050 on 2016/06/10 by Dmitry.Rekman Fix LinuxClient platform not being built on Windows, and not instantiating a target platform instance. - Fixes by BenM. #rb none #codereview Ben.Marsh #tests Compiled OrionEditor on Linux. Change 3008973 on 2016/06/10 by Marcus.Wassmer Fix Windualshock on VS2015 #rb Rolando.Caloca #test PS4 controller on VS2015 build Change 3008970 on 2016/06/10 by David.Ratti Fix warning about minimal replication tag count -Made bit count a config setting. Bumped to 5 -Minor optimization to UAbilitySystemGlobals::Get() #rb none #tests goldne path, pie Change 3008478 on 2016/06/09 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3008469 #RB:none #Tests:none Change 3008416 on 2016/06/09 by Andrew.Grant Adding 'config' as an option to set both clientconfig / serverconfig when using BuildCookRun #review-3008417 Ben.Marsh, Justin.Sargent #rb none #tests BuildCookRun with config Change 3008286 on 2016/06/09 by Dmitry.Rekman Add LinuxClient target platform. #rb none #tests Compile OrionEditor on Linux. #codereview Brad.Angelcyk, Ben.Marsh Change 3007978 on 2016/06/09 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3007507 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith #ROBOMERGE-SOURCE: CL 3007968 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3007771 on 2016/06/09 by Laurent.Delayen Fixed GetIntFromComp breaking with INDEX_NONE. Fixes crash in OrientationWarping node. #rb martin.wilson #codereview martin.wilson #tests Sword Leap. Change 3007436 on 2016/06/09 by David.Ratti change designer facing parameter name #rb none #test compile Change 3007408 on 2016/06/09 by David.Ratti WaitGameplayEffectBlockedImmunity - ability task for listening to immunity events #rb danY #tests pie Change 3007250 on 2016/06/09 by bruce.nesbit Banner impact location fix. (OR-23179) #rb none #tests Game+PIE Change 3007228 on 2016/06/09 by Ben.Marsh BuildGraph: Rename -SkipNodesWithoutTickets parameter to -SkipTargetsWithoutTickets, to reflect that it's filtering the list of targets rather than the full graph. #rb none #tests none Change 3007225 on 2016/06/09 by Ben.Marsh EC: Set the -TicketSignature=... parameter for all BuildGraph jobs started by EC to the URL of the current job. Change 3006985 on 2016/06/08 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3006936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3006978 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3006926 on 2016/06/08 by Andrew.Grant Merging //UE4/Main @ 300872 via //UE4/Orion-Staging #rb none #tests engine QA, orion qa smoke Change 3006444 on 2016/06/08 by Ben.Marsh BuildGraph: Add mechanism to specify that nodes can only be built once for a given changelist. Nodes can have an associated ticket file, and they are only permitted to build if the ticket is assigned to the current job. Tickets are created if they don't exist, and written with a signature specific to the job specified via the -TicketSignature="..." parameter. By default, builds will fail if a ticket has been already granted to another job, but the -SkipNodesWithoutTickets parameter instructs the graph to skip affected nodes instead. #rb none #tests none Change 3006389 on 2016/06/08 by Daniel.Lamb Delay the processing of packages which aren't ready till the end of the cook. This allows other packages to be processed sooner. #rb Peter.Sauerbrei #test cook orion. Change 3006306 on 2016/06/08 by Michael.Noland Rendering: Added FreezeRendering to the console autocomplete list #rn Change 3006305 on 2016/06/08 by Michael.Noland HLOD: Added a way to control how far down the HLOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings for example) Controlled by the new cvar r.HLOD.MaximumLevel, which can be set to the following values: -1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshes 1: Allow only the first level of HLOD clusters to be shown 2+: Allow up to the Nth level of HLOD clusters to be shown Note: This does not affect the memory used by the HLOD meshes itself or their always loaded low mip levels, it will only save the memory associated with streaming in the higher mip levels HLOD: Allowed r.HLOD console command to be used in Test configurations HLOD: Removed some dead code in ALODActor and scene view / scene proxy relating to a different way to force visualization that has no trigger HLOD: Fixed an uninitialized memory bug in the static mesh scene proxy HLODcoloration visualization code #rn #codereview jurre.debaare #rb marc.audy #tests Tested with various settings in Paragon and tried creating some new clusters in the editor Change 3006304 on 2016/06/08 by Michael.Noland Engine: Changed the code in AActor::IncrementalRegisterComponents to obey bAutoRegister for the root component rather than asserting that it is true. Note: If children components have bAutoRegister=true, they will still pull the root component into the fray and cause it to be registered first #rb marc.audy #tests Tested with code that registers or unregisters HLOD clusters at varying levels in Paragon Change 3006041 on 2016/06/08 by Andrew.Grant Added buildidoverride to shipping whitelist #rb none #tests compiled and used param in shipping Change 3005678 on 2016/06/08 by Ben.Marsh Back out changelist 3004395 #rb none #tests none Change 3005265 on 2016/06/07 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3005120 #RB: none #Tests: none #ROBOMERGE-SOURCE: CL 3005250 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3005081 on 2016/06/07 by Daniel.Lamb Reworked the way packages which are renamed on load are added to the cooked package list. Cooker now has options for MaxMemoryAllowance as a percentage and also MinFreeMemory (which takes into account used system memory not just total system memory). #rb Andrew.Grant, Marcus.Wasmer #test cook orion Change 3004752 on 2016/06/07 by Daniel.Lamb Requeue packages to the next package on the list instead of to the end of the list. #rb Andrew.Grant #test cook orion Change 3004560 on 2016/06/07 by David.Ratti Kill timelines, latent actions, timer when recycling gameplay cues #rb danY #tests pie Change 3004559 on 2016/06/07 by David.Ratti Object Library: -Added bool bIncludeOnlyOnDiskAssets that can be set by owner. Passed on to the AR filter when gathering assets. GameplayCue Editor: -Fix issue with new notifies not showing up after being created through the GC Editor (until restart). -Fix issue for new projects, that don't have gameplayclue tags defined, not being able to add gameplay cue tags through the editor without restarting once. #rb none #tests editor Change 3004395 on 2016/06/07 by Ben.Marsh BuildGraph: Add a script function to ensure exclusive access to a given resource. The AcquireLockFile() function takes two arguments; a path to a text file, and the name of an owner. The file is created and the owner name written to it if it doesn't already exist, otherwise the contents of it are compared against the given owner string. The operation happens transactionally, and the function returns true if file contains the given owner string on exit. Logical and/or conditions are now also short-circuited, so the result of the AcquireLockFile() function can be used to control derived property definitions within an executing job. #rb none #tests none Change 3004164 on 2016/06/07 by David.Ratti Ability system: use player controller netmode over avatar actor when possible. Fixes issue if torn off, authority, client side actor tries to activate an ability. #rb danY #tests multi pie Change 3003837 on 2016/06/07 by David.Ratti Ability system engine work -Default to /Game as search path for gameplay cues, if no explicit paths are set in the config. #rb none #tests ability sample project Change 3002800 on 2016/06/06 by Marcus.Wassmer Fix shader crash in PIE #rb none #test PIE Change 3002657 on 2016/06/06 by Dmitry.Rekman Do not copy to clipboard on crash if headless or on the wrong thread. - Could result in crash handler crashing itself in some circumstances. #rb none #codereveiw Brad.Angelcyk #tests Compiled Linux dedicated server and CrashReportClient. Change 3002546 on 2016/06/06 by Daniel.Lamb Improve cooking performance. Allow cooker to save other packages opportunistically if main package is compiling shaders. Allow cooker to load more packages if there aren't many packages to save. #rb Josh.Adams #test cook orion Change 3002369 on 2016/06/06 by Marcus.Wassmer Project setting for optional rendering features to reduce shader compile times. # of shaders per material is reduced by ~30-40% depending on material #rb Daniel.Wright #test Editor with/without all options, cooked ps4. Change 3002142 on 2016/06/06 by David.Ratti Ability system engine level: -Fix crash when gameplay cue editor starts if there are no gameplay cue paths specified -Fix crash when GameplayCue tag is not specified #rb none #tests sample ability system project, paragon Change 3002106 on 2016/06/06 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #orion - add support for code tokens which can be shared/redeemed - refactor of existing friend founder's pack codes to be displayed in a generic way using code token info - added CodeToken.FounderFriendInviteT0 for new paragon tier 0 code which grants access to game without also giving a Founder's pack - added CodeToken.FounderFriendInviteT1 to replace existing CodeToken.FriendPC and CodeToken.FriendPS4 Founder's pack codes. Existing codes aliased to the new CodeToken.FounderFriendInviteT1 code - No longer differentiation between PC/PS4 friend codes - "Share Friend Code" button will now process all available codes that can be issued instead of just 1 - updated Orion service Mcp call for getUnredeemedCodes() to ignore the code template id and return all available codes. Each returned code will also include the type [CodeReviewed]: david.nikdel, jason.bestimt #rb david.nikdel #tests PC PIE using localhost and profile proxy for granting codes, also existing account with legacy codes #ROBOMERGE-SOURCE: CL 3002104 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3001218 on 2016/06/05 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3001162 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3001200 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2999508 on 2016/06/03 by jason.bestimt #ORION_MAIN - Merge 27 @ CL 2999463 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2999498 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Audio/ClassesAndMixes/Classes/Master.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 2999465 on 2016/06/03 by Robert.Manuszewski Whitelisting more DLLs for injection. #rb none #tests none Change 2999455 on 2016/06/03 by Lukasz.Furman disabled path invalidation events for minions #orion #rb Mieszko.Zielinski #tests PIE with additional debug logging Change 2998488 on 2016/06/02 by Michael.Noland Engine: Prevent forced drawing of spline components in Test configuration #codereview james.golding #tests Ran a cooked Test build on a map with splines in it #rb david.ratti #robomerge: main Change 2997954 on 2016/06/02 by Jason.Bestimt #ROBOMERGE-AUTHOR: jon.lietz OR-22425 no longer try to updat the tag map and modifiers when the gameplay effect that is being removed was not active. #RB Dave.Ratti #Tests golden path #ROBOMERGE-SOURCE: CL 2997940 in //Orion/Release-0.27/... via CL 2997943 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2997750 on 2016/06/02 by Graeme.Thornton Add FPakFile::Check() that attempts to open and read the data out of every file in a pak, to check for corruption Added -checkpak option for force a check of every mounted pak file #rb robert.manuszewski #tests tested against cooked pc client. made sure my data succeeded. made sure corrupted data throws an error. [CL 3031715 by Andrew Grant in Main branch]
2016-06-28 17:59:42 -04:00
FAssetData FSnapshotWidgetReflectorNode::GetWidgetAssetData() const
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3028454) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3028439 on 2016/06/27 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28 @ CL 3028090 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3028437 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3027952 on 2016/06/26 by Jurre.deBaare - Integrating code fixes/changes from Simplygon for Normals issue on Simplygon Swarm + landscape culling - Readded landscape/volume culling for in-engine static mesh merging path - Fixed issue with r.HLOD force -1 (now stops forcing hlods) - Marked hlodcullingvolume as experimental - Added Landscape culling flag + precision level #codereview Michael.Noland #rb Michael.Noland #tests build clusters locally/cloud + landscape culling tests Change 3027702 on 2016/06/25 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3027698 #RB:none #Tests:none Change 3027312 on 2016/06/24 by Daniel.Lamb Changed the way reentry data is stored in the cooker, reduce work load by main thread, also fix issue with reentry data being used from incorrect packages. #rb Peter.Sauerbrei #test QA game launch on and cook by the book + cook on the fly paragon Change 3027165 on 2016/06/24 by Daniel.Lamb Fix compiler warnings from cvars changes. #rb none #test cook paragon Change 3026900 on 2016/06/24 by Daniel.Lamb Change the way low quality lightmap shaders are enabled / disabled as the engine can't be used in the should cache function. #rb Marcus.Wasmer #test Cook on the fly paragon #codereview Rolando.Caloca Change 3026874 on 2016/06/24 by Olaf.Piesche #jira OR-18363 fix distortion in particle macro UVs with camera movement #rb frank.fella #tests PC Editor/Game Change 3026494 on 2016/06/24 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3026460 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3026476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3026381 on 2016/06/24 by Graeme.Thornton Strip particle modules, emitters and lodlevels from cooked server data. Saves ~10mb of runtime memory on Paragon #rb simon.tovey #codereview dmitry.rekman #tests pc cooked client/server, golden path Change 3025760 on 2016/06/23 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3025687 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3025709 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword.uasset - can't integrate exclusive file already opened //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword_Skeleton.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3025661 on 2016/06/23 by Mieszko.Zielinski Added a feature to PathfollowingComponent allowing it to identify when it starts following a navigation link #UE4 #rb Lukasz.Furman #test golden path Change 3025359 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #online,externalui,ps4 - expose access to reset cookies before invoking embedded web browser - fixed not capturing resulting Url when PS4 browser is closed #rb none #tests ps4 #ROBOMERGE-SOURCE: CL 3025356 in //Orion/Release-28/... via CL 3025358 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3025184 on 2016/06/23 by Lina.Halper Fix crash with morphtargets #jira: OR-24257 #rb: Rolando.Caloca #tests: switching mesh with different morphtargets in editor Change 3024714 on 2016/06/23 by Lukasz.Furman added vlog extension to visual debugger tool, added object whitelist to vlog to include selected minion data in games started with -LogBotGame param #rb Mieszko.Zielinski #tests server game with and without LogBotGame cmdline Change 3024709 on 2016/06/23 by Daniel.Lamb Added support for async save when saving seperate bulk data file. Added mb saved to cooking package stats. #rb Andrew.Grant,Wes.Hunt #test Cook Paragon Change 3024674 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani Merging //Orion/Release-28 to Main (//Orion/Main) #online,identity,ps4 - add psplus flag to online account after privilege check #rb none #tests ps4 login flow #ROBOMERGE-SOURCE: CL 3024672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3024510 on 2016/06/23 by Graeme.Thornton Added more info to the dumpparticlesystems exec command output #rb simon.tovey #tests cooked pc client, golden path Change 3024504 on 2016/06/23 by Graeme.Thornton Asset registry memory optimisation - make sure all dependency node link arrays are sized exactly as they need to be (saves ~1mb) #rb robert.manuszewski #tests windows cooked client, golden path Change 3024213 on 2016/06/22 by Ryan.Gerleve Handle a rare case in replays where the spectator controller is null but we still find a valid NetGUID for it. Added an ensure before a check that would fail in this case so we'll know if it happens again. #tests replays #rb john.pollard Change 3024127 on 2016/06/22 by John.Pollard Bulk merge using Dev-Networking_->_Dev-General_(Orion) 3002989 Add ability to skip missing/changed properties in FFastArraySerializer 3003072 Fix crash related to new replay backwards compatibility changes 3008097 Renaming CompatibleReplayout to NetFieldExportGroup preparing to unify ability to use FNetFieldExportGroup for both RepLayout and FClassNetCache 3009684 Added ability to use FNetFieldExportGroups for FClassNetCache as well as FRepLayout * Adds ability to track missing/changed custom delta properties names * Adds ability to track missing/changed RPC's 3013455 Add ability to skip over RPC parameters that have changes/missing in replays for backwards compatibility * We now mark FClassNetCache properties as bIncompatible so we don't spam forever when they are out of date * No longer factor in parameters when building checksum for RPC's * Save FNetFieldExport handle for FClassNetCache fields * Use WriteIntWrapped when saving FClassNetCache fields FNetFieldExport handles (and use NetFieldExportGroup->NetFieldExports.Num() to determine max value) * Lots of cleanup and sanity checking improvements 3018078 Optimize replay checkpoints * Share work that was already done during normal replication, and re-use this data to remove the need to compare any checkpoint properties * When saving a checkpoint, we no longer create a new connection and new channels, instead we re-use the existing channels, and added the ability to make this a transient operation * To make custom delta serialize properties work, we compare against the CDO state instead of current state when saving out a checkpoint 3021196 Fix issue with Fast tarray exporting package map info during checkpoints * Add ability to save and restore package map ack status * Save package map ack status before saving checkpoint, and then restore it back afterwards, this will then allow the stream that writes afterward to re-export anything that was new in the checkpoint * No longer queue up reliable bunches on ack list for internal ack connections 3024033 Prune the cached change list before using when saving out checkpoints * Fixes issues when saving checkpoint, and the live properties change array size, which throws everything off when it comes time to use the LifetimeChangelist 3024034 Don't close channels when saving checkpoints, fixes issue where it creates a bunch with bOpen/bClose (because we're forcing all SendBunches to re-open channels), which throws off the stream #rb RyanG #tests Replays Change 3024021 on 2016/06/22 by Dmitry.Rekman Fix PS4 build. #rb Michael.Noland #tests none #codereview Michael.Noland, Dan.Youhon, Sammy.James Change 3023734 on 2016/06/22 by Lukasz.Furman added replication for input events and tool state for both gameplay debugger categories and extensions #ue4 #rb Mieszko.Zielinski #tests PIE, server game Change 3023708 on 2016/06/22 by Dmitry.Rekman Add a separate macro for a poison malloc proxy usage. #rb Michael.Noland #codereview Michael.Noland, Gil.Gribb #tests Compiled OrionServer-Linux-Debug, ran it Change 3023670 on 2016/06/22 by Nick.Darnell Home screen - Fixing safezones on the homescreen. Adding a scale option to the XP_Fill widget. Adding better animations to the tiles. Showing subtitles again. Hero XP summary widget now takes you to that hero. #rb none #tests PIE Change 3023632 on 2016/06/22 by Dmitry.Rekman Fix incorrect matching condition in comments. #rb none #tests Compiled OrionServer-Linux-Debug #codereview Michael.Noland Change 3023475 on 2016/06/22 by Rolando.Caloca O - Back out changelist 3022847 as it broke SSS on PC #rb none #tests re-run editor on PC Change 3023178 on 2016/06/22 by Michael.Noland Engine: Added system memory and % of time spent hitching to analytics #rb bob.tellez #tests Tested a match in Paragon Change 3022963 on 2016/06/22 by Mieszko.Zielinski Fixed a subtle navigation repathing bug #UE4 While repathing to a location, rather than an actor, the navigation query used path's end while it should be using the original query's EndLocation. #rb Lukasz.Furman #test golden path Change 3022865 on 2016/06/22 by David.Ratti gameplay cue editor: remove "GameplayCue_" prefix from default GameplayCueNotify filename in default ability system projects #rb none #tests ability system sample project Change 3022847 on 2016/06/22 by Rolando.Caloca O - Remove checkerboard SSS rendering and recombine post process pass when SSS not enabled #rb Marcus.Wassmer #codereview Marcus.Wassmer, Brian.Karis #tests Load Agora_P, check perf, toggle r.SSS.Quality 1/0, check characters with skin Change 3022804 on 2016/06/22 by Mieszko.Zielinski Fixed AIController clearing out CachedGameplayTasksComponent on UnPosses, even if Pawn was not the CachedGameplayTasksComponent's owner #UE4 Also, made running BT not clearing info in BB if AI's current BB is compatible with the one required by BT #rb Lukasz.Furman #test golden path Change 3022674 on 2016/06/22 by Robert.Manuszewski Reimplementing CL #2993969 (Dev-Blueprints) by Maciej.Mroz: UE-30729 Crash in Native Orion when selecting Sword or Tomahawk Clear AsyncLoading in subobjects. #jira OR-23997 #rb me #tests Golden path in editor build, selecting Venus Change 3022405 on 2016/06/21 by Ryan.Gerleve Fix for OR-23948, crash with death cam enabled. Use a weak pointer to store the viewer on the DemoNetDriver and update it when the game player controller is received. #rb john.pollard #tests bug repro Change 3022387 on 2016/06/21 by Ryan.Gerleve Added the ability to disable ticking of individual worlds. #tests golden path #rb john.pollard #codereview marc.audy Change 3022312 on 2016/06/21 by Nick.Darnell Home Screen - Adding a max aspect ratio lock to SBox, may need some more fine tuning math may still be a bit pants in some cases. The XP ovewview panels now have a basic support for account and hero progression. Hero one shows the last hero you played, widget is invisibile until you play your first game. The tiles now use the Max Aspect Ratio to prevent stretching forever on 21:9 monitors causing them to just look crazy. Weekly quests now show the weekly quests screen when clicked. OrionUserWidgetBase no longer prevents blueprints from running code in reponse to mouse down/up actions if the userwidget consumes input - it always calls the blueprint code first, and always returns handled if it consumes input. #rb none #tests PIE Change 3022207 on 2016/06/21 by Wes.Hunt Fix Analytics provider to retain passed in AppVersion string instead of using default %VERSION%. #rb none #tests run windows server with one bot connecting and checking analytics version is what is expected. Change 3021808 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - call GetTotalMicroseconds instead of GetTotalMilliseconds * 1000 #rb none #tests compile run ps4 #ROBOMERGE-SOURCE: CL 3021805 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021663 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - CancelFindSessions() didn't null out search result - future FindSession() calls would fail with "search in progress" #rb joe.wilcox #tests UT matchmaking #ROBOMERGE-SOURCE: CL 3021655 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021508 on 2016/06/21 by Marcus.Wassmer Remove anti-ghosting AA for now. Causes dithered transparency to be very wrong (Dekker shoulders) And also a border around all characters of 'noisy fuzz' even when they are not moving #rb none #test PC/PS4 #codereview Brian.Karis,Jordan.Walker Change 3021475 on 2016/06/21 by Marcus.Wassmer Duplicate fix for subsurface spec in prep for PS4 optimization. (DevRendering 3018664) unified some code for easier maintainance, fixed missing multiply from former change #rb none #test PS4/PC agora Change 3021468 on 2016/06/21 by Michael.Noland Physics: Added more information when convex cooking partially succeeds (fails initially but succeeds with inflation) indicating the full path of the mesh that failed #rb ori.cohen #tests Compiled changes, will provide more information when issue reoccurs in build machine cooks #jira OR-24082 Change 3021460 on 2016/06/21 by Michael.Noland Engine: Added time spent in each hitch bucket to FPS chart .log output and analytics output #rb bob.tellez #tests Tested a match in Paragon #codereview dmitry.rekman Change 3021368 on 2016/06/21 by Marcus.Wassmer Create Tonemapper configuration with no ColorFringe to save .15ms on PS4 when colorfringe is not used. #rb rolando.caloca #test agora with/wo new config #codereview brian.karis Change 3021119 on 2016/06/21 by David.Ratti Make -notimeouts work during initial connecting phase #codereview John.Pollard #rb none #tests pie agora Change 3021048 on 2016/06/21 by David.Ratti minor tweaks to gameplay cues: -Descriptions of engine GC notify classes -Added 'auto attach to owner' flag on actor notify class. #rb none #test ability system sample project Change 3020694 on 2016/06/20 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3020301 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3020674 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #CodeReview: cody.haskell Change 3020624 on 2016/06/20 by Michael.Noland Engine: Pushing more fps chart analytics up to engine level code from Paragon Engine: Pushing benchmark config vars up to engine level code from Paragon, and added records of individual sub-steps of benchmarks #rb Bob.Tellez #tests Golden path Solo VS AI in Paragon and forced a match #codereview bob.tellez, peter.knepley Change 3020181 on 2016/06/20 by Dmitry.Rekman Re-do allowing allocations in NullRHI (OR-24029). - Originally CL 2990582 by MarcusW, stomped during merge by CL 3006926. #rb none #codereview Marcus.Wassmer, Andrew.Grant #tests none Change 3020139 on 2016/06/20 by Ryan.Gerleve Added ability to pause replay recording while keeping the current replay open. #rb john.pollard #tests paused deathcam recording while disabled Change 3019817 on 2016/06/20 by Dmitry.Rekman Poison allocated/freed memory in Debug and Development (non-editor) configs. - With this Paragon client may be more likely to crash on start. #rb Steve.Robb #codereview Robert.Manuszewski, Michael.Noland, Andrew.Grant, Gil.Gribb, Steve.Robb #tests Built Linux server and Windows client, ran them, also built Windows Orion editor. Change 3019599 on 2016/06/20 by Rolando.Caloca O - Fix flickering on heroes with morph targets #rb Marcus.Wassmer #tests Load Agora_P #jira OR-23866 Change 3019581 on 2016/06/20 by Wes.Hunt Fix crash reporter client analytics for internal builds. (Pushing critical fix immediately from //UE4/Orion-Staging) #rb Chris.Wood #tests none Change 3019524 on 2016/06/20 by David.Ratti call APawn::OnRep_Controller when ClientRetryClientRestart sets the pawn directly #rb none #tests golden path Change 3019406 on 2016/06/20 by Marcus.Wassmer Duplicate 3014956 from Dev-Rendering Fixed HLOD and mesh LODs getting hit by Lightmass ray traces that didn't originate from a mesh Volume lighting samples and precomputed visibility cells are now only placed on LOD0 (of both mesh LODs and HLOD) #rb none #test none #codereview Jordan.Walker Change 3019371 on 2016/06/20 by Graeme.Thornton Optimize cooked asset registry dependency node data structures. Saves ~10mb on Paragon. #rb robert.manuszewski #tests tested with cooked pc client + server Change 3018492 on 2016/06/17 by Laurent.Delayen FBoneReferenceCustomization: support editing properties in AnimBP defaults. #rb none #tests: Sword. Change 3017974 on 2016/06/17 by Ryan.Gerleve Add an option to toggle deathcam in the gameplay settings UI if the OrionRuntimeOption for deathcam is enabled. #rb cody.haskell #tests settings menu, enabled and disabled deathcam Change 3017913 on 2016/06/17 by Robert.Manuszewski Fixing leaked log archive. #rb Steve.Robb #tests Cooked Win64 client + server Change 3017873 on 2016/06/17 by Daniel.Lamb Fix warning in diff cooked build. #test none #rb none Change 3017676 on 2016/06/17 by Sam.Zamani #online,identity,mcp fix for uninitialized variable #rb dmitry.rekman #tests none Change 3017671 on 2016/06/17 by Robert.Manuszewski Fxied and improved log message when cluster assumptions are violated. #rb Steve.Robb #tests Win64 client + server (cooked) golden path Change 3017358 on 2016/06/16 by Nick.Atamas Checking in Darnell's change that adds correct geometry to widgets inside retainer widgets. #rb none #test PIE Change 3017242 on 2016/06/16 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3017179 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3017233 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/UI/Tooltips/Hero/AbilityTooltip.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3017237 on 2016/06/16 by Dmitry.Rekman Fix accessing uninitialized field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant, Ori.Cohen #tests Compiled and ran Linux server. Change 3017236 on 2016/06/16 by Dmitry.Rekman Initialize missed field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant #tests Compiled and ran Linux server. Change 3017186 on 2016/06/16 by Dmitry.Rekman Linux: Add hooks for libcrypto memory functions. - Libcurl uses OpenSSL, which allocates memory using libcrypto's CRYPTO_malloc() and apparently on purpose does not initialize it. - This change a) redirects these allocations to use UE's malloc b) initializes it with zeros, avoiding valgrind's warnings. - This behavior is not used on Shipping configurations because the impact on entropy is not understood (TBD later). #rb Michael.Noland, Rob.Cannaday (original version) #codereview Michael.Noland, Rob.Cannaday, Alex.Fennel, Chris.Babcock, Sam.Zamani #tests Compiled Linux server and ran it. Change 3017037 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Merging content fix for driver crash from Release-27 #ROBOMERGE-SOURCE: CL 3017036 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016838 on 2016/06/16 by Alexis.Matte #jira UE-31901 fix to export all blueprint component to obj #rb uriel.doyon #codereview matt.kuhlenschmidt #test export a blueprint containing multiple staticmesh component to obj Change 3016629 on 2016/06/16 by Dmitry.Rekman Make Binned default on Linux non-editor builds. #codereview Andrew.Grant #rb none #tests none Change 3016615 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Temporarily disabling jemalloc for Linux #rb #tests none [CodeReviewed] Dmitry.Rekman #ROBOMERGE-SOURCE: CL 3016612 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016566 on 2016/06/16 by Michael.Noland Engine: Fixed a regression that broke safe zone debugging features in Windows by reintroducing code from CL# 2861030 that was accidentally deleted in a merge #codereview andrew.grant #rb dan.hertzka #tests Tested r.DebugSafeZone.Mode 1 with r.DebugSafeZone.TitleRatio 0.9 in PIE and confirmed that SSafeZone obeyed it and the red overlay appeared Change 3016521 on 2016/06/16 by Ryan.Gerleve Client recoreded replay fixes and optimizations from Dev-Networking (and one from //UE4/Main), for deathcam. Includes the following CLs from Dev-Networking: 2997908 2998001 2998832 2999054 2999057 2999749 3000051 3001361 3001365 3004958 3009972 3009973 And this CL from //UE4/Main: 3015528 #tests golden path, replays #rb john.pollard Change 3016503 on 2016/06/16 by Brian.Karis Fixed uninitialized variables on particle lights. Fixes hair shading. #rb none #tests editor Change 3016429 on 2016/06/16 by Max.Chen Sequencer: Fix StartTime when clamping start offset 0. Follow up to CL #3009386. #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3016356 on 2016/06/16 by Lina.Halper - Fix crash on rampage morphtarget Merging using //UE4/Dev-Framework_to_//Orion/Dev-General - this is dupe change from Dev-Framework #jira: https://jira.ol.epicgames.net/browse/OR-23194 #rb: Ori.Cohen #tests: editor/pie spawn as rampage's alt skin Change 3015696 on 2016/06/15 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3015646 This re-unifies our build pipeline. Fingers crossed. (only 6 files are actually different) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3015672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3015642 on 2016/06/15 by Mieszko.Zielinski Fixes to multiple reasons AI bots were getting stuck #Orion #rb Lukasz.Furman #test golden path Change 3015622 on 2016/06/15 by Mieszko.Zielinski fixed FMetaNavMeshPath doing navmesh path update without checking nav agent if pathfinding should be postponed #UE4 #rb Lukasz.Furman #test golden path Change 3015514 on 2016/06/15 by Uriel.Doyon Fixed GlobalMipBias not affecting max texture resolution. This fix is implemented differently in Dev-Rendering in CL 301498. #jira OR-23511 #rb marcus.wassmer #test played game with different quality settings Change 3015258 on 2016/06/15 by Lina.Halper Fix crash with recursive reference between two assets #rb: Ori.Cohen #tests: Sword Change 3014988 on 2016/06/15 by Wes.Hunt Fix Cook Analytics to correctly use the Legacy provider since it sends to a local data collector. #rb daniel.lamb #tests compile Orion Change 3014962 on 2016/06/15 by Olaf.Piesche Replicating CL 3013696 from Dev-Rendering; making quality level spawn rate scale work for GPU emitters. #rb simon.tovey #tests PC editor game Change 3014958 on 2016/06/15 by Laurent.Delayen Added SkeletalMeshComponent::bIncludeComponentLocationIntoBounds to help in cases where SMU_OnlyTickPoseWhenRendered is set, and an animation pushed the mesh beyond the capsule. This ensures that when the capsule is in view, the mesh will remain updated. #rb Michael.Noland #test Sword ultimate from another player's view. Change 3014833 on 2016/06/15 by Laurent.Delayen Fix for Base Heroes having their locomotion blendspace broken. #rb Thomas.Sarkanen #codereview Thomas.Sarkanen #tests Gadget networked PIE Change 3014688 on 2016/06/15 by Nick.Darnell UMG - Fixing IsHovered on UUserWidgets. SObjectWidget did not properly call the super for MouseEnter/MouseLeave allowing SWidget's implementation to set and unset the bool. #rb none #tests PIE Change 3014325 on 2016/06/15 by Marcus.Wassmer Duplicate 3012706: Scalability CVAR for ContactShadows #rb john.billon #test flip cvar in editor. Change 3014230 on 2016/06/15 by Robert.Manuszewski Fix potentially missing log output when serializing text of length equal to the async log writer buffer size. #rb Steve.Robb #tests Tested in editor build (client + server) Change 3013913 on 2016/06/14 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Updating from DMM (updated from 27.1MM) #RB:none #Tests:compiled #ROBOMERGE-SOURCE: CL 3013912 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3013437 on 2016/06/14 by Simon.Tovey Speculative fix for OR-23158 Couldnt' repro NANs but did see it reading garbage. Reinstated the check that direct accesses for particles in a zero size emitter will return null. Altered selection code to reselect when partilce is dead or returns null and to not allow new selection on zero size emitters. #tests GoldenPath, No broken fx and no more reading garbage. #rb Olaf.Piesche Change 3013063 on 2016/06/14 by Jason.Bestimt #ORION_DG - Unclog robomerge from DMM Merge #RB:none #tests:none Change 3012936 on 2016/06/14 by Rob.Cannaday Fix for multiple account login not kicking previous logins Client was not parsing response from backend. Client was expecting content-type to be "application/json" (using FString::Equals). Backend was returning "application/json;charset=UTF-8". Changed usage from FString::Equals to FString::StartsWith #jira FORT-25452 #rb sam.zamani #tests multiple account login, frontend only Merge from FN CL 3011647, plus fixing one other location expecting "application/json" Change 3012696 on 2016/06/14 by Max.Chen Sequencer: Select actors for corresponding selected keys or sections. Copy from Dev-Sequencer #jira UE-30727 #tests Load up AnnounceMaster and select keyframes #rb none Change 3012691 on 2016/06/14 by Max.Chen Sequencer: Fix dragging the leading edge of a skeletal animation section so that it adjusts the start offset of the animation clip. Copy from Dev-Sequencer #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3012690 on 2016/06/14 by Andrew.Grant Removed Linux work-around for memory stomp alignment #rb none #tests compiled Change 3012687 on 2016/06/14 by Max.Chen Sequencer: Fix lower bound when doing post render tick so that the start of a shot doesn't render with the previous shot's time. Copy from Dev-Sequencer #rb none #tests Load up AnnounceMaster and played through sequence Change 3012627 on 2016/06/14 by Mieszko.Zielinski Added logging of current MoveID to PathfollowingComponent's vlog snapshot #UE4 #rb none #test golden path Change 3012615 on 2016/06/14 by Mieszko.Zielinski Improved fix to BTDecorator_Blackboard's latent tasks aborting #UE4 #rb Lukasz.Furman #test golden path Change 3012572 on 2016/06/14 by Dmitry.Rekman Fix realloc with non-default alignment in jemalloc (OR-23541). - Removed obsolete check(), the code was already there since CL 1834526. #rb none #codereview Andrew.Grant, Robert.Manuszewski #tests none Change 3012481 on 2016/06/14 by David.Ratti ability system #include fixups and move orion attribute capture marcros into base engine ability system execution class #rb none #tests ability system sample project Change 3012457 on 2016/06/14 by Andrew.Grant Un-fix misaligned memory-stomp fix for Linux #rb none #tests compiled Change 3012320 on 2016/06/14 by Graeme.Thornton Fixes for MemoryAnalyser2 solution - Upgraded to VS 2015 - Clean up solution configurations. Only leave "Any CPU" - Switch project to build with "Any CPU" rather than "x64". Reimplementation of CL 3012221 from Dev-Core #rb robert.manuszewski #tests opened the main window form correctly in visual studio Change 3012316 on 2016/06/14 by Thomas.Sarkanen Fix copying non-POD structs in the fast path Prevents double-deletions of TArrays etc. #jira UE-31394 - Fix problems with non-POD UStructs using the anim BP fast-path #tests Played PIE & died as Sword in OrionEntry, Exited PIE. #rb Martin.Wilson Change 3012187 on 2016/06/14 by Graeme.Thornton Corrected error message when not specifying linux server device command line correctly in UAT #rb Dmitry.Rekman #tests Checked error message was useful when wrong command line was specified Change 3012026 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3011936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3011996 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/oriongame/Content/Characters/Heroes/Hammer/Abilities/Subjugate/FX/P_SubjugateSwirls.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3011969 on 2016/06/13 by Brian.Karis Tweaks for hair Change 3011638 on 2016/06/13 by Andrew.Grant Fixed issue where RepLayout could use unaligned memoryfor property construction if allocator did not use a suitable default (fixes crash when running with MemStomp). Also added sanity check in UScriptStruct::InitializeStruct that memory is correctly aligned before calling constructor #codereview Dave.Ratti, John.Pollard #rb none #tests Ran with/without memstomp Change 3011575 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3011414 NOTE - Card data was altered. Shame shame shame. Not authoritative in DUI #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, sammy.james, matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 3011552 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3011462 on 2016/06/13 by Alexis.Matte #jira UE-31901 The outputdevice is adding 2 uninitialize character at the end of any log, this is cause by the terminator logic. The fix is to not add those characters when no terminator should be add. #rb nick.darnell #codereview Robert.Manuszewski #test export a obj file and verify all object are exported in maya or max Change 3011424 on 2016/06/13 by Martin.Wilson Hack out fastpath anim bp code until heap corruption issue can be fixed. #rb Laurent.Delayen #tests Persona + PIE Change 3011191 on 2016/06/13 by Mieszko.Zielinski Added missing initialization of PathFollowingComponent::CurrentMoveInput #UE4 #rb none #test golden path Change 3011138 on 2016/06/13 by Mieszko.Zielinski Switched bots over from travel mode to sprinting #Orion #rb Lukasz.Furman #test golden path Change 3011075 on 2016/06/13 by David.Ratti Default GameplayAbility instancing policy to InstancePerExecution #rb BenZ #tests compile Change 3011051 on 2016/06/13 by David.Ratti Add missing include so GameplayAbilitySet.h can be included on its own. #rb none #tests compile Change 3010968 on 2016/06/13 by Mieszko.Zielinski Fixed console variables crashing on "" string #UE4 #rb Lukasz.Furman #codereview Martin.Mittring #test PIE Change 3010888 on 2016/06/13 by Alexis.Matte #jira OR-23301 Close the OS handle when closing the FAsyncWriter. #rb Robert.Manuszewski #codereview Robert.Manuszewski #test try to export a obj file Change 3010239 on 2016/06/11 by Michael.Noland UMG - Adding back the logic to use the normal WidgetTree when the DesignerWidgetTree is not defined. [duplicated fix from CL# 2998267] #jira UE-31570 #tests Compiled some blueprints #rb none Change 3009870 on 2016/06/10 by Wes.Hunt Remove logging of analytics payloads from dedicated servers #jira UE-31858 #codereview:dmitry.rekman #rb none #tests All testing was done in Dev-Framework. This change was redone in this branch to get it here faster. Change 3009599 on 2016/06/10 by Michael.Noland Rendering: Corrected a misleading help comment on r.StaticMeshLODDistanceScale, explaining how it affects LOD calculations (it multiplies the effective distance, so larger numbers make transitions happen sooner) #tests Verified in the output of the help command #rb none #rn Change 3009559 on 2016/06/10 by Marcus.Wassmer Fix 11/11/10 SceneColorFormat option, enable AntiGhosting on TemporalAA, ensure TemporalAA output is the correct format for accumulating results. Set SceneColorFormat to 2 on PS4 and lowspec PC. All in all saves .3-.5ms on PS4 and improves temporalAA ghosting. #rb Brian.Karis #test Agora PS4 / PC Change 3009525 on 2016/06/10 by David.Ratti Fix case where ObjectLIbrary would not be able to find classes when searching "/Game" path. #rb none #tests object libraries in paragon Change 3009228 on 2016/06/10 by David.Ratti remove world check. Can be triggered in editor with PIE #rb none #tests pie Change 3009050 on 2016/06/10 by Dmitry.Rekman Fix LinuxClient platform not being built on Windows, and not instantiating a target platform instance. - Fixes by BenM. #rb none #codereview Ben.Marsh #tests Compiled OrionEditor on Linux. Change 3008973 on 2016/06/10 by Marcus.Wassmer Fix Windualshock on VS2015 #rb Rolando.Caloca #test PS4 controller on VS2015 build Change 3008970 on 2016/06/10 by David.Ratti Fix warning about minimal replication tag count -Made bit count a config setting. Bumped to 5 -Minor optimization to UAbilitySystemGlobals::Get() #rb none #tests goldne path, pie Change 3008478 on 2016/06/09 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3008469 #RB:none #Tests:none Change 3008416 on 2016/06/09 by Andrew.Grant Adding 'config' as an option to set both clientconfig / serverconfig when using BuildCookRun #review-3008417 Ben.Marsh, Justin.Sargent #rb none #tests BuildCookRun with config Change 3008286 on 2016/06/09 by Dmitry.Rekman Add LinuxClient target platform. #rb none #tests Compile OrionEditor on Linux. #codereview Brad.Angelcyk, Ben.Marsh Change 3007978 on 2016/06/09 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3007507 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith #ROBOMERGE-SOURCE: CL 3007968 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3007771 on 2016/06/09 by Laurent.Delayen Fixed GetIntFromComp breaking with INDEX_NONE. Fixes crash in OrientationWarping node. #rb martin.wilson #codereview martin.wilson #tests Sword Leap. Change 3007436 on 2016/06/09 by David.Ratti change designer facing parameter name #rb none #test compile Change 3007408 on 2016/06/09 by David.Ratti WaitGameplayEffectBlockedImmunity - ability task for listening to immunity events #rb danY #tests pie Change 3007250 on 2016/06/09 by bruce.nesbit Banner impact location fix. (OR-23179) #rb none #tests Game+PIE Change 3007228 on 2016/06/09 by Ben.Marsh BuildGraph: Rename -SkipNodesWithoutTickets parameter to -SkipTargetsWithoutTickets, to reflect that it's filtering the list of targets rather than the full graph. #rb none #tests none Change 3007225 on 2016/06/09 by Ben.Marsh EC: Set the -TicketSignature=... parameter for all BuildGraph jobs started by EC to the URL of the current job. Change 3006985 on 2016/06/08 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3006936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3006978 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3006926 on 2016/06/08 by Andrew.Grant Merging //UE4/Main @ 300872 via //UE4/Orion-Staging #rb none #tests engine QA, orion qa smoke Change 3006444 on 2016/06/08 by Ben.Marsh BuildGraph: Add mechanism to specify that nodes can only be built once for a given changelist. Nodes can have an associated ticket file, and they are only permitted to build if the ticket is assigned to the current job. Tickets are created if they don't exist, and written with a signature specific to the job specified via the -TicketSignature="..." parameter. By default, builds will fail if a ticket has been already granted to another job, but the -SkipNodesWithoutTickets parameter instructs the graph to skip affected nodes instead. #rb none #tests none Change 3006389 on 2016/06/08 by Daniel.Lamb Delay the processing of packages which aren't ready till the end of the cook. This allows other packages to be processed sooner. #rb Peter.Sauerbrei #test cook orion. Change 3006306 on 2016/06/08 by Michael.Noland Rendering: Added FreezeRendering to the console autocomplete list #rn Change 3006305 on 2016/06/08 by Michael.Noland HLOD: Added a way to control how far down the HLOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings for example) Controlled by the new cvar r.HLOD.MaximumLevel, which can be set to the following values: -1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshes 1: Allow only the first level of HLOD clusters to be shown 2+: Allow up to the Nth level of HLOD clusters to be shown Note: This does not affect the memory used by the HLOD meshes itself or their always loaded low mip levels, it will only save the memory associated with streaming in the higher mip levels HLOD: Allowed r.HLOD console command to be used in Test configurations HLOD: Removed some dead code in ALODActor and scene view / scene proxy relating to a different way to force visualization that has no trigger HLOD: Fixed an uninitialized memory bug in the static mesh scene proxy HLODcoloration visualization code #rn #codereview jurre.debaare #rb marc.audy #tests Tested with various settings in Paragon and tried creating some new clusters in the editor Change 3006304 on 2016/06/08 by Michael.Noland Engine: Changed the code in AActor::IncrementalRegisterComponents to obey bAutoRegister for the root component rather than asserting that it is true. Note: If children components have bAutoRegister=true, they will still pull the root component into the fray and cause it to be registered first #rb marc.audy #tests Tested with code that registers or unregisters HLOD clusters at varying levels in Paragon Change 3006041 on 2016/06/08 by Andrew.Grant Added buildidoverride to shipping whitelist #rb none #tests compiled and used param in shipping Change 3005678 on 2016/06/08 by Ben.Marsh Back out changelist 3004395 #rb none #tests none Change 3005265 on 2016/06/07 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3005120 #RB: none #Tests: none #ROBOMERGE-SOURCE: CL 3005250 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3005081 on 2016/06/07 by Daniel.Lamb Reworked the way packages which are renamed on load are added to the cooked package list. Cooker now has options for MaxMemoryAllowance as a percentage and also MinFreeMemory (which takes into account used system memory not just total system memory). #rb Andrew.Grant, Marcus.Wasmer #test cook orion Change 3004752 on 2016/06/07 by Daniel.Lamb Requeue packages to the next package on the list instead of to the end of the list. #rb Andrew.Grant #test cook orion Change 3004560 on 2016/06/07 by David.Ratti Kill timelines, latent actions, timer when recycling gameplay cues #rb danY #tests pie Change 3004559 on 2016/06/07 by David.Ratti Object Library: -Added bool bIncludeOnlyOnDiskAssets that can be set by owner. Passed on to the AR filter when gathering assets. GameplayCue Editor: -Fix issue with new notifies not showing up after being created through the GC Editor (until restart). -Fix issue for new projects, that don't have gameplayclue tags defined, not being able to add gameplay cue tags through the editor without restarting once. #rb none #tests editor Change 3004395 on 2016/06/07 by Ben.Marsh BuildGraph: Add a script function to ensure exclusive access to a given resource. The AcquireLockFile() function takes two arguments; a path to a text file, and the name of an owner. The file is created and the owner name written to it if it doesn't already exist, otherwise the contents of it are compared against the given owner string. The operation happens transactionally, and the function returns true if file contains the given owner string on exit. Logical and/or conditions are now also short-circuited, so the result of the AcquireLockFile() function can be used to control derived property definitions within an executing job. #rb none #tests none Change 3004164 on 2016/06/07 by David.Ratti Ability system: use player controller netmode over avatar actor when possible. Fixes issue if torn off, authority, client side actor tries to activate an ability. #rb danY #tests multi pie Change 3003837 on 2016/06/07 by David.Ratti Ability system engine work -Default to /Game as search path for gameplay cues, if no explicit paths are set in the config. #rb none #tests ability sample project Change 3002800 on 2016/06/06 by Marcus.Wassmer Fix shader crash in PIE #rb none #test PIE Change 3002657 on 2016/06/06 by Dmitry.Rekman Do not copy to clipboard on crash if headless or on the wrong thread. - Could result in crash handler crashing itself in some circumstances. #rb none #codereveiw Brad.Angelcyk #tests Compiled Linux dedicated server and CrashReportClient. Change 3002546 on 2016/06/06 by Daniel.Lamb Improve cooking performance. Allow cooker to save other packages opportunistically if main package is compiling shaders. Allow cooker to load more packages if there aren't many packages to save. #rb Josh.Adams #test cook orion Change 3002369 on 2016/06/06 by Marcus.Wassmer Project setting for optional rendering features to reduce shader compile times. # of shaders per material is reduced by ~30-40% depending on material #rb Daniel.Wright #test Editor with/without all options, cooked ps4. Change 3002142 on 2016/06/06 by David.Ratti Ability system engine level: -Fix crash when gameplay cue editor starts if there are no gameplay cue paths specified -Fix crash when GameplayCue tag is not specified #rb none #tests sample ability system project, paragon Change 3002106 on 2016/06/06 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #orion - add support for code tokens which can be shared/redeemed - refactor of existing friend founder's pack codes to be displayed in a generic way using code token info - added CodeToken.FounderFriendInviteT0 for new paragon tier 0 code which grants access to game without also giving a Founder's pack - added CodeToken.FounderFriendInviteT1 to replace existing CodeToken.FriendPC and CodeToken.FriendPS4 Founder's pack codes. Existing codes aliased to the new CodeToken.FounderFriendInviteT1 code - No longer differentiation between PC/PS4 friend codes - "Share Friend Code" button will now process all available codes that can be issued instead of just 1 - updated Orion service Mcp call for getUnredeemedCodes() to ignore the code template id and return all available codes. Each returned code will also include the type [CodeReviewed]: david.nikdel, jason.bestimt #rb david.nikdel #tests PC PIE using localhost and profile proxy for granting codes, also existing account with legacy codes #ROBOMERGE-SOURCE: CL 3002104 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3001218 on 2016/06/05 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3001162 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3001200 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2999508 on 2016/06/03 by jason.bestimt #ORION_MAIN - Merge 27 @ CL 2999463 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2999498 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Audio/ClassesAndMixes/Classes/Master.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 2999465 on 2016/06/03 by Robert.Manuszewski Whitelisting more DLLs for injection. #rb none #tests none Change 2999455 on 2016/06/03 by Lukasz.Furman disabled path invalidation events for minions #orion #rb Mieszko.Zielinski #tests PIE with additional debug logging Change 2998488 on 2016/06/02 by Michael.Noland Engine: Prevent forced drawing of spline components in Test configuration #codereview james.golding #tests Ran a cooked Test build on a map with splines in it #rb david.ratti #robomerge: main Change 2997954 on 2016/06/02 by Jason.Bestimt #ROBOMERGE-AUTHOR: jon.lietz OR-22425 no longer try to updat the tag map and modifiers when the gameplay effect that is being removed was not active. #RB Dave.Ratti #Tests golden path #ROBOMERGE-SOURCE: CL 2997940 in //Orion/Release-0.27/... via CL 2997943 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2997750 on 2016/06/02 by Graeme.Thornton Add FPakFile::Check() that attempts to open and read the data out of every file in a pak, to check for corruption Added -checkpak option for force a check of every mounted pak file #rb robert.manuszewski #tests tested against cooked pc client. made sure my data succeeded. made sure corrupted data throws an error. [CL 3031715 by Andrew Grant in Main branch]
2016-06-28 17:59:42 -04:00
return CachedWidgetAssetData;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FVector2D FSnapshotWidgetReflectorNode::GetWidgetDesiredSize() const
{
return CachedWidgetDesiredSize;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FSlateColor FSnapshotWidgetReflectorNode::GetWidgetForegroundColor() const
{
return CachedWidgetForegroundColor;
}
FWidgetReflectorNodeBase::TPointerAsInt FSnapshotWidgetReflectorNode::GetWidgetAddress() const
{
return CachedWidgetAddress;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
bool FSnapshotWidgetReflectorNode::GetWidgetEnabled() const
{
return bCachedWidgetEnabled;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FJsonValue> FSnapshotWidgetReflectorNode::ToJson(const TSharedRef<FSnapshotWidgetReflectorNode>& RootSnapshotNode)
{
struct Internal
{
static TSharedRef<FJsonValue> CreateVector2DJsonValue(const FVector2D& InVec2D)
{
TArray<TSharedPtr<FJsonValue>> StructJsonArray;
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(InVec2D.X)));
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(InVec2D.Y)));
return MakeShareable(new FJsonValueArray(StructJsonArray));
}
static TSharedRef<FJsonValue> CreateVector2DJsonValue(const FVector2f& InVec2D)
{
TArray<TSharedPtr<FJsonValue>> StructJsonArray;
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(InVec2D.X)));
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(InVec2D.Y)));
return MakeShareable(new FJsonValueArray(StructJsonArray));
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
static TSharedRef<FJsonValue> CreateMatrix2x2JsonValue(const FMatrix2x2& InMatrix)
{
float m00, m01, m10, m11;
InMatrix.GetMatrix(m00, m01, m10, m11);
TArray<TSharedPtr<FJsonValue>> StructJsonArray;
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(m00)));
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(m01)));
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(m10)));
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(m11)));
return MakeShareable(new FJsonValueArray(StructJsonArray));
}
static TSharedRef<FJsonValue> CreateSlateLayoutTransformJsonValue(const FSlateLayoutTransform& InLayoutTransform)
{
TSharedRef<FJsonObject> StructJsonObject = MakeShareable(new FJsonObject());
StructJsonObject->SetNumberField(TEXT("Scale"), InLayoutTransform.GetScale());
StructJsonObject->SetField(TEXT("Translation"), CreateVector2DJsonValue(InLayoutTransform.GetTranslation()));
return MakeShareable(new FJsonValueObject(StructJsonObject));
}
static TSharedRef<FJsonValue> CreateSlateRenderTransformJsonValue(const FSlateRenderTransform& InRenderTransform)
{
TSharedRef<FJsonObject> StructJsonObject = MakeShareable(new FJsonObject());
StructJsonObject->SetField(TEXT("Matrix"), CreateMatrix2x2JsonValue(InRenderTransform.GetMatrix()));
StructJsonObject->SetField(TEXT("Translation"), CreateVector2DJsonValue(InRenderTransform.GetTranslation()));
return MakeShareable(new FJsonValueObject(StructJsonObject));
}
static TSharedRef<FJsonValue> CreateLinearColorJsonValue(const FLinearColor& InColor)
{
TArray<TSharedPtr<FJsonValue>> StructJsonArray;
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(InColor.R)));
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(InColor.G)));
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(InColor.B)));
StructJsonArray.Add(MakeShareable(new FJsonValueNumber(InColor.A)));
return MakeShareable(new FJsonValueArray(StructJsonArray));
}
static TSharedRef<FJsonValue> CreateSlateColorJsonValue(const FSlateColor& InColor)
{
const bool bIsColorSpecified = InColor.IsColorSpecified();
const FLinearColor ColorToUse = (bIsColorSpecified) ? InColor.GetSpecifiedColor() : FLinearColor::White;
TSharedRef<FJsonObject> StructJsonObject = MakeShareable(new FJsonObject());
StructJsonObject->SetBoolField(TEXT("IsColorSpecified"), bIsColorSpecified);
StructJsonObject->SetField(TEXT("Color"), CreateLinearColorJsonValue(ColorToUse));
return MakeShareable(new FJsonValueObject(StructJsonObject));
}
static TSharedRef<FJsonValue> CreateWidgetHitTestInfoJsonValue(const FWidgetHitTestInfo& InHitTestInfo)
{
TSharedRef<FJsonObject> StructJsonObject = MakeShareable(new FJsonObject());
StructJsonObject->SetBoolField(TEXT("IsHitTestVisible"), InHitTestInfo.IsHitTestVisible);
StructJsonObject->SetBoolField(TEXT("AreChildrenHitTestVisible"), InHitTestInfo.AreChildrenHitTestVisible);
return MakeShareable(new FJsonValueObject(StructJsonObject));
}
static FString ConvertPtrIntToString(FWidgetReflectorNodeBase::TPointerAsInt Value)
{
return FWidgetReflectorNodeUtils::WidgetAddressToString(Value);
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
};
TSharedRef<FJsonObject> RootJsonObject = MakeShareable(new FJsonObject());
/**
* Do not forget to change the version number (SWidgetSnapshotVisualizer.cpp) if you change something here
*/
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
RootJsonObject->SetField(TEXT("AccumulatedLayoutTransform"), Internal::CreateSlateLayoutTransformJsonValue(RootSnapshotNode->GetAccumulatedLayoutTransform()));
RootJsonObject->SetField(TEXT("AccumulatedRenderTransform"), Internal::CreateSlateRenderTransformJsonValue(RootSnapshotNode->GetAccumulatedRenderTransform()));
RootJsonObject->SetField(TEXT("LocalSize"), Internal::CreateVector2DJsonValue(RootSnapshotNode->GetLocalSize()));
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootJsonObject->SetField(TEXT("HitTestInfo"), Internal::CreateWidgetHitTestInfoJsonValue(RootSnapshotNode->HitTestInfo));
RootJsonObject->SetField(TEXT("Tint"), Internal::CreateLinearColorJsonValue(RootSnapshotNode->Tint));
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootJsonObject->SetStringField(TEXT("WidgetType"), RootSnapshotNode->CachedWidgetType.ToString());
RootJsonObject->SetStringField(TEXT("WidgetTypeAndShortName"), RootSnapshotNode->CachedWidgetTypeAndShortName.ToString());
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootJsonObject->SetStringField(TEXT("WidgetVisibilityText"), RootSnapshotNode->CachedWidgetVisibilityText.ToString());
RootJsonObject->SetBoolField(TEXT("WidgetVisible"), RootSnapshotNode->bCachedWidgetVisible);
RootJsonObject->SetBoolField(TEXT("WidgetVisibleInherited"), RootSnapshotNode->bCachedWidgetVisibleInherited);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3564337) #lockdown Nick.Penwarden #rb na Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564585 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564584 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564583 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564582 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564580 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564579 on 2017/07/31 by Ben.Salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. Change 3564513 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564512 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564511 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564510 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564507 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564506 on 2017/07/31 by Laurent.Delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). #!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. Change 3564384 on 2017/07/31 by Shaun.Kime Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation. GPU particles seems to have degraded after the spawn rate. Emitters now reset when there are no particles. Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system. #!rb none #!tests updated hypnotizer and other scripts Change 3564012 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564009 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564008 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564007 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564006 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564005 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564003 on 2017/07/31 by Laurent.Delayen Added console command to disable URO interpolation. #!codereview martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. Change 3563538 on 2017/07/30 by Frank.Fella Niagara - Stack data interface editing fixes + When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation. + Generate better names for the inputs used by data interfaces. #!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563537 on 2017/07/30 by Frank.Fella Niagara - Fix the background color for stack errors. #!Tests Stack errors are no longer white. #!rb none Change 3563531 on 2017/07/30 by Frank.Fella Niagara - Generate stack spacer keys more safely to prevent list view crashes. #!Tests adding an emitter spawn module no longer crashes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563518 on 2017/07/30 by Frank.Fella Niagara - Give parameter map error log message more context #!Tests none #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563384 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563383 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563382 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563381 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563380 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563379 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563375 on 2017/07/29 by Andrew.Grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none Change 3563307 on 2017/07/29 by Frank.Fella Niagara - Stack UI Rework + Refactor most of the stack layout code to make things more consistent and to make future features possible. + Add a hover cue for item rows. + Add icons for the different types of inputs. + Make inputs collapsible. + Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders. + Make the module splitter visible and add a correct hover cue. #!Tests Stack functions correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563305 on 2017/07/29 by Ben.Salem Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui. #!rb none #!tests Ran a test of the new node, preflighted orionbuild.xml changes. Change 3563205 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563204 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563203 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563202 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563201 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563200 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563199 on 2017/07/29 by Andrew.Grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none Change 3563187 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563186 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563185 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563184 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563183 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563182 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563181 on 2017/07/29 by Andrew.Grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none Change 3562983 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562982 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562981 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562980 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562979 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562978 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562977 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562976 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562975 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562974 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562973 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562970 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562969 on 2017/07/28 by Dan.Hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen. #!review-3562971 @Nick.Darnell, @Don.Eubanks #!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) #!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place Change 3562966 on 2017/07/28 by Andrew.Grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none #!review-3562967 @daniel.lamb #!tests LoadTest locally on cooked data on PS4/Win64 Change 3562965 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562964 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562963 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562962 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562961 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562960 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562959 on 2017/07/28 by Andrew.Grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none Change 3562136 on 2017/07/28 by Shaun.Kime Changing the version so that old assets will recompile and regenerate their spawn attribute table #!rb none #!code.review simon.tovey #!tests opened asset and made sure it compiled on load Change 3560805 on 2017/07/28 by Simon.Tovey - Programmable spawning All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run. - Fixed issue with HLSL and register table layout not matching for structs correctly. - Removed some vestigial code. - Temporarily commenting out references to burst in the UI until we can hook them back up. - Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle. - Fixed a couple of issues breaking interpolated spawning. - Updated default emitter and the hypnotiser to new spawning method. #!rb none #!tests Tested new default emitter and a few others. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3560376 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560375 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560374 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560373 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560372 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560370 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560367 on 2017/07/27 by Stephan.Jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE Change 3560196 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560192 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560188 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560186 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560185 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560183 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560180 on 2017/07/27 by Daniel.Lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client Change 3560131 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560130 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560129 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560128 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560127 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560126 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560123 on 2017/07/27 by Ori.Cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none Change 3559908 on 2017/07/27 by Aaron.McLeran Fixing compile error #!tests none #!rb none #!codereview Andrew.Grant Change 3559674 on 2017/07/27 by Shaun.Kime Now batching up the shader constants into another data set for System/Emitter graphs. #!rb Simon.Tovey #!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs. Change 3559527 on 2017/07/27 by Aaron.McLeran #!jira UE-45483 Integrating fix to //Orion/Dev-General #!rb none #!tests none Change 3559284 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559283 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559282 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559281 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559280 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559254 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559253 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559252 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559251 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559250 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559192 on 2017/07/27 by Shaun.Kime Removing compile on load for standalone functions. #!rb none #!tests n/a Change 3559115 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559111 on 2017/07/27 by Laurent.Delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets Change 3559060 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559043 on 2017/07/27 by Jon.Lietz compile fix #!rb none #!test compiles #!review-3559054 @Daniel.Lamb Change 3558928 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3558927 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3558926 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3558923 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3558921 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3558919 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3558917 on 2017/07/27 by Daniel.Lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None Change 3558264 on 2017/07/27 by Wyeth.Johnson Pondering update Change 3558206 on 2017/07/27 by Jurre.deBaare HLOD: Need to be able to disable auto-LOD generation on meshes in a BP #!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set #!jira UE-47711 #!rb Benn.Gallagher #!Tests generate HLOD clusters with enabled/disabled components and actors Change 3558200 on 2017/07/27 by Jurre.deBaare Crash rebuilding HLOD cluster #!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation #!misc Added error when Simplygon returns an invalid raw mesh after processing #!jira UE-47709 #!rb Benn.Gallagher Change 3558116 on 2017/07/27 by Wyeth.Johnson Roughed in drag, while pondering physical correctness or lack therof Change 3557918 on 2017/07/27 by Simon.Tovey ~2x speed up of niagara compilation. Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before. Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime #!rb none #!tests tested several emitters. Seems to work Change 3557439 on 2017/07/26 by Olaf.Piesche Replicating CL3557068 Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further. IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change. #!rb marcus.wassmer #!tests QAGame Change 3556915 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556914 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556913 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556912 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556911 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556910 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556903 on 2017/07/26 by Daniel.Lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked Change 3556592 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556591 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556590 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556589 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556588 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556587 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556570 on 2017/07/26 by Andrew.Grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. Change 3556239 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556238 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556237 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556236 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556235 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556229 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556226 on 2017/07/26 by David.Ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie #!review-3556227 @Daniel.Lamb Change 3556163 on 2017/07/26 by Frank.Fella Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems. #!Tests Verified general system and emitter editing functionality. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3556104 on 2017/07/26 by Jian.Ru Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing Change 3555992 on 2017/07/26 by Frank.Fella Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken. #!Tests Removing a dynamic input now leaves the graph in a vaild state. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3555991 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555988 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555984 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555983 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555982 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555896 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555778 on 2017/07/26 by David.Ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie Change 3555726 on 2017/07/26 by Frank.Fella Niagara - Don't clear keyboard focus on commit for float and int value editors. #!Tests keyboard focus is no longer cleared. #!rb none Change 3555668 on 2017/07/26 by Frank.Fella Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules. #!Tests Multiple dynamic input usages generate correct code. #!rb Shaun K. Change 3555188 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555187 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555186 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555185 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555184 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555088 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555053 on 2017/07/26 by Andrew.Grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none Change 3554987 on 2017/07/26 by Simon.Tovey Fixed register table / hlsl mismatch #!rb none #!tests Scripts with compound structs containing ints now work correctly. #!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche Change 3554672 on 2017/07/25 by Olaf.Piesche More PS4 cooking/launching fixes #!rb none #!codereview simon.tovey,frank.fella,shaun.kime #!tests cook PS4 Change 3554407 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3554406 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3554405 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3554404 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3554403 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3554400 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3554397 on 2017/07/25 by Andrew.Grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none Change 3554394 on 2017/07/25 by Wyeth.Johnson Mooooore modules work Change 3553557 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3553556 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3553555 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3553554 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3553553 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3553552 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3553548 on 2017/07/25 by Andrew.Grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none Change 3553261 on 2017/07/25 by Frank.Fella Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component. #!Tests Verified that the system instance is now valid when opening the system and emitter editors. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3553018 on 2017/07/25 by Frank.Fella Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization. #!Tests Empty scripts no longer crash when executed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552872 on 2017/07/25 by Frank.Fella Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run. #!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552115 on 2017/07/24 by Olaf.Piesche More compile errror fixes for Clang #!rb none #!codereview Simon.Tovey #!tests build Win64 and PS4 Change 3551601 on 2017/07/24 by Wyeth.Johnson Some debug stuff Change 3551581 on 2017/07/24 by Frank.Fella Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age. #!Tests Simulations no longer reset every frame when paused. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3551454 on 2017/07/24 by Wyeth.Johnson test for frank Change 3551387 on 2017/07/24 by Daniel.Lamb Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 Change 3551377 on 2017/07/24 by Daniel.Lamb When you run from launch build it always puts notimeouts on the commandlines #!rb Trivail #!test Cooked paragon ps4 Change 3551370 on 2017/07/24 by Daniel.Lamb Added option to dump all the scalability options which were applied. #!rb Trivial #!test Cooked paragon Change 3551101 on 2017/07/24 by Bart.Hawthorne Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd. #!codereview ryan.gerleve #!rb none #!tests saved and loaded replay Change 3551058 on 2017/07/24 by Shaun.Kime Removed logging code #!rb none #!tests n/a Change 3550968 on 2017/07/24 by Wyeth.Johnson Some more tests Change 3550806 on 2017/07/24 by Shaun.Kime Basic lifetime in place for solo emitters. #!rb none #!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec. Change 3550785 on 2017/07/24 by Frank.Fella Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module. #!tests no longer crashes. #!rb none Change 3550137 on 2017/07/23 by Frank.Fella Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration. #!tests Verified that hot reloading works for the stack UI. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3549581 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3549580 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3549579 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549578 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3549577 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3549576 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3549564 on 2017/07/22 by Andrew.Grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none Change 3549546 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3549545 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3549544 on 2017/07/22 by Andrew.Grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none Change 3549542 on 2017/07/22 by Andrew.Grant Merging latest from //Orion/Main to Release-42 #!tests #!rb none Change 3549530 on 2017/07/22 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3549505 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549488 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3549423 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3549404 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3549101 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3549055 on 2017/07/21 by Frank.Fella Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks. #!Tests various stack functionality which is stored in the editor data. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3548983 on 2017/07/21 by Olaf.Piesche Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops. Should fix Wyeth's current crash opening assets. #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests none Change 3548810 on 2017/07/21 by Bart.Hawthorne Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state). #!jira OR-41516 #!rb none #!codereview ryan.gerleve #!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay Change 3548740 on 2017/07/21 by Bart.Hawthorne - Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused - Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately #!codereview ryan.gerleve, cody.haskell #!rb none #!tests paused and unpaused game in a live match and tested pausing in a replay Change 3548656 on 2017/07/21 by Olaf.Piesche Changing const statics with class-scope initialization to class-scope enum to make compile on Clang #!rb none #!codereview shaun.kime,frank.fella,simon.tovey #!tests builds, editor, sample assets Change 3548395 on 2017/07/21 by Jeff.Williams Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42) Change 3548394 on 2017/07/21 by Ben.Salem Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally. #!rb none #!tests Ran a pass with the -localmailer flag enabled and mail sent out properly. Change 3548382 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548285 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548098 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3548095 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548092 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548090 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3548082 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main #!tests #!rb none Change 3548077 on 2017/07/21 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3547577 on 2017/07/20 by Olaf.Piesche -various build problems for non-editor builds fixed -almost there -editor should still build and run fine; PC game and PS4 are building save for one more error #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests editor Change 3547495 on 2017/07/20 by Shaun.Kime Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc. #!rb none #!tests n/a Change 3547204 on 2017/07/20 by Thomas.Ross Compile all blueprints commandlet #!rb Andrew.Grant #!tests Local command line, Electric Commander Change 3546884 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3546847 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none Change 3546620 on 2017/07/20 by Simon.Tovey Adding integer random to fix wyeths random issues. #!rb none #!tests random range now works. Exisiting randoms work Change 3546539 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3546538 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3546537 on 2017/07/20 by Andrew.Grant Version locking to 3537225 #!ROBOMERGE: !41.4 #!tests #!rb none Change 3546417 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546416 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546415 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546414 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546413 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546399 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3546344 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546343 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546342 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546341 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546340 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546335 on 2017/07/20 by Andrew.Grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none Change 3546201 on 2017/07/20 by Andrew.Grant AsyncLoading fix from UE4/Main #!tests compiled #!rb Gil.Gribb Change 3545394 on 2017/07/19 by Shaun.Kime Missing header #!rb none #!tests n/a Change 3545391 on 2017/07/19 by Shaun.Kime Added an HLSL code viewer to Niagara scripts in the system panel. #!rb none #!tests n/a Change 3545250 on 2017/07/19 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3545029 on 2017/07/19 by Daniel.Lamb Merging 3474537 //UE4/Dev-Rendering/Engine/Source/... to //Orion/Dev-UI/Engine/Source/... #!test Paragon editor rebuild lighting Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion) #!rb Phillip.Kavan, Zak.Middleton Change 3544816 on 2017/07/19 by Wyeth.Johnson Moduleiteration Change 3544763 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast #!rb none #!tests n/a Change 3544762 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast. #!rb none #!tests n/a Change 3544587 on 2017/07/19 by Dan.Oconnor Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework #!rb Phillip.Kavan #!rnx #!jira OR-38176 #!fyi Ben.Zeigler #!tests:PIE Change 3544082 on 2017/07/19 by Andrew.Grant Duplicating 3531450 to address OR-41160 #!tests compiled #!rb Chris.Bunner Change 3543964 on 2017/07/19 by Bart.Hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve #!fyi cody.haskell #!tests paused match several times and check that pause text got updated Change 3543522 on 2017/07/18 by Wyeth.Johnson Added some comments to spawn location script Change 3543419 on 2017/07/18 by Olaf.Piesche Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara) Code only; OrionGame still to be merged #!rb none #!codereview simon.tovey shaun.kime frank.fella #!tests sample niagara assets Change 3543302 on 2017/07/18 by Brian.Fasten Fix for include paths/ #!rb Daniel.Lamb #!test Paragon editor compile Change 3543200 on 2017/07/18 by Andrew.Grant Fixed another formatting error #!tests compiled #!rb none Change 3543120 on 2017/07/18 by Andrew.Grant Fixed extra format specifier #!tests compiled #!rb daniel.lamb Change 3543066 on 2017/07/18 by Wyeth.Johnson First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling. Points of debate are: how and what to hide behind switches How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful Need for static switching for optimization Need for dynamic exposure/collapse of options based on those switches Need to bubble up autopinned stuff to the stack, leave the rest collapsed Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible) Change 3542935 on 2017/07/18 by Olaf.Piesche -More events work; spawn events for GPU sim -bit of cleanup, more needed -PS4 shader compilation and cooking now working -Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run #!rb none #!tests example assets Change 3542926 on 2017/07/18 by Frank.Fella Niagara - Missed in last checkin. #!tests none #!rb none Change 3542914 on 2017/07/18 by Andrew.Grant Removed hack, changed material warning to ASSET_LOG #!tests compiled #!rb none Change 3542889 on 2017/07/18 by Ori.Cohen Exposed an inertia scale for body instances #!rb Lina.Halper #!tests none Change 3542861 on 2017/07/18 by Andrew.Grant Fix for compile issue in non-shipping #!tests compiling #!rb none Change 3542835 on 2017/07/18 by Frank.Fella Niagara - Stack UX improvements + Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references. + Can now collapse stack groups with a button. + Curves should always show up in the curve editor now. Custom seleciton is coming later. + Prevent duplication of output nodes since they can't be deleted. #!tests Verified new stack functionality and output node duplication. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3542816 on 2017/07/18 by Wyeth.Johnson Sphere V2 Change 3542798 on 2017/07/18 by Simon.Tovey Fix for crash Wyeth is seeing. #!rb none #!tests fixes crash. Change 3542787 on 2017/07/18 by Andrew.Grant Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options. The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported. Usage: E.g UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material")); UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material")); #!tests ran locally with a selection of different asset arguments #!rb Ben.Marsh #!review-3542499 @Ben.Marsh Change 3542648 on 2017/07/18 by Jon.Lietz needed file #!rb none #!tests compiles Change 3542600 on 2017/07/18 by Cody.Haskell Work on adding pause feature to escape menu. use -fakecustom on the command line to make the menu option come up in non-custom matches for testing #!codereview Bart.Hawthorne #!tests Golden Path #!rb none Change 3542560 on 2017/07/18 by Jon.Lietz first pass moving cards in world from BP to native - fixed issue with active items - fixed a crash inside the engine with actor sequence component - fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet. #!rb none #!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them. Change 3542543 on 2017/07/18 by Simon.Tovey A bit of improved log spam for VM backend #!rb none #!tests none Change 3542235 on 2017/07/18 by Wyeth.Johnson Two separate implementations of sphere spawning, working on 3rd before eval Change 3542102 on 2017/07/18 by Simon.Tovey Fixed bug in bytecode generation due to incorrect temp register allocation. #!rb none #!tests Wyeths test case now works + some other emitters tested still working. Keeps around the last HLSL translation generated. #!rb none #!tests n/a Change 3541991 on 2017/07/18 by Shaun.Kime Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs. #!rb none #!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same Change 3541819 on 2017/07/18 by Andrew.Grant Better logging for warning #!tests #!rb none Change 3541178 on 2017/07/17 by Ori.Cohen Fix jitter with hair in rigid body node caused by bad contact offset. #!rb none #!tests none Change 3541059 on 2017/07/17 by Daniel.Lamb Fixed issue with volatile string names being used as the key for TMap. #!rb Jason.Bestimt #!test Paragon Client #!jira OR-41135 Change 3540970 on 2017/07/17 by Wyeth.Johnson test emitters for modules Change 3540948 on 2017/07/17 by Ben.Salem Add comma separated hero list support to FXTest Gauntlet node. #!rb none #!tests compiled and passed in a 2-person comma separated list. Change 3540875 on 2017/07/17 by Ben.Salem Enable SoloSmokes to back up logs after tests run. #!rb none #!tests Ran smoke pass today. Change 3540561 on 2017/07/17 by Ori.Cohen Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin) #!rb Lina.Halper #!tests none Change 3540529 on 2017/07/17 by Andrew.Grant Disable screenshots #!tests compiled #!rb none Change 3540108 on 2017/07/17 by Ori.Cohen Turn joint pre-processing on for immediate mode. This helps with some stability issues. #!rb David.Hill #!tests none Change 3539847 on 2017/07/17 by Wyeth.Johnson Fixing up redirects in Niagara content plugin folder Change 3539554 on 2017/07/17 by Don.Eubanks Added Deck Descriptions to Deck Selection Screen - Set basic / placeholder descriptions for all 6 starter decks to include Attribute names Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling. - Disabled for Deck Selector scroll box. #!rb none #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 #!review-3539555 matt.schembari dan.hertzka philip.buuck #!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum) Change 3539506 on 2017/07/16 by Andrew.Grant REsolved files from Main after Dev-UI merge #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset -------------------------------------- Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3539483 on 2017/07/16 by Don.Eubanks Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation. #!rb none #!tests Compile DebugGame Editor Win64 Change 3539458 on 2017/07/16 by Andrew.Grant Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing #!tests BuildCookTest locally, preflighted with tests #!rb none #!review-3539459 @daniel.lamb, @david.ratti Change 3539386 on 2017/07/16 by Andrew.Grant Disabled screenshots on 'None' test #!tests #!rb none Change 3539383 on 2017/07/16 by Andrew.Grant Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU) Change 3539374 on 2017/07/16 by Andrew.Grant Gauntlet - Added timeout to PS4DevkitUtil commands #!tests ran test locally #!rb none Change 3539174 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3539156 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3539146 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3539142 on 2017/07/15 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3539129 on 2017/07/15 by Andrew.Grant Added an ensure on render-target size to catch bad data earlier #!tests ran with some bad data :) #!rb none Change 3539094 on 2017/07/15 by Andrew.Grant Fixed log location not being written out to report #!tests none #!rb none Change 3539009 on 2017/07/15 by Andrew.Grant Moved perf extraction into the SoakTest node Now generate perf values for ShortSoloGame #!tests ran locally #!rb none Change 3538990 on 2017/07/14 by Andrew.Grant Made gif's work for editor-based tests #!tests ran locally #!rb none Change 3538968 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538967 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538966 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538965 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538964 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538962 on 2017/07/14 by Andrew.Grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay #!review-3538963 @david.ratti #!rb none Change 3538954 on 2017/07/14 by Andrew.Grant Screenshot support for gauntlet: - Test nodes and/or controllers can specify a periodic interval for screenshots to be taken. - Screenshots are converted to jpeg and archived with other artifacts - Screenshots are turned into gif's and linked in the report #!tests lots of running of tests #!rb none Change 3538714 on 2017/07/14 by Shaun.Kime Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future. #!rb none #!tests n/a Change 3538710 on 2017/07/14 by Shaun.Kime Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview. #!rb none #!tests n/a Change 3538581 on 2017/07/14 by Don.Eubanks Fixing compilation. #!rb none #!tests Compile DebugGame Editor Win64 #!fyi daniel.lamb Change 3538543 on 2017/07/14 by Ori.Cohen Fix gravity not being converted into the right simulation space for the RigidBody node #!rb Lina.Halper #!tests none Change 3538428 on 2017/07/14 by Daniel.Lamb Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers. #!rb Jason.Bestimt #!test Paragon ps4 Change 3538416 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538415 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538414 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538413 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538412 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538411 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538410 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538408 on 2017/07/14 by Andrew.Grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer Change 3538389 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538388 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538387 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538384 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538383 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538382 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538380 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538379 on 2017/07/14 by Andrew.Grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer Change 3538305 on 2017/07/14 by Shaun.Kime Making if nodes handle enums and a follow-up file from previous commit #!rb none #!tests n/a Change 3538303 on 2017/07/14 by Shaun.Kime Added comment nodes #!rb none #!tests added to working script saved and reloaded Change 3538084 on 2017/07/14 by Frank.Fella Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs. #!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3538007 on 2017/07/14 by Shaun.Kime Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status. Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above. #!rb None #!test n/a Change 3537732 on 2017/07/14 by Ori.Cohen Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node. #!rb David.Hill #!tests none Change 3537395 on 2017/07/14 by Simon.Tovey Slightly improved error reporting for data interfaces that can't (yet). Error reporting in general needs a lot of work. Soon. #!rb none #!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log. ? Interfaces with instance data now work. ? Emitter editor now has proper system setup so their scripts work correctly. ? Modified pin creation for emitter nodes. ? System instances respecting their bError flag again. ? Removed some log spam from compiling function/module/dynamic input scripts. #!rb none #!tests Interfaces needing instance data now work #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3537288 on 2017/07/14 by Frank.Fella Niagara - Parameter wrangling Part 1 + Modules for setting specific parameters can be reassigned to set other parameters. + You can now add a new parameter of any type to the current namespace in each stack. + The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type. + You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future. + Set parameter modules are now added with their input pinned and collapsed. #!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3537247 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537246 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537245 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537244 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537243 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537242 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537241 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537240 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537239 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537238 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537232 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537231 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537227 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537226 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537225 on 2017/07/13 by Andrew.Grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none Change 3537170 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537169 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537166 on 2017/07/13 by Andrew.Grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png #!review-3537167 @luke.thatcher #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader Change 3537121 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537120 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537119 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537117 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537116 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... #!ROBOMERGE-BOT: ORION (Dev-UI -> Main) Change 3537114 on 2017/07/13 by Andrew.Grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. #!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE: Main Change 3536905 on 2017/07/13 by Andrew.Grant Safety ensure as someone hit a crash here #!tests #!rb none #!jira OR-41029 Change 3536904 on 2017/07/13 by Andrew.Grant Don't ask PhysX to clean invalid meshes #!tests cooked #!rb none Change 3535790 on 2017/07/13 by Andrew.Grant Back out changelist 3534956 #!tests #!rb none Change 3535541 on 2017/07/13 by Frank.Fella Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI. #!tests Tracks don't show up in niagara and still do in the level sequence and widget animation. #!rb Max.Chen Change 3535092 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3535083 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3535080 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3535074 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3535068 on 2017/07/13 by Andrew.Grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3534956 on 2017/07/12 by Andrew.Grant Made ensures non-errors for commandets Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :) #!review-3534957 @Ben.Marsh #!tests compiled #!rb none Change 3534933 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb none Change 3534918 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534892 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance #!tests #!rb none Change 3534817 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-General #!tests #!rb none Change 3534728 on 2017/07/12 by Andrew.Grant Copying //Orion/Dev-UI @ 3534719 to Main #!tests #!rb none Change 3534652 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534651 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534649 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534640 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534639 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534637 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534629 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534628 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534626 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534511 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534430 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI Change 3534341 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3534318 on 2017/07/12 by Ori.Cohen Fix external force on immediate mode not accounting for body mass #!rb none #!tests none Change 3534240 on 2017/07/12 by Ori.Cohen Added ExternalForce to rigid body node for faking inertia while simulating in component space #!rb Lina.Halper #!tests none Change 3534062 on 2017/07/12 by Frank.Fella Niagara - Stack system support. + System spawn and update are now available in the stack when in the system editor. + Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones. + Removed some checks from the emitter node compile and replaced them with compiler errors. #!tests System stacks show up in the system editor and you can add and remove modules. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3534058 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3534057 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3534055 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3534054 on 2017/07/12 by Andrew.Grant Added boot script for Capture team #!tests ran test locally #!rb none Change 3533959 on 2017/07/12 by Daniel.Lamb Added support for timeguard to have an fname associated with it. Greatly increasing the usefulness. The string operations will not be performed unless the timer is triggered and the fname is set. #!rb Jason.Bestimt #!test Paragon ps4 Change 3533921 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533920 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533919 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3533910 on 2017/07/12 by Andrew.Grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none Change 3533862 on 2017/07/12 by Frank.Fella Niagara - System ui timeline improvements + Move adding of emitters to the sequencer "Add" button. + Allow drag/drop to sequencer from the content browser to add emitters. + Add folder support for emitters which can be added through the sequencer UI. Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them. #!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3533828 on 2017/07/12 by Ori.Cohen Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities. #!rb Lina.Halper #!tests none Change 3533602 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533600 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533599 on 2017/07/12 by David.Ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile Change 3533400 on 2017/07/12 by Jeff.Williams Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5) Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt Added ability to save render targets as PNG from blueprints #!fyi jordan.walker #!rb none #!tests none Coped from Dev-Editor Change 3532785 on 2017/07/12 by Simon.Tovey Fixed bug in the mark dirty loop. #!rb none #!tests fixed bug. Change 3532594 on 2017/07/11 by Jeff.Williams Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443 #!test none #!rb none Change 3532057 on 2017/07/11 by Daniel.Lamb Separated out the UI game viewport tick and paint time to help track down issues with UI. #!rb Trivial #!test Paragon ps4 #!codereview Jason.Bestimt Change 3531769 on 2017/07/11 by Simon.Tovey ? Fixing data interface compilation for emitter scripts. #!rb Shaun.Kime #!tests Curves work in emitter scripts. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3531543 on 2017/07/11 by Shaun.Kime Added System update results to spreadsheet view. Fixed up basic EmitterLifeTime effect to work by default. Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated. #!rb none #!tests updated HypnotizerEffect. Change 3531521 on 2017/07/11 by Jeff.Williams Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4) Change 3530192 on 2017/07/10 by Ben.Salem Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails. #!rb none #!tests recompiled, xml linted. Change 3530157 on 2017/07/10 by Frank.Fella Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter. #!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3529459 on 2017/07/10 by Daniel.Lamb If running nomcp from launch build helper also add in notimeouts. Fixes issue with loading monolith02 nomcp. #!rb Trivial #!test Load monolith02 devui Change 3528568 on 2017/07/10 by Frank.Fella Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies. + Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly. + Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection. + Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated. + Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing. + Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data. #!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view. #!rb none. #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3527429 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527428 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527427 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527426 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527425 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527423 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527421 on 2017/07/07 by Andrew.Grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none Change 3527366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527365 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527362 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527361 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527360 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527359 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527357 on 2017/07/07 by Andrew.Grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none Change 3527346 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527345 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527344 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527343 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527342 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527309 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527308 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3527306 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3527305 on 2017/07/07 by Andrew.Grant Fix for manifest issue while packing from DanL #!tests #!rb na Change 3527233 on 2017/07/07 by Alexis.Matte Fix the packing of the texture in the HLOD #!rb Uriel.Doyon #!codereview Jurre.deBaare #!jira OR-40538 #!tests none Change 3527085 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527084 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527081 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527080 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527077 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527075 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527072 on 2017/07/07 by Andrew.Grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none Change 3526806 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526805 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526804 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526803 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526802 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526799 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526795 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526794 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526791 on 2017/07/07 by Andrew.Grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none Change 3526771 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526770 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526769 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526768 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526767 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526733 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526730 on 2017/07/07 by Andrew.Grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na Change 3526719 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526717 on 2017/07/07 by Andrew.Grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none Change 3526675 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526674 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526673 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526672 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526671 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526670 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526669 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526668 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526667 on 2017/07/07 by Andrew.Grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none Change 3526376 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526375 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526374 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526372 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526368 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526367 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526364 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526292 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526291 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526288 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526286 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526122 on 2017/07/07 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3526073 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526072 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526071 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526070 on 2017/07/07 by Andrew.Grant Fix for hlod rebuild crash from Alexis #!tests #!rb none Change 3526069 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526068 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526067 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526065 on 2017/07/07 by Andrew.Grant Fix for remaster flag not being passed through bumped version numbers for Sony #!review-3526066 @benjamin.crocker #!tests #!rb none Change 3526057 on 2017/07/07 by Simon.Tovey Modified system script excution flow to allow emitters to run even with an invlaid system script. #!rb none #!tests Bug repro system now works. Niagara - Missed in last checkin #!tests none #!rb none Change 3525804 on 2017/07/07 by Frank.Fella Niagara - Various stack changes + Move the emitter editor data management to the emitter view model. + Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in. + Clean up the Initialization of stack entries and make the API more consistent. + When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one. + Make the revert button for data interface inputs work consistently (still needs some more work) + Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes. + When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name. #!tests Verified the stack still works correctly with the above changes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525623 on 2017/07/06 by Frank.Fella Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const. #!tests Compiles #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525508 on 2017/07/06 by Daniel.Lamb Added support for monolith nomcp to the build launcher settings. #!rb Trivial #!test Automation tool Change 3525504 on 2017/07/06 by Shaun.Kime Forcing recompile on load, otherwise several of my effect scripts crash on startup. #!rb none #!tests n/a Change 3525499 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3525498 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3525496 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3525495 on 2017/07/06 by Andrew.Grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none Change 3525149 on 2017/07/06 by Shaun.Kime Cleaning out delegates on shutdown #!rb none #!tests n/a Change 3525148 on 2017/07/06 by Shaun.Kime Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture #!rb none #!tests open crowdtorture Change 3525100 on 2017/07/06 by Dan.Hertzka Relaxing the null ensure when setting a texture param (the type check ensure remains) #!fyi Andrew.Grant #!rb none #!tests none Change 3525025 on 2017/07/06 by Shaun.Kime Tweaking timing to try and ensure that the capture button always generates a good result. #!rb none #!tests n/a Change 3524970 on 2017/07/06 by Shaun.Kime Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view. Added a few helper debug modules. #!rb none #!tests opened several systems and captured results. Change 3524890 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524889 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524888 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524887 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524886 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524821 on 2017/07/06 by Dan.Hertzka Fix crash when trying to set a null texture value on a MID - Ensure message dereferenced a possibly null texture #!review-3524822 @Andrew.Grant #!rb none #!tests Compile Change 3524799 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524797 on 2017/07/06 by Andrew.Grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none #!review-3524798 @daniel.lamb Change 3524663 on 2017/07/06 by Andrew.Grant Fix for OR-40419 #!jira OR-40419 #!tests compiled #!rb none Change 3524581 on 2017/07/06 by Andrew.Grant Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected.... #!jira OR-40454 #!tests compiled #!rb none Change 3524508 on 2017/07/06 by Ben.Salem Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report. #!rb none #!tests Ran report against previously run tests. Change 3524423 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524422 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524419 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524418 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524417 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524414 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524393 on 2017/07/06 by Andrew.Grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none Change 3524260 on 2017/07/06 by Simon.Tovey Fixed bug in solo mode execution. Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation. #!rb none #!tests Solo mode now working. Change 3524144 on 2017/07/06 by Simon.Tovey Broke system simulation code out into it's own files. #!rb none #!tests none Change 3524033 on 2017/07/06 by Simon.Tovey System/Emitter scripts work -- Done -- ? Simulation framework for system/emitter level scripts. ? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all. ? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick. ? All scripts now refer to emitters by their actual name via the alaising feature in the translator. ? Optimized the direct setting of parameters in system sims and particle sims. -- WIP -- ? Lifetime of systems and is very much WIP atm. ? Lots of data interfaces stuff at system level is still WIP. ? Parameter flow from components down needs work. ? Need to bind parameter collections to system/emitter scripts ? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store. Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion. ? Resetting/ReInit flow is still abit up in the air. ? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional. -- TODO -- ? Events at System/emitter level ? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored. ? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly. -- Misc -- ? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode. ? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step. #!rb Shaun.Kime #!tests Test emitters working. Older systems and emitters seem to be working still. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3523831 on 2017/07/06 by Jeff.Williams Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788 #!tests na #!rb na Change 3523811 on 2017/07/06 by Jeff.Williams Populate -S //Orion/Release-41.3 -r. Change 3523523 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523522 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523521 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523520 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523519 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523464 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523463 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523462 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523461 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523460 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523441 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523440 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3523439 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3523438 on 2017/07/05 by Andrew.Grant Better handling of missing devices and other errors #!tests ran locally #!rb none Change 3523400 on 2017/07/05 by Olaf.Piesche Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle. #!rb none #!tests testassets Change 3523330 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523268 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523267 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523266 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523265 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523264 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523189 on 2017/07/05 by Andrew.Grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none Change 3523111 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523110 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523109 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523107 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522724 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522719 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522716 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522312 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522311 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522309 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522144 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3522092 on 2017/07/05 by Andrew.Grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none Change 3521908 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3521907 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3521905 on 2017/07/05 by Andrew.Grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches #!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none Change 3521407 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3520246 on 2017/07/03 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3520245 on 2017/07/03 by Jeff.Williams Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE: !41.2 Change 3519106 on 2017/07/01 by Max.Chen Sequencer: Fix crash trying to load an invalid sequence asset. #!rb none #!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists. Change 3518548 on 2017/06/30 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests na #!rb na Change 3518366 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3518365 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3518364 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3518363 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3518362 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3518330 on 2017/06/30 by John.Nielson Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task. #!RB: none #!review-3518331: @David.Ratti #!Test: Pie Change 3518260 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3518253 on 2017/06/30 by Shaun.Kime Fix compiler warning #!rb none #!tests n/a Change 3518059 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3518058 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3518056 on 2017/06/30 by Jeff.Williams Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE: !41.1 Change 3518043 on 2017/06/30 by Shaun.Kime Missing file checkin #!rb none #!tests n/a Change 3518042 on 2017/06/30 by Shaun.Kime Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter. Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView. #!rb none #!tests n/a Change 3517667 on 2017/06/30 by Shaun.Kime Commenting out emitter auto-updating for now until we rewrite it. #!rb none #!tests n/a Change 3517617 on 2017/06/30 by Jon.Lietz - making it so event evaluators do not cuase the player to go into combat or break shadow plane - adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane - cultivate using runtime options again #!rb David.Ratti #!tests Use cards and they no longer break recall Change 3517107 on 2017/06/29 by Daniel.Lamb Fix for replays not showing some effects on medic. #!rb None #!test Paragon replay in editor #!codereview Ryan.Gerleve #!jira OR-40198, OR-40238 Change 3516604 on 2017/06/29 by Cody.Haskell Fix for round timers being broken in Arcade. Recall is now more reliable as well #!rb none #!tests PIE Change 3516394 on 2017/06/29 by Dan.Hertzka New itemization system refactor - Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively) - The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now - Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow - Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available - Moved the server RPCs for itemization actions to the PlayerController - Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified ItemEffectKeyword - ItemKeyword renamed to ItemEffectKeyword - Added support for sequential events to trigger effect application - Added removal event option for removing the effect in response to a qualified event McpGemItem info storage updated - Now exported as stratified groups of levels to roll, so they can be imported as such on the item - No more custom parsing is needed within the gem item - Added dev migration to force re-add all starter gems #!rb Jon.Lietz #!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid Change 3516277 on 2017/06/29 by Ben.Salem Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list. #!rb none #!tests recompiled. Change 3515762 on 2017/06/29 by Daniel.Lamb Stop stack overflow if we generate a callstack too large. #!rb Trivial #!test Paragon stats. Change 3515711 on 2017/06/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3515710 on 2017/06/29 by David.Ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile #!fyi Zak.Middleton Change 3514451 on 2017/06/28 by David.Ratti Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients. #!rb lietz #!tests editor/pie #!fyi Ryan.Gerleve Change 3514267 on 2017/06/28 by Ben.Salem Add support for showing Testnotes in SkillTest Reports as non-failing issues. #!rb none #!tests Compiled and reran. Change 3513984 on 2017/06/28 by Zak.Middleton #!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server. Mirrors CL 3512456 from BobT in Fortnite. #!rb Bob.Tellez #!fyi Andrew.Grant, David.Ratti #!tests PIE MP Change 3513856 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41) Change 3513848 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1) #!ROBOMERGE[ORION]: 41 Change 3513844 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Release-41.2) #!ROBOMERGE[ORION]: 41.1 41 Change 3513818 on 2017/06/28 by Jason.Bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards #!CodeReview: nick.darnell, benjamin.crocker #!ROBOMERGE: 41.2, 41.1, 41 Change 3513584 on 2017/06/28 by Jon.Lietz OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system #!rb none #!tests no longer get server ensures for cards over level 20 Change 3513300 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513299 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513298 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513265 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513264 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513263 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513218 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513217 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513216 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513198 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513197 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513196 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513193 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513192 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513191 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513163 on 2017/06/28 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3513159 on 2017/06/28 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3513075 on 2017/06/28 by Jeff.Williams Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2) Change 3512633 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3512632 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3512631 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3512630 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3512629 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3512546 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512545 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512543 on 2017/06/27 by Andrew.Grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none Change 3512315 on 2017/06/27 by Ben.Salem Add report mail to FXPerf test. #!rb brad.angelcyk #!tests Ran several FXPerf runs. Change 3512306 on 2017/06/27 by Shaun.Kime Fixing missing undef #!rb none #!tests n/a Change 3512296 on 2017/06/27 by Shaun.Kime Each stack entry now has its own reference to the system view model as well as the emitter view model. #!rb none #!tests ran through normal operations Change 3512153 on 2017/06/27 by John.Nielson Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback. #!RB: none #!review-3512154: @David.Ratti #!Test: Pie Change 3512092 on 2017/06/27 by David.Ratti Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword #!rb none #!tests pie Change 3512076 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512075 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512074 on 2017/06/27 by Andrew.Grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none Change 3512044 on 2017/06/27 by David.Ratti Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data #!rb none #!tests cooked build with WaitDamageDealt with no variable wired in Change 3511926 on 2017/06/27 by Frank.Fella Niagara - Missed in last checkin. #!tests none. #!rb none. Change 3511910 on 2017/06/27 by Frank.Fella Niagara - Emitter stack in the system view, and other changes. + There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline. + Deleting the emitter section from the timline no longer crashes. + Auto-compile now works in both the emitter and system editors, and is an editor setting. + Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path. + Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged. #!tests The system shows the stack view, and it updates based on the sequencer seleciton. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3511831 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511830 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511827 on 2017/06/27 by Daniel.Lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant Change 3511452 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511451 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511449 on 2017/06/27 by Andrew.Grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none Change 3511402 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511400 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511398 on 2017/06/27 by Andrew.Grant Changed warning to info in test logging #!tests compiled #!rb none Change 3510907 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3510906 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3510902 on 2017/06/26 by Andrew.Grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none Change 3510368 on 2017/06/26 by Shaun.Kime Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts. #!rb none #!tests modified Sparks uasset Change 3510362 on 2017/06/26 by John.Nielson Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed. #!RB: none #!review-3510363: @David.Ratti #!Test: pie Change 3509787 on 2017/06/26 by Wyeth.Johnson Edge Preservation Change 3509754 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3509753 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3509752 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3509751 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3509750 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3509590 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3509589 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3509588 on 2017/06/26 by David.Ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor Change 3509455 on 2017/06/26 by Zak.Middleton #!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875. #!rb Ori.Cohen, David.Ratti #!codereview David.Ratti #!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes) #!jira OR-39780 Change 3509449 on 2017/06/26 by Frank.Fella Sequencer - Expose selection of tracks and sections for external use. #!tests Verified selection code works as expected with code in a future change. #!rb Max.Chen,Andrew.Rodham Change 3509406 on 2017/06/26 by Shaun.Kime Rework to the emitter graph to better support events. Undo/Redo works. Added a new NiagaraStackStruct value that embeds a struct details panel. #!rb none #!tests add/remove several events from Sparks script Change 3508540 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508539 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508538 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508537 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508536 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508535 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508534 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508533 on 2017/06/24 by Andrew.Grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none Change 3508482 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508481 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508480 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508479 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508478 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508477 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508476 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508475 on 2017/06/23 by Andrew.Grant BuildCookTest cleanup #!tests #!rb none Change 3508463 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508462 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508461 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508460 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508459 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508254 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508253 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508252 on 2017/06/23 by Andrew.Grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none Change 3508191 on 2017/06/23 by Olaf.Piesche fix missing space in hlsl gen for data set structs #!rb none #!tests compiled emitters Change 3508029 on 2017/06/23 by Olaf.Piesche More mesh emitter work; event fundamentals for GPU sim #!rb none #!tests example emitters Change 3507684 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507683 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507682 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507681 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507680 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507172 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507168 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507167 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507164 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507163 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507084 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3507083 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3507082 on 2017/06/23 by Andrew.Grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none Change 3506907 on 2017/06/23 by Zak.Middleton #!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size. Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249. Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely. #!rb Marc.Audy #!codereview Andrew.Grant #!tests PIE vs AI with minions Change 3506675 on 2017/06/23 by David.Ratti Adding additional, temporary logging for OR-39780 #!rb none #!tests editor Change 3506206 on 2017/06/22 by Frank.Fella Niagara - Stack styling tweaks, and fixes for layout changing when modifying values. #!tests Modifying values no longer makes the stack scrolling jump #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3505960 on 2017/06/22 by Zak.Middleton #!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB. #!rb Ori.Cohen, Ben.Zeigler #!tests tested content browser and related tools above in Monolith2. Change 3505494 on 2017/06/22 by Zak.Middleton #!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816. #!rb none #!tests used command in various levels Change 3505382 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3505381 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3505379 on 2017/06/22 by Andrew.Grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none Change 3505235 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505234 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505233 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505231 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505123 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505122 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505121 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505120 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505119 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505113 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505112 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505111 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505110 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505109 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505106 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505103 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505102 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505099 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505098 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504913 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504911 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504908 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504907 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504906 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504887 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504886 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504885 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504884 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504883 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504837 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504836 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504835 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504834 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504833 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504547 on 2017/06/22 by Shaun.Kime Moving the building of error information into the base class. This will simplify the logic in the future. #!rb none #!tests Made errors and tested that new system works appropriately Change 3504493 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3504491 on 2017/06/22 by Andrew.Grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 #!QAReview please check OR-38012 is fixed in 41.1 #!tests none #!rb none #!review-3504492 @David.Ratti Change 3504129 on 2017/06/21 by Shaun.Kime Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack. #!rb none #!tests made errors and made sure the errors showed up in the right sections Change 3504071 on 2017/06/21 by Shaun.Kime Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object. Waiting on the emitter to be in a system to have a better UI than seting the GUID manually. #!rb none #!tests made edits in stack and watched the details update appropriately. #!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now). #!rb none #!tests used console command on map Change 3503717 on 2017/06/21 by Zak.Middleton #!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead). #!rb Nick.Atamas #!tests ran console command in OrionEntry and Monolith2 Change 3503650 on 2017/06/21 by Andrew.Grant OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland #!rb Marcus.Wassmer, Daniel.Wright #!tests none Change 3503597 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503595 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503594 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503593 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503591 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503588 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503587 on 2017/06/21 by Mieszko.Zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant Change 3503584 on 2017/06/21 by Mieszko.Zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503583 on 2017/06/21 by Mieszko.Zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503391 on 2017/06/21 by Shaun.Kime If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to. #!rb none #!tests recompiled several examples, added multiple random range using assets. Change 3503341 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503340 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503339 on 2017/06/21 by David.Ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 Change 3503156 on 2017/06/21 by Frank.Fella Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly. #!tests checked alignment visually #!rb none Change 3503095 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503094 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503090 on 2017/06/21 by Andrew.Grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. #!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none Change 3502972 on 2017/06/21 by Olaf.Piesche Missing file, some test assets #!rb none #!tests none Change 3502969 on 2017/06/21 by Frank.Fella Niagara - Missed in last check-in. #!tests none #!rb none Change 3502965 on 2017/06/21 by Zak.Middleton #!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen). Bringing over now that Dev-Anim-Phys has passed promotion with the change. #!rb Ori.Cohen #!codereview Andrew.Grant #!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935). #!jira OR-39611 (Update: added OR jira) Change 3502931 on 2017/06/21 by Frank.Fella Niagara - Stack updates + Refactor the way children are updated in the stack tree to make the api more consistent and easier to use. + Add expanders to renderer items and have them collapsed by default. + Add in a temporary expandable item to show the emitter properties in the emitter spawn script area. + Start with the graph and the properties panels hidden by default. + Move the stats to the stack. #!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3502660 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3502659 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3502658 on 2017/06/21 by Daniel.Lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant Change 3502261 on 2017/06/20 by Jeff.Williams Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1) #!rb none #!tests none Change 3502246 on 2017/06/20 by Jeff.Williams Populate -S //Orion/Release-41.1 -r. Change 3501911 on 2017/06/20 by Olaf.Piesche -mesh rendering -making GPU rand more random -test assets -couple of bug fixes #!rb none #!tests test assets, GPU and CPU sim, sprite and mesh rendering Change 3501633 on 2017/06/20 by Zak.Middleton #!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple. When listing 'Default', only those with settings explicitly set to 'Default' are listed. When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed. #!tests load monolith2 (and small maps), type console command #!rb none Change 3501297 on 2017/06/20 by Shaun.Kime Adding support for pre-change notification #!rb matt.kuhlenschmidt #!tests n/a Change 3501294 on 2017/06/20 by Shaun.Kime First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user. Multiple selection is not supported, nor are data interfaces. Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts. #!rb none #!tests n/a Change 3500984 on 2017/06/20 by Alexis.Matte Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code. #!jira UE-46166 #!rb jurre.debaare #!tests none Change 3500472 on 2017/06/20 by Frank.Fella Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo. #!tests Verified that a non-undoable transaction isn't added on initialize anymore. #!rb Max.Chen Change 3499930 on 2017/06/19 by Andrew.Grant Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3499446 on 2017/06/19 by Andrew.Grant Non-unity compilation fixes #!tests compiled non-unity #!rb none Change 3499212 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3499211 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3499210 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3499209 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3499208 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3499207 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3499205 on 2017/06/19 by Andrew.Grant Locked network version to 3493863 #!ROBOMERGE: !Main #!rb #!tests na Change 3498856 on 2017/06/19 by Andrew.Grant Fix missing include #!tests compiling PS4 dev #!rb none Change 3498843 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3498842 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3498841 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3498840 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3498839 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3498780 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3498715 on 2017/06/19 by Laurent.Delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. #!codereview martin.wilson #!rb none #!test Coil Wing Additive Animation Change 3498668 on 2017/06/19 by Andrew.Grant Added additional info to warning Fixed BP warning in Justice_Drain #!test warning no longer occurs #!rb none Change 3498601 on 2017/06/19 by Andrew.Grant Better logging of errors #!tests compiled and verified offending asset is shone #!rb none Change 3498544 on 2017/06/19 by Andrew.Grant Added helper to check if the underlying asset exists #!tests ran in code with check() against package utils method #!rb none Change 3498319 on 2017/06/19 by Frank.Fella Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down. #!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3498236 on 2017/06/19 by Andrew.Grant Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb na Change 3498224 on 2017/06/19 by Shaun.Kime Making header public #!rb none #!test n/a Change 3496705 on 2017/06/16 by Shaun.Kime Removing files that accidentally made it in prior checkin. Adding missing file #!rb none #!tests n/a Change 3496702 on 2017/06/16 by Shaun.Kime Split settings into Niagara runtime and editor. Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth. Had to do a little reworking of the way we create the popup menu in order to test the types. This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly. These are the currently checked in mappings, which are based on the material editor. Numeric::Add Key=A Numeric::Div Key=D Numeric::Pow Key=E If Key=I Numeric::Mul Key=M Numeric::Normalize Key=N Numeric::OneMinus Key=O float Key=One Vector2D Key=Two Vector Key=Three Vector4 Key=Four LinearColor Key=C #!rb none #!tests n/a Change 3496657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496656 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496655 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496654 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496653 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496645 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496627 on 2017/06/16 by Andrew.Grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none Change 3496550 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496549 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496548 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496547 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496546 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496545 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496543 on 2017/06/16 by Laurent.Delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none #!codereview andrew.grant #!tests compiles Change 3496028 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496027 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496026 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496025 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496024 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496010 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496009 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496008 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496005 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496004 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495920 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495916 on 2017/06/16 by Laurent.Delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. #!codereview lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. Change 3495689 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495668 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3495666 on 2017/06/16 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp -------------------------------------- Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3495663 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3495657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3495651 on 2017/06/16 by Andrew.Grant Bumping script version again #!tests #!rb none Change 3495642 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495282 on 2017/06/16 by Andrew.Grant Merging fixes from 40.5 to Release-41 via Main #!tests #!rb none Change 3495204 on 2017/06/16 by Don.Eubanks Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3495201 on 2017/06/16 by Andrew.Grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na Change 3495145 on 2017/06/16 by Shaun.Kime Missing file #!rb none #!tests n/a Change 3494899 on 2017/06/16 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) Hoping for another iterative build fix! #!rb none #!tests none Change 3494864 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494863 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494862 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494861 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494860 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494859 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494858 on 2017/06/16 by Andrew.Grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none Change 3494844 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494843 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494842 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494841 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494840 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494839 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494826 on 2017/06/16 by Andrew.Grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none Change 3494762 on 2017/06/16 by Andrew.Grant Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3494229 on 2017/06/16 by Max.Chen Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #!jira UE-45737 #!rb none #!tests none Change 3493863 on 2017/06/15 by Daniel.Lamb Fixed up search path when using Iterative builds for BuildCookTest script. #!rb Andrew.Grant #!lockdown Andrew.Grant #!test Automation tool launch iterative build. Change 3493654 on 2017/06/15 by Daniel.Lamb Wrote some validation code (disabled by default) for the allocator stats. Fixed the return value of the GetAllocatorStats function. #!rb Andrew.Grant #!review @Andrew.Grant #!test Run PS4 in Test config. #!lockdown Andrew.Grant Change 3493621 on 2017/06/15 by Shaun.Kime Now showing toasts when adding attributes for the renderer. Auto-adding any missing items when adding renderer. #!rb none #!codereview frank.fella #!tests Made a blank script and added the sprite renderer in. Change 3493461 on 2017/06/15 by Shaun.Kime Made move up/down and delete notify graph needs recompile. #!rb none #!tests n/a Change 3493393 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493392 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493391 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493390 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493389 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493344 on 2017/06/15 by Shaun.Kime Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now. #!rb none #!tests broke the stack by unplugging a param map pin and saw results. Change 3493264 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493263 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493262 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493261 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493260 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493104 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493101 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493098 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493097 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493094 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493061 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493058 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493057 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493056 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493055 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492962 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492961 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492960 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492957 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492955 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492927 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492911 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492844 on 2017/06/15 by Shaun.Kime Renderers will now complain about missing items, with a button to fix them. Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them. Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise. Added a 2D curve and a 4D curve. #!rb none #!codereview frank.fella #!tests ported standard test cases over Change 3492595 on 2017/06/15 by Andrew.Grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct #!review-3492596 @Daniel.Lamb #!rb none Change 3492577 on 2017/06/15 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764 #!rb none #!tests compile Change 3492448 on 2017/06/15 by Jason.Bestimt #!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings #!RB:none #!Tests:none #!CodeReview: andrew.grant, daniel.lamb, nick.darnell Change 3492437 on 2017/06/15 by Laurent.Delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson #!codereview james.golding, michael.noland #!test batch anim compression and comparative tests Change 3492423 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492422 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492421 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492420 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492419 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492365 on 2017/06/15 by Dan.Hertzka First general improvement pass on new card system - FCardDataRow members are now typed properties and resolved on import - Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff - Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header) - All cards automatically update their properties whenever the cards data table is reimported - Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards - Simplified several other APIs as a result, especially OrionGameplaySet - Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag. - Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info) - Removed "GemBranch" suffix from gem branch enum entries - Converted pointers to references where possible #!rb Matt.Schembari #!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards Change 3492300 on 2017/06/15 by Andrew.Grant Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI #!tests compiled #!rb none Change 3492174 on 2017/06/15 by David.Ratti Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs #!review-3492175 Jon.Lietz #!rb none #!tests pie Change 3491859 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491855 on 2017/06/15 by Mieszko.Zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path Change 3491815 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491814 on 2017/06/15 by Andrew.Grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none Change 3491759 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3491745 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3491735 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3491699 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3491609 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491606 on 2017/06/15 by Andrew.Grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none Change 3491047 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491046 on 2017/06/14 by Mieszko.Zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path Change 3490764 on 2017/06/14 by Jeff.Williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile Change 3490704 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490703 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490700 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490699 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490698 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490564 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490563 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490562 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490561 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490560 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490559 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490558 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490557 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490556 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490555 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490419 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3490416 on 2017/06/14 by Andrew.Grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none Change 3490033 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490031 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490028 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490027 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490024 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489823 on 2017/06/14 by Andrew.Grant Fixed for OR-39522 (marked properties as BP ReadWrite) #!jira OR-39522 #!tests ran editor, compiled original BP #!rb none Change 3489813 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489812 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489771 on 2017/06/14 by Laurent.Delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. Change 3489765 on 2017/06/14 by Laurent.Delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. Change 3489512 on 2017/06/14 by Daniel.Lamb Fix for malloc stats. #!rb Andrew.Grant #!test paragon perftest ps4 #!lockdown Andrew.Grant Change 3489472 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489471 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489470 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489469 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489468 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489467 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489466 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489465 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489464 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489463 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489462 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489461 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489458 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489457 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489456 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489455 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489454 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489274 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489273 on 2017/06/14 by Laurent.Delayen More Anim Compression Fixes: - Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. #!codereview lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. Change 3488760 on 2017/06/14 by Frank.Fella Niagara - In stack object editing + Add a new stack entry for displaying a details panel inline. + Chage the data interface editing to use the stack object. + Add the ability to add and delete renderers. + Add a details panel inline for renderers. #!tests Edited data interfaces inline, added/removed renderers, edited renderers inline. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3488137 on 2017/06/13 by Andrew.Grant Improved Gauntlet logging about build validity #!tests ran boot test #!rb none Change 3488079 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488078 on 2017/06/13 by Daniel.Lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE: MAIN, 41 Change 3488076 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488073 on 2017/06/13 by Daniel.Lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!ROBOMERGE: MAIN, 41 #!lockdown Andrew.Grant Change 3488044 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3488041 on 2017/06/13 by Andrew.Grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none Change 3487260 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3487259 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3487258 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3487257 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3487256 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3487255 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3487254 on 2017/06/13 by Laurent.Delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression Change 3486889 on 2017/06/13 by Andrew.Grant Last chopper out of Dev-Gen #!tests compiled #!rb none Change 3486744 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3486743 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3486742 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3486739 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3486738 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3486737 on 2017/06/13 by Jason.Bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. #!CodeReview: nick.darnell, daniel.lamb, andrew.grant #!QAReview Change 3486471 on 2017/06/13 by Andrew.Grant Final bulk merge from Dev-Gen for v42 timeframe #!tests #!rb na Change 3486252 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!rb #!tests na Change 3486153 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3485963 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb na Change 3485949 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3485650 on 2017/06/12 by Olaf.Piesche changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile #!rb none #!tests example emitters Change 3485608 on 2017/06/12 by Frank.Fella Niagara - Data interface editing changes. + Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.) + For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing. + All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves. #!tests Edited curve data interfaces in the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3485578 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes #!rb none #!tests compiled Change 3485569 on 2017/06/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3485568 on 2017/06/12 by Andrew.Grant Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE: !40.5 Change 3485432 on 2017/06/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-General #!tests #!rb na Change 3485368 on 2017/06/12 by Andrew.Grant Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does). #!tests verified error is generated and handled #!rb Steve.Robb Change 3485297 on 2017/06/12 by Olaf.Piesche -fix memory stomp and resulting crash with GPU side curl noise DI -add GPU side functionality to the other curve DIs -some more sample assets #!rb none #!tests example emitters opened Change 3484848 on 2017/06/12 by Andrew.Grant Files that required merging from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484847 on 2017/06/12 by Andrew.Grant Files that merged cleanly from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484839 on 2017/06/12 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136 #!rb none #!tests none Change 3484734 on 2017/06/12 by Ben.Marsh EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start. #!fyi Daniel.Lamb #!rb none Change 3484682 on 2017/06/12 by Olaf.Piesche -GPU sim data interfaces, part 1; will update the remaining curve interfaces soon -fix rendering bug (flickering) with CPU simulated particles #!rb none #!tests test emitters Change 3484195 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484151 on 2017/06/11 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) #!rb none #!tests none Change 3484136 on 2017/06/11 by Jeff.Williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile Change 3484120 on 2017/06/11 by Jeff.Williams Populate -S //Orion/Release-41 -r. Change 3484080 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484079 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484078 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484077 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484072 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484071 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484070 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484069 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484015 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3484014 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3484013 on 2017/06/11 by Andrew.Grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none Change 3483835 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483834 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483833 on 2017/06/10 by Andrew.Grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none Change 3483811 on 2017/06/10 by Andrew.Grant Added incremental cook location to search paths for Gauntlet #!tests compiled #!rb none Change 3483729 on 2017/06/10 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs -------------------------------------- Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483727 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483726 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483725 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483723 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483722 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483721 on 2017/06/10 by Andrew.Grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none Change 3483622 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483621 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483620 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483619 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483618 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483617 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483616 on 2017/06/10 by Andrew.Grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 Change 3483430 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483429 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483428 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483427 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483425 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483424 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483423 on 2017/06/09 by Andrew.Grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none Change 3483301 on 2017/06/09 by Laurent.Delayen Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold. #!rb michael.shin, jay.hosfelt #!tests Ghost Change 3483269 on 2017/06/09 by Zak.Middleton #!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts. #!tests multi-PIE w/ bots and AI #!codereview Andrew.Grant #!rb Ori.Cohen Change 3483225 on 2017/06/09 by Laurent.Delayen Recompressed Animations: Buffs, BaseHero and miscs animations. #!codereview dwayne.martin Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle [CL 3571062 by Andrew Grant in Main branch]
2017-08-03 14:06:31 -04:00
RootJsonObject->SetBoolField(TEXT("WidgetFocusable"), RootSnapshotNode->bCachedWidgetFocusable);
RootJsonObject->SetBoolField(TEXT("WidgetNeedsTick"), RootSnapshotNode->bCachedWidgetNeedsTick);
RootJsonObject->SetBoolField(TEXT("WidgetIsVolatile"), RootSnapshotNode->bCachedWidgetIsVolatile);
RootJsonObject->SetBoolField(TEXT("WidgetIsVolatileIndirectly"), RootSnapshotNode->bCachedWidgetIsVolatileIndirectly);
RootJsonObject->SetBoolField(TEXT("WidgetHasActiveTimers"), RootSnapshotNode->bCachedWidgetHasActiveTimers);
RootJsonObject->SetBoolField(TEXT("WidgetIsInvalidationRoot"), RootSnapshotNode->bCachedWidgetIsInvalidationRoot);
RootJsonObject->SetBoolField(TEXT("WidgetEnabled"), RootSnapshotNode->bCachedWidgetEnabled);
RootJsonObject->SetStringField(TEXT("WidgetClippingText"), RootSnapshotNode->CachedWidgetClippingText.ToString());
RootJsonObject->SetNumberField(TEXT("WidgetLayerId"), RootSnapshotNode->CachedWidgetLayerId);
RootJsonObject->SetNumberField(TEXT("WidgetLayerIdOut"), RootSnapshotNode->CachedWidgetLayerIdOut);
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootJsonObject->SetStringField(TEXT("WidgetReadableLocation"), RootSnapshotNode->CachedWidgetReadableLocation.ToString());
RootJsonObject->SetStringField(TEXT("WidgetFile"), RootSnapshotNode->CachedWidgetFile);
RootJsonObject->SetNumberField(TEXT("WidgetLineNumber"), RootSnapshotNode->CachedWidgetLineNumber);
RootJsonObject->SetNumberField(TEXT("WidgetAttributeCount"), RootSnapshotNode->CachedWidgetAttributeCount);
RootJsonObject->SetNumberField(TEXT("WidgetCollapsedAttributeCount"), RootSnapshotNode->CachedWidgetCollapsedAttributeCount);
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootJsonObject->SetField(TEXT("WidgetDesiredSize"), Internal::CreateVector2DJsonValue(RootSnapshotNode->CachedWidgetDesiredSize));
RootJsonObject->SetField(TEXT("WidgetForegroundColor"), Internal::CreateSlateColorJsonValue(RootSnapshotNode->CachedWidgetForegroundColor));
RootJsonObject->SetStringField(TEXT("WidgetAddress"), Internal::ConvertPtrIntToString(RootSnapshotNode->CachedWidgetAddress));
RootJsonObject->SetStringField(TEXT("WidgetAssetPath"), RootSnapshotNode->CachedWidgetAssetData.GetObjectPathString());
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TArray<TSharedPtr<FJsonValue>> ChildNodesJsonArray;
for (const auto& ChildReflectorNode : RootSnapshotNode->ChildNodes)
{
check(ChildReflectorNode->GetNodeType() == EWidgetReflectorNodeType::Snapshot);
ChildNodesJsonArray.Add(FSnapshotWidgetReflectorNode::ToJson(StaticCastSharedRef<FSnapshotWidgetReflectorNode>(ChildReflectorNode)));
}
RootJsonObject->SetArrayField(TEXT("ChildNodes"), ChildNodesJsonArray);
return MakeShareable(new FJsonValueObject(RootJsonObject));
}
TSharedRef<FSnapshotWidgetReflectorNode> FSnapshotWidgetReflectorNode::FromJson(const TSharedRef<FJsonValue>& RootJsonValue)
{
struct Internal
{
static FVector2D ParseVector2DJsonValue(const TSharedPtr<FJsonValue>& InJsonValue)
{
if (!InJsonValue.IsValid())
{
return FVector2D::ZeroVector;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const TArray<TSharedPtr<FJsonValue>>& StructJsonArray = InJsonValue->AsArray();
check(StructJsonArray.Num() == 2);
return FVector2D(
(float)StructJsonArray[0]->AsNumber(),
(float)StructJsonArray[1]->AsNumber()
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
);
}
static FMatrix2x2 ParseMatrix2x2JsonValue(const TSharedPtr<FJsonValue>& InJsonValue)
{
if (!InJsonValue.IsValid())
{
return FMatrix2x2();
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const TArray<TSharedPtr<FJsonValue>>& StructJsonArray = InJsonValue->AsArray();
check(StructJsonArray.Num() == 4);
return FMatrix2x2(
(float)StructJsonArray[0]->AsNumber(),
(float)StructJsonArray[1]->AsNumber(),
(float)StructJsonArray[2]->AsNumber(),
(float)StructJsonArray[3]->AsNumber()
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
);
}
static FSlateLayoutTransform ParseSlateLayoutTransformJsonValue(const TSharedPtr<FJsonValue>& InJsonValue)
{
if (!InJsonValue.IsValid())
{
return FSlateLayoutTransform();
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const TSharedPtr<FJsonObject>& StructJsonObject = InJsonValue->AsObject();
check(StructJsonObject.IsValid());
return FSlateLayoutTransform(
(float)StructJsonObject->GetNumberField(TEXT("Scale")),
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
ParseVector2DJsonValue(StructJsonObject->GetField<EJson::None>(TEXT("Translation")))
);
}
static FSlateRenderTransform ParseSlateRenderTransformJsonValue(const TSharedPtr<FJsonValue>& InJsonValue)
{
if (!InJsonValue.IsValid())
{
return FSlateRenderTransform();
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const TSharedPtr<FJsonObject>& StructJsonObject = InJsonValue->AsObject();
check(StructJsonObject.IsValid());
return FSlateRenderTransform(
ParseMatrix2x2JsonValue(StructJsonObject->GetField<EJson::None>(TEXT("Matrix"))),
ParseVector2DJsonValue(StructJsonObject->GetField<EJson::None>(TEXT("Translation")))
);
}
static FLinearColor ParseLinearColorJsonValue(const TSharedPtr<FJsonValue>& InJsonValue)
{
if(!InJsonValue.IsValid())
{
return FLinearColor(EForceInit::ForceInit);
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const TArray<TSharedPtr<FJsonValue>>& StructJsonArray = InJsonValue->AsArray();
check(StructJsonArray.Num() == 4);
return FLinearColor(
(float)StructJsonArray[0]->AsNumber(),
(float)StructJsonArray[1]->AsNumber(),
(float)StructJsonArray[2]->AsNumber(),
(float)StructJsonArray[3]->AsNumber()
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
);
}
static FSlateColor ParseSlateColorJsonValue(const TSharedPtr<FJsonValue>& InJsonValue)
{
if (!InJsonValue.IsValid())
{
return FSlateColor();
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const TSharedPtr<FJsonObject>& StructJsonObject = InJsonValue->AsObject();
check(StructJsonObject.IsValid());
const bool bIsColorSpecified = StructJsonObject->GetBoolField(TEXT("IsColorSpecified"));
if (bIsColorSpecified)
{
return FSlateColor(ParseLinearColorJsonValue(StructJsonObject->GetField<EJson::None>(TEXT("Color"))));
}
else
{
return FSlateColor::UseForeground();
}
}
static FWidgetHitTestInfo ParseWidgetHitTestInfoJsonValue(const TSharedPtr<FJsonValue>& InJsonValue)
{
if (!InJsonValue.IsValid())
{
return FWidgetHitTestInfo();
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const TSharedPtr<FJsonObject>& StructJsonObject = InJsonValue->AsObject();
check(StructJsonObject.IsValid());
FWidgetHitTestInfo HitTestInfo;
HitTestInfo.IsHitTestVisible = StructJsonObject->GetBoolField(TEXT("IsHitTestVisible"));
HitTestInfo.AreChildrenHitTestVisible = StructJsonObject->GetBoolField(TEXT("AreChildrenHitTestVisible"));
return HitTestInfo;
}
static FWidgetReflectorNodeBase::TPointerAsInt ParsePtrIntFromString(const FString& Value)
{
FWidgetReflectorNodeBase::TPointerAsInt Result = 0;
LexFromString(Result, *Value);
return Result;
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
};
const TSharedPtr<FJsonObject>& RootJsonObject = RootJsonValue->AsObject();
check(RootJsonObject.IsValid());
auto RootSnapshotNode = FSnapshotWidgetReflectorNode::Create();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
const FSlateLayoutTransform LayoutTransform = Internal::ParseSlateLayoutTransformJsonValue(RootJsonObject->GetField<EJson::None>(TEXT("AccumulatedLayoutTransform")));
const FSlateRenderTransform RenderTransform = Internal::ParseSlateRenderTransformJsonValue(RootJsonObject->GetField<EJson::None>(TEXT("AccumulatedRenderTransform")));
const FVector2D LocalSize = Internal::ParseVector2DJsonValue(RootJsonObject->GetField<EJson::None>(TEXT("LocalSize")));
RootSnapshotNode->WidgetGeometry = FGeometry::MakeRoot(LocalSize, LayoutTransform, RenderTransform);
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootSnapshotNode->HitTestInfo = Internal::ParseWidgetHitTestInfoJsonValue(RootJsonObject->GetField<EJson::None>(TEXT("HitTestInfo")));
RootSnapshotNode->Tint = Internal::ParseLinearColorJsonValue(RootJsonObject->GetField<EJson::None>(TEXT("Tint")));
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootSnapshotNode->CachedWidgetType = FText::FromString(RootJsonObject->GetStringField(TEXT("WidgetType")));
RootSnapshotNode->CachedWidgetTypeAndShortName = FText::FromString(RootJsonObject->GetStringField(TEXT("WidgetTypeAndShortName")));
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootSnapshotNode->CachedWidgetVisibilityText = FText::FromString(RootJsonObject->GetStringField(TEXT("WidgetVisibilityText")));
RootSnapshotNode->bCachedWidgetVisible = RootJsonObject->GetBoolField(TEXT("WidgetVisible"));
RootSnapshotNode->bCachedWidgetVisibleInherited = RootJsonObject->GetBoolField(TEXT("WidgetVisibleInherited"));
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3564337) #lockdown Nick.Penwarden #rb na Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564585 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564584 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564583 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564582 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564580 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564579 on 2017/07/31 by Ben.Salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. Change 3564513 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564512 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564511 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564510 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564507 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564506 on 2017/07/31 by Laurent.Delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). #!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. Change 3564384 on 2017/07/31 by Shaun.Kime Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation. GPU particles seems to have degraded after the spawn rate. Emitters now reset when there are no particles. Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system. #!rb none #!tests updated hypnotizer and other scripts Change 3564012 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564009 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564008 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564007 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564006 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564005 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564003 on 2017/07/31 by Laurent.Delayen Added console command to disable URO interpolation. #!codereview martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. Change 3563538 on 2017/07/30 by Frank.Fella Niagara - Stack data interface editing fixes + When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation. + Generate better names for the inputs used by data interfaces. #!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563537 on 2017/07/30 by Frank.Fella Niagara - Fix the background color for stack errors. #!Tests Stack errors are no longer white. #!rb none Change 3563531 on 2017/07/30 by Frank.Fella Niagara - Generate stack spacer keys more safely to prevent list view crashes. #!Tests adding an emitter spawn module no longer crashes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563518 on 2017/07/30 by Frank.Fella Niagara - Give parameter map error log message more context #!Tests none #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563384 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563383 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563382 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563381 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563380 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563379 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563375 on 2017/07/29 by Andrew.Grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none Change 3563307 on 2017/07/29 by Frank.Fella Niagara - Stack UI Rework + Refactor most of the stack layout code to make things more consistent and to make future features possible. + Add a hover cue for item rows. + Add icons for the different types of inputs. + Make inputs collapsible. + Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders. + Make the module splitter visible and add a correct hover cue. #!Tests Stack functions correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563305 on 2017/07/29 by Ben.Salem Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui. #!rb none #!tests Ran a test of the new node, preflighted orionbuild.xml changes. Change 3563205 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563204 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563203 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563202 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563201 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563200 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563199 on 2017/07/29 by Andrew.Grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none Change 3563187 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563186 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563185 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563184 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563183 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563182 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563181 on 2017/07/29 by Andrew.Grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none Change 3562983 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562982 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562981 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562980 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562979 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562978 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562977 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562976 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562975 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562974 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562973 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562970 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562969 on 2017/07/28 by Dan.Hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen. #!review-3562971 @Nick.Darnell, @Don.Eubanks #!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) #!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place Change 3562966 on 2017/07/28 by Andrew.Grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none #!review-3562967 @daniel.lamb #!tests LoadTest locally on cooked data on PS4/Win64 Change 3562965 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562964 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562963 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562962 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562961 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562960 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562959 on 2017/07/28 by Andrew.Grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none Change 3562136 on 2017/07/28 by Shaun.Kime Changing the version so that old assets will recompile and regenerate their spawn attribute table #!rb none #!code.review simon.tovey #!tests opened asset and made sure it compiled on load Change 3560805 on 2017/07/28 by Simon.Tovey - Programmable spawning All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run. - Fixed issue with HLSL and register table layout not matching for structs correctly. - Removed some vestigial code. - Temporarily commenting out references to burst in the UI until we can hook them back up. - Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle. - Fixed a couple of issues breaking interpolated spawning. - Updated default emitter and the hypnotiser to new spawning method. #!rb none #!tests Tested new default emitter and a few others. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3560376 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560375 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560374 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560373 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560372 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560370 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560367 on 2017/07/27 by Stephan.Jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE Change 3560196 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560192 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560188 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560186 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560185 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560183 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560180 on 2017/07/27 by Daniel.Lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client Change 3560131 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560130 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560129 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560128 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560127 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560126 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560123 on 2017/07/27 by Ori.Cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none Change 3559908 on 2017/07/27 by Aaron.McLeran Fixing compile error #!tests none #!rb none #!codereview Andrew.Grant Change 3559674 on 2017/07/27 by Shaun.Kime Now batching up the shader constants into another data set for System/Emitter graphs. #!rb Simon.Tovey #!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs. Change 3559527 on 2017/07/27 by Aaron.McLeran #!jira UE-45483 Integrating fix to //Orion/Dev-General #!rb none #!tests none Change 3559284 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559283 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559282 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559281 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559280 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559254 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559253 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559252 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559251 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559250 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559192 on 2017/07/27 by Shaun.Kime Removing compile on load for standalone functions. #!rb none #!tests n/a Change 3559115 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559111 on 2017/07/27 by Laurent.Delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets Change 3559060 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559043 on 2017/07/27 by Jon.Lietz compile fix #!rb none #!test compiles #!review-3559054 @Daniel.Lamb Change 3558928 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3558927 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3558926 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3558923 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3558921 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3558919 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3558917 on 2017/07/27 by Daniel.Lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None Change 3558264 on 2017/07/27 by Wyeth.Johnson Pondering update Change 3558206 on 2017/07/27 by Jurre.deBaare HLOD: Need to be able to disable auto-LOD generation on meshes in a BP #!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set #!jira UE-47711 #!rb Benn.Gallagher #!Tests generate HLOD clusters with enabled/disabled components and actors Change 3558200 on 2017/07/27 by Jurre.deBaare Crash rebuilding HLOD cluster #!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation #!misc Added error when Simplygon returns an invalid raw mesh after processing #!jira UE-47709 #!rb Benn.Gallagher Change 3558116 on 2017/07/27 by Wyeth.Johnson Roughed in drag, while pondering physical correctness or lack therof Change 3557918 on 2017/07/27 by Simon.Tovey ~2x speed up of niagara compilation. Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before. Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime #!rb none #!tests tested several emitters. Seems to work Change 3557439 on 2017/07/26 by Olaf.Piesche Replicating CL3557068 Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further. IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change. #!rb marcus.wassmer #!tests QAGame Change 3556915 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556914 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556913 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556912 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556911 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556910 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556903 on 2017/07/26 by Daniel.Lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked Change 3556592 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556591 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556590 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556589 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556588 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556587 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556570 on 2017/07/26 by Andrew.Grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. Change 3556239 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556238 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556237 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556236 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556235 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556229 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556226 on 2017/07/26 by David.Ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie #!review-3556227 @Daniel.Lamb Change 3556163 on 2017/07/26 by Frank.Fella Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems. #!Tests Verified general system and emitter editing functionality. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3556104 on 2017/07/26 by Jian.Ru Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing Change 3555992 on 2017/07/26 by Frank.Fella Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken. #!Tests Removing a dynamic input now leaves the graph in a vaild state. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3555991 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555988 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555984 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555983 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555982 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555896 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555778 on 2017/07/26 by David.Ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie Change 3555726 on 2017/07/26 by Frank.Fella Niagara - Don't clear keyboard focus on commit for float and int value editors. #!Tests keyboard focus is no longer cleared. #!rb none Change 3555668 on 2017/07/26 by Frank.Fella Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules. #!Tests Multiple dynamic input usages generate correct code. #!rb Shaun K. Change 3555188 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555187 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555186 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555185 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555184 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555088 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555053 on 2017/07/26 by Andrew.Grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none Change 3554987 on 2017/07/26 by Simon.Tovey Fixed register table / hlsl mismatch #!rb none #!tests Scripts with compound structs containing ints now work correctly. #!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche Change 3554672 on 2017/07/25 by Olaf.Piesche More PS4 cooking/launching fixes #!rb none #!codereview simon.tovey,frank.fella,shaun.kime #!tests cook PS4 Change 3554407 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3554406 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3554405 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3554404 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3554403 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3554400 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3554397 on 2017/07/25 by Andrew.Grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none Change 3554394 on 2017/07/25 by Wyeth.Johnson Mooooore modules work Change 3553557 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3553556 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3553555 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3553554 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3553553 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3553552 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3553548 on 2017/07/25 by Andrew.Grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none Change 3553261 on 2017/07/25 by Frank.Fella Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component. #!Tests Verified that the system instance is now valid when opening the system and emitter editors. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3553018 on 2017/07/25 by Frank.Fella Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization. #!Tests Empty scripts no longer crash when executed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552872 on 2017/07/25 by Frank.Fella Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run. #!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552115 on 2017/07/24 by Olaf.Piesche More compile errror fixes for Clang #!rb none #!codereview Simon.Tovey #!tests build Win64 and PS4 Change 3551601 on 2017/07/24 by Wyeth.Johnson Some debug stuff Change 3551581 on 2017/07/24 by Frank.Fella Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age. #!Tests Simulations no longer reset every frame when paused. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3551454 on 2017/07/24 by Wyeth.Johnson test for frank Change 3551387 on 2017/07/24 by Daniel.Lamb Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 Change 3551377 on 2017/07/24 by Daniel.Lamb When you run from launch build it always puts notimeouts on the commandlines #!rb Trivail #!test Cooked paragon ps4 Change 3551370 on 2017/07/24 by Daniel.Lamb Added option to dump all the scalability options which were applied. #!rb Trivial #!test Cooked paragon Change 3551101 on 2017/07/24 by Bart.Hawthorne Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd. #!codereview ryan.gerleve #!rb none #!tests saved and loaded replay Change 3551058 on 2017/07/24 by Shaun.Kime Removed logging code #!rb none #!tests n/a Change 3550968 on 2017/07/24 by Wyeth.Johnson Some more tests Change 3550806 on 2017/07/24 by Shaun.Kime Basic lifetime in place for solo emitters. #!rb none #!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec. Change 3550785 on 2017/07/24 by Frank.Fella Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module. #!tests no longer crashes. #!rb none Change 3550137 on 2017/07/23 by Frank.Fella Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration. #!tests Verified that hot reloading works for the stack UI. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3549581 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3549580 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3549579 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549578 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3549577 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3549576 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3549564 on 2017/07/22 by Andrew.Grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none Change 3549546 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3549545 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3549544 on 2017/07/22 by Andrew.Grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none Change 3549542 on 2017/07/22 by Andrew.Grant Merging latest from //Orion/Main to Release-42 #!tests #!rb none Change 3549530 on 2017/07/22 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3549505 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549488 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3549423 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3549404 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3549101 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3549055 on 2017/07/21 by Frank.Fella Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks. #!Tests various stack functionality which is stored in the editor data. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3548983 on 2017/07/21 by Olaf.Piesche Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops. Should fix Wyeth's current crash opening assets. #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests none Change 3548810 on 2017/07/21 by Bart.Hawthorne Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state). #!jira OR-41516 #!rb none #!codereview ryan.gerleve #!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay Change 3548740 on 2017/07/21 by Bart.Hawthorne - Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused - Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately #!codereview ryan.gerleve, cody.haskell #!rb none #!tests paused and unpaused game in a live match and tested pausing in a replay Change 3548656 on 2017/07/21 by Olaf.Piesche Changing const statics with class-scope initialization to class-scope enum to make compile on Clang #!rb none #!codereview shaun.kime,frank.fella,simon.tovey #!tests builds, editor, sample assets Change 3548395 on 2017/07/21 by Jeff.Williams Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42) Change 3548394 on 2017/07/21 by Ben.Salem Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally. #!rb none #!tests Ran a pass with the -localmailer flag enabled and mail sent out properly. Change 3548382 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548285 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548098 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3548095 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548092 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548090 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3548082 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main #!tests #!rb none Change 3548077 on 2017/07/21 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3547577 on 2017/07/20 by Olaf.Piesche -various build problems for non-editor builds fixed -almost there -editor should still build and run fine; PC game and PS4 are building save for one more error #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests editor Change 3547495 on 2017/07/20 by Shaun.Kime Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc. #!rb none #!tests n/a Change 3547204 on 2017/07/20 by Thomas.Ross Compile all blueprints commandlet #!rb Andrew.Grant #!tests Local command line, Electric Commander Change 3546884 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3546847 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none Change 3546620 on 2017/07/20 by Simon.Tovey Adding integer random to fix wyeths random issues. #!rb none #!tests random range now works. Exisiting randoms work Change 3546539 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3546538 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3546537 on 2017/07/20 by Andrew.Grant Version locking to 3537225 #!ROBOMERGE: !41.4 #!tests #!rb none Change 3546417 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546416 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546415 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546414 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546413 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546399 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3546344 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546343 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546342 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546341 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546340 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546335 on 2017/07/20 by Andrew.Grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none Change 3546201 on 2017/07/20 by Andrew.Grant AsyncLoading fix from UE4/Main #!tests compiled #!rb Gil.Gribb Change 3545394 on 2017/07/19 by Shaun.Kime Missing header #!rb none #!tests n/a Change 3545391 on 2017/07/19 by Shaun.Kime Added an HLSL code viewer to Niagara scripts in the system panel. #!rb none #!tests n/a Change 3545250 on 2017/07/19 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3545029 on 2017/07/19 by Daniel.Lamb Merging 3474537 //UE4/Dev-Rendering/Engine/Source/... to //Orion/Dev-UI/Engine/Source/... #!test Paragon editor rebuild lighting Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion) #!rb Phillip.Kavan, Zak.Middleton Change 3544816 on 2017/07/19 by Wyeth.Johnson Moduleiteration Change 3544763 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast #!rb none #!tests n/a Change 3544762 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast. #!rb none #!tests n/a Change 3544587 on 2017/07/19 by Dan.Oconnor Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework #!rb Phillip.Kavan #!rnx #!jira OR-38176 #!fyi Ben.Zeigler #!tests:PIE Change 3544082 on 2017/07/19 by Andrew.Grant Duplicating 3531450 to address OR-41160 #!tests compiled #!rb Chris.Bunner Change 3543964 on 2017/07/19 by Bart.Hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve #!fyi cody.haskell #!tests paused match several times and check that pause text got updated Change 3543522 on 2017/07/18 by Wyeth.Johnson Added some comments to spawn location script Change 3543419 on 2017/07/18 by Olaf.Piesche Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara) Code only; OrionGame still to be merged #!rb none #!codereview simon.tovey shaun.kime frank.fella #!tests sample niagara assets Change 3543302 on 2017/07/18 by Brian.Fasten Fix for include paths/ #!rb Daniel.Lamb #!test Paragon editor compile Change 3543200 on 2017/07/18 by Andrew.Grant Fixed another formatting error #!tests compiled #!rb none Change 3543120 on 2017/07/18 by Andrew.Grant Fixed extra format specifier #!tests compiled #!rb daniel.lamb Change 3543066 on 2017/07/18 by Wyeth.Johnson First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling. Points of debate are: how and what to hide behind switches How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful Need for static switching for optimization Need for dynamic exposure/collapse of options based on those switches Need to bubble up autopinned stuff to the stack, leave the rest collapsed Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible) Change 3542935 on 2017/07/18 by Olaf.Piesche -More events work; spawn events for GPU sim -bit of cleanup, more needed -PS4 shader compilation and cooking now working -Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run #!rb none #!tests example assets Change 3542926 on 2017/07/18 by Frank.Fella Niagara - Missed in last checkin. #!tests none #!rb none Change 3542914 on 2017/07/18 by Andrew.Grant Removed hack, changed material warning to ASSET_LOG #!tests compiled #!rb none Change 3542889 on 2017/07/18 by Ori.Cohen Exposed an inertia scale for body instances #!rb Lina.Halper #!tests none Change 3542861 on 2017/07/18 by Andrew.Grant Fix for compile issue in non-shipping #!tests compiling #!rb none Change 3542835 on 2017/07/18 by Frank.Fella Niagara - Stack UX improvements + Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references. + Can now collapse stack groups with a button. + Curves should always show up in the curve editor now. Custom seleciton is coming later. + Prevent duplication of output nodes since they can't be deleted. #!tests Verified new stack functionality and output node duplication. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3542816 on 2017/07/18 by Wyeth.Johnson Sphere V2 Change 3542798 on 2017/07/18 by Simon.Tovey Fix for crash Wyeth is seeing. #!rb none #!tests fixes crash. Change 3542787 on 2017/07/18 by Andrew.Grant Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options. The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported. Usage: E.g UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material")); UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material")); #!tests ran locally with a selection of different asset arguments #!rb Ben.Marsh #!review-3542499 @Ben.Marsh Change 3542648 on 2017/07/18 by Jon.Lietz needed file #!rb none #!tests compiles Change 3542600 on 2017/07/18 by Cody.Haskell Work on adding pause feature to escape menu. use -fakecustom on the command line to make the menu option come up in non-custom matches for testing #!codereview Bart.Hawthorne #!tests Golden Path #!rb none Change 3542560 on 2017/07/18 by Jon.Lietz first pass moving cards in world from BP to native - fixed issue with active items - fixed a crash inside the engine with actor sequence component - fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet. #!rb none #!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them. Change 3542543 on 2017/07/18 by Simon.Tovey A bit of improved log spam for VM backend #!rb none #!tests none Change 3542235 on 2017/07/18 by Wyeth.Johnson Two separate implementations of sphere spawning, working on 3rd before eval Change 3542102 on 2017/07/18 by Simon.Tovey Fixed bug in bytecode generation due to incorrect temp register allocation. #!rb none #!tests Wyeths test case now works + some other emitters tested still working. Keeps around the last HLSL translation generated. #!rb none #!tests n/a Change 3541991 on 2017/07/18 by Shaun.Kime Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs. #!rb none #!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same Change 3541819 on 2017/07/18 by Andrew.Grant Better logging for warning #!tests #!rb none Change 3541178 on 2017/07/17 by Ori.Cohen Fix jitter with hair in rigid body node caused by bad contact offset. #!rb none #!tests none Change 3541059 on 2017/07/17 by Daniel.Lamb Fixed issue with volatile string names being used as the key for TMap. #!rb Jason.Bestimt #!test Paragon Client #!jira OR-41135 Change 3540970 on 2017/07/17 by Wyeth.Johnson test emitters for modules Change 3540948 on 2017/07/17 by Ben.Salem Add comma separated hero list support to FXTest Gauntlet node. #!rb none #!tests compiled and passed in a 2-person comma separated list. Change 3540875 on 2017/07/17 by Ben.Salem Enable SoloSmokes to back up logs after tests run. #!rb none #!tests Ran smoke pass today. Change 3540561 on 2017/07/17 by Ori.Cohen Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin) #!rb Lina.Halper #!tests none Change 3540529 on 2017/07/17 by Andrew.Grant Disable screenshots #!tests compiled #!rb none Change 3540108 on 2017/07/17 by Ori.Cohen Turn joint pre-processing on for immediate mode. This helps with some stability issues. #!rb David.Hill #!tests none Change 3539847 on 2017/07/17 by Wyeth.Johnson Fixing up redirects in Niagara content plugin folder Change 3539554 on 2017/07/17 by Don.Eubanks Added Deck Descriptions to Deck Selection Screen - Set basic / placeholder descriptions for all 6 starter decks to include Attribute names Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling. - Disabled for Deck Selector scroll box. #!rb none #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 #!review-3539555 matt.schembari dan.hertzka philip.buuck #!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum) Change 3539506 on 2017/07/16 by Andrew.Grant REsolved files from Main after Dev-UI merge #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset -------------------------------------- Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3539483 on 2017/07/16 by Don.Eubanks Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation. #!rb none #!tests Compile DebugGame Editor Win64 Change 3539458 on 2017/07/16 by Andrew.Grant Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing #!tests BuildCookTest locally, preflighted with tests #!rb none #!review-3539459 @daniel.lamb, @david.ratti Change 3539386 on 2017/07/16 by Andrew.Grant Disabled screenshots on 'None' test #!tests #!rb none Change 3539383 on 2017/07/16 by Andrew.Grant Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU) Change 3539374 on 2017/07/16 by Andrew.Grant Gauntlet - Added timeout to PS4DevkitUtil commands #!tests ran test locally #!rb none Change 3539174 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3539156 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3539146 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3539142 on 2017/07/15 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3539129 on 2017/07/15 by Andrew.Grant Added an ensure on render-target size to catch bad data earlier #!tests ran with some bad data :) #!rb none Change 3539094 on 2017/07/15 by Andrew.Grant Fixed log location not being written out to report #!tests none #!rb none Change 3539009 on 2017/07/15 by Andrew.Grant Moved perf extraction into the SoakTest node Now generate perf values for ShortSoloGame #!tests ran locally #!rb none Change 3538990 on 2017/07/14 by Andrew.Grant Made gif's work for editor-based tests #!tests ran locally #!rb none Change 3538968 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538967 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538966 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538965 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538964 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538962 on 2017/07/14 by Andrew.Grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay #!review-3538963 @david.ratti #!rb none Change 3538954 on 2017/07/14 by Andrew.Grant Screenshot support for gauntlet: - Test nodes and/or controllers can specify a periodic interval for screenshots to be taken. - Screenshots are converted to jpeg and archived with other artifacts - Screenshots are turned into gif's and linked in the report #!tests lots of running of tests #!rb none Change 3538714 on 2017/07/14 by Shaun.Kime Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future. #!rb none #!tests n/a Change 3538710 on 2017/07/14 by Shaun.Kime Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview. #!rb none #!tests n/a Change 3538581 on 2017/07/14 by Don.Eubanks Fixing compilation. #!rb none #!tests Compile DebugGame Editor Win64 #!fyi daniel.lamb Change 3538543 on 2017/07/14 by Ori.Cohen Fix gravity not being converted into the right simulation space for the RigidBody node #!rb Lina.Halper #!tests none Change 3538428 on 2017/07/14 by Daniel.Lamb Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers. #!rb Jason.Bestimt #!test Paragon ps4 Change 3538416 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538415 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538414 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538413 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538412 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538411 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538410 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538408 on 2017/07/14 by Andrew.Grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer Change 3538389 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538388 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538387 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538384 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538383 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538382 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538380 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538379 on 2017/07/14 by Andrew.Grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer Change 3538305 on 2017/07/14 by Shaun.Kime Making if nodes handle enums and a follow-up file from previous commit #!rb none #!tests n/a Change 3538303 on 2017/07/14 by Shaun.Kime Added comment nodes #!rb none #!tests added to working script saved and reloaded Change 3538084 on 2017/07/14 by Frank.Fella Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs. #!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3538007 on 2017/07/14 by Shaun.Kime Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status. Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above. #!rb None #!test n/a Change 3537732 on 2017/07/14 by Ori.Cohen Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node. #!rb David.Hill #!tests none Change 3537395 on 2017/07/14 by Simon.Tovey Slightly improved error reporting for data interfaces that can't (yet). Error reporting in general needs a lot of work. Soon. #!rb none #!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log. ? Interfaces with instance data now work. ? Emitter editor now has proper system setup so their scripts work correctly. ? Modified pin creation for emitter nodes. ? System instances respecting their bError flag again. ? Removed some log spam from compiling function/module/dynamic input scripts. #!rb none #!tests Interfaces needing instance data now work #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3537288 on 2017/07/14 by Frank.Fella Niagara - Parameter wrangling Part 1 + Modules for setting specific parameters can be reassigned to set other parameters. + You can now add a new parameter of any type to the current namespace in each stack. + The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type. + You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future. + Set parameter modules are now added with their input pinned and collapsed. #!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3537247 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537246 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537245 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537244 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537243 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537242 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537241 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537240 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537239 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537238 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537232 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537231 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537227 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537226 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537225 on 2017/07/13 by Andrew.Grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none Change 3537170 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537169 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537166 on 2017/07/13 by Andrew.Grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png #!review-3537167 @luke.thatcher #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader Change 3537121 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537120 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537119 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537117 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537116 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... #!ROBOMERGE-BOT: ORION (Dev-UI -> Main) Change 3537114 on 2017/07/13 by Andrew.Grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. #!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE: Main Change 3536905 on 2017/07/13 by Andrew.Grant Safety ensure as someone hit a crash here #!tests #!rb none #!jira OR-41029 Change 3536904 on 2017/07/13 by Andrew.Grant Don't ask PhysX to clean invalid meshes #!tests cooked #!rb none Change 3535790 on 2017/07/13 by Andrew.Grant Back out changelist 3534956 #!tests #!rb none Change 3535541 on 2017/07/13 by Frank.Fella Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI. #!tests Tracks don't show up in niagara and still do in the level sequence and widget animation. #!rb Max.Chen Change 3535092 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3535083 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3535080 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3535074 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3535068 on 2017/07/13 by Andrew.Grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3534956 on 2017/07/12 by Andrew.Grant Made ensures non-errors for commandets Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :) #!review-3534957 @Ben.Marsh #!tests compiled #!rb none Change 3534933 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb none Change 3534918 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534892 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance #!tests #!rb none Change 3534817 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-General #!tests #!rb none Change 3534728 on 2017/07/12 by Andrew.Grant Copying //Orion/Dev-UI @ 3534719 to Main #!tests #!rb none Change 3534652 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534651 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534649 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534640 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534639 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534637 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534629 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534628 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534626 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534511 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534430 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI Change 3534341 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3534318 on 2017/07/12 by Ori.Cohen Fix external force on immediate mode not accounting for body mass #!rb none #!tests none Change 3534240 on 2017/07/12 by Ori.Cohen Added ExternalForce to rigid body node for faking inertia while simulating in component space #!rb Lina.Halper #!tests none Change 3534062 on 2017/07/12 by Frank.Fella Niagara - Stack system support. + System spawn and update are now available in the stack when in the system editor. + Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones. + Removed some checks from the emitter node compile and replaced them with compiler errors. #!tests System stacks show up in the system editor and you can add and remove modules. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3534058 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3534057 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3534055 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3534054 on 2017/07/12 by Andrew.Grant Added boot script for Capture team #!tests ran test locally #!rb none Change 3533959 on 2017/07/12 by Daniel.Lamb Added support for timeguard to have an fname associated with it. Greatly increasing the usefulness. The string operations will not be performed unless the timer is triggered and the fname is set. #!rb Jason.Bestimt #!test Paragon ps4 Change 3533921 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533920 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533919 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3533910 on 2017/07/12 by Andrew.Grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none Change 3533862 on 2017/07/12 by Frank.Fella Niagara - System ui timeline improvements + Move adding of emitters to the sequencer "Add" button. + Allow drag/drop to sequencer from the content browser to add emitters. + Add folder support for emitters which can be added through the sequencer UI. Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them. #!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3533828 on 2017/07/12 by Ori.Cohen Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities. #!rb Lina.Halper #!tests none Change 3533602 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533600 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533599 on 2017/07/12 by David.Ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile Change 3533400 on 2017/07/12 by Jeff.Williams Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5) Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt Added ability to save render targets as PNG from blueprints #!fyi jordan.walker #!rb none #!tests none Coped from Dev-Editor Change 3532785 on 2017/07/12 by Simon.Tovey Fixed bug in the mark dirty loop. #!rb none #!tests fixed bug. Change 3532594 on 2017/07/11 by Jeff.Williams Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443 #!test none #!rb none Change 3532057 on 2017/07/11 by Daniel.Lamb Separated out the UI game viewport tick and paint time to help track down issues with UI. #!rb Trivial #!test Paragon ps4 #!codereview Jason.Bestimt Change 3531769 on 2017/07/11 by Simon.Tovey ? Fixing data interface compilation for emitter scripts. #!rb Shaun.Kime #!tests Curves work in emitter scripts. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3531543 on 2017/07/11 by Shaun.Kime Added System update results to spreadsheet view. Fixed up basic EmitterLifeTime effect to work by default. Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated. #!rb none #!tests updated HypnotizerEffect. Change 3531521 on 2017/07/11 by Jeff.Williams Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4) Change 3530192 on 2017/07/10 by Ben.Salem Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails. #!rb none #!tests recompiled, xml linted. Change 3530157 on 2017/07/10 by Frank.Fella Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter. #!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3529459 on 2017/07/10 by Daniel.Lamb If running nomcp from launch build helper also add in notimeouts. Fixes issue with loading monolith02 nomcp. #!rb Trivial #!test Load monolith02 devui Change 3528568 on 2017/07/10 by Frank.Fella Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies. + Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly. + Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection. + Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated. + Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing. + Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data. #!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view. #!rb none. #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3527429 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527428 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527427 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527426 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527425 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527423 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527421 on 2017/07/07 by Andrew.Grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none Change 3527366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527365 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527362 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527361 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527360 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527359 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527357 on 2017/07/07 by Andrew.Grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none Change 3527346 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527345 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527344 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527343 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527342 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527309 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527308 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3527306 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3527305 on 2017/07/07 by Andrew.Grant Fix for manifest issue while packing from DanL #!tests #!rb na Change 3527233 on 2017/07/07 by Alexis.Matte Fix the packing of the texture in the HLOD #!rb Uriel.Doyon #!codereview Jurre.deBaare #!jira OR-40538 #!tests none Change 3527085 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527084 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527081 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527080 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527077 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527075 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527072 on 2017/07/07 by Andrew.Grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none Change 3526806 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526805 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526804 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526803 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526802 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526799 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526795 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526794 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526791 on 2017/07/07 by Andrew.Grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none Change 3526771 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526770 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526769 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526768 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526767 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526733 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526730 on 2017/07/07 by Andrew.Grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na Change 3526719 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526717 on 2017/07/07 by Andrew.Grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none Change 3526675 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526674 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526673 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526672 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526671 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526670 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526669 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526668 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526667 on 2017/07/07 by Andrew.Grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none Change 3526376 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526375 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526374 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526372 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526368 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526367 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526364 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526292 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526291 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526288 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526286 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526122 on 2017/07/07 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3526073 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526072 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526071 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526070 on 2017/07/07 by Andrew.Grant Fix for hlod rebuild crash from Alexis #!tests #!rb none Change 3526069 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526068 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526067 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526065 on 2017/07/07 by Andrew.Grant Fix for remaster flag not being passed through bumped version numbers for Sony #!review-3526066 @benjamin.crocker #!tests #!rb none Change 3526057 on 2017/07/07 by Simon.Tovey Modified system script excution flow to allow emitters to run even with an invlaid system script. #!rb none #!tests Bug repro system now works. Niagara - Missed in last checkin #!tests none #!rb none Change 3525804 on 2017/07/07 by Frank.Fella Niagara - Various stack changes + Move the emitter editor data management to the emitter view model. + Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in. + Clean up the Initialization of stack entries and make the API more consistent. + When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one. + Make the revert button for data interface inputs work consistently (still needs some more work) + Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes. + When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name. #!tests Verified the stack still works correctly with the above changes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525623 on 2017/07/06 by Frank.Fella Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const. #!tests Compiles #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525508 on 2017/07/06 by Daniel.Lamb Added support for monolith nomcp to the build launcher settings. #!rb Trivial #!test Automation tool Change 3525504 on 2017/07/06 by Shaun.Kime Forcing recompile on load, otherwise several of my effect scripts crash on startup. #!rb none #!tests n/a Change 3525499 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3525498 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3525496 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3525495 on 2017/07/06 by Andrew.Grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none Change 3525149 on 2017/07/06 by Shaun.Kime Cleaning out delegates on shutdown #!rb none #!tests n/a Change 3525148 on 2017/07/06 by Shaun.Kime Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture #!rb none #!tests open crowdtorture Change 3525100 on 2017/07/06 by Dan.Hertzka Relaxing the null ensure when setting a texture param (the type check ensure remains) #!fyi Andrew.Grant #!rb none #!tests none Change 3525025 on 2017/07/06 by Shaun.Kime Tweaking timing to try and ensure that the capture button always generates a good result. #!rb none #!tests n/a Change 3524970 on 2017/07/06 by Shaun.Kime Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view. Added a few helper debug modules. #!rb none #!tests opened several systems and captured results. Change 3524890 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524889 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524888 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524887 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524886 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524821 on 2017/07/06 by Dan.Hertzka Fix crash when trying to set a null texture value on a MID - Ensure message dereferenced a possibly null texture #!review-3524822 @Andrew.Grant #!rb none #!tests Compile Change 3524799 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524797 on 2017/07/06 by Andrew.Grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none #!review-3524798 @daniel.lamb Change 3524663 on 2017/07/06 by Andrew.Grant Fix for OR-40419 #!jira OR-40419 #!tests compiled #!rb none Change 3524581 on 2017/07/06 by Andrew.Grant Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected.... #!jira OR-40454 #!tests compiled #!rb none Change 3524508 on 2017/07/06 by Ben.Salem Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report. #!rb none #!tests Ran report against previously run tests. Change 3524423 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524422 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524419 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524418 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524417 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524414 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524393 on 2017/07/06 by Andrew.Grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none Change 3524260 on 2017/07/06 by Simon.Tovey Fixed bug in solo mode execution. Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation. #!rb none #!tests Solo mode now working. Change 3524144 on 2017/07/06 by Simon.Tovey Broke system simulation code out into it's own files. #!rb none #!tests none Change 3524033 on 2017/07/06 by Simon.Tovey System/Emitter scripts work -- Done -- ? Simulation framework for system/emitter level scripts. ? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all. ? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick. ? All scripts now refer to emitters by their actual name via the alaising feature in the translator. ? Optimized the direct setting of parameters in system sims and particle sims. -- WIP -- ? Lifetime of systems and is very much WIP atm. ? Lots of data interfaces stuff at system level is still WIP. ? Parameter flow from components down needs work. ? Need to bind parameter collections to system/emitter scripts ? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store. Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion. ? Resetting/ReInit flow is still abit up in the air. ? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional. -- TODO -- ? Events at System/emitter level ? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored. ? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly. -- Misc -- ? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode. ? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step. #!rb Shaun.Kime #!tests Test emitters working. Older systems and emitters seem to be working still. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3523831 on 2017/07/06 by Jeff.Williams Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788 #!tests na #!rb na Change 3523811 on 2017/07/06 by Jeff.Williams Populate -S //Orion/Release-41.3 -r. Change 3523523 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523522 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523521 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523520 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523519 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523464 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523463 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523462 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523461 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523460 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523441 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523440 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3523439 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3523438 on 2017/07/05 by Andrew.Grant Better handling of missing devices and other errors #!tests ran locally #!rb none Change 3523400 on 2017/07/05 by Olaf.Piesche Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle. #!rb none #!tests testassets Change 3523330 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523268 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523267 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523266 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523265 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523264 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523189 on 2017/07/05 by Andrew.Grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none Change 3523111 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523110 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523109 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523107 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522724 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522719 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522716 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522312 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522311 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522309 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522144 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3522092 on 2017/07/05 by Andrew.Grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none Change 3521908 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3521907 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3521905 on 2017/07/05 by Andrew.Grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches #!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none Change 3521407 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3520246 on 2017/07/03 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3520245 on 2017/07/03 by Jeff.Williams Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE: !41.2 Change 3519106 on 2017/07/01 by Max.Chen Sequencer: Fix crash trying to load an invalid sequence asset. #!rb none #!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists. Change 3518548 on 2017/06/30 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests na #!rb na Change 3518366 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3518365 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3518364 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3518363 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3518362 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3518330 on 2017/06/30 by John.Nielson Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task. #!RB: none #!review-3518331: @David.Ratti #!Test: Pie Change 3518260 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3518253 on 2017/06/30 by Shaun.Kime Fix compiler warning #!rb none #!tests n/a Change 3518059 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3518058 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3518056 on 2017/06/30 by Jeff.Williams Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE: !41.1 Change 3518043 on 2017/06/30 by Shaun.Kime Missing file checkin #!rb none #!tests n/a Change 3518042 on 2017/06/30 by Shaun.Kime Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter. Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView. #!rb none #!tests n/a Change 3517667 on 2017/06/30 by Shaun.Kime Commenting out emitter auto-updating for now until we rewrite it. #!rb none #!tests n/a Change 3517617 on 2017/06/30 by Jon.Lietz - making it so event evaluators do not cuase the player to go into combat or break shadow plane - adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane - cultivate using runtime options again #!rb David.Ratti #!tests Use cards and they no longer break recall Change 3517107 on 2017/06/29 by Daniel.Lamb Fix for replays not showing some effects on medic. #!rb None #!test Paragon replay in editor #!codereview Ryan.Gerleve #!jira OR-40198, OR-40238 Change 3516604 on 2017/06/29 by Cody.Haskell Fix for round timers being broken in Arcade. Recall is now more reliable as well #!rb none #!tests PIE Change 3516394 on 2017/06/29 by Dan.Hertzka New itemization system refactor - Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively) - The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now - Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow - Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available - Moved the server RPCs for itemization actions to the PlayerController - Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified ItemEffectKeyword - ItemKeyword renamed to ItemEffectKeyword - Added support for sequential events to trigger effect application - Added removal event option for removing the effect in response to a qualified event McpGemItem info storage updated - Now exported as stratified groups of levels to roll, so they can be imported as such on the item - No more custom parsing is needed within the gem item - Added dev migration to force re-add all starter gems #!rb Jon.Lietz #!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid Change 3516277 on 2017/06/29 by Ben.Salem Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list. #!rb none #!tests recompiled. Change 3515762 on 2017/06/29 by Daniel.Lamb Stop stack overflow if we generate a callstack too large. #!rb Trivial #!test Paragon stats. Change 3515711 on 2017/06/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3515710 on 2017/06/29 by David.Ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile #!fyi Zak.Middleton Change 3514451 on 2017/06/28 by David.Ratti Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients. #!rb lietz #!tests editor/pie #!fyi Ryan.Gerleve Change 3514267 on 2017/06/28 by Ben.Salem Add support for showing Testnotes in SkillTest Reports as non-failing issues. #!rb none #!tests Compiled and reran. Change 3513984 on 2017/06/28 by Zak.Middleton #!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server. Mirrors CL 3512456 from BobT in Fortnite. #!rb Bob.Tellez #!fyi Andrew.Grant, David.Ratti #!tests PIE MP Change 3513856 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41) Change 3513848 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1) #!ROBOMERGE[ORION]: 41 Change 3513844 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Release-41.2) #!ROBOMERGE[ORION]: 41.1 41 Change 3513818 on 2017/06/28 by Jason.Bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards #!CodeReview: nick.darnell, benjamin.crocker #!ROBOMERGE: 41.2, 41.1, 41 Change 3513584 on 2017/06/28 by Jon.Lietz OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system #!rb none #!tests no longer get server ensures for cards over level 20 Change 3513300 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513299 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513298 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513265 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513264 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513263 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513218 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513217 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513216 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513198 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513197 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513196 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513193 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513192 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513191 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513163 on 2017/06/28 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3513159 on 2017/06/28 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3513075 on 2017/06/28 by Jeff.Williams Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2) Change 3512633 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3512632 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3512631 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3512630 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3512629 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3512546 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512545 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512543 on 2017/06/27 by Andrew.Grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none Change 3512315 on 2017/06/27 by Ben.Salem Add report mail to FXPerf test. #!rb brad.angelcyk #!tests Ran several FXPerf runs. Change 3512306 on 2017/06/27 by Shaun.Kime Fixing missing undef #!rb none #!tests n/a Change 3512296 on 2017/06/27 by Shaun.Kime Each stack entry now has its own reference to the system view model as well as the emitter view model. #!rb none #!tests ran through normal operations Change 3512153 on 2017/06/27 by John.Nielson Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback. #!RB: none #!review-3512154: @David.Ratti #!Test: Pie Change 3512092 on 2017/06/27 by David.Ratti Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword #!rb none #!tests pie Change 3512076 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512075 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512074 on 2017/06/27 by Andrew.Grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none Change 3512044 on 2017/06/27 by David.Ratti Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data #!rb none #!tests cooked build with WaitDamageDealt with no variable wired in Change 3511926 on 2017/06/27 by Frank.Fella Niagara - Missed in last checkin. #!tests none. #!rb none. Change 3511910 on 2017/06/27 by Frank.Fella Niagara - Emitter stack in the system view, and other changes. + There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline. + Deleting the emitter section from the timline no longer crashes. + Auto-compile now works in both the emitter and system editors, and is an editor setting. + Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path. + Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged. #!tests The system shows the stack view, and it updates based on the sequencer seleciton. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3511831 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511830 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511827 on 2017/06/27 by Daniel.Lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant Change 3511452 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511451 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511449 on 2017/06/27 by Andrew.Grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none Change 3511402 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511400 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511398 on 2017/06/27 by Andrew.Grant Changed warning to info in test logging #!tests compiled #!rb none Change 3510907 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3510906 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3510902 on 2017/06/26 by Andrew.Grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none Change 3510368 on 2017/06/26 by Shaun.Kime Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts. #!rb none #!tests modified Sparks uasset Change 3510362 on 2017/06/26 by John.Nielson Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed. #!RB: none #!review-3510363: @David.Ratti #!Test: pie Change 3509787 on 2017/06/26 by Wyeth.Johnson Edge Preservation Change 3509754 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3509753 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3509752 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3509751 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3509750 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3509590 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3509589 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3509588 on 2017/06/26 by David.Ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor Change 3509455 on 2017/06/26 by Zak.Middleton #!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875. #!rb Ori.Cohen, David.Ratti #!codereview David.Ratti #!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes) #!jira OR-39780 Change 3509449 on 2017/06/26 by Frank.Fella Sequencer - Expose selection of tracks and sections for external use. #!tests Verified selection code works as expected with code in a future change. #!rb Max.Chen,Andrew.Rodham Change 3509406 on 2017/06/26 by Shaun.Kime Rework to the emitter graph to better support events. Undo/Redo works. Added a new NiagaraStackStruct value that embeds a struct details panel. #!rb none #!tests add/remove several events from Sparks script Change 3508540 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508539 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508538 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508537 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508536 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508535 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508534 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508533 on 2017/06/24 by Andrew.Grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none Change 3508482 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508481 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508480 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508479 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508478 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508477 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508476 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508475 on 2017/06/23 by Andrew.Grant BuildCookTest cleanup #!tests #!rb none Change 3508463 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508462 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508461 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508460 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508459 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508254 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508253 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508252 on 2017/06/23 by Andrew.Grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none Change 3508191 on 2017/06/23 by Olaf.Piesche fix missing space in hlsl gen for data set structs #!rb none #!tests compiled emitters Change 3508029 on 2017/06/23 by Olaf.Piesche More mesh emitter work; event fundamentals for GPU sim #!rb none #!tests example emitters Change 3507684 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507683 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507682 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507681 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507680 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507172 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507168 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507167 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507164 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507163 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507084 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3507083 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3507082 on 2017/06/23 by Andrew.Grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none Change 3506907 on 2017/06/23 by Zak.Middleton #!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size. Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249. Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely. #!rb Marc.Audy #!codereview Andrew.Grant #!tests PIE vs AI with minions Change 3506675 on 2017/06/23 by David.Ratti Adding additional, temporary logging for OR-39780 #!rb none #!tests editor Change 3506206 on 2017/06/22 by Frank.Fella Niagara - Stack styling tweaks, and fixes for layout changing when modifying values. #!tests Modifying values no longer makes the stack scrolling jump #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3505960 on 2017/06/22 by Zak.Middleton #!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB. #!rb Ori.Cohen, Ben.Zeigler #!tests tested content browser and related tools above in Monolith2. Change 3505494 on 2017/06/22 by Zak.Middleton #!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816. #!rb none #!tests used command in various levels Change 3505382 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3505381 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3505379 on 2017/06/22 by Andrew.Grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none Change 3505235 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505234 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505233 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505231 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505123 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505122 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505121 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505120 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505119 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505113 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505112 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505111 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505110 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505109 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505106 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505103 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505102 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505099 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505098 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504913 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504911 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504908 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504907 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504906 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504887 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504886 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504885 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504884 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504883 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504837 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504836 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504835 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504834 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504833 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504547 on 2017/06/22 by Shaun.Kime Moving the building of error information into the base class. This will simplify the logic in the future. #!rb none #!tests Made errors and tested that new system works appropriately Change 3504493 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3504491 on 2017/06/22 by Andrew.Grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 #!QAReview please check OR-38012 is fixed in 41.1 #!tests none #!rb none #!review-3504492 @David.Ratti Change 3504129 on 2017/06/21 by Shaun.Kime Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack. #!rb none #!tests made errors and made sure the errors showed up in the right sections Change 3504071 on 2017/06/21 by Shaun.Kime Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object. Waiting on the emitter to be in a system to have a better UI than seting the GUID manually. #!rb none #!tests made edits in stack and watched the details update appropriately. #!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now). #!rb none #!tests used console command on map Change 3503717 on 2017/06/21 by Zak.Middleton #!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead). #!rb Nick.Atamas #!tests ran console command in OrionEntry and Monolith2 Change 3503650 on 2017/06/21 by Andrew.Grant OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland #!rb Marcus.Wassmer, Daniel.Wright #!tests none Change 3503597 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503595 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503594 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503593 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503591 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503588 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503587 on 2017/06/21 by Mieszko.Zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant Change 3503584 on 2017/06/21 by Mieszko.Zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503583 on 2017/06/21 by Mieszko.Zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503391 on 2017/06/21 by Shaun.Kime If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to. #!rb none #!tests recompiled several examples, added multiple random range using assets. Change 3503341 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503340 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503339 on 2017/06/21 by David.Ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 Change 3503156 on 2017/06/21 by Frank.Fella Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly. #!tests checked alignment visually #!rb none Change 3503095 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503094 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503090 on 2017/06/21 by Andrew.Grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. #!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none Change 3502972 on 2017/06/21 by Olaf.Piesche Missing file, some test assets #!rb none #!tests none Change 3502969 on 2017/06/21 by Frank.Fella Niagara - Missed in last check-in. #!tests none #!rb none Change 3502965 on 2017/06/21 by Zak.Middleton #!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen). Bringing over now that Dev-Anim-Phys has passed promotion with the change. #!rb Ori.Cohen #!codereview Andrew.Grant #!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935). #!jira OR-39611 (Update: added OR jira) Change 3502931 on 2017/06/21 by Frank.Fella Niagara - Stack updates + Refactor the way children are updated in the stack tree to make the api more consistent and easier to use. + Add expanders to renderer items and have them collapsed by default. + Add in a temporary expandable item to show the emitter properties in the emitter spawn script area. + Start with the graph and the properties panels hidden by default. + Move the stats to the stack. #!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3502660 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3502659 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3502658 on 2017/06/21 by Daniel.Lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant Change 3502261 on 2017/06/20 by Jeff.Williams Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1) #!rb none #!tests none Change 3502246 on 2017/06/20 by Jeff.Williams Populate -S //Orion/Release-41.1 -r. Change 3501911 on 2017/06/20 by Olaf.Piesche -mesh rendering -making GPU rand more random -test assets -couple of bug fixes #!rb none #!tests test assets, GPU and CPU sim, sprite and mesh rendering Change 3501633 on 2017/06/20 by Zak.Middleton #!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple. When listing 'Default', only those with settings explicitly set to 'Default' are listed. When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed. #!tests load monolith2 (and small maps), type console command #!rb none Change 3501297 on 2017/06/20 by Shaun.Kime Adding support for pre-change notification #!rb matt.kuhlenschmidt #!tests n/a Change 3501294 on 2017/06/20 by Shaun.Kime First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user. Multiple selection is not supported, nor are data interfaces. Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts. #!rb none #!tests n/a Change 3500984 on 2017/06/20 by Alexis.Matte Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code. #!jira UE-46166 #!rb jurre.debaare #!tests none Change 3500472 on 2017/06/20 by Frank.Fella Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo. #!tests Verified that a non-undoable transaction isn't added on initialize anymore. #!rb Max.Chen Change 3499930 on 2017/06/19 by Andrew.Grant Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3499446 on 2017/06/19 by Andrew.Grant Non-unity compilation fixes #!tests compiled non-unity #!rb none Change 3499212 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3499211 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3499210 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3499209 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3499208 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3499207 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3499205 on 2017/06/19 by Andrew.Grant Locked network version to 3493863 #!ROBOMERGE: !Main #!rb #!tests na Change 3498856 on 2017/06/19 by Andrew.Grant Fix missing include #!tests compiling PS4 dev #!rb none Change 3498843 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3498842 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3498841 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3498840 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3498839 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3498780 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3498715 on 2017/06/19 by Laurent.Delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. #!codereview martin.wilson #!rb none #!test Coil Wing Additive Animation Change 3498668 on 2017/06/19 by Andrew.Grant Added additional info to warning Fixed BP warning in Justice_Drain #!test warning no longer occurs #!rb none Change 3498601 on 2017/06/19 by Andrew.Grant Better logging of errors #!tests compiled and verified offending asset is shone #!rb none Change 3498544 on 2017/06/19 by Andrew.Grant Added helper to check if the underlying asset exists #!tests ran in code with check() against package utils method #!rb none Change 3498319 on 2017/06/19 by Frank.Fella Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down. #!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3498236 on 2017/06/19 by Andrew.Grant Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb na Change 3498224 on 2017/06/19 by Shaun.Kime Making header public #!rb none #!test n/a Change 3496705 on 2017/06/16 by Shaun.Kime Removing files that accidentally made it in prior checkin. Adding missing file #!rb none #!tests n/a Change 3496702 on 2017/06/16 by Shaun.Kime Split settings into Niagara runtime and editor. Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth. Had to do a little reworking of the way we create the popup menu in order to test the types. This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly. These are the currently checked in mappings, which are based on the material editor. Numeric::Add Key=A Numeric::Div Key=D Numeric::Pow Key=E If Key=I Numeric::Mul Key=M Numeric::Normalize Key=N Numeric::OneMinus Key=O float Key=One Vector2D Key=Two Vector Key=Three Vector4 Key=Four LinearColor Key=C #!rb none #!tests n/a Change 3496657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496656 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496655 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496654 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496653 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496645 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496627 on 2017/06/16 by Andrew.Grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none Change 3496550 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496549 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496548 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496547 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496546 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496545 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496543 on 2017/06/16 by Laurent.Delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none #!codereview andrew.grant #!tests compiles Change 3496028 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496027 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496026 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496025 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496024 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496010 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496009 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496008 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496005 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496004 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495920 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495916 on 2017/06/16 by Laurent.Delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. #!codereview lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. Change 3495689 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495668 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3495666 on 2017/06/16 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp -------------------------------------- Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3495663 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3495657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3495651 on 2017/06/16 by Andrew.Grant Bumping script version again #!tests #!rb none Change 3495642 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495282 on 2017/06/16 by Andrew.Grant Merging fixes from 40.5 to Release-41 via Main #!tests #!rb none Change 3495204 on 2017/06/16 by Don.Eubanks Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3495201 on 2017/06/16 by Andrew.Grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na Change 3495145 on 2017/06/16 by Shaun.Kime Missing file #!rb none #!tests n/a Change 3494899 on 2017/06/16 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) Hoping for another iterative build fix! #!rb none #!tests none Change 3494864 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494863 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494862 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494861 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494860 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494859 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494858 on 2017/06/16 by Andrew.Grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none Change 3494844 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494843 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494842 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494841 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494840 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494839 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494826 on 2017/06/16 by Andrew.Grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none Change 3494762 on 2017/06/16 by Andrew.Grant Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3494229 on 2017/06/16 by Max.Chen Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #!jira UE-45737 #!rb none #!tests none Change 3493863 on 2017/06/15 by Daniel.Lamb Fixed up search path when using Iterative builds for BuildCookTest script. #!rb Andrew.Grant #!lockdown Andrew.Grant #!test Automation tool launch iterative build. Change 3493654 on 2017/06/15 by Daniel.Lamb Wrote some validation code (disabled by default) for the allocator stats. Fixed the return value of the GetAllocatorStats function. #!rb Andrew.Grant #!review @Andrew.Grant #!test Run PS4 in Test config. #!lockdown Andrew.Grant Change 3493621 on 2017/06/15 by Shaun.Kime Now showing toasts when adding attributes for the renderer. Auto-adding any missing items when adding renderer. #!rb none #!codereview frank.fella #!tests Made a blank script and added the sprite renderer in. Change 3493461 on 2017/06/15 by Shaun.Kime Made move up/down and delete notify graph needs recompile. #!rb none #!tests n/a Change 3493393 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493392 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493391 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493390 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493389 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493344 on 2017/06/15 by Shaun.Kime Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now. #!rb none #!tests broke the stack by unplugging a param map pin and saw results. Change 3493264 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493263 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493262 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493261 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493260 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493104 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493101 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493098 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493097 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493094 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493061 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493058 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493057 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493056 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493055 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492962 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492961 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492960 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492957 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492955 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492927 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492911 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492844 on 2017/06/15 by Shaun.Kime Renderers will now complain about missing items, with a button to fix them. Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them. Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise. Added a 2D curve and a 4D curve. #!rb none #!codereview frank.fella #!tests ported standard test cases over Change 3492595 on 2017/06/15 by Andrew.Grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct #!review-3492596 @Daniel.Lamb #!rb none Change 3492577 on 2017/06/15 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764 #!rb none #!tests compile Change 3492448 on 2017/06/15 by Jason.Bestimt #!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings #!RB:none #!Tests:none #!CodeReview: andrew.grant, daniel.lamb, nick.darnell Change 3492437 on 2017/06/15 by Laurent.Delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson #!codereview james.golding, michael.noland #!test batch anim compression and comparative tests Change 3492423 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492422 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492421 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492420 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492419 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492365 on 2017/06/15 by Dan.Hertzka First general improvement pass on new card system - FCardDataRow members are now typed properties and resolved on import - Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff - Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header) - All cards automatically update their properties whenever the cards data table is reimported - Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards - Simplified several other APIs as a result, especially OrionGameplaySet - Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag. - Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info) - Removed "GemBranch" suffix from gem branch enum entries - Converted pointers to references where possible #!rb Matt.Schembari #!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards Change 3492300 on 2017/06/15 by Andrew.Grant Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI #!tests compiled #!rb none Change 3492174 on 2017/06/15 by David.Ratti Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs #!review-3492175 Jon.Lietz #!rb none #!tests pie Change 3491859 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491855 on 2017/06/15 by Mieszko.Zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path Change 3491815 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491814 on 2017/06/15 by Andrew.Grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none Change 3491759 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3491745 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3491735 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3491699 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3491609 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491606 on 2017/06/15 by Andrew.Grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none Change 3491047 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491046 on 2017/06/14 by Mieszko.Zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path Change 3490764 on 2017/06/14 by Jeff.Williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile Change 3490704 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490703 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490700 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490699 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490698 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490564 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490563 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490562 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490561 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490560 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490559 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490558 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490557 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490556 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490555 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490419 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3490416 on 2017/06/14 by Andrew.Grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none Change 3490033 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490031 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490028 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490027 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490024 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489823 on 2017/06/14 by Andrew.Grant Fixed for OR-39522 (marked properties as BP ReadWrite) #!jira OR-39522 #!tests ran editor, compiled original BP #!rb none Change 3489813 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489812 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489771 on 2017/06/14 by Laurent.Delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. Change 3489765 on 2017/06/14 by Laurent.Delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. Change 3489512 on 2017/06/14 by Daniel.Lamb Fix for malloc stats. #!rb Andrew.Grant #!test paragon perftest ps4 #!lockdown Andrew.Grant Change 3489472 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489471 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489470 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489469 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489468 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489467 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489466 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489465 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489464 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489463 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489462 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489461 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489458 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489457 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489456 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489455 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489454 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489274 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489273 on 2017/06/14 by Laurent.Delayen More Anim Compression Fixes: - Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. #!codereview lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. Change 3488760 on 2017/06/14 by Frank.Fella Niagara - In stack object editing + Add a new stack entry for displaying a details panel inline. + Chage the data interface editing to use the stack object. + Add the ability to add and delete renderers. + Add a details panel inline for renderers. #!tests Edited data interfaces inline, added/removed renderers, edited renderers inline. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3488137 on 2017/06/13 by Andrew.Grant Improved Gauntlet logging about build validity #!tests ran boot test #!rb none Change 3488079 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488078 on 2017/06/13 by Daniel.Lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE: MAIN, 41 Change 3488076 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488073 on 2017/06/13 by Daniel.Lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!ROBOMERGE: MAIN, 41 #!lockdown Andrew.Grant Change 3488044 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3488041 on 2017/06/13 by Andrew.Grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none Change 3487260 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3487259 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3487258 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3487257 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3487256 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3487255 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3487254 on 2017/06/13 by Laurent.Delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression Change 3486889 on 2017/06/13 by Andrew.Grant Last chopper out of Dev-Gen #!tests compiled #!rb none Change 3486744 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3486743 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3486742 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3486739 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3486738 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3486737 on 2017/06/13 by Jason.Bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. #!CodeReview: nick.darnell, daniel.lamb, andrew.grant #!QAReview Change 3486471 on 2017/06/13 by Andrew.Grant Final bulk merge from Dev-Gen for v42 timeframe #!tests #!rb na Change 3486252 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!rb #!tests na Change 3486153 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3485963 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb na Change 3485949 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3485650 on 2017/06/12 by Olaf.Piesche changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile #!rb none #!tests example emitters Change 3485608 on 2017/06/12 by Frank.Fella Niagara - Data interface editing changes. + Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.) + For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing. + All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves. #!tests Edited curve data interfaces in the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3485578 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes #!rb none #!tests compiled Change 3485569 on 2017/06/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3485568 on 2017/06/12 by Andrew.Grant Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE: !40.5 Change 3485432 on 2017/06/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-General #!tests #!rb na Change 3485368 on 2017/06/12 by Andrew.Grant Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does). #!tests verified error is generated and handled #!rb Steve.Robb Change 3485297 on 2017/06/12 by Olaf.Piesche -fix memory stomp and resulting crash with GPU side curl noise DI -add GPU side functionality to the other curve DIs -some more sample assets #!rb none #!tests example emitters opened Change 3484848 on 2017/06/12 by Andrew.Grant Files that required merging from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484847 on 2017/06/12 by Andrew.Grant Files that merged cleanly from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484839 on 2017/06/12 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136 #!rb none #!tests none Change 3484734 on 2017/06/12 by Ben.Marsh EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start. #!fyi Daniel.Lamb #!rb none Change 3484682 on 2017/06/12 by Olaf.Piesche -GPU sim data interfaces, part 1; will update the remaining curve interfaces soon -fix rendering bug (flickering) with CPU simulated particles #!rb none #!tests test emitters Change 3484195 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484151 on 2017/06/11 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) #!rb none #!tests none Change 3484136 on 2017/06/11 by Jeff.Williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile Change 3484120 on 2017/06/11 by Jeff.Williams Populate -S //Orion/Release-41 -r. Change 3484080 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484079 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484078 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484077 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484072 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484071 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484070 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484069 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484015 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3484014 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3484013 on 2017/06/11 by Andrew.Grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none Change 3483835 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483834 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483833 on 2017/06/10 by Andrew.Grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none Change 3483811 on 2017/06/10 by Andrew.Grant Added incremental cook location to search paths for Gauntlet #!tests compiled #!rb none Change 3483729 on 2017/06/10 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs -------------------------------------- Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483727 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483726 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483725 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483723 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483722 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483721 on 2017/06/10 by Andrew.Grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none Change 3483622 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483621 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483620 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483619 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483618 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483617 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483616 on 2017/06/10 by Andrew.Grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 Change 3483430 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483429 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483428 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483427 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483425 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483424 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483423 on 2017/06/09 by Andrew.Grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none Change 3483301 on 2017/06/09 by Laurent.Delayen Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold. #!rb michael.shin, jay.hosfelt #!tests Ghost Change 3483269 on 2017/06/09 by Zak.Middleton #!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts. #!tests multi-PIE w/ bots and AI #!codereview Andrew.Grant #!rb Ori.Cohen Change 3483225 on 2017/06/09 by Laurent.Delayen Recompressed Animations: Buffs, BaseHero and miscs animations. #!codereview dwayne.martin Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle [CL 3571062 by Andrew Grant in Main branch]
2017-08-03 14:06:31 -04:00
RootSnapshotNode->bCachedWidgetFocusable = RootJsonObject->GetBoolField(TEXT("WidgetFocusable"));
RootSnapshotNode->bCachedWidgetNeedsTick = RootJsonObject->GetBoolField(TEXT("WidgetNeedsTick"));
RootSnapshotNode->bCachedWidgetIsVolatile = RootJsonObject->GetBoolField(TEXT("WidgetIsVolatile"));
RootSnapshotNode->bCachedWidgetIsVolatileIndirectly = RootJsonObject->GetBoolField(TEXT("WidgetIsVolatileIndirectly"));
RootSnapshotNode->bCachedWidgetHasActiveTimers = RootJsonObject->GetBoolField(TEXT("WidgetHasActiveTimers"));
RootSnapshotNode->bCachedWidgetIsInvalidationRoot = RootJsonObject->GetBoolField(TEXT("WidgetIsInvalidationRoot"));
RootSnapshotNode->bCachedWidgetEnabled = RootJsonObject->GetBoolField(TEXT("WidgetEnabled"));
RootSnapshotNode->CachedWidgetClippingText = FText::FromString(RootJsonObject->GetStringField(TEXT("WidgetClippingText")));
RootSnapshotNode->CachedWidgetLayerId = RootJsonObject->GetIntegerField(TEXT("WidgetLayerId"));
RootSnapshotNode->CachedWidgetLayerIdOut = RootJsonObject->GetIntegerField(TEXT("WidgetLayerIdOut"));
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootSnapshotNode->CachedWidgetReadableLocation = FText::FromString(RootJsonObject->GetStringField(TEXT("WidgetReadableLocation")));
RootSnapshotNode->CachedWidgetFile = RootJsonObject->GetStringField(TEXT("WidgetFile"));
RootSnapshotNode->CachedWidgetLineNumber = RootJsonObject->GetIntegerField(TEXT("WidgetLineNumber"));
RootSnapshotNode->CachedWidgetAttributeCount = RootJsonObject->GetIntegerField(TEXT("WidgetAttributeCount"));
RootSnapshotNode->CachedWidgetCollapsedAttributeCount = RootJsonObject->GetIntegerField(TEXT("WidgetCollapsedAttributeCount"));
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RootSnapshotNode->CachedWidgetDesiredSize = Internal::ParseVector2DJsonValue(RootJsonObject->GetField<EJson::None>(TEXT("WidgetDesiredSize")));
RootSnapshotNode->CachedWidgetForegroundColor = Internal::ParseSlateColorJsonValue(RootJsonObject->GetField<EJson::None>(TEXT("WidgetForegroundColor")));
RootSnapshotNode->CachedWidgetAddress = Internal::ParsePtrIntFromString(RootJsonObject->GetStringField(TEXT("WidgetAddress")));
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
FSoftObjectPath AssetPath(RootJsonObject->GetStringField(TEXT("WidgetAssetPath")));
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3028454) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3028439 on 2016/06/27 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28 @ CL 3028090 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3028437 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3027952 on 2016/06/26 by Jurre.deBaare - Integrating code fixes/changes from Simplygon for Normals issue on Simplygon Swarm + landscape culling - Readded landscape/volume culling for in-engine static mesh merging path - Fixed issue with r.HLOD force -1 (now stops forcing hlods) - Marked hlodcullingvolume as experimental - Added Landscape culling flag + precision level #codereview Michael.Noland #rb Michael.Noland #tests build clusters locally/cloud + landscape culling tests Change 3027702 on 2016/06/25 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3027698 #RB:none #Tests:none Change 3027312 on 2016/06/24 by Daniel.Lamb Changed the way reentry data is stored in the cooker, reduce work load by main thread, also fix issue with reentry data being used from incorrect packages. #rb Peter.Sauerbrei #test QA game launch on and cook by the book + cook on the fly paragon Change 3027165 on 2016/06/24 by Daniel.Lamb Fix compiler warnings from cvars changes. #rb none #test cook paragon Change 3026900 on 2016/06/24 by Daniel.Lamb Change the way low quality lightmap shaders are enabled / disabled as the engine can't be used in the should cache function. #rb Marcus.Wasmer #test Cook on the fly paragon #codereview Rolando.Caloca Change 3026874 on 2016/06/24 by Olaf.Piesche #jira OR-18363 fix distortion in particle macro UVs with camera movement #rb frank.fella #tests PC Editor/Game Change 3026494 on 2016/06/24 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3026460 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3026476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3026381 on 2016/06/24 by Graeme.Thornton Strip particle modules, emitters and lodlevels from cooked server data. Saves ~10mb of runtime memory on Paragon #rb simon.tovey #codereview dmitry.rekman #tests pc cooked client/server, golden path Change 3025760 on 2016/06/23 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3025687 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3025709 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword.uasset - can't integrate exclusive file already opened //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword_Skeleton.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3025661 on 2016/06/23 by Mieszko.Zielinski Added a feature to PathfollowingComponent allowing it to identify when it starts following a navigation link #UE4 #rb Lukasz.Furman #test golden path Change 3025359 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #online,externalui,ps4 - expose access to reset cookies before invoking embedded web browser - fixed not capturing resulting Url when PS4 browser is closed #rb none #tests ps4 #ROBOMERGE-SOURCE: CL 3025356 in //Orion/Release-28/... via CL 3025358 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3025184 on 2016/06/23 by Lina.Halper Fix crash with morphtargets #jira: OR-24257 #rb: Rolando.Caloca #tests: switching mesh with different morphtargets in editor Change 3024714 on 2016/06/23 by Lukasz.Furman added vlog extension to visual debugger tool, added object whitelist to vlog to include selected minion data in games started with -LogBotGame param #rb Mieszko.Zielinski #tests server game with and without LogBotGame cmdline Change 3024709 on 2016/06/23 by Daniel.Lamb Added support for async save when saving seperate bulk data file. Added mb saved to cooking package stats. #rb Andrew.Grant,Wes.Hunt #test Cook Paragon Change 3024674 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani Merging //Orion/Release-28 to Main (//Orion/Main) #online,identity,ps4 - add psplus flag to online account after privilege check #rb none #tests ps4 login flow #ROBOMERGE-SOURCE: CL 3024672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3024510 on 2016/06/23 by Graeme.Thornton Added more info to the dumpparticlesystems exec command output #rb simon.tovey #tests cooked pc client, golden path Change 3024504 on 2016/06/23 by Graeme.Thornton Asset registry memory optimisation - make sure all dependency node link arrays are sized exactly as they need to be (saves ~1mb) #rb robert.manuszewski #tests windows cooked client, golden path Change 3024213 on 2016/06/22 by Ryan.Gerleve Handle a rare case in replays where the spectator controller is null but we still find a valid NetGUID for it. Added an ensure before a check that would fail in this case so we'll know if it happens again. #tests replays #rb john.pollard Change 3024127 on 2016/06/22 by John.Pollard Bulk merge using Dev-Networking_->_Dev-General_(Orion) 3002989 Add ability to skip missing/changed properties in FFastArraySerializer 3003072 Fix crash related to new replay backwards compatibility changes 3008097 Renaming CompatibleReplayout to NetFieldExportGroup preparing to unify ability to use FNetFieldExportGroup for both RepLayout and FClassNetCache 3009684 Added ability to use FNetFieldExportGroups for FClassNetCache as well as FRepLayout * Adds ability to track missing/changed custom delta properties names * Adds ability to track missing/changed RPC's 3013455 Add ability to skip over RPC parameters that have changes/missing in replays for backwards compatibility * We now mark FClassNetCache properties as bIncompatible so we don't spam forever when they are out of date * No longer factor in parameters when building checksum for RPC's * Save FNetFieldExport handle for FClassNetCache fields * Use WriteIntWrapped when saving FClassNetCache fields FNetFieldExport handles (and use NetFieldExportGroup->NetFieldExports.Num() to determine max value) * Lots of cleanup and sanity checking improvements 3018078 Optimize replay checkpoints * Share work that was already done during normal replication, and re-use this data to remove the need to compare any checkpoint properties * When saving a checkpoint, we no longer create a new connection and new channels, instead we re-use the existing channels, and added the ability to make this a transient operation * To make custom delta serialize properties work, we compare against the CDO state instead of current state when saving out a checkpoint 3021196 Fix issue with Fast tarray exporting package map info during checkpoints * Add ability to save and restore package map ack status * Save package map ack status before saving checkpoint, and then restore it back afterwards, this will then allow the stream that writes afterward to re-export anything that was new in the checkpoint * No longer queue up reliable bunches on ack list for internal ack connections 3024033 Prune the cached change list before using when saving out checkpoints * Fixes issues when saving checkpoint, and the live properties change array size, which throws everything off when it comes time to use the LifetimeChangelist 3024034 Don't close channels when saving checkpoints, fixes issue where it creates a bunch with bOpen/bClose (because we're forcing all SendBunches to re-open channels), which throws off the stream #rb RyanG #tests Replays Change 3024021 on 2016/06/22 by Dmitry.Rekman Fix PS4 build. #rb Michael.Noland #tests none #codereview Michael.Noland, Dan.Youhon, Sammy.James Change 3023734 on 2016/06/22 by Lukasz.Furman added replication for input events and tool state for both gameplay debugger categories and extensions #ue4 #rb Mieszko.Zielinski #tests PIE, server game Change 3023708 on 2016/06/22 by Dmitry.Rekman Add a separate macro for a poison malloc proxy usage. #rb Michael.Noland #codereview Michael.Noland, Gil.Gribb #tests Compiled OrionServer-Linux-Debug, ran it Change 3023670 on 2016/06/22 by Nick.Darnell Home screen - Fixing safezones on the homescreen. Adding a scale option to the XP_Fill widget. Adding better animations to the tiles. Showing subtitles again. Hero XP summary widget now takes you to that hero. #rb none #tests PIE Change 3023632 on 2016/06/22 by Dmitry.Rekman Fix incorrect matching condition in comments. #rb none #tests Compiled OrionServer-Linux-Debug #codereview Michael.Noland Change 3023475 on 2016/06/22 by Rolando.Caloca O - Back out changelist 3022847 as it broke SSS on PC #rb none #tests re-run editor on PC Change 3023178 on 2016/06/22 by Michael.Noland Engine: Added system memory and % of time spent hitching to analytics #rb bob.tellez #tests Tested a match in Paragon Change 3022963 on 2016/06/22 by Mieszko.Zielinski Fixed a subtle navigation repathing bug #UE4 While repathing to a location, rather than an actor, the navigation query used path's end while it should be using the original query's EndLocation. #rb Lukasz.Furman #test golden path Change 3022865 on 2016/06/22 by David.Ratti gameplay cue editor: remove "GameplayCue_" prefix from default GameplayCueNotify filename in default ability system projects #rb none #tests ability system sample project Change 3022847 on 2016/06/22 by Rolando.Caloca O - Remove checkerboard SSS rendering and recombine post process pass when SSS not enabled #rb Marcus.Wassmer #codereview Marcus.Wassmer, Brian.Karis #tests Load Agora_P, check perf, toggle r.SSS.Quality 1/0, check characters with skin Change 3022804 on 2016/06/22 by Mieszko.Zielinski Fixed AIController clearing out CachedGameplayTasksComponent on UnPosses, even if Pawn was not the CachedGameplayTasksComponent's owner #UE4 Also, made running BT not clearing info in BB if AI's current BB is compatible with the one required by BT #rb Lukasz.Furman #test golden path Change 3022674 on 2016/06/22 by Robert.Manuszewski Reimplementing CL #2993969 (Dev-Blueprints) by Maciej.Mroz: UE-30729 Crash in Native Orion when selecting Sword or Tomahawk Clear AsyncLoading in subobjects. #jira OR-23997 #rb me #tests Golden path in editor build, selecting Venus Change 3022405 on 2016/06/21 by Ryan.Gerleve Fix for OR-23948, crash with death cam enabled. Use a weak pointer to store the viewer on the DemoNetDriver and update it when the game player controller is received. #rb john.pollard #tests bug repro Change 3022387 on 2016/06/21 by Ryan.Gerleve Added the ability to disable ticking of individual worlds. #tests golden path #rb john.pollard #codereview marc.audy Change 3022312 on 2016/06/21 by Nick.Darnell Home Screen - Adding a max aspect ratio lock to SBox, may need some more fine tuning math may still be a bit pants in some cases. The XP ovewview panels now have a basic support for account and hero progression. Hero one shows the last hero you played, widget is invisibile until you play your first game. The tiles now use the Max Aspect Ratio to prevent stretching forever on 21:9 monitors causing them to just look crazy. Weekly quests now show the weekly quests screen when clicked. OrionUserWidgetBase no longer prevents blueprints from running code in reponse to mouse down/up actions if the userwidget consumes input - it always calls the blueprint code first, and always returns handled if it consumes input. #rb none #tests PIE Change 3022207 on 2016/06/21 by Wes.Hunt Fix Analytics provider to retain passed in AppVersion string instead of using default %VERSION%. #rb none #tests run windows server with one bot connecting and checking analytics version is what is expected. Change 3021808 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - call GetTotalMicroseconds instead of GetTotalMilliseconds * 1000 #rb none #tests compile run ps4 #ROBOMERGE-SOURCE: CL 3021805 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021663 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - CancelFindSessions() didn't null out search result - future FindSession() calls would fail with "search in progress" #rb joe.wilcox #tests UT matchmaking #ROBOMERGE-SOURCE: CL 3021655 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021508 on 2016/06/21 by Marcus.Wassmer Remove anti-ghosting AA for now. Causes dithered transparency to be very wrong (Dekker shoulders) And also a border around all characters of 'noisy fuzz' even when they are not moving #rb none #test PC/PS4 #codereview Brian.Karis,Jordan.Walker Change 3021475 on 2016/06/21 by Marcus.Wassmer Duplicate fix for subsurface spec in prep for PS4 optimization. (DevRendering 3018664) unified some code for easier maintainance, fixed missing multiply from former change #rb none #test PS4/PC agora Change 3021468 on 2016/06/21 by Michael.Noland Physics: Added more information when convex cooking partially succeeds (fails initially but succeeds with inflation) indicating the full path of the mesh that failed #rb ori.cohen #tests Compiled changes, will provide more information when issue reoccurs in build machine cooks #jira OR-24082 Change 3021460 on 2016/06/21 by Michael.Noland Engine: Added time spent in each hitch bucket to FPS chart .log output and analytics output #rb bob.tellez #tests Tested a match in Paragon #codereview dmitry.rekman Change 3021368 on 2016/06/21 by Marcus.Wassmer Create Tonemapper configuration with no ColorFringe to save .15ms on PS4 when colorfringe is not used. #rb rolando.caloca #test agora with/wo new config #codereview brian.karis Change 3021119 on 2016/06/21 by David.Ratti Make -notimeouts work during initial connecting phase #codereview John.Pollard #rb none #tests pie agora Change 3021048 on 2016/06/21 by David.Ratti minor tweaks to gameplay cues: -Descriptions of engine GC notify classes -Added 'auto attach to owner' flag on actor notify class. #rb none #test ability system sample project Change 3020694 on 2016/06/20 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3020301 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3020674 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #CodeReview: cody.haskell Change 3020624 on 2016/06/20 by Michael.Noland Engine: Pushing more fps chart analytics up to engine level code from Paragon Engine: Pushing benchmark config vars up to engine level code from Paragon, and added records of individual sub-steps of benchmarks #rb Bob.Tellez #tests Golden path Solo VS AI in Paragon and forced a match #codereview bob.tellez, peter.knepley Change 3020181 on 2016/06/20 by Dmitry.Rekman Re-do allowing allocations in NullRHI (OR-24029). - Originally CL 2990582 by MarcusW, stomped during merge by CL 3006926. #rb none #codereview Marcus.Wassmer, Andrew.Grant #tests none Change 3020139 on 2016/06/20 by Ryan.Gerleve Added ability to pause replay recording while keeping the current replay open. #rb john.pollard #tests paused deathcam recording while disabled Change 3019817 on 2016/06/20 by Dmitry.Rekman Poison allocated/freed memory in Debug and Development (non-editor) configs. - With this Paragon client may be more likely to crash on start. #rb Steve.Robb #codereview Robert.Manuszewski, Michael.Noland, Andrew.Grant, Gil.Gribb, Steve.Robb #tests Built Linux server and Windows client, ran them, also built Windows Orion editor. Change 3019599 on 2016/06/20 by Rolando.Caloca O - Fix flickering on heroes with morph targets #rb Marcus.Wassmer #tests Load Agora_P #jira OR-23866 Change 3019581 on 2016/06/20 by Wes.Hunt Fix crash reporter client analytics for internal builds. (Pushing critical fix immediately from //UE4/Orion-Staging) #rb Chris.Wood #tests none Change 3019524 on 2016/06/20 by David.Ratti call APawn::OnRep_Controller when ClientRetryClientRestart sets the pawn directly #rb none #tests golden path Change 3019406 on 2016/06/20 by Marcus.Wassmer Duplicate 3014956 from Dev-Rendering Fixed HLOD and mesh LODs getting hit by Lightmass ray traces that didn't originate from a mesh Volume lighting samples and precomputed visibility cells are now only placed on LOD0 (of both mesh LODs and HLOD) #rb none #test none #codereview Jordan.Walker Change 3019371 on 2016/06/20 by Graeme.Thornton Optimize cooked asset registry dependency node data structures. Saves ~10mb on Paragon. #rb robert.manuszewski #tests tested with cooked pc client + server Change 3018492 on 2016/06/17 by Laurent.Delayen FBoneReferenceCustomization: support editing properties in AnimBP defaults. #rb none #tests: Sword. Change 3017974 on 2016/06/17 by Ryan.Gerleve Add an option to toggle deathcam in the gameplay settings UI if the OrionRuntimeOption for deathcam is enabled. #rb cody.haskell #tests settings menu, enabled and disabled deathcam Change 3017913 on 2016/06/17 by Robert.Manuszewski Fixing leaked log archive. #rb Steve.Robb #tests Cooked Win64 client + server Change 3017873 on 2016/06/17 by Daniel.Lamb Fix warning in diff cooked build. #test none #rb none Change 3017676 on 2016/06/17 by Sam.Zamani #online,identity,mcp fix for uninitialized variable #rb dmitry.rekman #tests none Change 3017671 on 2016/06/17 by Robert.Manuszewski Fxied and improved log message when cluster assumptions are violated. #rb Steve.Robb #tests Win64 client + server (cooked) golden path Change 3017358 on 2016/06/16 by Nick.Atamas Checking in Darnell's change that adds correct geometry to widgets inside retainer widgets. #rb none #test PIE Change 3017242 on 2016/06/16 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3017179 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3017233 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/UI/Tooltips/Hero/AbilityTooltip.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3017237 on 2016/06/16 by Dmitry.Rekman Fix accessing uninitialized field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant, Ori.Cohen #tests Compiled and ran Linux server. Change 3017236 on 2016/06/16 by Dmitry.Rekman Initialize missed field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant #tests Compiled and ran Linux server. Change 3017186 on 2016/06/16 by Dmitry.Rekman Linux: Add hooks for libcrypto memory functions. - Libcurl uses OpenSSL, which allocates memory using libcrypto's CRYPTO_malloc() and apparently on purpose does not initialize it. - This change a) redirects these allocations to use UE's malloc b) initializes it with zeros, avoiding valgrind's warnings. - This behavior is not used on Shipping configurations because the impact on entropy is not understood (TBD later). #rb Michael.Noland, Rob.Cannaday (original version) #codereview Michael.Noland, Rob.Cannaday, Alex.Fennel, Chris.Babcock, Sam.Zamani #tests Compiled Linux server and ran it. Change 3017037 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Merging content fix for driver crash from Release-27 #ROBOMERGE-SOURCE: CL 3017036 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016838 on 2016/06/16 by Alexis.Matte #jira UE-31901 fix to export all blueprint component to obj #rb uriel.doyon #codereview matt.kuhlenschmidt #test export a blueprint containing multiple staticmesh component to obj Change 3016629 on 2016/06/16 by Dmitry.Rekman Make Binned default on Linux non-editor builds. #codereview Andrew.Grant #rb none #tests none Change 3016615 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Temporarily disabling jemalloc for Linux #rb #tests none [CodeReviewed] Dmitry.Rekman #ROBOMERGE-SOURCE: CL 3016612 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016566 on 2016/06/16 by Michael.Noland Engine: Fixed a regression that broke safe zone debugging features in Windows by reintroducing code from CL# 2861030 that was accidentally deleted in a merge #codereview andrew.grant #rb dan.hertzka #tests Tested r.DebugSafeZone.Mode 1 with r.DebugSafeZone.TitleRatio 0.9 in PIE and confirmed that SSafeZone obeyed it and the red overlay appeared Change 3016521 on 2016/06/16 by Ryan.Gerleve Client recoreded replay fixes and optimizations from Dev-Networking (and one from //UE4/Main), for deathcam. Includes the following CLs from Dev-Networking: 2997908 2998001 2998832 2999054 2999057 2999749 3000051 3001361 3001365 3004958 3009972 3009973 And this CL from //UE4/Main: 3015528 #tests golden path, replays #rb john.pollard Change 3016503 on 2016/06/16 by Brian.Karis Fixed uninitialized variables on particle lights. Fixes hair shading. #rb none #tests editor Change 3016429 on 2016/06/16 by Max.Chen Sequencer: Fix StartTime when clamping start offset 0. Follow up to CL #3009386. #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3016356 on 2016/06/16 by Lina.Halper - Fix crash on rampage morphtarget Merging using //UE4/Dev-Framework_to_//Orion/Dev-General - this is dupe change from Dev-Framework #jira: https://jira.ol.epicgames.net/browse/OR-23194 #rb: Ori.Cohen #tests: editor/pie spawn as rampage's alt skin Change 3015696 on 2016/06/15 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3015646 This re-unifies our build pipeline. Fingers crossed. (only 6 files are actually different) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3015672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3015642 on 2016/06/15 by Mieszko.Zielinski Fixes to multiple reasons AI bots were getting stuck #Orion #rb Lukasz.Furman #test golden path Change 3015622 on 2016/06/15 by Mieszko.Zielinski fixed FMetaNavMeshPath doing navmesh path update without checking nav agent if pathfinding should be postponed #UE4 #rb Lukasz.Furman #test golden path Change 3015514 on 2016/06/15 by Uriel.Doyon Fixed GlobalMipBias not affecting max texture resolution. This fix is implemented differently in Dev-Rendering in CL 301498. #jira OR-23511 #rb marcus.wassmer #test played game with different quality settings Change 3015258 on 2016/06/15 by Lina.Halper Fix crash with recursive reference between two assets #rb: Ori.Cohen #tests: Sword Change 3014988 on 2016/06/15 by Wes.Hunt Fix Cook Analytics to correctly use the Legacy provider since it sends to a local data collector. #rb daniel.lamb #tests compile Orion Change 3014962 on 2016/06/15 by Olaf.Piesche Replicating CL 3013696 from Dev-Rendering; making quality level spawn rate scale work for GPU emitters. #rb simon.tovey #tests PC editor game Change 3014958 on 2016/06/15 by Laurent.Delayen Added SkeletalMeshComponent::bIncludeComponentLocationIntoBounds to help in cases where SMU_OnlyTickPoseWhenRendered is set, and an animation pushed the mesh beyond the capsule. This ensures that when the capsule is in view, the mesh will remain updated. #rb Michael.Noland #test Sword ultimate from another player's view. Change 3014833 on 2016/06/15 by Laurent.Delayen Fix for Base Heroes having their locomotion blendspace broken. #rb Thomas.Sarkanen #codereview Thomas.Sarkanen #tests Gadget networked PIE Change 3014688 on 2016/06/15 by Nick.Darnell UMG - Fixing IsHovered on UUserWidgets. SObjectWidget did not properly call the super for MouseEnter/MouseLeave allowing SWidget's implementation to set and unset the bool. #rb none #tests PIE Change 3014325 on 2016/06/15 by Marcus.Wassmer Duplicate 3012706: Scalability CVAR for ContactShadows #rb john.billon #test flip cvar in editor. Change 3014230 on 2016/06/15 by Robert.Manuszewski Fix potentially missing log output when serializing text of length equal to the async log writer buffer size. #rb Steve.Robb #tests Tested in editor build (client + server) Change 3013913 on 2016/06/14 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Updating from DMM (updated from 27.1MM) #RB:none #Tests:compiled #ROBOMERGE-SOURCE: CL 3013912 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3013437 on 2016/06/14 by Simon.Tovey Speculative fix for OR-23158 Couldnt' repro NANs but did see it reading garbage. Reinstated the check that direct accesses for particles in a zero size emitter will return null. Altered selection code to reselect when partilce is dead or returns null and to not allow new selection on zero size emitters. #tests GoldenPath, No broken fx and no more reading garbage. #rb Olaf.Piesche Change 3013063 on 2016/06/14 by Jason.Bestimt #ORION_DG - Unclog robomerge from DMM Merge #RB:none #tests:none Change 3012936 on 2016/06/14 by Rob.Cannaday Fix for multiple account login not kicking previous logins Client was not parsing response from backend. Client was expecting content-type to be "application/json" (using FString::Equals). Backend was returning "application/json;charset=UTF-8". Changed usage from FString::Equals to FString::StartsWith #jira FORT-25452 #rb sam.zamani #tests multiple account login, frontend only Merge from FN CL 3011647, plus fixing one other location expecting "application/json" Change 3012696 on 2016/06/14 by Max.Chen Sequencer: Select actors for corresponding selected keys or sections. Copy from Dev-Sequencer #jira UE-30727 #tests Load up AnnounceMaster and select keyframes #rb none Change 3012691 on 2016/06/14 by Max.Chen Sequencer: Fix dragging the leading edge of a skeletal animation section so that it adjusts the start offset of the animation clip. Copy from Dev-Sequencer #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3012690 on 2016/06/14 by Andrew.Grant Removed Linux work-around for memory stomp alignment #rb none #tests compiled Change 3012687 on 2016/06/14 by Max.Chen Sequencer: Fix lower bound when doing post render tick so that the start of a shot doesn't render with the previous shot's time. Copy from Dev-Sequencer #rb none #tests Load up AnnounceMaster and played through sequence Change 3012627 on 2016/06/14 by Mieszko.Zielinski Added logging of current MoveID to PathfollowingComponent's vlog snapshot #UE4 #rb none #test golden path Change 3012615 on 2016/06/14 by Mieszko.Zielinski Improved fix to BTDecorator_Blackboard's latent tasks aborting #UE4 #rb Lukasz.Furman #test golden path Change 3012572 on 2016/06/14 by Dmitry.Rekman Fix realloc with non-default alignment in jemalloc (OR-23541). - Removed obsolete check(), the code was already there since CL 1834526. #rb none #codereview Andrew.Grant, Robert.Manuszewski #tests none Change 3012481 on 2016/06/14 by David.Ratti ability system #include fixups and move orion attribute capture marcros into base engine ability system execution class #rb none #tests ability system sample project Change 3012457 on 2016/06/14 by Andrew.Grant Un-fix misaligned memory-stomp fix for Linux #rb none #tests compiled Change 3012320 on 2016/06/14 by Graeme.Thornton Fixes for MemoryAnalyser2 solution - Upgraded to VS 2015 - Clean up solution configurations. Only leave "Any CPU" - Switch project to build with "Any CPU" rather than "x64". Reimplementation of CL 3012221 from Dev-Core #rb robert.manuszewski #tests opened the main window form correctly in visual studio Change 3012316 on 2016/06/14 by Thomas.Sarkanen Fix copying non-POD structs in the fast path Prevents double-deletions of TArrays etc. #jira UE-31394 - Fix problems with non-POD UStructs using the anim BP fast-path #tests Played PIE & died as Sword in OrionEntry, Exited PIE. #rb Martin.Wilson Change 3012187 on 2016/06/14 by Graeme.Thornton Corrected error message when not specifying linux server device command line correctly in UAT #rb Dmitry.Rekman #tests Checked error message was useful when wrong command line was specified Change 3012026 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3011936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3011996 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/oriongame/Content/Characters/Heroes/Hammer/Abilities/Subjugate/FX/P_SubjugateSwirls.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3011969 on 2016/06/13 by Brian.Karis Tweaks for hair Change 3011638 on 2016/06/13 by Andrew.Grant Fixed issue where RepLayout could use unaligned memoryfor property construction if allocator did not use a suitable default (fixes crash when running with MemStomp). Also added sanity check in UScriptStruct::InitializeStruct that memory is correctly aligned before calling constructor #codereview Dave.Ratti, John.Pollard #rb none #tests Ran with/without memstomp Change 3011575 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3011414 NOTE - Card data was altered. Shame shame shame. Not authoritative in DUI #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, sammy.james, matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 3011552 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3011462 on 2016/06/13 by Alexis.Matte #jira UE-31901 The outputdevice is adding 2 uninitialize character at the end of any log, this is cause by the terminator logic. The fix is to not add those characters when no terminator should be add. #rb nick.darnell #codereview Robert.Manuszewski #test export a obj file and verify all object are exported in maya or max Change 3011424 on 2016/06/13 by Martin.Wilson Hack out fastpath anim bp code until heap corruption issue can be fixed. #rb Laurent.Delayen #tests Persona + PIE Change 3011191 on 2016/06/13 by Mieszko.Zielinski Added missing initialization of PathFollowingComponent::CurrentMoveInput #UE4 #rb none #test golden path Change 3011138 on 2016/06/13 by Mieszko.Zielinski Switched bots over from travel mode to sprinting #Orion #rb Lukasz.Furman #test golden path Change 3011075 on 2016/06/13 by David.Ratti Default GameplayAbility instancing policy to InstancePerExecution #rb BenZ #tests compile Change 3011051 on 2016/06/13 by David.Ratti Add missing include so GameplayAbilitySet.h can be included on its own. #rb none #tests compile Change 3010968 on 2016/06/13 by Mieszko.Zielinski Fixed console variables crashing on "" string #UE4 #rb Lukasz.Furman #codereview Martin.Mittring #test PIE Change 3010888 on 2016/06/13 by Alexis.Matte #jira OR-23301 Close the OS handle when closing the FAsyncWriter. #rb Robert.Manuszewski #codereview Robert.Manuszewski #test try to export a obj file Change 3010239 on 2016/06/11 by Michael.Noland UMG - Adding back the logic to use the normal WidgetTree when the DesignerWidgetTree is not defined. [duplicated fix from CL# 2998267] #jira UE-31570 #tests Compiled some blueprints #rb none Change 3009870 on 2016/06/10 by Wes.Hunt Remove logging of analytics payloads from dedicated servers #jira UE-31858 #codereview:dmitry.rekman #rb none #tests All testing was done in Dev-Framework. This change was redone in this branch to get it here faster. Change 3009599 on 2016/06/10 by Michael.Noland Rendering: Corrected a misleading help comment on r.StaticMeshLODDistanceScale, explaining how it affects LOD calculations (it multiplies the effective distance, so larger numbers make transitions happen sooner) #tests Verified in the output of the help command #rb none #rn Change 3009559 on 2016/06/10 by Marcus.Wassmer Fix 11/11/10 SceneColorFormat option, enable AntiGhosting on TemporalAA, ensure TemporalAA output is the correct format for accumulating results. Set SceneColorFormat to 2 on PS4 and lowspec PC. All in all saves .3-.5ms on PS4 and improves temporalAA ghosting. #rb Brian.Karis #test Agora PS4 / PC Change 3009525 on 2016/06/10 by David.Ratti Fix case where ObjectLIbrary would not be able to find classes when searching "/Game" path. #rb none #tests object libraries in paragon Change 3009228 on 2016/06/10 by David.Ratti remove world check. Can be triggered in editor with PIE #rb none #tests pie Change 3009050 on 2016/06/10 by Dmitry.Rekman Fix LinuxClient platform not being built on Windows, and not instantiating a target platform instance. - Fixes by BenM. #rb none #codereview Ben.Marsh #tests Compiled OrionEditor on Linux. Change 3008973 on 2016/06/10 by Marcus.Wassmer Fix Windualshock on VS2015 #rb Rolando.Caloca #test PS4 controller on VS2015 build Change 3008970 on 2016/06/10 by David.Ratti Fix warning about minimal replication tag count -Made bit count a config setting. Bumped to 5 -Minor optimization to UAbilitySystemGlobals::Get() #rb none #tests goldne path, pie Change 3008478 on 2016/06/09 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3008469 #RB:none #Tests:none Change 3008416 on 2016/06/09 by Andrew.Grant Adding 'config' as an option to set both clientconfig / serverconfig when using BuildCookRun #review-3008417 Ben.Marsh, Justin.Sargent #rb none #tests BuildCookRun with config Change 3008286 on 2016/06/09 by Dmitry.Rekman Add LinuxClient target platform. #rb none #tests Compile OrionEditor on Linux. #codereview Brad.Angelcyk, Ben.Marsh Change 3007978 on 2016/06/09 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3007507 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith #ROBOMERGE-SOURCE: CL 3007968 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3007771 on 2016/06/09 by Laurent.Delayen Fixed GetIntFromComp breaking with INDEX_NONE. Fixes crash in OrientationWarping node. #rb martin.wilson #codereview martin.wilson #tests Sword Leap. Change 3007436 on 2016/06/09 by David.Ratti change designer facing parameter name #rb none #test compile Change 3007408 on 2016/06/09 by David.Ratti WaitGameplayEffectBlockedImmunity - ability task for listening to immunity events #rb danY #tests pie Change 3007250 on 2016/06/09 by bruce.nesbit Banner impact location fix. (OR-23179) #rb none #tests Game+PIE Change 3007228 on 2016/06/09 by Ben.Marsh BuildGraph: Rename -SkipNodesWithoutTickets parameter to -SkipTargetsWithoutTickets, to reflect that it's filtering the list of targets rather than the full graph. #rb none #tests none Change 3007225 on 2016/06/09 by Ben.Marsh EC: Set the -TicketSignature=... parameter for all BuildGraph jobs started by EC to the URL of the current job. Change 3006985 on 2016/06/08 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3006936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3006978 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3006926 on 2016/06/08 by Andrew.Grant Merging //UE4/Main @ 300872 via //UE4/Orion-Staging #rb none #tests engine QA, orion qa smoke Change 3006444 on 2016/06/08 by Ben.Marsh BuildGraph: Add mechanism to specify that nodes can only be built once for a given changelist. Nodes can have an associated ticket file, and they are only permitted to build if the ticket is assigned to the current job. Tickets are created if they don't exist, and written with a signature specific to the job specified via the -TicketSignature="..." parameter. By default, builds will fail if a ticket has been already granted to another job, but the -SkipNodesWithoutTickets parameter instructs the graph to skip affected nodes instead. #rb none #tests none Change 3006389 on 2016/06/08 by Daniel.Lamb Delay the processing of packages which aren't ready till the end of the cook. This allows other packages to be processed sooner. #rb Peter.Sauerbrei #test cook orion. Change 3006306 on 2016/06/08 by Michael.Noland Rendering: Added FreezeRendering to the console autocomplete list #rn Change 3006305 on 2016/06/08 by Michael.Noland HLOD: Added a way to control how far down the HLOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings for example) Controlled by the new cvar r.HLOD.MaximumLevel, which can be set to the following values: -1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshes 1: Allow only the first level of HLOD clusters to be shown 2+: Allow up to the Nth level of HLOD clusters to be shown Note: This does not affect the memory used by the HLOD meshes itself or their always loaded low mip levels, it will only save the memory associated with streaming in the higher mip levels HLOD: Allowed r.HLOD console command to be used in Test configurations HLOD: Removed some dead code in ALODActor and scene view / scene proxy relating to a different way to force visualization that has no trigger HLOD: Fixed an uninitialized memory bug in the static mesh scene proxy HLODcoloration visualization code #rn #codereview jurre.debaare #rb marc.audy #tests Tested with various settings in Paragon and tried creating some new clusters in the editor Change 3006304 on 2016/06/08 by Michael.Noland Engine: Changed the code in AActor::IncrementalRegisterComponents to obey bAutoRegister for the root component rather than asserting that it is true. Note: If children components have bAutoRegister=true, they will still pull the root component into the fray and cause it to be registered first #rb marc.audy #tests Tested with code that registers or unregisters HLOD clusters at varying levels in Paragon Change 3006041 on 2016/06/08 by Andrew.Grant Added buildidoverride to shipping whitelist #rb none #tests compiled and used param in shipping Change 3005678 on 2016/06/08 by Ben.Marsh Back out changelist 3004395 #rb none #tests none Change 3005265 on 2016/06/07 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3005120 #RB: none #Tests: none #ROBOMERGE-SOURCE: CL 3005250 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3005081 on 2016/06/07 by Daniel.Lamb Reworked the way packages which are renamed on load are added to the cooked package list. Cooker now has options for MaxMemoryAllowance as a percentage and also MinFreeMemory (which takes into account used system memory not just total system memory). #rb Andrew.Grant, Marcus.Wasmer #test cook orion Change 3004752 on 2016/06/07 by Daniel.Lamb Requeue packages to the next package on the list instead of to the end of the list. #rb Andrew.Grant #test cook orion Change 3004560 on 2016/06/07 by David.Ratti Kill timelines, latent actions, timer when recycling gameplay cues #rb danY #tests pie Change 3004559 on 2016/06/07 by David.Ratti Object Library: -Added bool bIncludeOnlyOnDiskAssets that can be set by owner. Passed on to the AR filter when gathering assets. GameplayCue Editor: -Fix issue with new notifies not showing up after being created through the GC Editor (until restart). -Fix issue for new projects, that don't have gameplayclue tags defined, not being able to add gameplay cue tags through the editor without restarting once. #rb none #tests editor Change 3004395 on 2016/06/07 by Ben.Marsh BuildGraph: Add a script function to ensure exclusive access to a given resource. The AcquireLockFile() function takes two arguments; a path to a text file, and the name of an owner. The file is created and the owner name written to it if it doesn't already exist, otherwise the contents of it are compared against the given owner string. The operation happens transactionally, and the function returns true if file contains the given owner string on exit. Logical and/or conditions are now also short-circuited, so the result of the AcquireLockFile() function can be used to control derived property definitions within an executing job. #rb none #tests none Change 3004164 on 2016/06/07 by David.Ratti Ability system: use player controller netmode over avatar actor when possible. Fixes issue if torn off, authority, client side actor tries to activate an ability. #rb danY #tests multi pie Change 3003837 on 2016/06/07 by David.Ratti Ability system engine work -Default to /Game as search path for gameplay cues, if no explicit paths are set in the config. #rb none #tests ability sample project Change 3002800 on 2016/06/06 by Marcus.Wassmer Fix shader crash in PIE #rb none #test PIE Change 3002657 on 2016/06/06 by Dmitry.Rekman Do not copy to clipboard on crash if headless or on the wrong thread. - Could result in crash handler crashing itself in some circumstances. #rb none #codereveiw Brad.Angelcyk #tests Compiled Linux dedicated server and CrashReportClient. Change 3002546 on 2016/06/06 by Daniel.Lamb Improve cooking performance. Allow cooker to save other packages opportunistically if main package is compiling shaders. Allow cooker to load more packages if there aren't many packages to save. #rb Josh.Adams #test cook orion Change 3002369 on 2016/06/06 by Marcus.Wassmer Project setting for optional rendering features to reduce shader compile times. # of shaders per material is reduced by ~30-40% depending on material #rb Daniel.Wright #test Editor with/without all options, cooked ps4. Change 3002142 on 2016/06/06 by David.Ratti Ability system engine level: -Fix crash when gameplay cue editor starts if there are no gameplay cue paths specified -Fix crash when GameplayCue tag is not specified #rb none #tests sample ability system project, paragon Change 3002106 on 2016/06/06 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #orion - add support for code tokens which can be shared/redeemed - refactor of existing friend founder's pack codes to be displayed in a generic way using code token info - added CodeToken.FounderFriendInviteT0 for new paragon tier 0 code which grants access to game without also giving a Founder's pack - added CodeToken.FounderFriendInviteT1 to replace existing CodeToken.FriendPC and CodeToken.FriendPS4 Founder's pack codes. Existing codes aliased to the new CodeToken.FounderFriendInviteT1 code - No longer differentiation between PC/PS4 friend codes - "Share Friend Code" button will now process all available codes that can be issued instead of just 1 - updated Orion service Mcp call for getUnredeemedCodes() to ignore the code template id and return all available codes. Each returned code will also include the type [CodeReviewed]: david.nikdel, jason.bestimt #rb david.nikdel #tests PC PIE using localhost and profile proxy for granting codes, also existing account with legacy codes #ROBOMERGE-SOURCE: CL 3002104 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3001218 on 2016/06/05 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3001162 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3001200 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2999508 on 2016/06/03 by jason.bestimt #ORION_MAIN - Merge 27 @ CL 2999463 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2999498 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Audio/ClassesAndMixes/Classes/Master.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 2999465 on 2016/06/03 by Robert.Manuszewski Whitelisting more DLLs for injection. #rb none #tests none Change 2999455 on 2016/06/03 by Lukasz.Furman disabled path invalidation events for minions #orion #rb Mieszko.Zielinski #tests PIE with additional debug logging Change 2998488 on 2016/06/02 by Michael.Noland Engine: Prevent forced drawing of spline components in Test configuration #codereview james.golding #tests Ran a cooked Test build on a map with splines in it #rb david.ratti #robomerge: main Change 2997954 on 2016/06/02 by Jason.Bestimt #ROBOMERGE-AUTHOR: jon.lietz OR-22425 no longer try to updat the tag map and modifiers when the gameplay effect that is being removed was not active. #RB Dave.Ratti #Tests golden path #ROBOMERGE-SOURCE: CL 2997940 in //Orion/Release-0.27/... via CL 2997943 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2997750 on 2016/06/02 by Graeme.Thornton Add FPakFile::Check() that attempts to open and read the data out of every file in a pak, to check for corruption Added -checkpak option for force a check of every mounted pak file #rb robert.manuszewski #tests tested against cooked pc client. made sure my data succeeded. made sure corrupted data throws an error. [CL 3031715 by Andrew Grant in Main branch]
2016-06-28 17:59:42 -04:00
IAssetRegistry& AssetRegistry = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry")).Get();
RootSnapshotNode->CachedWidgetAssetData = AssetRegistry.GetAssetByObjectPath(AssetPath);
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
const TArray<TSharedPtr<FJsonValue>>& ChildNodesJsonArray = RootJsonObject->GetArrayField(TEXT("ChildNodes"));
for (const TSharedPtr<FJsonValue>& ChildNodeJsonValue : ChildNodesJsonArray)
{
FSnapshotWidgetReflectorNode::AddChildNode(RootSnapshotNode, FSnapshotWidgetReflectorNode::FromJson(ChildNodeJsonValue.ToSharedRef()));
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
}
return RootSnapshotNode;
}
/**
* -----------------------------------------------------------------------------
* FWidgetReflectorNodeUtils
* -----------------------------------------------------------------------------
*/
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FLiveWidgetReflectorNode> FWidgetReflectorNodeUtils::NewLiveNode(const FArrangedWidget& InWidgetGeometry)
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
return StaticCastSharedRef<FLiveWidgetReflectorNode>(NewNode(EWidgetReflectorNodeType::Live, InWidgetGeometry));
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FLiveWidgetReflectorNode> FWidgetReflectorNodeUtils::NewLiveNodeTreeFrom(const FArrangedWidget& InWidgetGeometry)
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
return StaticCastSharedRef<FLiveWidgetReflectorNode>(NewNodeTreeFrom(EWidgetReflectorNodeType::Live, InWidgetGeometry));
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FSnapshotWidgetReflectorNode> FWidgetReflectorNodeUtils::NewSnapshotNode(const FArrangedWidget& InWidgetGeometry)
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
return StaticCastSharedRef<FSnapshotWidgetReflectorNode>(NewNode(EWidgetReflectorNodeType::Snapshot, InWidgetGeometry));
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FSnapshotWidgetReflectorNode> FWidgetReflectorNodeUtils::NewSnapshotNodeTreeFrom(const FArrangedWidget& InWidgetGeometry)
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
return StaticCastSharedRef<FSnapshotWidgetReflectorNode>(NewNodeTreeFrom(EWidgetReflectorNodeType::Snapshot, InWidgetGeometry));
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FWidgetReflectorNodeBase> FWidgetReflectorNodeUtils::NewNode(const EWidgetReflectorNodeType InNodeType, const FArrangedWidget& InWidgetGeometry)
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
switch (InNodeType)
{
case EWidgetReflectorNodeType::Live:
return FLiveWidgetReflectorNode::Create(InWidgetGeometry);
case EWidgetReflectorNodeType::Snapshot:
return FSnapshotWidgetReflectorNode::Create(InWidgetGeometry);
default:
// Should never reach this point, but we have to return something!
check(false);
return FLiveWidgetReflectorNode::Create(InWidgetGeometry);
}
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FWidgetReflectorNodeBase> FWidgetReflectorNodeUtils::NewNodeTreeFrom(const EWidgetReflectorNodeType InNodeType, const FArrangedWidget& InWidgetGeometry)
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<FWidgetReflectorNodeBase> NewNodeInstance = NewNode(InNodeType, InWidgetGeometry);
TSharedRef<SWidget> CurWidgetParent = InWidgetGeometry.Widget;
#if WITH_SLATE_DEBUGGING
FChildren* Children = CurWidgetParent->Debug_GetChildrenForReflector();
#else
FChildren* Children = CurWidgetParent->GetChildren();
#endif
auto BuildChild = [NewNodeInstance, CurWidgetParent, InNodeType](const TSharedRef<SWidget>& ChildWidget)
{
FGeometry ChildGeometry = ChildWidget->GetCachedGeometry();
const EVisibility CurWidgetVisibility = ChildWidget->GetVisibility();
// Don't add geometry for completely collapsed stuff
if (CurWidgetVisibility == EVisibility::Collapsed)
{
ChildGeometry = FGeometry();
}
else if (!CurWidgetParent->ValidatePathToChild(&ChildWidget.Get()))
{
ChildGeometry = FGeometry();
}
// Note that we include both visible and invisible children!
FSnapshotWidgetReflectorNode::AddChildNode(NewNodeInstance, NewNodeTreeFrom(InNodeType, FArrangedWidget(ChildWidget, ChildGeometry)));
};
if (ensure(Children))
{
for (int32 ChildIndex = 0; ChildIndex < Children->Num(); ++ChildIndex)
{
TSharedRef<SWidget> ChildWidget = Children->GetChildAt(ChildIndex);
BuildChild(ChildWidget);
}
}
return NewNodeInstance;
}
namespace WidgetReflectorNodeUtilsImpl
{
void FindLiveWidgetPath(const TArray<TSharedRef<FWidgetReflectorNodeBase>>& TreeNodes, const FWidgetPath& WidgetPathToFind, TArray<TSharedRef<FWidgetReflectorNodeBase>>& SearchResult, int32 PathIndexToStart)
{
for (int32 PathIndex = PathIndexToStart; PathIndex < WidgetPathToFind.Widgets.Num(); ++PathIndex)
{
const FArrangedWidget& WidgetToFind = WidgetPathToFind.Widgets[PathIndex];
const FWidgetReflectorNodeBase::TPointerAsInt WidgetPathToFindAddress = ::FWidgetReflectorNodeUtils::GetWidgetAddress(WidgetToFind.Widget);
for (int32 NodeIndex = 0; NodeIndex < TreeNodes.Num(); ++NodeIndex)
{
if (TreeNodes[NodeIndex]->GetWidgetAddress() == WidgetPathToFindAddress)
{
SearchResult.Add(TreeNodes[NodeIndex]);
FindLiveWidgetPath(TreeNodes[NodeIndex]->GetChildNodes(), WidgetPathToFind, SearchResult, PathIndex + 1);
}
}
}
}
void FindLiveWidget(const TSharedPtr<const SWidget>& InWidgetToFind, const TSharedRef<FWidgetReflectorNodeBase>& InNodeToTest, TArray<TSharedRef<FWidgetReflectorNodeBase>>& FoundReversedList)
{
if (InNodeToTest->GetLiveWidget() == InWidgetToFind)
{
FoundReversedList.Add(InNodeToTest);
}
else
{
for (const TSharedRef<FWidgetReflectorNodeBase>& Child : InNodeToTest->GetChildNodes())
{
FindLiveWidget(InWidgetToFind, Child, FoundReversedList);
if (FoundReversedList.Num() > 0)
{
FoundReversedList.Add(InNodeToTest);
break;
}
}
}
}
void FindSnapshotWidget(FWidgetReflectorNodeBase::TPointerAsInt InWidgetToFind, const TSharedRef<FWidgetReflectorNodeBase>& InNodeToTest, TArray<TSharedRef<FWidgetReflectorNodeBase>>& FoundReversedList)
{
if (InNodeToTest->GetWidgetAddress() == InWidgetToFind)
{
FoundReversedList.Add(InNodeToTest);
}
else
{
for (const TSharedRef<FWidgetReflectorNodeBase>& Child : InNodeToTest->GetChildNodes())
{
FindSnapshotWidget(InWidgetToFind, Child, FoundReversedList);
if (FoundReversedList.Num() > 0)
{
FoundReversedList.Add(InNodeToTest);
break;
}
}
}
}
}
void FWidgetReflectorNodeUtils::FindLiveWidgetPath(const TArray<TSharedRef<FWidgetReflectorNodeBase>>& TreeNodes, const FWidgetPath& WidgetPathToFind, TArray<TSharedRef<FWidgetReflectorNodeBase>>& SearchResult)
{
SearchResult.Reset();
if (WidgetPathToFind.Widgets.Num() == 0)
{
return;
}
WidgetReflectorNodeUtilsImpl::FindLiveWidgetPath(TreeNodes, WidgetPathToFind, SearchResult, 0);
}
void FWidgetReflectorNodeUtils::FindLiveWidget(const TArray<TSharedRef<FWidgetReflectorNodeBase>>& CandidateNodes, const TSharedPtr<const SWidget>& WidgetToFind, TArray<TSharedRef<FWidgetReflectorNodeBase>>& SearchResult)
{
SearchResult.Reset();
for (const TSharedRef<FWidgetReflectorNodeBase>& Itt : CandidateNodes)
{
WidgetReflectorNodeUtilsImpl::FindLiveWidget(WidgetToFind, Itt, SearchResult);
if (SearchResult.Num() > 0)
{
Algo::Reverse(SearchResult);
break;
}
}
}
void FWidgetReflectorNodeUtils::FindSnaphotWidget(const TArray<TSharedRef<FWidgetReflectorNodeBase>>& CandidateNodes, FWidgetReflectorNodeBase::TPointerAsInt WidgetToFind, TArray<TSharedRef<FWidgetReflectorNodeBase>>& SearchResult)
{
SearchResult.Reset();
for (const TSharedRef<FWidgetReflectorNodeBase>& Itt : CandidateNodes)
{
WidgetReflectorNodeUtilsImpl::FindSnapshotWidget(WidgetToFind, Itt, SearchResult);
if (SearchResult.Num() > 0)
{
Algo::Reverse(SearchResult);
break;
}
}
}
FText FWidgetReflectorNodeUtils::GetWidgetType(const TSharedPtr<const SWidget>& InWidget)
{
return (InWidget.IsValid()) ? FText::FromString(InWidget->GetTypeAsString()) : FText::GetEmpty();
}
FText FWidgetReflectorNodeUtils::GetWidgetTypeAndShortName(const TSharedPtr<const SWidget>& InWidget)
{
if (InWidget.IsValid())
{
FText WidgetType = GetWidgetType(InWidget);
// UMG widgets have meta-data to help track them
TSharedPtr<FReflectionMetaData> MetaData = InWidget->GetMetaData<FReflectionMetaData>();
if (MetaData.IsValid())
{
if (MetaData->Name != NAME_None)
{
return FText::Format(LOCTEXT("WidgetTypeAndName", "{0} ({1})"), WidgetType, FText::FromName(MetaData->Name));
}
}
return WidgetType;
}
return FText::GetEmpty();
}
FText FWidgetReflectorNodeUtils::GetWidgetVisibilityText(const TSharedPtr<const SWidget>& InWidget)
{
return (InWidget.IsValid()) ? FText::FromString(InWidget->GetVisibility().ToString()) : FText::GetEmpty();
}
bool FWidgetReflectorNodeUtils::GetWidgetVisibility(const TSharedPtr<const SWidget>& InWidget)
{
return InWidget.IsValid() ? InWidget->GetVisibility().IsVisible() : false;
}
bool FWidgetReflectorNodeUtils::GetWidgetVisibilityInherited(const TSharedPtr<const SWidget>& InWidget)
{
return InWidget.IsValid() ? InWidget->GetProxyHandle().GetWidgetVisibility(InWidget.Get()).IsVisible() : false;
}
bool FWidgetReflectorNodeUtils::GetWidgetFocusable(const TSharedPtr<const SWidget>& InWidget)
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3564337) #lockdown Nick.Penwarden #rb na Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564585 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564584 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564583 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564582 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564580 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564579 on 2017/07/31 by Ben.Salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. Change 3564513 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564512 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564511 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564510 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564507 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564506 on 2017/07/31 by Laurent.Delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). #!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. Change 3564384 on 2017/07/31 by Shaun.Kime Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation. GPU particles seems to have degraded after the spawn rate. Emitters now reset when there are no particles. Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system. #!rb none #!tests updated hypnotizer and other scripts Change 3564012 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564009 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564008 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564007 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564006 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564005 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564003 on 2017/07/31 by Laurent.Delayen Added console command to disable URO interpolation. #!codereview martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. Change 3563538 on 2017/07/30 by Frank.Fella Niagara - Stack data interface editing fixes + When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation. + Generate better names for the inputs used by data interfaces. #!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563537 on 2017/07/30 by Frank.Fella Niagara - Fix the background color for stack errors. #!Tests Stack errors are no longer white. #!rb none Change 3563531 on 2017/07/30 by Frank.Fella Niagara - Generate stack spacer keys more safely to prevent list view crashes. #!Tests adding an emitter spawn module no longer crashes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563518 on 2017/07/30 by Frank.Fella Niagara - Give parameter map error log message more context #!Tests none #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563384 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563383 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563382 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563381 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563380 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563379 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563375 on 2017/07/29 by Andrew.Grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none Change 3563307 on 2017/07/29 by Frank.Fella Niagara - Stack UI Rework + Refactor most of the stack layout code to make things more consistent and to make future features possible. + Add a hover cue for item rows. + Add icons for the different types of inputs. + Make inputs collapsible. + Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders. + Make the module splitter visible and add a correct hover cue. #!Tests Stack functions correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563305 on 2017/07/29 by Ben.Salem Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui. #!rb none #!tests Ran a test of the new node, preflighted orionbuild.xml changes. Change 3563205 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563204 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563203 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563202 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563201 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563200 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563199 on 2017/07/29 by Andrew.Grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none Change 3563187 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563186 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563185 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563184 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563183 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563182 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563181 on 2017/07/29 by Andrew.Grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none Change 3562983 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562982 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562981 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562980 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562979 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562978 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562977 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562976 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562975 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562974 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562973 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562970 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562969 on 2017/07/28 by Dan.Hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen. #!review-3562971 @Nick.Darnell, @Don.Eubanks #!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) #!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place Change 3562966 on 2017/07/28 by Andrew.Grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none #!review-3562967 @daniel.lamb #!tests LoadTest locally on cooked data on PS4/Win64 Change 3562965 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562964 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562963 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562962 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562961 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562960 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562959 on 2017/07/28 by Andrew.Grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none Change 3562136 on 2017/07/28 by Shaun.Kime Changing the version so that old assets will recompile and regenerate their spawn attribute table #!rb none #!code.review simon.tovey #!tests opened asset and made sure it compiled on load Change 3560805 on 2017/07/28 by Simon.Tovey - Programmable spawning All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run. - Fixed issue with HLSL and register table layout not matching for structs correctly. - Removed some vestigial code. - Temporarily commenting out references to burst in the UI until we can hook them back up. - Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle. - Fixed a couple of issues breaking interpolated spawning. - Updated default emitter and the hypnotiser to new spawning method. #!rb none #!tests Tested new default emitter and a few others. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3560376 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560375 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560374 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560373 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560372 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560370 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560367 on 2017/07/27 by Stephan.Jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE Change 3560196 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560192 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560188 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560186 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560185 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560183 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560180 on 2017/07/27 by Daniel.Lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client Change 3560131 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560130 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560129 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560128 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560127 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560126 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560123 on 2017/07/27 by Ori.Cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none Change 3559908 on 2017/07/27 by Aaron.McLeran Fixing compile error #!tests none #!rb none #!codereview Andrew.Grant Change 3559674 on 2017/07/27 by Shaun.Kime Now batching up the shader constants into another data set for System/Emitter graphs. #!rb Simon.Tovey #!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs. Change 3559527 on 2017/07/27 by Aaron.McLeran #!jira UE-45483 Integrating fix to //Orion/Dev-General #!rb none #!tests none Change 3559284 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559283 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559282 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559281 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559280 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559254 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559253 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559252 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559251 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559250 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559192 on 2017/07/27 by Shaun.Kime Removing compile on load for standalone functions. #!rb none #!tests n/a Change 3559115 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559111 on 2017/07/27 by Laurent.Delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets Change 3559060 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559043 on 2017/07/27 by Jon.Lietz compile fix #!rb none #!test compiles #!review-3559054 @Daniel.Lamb Change 3558928 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3558927 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3558926 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3558923 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3558921 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3558919 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3558917 on 2017/07/27 by Daniel.Lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None Change 3558264 on 2017/07/27 by Wyeth.Johnson Pondering update Change 3558206 on 2017/07/27 by Jurre.deBaare HLOD: Need to be able to disable auto-LOD generation on meshes in a BP #!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set #!jira UE-47711 #!rb Benn.Gallagher #!Tests generate HLOD clusters with enabled/disabled components and actors Change 3558200 on 2017/07/27 by Jurre.deBaare Crash rebuilding HLOD cluster #!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation #!misc Added error when Simplygon returns an invalid raw mesh after processing #!jira UE-47709 #!rb Benn.Gallagher Change 3558116 on 2017/07/27 by Wyeth.Johnson Roughed in drag, while pondering physical correctness or lack therof Change 3557918 on 2017/07/27 by Simon.Tovey ~2x speed up of niagara compilation. Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before. Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime #!rb none #!tests tested several emitters. Seems to work Change 3557439 on 2017/07/26 by Olaf.Piesche Replicating CL3557068 Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further. IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change. #!rb marcus.wassmer #!tests QAGame Change 3556915 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556914 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556913 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556912 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556911 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556910 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556903 on 2017/07/26 by Daniel.Lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked Change 3556592 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556591 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556590 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556589 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556588 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556587 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556570 on 2017/07/26 by Andrew.Grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. Change 3556239 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556238 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556237 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556236 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556235 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556229 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556226 on 2017/07/26 by David.Ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie #!review-3556227 @Daniel.Lamb Change 3556163 on 2017/07/26 by Frank.Fella Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems. #!Tests Verified general system and emitter editing functionality. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3556104 on 2017/07/26 by Jian.Ru Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing Change 3555992 on 2017/07/26 by Frank.Fella Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken. #!Tests Removing a dynamic input now leaves the graph in a vaild state. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3555991 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555988 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555984 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555983 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555982 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555896 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555778 on 2017/07/26 by David.Ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie Change 3555726 on 2017/07/26 by Frank.Fella Niagara - Don't clear keyboard focus on commit for float and int value editors. #!Tests keyboard focus is no longer cleared. #!rb none Change 3555668 on 2017/07/26 by Frank.Fella Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules. #!Tests Multiple dynamic input usages generate correct code. #!rb Shaun K. Change 3555188 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555187 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555186 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555185 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555184 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555088 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555053 on 2017/07/26 by Andrew.Grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none Change 3554987 on 2017/07/26 by Simon.Tovey Fixed register table / hlsl mismatch #!rb none #!tests Scripts with compound structs containing ints now work correctly. #!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche Change 3554672 on 2017/07/25 by Olaf.Piesche More PS4 cooking/launching fixes #!rb none #!codereview simon.tovey,frank.fella,shaun.kime #!tests cook PS4 Change 3554407 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3554406 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3554405 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3554404 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3554403 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3554400 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3554397 on 2017/07/25 by Andrew.Grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none Change 3554394 on 2017/07/25 by Wyeth.Johnson Mooooore modules work Change 3553557 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3553556 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3553555 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3553554 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3553553 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3553552 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3553548 on 2017/07/25 by Andrew.Grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none Change 3553261 on 2017/07/25 by Frank.Fella Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component. #!Tests Verified that the system instance is now valid when opening the system and emitter editors. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3553018 on 2017/07/25 by Frank.Fella Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization. #!Tests Empty scripts no longer crash when executed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552872 on 2017/07/25 by Frank.Fella Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run. #!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552115 on 2017/07/24 by Olaf.Piesche More compile errror fixes for Clang #!rb none #!codereview Simon.Tovey #!tests build Win64 and PS4 Change 3551601 on 2017/07/24 by Wyeth.Johnson Some debug stuff Change 3551581 on 2017/07/24 by Frank.Fella Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age. #!Tests Simulations no longer reset every frame when paused. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3551454 on 2017/07/24 by Wyeth.Johnson test for frank Change 3551387 on 2017/07/24 by Daniel.Lamb Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 Change 3551377 on 2017/07/24 by Daniel.Lamb When you run from launch build it always puts notimeouts on the commandlines #!rb Trivail #!test Cooked paragon ps4 Change 3551370 on 2017/07/24 by Daniel.Lamb Added option to dump all the scalability options which were applied. #!rb Trivial #!test Cooked paragon Change 3551101 on 2017/07/24 by Bart.Hawthorne Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd. #!codereview ryan.gerleve #!rb none #!tests saved and loaded replay Change 3551058 on 2017/07/24 by Shaun.Kime Removed logging code #!rb none #!tests n/a Change 3550968 on 2017/07/24 by Wyeth.Johnson Some more tests Change 3550806 on 2017/07/24 by Shaun.Kime Basic lifetime in place for solo emitters. #!rb none #!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec. Change 3550785 on 2017/07/24 by Frank.Fella Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module. #!tests no longer crashes. #!rb none Change 3550137 on 2017/07/23 by Frank.Fella Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration. #!tests Verified that hot reloading works for the stack UI. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3549581 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3549580 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3549579 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549578 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3549577 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3549576 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3549564 on 2017/07/22 by Andrew.Grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none Change 3549546 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3549545 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3549544 on 2017/07/22 by Andrew.Grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none Change 3549542 on 2017/07/22 by Andrew.Grant Merging latest from //Orion/Main to Release-42 #!tests #!rb none Change 3549530 on 2017/07/22 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3549505 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549488 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3549423 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3549404 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3549101 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3549055 on 2017/07/21 by Frank.Fella Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks. #!Tests various stack functionality which is stored in the editor data. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3548983 on 2017/07/21 by Olaf.Piesche Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops. Should fix Wyeth's current crash opening assets. #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests none Change 3548810 on 2017/07/21 by Bart.Hawthorne Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state). #!jira OR-41516 #!rb none #!codereview ryan.gerleve #!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay Change 3548740 on 2017/07/21 by Bart.Hawthorne - Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused - Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately #!codereview ryan.gerleve, cody.haskell #!rb none #!tests paused and unpaused game in a live match and tested pausing in a replay Change 3548656 on 2017/07/21 by Olaf.Piesche Changing const statics with class-scope initialization to class-scope enum to make compile on Clang #!rb none #!codereview shaun.kime,frank.fella,simon.tovey #!tests builds, editor, sample assets Change 3548395 on 2017/07/21 by Jeff.Williams Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42) Change 3548394 on 2017/07/21 by Ben.Salem Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally. #!rb none #!tests Ran a pass with the -localmailer flag enabled and mail sent out properly. Change 3548382 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548285 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548098 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3548095 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548092 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548090 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3548082 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main #!tests #!rb none Change 3548077 on 2017/07/21 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3547577 on 2017/07/20 by Olaf.Piesche -various build problems for non-editor builds fixed -almost there -editor should still build and run fine; PC game and PS4 are building save for one more error #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests editor Change 3547495 on 2017/07/20 by Shaun.Kime Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc. #!rb none #!tests n/a Change 3547204 on 2017/07/20 by Thomas.Ross Compile all blueprints commandlet #!rb Andrew.Grant #!tests Local command line, Electric Commander Change 3546884 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3546847 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none Change 3546620 on 2017/07/20 by Simon.Tovey Adding integer random to fix wyeths random issues. #!rb none #!tests random range now works. Exisiting randoms work Change 3546539 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3546538 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3546537 on 2017/07/20 by Andrew.Grant Version locking to 3537225 #!ROBOMERGE: !41.4 #!tests #!rb none Change 3546417 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546416 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546415 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546414 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546413 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546399 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3546344 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546343 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546342 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546341 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546340 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546335 on 2017/07/20 by Andrew.Grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none Change 3546201 on 2017/07/20 by Andrew.Grant AsyncLoading fix from UE4/Main #!tests compiled #!rb Gil.Gribb Change 3545394 on 2017/07/19 by Shaun.Kime Missing header #!rb none #!tests n/a Change 3545391 on 2017/07/19 by Shaun.Kime Added an HLSL code viewer to Niagara scripts in the system panel. #!rb none #!tests n/a Change 3545250 on 2017/07/19 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3545029 on 2017/07/19 by Daniel.Lamb Merging 3474537 //UE4/Dev-Rendering/Engine/Source/... to //Orion/Dev-UI/Engine/Source/... #!test Paragon editor rebuild lighting Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion) #!rb Phillip.Kavan, Zak.Middleton Change 3544816 on 2017/07/19 by Wyeth.Johnson Moduleiteration Change 3544763 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast #!rb none #!tests n/a Change 3544762 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast. #!rb none #!tests n/a Change 3544587 on 2017/07/19 by Dan.Oconnor Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework #!rb Phillip.Kavan #!rnx #!jira OR-38176 #!fyi Ben.Zeigler #!tests:PIE Change 3544082 on 2017/07/19 by Andrew.Grant Duplicating 3531450 to address OR-41160 #!tests compiled #!rb Chris.Bunner Change 3543964 on 2017/07/19 by Bart.Hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve #!fyi cody.haskell #!tests paused match several times and check that pause text got updated Change 3543522 on 2017/07/18 by Wyeth.Johnson Added some comments to spawn location script Change 3543419 on 2017/07/18 by Olaf.Piesche Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara) Code only; OrionGame still to be merged #!rb none #!codereview simon.tovey shaun.kime frank.fella #!tests sample niagara assets Change 3543302 on 2017/07/18 by Brian.Fasten Fix for include paths/ #!rb Daniel.Lamb #!test Paragon editor compile Change 3543200 on 2017/07/18 by Andrew.Grant Fixed another formatting error #!tests compiled #!rb none Change 3543120 on 2017/07/18 by Andrew.Grant Fixed extra format specifier #!tests compiled #!rb daniel.lamb Change 3543066 on 2017/07/18 by Wyeth.Johnson First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling. Points of debate are: how and what to hide behind switches How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful Need for static switching for optimization Need for dynamic exposure/collapse of options based on those switches Need to bubble up autopinned stuff to the stack, leave the rest collapsed Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible) Change 3542935 on 2017/07/18 by Olaf.Piesche -More events work; spawn events for GPU sim -bit of cleanup, more needed -PS4 shader compilation and cooking now working -Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run #!rb none #!tests example assets Change 3542926 on 2017/07/18 by Frank.Fella Niagara - Missed in last checkin. #!tests none #!rb none Change 3542914 on 2017/07/18 by Andrew.Grant Removed hack, changed material warning to ASSET_LOG #!tests compiled #!rb none Change 3542889 on 2017/07/18 by Ori.Cohen Exposed an inertia scale for body instances #!rb Lina.Halper #!tests none Change 3542861 on 2017/07/18 by Andrew.Grant Fix for compile issue in non-shipping #!tests compiling #!rb none Change 3542835 on 2017/07/18 by Frank.Fella Niagara - Stack UX improvements + Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references. + Can now collapse stack groups with a button. + Curves should always show up in the curve editor now. Custom seleciton is coming later. + Prevent duplication of output nodes since they can't be deleted. #!tests Verified new stack functionality and output node duplication. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3542816 on 2017/07/18 by Wyeth.Johnson Sphere V2 Change 3542798 on 2017/07/18 by Simon.Tovey Fix for crash Wyeth is seeing. #!rb none #!tests fixes crash. Change 3542787 on 2017/07/18 by Andrew.Grant Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options. The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported. Usage: E.g UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material")); UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material")); #!tests ran locally with a selection of different asset arguments #!rb Ben.Marsh #!review-3542499 @Ben.Marsh Change 3542648 on 2017/07/18 by Jon.Lietz needed file #!rb none #!tests compiles Change 3542600 on 2017/07/18 by Cody.Haskell Work on adding pause feature to escape menu. use -fakecustom on the command line to make the menu option come up in non-custom matches for testing #!codereview Bart.Hawthorne #!tests Golden Path #!rb none Change 3542560 on 2017/07/18 by Jon.Lietz first pass moving cards in world from BP to native - fixed issue with active items - fixed a crash inside the engine with actor sequence component - fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet. #!rb none #!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them. Change 3542543 on 2017/07/18 by Simon.Tovey A bit of improved log spam for VM backend #!rb none #!tests none Change 3542235 on 2017/07/18 by Wyeth.Johnson Two separate implementations of sphere spawning, working on 3rd before eval Change 3542102 on 2017/07/18 by Simon.Tovey Fixed bug in bytecode generation due to incorrect temp register allocation. #!rb none #!tests Wyeths test case now works + some other emitters tested still working. Keeps around the last HLSL translation generated. #!rb none #!tests n/a Change 3541991 on 2017/07/18 by Shaun.Kime Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs. #!rb none #!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same Change 3541819 on 2017/07/18 by Andrew.Grant Better logging for warning #!tests #!rb none Change 3541178 on 2017/07/17 by Ori.Cohen Fix jitter with hair in rigid body node caused by bad contact offset. #!rb none #!tests none Change 3541059 on 2017/07/17 by Daniel.Lamb Fixed issue with volatile string names being used as the key for TMap. #!rb Jason.Bestimt #!test Paragon Client #!jira OR-41135 Change 3540970 on 2017/07/17 by Wyeth.Johnson test emitters for modules Change 3540948 on 2017/07/17 by Ben.Salem Add comma separated hero list support to FXTest Gauntlet node. #!rb none #!tests compiled and passed in a 2-person comma separated list. Change 3540875 on 2017/07/17 by Ben.Salem Enable SoloSmokes to back up logs after tests run. #!rb none #!tests Ran smoke pass today. Change 3540561 on 2017/07/17 by Ori.Cohen Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin) #!rb Lina.Halper #!tests none Change 3540529 on 2017/07/17 by Andrew.Grant Disable screenshots #!tests compiled #!rb none Change 3540108 on 2017/07/17 by Ori.Cohen Turn joint pre-processing on for immediate mode. This helps with some stability issues. #!rb David.Hill #!tests none Change 3539847 on 2017/07/17 by Wyeth.Johnson Fixing up redirects in Niagara content plugin folder Change 3539554 on 2017/07/17 by Don.Eubanks Added Deck Descriptions to Deck Selection Screen - Set basic / placeholder descriptions for all 6 starter decks to include Attribute names Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling. - Disabled for Deck Selector scroll box. #!rb none #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 #!review-3539555 matt.schembari dan.hertzka philip.buuck #!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum) Change 3539506 on 2017/07/16 by Andrew.Grant REsolved files from Main after Dev-UI merge #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset -------------------------------------- Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3539483 on 2017/07/16 by Don.Eubanks Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation. #!rb none #!tests Compile DebugGame Editor Win64 Change 3539458 on 2017/07/16 by Andrew.Grant Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing #!tests BuildCookTest locally, preflighted with tests #!rb none #!review-3539459 @daniel.lamb, @david.ratti Change 3539386 on 2017/07/16 by Andrew.Grant Disabled screenshots on 'None' test #!tests #!rb none Change 3539383 on 2017/07/16 by Andrew.Grant Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU) Change 3539374 on 2017/07/16 by Andrew.Grant Gauntlet - Added timeout to PS4DevkitUtil commands #!tests ran test locally #!rb none Change 3539174 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3539156 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3539146 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3539142 on 2017/07/15 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3539129 on 2017/07/15 by Andrew.Grant Added an ensure on render-target size to catch bad data earlier #!tests ran with some bad data :) #!rb none Change 3539094 on 2017/07/15 by Andrew.Grant Fixed log location not being written out to report #!tests none #!rb none Change 3539009 on 2017/07/15 by Andrew.Grant Moved perf extraction into the SoakTest node Now generate perf values for ShortSoloGame #!tests ran locally #!rb none Change 3538990 on 2017/07/14 by Andrew.Grant Made gif's work for editor-based tests #!tests ran locally #!rb none Change 3538968 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538967 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538966 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538965 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538964 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538962 on 2017/07/14 by Andrew.Grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay #!review-3538963 @david.ratti #!rb none Change 3538954 on 2017/07/14 by Andrew.Grant Screenshot support for gauntlet: - Test nodes and/or controllers can specify a periodic interval for screenshots to be taken. - Screenshots are converted to jpeg and archived with other artifacts - Screenshots are turned into gif's and linked in the report #!tests lots of running of tests #!rb none Change 3538714 on 2017/07/14 by Shaun.Kime Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future. #!rb none #!tests n/a Change 3538710 on 2017/07/14 by Shaun.Kime Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview. #!rb none #!tests n/a Change 3538581 on 2017/07/14 by Don.Eubanks Fixing compilation. #!rb none #!tests Compile DebugGame Editor Win64 #!fyi daniel.lamb Change 3538543 on 2017/07/14 by Ori.Cohen Fix gravity not being converted into the right simulation space for the RigidBody node #!rb Lina.Halper #!tests none Change 3538428 on 2017/07/14 by Daniel.Lamb Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers. #!rb Jason.Bestimt #!test Paragon ps4 Change 3538416 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538415 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538414 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538413 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538412 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538411 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538410 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538408 on 2017/07/14 by Andrew.Grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer Change 3538389 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538388 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538387 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538384 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538383 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538382 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538380 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538379 on 2017/07/14 by Andrew.Grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer Change 3538305 on 2017/07/14 by Shaun.Kime Making if nodes handle enums and a follow-up file from previous commit #!rb none #!tests n/a Change 3538303 on 2017/07/14 by Shaun.Kime Added comment nodes #!rb none #!tests added to working script saved and reloaded Change 3538084 on 2017/07/14 by Frank.Fella Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs. #!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3538007 on 2017/07/14 by Shaun.Kime Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status. Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above. #!rb None #!test n/a Change 3537732 on 2017/07/14 by Ori.Cohen Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node. #!rb David.Hill #!tests none Change 3537395 on 2017/07/14 by Simon.Tovey Slightly improved error reporting for data interfaces that can't (yet). Error reporting in general needs a lot of work. Soon. #!rb none #!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log. ? Interfaces with instance data now work. ? Emitter editor now has proper system setup so their scripts work correctly. ? Modified pin creation for emitter nodes. ? System instances respecting their bError flag again. ? Removed some log spam from compiling function/module/dynamic input scripts. #!rb none #!tests Interfaces needing instance data now work #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3537288 on 2017/07/14 by Frank.Fella Niagara - Parameter wrangling Part 1 + Modules for setting specific parameters can be reassigned to set other parameters. + You can now add a new parameter of any type to the current namespace in each stack. + The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type. + You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future. + Set parameter modules are now added with their input pinned and collapsed. #!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3537247 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537246 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537245 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537244 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537243 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537242 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537241 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537240 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537239 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537238 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537232 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537231 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537227 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537226 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537225 on 2017/07/13 by Andrew.Grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none Change 3537170 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537169 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537166 on 2017/07/13 by Andrew.Grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png #!review-3537167 @luke.thatcher #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader Change 3537121 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537120 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537119 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537117 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537116 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... #!ROBOMERGE-BOT: ORION (Dev-UI -> Main) Change 3537114 on 2017/07/13 by Andrew.Grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. #!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE: Main Change 3536905 on 2017/07/13 by Andrew.Grant Safety ensure as someone hit a crash here #!tests #!rb none #!jira OR-41029 Change 3536904 on 2017/07/13 by Andrew.Grant Don't ask PhysX to clean invalid meshes #!tests cooked #!rb none Change 3535790 on 2017/07/13 by Andrew.Grant Back out changelist 3534956 #!tests #!rb none Change 3535541 on 2017/07/13 by Frank.Fella Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI. #!tests Tracks don't show up in niagara and still do in the level sequence and widget animation. #!rb Max.Chen Change 3535092 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3535083 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3535080 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3535074 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3535068 on 2017/07/13 by Andrew.Grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3534956 on 2017/07/12 by Andrew.Grant Made ensures non-errors for commandets Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :) #!review-3534957 @Ben.Marsh #!tests compiled #!rb none Change 3534933 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb none Change 3534918 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534892 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance #!tests #!rb none Change 3534817 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-General #!tests #!rb none Change 3534728 on 2017/07/12 by Andrew.Grant Copying //Orion/Dev-UI @ 3534719 to Main #!tests #!rb none Change 3534652 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534651 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534649 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534640 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534639 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534637 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534629 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534628 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534626 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534511 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534430 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI Change 3534341 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3534318 on 2017/07/12 by Ori.Cohen Fix external force on immediate mode not accounting for body mass #!rb none #!tests none Change 3534240 on 2017/07/12 by Ori.Cohen Added ExternalForce to rigid body node for faking inertia while simulating in component space #!rb Lina.Halper #!tests none Change 3534062 on 2017/07/12 by Frank.Fella Niagara - Stack system support. + System spawn and update are now available in the stack when in the system editor. + Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones. + Removed some checks from the emitter node compile and replaced them with compiler errors. #!tests System stacks show up in the system editor and you can add and remove modules. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3534058 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3534057 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3534055 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3534054 on 2017/07/12 by Andrew.Grant Added boot script for Capture team #!tests ran test locally #!rb none Change 3533959 on 2017/07/12 by Daniel.Lamb Added support for timeguard to have an fname associated with it. Greatly increasing the usefulness. The string operations will not be performed unless the timer is triggered and the fname is set. #!rb Jason.Bestimt #!test Paragon ps4 Change 3533921 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533920 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533919 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3533910 on 2017/07/12 by Andrew.Grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none Change 3533862 on 2017/07/12 by Frank.Fella Niagara - System ui timeline improvements + Move adding of emitters to the sequencer "Add" button. + Allow drag/drop to sequencer from the content browser to add emitters. + Add folder support for emitters which can be added through the sequencer UI. Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them. #!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3533828 on 2017/07/12 by Ori.Cohen Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities. #!rb Lina.Halper #!tests none Change 3533602 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533600 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533599 on 2017/07/12 by David.Ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile Change 3533400 on 2017/07/12 by Jeff.Williams Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5) Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt Added ability to save render targets as PNG from blueprints #!fyi jordan.walker #!rb none #!tests none Coped from Dev-Editor Change 3532785 on 2017/07/12 by Simon.Tovey Fixed bug in the mark dirty loop. #!rb none #!tests fixed bug. Change 3532594 on 2017/07/11 by Jeff.Williams Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443 #!test none #!rb none Change 3532057 on 2017/07/11 by Daniel.Lamb Separated out the UI game viewport tick and paint time to help track down issues with UI. #!rb Trivial #!test Paragon ps4 #!codereview Jason.Bestimt Change 3531769 on 2017/07/11 by Simon.Tovey ? Fixing data interface compilation for emitter scripts. #!rb Shaun.Kime #!tests Curves work in emitter scripts. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3531543 on 2017/07/11 by Shaun.Kime Added System update results to spreadsheet view. Fixed up basic EmitterLifeTime effect to work by default. Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated. #!rb none #!tests updated HypnotizerEffect. Change 3531521 on 2017/07/11 by Jeff.Williams Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4) Change 3530192 on 2017/07/10 by Ben.Salem Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails. #!rb none #!tests recompiled, xml linted. Change 3530157 on 2017/07/10 by Frank.Fella Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter. #!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3529459 on 2017/07/10 by Daniel.Lamb If running nomcp from launch build helper also add in notimeouts. Fixes issue with loading monolith02 nomcp. #!rb Trivial #!test Load monolith02 devui Change 3528568 on 2017/07/10 by Frank.Fella Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies. + Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly. + Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection. + Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated. + Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing. + Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data. #!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view. #!rb none. #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3527429 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527428 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527427 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527426 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527425 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527423 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527421 on 2017/07/07 by Andrew.Grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none Change 3527366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527365 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527362 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527361 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527360 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527359 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527357 on 2017/07/07 by Andrew.Grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none Change 3527346 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527345 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527344 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527343 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527342 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527309 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527308 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3527306 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3527305 on 2017/07/07 by Andrew.Grant Fix for manifest issue while packing from DanL #!tests #!rb na Change 3527233 on 2017/07/07 by Alexis.Matte Fix the packing of the texture in the HLOD #!rb Uriel.Doyon #!codereview Jurre.deBaare #!jira OR-40538 #!tests none Change 3527085 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527084 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527081 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527080 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527077 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527075 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527072 on 2017/07/07 by Andrew.Grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none Change 3526806 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526805 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526804 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526803 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526802 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526799 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526795 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526794 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526791 on 2017/07/07 by Andrew.Grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none Change 3526771 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526770 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526769 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526768 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526767 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526733 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526730 on 2017/07/07 by Andrew.Grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na Change 3526719 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526717 on 2017/07/07 by Andrew.Grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none Change 3526675 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526674 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526673 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526672 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526671 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526670 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526669 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526668 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526667 on 2017/07/07 by Andrew.Grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none Change 3526376 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526375 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526374 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526372 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526368 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526367 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526364 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526292 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526291 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526288 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526286 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526122 on 2017/07/07 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3526073 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526072 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526071 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526070 on 2017/07/07 by Andrew.Grant Fix for hlod rebuild crash from Alexis #!tests #!rb none Change 3526069 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526068 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526067 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526065 on 2017/07/07 by Andrew.Grant Fix for remaster flag not being passed through bumped version numbers for Sony #!review-3526066 @benjamin.crocker #!tests #!rb none Change 3526057 on 2017/07/07 by Simon.Tovey Modified system script excution flow to allow emitters to run even with an invlaid system script. #!rb none #!tests Bug repro system now works. Niagara - Missed in last checkin #!tests none #!rb none Change 3525804 on 2017/07/07 by Frank.Fella Niagara - Various stack changes + Move the emitter editor data management to the emitter view model. + Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in. + Clean up the Initialization of stack entries and make the API more consistent. + When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one. + Make the revert button for data interface inputs work consistently (still needs some more work) + Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes. + When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name. #!tests Verified the stack still works correctly with the above changes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525623 on 2017/07/06 by Frank.Fella Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const. #!tests Compiles #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525508 on 2017/07/06 by Daniel.Lamb Added support for monolith nomcp to the build launcher settings. #!rb Trivial #!test Automation tool Change 3525504 on 2017/07/06 by Shaun.Kime Forcing recompile on load, otherwise several of my effect scripts crash on startup. #!rb none #!tests n/a Change 3525499 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3525498 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3525496 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3525495 on 2017/07/06 by Andrew.Grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none Change 3525149 on 2017/07/06 by Shaun.Kime Cleaning out delegates on shutdown #!rb none #!tests n/a Change 3525148 on 2017/07/06 by Shaun.Kime Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture #!rb none #!tests open crowdtorture Change 3525100 on 2017/07/06 by Dan.Hertzka Relaxing the null ensure when setting a texture param (the type check ensure remains) #!fyi Andrew.Grant #!rb none #!tests none Change 3525025 on 2017/07/06 by Shaun.Kime Tweaking timing to try and ensure that the capture button always generates a good result. #!rb none #!tests n/a Change 3524970 on 2017/07/06 by Shaun.Kime Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view. Added a few helper debug modules. #!rb none #!tests opened several systems and captured results. Change 3524890 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524889 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524888 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524887 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524886 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524821 on 2017/07/06 by Dan.Hertzka Fix crash when trying to set a null texture value on a MID - Ensure message dereferenced a possibly null texture #!review-3524822 @Andrew.Grant #!rb none #!tests Compile Change 3524799 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524797 on 2017/07/06 by Andrew.Grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none #!review-3524798 @daniel.lamb Change 3524663 on 2017/07/06 by Andrew.Grant Fix for OR-40419 #!jira OR-40419 #!tests compiled #!rb none Change 3524581 on 2017/07/06 by Andrew.Grant Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected.... #!jira OR-40454 #!tests compiled #!rb none Change 3524508 on 2017/07/06 by Ben.Salem Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report. #!rb none #!tests Ran report against previously run tests. Change 3524423 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524422 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524419 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524418 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524417 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524414 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524393 on 2017/07/06 by Andrew.Grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none Change 3524260 on 2017/07/06 by Simon.Tovey Fixed bug in solo mode execution. Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation. #!rb none #!tests Solo mode now working. Change 3524144 on 2017/07/06 by Simon.Tovey Broke system simulation code out into it's own files. #!rb none #!tests none Change 3524033 on 2017/07/06 by Simon.Tovey System/Emitter scripts work -- Done -- ? Simulation framework for system/emitter level scripts. ? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all. ? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick. ? All scripts now refer to emitters by their actual name via the alaising feature in the translator. ? Optimized the direct setting of parameters in system sims and particle sims. -- WIP -- ? Lifetime of systems and is very much WIP atm. ? Lots of data interfaces stuff at system level is still WIP. ? Parameter flow from components down needs work. ? Need to bind parameter collections to system/emitter scripts ? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store. Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion. ? Resetting/ReInit flow is still abit up in the air. ? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional. -- TODO -- ? Events at System/emitter level ? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored. ? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly. -- Misc -- ? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode. ? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step. #!rb Shaun.Kime #!tests Test emitters working. Older systems and emitters seem to be working still. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3523831 on 2017/07/06 by Jeff.Williams Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788 #!tests na #!rb na Change 3523811 on 2017/07/06 by Jeff.Williams Populate -S //Orion/Release-41.3 -r. Change 3523523 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523522 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523521 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523520 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523519 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523464 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523463 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523462 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523461 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523460 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523441 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523440 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3523439 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3523438 on 2017/07/05 by Andrew.Grant Better handling of missing devices and other errors #!tests ran locally #!rb none Change 3523400 on 2017/07/05 by Olaf.Piesche Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle. #!rb none #!tests testassets Change 3523330 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523268 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523267 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523266 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523265 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523264 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523189 on 2017/07/05 by Andrew.Grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none Change 3523111 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523110 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523109 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523107 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522724 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522719 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522716 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522312 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522311 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522309 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522144 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3522092 on 2017/07/05 by Andrew.Grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none Change 3521908 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3521907 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3521905 on 2017/07/05 by Andrew.Grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches #!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none Change 3521407 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3520246 on 2017/07/03 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3520245 on 2017/07/03 by Jeff.Williams Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE: !41.2 Change 3519106 on 2017/07/01 by Max.Chen Sequencer: Fix crash trying to load an invalid sequence asset. #!rb none #!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists. Change 3518548 on 2017/06/30 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests na #!rb na Change 3518366 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3518365 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3518364 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3518363 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3518362 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3518330 on 2017/06/30 by John.Nielson Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task. #!RB: none #!review-3518331: @David.Ratti #!Test: Pie Change 3518260 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3518253 on 2017/06/30 by Shaun.Kime Fix compiler warning #!rb none #!tests n/a Change 3518059 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3518058 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3518056 on 2017/06/30 by Jeff.Williams Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE: !41.1 Change 3518043 on 2017/06/30 by Shaun.Kime Missing file checkin #!rb none #!tests n/a Change 3518042 on 2017/06/30 by Shaun.Kime Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter. Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView. #!rb none #!tests n/a Change 3517667 on 2017/06/30 by Shaun.Kime Commenting out emitter auto-updating for now until we rewrite it. #!rb none #!tests n/a Change 3517617 on 2017/06/30 by Jon.Lietz - making it so event evaluators do not cuase the player to go into combat or break shadow plane - adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane - cultivate using runtime options again #!rb David.Ratti #!tests Use cards and they no longer break recall Change 3517107 on 2017/06/29 by Daniel.Lamb Fix for replays not showing some effects on medic. #!rb None #!test Paragon replay in editor #!codereview Ryan.Gerleve #!jira OR-40198, OR-40238 Change 3516604 on 2017/06/29 by Cody.Haskell Fix for round timers being broken in Arcade. Recall is now more reliable as well #!rb none #!tests PIE Change 3516394 on 2017/06/29 by Dan.Hertzka New itemization system refactor - Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively) - The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now - Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow - Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available - Moved the server RPCs for itemization actions to the PlayerController - Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified ItemEffectKeyword - ItemKeyword renamed to ItemEffectKeyword - Added support for sequential events to trigger effect application - Added removal event option for removing the effect in response to a qualified event McpGemItem info storage updated - Now exported as stratified groups of levels to roll, so they can be imported as such on the item - No more custom parsing is needed within the gem item - Added dev migration to force re-add all starter gems #!rb Jon.Lietz #!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid Change 3516277 on 2017/06/29 by Ben.Salem Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list. #!rb none #!tests recompiled. Change 3515762 on 2017/06/29 by Daniel.Lamb Stop stack overflow if we generate a callstack too large. #!rb Trivial #!test Paragon stats. Change 3515711 on 2017/06/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3515710 on 2017/06/29 by David.Ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile #!fyi Zak.Middleton Change 3514451 on 2017/06/28 by David.Ratti Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients. #!rb lietz #!tests editor/pie #!fyi Ryan.Gerleve Change 3514267 on 2017/06/28 by Ben.Salem Add support for showing Testnotes in SkillTest Reports as non-failing issues. #!rb none #!tests Compiled and reran. Change 3513984 on 2017/06/28 by Zak.Middleton #!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server. Mirrors CL 3512456 from BobT in Fortnite. #!rb Bob.Tellez #!fyi Andrew.Grant, David.Ratti #!tests PIE MP Change 3513856 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41) Change 3513848 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1) #!ROBOMERGE[ORION]: 41 Change 3513844 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Release-41.2) #!ROBOMERGE[ORION]: 41.1 41 Change 3513818 on 2017/06/28 by Jason.Bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards #!CodeReview: nick.darnell, benjamin.crocker #!ROBOMERGE: 41.2, 41.1, 41 Change 3513584 on 2017/06/28 by Jon.Lietz OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system #!rb none #!tests no longer get server ensures for cards over level 20 Change 3513300 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513299 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513298 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513265 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513264 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513263 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513218 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513217 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513216 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513198 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513197 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513196 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513193 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513192 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513191 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513163 on 2017/06/28 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3513159 on 2017/06/28 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3513075 on 2017/06/28 by Jeff.Williams Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2) Change 3512633 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3512632 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3512631 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3512630 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3512629 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3512546 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512545 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512543 on 2017/06/27 by Andrew.Grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none Change 3512315 on 2017/06/27 by Ben.Salem Add report mail to FXPerf test. #!rb brad.angelcyk #!tests Ran several FXPerf runs. Change 3512306 on 2017/06/27 by Shaun.Kime Fixing missing undef #!rb none #!tests n/a Change 3512296 on 2017/06/27 by Shaun.Kime Each stack entry now has its own reference to the system view model as well as the emitter view model. #!rb none #!tests ran through normal operations Change 3512153 on 2017/06/27 by John.Nielson Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback. #!RB: none #!review-3512154: @David.Ratti #!Test: Pie Change 3512092 on 2017/06/27 by David.Ratti Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword #!rb none #!tests pie Change 3512076 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512075 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512074 on 2017/06/27 by Andrew.Grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none Change 3512044 on 2017/06/27 by David.Ratti Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data #!rb none #!tests cooked build with WaitDamageDealt with no variable wired in Change 3511926 on 2017/06/27 by Frank.Fella Niagara - Missed in last checkin. #!tests none. #!rb none. Change 3511910 on 2017/06/27 by Frank.Fella Niagara - Emitter stack in the system view, and other changes. + There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline. + Deleting the emitter section from the timline no longer crashes. + Auto-compile now works in both the emitter and system editors, and is an editor setting. + Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path. + Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged. #!tests The system shows the stack view, and it updates based on the sequencer seleciton. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3511831 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511830 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511827 on 2017/06/27 by Daniel.Lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant Change 3511452 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511451 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511449 on 2017/06/27 by Andrew.Grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none Change 3511402 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511400 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511398 on 2017/06/27 by Andrew.Grant Changed warning to info in test logging #!tests compiled #!rb none Change 3510907 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3510906 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3510902 on 2017/06/26 by Andrew.Grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none Change 3510368 on 2017/06/26 by Shaun.Kime Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts. #!rb none #!tests modified Sparks uasset Change 3510362 on 2017/06/26 by John.Nielson Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed. #!RB: none #!review-3510363: @David.Ratti #!Test: pie Change 3509787 on 2017/06/26 by Wyeth.Johnson Edge Preservation Change 3509754 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3509753 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3509752 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3509751 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3509750 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3509590 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3509589 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3509588 on 2017/06/26 by David.Ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor Change 3509455 on 2017/06/26 by Zak.Middleton #!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875. #!rb Ori.Cohen, David.Ratti #!codereview David.Ratti #!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes) #!jira OR-39780 Change 3509449 on 2017/06/26 by Frank.Fella Sequencer - Expose selection of tracks and sections for external use. #!tests Verified selection code works as expected with code in a future change. #!rb Max.Chen,Andrew.Rodham Change 3509406 on 2017/06/26 by Shaun.Kime Rework to the emitter graph to better support events. Undo/Redo works. Added a new NiagaraStackStruct value that embeds a struct details panel. #!rb none #!tests add/remove several events from Sparks script Change 3508540 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508539 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508538 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508537 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508536 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508535 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508534 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508533 on 2017/06/24 by Andrew.Grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none Change 3508482 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508481 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508480 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508479 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508478 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508477 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508476 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508475 on 2017/06/23 by Andrew.Grant BuildCookTest cleanup #!tests #!rb none Change 3508463 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508462 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508461 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508460 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508459 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508254 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508253 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508252 on 2017/06/23 by Andrew.Grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none Change 3508191 on 2017/06/23 by Olaf.Piesche fix missing space in hlsl gen for data set structs #!rb none #!tests compiled emitters Change 3508029 on 2017/06/23 by Olaf.Piesche More mesh emitter work; event fundamentals for GPU sim #!rb none #!tests example emitters Change 3507684 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507683 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507682 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507681 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507680 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507172 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507168 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507167 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507164 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507163 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507084 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3507083 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3507082 on 2017/06/23 by Andrew.Grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none Change 3506907 on 2017/06/23 by Zak.Middleton #!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size. Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249. Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely. #!rb Marc.Audy #!codereview Andrew.Grant #!tests PIE vs AI with minions Change 3506675 on 2017/06/23 by David.Ratti Adding additional, temporary logging for OR-39780 #!rb none #!tests editor Change 3506206 on 2017/06/22 by Frank.Fella Niagara - Stack styling tweaks, and fixes for layout changing when modifying values. #!tests Modifying values no longer makes the stack scrolling jump #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3505960 on 2017/06/22 by Zak.Middleton #!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB. #!rb Ori.Cohen, Ben.Zeigler #!tests tested content browser and related tools above in Monolith2. Change 3505494 on 2017/06/22 by Zak.Middleton #!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816. #!rb none #!tests used command in various levels Change 3505382 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3505381 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3505379 on 2017/06/22 by Andrew.Grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none Change 3505235 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505234 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505233 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505231 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505123 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505122 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505121 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505120 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505119 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505113 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505112 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505111 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505110 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505109 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505106 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505103 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505102 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505099 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505098 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504913 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504911 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504908 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504907 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504906 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504887 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504886 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504885 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504884 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504883 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504837 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504836 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504835 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504834 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504833 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504547 on 2017/06/22 by Shaun.Kime Moving the building of error information into the base class. This will simplify the logic in the future. #!rb none #!tests Made errors and tested that new system works appropriately Change 3504493 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3504491 on 2017/06/22 by Andrew.Grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 #!QAReview please check OR-38012 is fixed in 41.1 #!tests none #!rb none #!review-3504492 @David.Ratti Change 3504129 on 2017/06/21 by Shaun.Kime Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack. #!rb none #!tests made errors and made sure the errors showed up in the right sections Change 3504071 on 2017/06/21 by Shaun.Kime Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object. Waiting on the emitter to be in a system to have a better UI than seting the GUID manually. #!rb none #!tests made edits in stack and watched the details update appropriately. #!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now). #!rb none #!tests used console command on map Change 3503717 on 2017/06/21 by Zak.Middleton #!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead). #!rb Nick.Atamas #!tests ran console command in OrionEntry and Monolith2 Change 3503650 on 2017/06/21 by Andrew.Grant OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland #!rb Marcus.Wassmer, Daniel.Wright #!tests none Change 3503597 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503595 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503594 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503593 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503591 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503588 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503587 on 2017/06/21 by Mieszko.Zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant Change 3503584 on 2017/06/21 by Mieszko.Zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503583 on 2017/06/21 by Mieszko.Zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503391 on 2017/06/21 by Shaun.Kime If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to. #!rb none #!tests recompiled several examples, added multiple random range using assets. Change 3503341 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503340 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503339 on 2017/06/21 by David.Ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 Change 3503156 on 2017/06/21 by Frank.Fella Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly. #!tests checked alignment visually #!rb none Change 3503095 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503094 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503090 on 2017/06/21 by Andrew.Grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. #!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none Change 3502972 on 2017/06/21 by Olaf.Piesche Missing file, some test assets #!rb none #!tests none Change 3502969 on 2017/06/21 by Frank.Fella Niagara - Missed in last check-in. #!tests none #!rb none Change 3502965 on 2017/06/21 by Zak.Middleton #!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen). Bringing over now that Dev-Anim-Phys has passed promotion with the change. #!rb Ori.Cohen #!codereview Andrew.Grant #!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935). #!jira OR-39611 (Update: added OR jira) Change 3502931 on 2017/06/21 by Frank.Fella Niagara - Stack updates + Refactor the way children are updated in the stack tree to make the api more consistent and easier to use. + Add expanders to renderer items and have them collapsed by default. + Add in a temporary expandable item to show the emitter properties in the emitter spawn script area. + Start with the graph and the properties panels hidden by default. + Move the stats to the stack. #!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3502660 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3502659 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3502658 on 2017/06/21 by Daniel.Lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant Change 3502261 on 2017/06/20 by Jeff.Williams Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1) #!rb none #!tests none Change 3502246 on 2017/06/20 by Jeff.Williams Populate -S //Orion/Release-41.1 -r. Change 3501911 on 2017/06/20 by Olaf.Piesche -mesh rendering -making GPU rand more random -test assets -couple of bug fixes #!rb none #!tests test assets, GPU and CPU sim, sprite and mesh rendering Change 3501633 on 2017/06/20 by Zak.Middleton #!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple. When listing 'Default', only those with settings explicitly set to 'Default' are listed. When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed. #!tests load monolith2 (and small maps), type console command #!rb none Change 3501297 on 2017/06/20 by Shaun.Kime Adding support for pre-change notification #!rb matt.kuhlenschmidt #!tests n/a Change 3501294 on 2017/06/20 by Shaun.Kime First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user. Multiple selection is not supported, nor are data interfaces. Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts. #!rb none #!tests n/a Change 3500984 on 2017/06/20 by Alexis.Matte Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code. #!jira UE-46166 #!rb jurre.debaare #!tests none Change 3500472 on 2017/06/20 by Frank.Fella Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo. #!tests Verified that a non-undoable transaction isn't added on initialize anymore. #!rb Max.Chen Change 3499930 on 2017/06/19 by Andrew.Grant Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3499446 on 2017/06/19 by Andrew.Grant Non-unity compilation fixes #!tests compiled non-unity #!rb none Change 3499212 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3499211 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3499210 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3499209 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3499208 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3499207 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3499205 on 2017/06/19 by Andrew.Grant Locked network version to 3493863 #!ROBOMERGE: !Main #!rb #!tests na Change 3498856 on 2017/06/19 by Andrew.Grant Fix missing include #!tests compiling PS4 dev #!rb none Change 3498843 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3498842 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3498841 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3498840 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3498839 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3498780 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3498715 on 2017/06/19 by Laurent.Delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. #!codereview martin.wilson #!rb none #!test Coil Wing Additive Animation Change 3498668 on 2017/06/19 by Andrew.Grant Added additional info to warning Fixed BP warning in Justice_Drain #!test warning no longer occurs #!rb none Change 3498601 on 2017/06/19 by Andrew.Grant Better logging of errors #!tests compiled and verified offending asset is shone #!rb none Change 3498544 on 2017/06/19 by Andrew.Grant Added helper to check if the underlying asset exists #!tests ran in code with check() against package utils method #!rb none Change 3498319 on 2017/06/19 by Frank.Fella Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down. #!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3498236 on 2017/06/19 by Andrew.Grant Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb na Change 3498224 on 2017/06/19 by Shaun.Kime Making header public #!rb none #!test n/a Change 3496705 on 2017/06/16 by Shaun.Kime Removing files that accidentally made it in prior checkin. Adding missing file #!rb none #!tests n/a Change 3496702 on 2017/06/16 by Shaun.Kime Split settings into Niagara runtime and editor. Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth. Had to do a little reworking of the way we create the popup menu in order to test the types. This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly. These are the currently checked in mappings, which are based on the material editor. Numeric::Add Key=A Numeric::Div Key=D Numeric::Pow Key=E If Key=I Numeric::Mul Key=M Numeric::Normalize Key=N Numeric::OneMinus Key=O float Key=One Vector2D Key=Two Vector Key=Three Vector4 Key=Four LinearColor Key=C #!rb none #!tests n/a Change 3496657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496656 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496655 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496654 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496653 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496645 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496627 on 2017/06/16 by Andrew.Grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none Change 3496550 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496549 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496548 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496547 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496546 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496545 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496543 on 2017/06/16 by Laurent.Delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none #!codereview andrew.grant #!tests compiles Change 3496028 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496027 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496026 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496025 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496024 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496010 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496009 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496008 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496005 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496004 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495920 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495916 on 2017/06/16 by Laurent.Delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. #!codereview lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. Change 3495689 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495668 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3495666 on 2017/06/16 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp -------------------------------------- Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3495663 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3495657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3495651 on 2017/06/16 by Andrew.Grant Bumping script version again #!tests #!rb none Change 3495642 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495282 on 2017/06/16 by Andrew.Grant Merging fixes from 40.5 to Release-41 via Main #!tests #!rb none Change 3495204 on 2017/06/16 by Don.Eubanks Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3495201 on 2017/06/16 by Andrew.Grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na Change 3495145 on 2017/06/16 by Shaun.Kime Missing file #!rb none #!tests n/a Change 3494899 on 2017/06/16 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) Hoping for another iterative build fix! #!rb none #!tests none Change 3494864 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494863 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494862 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494861 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494860 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494859 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494858 on 2017/06/16 by Andrew.Grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none Change 3494844 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494843 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494842 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494841 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494840 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494839 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494826 on 2017/06/16 by Andrew.Grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none Change 3494762 on 2017/06/16 by Andrew.Grant Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3494229 on 2017/06/16 by Max.Chen Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #!jira UE-45737 #!rb none #!tests none Change 3493863 on 2017/06/15 by Daniel.Lamb Fixed up search path when using Iterative builds for BuildCookTest script. #!rb Andrew.Grant #!lockdown Andrew.Grant #!test Automation tool launch iterative build. Change 3493654 on 2017/06/15 by Daniel.Lamb Wrote some validation code (disabled by default) for the allocator stats. Fixed the return value of the GetAllocatorStats function. #!rb Andrew.Grant #!review @Andrew.Grant #!test Run PS4 in Test config. #!lockdown Andrew.Grant Change 3493621 on 2017/06/15 by Shaun.Kime Now showing toasts when adding attributes for the renderer. Auto-adding any missing items when adding renderer. #!rb none #!codereview frank.fella #!tests Made a blank script and added the sprite renderer in. Change 3493461 on 2017/06/15 by Shaun.Kime Made move up/down and delete notify graph needs recompile. #!rb none #!tests n/a Change 3493393 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493392 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493391 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493390 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493389 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493344 on 2017/06/15 by Shaun.Kime Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now. #!rb none #!tests broke the stack by unplugging a param map pin and saw results. Change 3493264 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493263 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493262 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493261 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493260 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493104 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493101 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493098 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493097 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493094 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493061 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493058 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493057 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493056 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493055 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492962 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492961 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492960 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492957 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492955 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492927 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492911 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492844 on 2017/06/15 by Shaun.Kime Renderers will now complain about missing items, with a button to fix them. Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them. Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise. Added a 2D curve and a 4D curve. #!rb none #!codereview frank.fella #!tests ported standard test cases over Change 3492595 on 2017/06/15 by Andrew.Grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct #!review-3492596 @Daniel.Lamb #!rb none Change 3492577 on 2017/06/15 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764 #!rb none #!tests compile Change 3492448 on 2017/06/15 by Jason.Bestimt #!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings #!RB:none #!Tests:none #!CodeReview: andrew.grant, daniel.lamb, nick.darnell Change 3492437 on 2017/06/15 by Laurent.Delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson #!codereview james.golding, michael.noland #!test batch anim compression and comparative tests Change 3492423 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492422 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492421 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492420 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492419 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492365 on 2017/06/15 by Dan.Hertzka First general improvement pass on new card system - FCardDataRow members are now typed properties and resolved on import - Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff - Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header) - All cards automatically update their properties whenever the cards data table is reimported - Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards - Simplified several other APIs as a result, especially OrionGameplaySet - Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag. - Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info) - Removed "GemBranch" suffix from gem branch enum entries - Converted pointers to references where possible #!rb Matt.Schembari #!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards Change 3492300 on 2017/06/15 by Andrew.Grant Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI #!tests compiled #!rb none Change 3492174 on 2017/06/15 by David.Ratti Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs #!review-3492175 Jon.Lietz #!rb none #!tests pie Change 3491859 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491855 on 2017/06/15 by Mieszko.Zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path Change 3491815 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491814 on 2017/06/15 by Andrew.Grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none Change 3491759 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3491745 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3491735 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3491699 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3491609 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491606 on 2017/06/15 by Andrew.Grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none Change 3491047 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491046 on 2017/06/14 by Mieszko.Zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path Change 3490764 on 2017/06/14 by Jeff.Williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile Change 3490704 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490703 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490700 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490699 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490698 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490564 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490563 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490562 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490561 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490560 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490559 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490558 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490557 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490556 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490555 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490419 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3490416 on 2017/06/14 by Andrew.Grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none Change 3490033 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490031 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490028 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490027 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490024 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489823 on 2017/06/14 by Andrew.Grant Fixed for OR-39522 (marked properties as BP ReadWrite) #!jira OR-39522 #!tests ran editor, compiled original BP #!rb none Change 3489813 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489812 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489771 on 2017/06/14 by Laurent.Delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. Change 3489765 on 2017/06/14 by Laurent.Delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. Change 3489512 on 2017/06/14 by Daniel.Lamb Fix for malloc stats. #!rb Andrew.Grant #!test paragon perftest ps4 #!lockdown Andrew.Grant Change 3489472 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489471 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489470 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489469 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489468 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489467 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489466 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489465 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489464 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489463 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489462 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489461 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489458 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489457 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489456 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489455 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489454 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489274 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489273 on 2017/06/14 by Laurent.Delayen More Anim Compression Fixes: - Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. #!codereview lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. Change 3488760 on 2017/06/14 by Frank.Fella Niagara - In stack object editing + Add a new stack entry for displaying a details panel inline. + Chage the data interface editing to use the stack object. + Add the ability to add and delete renderers. + Add a details panel inline for renderers. #!tests Edited data interfaces inline, added/removed renderers, edited renderers inline. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3488137 on 2017/06/13 by Andrew.Grant Improved Gauntlet logging about build validity #!tests ran boot test #!rb none Change 3488079 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488078 on 2017/06/13 by Daniel.Lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE: MAIN, 41 Change 3488076 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488073 on 2017/06/13 by Daniel.Lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!ROBOMERGE: MAIN, 41 #!lockdown Andrew.Grant Change 3488044 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3488041 on 2017/06/13 by Andrew.Grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none Change 3487260 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3487259 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3487258 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3487257 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3487256 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3487255 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3487254 on 2017/06/13 by Laurent.Delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression Change 3486889 on 2017/06/13 by Andrew.Grant Last chopper out of Dev-Gen #!tests compiled #!rb none Change 3486744 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3486743 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3486742 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3486739 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3486738 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3486737 on 2017/06/13 by Jason.Bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. #!CodeReview: nick.darnell, daniel.lamb, andrew.grant #!QAReview Change 3486471 on 2017/06/13 by Andrew.Grant Final bulk merge from Dev-Gen for v42 timeframe #!tests #!rb na Change 3486252 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!rb #!tests na Change 3486153 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3485963 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb na Change 3485949 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3485650 on 2017/06/12 by Olaf.Piesche changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile #!rb none #!tests example emitters Change 3485608 on 2017/06/12 by Frank.Fella Niagara - Data interface editing changes. + Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.) + For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing. + All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves. #!tests Edited curve data interfaces in the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3485578 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes #!rb none #!tests compiled Change 3485569 on 2017/06/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3485568 on 2017/06/12 by Andrew.Grant Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE: !40.5 Change 3485432 on 2017/06/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-General #!tests #!rb na Change 3485368 on 2017/06/12 by Andrew.Grant Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does). #!tests verified error is generated and handled #!rb Steve.Robb Change 3485297 on 2017/06/12 by Olaf.Piesche -fix memory stomp and resulting crash with GPU side curl noise DI -add GPU side functionality to the other curve DIs -some more sample assets #!rb none #!tests example emitters opened Change 3484848 on 2017/06/12 by Andrew.Grant Files that required merging from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484847 on 2017/06/12 by Andrew.Grant Files that merged cleanly from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484839 on 2017/06/12 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136 #!rb none #!tests none Change 3484734 on 2017/06/12 by Ben.Marsh EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start. #!fyi Daniel.Lamb #!rb none Change 3484682 on 2017/06/12 by Olaf.Piesche -GPU sim data interfaces, part 1; will update the remaining curve interfaces soon -fix rendering bug (flickering) with CPU simulated particles #!rb none #!tests test emitters Change 3484195 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484151 on 2017/06/11 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) #!rb none #!tests none Change 3484136 on 2017/06/11 by Jeff.Williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile Change 3484120 on 2017/06/11 by Jeff.Williams Populate -S //Orion/Release-41 -r. Change 3484080 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484079 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484078 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484077 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484072 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484071 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484070 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484069 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484015 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3484014 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3484013 on 2017/06/11 by Andrew.Grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none Change 3483835 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483834 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483833 on 2017/06/10 by Andrew.Grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none Change 3483811 on 2017/06/10 by Andrew.Grant Added incremental cook location to search paths for Gauntlet #!tests compiled #!rb none Change 3483729 on 2017/06/10 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs -------------------------------------- Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483727 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483726 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483725 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483723 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483722 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483721 on 2017/06/10 by Andrew.Grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none Change 3483622 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483621 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483620 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483619 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483618 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483617 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483616 on 2017/06/10 by Andrew.Grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 Change 3483430 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483429 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483428 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483427 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483425 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483424 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483423 on 2017/06/09 by Andrew.Grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none Change 3483301 on 2017/06/09 by Laurent.Delayen Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold. #!rb michael.shin, jay.hosfelt #!tests Ghost Change 3483269 on 2017/06/09 by Zak.Middleton #!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts. #!tests multi-PIE w/ bots and AI #!codereview Andrew.Grant #!rb Ori.Cohen Change 3483225 on 2017/06/09 by Laurent.Delayen Recompressed Animations: Buffs, BaseHero and miscs animations. #!codereview dwayne.martin Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle [CL 3571062 by Andrew Grant in Main branch]
2017-08-03 14:06:31 -04:00
{
return InWidget.IsValid() ? InWidget->SupportsKeyboardFocus() : false;
}
bool FWidgetReflectorNodeUtils::GetWidgetNeedsTick(const TSharedPtr<const SWidget>& InWidget)
{
return InWidget.IsValid() ? InWidget->GetCanTick() : false;
}
bool FWidgetReflectorNodeUtils::GetWidgetIsVolatile(const TSharedPtr<const SWidget>& InWidget)
{
return InWidget.IsValid() ? InWidget->IsVolatile() : false;
}
bool FWidgetReflectorNodeUtils::GetWidgetIsVolatileIndirectly(const TSharedPtr<const SWidget>& InWidget)
{
return InWidget.IsValid() ? InWidget->IsVolatileIndirectly() : false;
}
bool FWidgetReflectorNodeUtils::GetWidgetHasActiveTimers(const TSharedPtr<const SWidget>& InWidget)
{
return InWidget.IsValid() ? InWidget->HasActiveTimers() : false;
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3564337) #lockdown Nick.Penwarden #rb na Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564585 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564584 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564583 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564582 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564580 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. #!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564579 on 2017/07/31 by Ben.Salem Merging using Dev-Gen_->_Release-42 Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now #!rb various people in devgen #!tests Ran a shallow test map. Change 3564513 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564512 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564511 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564510 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564507 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564506 on 2017/07/31 by Laurent.Delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). #!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. Change 3564384 on 2017/07/31 by Shaun.Kime Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation. GPU particles seems to have degraded after the spawn rate. Emitters now reset when there are no particles. Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system. #!rb none #!tests updated hypnotizer and other scripts Change 3564012 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3564009 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3564008 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3564007 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3564006 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564005 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added console command to disable URO interpolation. [CODEREVIEW] martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. #!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3564003 on 2017/07/31 by Laurent.Delayen Added console command to disable URO interpolation. #!codereview martin.wilson, lina.halper #!rb none #!tests ghost networked, simulated proxy. Change 3563538 on 2017/07/30 by Frank.Fella Niagara - Stack data interface editing fixes + When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation. + Generate better names for the inputs used by data interfaces. #!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563537 on 2017/07/30 by Frank.Fella Niagara - Fix the background color for stack errors. #!Tests Stack errors are no longer white. #!rb none Change 3563531 on 2017/07/30 by Frank.Fella Niagara - Generate stack spacer keys more safely to prevent list view crashes. #!Tests adding an emitter spawn module no longer crashes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563518 on 2017/07/30 by Frank.Fella Niagara - Give parameter map error log message more context #!Tests none #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563384 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563383 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563382 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563381 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563380 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563379 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563375 on 2017/07/29 by Andrew.Grant Fixed some commandline logic issues in LoadTest #!tests ran locally #!rb none Change 3563307 on 2017/07/29 by Frank.Fella Niagara - Stack UI Rework + Refactor most of the stack layout code to make things more consistent and to make future features possible. + Add a hover cue for item rows. + Add icons for the different types of inputs. + Make inputs collapsible. + Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders. + Make the module splitter visible and add a correct hover cue. #!Tests Stack functions correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3563305 on 2017/07/29 by Ben.Salem Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui. #!rb none #!tests Ran a test of the new node, preflighted orionbuild.xml changes. Change 3563205 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563204 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563203 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563202 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563201 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563200 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563199 on 2017/07/29 by Andrew.Grant Add an exception handler around post-test Gif creation. Added -attended option to tests. #!tests compiled #!rb none Change 3563187 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3563186 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3563185 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3563184 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3563183 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3563182 on 2017/07/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none #!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3563181 on 2017/07/29 by Andrew.Grant Fix an issue where we'd try to set a file attriute before copying it (!) Turn failure of handling loadorder file into a warning #!tests compiled. #!rb none Change 3562983 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562982 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562981 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562980 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562979 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562978 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) [QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place #!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562977 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562976 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562975 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562974 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562973 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562970 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none [at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64 #!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562969 on 2017/07/28 by Dan.Hertzka Fixed all orion tooltip scaling & placement issues - Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling - Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor - Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor - Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale. Made a few small engine-level changes to SMenuAnchor: - Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted - Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget [OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen. #!review-3562971 @Nick.Darnell, @Don.Eubanks #!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang #!rb none #!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling) #!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place Change 3562966 on 2017/07/28 by Andrew.Grant Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected #!rb none #!review-3562967 @daniel.lamb #!tests LoadTest locally on cooked data on PS4/Win64 Change 3562965 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3562964 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3562963 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3562962 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3562961 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3562960 on 2017/07/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none #!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3562959 on 2017/07/28 by Andrew.Grant Changed to LoadTest to prevent it timing out on PS4 #!tests tested locally #!rb none Change 3562136 on 2017/07/28 by Shaun.Kime Changing the version so that old assets will recompile and regenerate their spawn attribute table #!rb none #!code.review simon.tovey #!tests opened asset and made sure it compiled on load Change 3560805 on 2017/07/28 by Simon.Tovey - Programmable spawning All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run. - Fixed issue with HLSL and register table layout not matching for structs correctly. - Removed some vestigial code. - Temporarily commenting out references to burst in the UI until we can hook them back up. - Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle. - Fixed a couple of issues breaking interpolated spawning. - Updated default emitter and the hypnotiser to new spawning method. #!rb none #!tests Tested new default emitter and a few others. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3560376 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560375 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560374 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560373 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560372 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560370 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: stephan.jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE #!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560367 on 2017/07/27 by Stephan.Jiang OrionEditableTextBox max count -- This way there is a max count for Deck names so they won't go over above 50 characters. #!rb Dan.Hertzka #!test PIE Change 3560196 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560192 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560188 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560186 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560185 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560183 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client #!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560180 on 2017/07/27 by Daniel.Lamb Added more information to the logging output for OR40458. #!rb Trivial #!test Compile and run orion server / ps4 client Change 3560131 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3560130 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3560129 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3560128 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3560127 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3560126 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none #!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3560123 on 2017/07/27 by Ori.Cohen Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation. #!rb David.Hill #!jira OR-41774 #!tests none Change 3559908 on 2017/07/27 by Aaron.McLeran Fixing compile error #!tests none #!rb none #!codereview Andrew.Grant Change 3559674 on 2017/07/27 by Shaun.Kime Now batching up the shader constants into another data set for System/Emitter graphs. #!rb Simon.Tovey #!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs. Change 3559527 on 2017/07/27 by Aaron.McLeran #!jira UE-45483 Integrating fix to //Orion/Dev-General #!rb none #!tests none Change 3559284 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559283 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559282 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559281 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559280 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559254 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3559253 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3559252 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3559251 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3559250 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3559192 on 2017/07/27 by Shaun.Kime Removing compile on load for standalone functions. #!rb none #!tests n/a Change 3559115 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets #!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559111 on 2017/07/27 by Laurent.Delayen Exposed GetAzimuthAndElevation to blueprints. #!rb none #!tests Pyro turrets Change 3559060 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: jon.lietz compile fix #!rb none #!test compiles @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3559043 on 2017/07/27 by Jon.Lietz compile fix #!rb none #!test compiles #!review-3559054 @Daniel.Lamb Change 3558928 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3558927 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3558926 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3558923 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3558921 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3558919 on 2017/07/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None #!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3558917 on 2017/07/27 by Daniel.Lamb More temporary code to track down OR-40458 #!test Paragon boot test ps4 #!rb None Change 3558264 on 2017/07/27 by Wyeth.Johnson Pondering update Change 3558206 on 2017/07/27 by Jurre.deBaare HLOD: Need to be able to disable auto-LOD generation on meshes in a BP #!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set #!jira UE-47711 #!rb Benn.Gallagher #!Tests generate HLOD clusters with enabled/disabled components and actors Change 3558200 on 2017/07/27 by Jurre.deBaare Crash rebuilding HLOD cluster #!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation #!misc Added error when Simplygon returns an invalid raw mesh after processing #!jira UE-47709 #!rb Benn.Gallagher Change 3558116 on 2017/07/27 by Wyeth.Johnson Roughed in drag, while pondering physical correctness or lack therof Change 3557918 on 2017/07/27 by Simon.Tovey ~2x speed up of niagara compilation. Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before. Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime #!rb none #!tests tested several emitters. Seems to work Change 3557439 on 2017/07/26 by Olaf.Piesche Replicating CL3557068 Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further. IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change. #!rb marcus.wassmer #!tests QAGame Change 3556915 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556914 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556913 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556912 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556911 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556910 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked #!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556903 on 2017/07/26 by Daniel.Lamb Temporary change to help track down garbage UTexture refrence related to OR-40458 #!rb Trivial #!test Paragon cooked Change 3556592 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556591 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556590 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556589 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556588 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556587 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. #!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556570 on 2017/07/26 by Andrew.Grant Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets. This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people #!rb Ben.Marsh (review) #!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up. Change 3556239 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3556238 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3556237 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3556236 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3556235 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie [at Daniel.Lamb] #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3556229 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3556226 on 2017/07/26 by David.Ratti Fix issue where gameplay tags were not deterministic between cooked and uncooked #!rb none #!tests pie #!review-3556227 @Daniel.Lamb Change 3556163 on 2017/07/26 by Frank.Fella Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems. #!Tests Verified general system and emitter editing functionality. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3556104 on 2017/07/26 by Jian.Ru Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing Change 3555992 on 2017/07/26 by Frank.Fella Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken. #!Tests Removing a dynamic input now leaves the graph in a vaild state. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3555991 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555988 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555984 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555983 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555982 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555896 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie #!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555778 on 2017/07/26 by David.Ratti Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists. OR-41476 #!rb none #!tests pie Change 3555726 on 2017/07/26 by Frank.Fella Niagara - Don't clear keyboard focus on commit for float and int value editors. #!Tests keyboard focus is no longer cleared. #!rb none Change 3555668 on 2017/07/26 by Frank.Fella Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules. #!Tests Multiple dynamic input usages generate correct code. #!rb Shaun K. Change 3555188 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3555187 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3555186 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3555185 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3555184 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3555088 on 2017/07/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none #!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3555053 on 2017/07/26 by Andrew.Grant Gauntlet - Fixed error in checking availability range of devices #!tests debugged #!rb none Change 3554987 on 2017/07/26 by Simon.Tovey Fixed register table / hlsl mismatch #!rb none #!tests Scripts with compound structs containing ints now work correctly. #!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche Change 3554672 on 2017/07/25 by Olaf.Piesche More PS4 cooking/launching fixes #!rb none #!codereview simon.tovey,frank.fella,shaun.kime #!tests cook PS4 Change 3554407 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3554406 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3554405 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3554404 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3554403 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3554400 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none #!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3554397 on 2017/07/25 by Andrew.Grant Duplicating fix for UE-47657 - streaming issues with Linux builds #!tests compiled, ran PS4 client #!rb none Change 3554394 on 2017/07/25 by Wyeth.Johnson Mooooore modules work Change 3553557 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3553556 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3553555 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3553554 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3553553 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3553552 on 2017/07/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none #!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3553548 on 2017/07/25 by Andrew.Grant Added availability constraints to devices #!tests ran locally and debugged results #!rb none Change 3553261 on 2017/07/25 by Frank.Fella Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component. #!Tests Verified that the system instance is now valid when opening the system and emitter editors. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3553018 on 2017/07/25 by Frank.Fella Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization. #!Tests Empty scripts no longer crash when executed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552872 on 2017/07/25 by Frank.Fella Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run. #!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3552115 on 2017/07/24 by Olaf.Piesche More compile errror fixes for Clang #!rb none #!codereview Simon.Tovey #!tests build Win64 and PS4 Change 3551601 on 2017/07/24 by Wyeth.Johnson Some debug stuff Change 3551581 on 2017/07/24 by Frank.Fella Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age. #!Tests Simulations no longer reset every frame when paused. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3551454 on 2017/07/24 by Wyeth.Johnson test for frank Change 3551387 on 2017/07/24 by Daniel.Lamb Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 Change 3551377 on 2017/07/24 by Daniel.Lamb When you run from launch build it always puts notimeouts on the commandlines #!rb Trivail #!test Cooked paragon ps4 Change 3551370 on 2017/07/24 by Daniel.Lamb Added option to dump all the scalability options which were applied. #!rb Trivial #!test Cooked paragon Change 3551101 on 2017/07/24 by Bart.Hawthorne Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd. #!codereview ryan.gerleve #!rb none #!tests saved and loaded replay Change 3551058 on 2017/07/24 by Shaun.Kime Removed logging code #!rb none #!tests n/a Change 3550968 on 2017/07/24 by Wyeth.Johnson Some more tests Change 3550806 on 2017/07/24 by Shaun.Kime Basic lifetime in place for solo emitters. #!rb none #!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec. Change 3550785 on 2017/07/24 by Frank.Fella Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module. #!tests no longer crashes. #!rb none Change 3550137 on 2017/07/23 by Frank.Fella Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration. #!tests Verified that hot reloading works for the stack UI. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3549581 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3549580 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3549579 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549578 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3549577 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3549576 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... #!ROBOMERGE-BOT: ORION (Release-42 -> Main) Change 3549564 on 2017/07/22 by Andrew.Grant Gauntlet - only warn on device issue if > 2 errors occur #!tests compiled #!rb none Change 3549546 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3549545 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3549544 on 2017/07/22 by Andrew.Grant Gauntlet - only warn about device problems if > 1 error occurs #!tests compiled #!rb none Change 3549542 on 2017/07/22 by Andrew.Grant Merging latest from //Orion/Main to Release-42 #!tests #!rb none Change 3549530 on 2017/07/22 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3549505 on 2017/07/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3549488 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3549423 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3549404 on 2017/07/22 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3549101 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3549055 on 2017/07/21 by Frank.Fella Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks. #!Tests various stack functionality which is stored in the editor data. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3548983 on 2017/07/21 by Olaf.Piesche Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops. Should fix Wyeth's current crash opening assets. #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests none Change 3548810 on 2017/07/21 by Bart.Hawthorne Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state). #!jira OR-41516 #!rb none #!codereview ryan.gerleve #!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay Change 3548740 on 2017/07/21 by Bart.Hawthorne - Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused - Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately #!codereview ryan.gerleve, cody.haskell #!rb none #!tests paused and unpaused game in a live match and tested pausing in a replay Change 3548656 on 2017/07/21 by Olaf.Piesche Changing const statics with class-scope initialization to class-scope enum to make compile on Clang #!rb none #!codereview shaun.kime,frank.fella,simon.tovey #!tests builds, editor, sample assets Change 3548395 on 2017/07/21 by Jeff.Williams Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42) Change 3548394 on 2017/07/21 by Ben.Salem Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally. #!rb none #!tests Ran a pass with the -localmailer flag enabled and mail sent out properly. Change 3548382 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548285 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548098 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3548095 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3548092 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3548090 on 2017/07/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3548082 on 2017/07/21 by Andrew.Grant Copying //Orion/Dev-UI to Main #!tests #!rb none Change 3548077 on 2017/07/21 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3547577 on 2017/07/20 by Olaf.Piesche -various build problems for non-editor builds fixed -almost there -editor should still build and run fine; PC game and PS4 are building save for one more error #!rb none #!codereview frank.fella,shaun.kime,simon.tovey #!tests editor Change 3547495 on 2017/07/20 by Shaun.Kime Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc. #!rb none #!tests n/a Change 3547204 on 2017/07/20 by Thomas.Ross Compile all blueprints commandlet #!rb Andrew.Grant #!tests Local command line, Electric Commander Change 3546884 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3546847 on 2017/07/20 by Andrew.Grant Merging using ROBO://Orion/Release-Candidate->//Orion/Main #!tests #!rb none Change 3546620 on 2017/07/20 by Simon.Tovey Adding integer random to fix wyeths random issues. #!rb none #!tests random range now works. Exisiting randoms work Change 3546539 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3546538 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locking to 3537225 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3546537 on 2017/07/20 by Andrew.Grant Version locking to 3537225 #!ROBOMERGE: !41.4 #!tests #!rb none Change 3546417 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546416 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546415 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546414 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546413 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546399 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: bart.hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve [FYI] cody.haskell #!tests paused match several times and check that pause text got updated #!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3546344 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3546343 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3546342 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3546341 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3546340 on 2017/07/20 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3546335 on 2017/07/20 by Andrew.Grant Merging 3542600 from Release-41.5 (Escape_Menu left as target) #!tests #!rb none Change 3546201 on 2017/07/20 by Andrew.Grant AsyncLoading fix from UE4/Main #!tests compiled #!rb Gil.Gribb Change 3545394 on 2017/07/19 by Shaun.Kime Missing header #!rb none #!tests n/a Change 3545391 on 2017/07/19 by Shaun.Kime Added an HLSL code viewer to Niagara scripts in the system panel. #!rb none #!tests n/a Change 3545250 on 2017/07/19 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3545029 on 2017/07/19 by Daniel.Lamb Merging 3474537 //UE4/Dev-Rendering/Engine/Source/... to //Orion/Dev-UI/Engine/Source/... #!test Paragon editor rebuild lighting Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion) #!rb Phillip.Kavan, Zak.Middleton Change 3544816 on 2017/07/19 by Wyeth.Johnson Moduleiteration Change 3544763 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast #!rb none #!tests n/a Change 3544762 on 2017/07/19 by Shaun.Kime Fixing a hard checked cast. #!rb none #!tests n/a Change 3544587 on 2017/07/19 by Dan.Oconnor Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework #!rb Phillip.Kavan #!rnx #!jira OR-38176 #!fyi Ben.Zeigler #!tests:PIE Change 3544082 on 2017/07/19 by Andrew.Grant Duplicating 3531450 to address OR-41160 #!tests compiled #!rb Chris.Bunner Change 3543964 on 2017/07/19 by Bart.Hawthorne Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing. #!rb ryan.gerleve #!fyi cody.haskell #!tests paused match several times and check that pause text got updated Change 3543522 on 2017/07/18 by Wyeth.Johnson Added some comments to spawn location script Change 3543419 on 2017/07/18 by Olaf.Piesche Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara) Code only; OrionGame still to be merged #!rb none #!codereview simon.tovey shaun.kime frank.fella #!tests sample niagara assets Change 3543302 on 2017/07/18 by Brian.Fasten Fix for include paths/ #!rb Daniel.Lamb #!test Paragon editor compile Change 3543200 on 2017/07/18 by Andrew.Grant Fixed another formatting error #!tests compiled #!rb none Change 3543120 on 2017/07/18 by Andrew.Grant Fixed extra format specifier #!tests compiled #!rb daniel.lamb Change 3543066 on 2017/07/18 by Wyeth.Johnson First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling. Points of debate are: how and what to hide behind switches How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful Need for static switching for optimization Need for dynamic exposure/collapse of options based on those switches Need to bubble up autopinned stuff to the stack, leave the rest collapsed Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible) Change 3542935 on 2017/07/18 by Olaf.Piesche -More events work; spawn events for GPU sim -bit of cleanup, more needed -PS4 shader compilation and cooking now working -Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run #!rb none #!tests example assets Change 3542926 on 2017/07/18 by Frank.Fella Niagara - Missed in last checkin. #!tests none #!rb none Change 3542914 on 2017/07/18 by Andrew.Grant Removed hack, changed material warning to ASSET_LOG #!tests compiled #!rb none Change 3542889 on 2017/07/18 by Ori.Cohen Exposed an inertia scale for body instances #!rb Lina.Halper #!tests none Change 3542861 on 2017/07/18 by Andrew.Grant Fix for compile issue in non-shipping #!tests compiling #!rb none Change 3542835 on 2017/07/18 by Frank.Fella Niagara - Stack UX improvements + Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references. + Can now collapse stack groups with a button. + Curves should always show up in the curve editor now. Custom seleciton is coming later. + Prevent duplication of output nodes since they can't be deleted. #!tests Verified new stack functionality and output node duplication. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3542816 on 2017/07/18 by Wyeth.Johnson Sphere V2 Change 3542798 on 2017/07/18 by Simon.Tovey Fix for crash Wyeth is seeing. #!rb none #!tests fixes crash. Change 3542787 on 2017/07/18 by Andrew.Grant Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options. The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported. Usage: E.g UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material")); UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material")); #!tests ran locally with a selection of different asset arguments #!rb Ben.Marsh #!review-3542499 @Ben.Marsh Change 3542648 on 2017/07/18 by Jon.Lietz needed file #!rb none #!tests compiles Change 3542600 on 2017/07/18 by Cody.Haskell Work on adding pause feature to escape menu. use -fakecustom on the command line to make the menu option come up in non-custom matches for testing #!codereview Bart.Hawthorne #!tests Golden Path #!rb none Change 3542560 on 2017/07/18 by Jon.Lietz first pass moving cards in world from BP to native - fixed issue with active items - fixed a crash inside the engine with actor sequence component - fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet. #!rb none #!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them. Change 3542543 on 2017/07/18 by Simon.Tovey A bit of improved log spam for VM backend #!rb none #!tests none Change 3542235 on 2017/07/18 by Wyeth.Johnson Two separate implementations of sphere spawning, working on 3rd before eval Change 3542102 on 2017/07/18 by Simon.Tovey Fixed bug in bytecode generation due to incorrect temp register allocation. #!rb none #!tests Wyeths test case now works + some other emitters tested still working. Keeps around the last HLSL translation generated. #!rb none #!tests n/a Change 3541991 on 2017/07/18 by Shaun.Kime Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs. #!rb none #!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same Change 3541819 on 2017/07/18 by Andrew.Grant Better logging for warning #!tests #!rb none Change 3541178 on 2017/07/17 by Ori.Cohen Fix jitter with hair in rigid body node caused by bad contact offset. #!rb none #!tests none Change 3541059 on 2017/07/17 by Daniel.Lamb Fixed issue with volatile string names being used as the key for TMap. #!rb Jason.Bestimt #!test Paragon Client #!jira OR-41135 Change 3540970 on 2017/07/17 by Wyeth.Johnson test emitters for modules Change 3540948 on 2017/07/17 by Ben.Salem Add comma separated hero list support to FXTest Gauntlet node. #!rb none #!tests compiled and passed in a 2-person comma separated list. Change 3540875 on 2017/07/17 by Ben.Salem Enable SoloSmokes to back up logs after tests run. #!rb none #!tests Ran smoke pass today. Change 3540561 on 2017/07/17 by Ori.Cohen Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin) #!rb Lina.Halper #!tests none Change 3540529 on 2017/07/17 by Andrew.Grant Disable screenshots #!tests compiled #!rb none Change 3540108 on 2017/07/17 by Ori.Cohen Turn joint pre-processing on for immediate mode. This helps with some stability issues. #!rb David.Hill #!tests none Change 3539847 on 2017/07/17 by Wyeth.Johnson Fixing up redirects in Niagara content plugin folder Change 3539554 on 2017/07/17 by Don.Eubanks Added Deck Descriptions to Deck Selection Screen - Set basic / placeholder descriptions for all 6 starter decks to include Attribute names Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling. - Disabled for Deck Selector scroll box. #!rb none #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 #!review-3539555 matt.schembari dan.hertzka philip.buuck #!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum) Change 3539506 on 2017/07/16 by Andrew.Grant REsolved files from Main after Dev-UI merge #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset -------------------------------------- Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3539483 on 2017/07/16 by Don.Eubanks Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation. #!rb none #!tests Compile DebugGame Editor Win64 Change 3539458 on 2017/07/16 by Andrew.Grant Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing #!tests BuildCookTest locally, preflighted with tests #!rb none #!review-3539459 @daniel.lamb, @david.ratti Change 3539386 on 2017/07/16 by Andrew.Grant Disabled screenshots on 'None' test #!tests #!rb none Change 3539383 on 2017/07/16 by Andrew.Grant Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU) Change 3539374 on 2017/07/16 by Andrew.Grant Gauntlet - Added timeout to PS4DevkitUtil commands #!tests ran test locally #!rb none Change 3539174 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3539156 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3539146 on 2017/07/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3539142 on 2017/07/15 by Andrew.Grant Copying //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3539129 on 2017/07/15 by Andrew.Grant Added an ensure on render-target size to catch bad data earlier #!tests ran with some bad data :) #!rb none Change 3539094 on 2017/07/15 by Andrew.Grant Fixed log location not being written out to report #!tests none #!rb none Change 3539009 on 2017/07/15 by Andrew.Grant Moved perf extraction into the SoakTest node Now generate perf values for ShortSoloGame #!tests ran locally #!rb none Change 3538990 on 2017/07/14 by Andrew.Grant Made gif's work for editor-based tests #!tests ran locally #!rb none Change 3538968 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538967 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538966 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538965 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538964 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay [at david.ratti] #!rb none #!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538962 on 2017/07/14 by Andrew.Grant Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use. #!tests verified some warnings in Orion go aay #!review-3538963 @david.ratti #!rb none Change 3538954 on 2017/07/14 by Andrew.Grant Screenshot support for gauntlet: - Test nodes and/or controllers can specify a periodic interval for screenshots to be taken. - Screenshots are converted to jpeg and archived with other artifacts - Screenshots are turned into gif's and linked in the report #!tests lots of running of tests #!rb none Change 3538714 on 2017/07/14 by Shaun.Kime Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future. #!rb none #!tests n/a Change 3538710 on 2017/07/14 by Shaun.Kime Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview. #!rb none #!tests n/a Change 3538581 on 2017/07/14 by Don.Eubanks Fixing compilation. #!rb none #!tests Compile DebugGame Editor Win64 #!fyi daniel.lamb Change 3538543 on 2017/07/14 by Ori.Cohen Fix gravity not being converted into the right simulation space for the RigidBody node #!rb Lina.Halper #!tests none Change 3538428 on 2017/07/14 by Daniel.Lamb Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers. #!rb Jason.Bestimt #!test Paragon ps4 Change 3538416 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538415 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538414 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538413 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538412 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538411 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538410 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538408 on 2017/07/14 by Andrew.Grant Merging 3503620 from //UE4/Release-4.16/... extra checks to catch bad things that may contribute to GPU crashes #!tests compiled #!rb marcus.wassmer Change 3538389 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3538388 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3538387 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3538384 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3538383 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3538382 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3538380 on 2017/07/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer #!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3538379 on 2017/07/14 by Andrew.Grant Adding extra latency to device deletion to see if it helps with d3d crashes #!tests compiled #!rb marcus.wassmer Change 3538305 on 2017/07/14 by Shaun.Kime Making if nodes handle enums and a follow-up file from previous commit #!rb none #!tests n/a Change 3538303 on 2017/07/14 by Shaun.Kime Added comment nodes #!rb none #!tests added to working script saved and reloaded Change 3538084 on 2017/07/14 by Frank.Fella Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs. #!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3538007 on 2017/07/14 by Shaun.Kime Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status. Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above. #!rb None #!test n/a Change 3537732 on 2017/07/14 by Ori.Cohen Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node. #!rb David.Hill #!tests none Change 3537395 on 2017/07/14 by Simon.Tovey Slightly improved error reporting for data interfaces that can't (yet). Error reporting in general needs a lot of work. Soon. #!rb none #!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log. ? Interfaces with instance data now work. ? Emitter editor now has proper system setup so their scripts work correctly. ? Modified pin creation for emitter nodes. ? System instances respecting their bError flag again. ? Removed some log spam from compiling function/module/dynamic input scripts. #!rb none #!tests Interfaces needing instance data now work #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3537288 on 2017/07/14 by Frank.Fella Niagara - Parameter wrangling Part 1 + Modules for setting specific parameters can be reassigned to set other parameters. + You can now add a new parameter of any type to the current namespace in each stack. + The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type. + You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future. + Set parameter modules are now added with their input pinned and collapsed. #!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3537247 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537246 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537245 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537244 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537243 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537242 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537241 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537240 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537239 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3537238 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537232 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537231 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3537227 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537226 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none #!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537225 on 2017/07/13 by Andrew.Grant Temp fix for PS4DevkitUtil being created when running with -server Root issue logged as UE-47237 #!tests ran editor with -server #!rb none Change 3537170 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3537169 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png [at luke.thatcher] #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader #!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3537166 on 2017/07/13 by Andrew.Grant On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC. #!tests preflighted with a bogus png #!review-3537167 @luke.thatcher #!rb none Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader Change 3537121 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3537120 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3537119 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3537117 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3537116 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. [at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... #!ROBOMERGE-BOT: ORION (Dev-UI -> Main) Change 3537114 on 2017/07/13 by Andrew.Grant Fix for OR-40456 & OR-39909 - game & pie crashing on exit. Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing. #!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell #!jira OR-40456, OR-39909 #!tests ShortSoloGame with editor no longer crashes #!rb none #!ROBOMERGE: Main Change 3536905 on 2017/07/13 by Andrew.Grant Safety ensure as someone hit a crash here #!tests #!rb none #!jira OR-41029 Change 3536904 on 2017/07/13 by Andrew.Grant Don't ask PhysX to clean invalid meshes #!tests cooked #!rb none Change 3535790 on 2017/07/13 by Andrew.Grant Back out changelist 3534956 #!tests #!rb none Change 3535541 on 2017/07/13 by Frank.Fella Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI. #!tests Tracks don't show up in niagara and still do in the level sequence and widget animation. #!rb Max.Chen Change 3535092 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3535083 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3535080 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3535074 on 2017/07/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3535068 on 2017/07/13 by Andrew.Grant Merging //Orion/Dev-UI to Main (//Orion/Main) #!tests #!rb none Change 3534956 on 2017/07/12 by Andrew.Grant Made ensures non-errors for commandets Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :) #!review-3534957 @Ben.Marsh #!tests compiled #!rb none Change 3534933 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb none Change 3534918 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534892 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance #!tests #!rb none Change 3534817 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-General #!tests #!rb none Change 3534728 on 2017/07/12 by Andrew.Grant Copying //Orion/Dev-UI @ 3534719 to Main #!tests #!rb none Change 3534652 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534651 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534649 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534640 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534639 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534637 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534629 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3534628 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3534626 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3534511 on 2017/07/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb none Change 3534430 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI Change 3534341 on 2017/07/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3534318 on 2017/07/12 by Ori.Cohen Fix external force on immediate mode not accounting for body mass #!rb none #!tests none Change 3534240 on 2017/07/12 by Ori.Cohen Added ExternalForce to rigid body node for faking inertia while simulating in component space #!rb Lina.Halper #!tests none Change 3534062 on 2017/07/12 by Frank.Fella Niagara - Stack system support. + System spawn and update are now available in the stack when in the system editor. + Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones. + Removed some checks from the emitter node compile and replaced them with compiler errors. #!tests System stacks show up in the system editor and you can add and remove modules. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3534058 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3534057 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3534055 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added boot script for Capture team #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3534054 on 2017/07/12 by Andrew.Grant Added boot script for Capture team #!tests ran test locally #!rb none Change 3533959 on 2017/07/12 by Daniel.Lamb Added support for timeguard to have an fname associated with it. Greatly increasing the usefulness. The string operations will not be performed unless the timer is triggered and the fname is set. #!rb Jason.Bestimt #!test Paragon ps4 Change 3533921 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533920 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533919 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none #!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4) Change 3533910 on 2017/07/12 by Andrew.Grant #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start Increasing async IO music loading priority. #!rb Ethan.Geller #!tests none Change 3533862 on 2017/07/12 by Frank.Fella Niagara - System ui timeline improvements + Move adding of emitters to the sequencer "Add" button. + Allow drag/drop to sequencer from the content browser to add emitters. + Add folder support for emitters which can be added through the sequencer UI. Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them. #!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3533828 on 2017/07/12 by Ori.Cohen Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities. #!rb Lina.Halper #!tests none Change 3533602 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 #!ROBOMERGE-BOT: ORION (Release-41.5 -> Main) Change 3533600 on 2017/07/12 by robomerge #!ROBOMERGE-AUTHOR: david.ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... #!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5) Change 3533599 on 2017/07/12 by David.Ratti [Lost CL 3524588 did not make it into 41.3] Speculative fix for replay backward compat crash #!rb none #!tests compile Change 3533400 on 2017/07/12 by Jeff.Williams Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5) Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt Added ability to save render targets as PNG from blueprints #!fyi jordan.walker #!rb none #!tests none Coped from Dev-Editor Change 3532785 on 2017/07/12 by Simon.Tovey Fixed bug in the mark dirty loop. #!rb none #!tests fixed bug. Change 3532594 on 2017/07/11 by Jeff.Williams Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443 #!test none #!rb none Change 3532057 on 2017/07/11 by Daniel.Lamb Separated out the UI game viewport tick and paint time to help track down issues with UI. #!rb Trivial #!test Paragon ps4 #!codereview Jason.Bestimt Change 3531769 on 2017/07/11 by Simon.Tovey ? Fixing data interface compilation for emitter scripts. #!rb Shaun.Kime #!tests Curves work in emitter scripts. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3531543 on 2017/07/11 by Shaun.Kime Added System update results to spreadsheet view. Fixed up basic EmitterLifeTime effect to work by default. Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated. #!rb none #!tests updated HypnotizerEffect. Change 3531521 on 2017/07/11 by Jeff.Williams Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4) Change 3530192 on 2017/07/10 by Ben.Salem Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails. #!rb none #!tests recompiled, xml linted. Change 3530157 on 2017/07/10 by Frank.Fella Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter. #!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3529459 on 2017/07/10 by Daniel.Lamb If running nomcp from launch build helper also add in notimeouts. Fixes issue with loading monolith02 nomcp. #!rb Trivial #!test Load monolith02 devui Change 3528568 on 2017/07/10 by Frank.Fella Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies. + Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly. + Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection. + Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated. + Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing. + Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data. #!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view. #!rb none. #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3527429 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527428 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527427 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527426 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527425 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527423 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527421 on 2017/07/07 by Andrew.Grant Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue). #!tests ran locally #!rb none Change 3527366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527365 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527362 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527361 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527360 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527359 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527357 on 2017/07/07 by Andrew.Grant Restricted TimeGuard use to Test & shipping configs #!tests compiled #!rb none Change 3527346 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527345 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527344 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527343 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527342 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527309 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527308 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3527306 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for manifest issue while packing from DanL #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3527305 on 2017/07/07 by Andrew.Grant Fix for manifest issue while packing from DanL #!tests #!rb na Change 3527233 on 2017/07/07 by Alexis.Matte Fix the packing of the texture in the HLOD #!rb Uriel.Doyon #!codereview Jurre.deBaare #!jira OR-40538 #!tests none Change 3527085 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3527084 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3527081 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3527080 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3527077 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3527075 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3527072 on 2017/07/07 by Andrew.Grant Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot). #!tests ran locally #!rb none Change 3526806 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526805 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526804 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526803 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526802 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526799 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526795 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526794 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526791 on 2017/07/07 by Andrew.Grant Fixed issue causing BaselinePerf results not to fire #!tests ran locally #!rb none Change 3526771 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526770 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526769 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526768 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526767 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526733 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526730 on 2017/07/07 by Andrew.Grant Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1 #!tests #!rb na Change 3526719 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526717 on 2017/07/07 by Andrew.Grant Fix for streaming audio crashes (integration from Fortnite) #!tests #!rb none Change 3526675 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526674 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526673 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526672 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3526671 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526670 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526669 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526668 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526667 on 2017/07/07 by Andrew.Grant Couple of small fixes and clarifications to PS4Platform automation for generating remasters Switched OrionBuild back to generating patches till we figure out an issue with Sony tools #!tests #!rb none Change 3526376 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526375 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526374 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526372 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526368 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526367 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526366 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526364 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526292 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3526291 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3526288 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3526286 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3526122 on 2017/07/07 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3526073 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526072 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526071 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod rebuild crash from Alexis #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526070 on 2017/07/07 by Andrew.Grant Fix for hlod rebuild crash from Alexis #!tests #!rb none Change 3526069 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3526068 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3526067 on 2017/07/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for remaster flag not being passed through bumped version numbers for Sony [REVIEW] @benjamin.crocker #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3526065 on 2017/07/07 by Andrew.Grant Fix for remaster flag not being passed through bumped version numbers for Sony #!review-3526066 @benjamin.crocker #!tests #!rb none Change 3526057 on 2017/07/07 by Simon.Tovey Modified system script excution flow to allow emitters to run even with an invlaid system script. #!rb none #!tests Bug repro system now works. Niagara - Missed in last checkin #!tests none #!rb none Change 3525804 on 2017/07/07 by Frank.Fella Niagara - Various stack changes + Move the emitter editor data management to the emitter view model. + Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in. + Clean up the Initialization of stack entries and make the API more consistent. + When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one. + Make the revert button for data interface inputs work consistently (still needs some more work) + Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes. + When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name. #!tests Verified the stack still works correctly with the above changes. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525623 on 2017/07/06 by Frank.Fella Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const. #!tests Compiles #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3525508 on 2017/07/06 by Daniel.Lamb Added support for monolith nomcp to the build launcher settings. #!rb Trivial #!test Automation tool Change 3525504 on 2017/07/06 by Shaun.Kime Forcing recompile on load, otherwise several of my effect scripts crash on startup. #!rb none #!tests n/a Change 3525499 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3525498 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3) Change 3525496 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3525495 on 2017/07/06 by Andrew.Grant Support for PS4 automation generating remaster packages Set Orion to use remaster packages #!tests compiled #!rb none Change 3525149 on 2017/07/06 by Shaun.Kime Cleaning out delegates on shutdown #!rb none #!tests n/a Change 3525148 on 2017/07/06 by Shaun.Kime Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture #!rb none #!tests open crowdtorture Change 3525100 on 2017/07/06 by Dan.Hertzka Relaxing the null ensure when setting a texture param (the type check ensure remains) #!fyi Andrew.Grant #!rb none #!tests none Change 3525025 on 2017/07/06 by Shaun.Kime Tweaking timing to try and ensure that the capture button always generates a good result. #!rb none #!tests n/a Change 3524970 on 2017/07/06 by Shaun.Kime Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view. Added a few helper debug modules. #!rb none #!tests opened several systems and captured results. Change 3524890 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524889 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524888 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524887 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524886 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524821 on 2017/07/06 by Dan.Hertzka Fix crash when trying to set a null texture value on a MID - Ensure message dereferenced a possibly null texture #!review-3524822 @Andrew.Grant #!rb none #!tests Compile Change 3524799 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none @daniel.lamb #!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524797 on 2017/07/06 by Andrew.Grant Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 ) #!tests ran in and out of draft & game a few times #!rb none #!review-3524798 @daniel.lamb Change 3524663 on 2017/07/06 by Andrew.Grant Fix for OR-40419 #!jira OR-40419 #!tests compiled #!rb none Change 3524581 on 2017/07/06 by Andrew.Grant Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected.... #!jira OR-40454 #!tests compiled #!rb none Change 3524508 on 2017/07/06 by Ben.Salem Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report. #!rb none #!tests Ran report against previously run tests. Change 3524423 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3524422 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3524419 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3524418 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3524417 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3524414 on 2017/07/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... #!ROBOMERGE-BOT: ORION (Release-41.3 -> Main) Change 3524393 on 2017/07/06 by Andrew.Grant Changed crash on invalid data to (hopefully) a handled ensure #!tests compiled #!rb none Change 3524260 on 2017/07/06 by Simon.Tovey Fixed bug in solo mode execution. Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation. #!rb none #!tests Solo mode now working. Change 3524144 on 2017/07/06 by Simon.Tovey Broke system simulation code out into it's own files. #!rb none #!tests none Change 3524033 on 2017/07/06 by Simon.Tovey System/Emitter scripts work -- Done -- ? Simulation framework for system/emitter level scripts. ? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all. ? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick. ? All scripts now refer to emitters by their actual name via the alaising feature in the translator. ? Optimized the direct setting of parameters in system sims and particle sims. -- WIP -- ? Lifetime of systems and is very much WIP atm. ? Lots of data interfaces stuff at system level is still WIP. ? Parameter flow from components down needs work. ? Need to bind parameter collections to system/emitter scripts ? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store. Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion. ? Resetting/ReInit flow is still abit up in the air. ? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional. -- TODO -- ? Events at System/emitter level ? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored. ? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly. -- Misc -- ? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode. ? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step. #!rb Shaun.Kime #!tests Test emitters working. Older systems and emitters seem to be working still. #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3523831 on 2017/07/06 by Jeff.Williams Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788 #!tests na #!rb na Change 3523811 on 2017/07/06 by Jeff.Williams Populate -S //Orion/Release-41.3 -r. Change 3523523 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523522 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523521 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523520 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523519 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523464 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523463 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523462 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523461 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523460 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523441 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523440 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3523439 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Better handling of missing devices and other errors #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3523438 on 2017/07/05 by Andrew.Grant Better handling of missing devices and other errors #!tests ran locally #!rb none Change 3523400 on 2017/07/05 by Olaf.Piesche Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle. #!rb none #!tests testassets Change 3523330 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3523268 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523267 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523266 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523265 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3523264 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3523189 on 2017/07/05 by Andrew.Grant Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script #!tests compiled #!rb none Change 3523111 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3523110 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3523109 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3523107 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522724 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522719 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522716 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522312 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3522311 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3522309 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3522144 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3522092 on 2017/07/05 by Andrew.Grant Merging PS4 test fixes from //Orion/Release-41.2 to Main #!tests #!rb none Change 3521908 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3521907 on 2017/07/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none #!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3521905 on 2017/07/05 by Andrew.Grant Fix for PS4 device timeouts in Gauntlet The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect. Fixes: + Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument + If a kit was added to TM by Gauntlet, it is now removed on shutdown + Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error + Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches #!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher #!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start #!rb none Change 3521407 on 2017/07/05 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3520246 on 2017/07/03 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3520245 on 2017/07/03 by Jeff.Williams Version locked v41.1 to 3518058 #!tests #!rb na #!ROBOMERGE: !41.2 Change 3519106 on 2017/07/01 by Max.Chen Sequencer: Fix crash trying to load an invalid sequence asset. #!rb none #!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists. Change 3518548 on 2017/06/30 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests na #!rb na Change 3518366 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3518365 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3518364 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3518363 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3518362 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3518330 on 2017/06/30 by John.Nielson Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task. #!RB: none #!review-3518331: @David.Ratti #!Test: Pie Change 3518260 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3518253 on 2017/06/30 by Shaun.Kime Fix compiler warning #!rb none #!tests n/a Change 3518059 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2) Change 3518058 on 2017/06/30 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams [NULL MERGE] Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3518056 on 2017/06/30 by Jeff.Williams Version locked v41 to 3509588 #!tests #!rb na #!ROBOMERGE: !41.1 Change 3518043 on 2017/06/30 by Shaun.Kime Missing file checkin #!rb none #!tests n/a Change 3518042 on 2017/06/30 by Shaun.Kime Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter. Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView. #!rb none #!tests n/a Change 3517667 on 2017/06/30 by Shaun.Kime Commenting out emitter auto-updating for now until we rewrite it. #!rb none #!tests n/a Change 3517617 on 2017/06/30 by Jon.Lietz - making it so event evaluators do not cuase the player to go into combat or break shadow plane - adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane - cultivate using runtime options again #!rb David.Ratti #!tests Use cards and they no longer break recall Change 3517107 on 2017/06/29 by Daniel.Lamb Fix for replays not showing some effects on medic. #!rb None #!test Paragon replay in editor #!codereview Ryan.Gerleve #!jira OR-40198, OR-40238 Change 3516604 on 2017/06/29 by Cody.Haskell Fix for round timers being broken in Arcade. Recall is now more reliable as well #!rb none #!tests PIE Change 3516394 on 2017/06/29 by Dan.Hertzka New itemization system refactor - Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively) - The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now - Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow - Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available - Moved the server RPCs for itemization actions to the PlayerController - Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified ItemEffectKeyword - ItemKeyword renamed to ItemEffectKeyword - Added support for sequential events to trigger effect application - Added removal event option for removing the effect in response to a qualified event McpGemItem info storage updated - Now exported as stratified groups of levels to roll, so they can be imported as such on the item - No more custom parsing is needed within the gem item - Added dev migration to force re-add all starter gems #!rb Jon.Lietz #!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid Change 3516277 on 2017/06/29 by Ben.Salem Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list. #!rb none #!tests recompiled. Change 3515762 on 2017/06/29 by Daniel.Lamb Stop stack overflow if we generate a callstack too large. #!rb Trivial #!test Paragon stats. Change 3515711 on 2017/06/29 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile [FYI] Zak.Middleton #!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... #!ROBOMERGE-BOT: ORION (Release-41.2 -> Main) Change 3515710 on 2017/06/29 by David.Ratti Spot edigrate memory stomp fix from Zak CL 3513984 #!rb none #!tests compile #!fyi Zak.Middleton Change 3514451 on 2017/06/28 by David.Ratti Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients. #!rb lietz #!tests editor/pie #!fyi Ryan.Gerleve Change 3514267 on 2017/06/28 by Ben.Salem Add support for showing Testnotes in SkillTest Reports as non-failing issues. #!rb none #!tests Compiled and reran. Change 3513984 on 2017/06/28 by Zak.Middleton #!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server. Mirrors CL 3512456 from BobT in Fortnite. #!rb Bob.Tellez #!fyi Andrew.Grant, David.Ratti #!tests PIE MP Change 3513856 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41) Change 3513848 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 #!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1) #!ROBOMERGE[ORION]: 41 Change 3513844 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards [CODEREVIEW] nick.darnell, benjamin.crocker #!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Release-41.2) #!ROBOMERGE[ORION]: 41.1 41 Change 3513818 on 2017/06/28 by Jason.Bestimt #!ORION_MAIN - Fix for game data export of card images #!RB:nick.darnell #!Tests: Generated Cards #!CodeReview: nick.darnell, benjamin.crocker #!ROBOMERGE: 41.2, 41.1, 41 Change 3513584 on 2017/06/28 by Jon.Lietz OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system #!rb none #!tests no longer get server ensures for cards over level 20 Change 3513300 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513299 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513298 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513265 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513264 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513263 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513218 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513217 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513216 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513198 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513197 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513196 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513193 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3513192 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3513191 on 2017/06/28 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3513163 on 2017/06/28 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3513159 on 2017/06/28 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3513075 on 2017/06/28 by Jeff.Williams Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2) Change 3512633 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3512632 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3512631 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3512630 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3512629 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3512546 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512545 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512543 on 2017/06/27 by Andrew.Grant Tweaked staging to allow paths with empty files #!tests ran locally #!rb none Change 3512315 on 2017/06/27 by Ben.Salem Add report mail to FXPerf test. #!rb brad.angelcyk #!tests Ran several FXPerf runs. Change 3512306 on 2017/06/27 by Shaun.Kime Fixing missing undef #!rb none #!tests n/a Change 3512296 on 2017/06/27 by Shaun.Kime Each stack entry now has its own reference to the system view model as well as the emitter view model. #!rb none #!tests ran through normal operations Change 3512153 on 2017/06/27 by John.Nielson Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback. #!RB: none #!review-3512154: @David.Ratti #!Test: Pie Change 3512092 on 2017/06/27 by David.Ratti Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword #!rb none #!tests pie Change 3512076 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3512075 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3512074 on 2017/06/27 by Andrew.Grant Changed applocal staging to also incorporate lose files in the platform folder. #!tests ran locally #!rb none Change 3512044 on 2017/06/27 by David.Ratti Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data #!rb none #!tests cooked build with WaitDamageDealt with no variable wired in Change 3511926 on 2017/06/27 by Frank.Fella Niagara - Missed in last checkin. #!tests none. #!rb none. Change 3511910 on 2017/06/27 by Frank.Fella Niagara - Emitter stack in the system view, and other changes. + There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline. + Deleting the emitter section from the timline no longer crashes. + Auto-compile now works in both the emitter and system editors, and is an editor setting. + Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path. + Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged. #!tests The system shows the stack view, and it updates based on the sequencer seleciton. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3511831 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511830 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511827 on 2017/06/27 by Daniel.Lamb Fixed the defaults for the hlod default oppacity settings. #!rb Jurre.deBaare #!test Rebuild hlod in paragon. #!lockdown Andrew.Grant Change 3511452 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511451 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511449 on 2017/06/27 by Andrew.Grant Attempt #!2 to fix client staging issue #!tests compiled #!rb none Change 3511402 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3511400 on 2017/06/27 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed warning to info in test logging #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3511398 on 2017/06/27 by Andrew.Grant Changed warning to info in test logging #!tests compiled #!rb none Change 3510907 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3510906 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3510902 on 2017/06/26 by Andrew.Grant Support for multiple applocal dependency paths during deployment #!tests ran locally #!rb none Change 3510368 on 2017/06/26 by Shaun.Kime Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts. #!rb none #!tests modified Sparks uasset Change 3510362 on 2017/06/26 by John.Nielson Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed. #!RB: none #!review-3510363: @David.Ratti #!Test: pie Change 3509787 on 2017/06/26 by Wyeth.Johnson Edge Preservation Change 3509754 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3509753 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3509752 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3509751 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3509750 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3509590 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3509589 on 2017/06/26 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor #!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3509588 on 2017/06/26 by David.Ratti Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision #!rb none #!tests editor Change 3509455 on 2017/06/26 by Zak.Middleton #!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875. #!rb Ori.Cohen, David.Ratti #!codereview David.Ratti #!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes) #!jira OR-39780 Change 3509449 on 2017/06/26 by Frank.Fella Sequencer - Expose selection of tracks and sections for external use. #!tests Verified selection code works as expected with code in a future change. #!rb Max.Chen,Andrew.Rodham Change 3509406 on 2017/06/26 by Shaun.Kime Rework to the emitter graph to better support events. Undo/Redo works. Added a new NiagaraStackStruct value that embeds a struct details panel. #!rb none #!tests add/remove several events from Sparks script Change 3508540 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508539 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508538 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508537 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508536 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508535 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508534 on 2017/06/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508533 on 2017/06/24 by Andrew.Grant Fix to BuildCookTest when using sync option #!tests ran locally #!rb none Change 3508482 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508481 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508480 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508479 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508478 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508477 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508476 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant BuildCookTest cleanup #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508475 on 2017/06/23 by Andrew.Grant BuildCookTest cleanup #!tests #!rb none Change 3508463 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3508462 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3508461 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3508460 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3508459 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3508254 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3508253 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3508252 on 2017/06/23 by Andrew.Grant Added -changes support to BuildCookTest to iterate over a series of CLs #!tests #!rb none Change 3508191 on 2017/06/23 by Olaf.Piesche fix missing space in hlsl gen for data set structs #!rb none #!tests compiled emitters Change 3508029 on 2017/06/23 by Olaf.Piesche More mesh emitter work; event fundamentals for GPU sim #!rb none #!tests example emitters Change 3507684 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507683 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507682 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507681 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507680 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507172 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3507168 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3507167 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3507164 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3507163 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3507084 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3507083 on 2017/06/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3507082 on 2017/06/23 by Andrew.Grant Fix for hlod editor crash (similar to UE-46438) #!tests compiled #!rb none Change 3506907 on 2017/06/23 by Zak.Middleton #!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size. Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249. Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely. #!rb Marc.Audy #!codereview Andrew.Grant #!tests PIE vs AI with minions Change 3506675 on 2017/06/23 by David.Ratti Adding additional, temporary logging for OR-39780 #!rb none #!tests editor Change 3506206 on 2017/06/22 by Frank.Fella Niagara - Stack styling tweaks, and fixes for layout changing when modifying values. #!tests Modifying values no longer makes the stack scrolling jump #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3505960 on 2017/06/22 by Zak.Middleton #!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB. #!rb Ori.Cohen, Ben.Zeigler #!tests tested content browser and related tools above in Monolith2. Change 3505494 on 2017/06/22 by Zak.Middleton #!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816. #!rb none #!tests used command in various levels Change 3505382 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3505381 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none #!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3505379 on 2017/06/22 by Andrew.Grant Gauntlet improvements: - Moved refelction-based creation of test nodes to common code - Cleanup of TestExecutor with better exception handling - Cleanup of Unreal shutdown analysys - Cleaned up log parser - Created "SelfTest" nodes that allow Gauntlet to test itself :) - Added SelfTest nodes for order of operations and logparsing #!tests preflighted #!rb none Change 3505235 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505234 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505233 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505231 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505123 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505122 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505121 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505120 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505119 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505113 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505112 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505111 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505110 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505109 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3505106 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3505103 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3505102 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3505099 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3505098 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504913 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504911 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504908 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504907 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504906 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504887 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504886 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504885 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504884 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504883 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504837 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3504836 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3504835 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3504834 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3504833 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3504547 on 2017/06/22 by Shaun.Kime Moving the building of error information into the base class. This will simplify the logic in the future. #!rb none #!tests Made errors and tested that new system works appropriately Change 3504493 on 2017/06/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 [QAREVIEW] please check OR-38012 is fixed in 41.1 #!tests none #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3504491 on 2017/06/22 by Andrew.Grant Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012 #!QAReview please check OR-38012 is fixed in 41.1 #!tests none #!rb none #!review-3504492 @David.Ratti Change 3504129 on 2017/06/21 by Shaun.Kime Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack. #!rb none #!tests made errors and made sure the errors showed up in the right sections Change 3504071 on 2017/06/21 by Shaun.Kime Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object. Waiting on the emitter to be in a system to have a better UI than seting the GUID manually. #!rb none #!tests made edits in stack and watched the details update appropriately. #!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now). #!rb none #!tests used console command on map Change 3503717 on 2017/06/21 by Zak.Middleton #!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead). #!rb Nick.Atamas #!tests ran console command in OrionEntry and Monolith2 Change 3503650 on 2017/06/21 by Andrew.Grant OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland #!rb Marcus.Wassmer, Daniel.Wright #!tests none Change 3503597 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503595 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503594 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503593 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503591 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503588 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503587 on 2017/06/21 by Mieszko.Zielinski A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4 We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion #!test golden path #!rb none #!lockdown Andrew.Grant Change 3503584 on 2017/06/21 by Mieszko.Zielinski Fixed bots' path updates timing out while following the long jump link at home bases #!Orion Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected. #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503583 on 2017/06/21 by Mieszko.Zielinski Made it possible to disable specific AI senses via BP #!UE4 #!rb none #!test golden path #!lockdown Andrew.Grant Change 3503391 on 2017/06/21 by Shaun.Kime If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to. #!rb none #!tests recompiled several examples, added multiple random range using assets. Change 3503341 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503340 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 #!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503339 on 2017/06/21 by David.Ratti Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem. #!rb none #!tests cooked PS4 Change 3503156 on 2017/06/21 by Frank.Fella Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly. #!tests checked alignment visually #!rb none Change 3503095 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3503094 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none #!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3503090 on 2017/06/21 by Andrew.Grant Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior) Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior. #!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse #!tests compiled & ran PS4 and WIndowsServer #!rb none Change 3502972 on 2017/06/21 by Olaf.Piesche Missing file, some test assets #!rb none #!tests none Change 3502969 on 2017/06/21 by Frank.Fella Niagara - Missed in last check-in. #!tests none #!rb none Change 3502965 on 2017/06/21 by Zak.Middleton #!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen). Bringing over now that Dev-Anim-Phys has passed promotion with the change. #!rb Ori.Cohen #!codereview Andrew.Grant #!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935). #!jira OR-39611 (Update: added OR jira) Change 3502931 on 2017/06/21 by Frank.Fella Niagara - Stack updates + Refactor the way children are updated in the stack tree to make the api more consistent and easier to use. + Add expanders to renderer items and have them collapsed by default. + Add in a temporary expandable item to show the emitter properties in the emitter spawn script area. + Start with the graph and the properties panels hidden by default. + Move the stats to the stack. #!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3502660 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 #!ROBOMERGE-BOT: ORION (Release-41.1 -> Main) Change 3502659 on 2017/06/21 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1) Change 3502658 on 2017/06/21 by Daniel.Lamb Merge 3492630 //UE4/Dev-Editor -> //Orion/Release-41 UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. rb none #!jira UE-46124 lockdown Matt.Kuhlenschmidt #!test Cook paragon #!rb Andrew.Grant #!lockdown Andrew.Grant Change 3502261 on 2017/06/20 by Jeff.Williams Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1) #!rb none #!tests none Change 3502246 on 2017/06/20 by Jeff.Williams Populate -S //Orion/Release-41.1 -r. Change 3501911 on 2017/06/20 by Olaf.Piesche -mesh rendering -making GPU rand more random -test assets -couple of bug fixes #!rb none #!tests test assets, GPU and CPU sim, sprite and mesh rendering Change 3501633 on 2017/06/20 by Zak.Middleton #!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple. When listing 'Default', only those with settings explicitly set to 'Default' are listed. When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed. #!tests load monolith2 (and small maps), type console command #!rb none Change 3501297 on 2017/06/20 by Shaun.Kime Adding support for pre-change notification #!rb matt.kuhlenschmidt #!tests n/a Change 3501294 on 2017/06/20 by Shaun.Kime First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user. Multiple selection is not supported, nor are data interfaces. Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts. #!rb none #!tests n/a Change 3500984 on 2017/06/20 by Alexis.Matte Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code. #!jira UE-46166 #!rb jurre.debaare #!tests none Change 3500472 on 2017/06/20 by Frank.Fella Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo. #!tests Verified that a non-undoable transaction isn't added on initialize anymore. #!rb Max.Chen Change 3499930 on 2017/06/19 by Andrew.Grant Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb none Change 3499446 on 2017/06/19 by Andrew.Grant Non-unity compilation fixes #!tests compiled non-unity #!rb none Change 3499212 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3499211 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3499210 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3499209 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3499208 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3499207 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked network version to 3493863 #!rb #!tests na #!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3499205 on 2017/06/19 by Andrew.Grant Locked network version to 3493863 #!ROBOMERGE: !Main #!rb #!tests na Change 3498856 on 2017/06/19 by Andrew.Grant Fix missing include #!tests compiling PS4 dev #!rb none Change 3498843 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3498842 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3498841 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3498840 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3498839 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3498780 on 2017/06/19 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. [CODEREVIEW] martin.wilson #!rb none #!test Coil Wing Additive Animation #!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3498715 on 2017/06/19 by Laurent.Delayen Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation. #!codereview martin.wilson #!rb none #!test Coil Wing Additive Animation Change 3498668 on 2017/06/19 by Andrew.Grant Added additional info to warning Fixed BP warning in Justice_Drain #!test warning no longer occurs #!rb none Change 3498601 on 2017/06/19 by Andrew.Grant Better logging of errors #!tests compiled and verified offending asset is shone #!rb none Change 3498544 on 2017/06/19 by Andrew.Grant Added helper to check if the underlying asset exists #!tests ran in code with check() against package utils method #!rb none Change 3498319 on 2017/06/19 by Frank.Fella Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down. #!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3498236 on 2017/06/19 by Andrew.Grant Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb na Change 3498224 on 2017/06/19 by Shaun.Kime Making header public #!rb none #!test n/a Change 3496705 on 2017/06/16 by Shaun.Kime Removing files that accidentally made it in prior checkin. Adding missing file #!rb none #!tests n/a Change 3496702 on 2017/06/16 by Shaun.Kime Split settings into Niagara runtime and editor. Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth. Had to do a little reworking of the way we create the popup menu in order to test the types. This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly. These are the currently checked in mappings, which are based on the material editor. Numeric::Add Key=A Numeric::Div Key=D Numeric::Pow Key=E If Key=I Numeric::Mul Key=M Numeric::Normalize Key=N Numeric::OneMinus Key=O float Key=One Vector2D Key=Two Vector Key=Three Vector4 Key=Four LinearColor Key=C #!rb none #!tests n/a Change 3496657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496656 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496655 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496654 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496653 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496645 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496627 on 2017/06/16 by Andrew.Grant Reenabled EnvPerfTest - hardcoded test list to avoid problems introduced by maps that are not cooked #!tests ran test locally #!rb none Change 3496550 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496549 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496548 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496547 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496546 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496545 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none [CODEREVIEW] andrew.grant #!tests compiles #!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3496543 on 2017/06/16 by Laurent.Delayen Fixed AnimationErrorStats constructor to make clang happy. #!rb none #!codereview andrew.grant #!tests compiles Change 3496028 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496027 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496026 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496025 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496024 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3496010 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3496009 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3496008 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3496005 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3496004 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495920 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. [CODEREVIEW] lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. #!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495916 on 2017/06/16 by Laurent.Delayen Fixed broken 'ComputeCompressionError' with additive animations. Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame. Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression. #!codereview lina.halper, martin.wilson #!rb none #!test ghost hit react back compresses with acceptable results. Change 3495689 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version again #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3495668 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3495666 on 2017/06/16 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp //ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp -------------------------------------- Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3495663 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3495657 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3495651 on 2017/06/16 by Andrew.Grant Bumping script version again #!tests #!rb none Change 3495642 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3495282 on 2017/06/16 by Andrew.Grant Merging fixes from 40.5 to Release-41 via Main #!tests #!rb none Change 3495204 on 2017/06/16 by Don.Eubanks Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update. #!rb dan.hertzka #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 Change 3495201 on 2017/06/16 by Andrew.Grant Merging //Orion/Release-40.5 to Main (//Orion/Main) #!tests #!rb na Change 3495145 on 2017/06/16 by Shaun.Kime Missing file #!rb none #!tests n/a Change 3494899 on 2017/06/16 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) Hoping for another iterative build fix! #!rb none #!tests none Change 3494864 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494863 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494862 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494861 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494860 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494859 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494858 on 2017/06/16 by Andrew.Grant Fix from Jurre for Merge Actors issue #!tests compiled #!rb none Change 3494844 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3494843 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3494842 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3494841 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3494840 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3494839 on 2017/06/16 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3494826 on 2017/06/16 by Andrew.Grant Bumped script version to reapply 4.5 SDK with fixes for patching #!tests #!rb none Change 3494762 on 2017/06/16 by Andrew.Grant Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI #!tests #!rb na Change 3494229 on 2017/06/16 by Max.Chen Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #!jira UE-45737 #!rb none #!tests none Change 3493863 on 2017/06/15 by Daniel.Lamb Fixed up search path when using Iterative builds for BuildCookTest script. #!rb Andrew.Grant #!lockdown Andrew.Grant #!test Automation tool launch iterative build. Change 3493654 on 2017/06/15 by Daniel.Lamb Wrote some validation code (disabled by default) for the allocator stats. Fixed the return value of the GetAllocatorStats function. #!rb Andrew.Grant #!review @Andrew.Grant #!test Run PS4 in Test config. #!lockdown Andrew.Grant Change 3493621 on 2017/06/15 by Shaun.Kime Now showing toasts when adding attributes for the renderer. Auto-adding any missing items when adding renderer. #!rb none #!codereview frank.fella #!tests Made a blank script and added the sprite renderer in. Change 3493461 on 2017/06/15 by Shaun.Kime Made move up/down and delete notify graph needs recompile. #!rb none #!tests n/a Change 3493393 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493392 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493391 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493390 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493389 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493344 on 2017/06/15 by Shaun.Kime Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now. #!rb none #!tests broke the stack by unplugging a param map pin and saw results. Change 3493264 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493263 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493262 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493261 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493260 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493104 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493101 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493098 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493097 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493094 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3493061 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3493058 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3493057 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3493056 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3493055 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492962 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492961 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492960 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492957 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492955 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492927 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct @Daniel.Lamb #!rb none #!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492911 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson [CODEREVIEW] james.golding, michael.noland #!test batch anim compression and comparative tests #!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3492844 on 2017/06/15 by Shaun.Kime Renderers will now complain about missing items, with a button to fix them. Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them. Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise. Added a 2D curve and a 4D curve. #!rb none #!codereview frank.fella #!tests ported standard test cases over Change 3492595 on 2017/06/15 by Andrew.Grant Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive). Added explicit error about file copies since parallel-for doesn't surface them #!tests ran BCT -interactive and validated params are correct #!review-3492596 @Daniel.Lamb #!rb none Change 3492577 on 2017/06/15 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764 #!rb none #!tests compile Change 3492448 on 2017/06/15 by Jason.Bestimt #!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings #!RB:none #!Tests:none #!CodeReview: andrew.grant, daniel.lamb, nick.darnell Change 3492437 on 2017/06/15 by Laurent.Delayen RemoveLinearKey optimizations from licensee submission: https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html #!rb martin.wilson #!codereview james.golding, michael.noland #!test batch anim compression and comparative tests Change 3492423 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3492422 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3492421 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3492420 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3492419 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3492365 on 2017/06/15 by Dan.Hertzka First general improvement pass on new card system - FCardDataRow members are now typed properties and resolved on import - Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff - Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header) - All cards automatically update their properties whenever the cards data table is reimported - Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards - Simplified several other APIs as a result, especially OrionGameplaySet - Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag. - Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info) - Removed "GemBranch" suffix from gem branch enum entries - Converted pointers to references where possible #!rb Matt.Schembari #!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards Change 3492300 on 2017/06/15 by Andrew.Grant Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI #!tests compiled #!rb none Change 3492174 on 2017/06/15 by David.Ratti Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs #!review-3492175 Jon.Lietz #!rb none #!tests pie Change 3491859 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491855 on 2017/06/15 by Mieszko.Zielinski Minor gameplay-tasks related improvements to AI code #!Orion Things found while fixing other, generic GameplaTasks bug #!rb none #!test golden path Change 3491815 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none #!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491814 on 2017/06/15 by Andrew.Grant Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802) #!rb #!tests none Change 3491759 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3491745 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3491735 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3491699 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3491609 on 2017/06/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491606 on 2017/06/15 by Andrew.Grant Added some retries during device setup for the case where a device is being rebooted by another task #!tests ran locally #!rb none Change 3491047 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path #!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3491046 on 2017/06/14 by Mieszko.Zielinski Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4 #!rb Lukasz.Furman #!test golden path Change 3490764 on 2017/06/14 by Jeff.Williams Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458 #!rb none #!tests compile Change 3490704 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490703 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490700 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490699 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490698 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490564 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490563 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490562 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490561 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490560 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490559 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490558 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490557 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490556 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490555 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3490419 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none #!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3490416 on 2017/06/14 by Andrew.Grant Fixed order of ops issue where OnComplete could be called while a test was still running #!tests ran SoloSoak #!rb none Change 3490033 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3490031 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3490028 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3490027 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3490024 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489823 on 2017/06/14 by Andrew.Grant Fixed for OR-39522 (marked properties as BP ReadWrite) #!jira OR-39522 #!tests ran editor, compiled original BP #!rb none Change 3489813 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. #!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489812 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. #!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489771 on 2017/06/14 by Laurent.Delayen Batch Compression: - recompress animations a second time with proper compressor to populate DDC with correct key. - Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time. #!rb martin.wilson #!tests recompressed some animations. Change 3489765 on 2017/06/14 by Laurent.Delayen Batch Compression: change log warnings from warnings to regular log. #!rb martin.wilson #!tests Compressed some animations. Change 3489512 on 2017/06/14 by Daniel.Lamb Fix for malloc stats. #!rb Andrew.Grant #!test paragon perftest ps4 #!lockdown Andrew.Grant Change 3489472 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489471 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489470 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489469 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489468 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489467 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489466 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Release-41) Change 3489465 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489464 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489463 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489462 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489461 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489458 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3489457 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3489456 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3489455 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3489454 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3489274 on 2017/06/14 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen More Anim Compression Fixes: - Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. [CODEREVIEW] lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. #!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3489273 on 2017/06/14 by Laurent.Delayen More Anim Compression Fixes: - Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor. - Make sure automatic compression actually go through all the compressors. - Removed unused reduction based on retargeting settings. - Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon. - Removed temporary recompression workaround in AnimSequence::PostLoad. #!codereview lina.halper #!rb martin.wilson #!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes. Change 3488760 on 2017/06/14 by Frank.Fella Niagara - In stack object editing + Add a new stack entry for displaying a details panel inline. + Chage the data interface editing to use the stack object. + Add the ability to add and delete renderers. + Add a details panel inline for renderers. #!tests Edited data interfaces inline, added/removed renderers, edited renderers inline. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3488137 on 2017/06/13 by Andrew.Grant Improved Gauntlet logging about build validity #!tests ran boot test #!rb none Change 3488079 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488078 on 2017/06/13 by Daniel.Lamb Added currently synced option to the build launcher tool. This tries to run a build which is the same as the currently synced cl number and works with iterative builds @review Andrew.Grant #!test paragon. #!rb Trivial #!lockdown Andrew.Grant #!ROBOMERGE: MAIN, 41 Change 3488076 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) #!ROBOMERGE[ORION]: 41 Change 3488073 on 2017/06/13 by Daniel.Lamb Fix up allocated smallpool memory stat. #!rb Gil.Gribb #!test Paragon ps4 #!ROBOMERGE: MAIN, 41 #!lockdown Andrew.Grant Change 3488044 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3488041 on 2017/06/13 by Andrew.Grant Fixed issue saving artifacts on Win64 Fixed issue with artifacts being saved for editor builds #!tests ran test locally #!rb none Change 3487260 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3487259 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3487258 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3487257 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3487256 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3487255 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression #!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3487254 on 2017/06/13 by Laurent.Delayen Automatic Compression fixes. - Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there. - switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs. - fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size. - prevented infinite loop when trying to recompressed a failed automatic compression. - Fixed reporting when no suitable compressors were found. - Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size. - Force recompression if data we got back from DDC is invalid. #!rb martin.wilson #!tests hero recompression Change 3486889 on 2017/06/13 by Andrew.Grant Last chopper out of Dev-Gen #!tests compiled #!rb none Change 3486744 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3486743 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3486742 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3486739 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3486738 on 2017/06/13 by robomerge #!ROBOMERGE-AUTHOR: jason.bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. [CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant [QAREVIEW] #!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... #!ROBOMERGE-BOT: ORION (Release-41 -> Main) Change 3486737 on 2017/06/13 by Jason.Bestimt #!ORION_41 - UMG Memory Optimization from NickD - Offers options to remove "slow construction" method for widgets allowing only fast method to be used Shows movie track memory almost gone. :D #!RB:jason.bestimt #!Tests: Preflight build. Solo match. Mem Report. #!CodeReview: nick.darnell, daniel.lamb, andrew.grant #!QAReview Change 3486471 on 2017/06/13 by Andrew.Grant Final bulk merge from Dev-Gen for v42 timeframe #!tests #!rb na Change 3486252 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!rb #!tests na Change 3486153 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb none Change 3485963 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS) #!tests #!rb na Change 3485949 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3485650 on 2017/06/12 by Olaf.Piesche changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile #!rb none #!tests example emitters Change 3485608 on 2017/06/12 by Frank.Fella Niagara - Data interface editing changes. + Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.) + For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing. + All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves. #!tests Edited curve data interfaces in the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3485578 on 2017/06/12 by Andrew.Grant Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes #!rb none #!tests compiled Change 3485569 on 2017/06/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3485568 on 2017/06/12 by Andrew.Grant Version locked v40.4 to 3483616 #!tests #!rb na #!ROBOMERGE: !40.5 Change 3485432 on 2017/06/12 by Andrew.Grant Merging using ROBO://Orion/Main->//Orion/Dev-General #!tests #!rb na Change 3485368 on 2017/06/12 by Andrew.Grant Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does). #!tests verified error is generated and handled #!rb Steve.Robb Change 3485297 on 2017/06/12 by Olaf.Piesche -fix memory stomp and resulting crash with GPU side curl noise DI -add GPU side functionality to the other curve DIs -some more sample assets #!rb none #!tests example emitters opened Change 3484848 on 2017/06/12 by Andrew.Grant Files that required merging from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484847 on 2017/06/12 by Andrew.Grant Files that merged cleanly from v41 #!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith #!rb none Change 3484839 on 2017/06/12 by Jeff.Williams Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136 #!rb none #!tests none Change 3484734 on 2017/06/12 by Ben.Marsh EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start. #!fyi Daniel.Lamb #!rb none Change 3484682 on 2017/06/12 by Olaf.Piesche -GPU sim data interfaces, part 1; will update the remaining curve interfaces soon -fix rendering bug (flickering) with CPU simulated particles #!rb none #!tests test emitters Change 3484195 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484151 on 2017/06/11 by Jeff.Williams Merging //Orion/Main to Release-41 (//Orion/Release-41) #!rb none #!tests none Change 3484136 on 2017/06/11 by Jeff.Williams Merging //Orion/Dev-General to Main (//Orion/Main) @3484064 #!rb none #!tests compile Change 3484120 on 2017/06/11 by Jeff.Williams Populate -S //Orion/Release-41 -r. Change 3484080 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484079 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484078 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484077 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484072 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3484071 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3484070 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3484069 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3484015 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3484014 on 2017/06/11 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none #!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3484013 on 2017/06/11 by Andrew.Grant Fixed issue where tests that used Context in constructor would fail #!tests baselineperf #!rb none Change 3483835 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483834 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none #!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483833 on 2017/06/10 by Andrew.Grant Fixed issue with editor based tests being broken after refactor #!tests ran editor test locally #!rb none Change 3483811 on 2017/06/10 by Andrew.Grant Added incremental cook location to search paths for Gauntlet #!tests compiled #!rb none Change 3483729 on 2017/06/10 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs -------------------------------------- Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483727 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483726 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483725 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483723 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483722 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none #!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483721 on 2017/06/10 by Andrew.Grant Mega Gauntlet refactor #!tests preflighted standard build with all tests #!rb none Change 3483622 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483621 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483620 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483619 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483618 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483617 on 2017/06/10 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 #!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483616 on 2017/06/10 by Andrew.Grant Turned off binned2 stats due to suspected race condition #!rb none #!tests Solo game on ps4 Change 3483430 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483429 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483428 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483427 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483425 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483424 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none #!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483423 on 2017/06/09 by Andrew.Grant Fix for weird startup crash that seems like it should have been around forever. #!tests booted game without crash from kit #!rb none Change 3483301 on 2017/06/09 by Laurent.Delayen Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold. #!rb michael.shin, jay.hosfelt #!tests Ghost Change 3483269 on 2017/06/09 by Zak.Middleton #!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts. #!tests multi-PIE w/ bots and AI #!codereview Andrew.Grant #!rb Ori.Cohen Change 3483225 on 2017/06/09 by Laurent.Delayen Recompressed Animations: Buffs, BaseHero and miscs animations. #!codereview dwayne.martin Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle [CL 3571062 by Andrew Grant in Main branch]
2017-08-03 14:06:31 -04:00
bool FWidgetReflectorNodeUtils::GetWidgetIsInvalidationRoot(const TSharedPtr<const SWidget>& InWidget)
{
return InWidget.IsValid() ? InWidget->Advanced_IsInvalidationRoot() : false;
}
int32 FWidgetReflectorNodeUtils::GetWidgetAttributeCount(const TSharedPtr<const SWidget>& InWidget)
{
if (InWidget.IsValid())
{
if (FSlateAttributeMetaData* MetaData = FSlateAttributeMetaData::FindMetaData(*InWidget.Get()))
{
return MetaData->GetRegisteredAttributeCount();
}
}
return 0;
}
int32 FWidgetReflectorNodeUtils::GetWidgetCollapsedAttributeCount(const TSharedPtr<const SWidget>& InWidget)
{
if (InWidget.IsValid())
{
if (FSlateAttributeMetaData* MetaData = FSlateAttributeMetaData::FindMetaData(*InWidget.Get()))
{
return MetaData->GetRegisteredAffectVisibilityAttributeCount();
}
}
return 0;
}
FText FWidgetReflectorNodeUtils::GetWidgetClippingText(const TSharedPtr<const SWidget>& InWidget)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
{
if ( InWidget.IsValid() )
{
switch ( InWidget->GetClipping() )
{
case EWidgetClipping::Inherit:
return LOCTEXT("WidgetClippingNo", "No");
case EWidgetClipping::ClipToBounds:
return LOCTEXT("WidgetClippingYes", "Yes");
case EWidgetClipping::ClipToBoundsAlways:
return LOCTEXT("WidgetClippingYesAlways", "Yes (Always)");
case EWidgetClipping::ClipToBoundsWithoutIntersecting:
return LOCTEXT("WidgetClippingYesWithoutIntersecting", "Yes (No Intersect)");
case EWidgetClipping::OnDemand:
return LOCTEXT("WidgetClippingOnDemand", "On Demand");
}
}
return FText::GetEmpty();
}
int32 FWidgetReflectorNodeUtils::GetWidgetLayerId(const TSharedPtr<const SWidget>& InWidget)
{
return (InWidget.IsValid()) ? InWidget->GetPersistentState().LayerId : -1;
}
int32 FWidgetReflectorNodeUtils::GetWidgetLayerIdOut(const TSharedPtr<const SWidget>& InWidget)
{
return (InWidget.IsValid()) ? InWidget->GetPersistentState().OutgoingLayerId : -1;
}
FText FWidgetReflectorNodeUtils::GetWidgetReadableLocation(const TSharedPtr<const SWidget>& InWidget)
{
return FText::FromString(FReflectionMetaData::GetWidgetDebugInfo(InWidget.Get()));
}
FString FWidgetReflectorNodeUtils::GetWidgetFile(const TSharedPtr<const SWidget>& InWidget)
{
return (InWidget.IsValid()) ? InWidget->GetCreatedInLocation().GetPlainNameString() : FString();
}
int32 FWidgetReflectorNodeUtils::GetWidgetLineNumber(const TSharedPtr<const SWidget>& InWidget)
{
return (InWidget.IsValid()) ? InWidget->GetCreatedInLocation().GetNumber() : 0;
}
bool FWidgetReflectorNodeUtils::HasValidWidgetAssetData(const TSharedPtr<const SWidget>& InWidget)
{
if (InWidget.IsValid())
{
if (TSharedPtr<FReflectionMetaData> MetaData = InWidget->GetMetaData<FReflectionMetaData>())
{
return MetaData->Asset.IsValid();
}
}
return false;
}
FAssetData FWidgetReflectorNodeUtils::GetWidgetAssetData(const TSharedPtr<const SWidget>& InWidget)
{
if (InWidget.IsValid())
{
// UMG widgets have meta-data to help track them
TSharedPtr<FReflectionMetaData> MetaData = InWidget->GetMetaData<FReflectionMetaData>();
if (MetaData.IsValid() && MetaData->Asset.Get() != nullptr)
{
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3028454) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3028439 on 2016/06/27 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28 @ CL 3028090 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3028437 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3027952 on 2016/06/26 by Jurre.deBaare - Integrating code fixes/changes from Simplygon for Normals issue on Simplygon Swarm + landscape culling - Readded landscape/volume culling for in-engine static mesh merging path - Fixed issue with r.HLOD force -1 (now stops forcing hlods) - Marked hlodcullingvolume as experimental - Added Landscape culling flag + precision level #codereview Michael.Noland #rb Michael.Noland #tests build clusters locally/cloud + landscape culling tests Change 3027702 on 2016/06/25 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3027698 #RB:none #Tests:none Change 3027312 on 2016/06/24 by Daniel.Lamb Changed the way reentry data is stored in the cooker, reduce work load by main thread, also fix issue with reentry data being used from incorrect packages. #rb Peter.Sauerbrei #test QA game launch on and cook by the book + cook on the fly paragon Change 3027165 on 2016/06/24 by Daniel.Lamb Fix compiler warnings from cvars changes. #rb none #test cook paragon Change 3026900 on 2016/06/24 by Daniel.Lamb Change the way low quality lightmap shaders are enabled / disabled as the engine can't be used in the should cache function. #rb Marcus.Wasmer #test Cook on the fly paragon #codereview Rolando.Caloca Change 3026874 on 2016/06/24 by Olaf.Piesche #jira OR-18363 fix distortion in particle macro UVs with camera movement #rb frank.fella #tests PC Editor/Game Change 3026494 on 2016/06/24 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3026460 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3026476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3026381 on 2016/06/24 by Graeme.Thornton Strip particle modules, emitters and lodlevels from cooked server data. Saves ~10mb of runtime memory on Paragon #rb simon.tovey #codereview dmitry.rekman #tests pc cooked client/server, golden path Change 3025760 on 2016/06/23 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3025687 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3025709 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword.uasset - can't integrate exclusive file already opened //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword_Skeleton.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3025661 on 2016/06/23 by Mieszko.Zielinski Added a feature to PathfollowingComponent allowing it to identify when it starts following a navigation link #UE4 #rb Lukasz.Furman #test golden path Change 3025359 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #online,externalui,ps4 - expose access to reset cookies before invoking embedded web browser - fixed not capturing resulting Url when PS4 browser is closed #rb none #tests ps4 #ROBOMERGE-SOURCE: CL 3025356 in //Orion/Release-28/... via CL 3025358 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3025184 on 2016/06/23 by Lina.Halper Fix crash with morphtargets #jira: OR-24257 #rb: Rolando.Caloca #tests: switching mesh with different morphtargets in editor Change 3024714 on 2016/06/23 by Lukasz.Furman added vlog extension to visual debugger tool, added object whitelist to vlog to include selected minion data in games started with -LogBotGame param #rb Mieszko.Zielinski #tests server game with and without LogBotGame cmdline Change 3024709 on 2016/06/23 by Daniel.Lamb Added support for async save when saving seperate bulk data file. Added mb saved to cooking package stats. #rb Andrew.Grant,Wes.Hunt #test Cook Paragon Change 3024674 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani Merging //Orion/Release-28 to Main (//Orion/Main) #online,identity,ps4 - add psplus flag to online account after privilege check #rb none #tests ps4 login flow #ROBOMERGE-SOURCE: CL 3024672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3024510 on 2016/06/23 by Graeme.Thornton Added more info to the dumpparticlesystems exec command output #rb simon.tovey #tests cooked pc client, golden path Change 3024504 on 2016/06/23 by Graeme.Thornton Asset registry memory optimisation - make sure all dependency node link arrays are sized exactly as they need to be (saves ~1mb) #rb robert.manuszewski #tests windows cooked client, golden path Change 3024213 on 2016/06/22 by Ryan.Gerleve Handle a rare case in replays where the spectator controller is null but we still find a valid NetGUID for it. Added an ensure before a check that would fail in this case so we'll know if it happens again. #tests replays #rb john.pollard Change 3024127 on 2016/06/22 by John.Pollard Bulk merge using Dev-Networking_->_Dev-General_(Orion) 3002989 Add ability to skip missing/changed properties in FFastArraySerializer 3003072 Fix crash related to new replay backwards compatibility changes 3008097 Renaming CompatibleReplayout to NetFieldExportGroup preparing to unify ability to use FNetFieldExportGroup for both RepLayout and FClassNetCache 3009684 Added ability to use FNetFieldExportGroups for FClassNetCache as well as FRepLayout * Adds ability to track missing/changed custom delta properties names * Adds ability to track missing/changed RPC's 3013455 Add ability to skip over RPC parameters that have changes/missing in replays for backwards compatibility * We now mark FClassNetCache properties as bIncompatible so we don't spam forever when they are out of date * No longer factor in parameters when building checksum for RPC's * Save FNetFieldExport handle for FClassNetCache fields * Use WriteIntWrapped when saving FClassNetCache fields FNetFieldExport handles (and use NetFieldExportGroup->NetFieldExports.Num() to determine max value) * Lots of cleanup and sanity checking improvements 3018078 Optimize replay checkpoints * Share work that was already done during normal replication, and re-use this data to remove the need to compare any checkpoint properties * When saving a checkpoint, we no longer create a new connection and new channels, instead we re-use the existing channels, and added the ability to make this a transient operation * To make custom delta serialize properties work, we compare against the CDO state instead of current state when saving out a checkpoint 3021196 Fix issue with Fast tarray exporting package map info during checkpoints * Add ability to save and restore package map ack status * Save package map ack status before saving checkpoint, and then restore it back afterwards, this will then allow the stream that writes afterward to re-export anything that was new in the checkpoint * No longer queue up reliable bunches on ack list for internal ack connections 3024033 Prune the cached change list before using when saving out checkpoints * Fixes issues when saving checkpoint, and the live properties change array size, which throws everything off when it comes time to use the LifetimeChangelist 3024034 Don't close channels when saving checkpoints, fixes issue where it creates a bunch with bOpen/bClose (because we're forcing all SendBunches to re-open channels), which throws off the stream #rb RyanG #tests Replays Change 3024021 on 2016/06/22 by Dmitry.Rekman Fix PS4 build. #rb Michael.Noland #tests none #codereview Michael.Noland, Dan.Youhon, Sammy.James Change 3023734 on 2016/06/22 by Lukasz.Furman added replication for input events and tool state for both gameplay debugger categories and extensions #ue4 #rb Mieszko.Zielinski #tests PIE, server game Change 3023708 on 2016/06/22 by Dmitry.Rekman Add a separate macro for a poison malloc proxy usage. #rb Michael.Noland #codereview Michael.Noland, Gil.Gribb #tests Compiled OrionServer-Linux-Debug, ran it Change 3023670 on 2016/06/22 by Nick.Darnell Home screen - Fixing safezones on the homescreen. Adding a scale option to the XP_Fill widget. Adding better animations to the tiles. Showing subtitles again. Hero XP summary widget now takes you to that hero. #rb none #tests PIE Change 3023632 on 2016/06/22 by Dmitry.Rekman Fix incorrect matching condition in comments. #rb none #tests Compiled OrionServer-Linux-Debug #codereview Michael.Noland Change 3023475 on 2016/06/22 by Rolando.Caloca O - Back out changelist 3022847 as it broke SSS on PC #rb none #tests re-run editor on PC Change 3023178 on 2016/06/22 by Michael.Noland Engine: Added system memory and % of time spent hitching to analytics #rb bob.tellez #tests Tested a match in Paragon Change 3022963 on 2016/06/22 by Mieszko.Zielinski Fixed a subtle navigation repathing bug #UE4 While repathing to a location, rather than an actor, the navigation query used path's end while it should be using the original query's EndLocation. #rb Lukasz.Furman #test golden path Change 3022865 on 2016/06/22 by David.Ratti gameplay cue editor: remove "GameplayCue_" prefix from default GameplayCueNotify filename in default ability system projects #rb none #tests ability system sample project Change 3022847 on 2016/06/22 by Rolando.Caloca O - Remove checkerboard SSS rendering and recombine post process pass when SSS not enabled #rb Marcus.Wassmer #codereview Marcus.Wassmer, Brian.Karis #tests Load Agora_P, check perf, toggle r.SSS.Quality 1/0, check characters with skin Change 3022804 on 2016/06/22 by Mieszko.Zielinski Fixed AIController clearing out CachedGameplayTasksComponent on UnPosses, even if Pawn was not the CachedGameplayTasksComponent's owner #UE4 Also, made running BT not clearing info in BB if AI's current BB is compatible with the one required by BT #rb Lukasz.Furman #test golden path Change 3022674 on 2016/06/22 by Robert.Manuszewski Reimplementing CL #2993969 (Dev-Blueprints) by Maciej.Mroz: UE-30729 Crash in Native Orion when selecting Sword or Tomahawk Clear AsyncLoading in subobjects. #jira OR-23997 #rb me #tests Golden path in editor build, selecting Venus Change 3022405 on 2016/06/21 by Ryan.Gerleve Fix for OR-23948, crash with death cam enabled. Use a weak pointer to store the viewer on the DemoNetDriver and update it when the game player controller is received. #rb john.pollard #tests bug repro Change 3022387 on 2016/06/21 by Ryan.Gerleve Added the ability to disable ticking of individual worlds. #tests golden path #rb john.pollard #codereview marc.audy Change 3022312 on 2016/06/21 by Nick.Darnell Home Screen - Adding a max aspect ratio lock to SBox, may need some more fine tuning math may still be a bit pants in some cases. The XP ovewview panels now have a basic support for account and hero progression. Hero one shows the last hero you played, widget is invisibile until you play your first game. The tiles now use the Max Aspect Ratio to prevent stretching forever on 21:9 monitors causing them to just look crazy. Weekly quests now show the weekly quests screen when clicked. OrionUserWidgetBase no longer prevents blueprints from running code in reponse to mouse down/up actions if the userwidget consumes input - it always calls the blueprint code first, and always returns handled if it consumes input. #rb none #tests PIE Change 3022207 on 2016/06/21 by Wes.Hunt Fix Analytics provider to retain passed in AppVersion string instead of using default %VERSION%. #rb none #tests run windows server with one bot connecting and checking analytics version is what is expected. Change 3021808 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - call GetTotalMicroseconds instead of GetTotalMilliseconds * 1000 #rb none #tests compile run ps4 #ROBOMERGE-SOURCE: CL 3021805 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021663 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - CancelFindSessions() didn't null out search result - future FindSession() calls would fail with "search in progress" #rb joe.wilcox #tests UT matchmaking #ROBOMERGE-SOURCE: CL 3021655 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021508 on 2016/06/21 by Marcus.Wassmer Remove anti-ghosting AA for now. Causes dithered transparency to be very wrong (Dekker shoulders) And also a border around all characters of 'noisy fuzz' even when they are not moving #rb none #test PC/PS4 #codereview Brian.Karis,Jordan.Walker Change 3021475 on 2016/06/21 by Marcus.Wassmer Duplicate fix for subsurface spec in prep for PS4 optimization. (DevRendering 3018664) unified some code for easier maintainance, fixed missing multiply from former change #rb none #test PS4/PC agora Change 3021468 on 2016/06/21 by Michael.Noland Physics: Added more information when convex cooking partially succeeds (fails initially but succeeds with inflation) indicating the full path of the mesh that failed #rb ori.cohen #tests Compiled changes, will provide more information when issue reoccurs in build machine cooks #jira OR-24082 Change 3021460 on 2016/06/21 by Michael.Noland Engine: Added time spent in each hitch bucket to FPS chart .log output and analytics output #rb bob.tellez #tests Tested a match in Paragon #codereview dmitry.rekman Change 3021368 on 2016/06/21 by Marcus.Wassmer Create Tonemapper configuration with no ColorFringe to save .15ms on PS4 when colorfringe is not used. #rb rolando.caloca #test agora with/wo new config #codereview brian.karis Change 3021119 on 2016/06/21 by David.Ratti Make -notimeouts work during initial connecting phase #codereview John.Pollard #rb none #tests pie agora Change 3021048 on 2016/06/21 by David.Ratti minor tweaks to gameplay cues: -Descriptions of engine GC notify classes -Added 'auto attach to owner' flag on actor notify class. #rb none #test ability system sample project Change 3020694 on 2016/06/20 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3020301 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3020674 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #CodeReview: cody.haskell Change 3020624 on 2016/06/20 by Michael.Noland Engine: Pushing more fps chart analytics up to engine level code from Paragon Engine: Pushing benchmark config vars up to engine level code from Paragon, and added records of individual sub-steps of benchmarks #rb Bob.Tellez #tests Golden path Solo VS AI in Paragon and forced a match #codereview bob.tellez, peter.knepley Change 3020181 on 2016/06/20 by Dmitry.Rekman Re-do allowing allocations in NullRHI (OR-24029). - Originally CL 2990582 by MarcusW, stomped during merge by CL 3006926. #rb none #codereview Marcus.Wassmer, Andrew.Grant #tests none Change 3020139 on 2016/06/20 by Ryan.Gerleve Added ability to pause replay recording while keeping the current replay open. #rb john.pollard #tests paused deathcam recording while disabled Change 3019817 on 2016/06/20 by Dmitry.Rekman Poison allocated/freed memory in Debug and Development (non-editor) configs. - With this Paragon client may be more likely to crash on start. #rb Steve.Robb #codereview Robert.Manuszewski, Michael.Noland, Andrew.Grant, Gil.Gribb, Steve.Robb #tests Built Linux server and Windows client, ran them, also built Windows Orion editor. Change 3019599 on 2016/06/20 by Rolando.Caloca O - Fix flickering on heroes with morph targets #rb Marcus.Wassmer #tests Load Agora_P #jira OR-23866 Change 3019581 on 2016/06/20 by Wes.Hunt Fix crash reporter client analytics for internal builds. (Pushing critical fix immediately from //UE4/Orion-Staging) #rb Chris.Wood #tests none Change 3019524 on 2016/06/20 by David.Ratti call APawn::OnRep_Controller when ClientRetryClientRestart sets the pawn directly #rb none #tests golden path Change 3019406 on 2016/06/20 by Marcus.Wassmer Duplicate 3014956 from Dev-Rendering Fixed HLOD and mesh LODs getting hit by Lightmass ray traces that didn't originate from a mesh Volume lighting samples and precomputed visibility cells are now only placed on LOD0 (of both mesh LODs and HLOD) #rb none #test none #codereview Jordan.Walker Change 3019371 on 2016/06/20 by Graeme.Thornton Optimize cooked asset registry dependency node data structures. Saves ~10mb on Paragon. #rb robert.manuszewski #tests tested with cooked pc client + server Change 3018492 on 2016/06/17 by Laurent.Delayen FBoneReferenceCustomization: support editing properties in AnimBP defaults. #rb none #tests: Sword. Change 3017974 on 2016/06/17 by Ryan.Gerleve Add an option to toggle deathcam in the gameplay settings UI if the OrionRuntimeOption for deathcam is enabled. #rb cody.haskell #tests settings menu, enabled and disabled deathcam Change 3017913 on 2016/06/17 by Robert.Manuszewski Fixing leaked log archive. #rb Steve.Robb #tests Cooked Win64 client + server Change 3017873 on 2016/06/17 by Daniel.Lamb Fix warning in diff cooked build. #test none #rb none Change 3017676 on 2016/06/17 by Sam.Zamani #online,identity,mcp fix for uninitialized variable #rb dmitry.rekman #tests none Change 3017671 on 2016/06/17 by Robert.Manuszewski Fxied and improved log message when cluster assumptions are violated. #rb Steve.Robb #tests Win64 client + server (cooked) golden path Change 3017358 on 2016/06/16 by Nick.Atamas Checking in Darnell's change that adds correct geometry to widgets inside retainer widgets. #rb none #test PIE Change 3017242 on 2016/06/16 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3017179 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3017233 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/UI/Tooltips/Hero/AbilityTooltip.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3017237 on 2016/06/16 by Dmitry.Rekman Fix accessing uninitialized field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant, Ori.Cohen #tests Compiled and ran Linux server. Change 3017236 on 2016/06/16 by Dmitry.Rekman Initialize missed field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant #tests Compiled and ran Linux server. Change 3017186 on 2016/06/16 by Dmitry.Rekman Linux: Add hooks for libcrypto memory functions. - Libcurl uses OpenSSL, which allocates memory using libcrypto's CRYPTO_malloc() and apparently on purpose does not initialize it. - This change a) redirects these allocations to use UE's malloc b) initializes it with zeros, avoiding valgrind's warnings. - This behavior is not used on Shipping configurations because the impact on entropy is not understood (TBD later). #rb Michael.Noland, Rob.Cannaday (original version) #codereview Michael.Noland, Rob.Cannaday, Alex.Fennel, Chris.Babcock, Sam.Zamani #tests Compiled Linux server and ran it. Change 3017037 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Merging content fix for driver crash from Release-27 #ROBOMERGE-SOURCE: CL 3017036 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016838 on 2016/06/16 by Alexis.Matte #jira UE-31901 fix to export all blueprint component to obj #rb uriel.doyon #codereview matt.kuhlenschmidt #test export a blueprint containing multiple staticmesh component to obj Change 3016629 on 2016/06/16 by Dmitry.Rekman Make Binned default on Linux non-editor builds. #codereview Andrew.Grant #rb none #tests none Change 3016615 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Temporarily disabling jemalloc for Linux #rb #tests none [CodeReviewed] Dmitry.Rekman #ROBOMERGE-SOURCE: CL 3016612 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016566 on 2016/06/16 by Michael.Noland Engine: Fixed a regression that broke safe zone debugging features in Windows by reintroducing code from CL# 2861030 that was accidentally deleted in a merge #codereview andrew.grant #rb dan.hertzka #tests Tested r.DebugSafeZone.Mode 1 with r.DebugSafeZone.TitleRatio 0.9 in PIE and confirmed that SSafeZone obeyed it and the red overlay appeared Change 3016521 on 2016/06/16 by Ryan.Gerleve Client recoreded replay fixes and optimizations from Dev-Networking (and one from //UE4/Main), for deathcam. Includes the following CLs from Dev-Networking: 2997908 2998001 2998832 2999054 2999057 2999749 3000051 3001361 3001365 3004958 3009972 3009973 And this CL from //UE4/Main: 3015528 #tests golden path, replays #rb john.pollard Change 3016503 on 2016/06/16 by Brian.Karis Fixed uninitialized variables on particle lights. Fixes hair shading. #rb none #tests editor Change 3016429 on 2016/06/16 by Max.Chen Sequencer: Fix StartTime when clamping start offset 0. Follow up to CL #3009386. #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3016356 on 2016/06/16 by Lina.Halper - Fix crash on rampage morphtarget Merging using //UE4/Dev-Framework_to_//Orion/Dev-General - this is dupe change from Dev-Framework #jira: https://jira.ol.epicgames.net/browse/OR-23194 #rb: Ori.Cohen #tests: editor/pie spawn as rampage's alt skin Change 3015696 on 2016/06/15 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3015646 This re-unifies our build pipeline. Fingers crossed. (only 6 files are actually different) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3015672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3015642 on 2016/06/15 by Mieszko.Zielinski Fixes to multiple reasons AI bots were getting stuck #Orion #rb Lukasz.Furman #test golden path Change 3015622 on 2016/06/15 by Mieszko.Zielinski fixed FMetaNavMeshPath doing navmesh path update without checking nav agent if pathfinding should be postponed #UE4 #rb Lukasz.Furman #test golden path Change 3015514 on 2016/06/15 by Uriel.Doyon Fixed GlobalMipBias not affecting max texture resolution. This fix is implemented differently in Dev-Rendering in CL 301498. #jira OR-23511 #rb marcus.wassmer #test played game with different quality settings Change 3015258 on 2016/06/15 by Lina.Halper Fix crash with recursive reference between two assets #rb: Ori.Cohen #tests: Sword Change 3014988 on 2016/06/15 by Wes.Hunt Fix Cook Analytics to correctly use the Legacy provider since it sends to a local data collector. #rb daniel.lamb #tests compile Orion Change 3014962 on 2016/06/15 by Olaf.Piesche Replicating CL 3013696 from Dev-Rendering; making quality level spawn rate scale work for GPU emitters. #rb simon.tovey #tests PC editor game Change 3014958 on 2016/06/15 by Laurent.Delayen Added SkeletalMeshComponent::bIncludeComponentLocationIntoBounds to help in cases where SMU_OnlyTickPoseWhenRendered is set, and an animation pushed the mesh beyond the capsule. This ensures that when the capsule is in view, the mesh will remain updated. #rb Michael.Noland #test Sword ultimate from another player's view. Change 3014833 on 2016/06/15 by Laurent.Delayen Fix for Base Heroes having their locomotion blendspace broken. #rb Thomas.Sarkanen #codereview Thomas.Sarkanen #tests Gadget networked PIE Change 3014688 on 2016/06/15 by Nick.Darnell UMG - Fixing IsHovered on UUserWidgets. SObjectWidget did not properly call the super for MouseEnter/MouseLeave allowing SWidget's implementation to set and unset the bool. #rb none #tests PIE Change 3014325 on 2016/06/15 by Marcus.Wassmer Duplicate 3012706: Scalability CVAR for ContactShadows #rb john.billon #test flip cvar in editor. Change 3014230 on 2016/06/15 by Robert.Manuszewski Fix potentially missing log output when serializing text of length equal to the async log writer buffer size. #rb Steve.Robb #tests Tested in editor build (client + server) Change 3013913 on 2016/06/14 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Updating from DMM (updated from 27.1MM) #RB:none #Tests:compiled #ROBOMERGE-SOURCE: CL 3013912 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3013437 on 2016/06/14 by Simon.Tovey Speculative fix for OR-23158 Couldnt' repro NANs but did see it reading garbage. Reinstated the check that direct accesses for particles in a zero size emitter will return null. Altered selection code to reselect when partilce is dead or returns null and to not allow new selection on zero size emitters. #tests GoldenPath, No broken fx and no more reading garbage. #rb Olaf.Piesche Change 3013063 on 2016/06/14 by Jason.Bestimt #ORION_DG - Unclog robomerge from DMM Merge #RB:none #tests:none Change 3012936 on 2016/06/14 by Rob.Cannaday Fix for multiple account login not kicking previous logins Client was not parsing response from backend. Client was expecting content-type to be "application/json" (using FString::Equals). Backend was returning "application/json;charset=UTF-8". Changed usage from FString::Equals to FString::StartsWith #jira FORT-25452 #rb sam.zamani #tests multiple account login, frontend only Merge from FN CL 3011647, plus fixing one other location expecting "application/json" Change 3012696 on 2016/06/14 by Max.Chen Sequencer: Select actors for corresponding selected keys or sections. Copy from Dev-Sequencer #jira UE-30727 #tests Load up AnnounceMaster and select keyframes #rb none Change 3012691 on 2016/06/14 by Max.Chen Sequencer: Fix dragging the leading edge of a skeletal animation section so that it adjusts the start offset of the animation clip. Copy from Dev-Sequencer #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3012690 on 2016/06/14 by Andrew.Grant Removed Linux work-around for memory stomp alignment #rb none #tests compiled Change 3012687 on 2016/06/14 by Max.Chen Sequencer: Fix lower bound when doing post render tick so that the start of a shot doesn't render with the previous shot's time. Copy from Dev-Sequencer #rb none #tests Load up AnnounceMaster and played through sequence Change 3012627 on 2016/06/14 by Mieszko.Zielinski Added logging of current MoveID to PathfollowingComponent's vlog snapshot #UE4 #rb none #test golden path Change 3012615 on 2016/06/14 by Mieszko.Zielinski Improved fix to BTDecorator_Blackboard's latent tasks aborting #UE4 #rb Lukasz.Furman #test golden path Change 3012572 on 2016/06/14 by Dmitry.Rekman Fix realloc with non-default alignment in jemalloc (OR-23541). - Removed obsolete check(), the code was already there since CL 1834526. #rb none #codereview Andrew.Grant, Robert.Manuszewski #tests none Change 3012481 on 2016/06/14 by David.Ratti ability system #include fixups and move orion attribute capture marcros into base engine ability system execution class #rb none #tests ability system sample project Change 3012457 on 2016/06/14 by Andrew.Grant Un-fix misaligned memory-stomp fix for Linux #rb none #tests compiled Change 3012320 on 2016/06/14 by Graeme.Thornton Fixes for MemoryAnalyser2 solution - Upgraded to VS 2015 - Clean up solution configurations. Only leave "Any CPU" - Switch project to build with "Any CPU" rather than "x64". Reimplementation of CL 3012221 from Dev-Core #rb robert.manuszewski #tests opened the main window form correctly in visual studio Change 3012316 on 2016/06/14 by Thomas.Sarkanen Fix copying non-POD structs in the fast path Prevents double-deletions of TArrays etc. #jira UE-31394 - Fix problems with non-POD UStructs using the anim BP fast-path #tests Played PIE & died as Sword in OrionEntry, Exited PIE. #rb Martin.Wilson Change 3012187 on 2016/06/14 by Graeme.Thornton Corrected error message when not specifying linux server device command line correctly in UAT #rb Dmitry.Rekman #tests Checked error message was useful when wrong command line was specified Change 3012026 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3011936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3011996 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/oriongame/Content/Characters/Heroes/Hammer/Abilities/Subjugate/FX/P_SubjugateSwirls.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3011969 on 2016/06/13 by Brian.Karis Tweaks for hair Change 3011638 on 2016/06/13 by Andrew.Grant Fixed issue where RepLayout could use unaligned memoryfor property construction if allocator did not use a suitable default (fixes crash when running with MemStomp). Also added sanity check in UScriptStruct::InitializeStruct that memory is correctly aligned before calling constructor #codereview Dave.Ratti, John.Pollard #rb none #tests Ran with/without memstomp Change 3011575 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3011414 NOTE - Card data was altered. Shame shame shame. Not authoritative in DUI #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, sammy.james, matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 3011552 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3011462 on 2016/06/13 by Alexis.Matte #jira UE-31901 The outputdevice is adding 2 uninitialize character at the end of any log, this is cause by the terminator logic. The fix is to not add those characters when no terminator should be add. #rb nick.darnell #codereview Robert.Manuszewski #test export a obj file and verify all object are exported in maya or max Change 3011424 on 2016/06/13 by Martin.Wilson Hack out fastpath anim bp code until heap corruption issue can be fixed. #rb Laurent.Delayen #tests Persona + PIE Change 3011191 on 2016/06/13 by Mieszko.Zielinski Added missing initialization of PathFollowingComponent::CurrentMoveInput #UE4 #rb none #test golden path Change 3011138 on 2016/06/13 by Mieszko.Zielinski Switched bots over from travel mode to sprinting #Orion #rb Lukasz.Furman #test golden path Change 3011075 on 2016/06/13 by David.Ratti Default GameplayAbility instancing policy to InstancePerExecution #rb BenZ #tests compile Change 3011051 on 2016/06/13 by David.Ratti Add missing include so GameplayAbilitySet.h can be included on its own. #rb none #tests compile Change 3010968 on 2016/06/13 by Mieszko.Zielinski Fixed console variables crashing on "" string #UE4 #rb Lukasz.Furman #codereview Martin.Mittring #test PIE Change 3010888 on 2016/06/13 by Alexis.Matte #jira OR-23301 Close the OS handle when closing the FAsyncWriter. #rb Robert.Manuszewski #codereview Robert.Manuszewski #test try to export a obj file Change 3010239 on 2016/06/11 by Michael.Noland UMG - Adding back the logic to use the normal WidgetTree when the DesignerWidgetTree is not defined. [duplicated fix from CL# 2998267] #jira UE-31570 #tests Compiled some blueprints #rb none Change 3009870 on 2016/06/10 by Wes.Hunt Remove logging of analytics payloads from dedicated servers #jira UE-31858 #codereview:dmitry.rekman #rb none #tests All testing was done in Dev-Framework. This change was redone in this branch to get it here faster. Change 3009599 on 2016/06/10 by Michael.Noland Rendering: Corrected a misleading help comment on r.StaticMeshLODDistanceScale, explaining how it affects LOD calculations (it multiplies the effective distance, so larger numbers make transitions happen sooner) #tests Verified in the output of the help command #rb none #rn Change 3009559 on 2016/06/10 by Marcus.Wassmer Fix 11/11/10 SceneColorFormat option, enable AntiGhosting on TemporalAA, ensure TemporalAA output is the correct format for accumulating results. Set SceneColorFormat to 2 on PS4 and lowspec PC. All in all saves .3-.5ms on PS4 and improves temporalAA ghosting. #rb Brian.Karis #test Agora PS4 / PC Change 3009525 on 2016/06/10 by David.Ratti Fix case where ObjectLIbrary would not be able to find classes when searching "/Game" path. #rb none #tests object libraries in paragon Change 3009228 on 2016/06/10 by David.Ratti remove world check. Can be triggered in editor with PIE #rb none #tests pie Change 3009050 on 2016/06/10 by Dmitry.Rekman Fix LinuxClient platform not being built on Windows, and not instantiating a target platform instance. - Fixes by BenM. #rb none #codereview Ben.Marsh #tests Compiled OrionEditor on Linux. Change 3008973 on 2016/06/10 by Marcus.Wassmer Fix Windualshock on VS2015 #rb Rolando.Caloca #test PS4 controller on VS2015 build Change 3008970 on 2016/06/10 by David.Ratti Fix warning about minimal replication tag count -Made bit count a config setting. Bumped to 5 -Minor optimization to UAbilitySystemGlobals::Get() #rb none #tests goldne path, pie Change 3008478 on 2016/06/09 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3008469 #RB:none #Tests:none Change 3008416 on 2016/06/09 by Andrew.Grant Adding 'config' as an option to set both clientconfig / serverconfig when using BuildCookRun #review-3008417 Ben.Marsh, Justin.Sargent #rb none #tests BuildCookRun with config Change 3008286 on 2016/06/09 by Dmitry.Rekman Add LinuxClient target platform. #rb none #tests Compile OrionEditor on Linux. #codereview Brad.Angelcyk, Ben.Marsh Change 3007978 on 2016/06/09 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3007507 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith #ROBOMERGE-SOURCE: CL 3007968 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3007771 on 2016/06/09 by Laurent.Delayen Fixed GetIntFromComp breaking with INDEX_NONE. Fixes crash in OrientationWarping node. #rb martin.wilson #codereview martin.wilson #tests Sword Leap. Change 3007436 on 2016/06/09 by David.Ratti change designer facing parameter name #rb none #test compile Change 3007408 on 2016/06/09 by David.Ratti WaitGameplayEffectBlockedImmunity - ability task for listening to immunity events #rb danY #tests pie Change 3007250 on 2016/06/09 by bruce.nesbit Banner impact location fix. (OR-23179) #rb none #tests Game+PIE Change 3007228 on 2016/06/09 by Ben.Marsh BuildGraph: Rename -SkipNodesWithoutTickets parameter to -SkipTargetsWithoutTickets, to reflect that it's filtering the list of targets rather than the full graph. #rb none #tests none Change 3007225 on 2016/06/09 by Ben.Marsh EC: Set the -TicketSignature=... parameter for all BuildGraph jobs started by EC to the URL of the current job. Change 3006985 on 2016/06/08 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3006936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3006978 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3006926 on 2016/06/08 by Andrew.Grant Merging //UE4/Main @ 300872 via //UE4/Orion-Staging #rb none #tests engine QA, orion qa smoke Change 3006444 on 2016/06/08 by Ben.Marsh BuildGraph: Add mechanism to specify that nodes can only be built once for a given changelist. Nodes can have an associated ticket file, and they are only permitted to build if the ticket is assigned to the current job. Tickets are created if they don't exist, and written with a signature specific to the job specified via the -TicketSignature="..." parameter. By default, builds will fail if a ticket has been already granted to another job, but the -SkipNodesWithoutTickets parameter instructs the graph to skip affected nodes instead. #rb none #tests none Change 3006389 on 2016/06/08 by Daniel.Lamb Delay the processing of packages which aren't ready till the end of the cook. This allows other packages to be processed sooner. #rb Peter.Sauerbrei #test cook orion. Change 3006306 on 2016/06/08 by Michael.Noland Rendering: Added FreezeRendering to the console autocomplete list #rn Change 3006305 on 2016/06/08 by Michael.Noland HLOD: Added a way to control how far down the HLOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings for example) Controlled by the new cvar r.HLOD.MaximumLevel, which can be set to the following values: -1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshes 1: Allow only the first level of HLOD clusters to be shown 2+: Allow up to the Nth level of HLOD clusters to be shown Note: This does not affect the memory used by the HLOD meshes itself or their always loaded low mip levels, it will only save the memory associated with streaming in the higher mip levels HLOD: Allowed r.HLOD console command to be used in Test configurations HLOD: Removed some dead code in ALODActor and scene view / scene proxy relating to a different way to force visualization that has no trigger HLOD: Fixed an uninitialized memory bug in the static mesh scene proxy HLODcoloration visualization code #rn #codereview jurre.debaare #rb marc.audy #tests Tested with various settings in Paragon and tried creating some new clusters in the editor Change 3006304 on 2016/06/08 by Michael.Noland Engine: Changed the code in AActor::IncrementalRegisterComponents to obey bAutoRegister for the root component rather than asserting that it is true. Note: If children components have bAutoRegister=true, they will still pull the root component into the fray and cause it to be registered first #rb marc.audy #tests Tested with code that registers or unregisters HLOD clusters at varying levels in Paragon Change 3006041 on 2016/06/08 by Andrew.Grant Added buildidoverride to shipping whitelist #rb none #tests compiled and used param in shipping Change 3005678 on 2016/06/08 by Ben.Marsh Back out changelist 3004395 #rb none #tests none Change 3005265 on 2016/06/07 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3005120 #RB: none #Tests: none #ROBOMERGE-SOURCE: CL 3005250 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3005081 on 2016/06/07 by Daniel.Lamb Reworked the way packages which are renamed on load are added to the cooked package list. Cooker now has options for MaxMemoryAllowance as a percentage and also MinFreeMemory (which takes into account used system memory not just total system memory). #rb Andrew.Grant, Marcus.Wasmer #test cook orion Change 3004752 on 2016/06/07 by Daniel.Lamb Requeue packages to the next package on the list instead of to the end of the list. #rb Andrew.Grant #test cook orion Change 3004560 on 2016/06/07 by David.Ratti Kill timelines, latent actions, timer when recycling gameplay cues #rb danY #tests pie Change 3004559 on 2016/06/07 by David.Ratti Object Library: -Added bool bIncludeOnlyOnDiskAssets that can be set by owner. Passed on to the AR filter when gathering assets. GameplayCue Editor: -Fix issue with new notifies not showing up after being created through the GC Editor (until restart). -Fix issue for new projects, that don't have gameplayclue tags defined, not being able to add gameplay cue tags through the editor without restarting once. #rb none #tests editor Change 3004395 on 2016/06/07 by Ben.Marsh BuildGraph: Add a script function to ensure exclusive access to a given resource. The AcquireLockFile() function takes two arguments; a path to a text file, and the name of an owner. The file is created and the owner name written to it if it doesn't already exist, otherwise the contents of it are compared against the given owner string. The operation happens transactionally, and the function returns true if file contains the given owner string on exit. Logical and/or conditions are now also short-circuited, so the result of the AcquireLockFile() function can be used to control derived property definitions within an executing job. #rb none #tests none Change 3004164 on 2016/06/07 by David.Ratti Ability system: use player controller netmode over avatar actor when possible. Fixes issue if torn off, authority, client side actor tries to activate an ability. #rb danY #tests multi pie Change 3003837 on 2016/06/07 by David.Ratti Ability system engine work -Default to /Game as search path for gameplay cues, if no explicit paths are set in the config. #rb none #tests ability sample project Change 3002800 on 2016/06/06 by Marcus.Wassmer Fix shader crash in PIE #rb none #test PIE Change 3002657 on 2016/06/06 by Dmitry.Rekman Do not copy to clipboard on crash if headless or on the wrong thread. - Could result in crash handler crashing itself in some circumstances. #rb none #codereveiw Brad.Angelcyk #tests Compiled Linux dedicated server and CrashReportClient. Change 3002546 on 2016/06/06 by Daniel.Lamb Improve cooking performance. Allow cooker to save other packages opportunistically if main package is compiling shaders. Allow cooker to load more packages if there aren't many packages to save. #rb Josh.Adams #test cook orion Change 3002369 on 2016/06/06 by Marcus.Wassmer Project setting for optional rendering features to reduce shader compile times. # of shaders per material is reduced by ~30-40% depending on material #rb Daniel.Wright #test Editor with/without all options, cooked ps4. Change 3002142 on 2016/06/06 by David.Ratti Ability system engine level: -Fix crash when gameplay cue editor starts if there are no gameplay cue paths specified -Fix crash when GameplayCue tag is not specified #rb none #tests sample ability system project, paragon Change 3002106 on 2016/06/06 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #orion - add support for code tokens which can be shared/redeemed - refactor of existing friend founder's pack codes to be displayed in a generic way using code token info - added CodeToken.FounderFriendInviteT0 for new paragon tier 0 code which grants access to game without also giving a Founder's pack - added CodeToken.FounderFriendInviteT1 to replace existing CodeToken.FriendPC and CodeToken.FriendPS4 Founder's pack codes. Existing codes aliased to the new CodeToken.FounderFriendInviteT1 code - No longer differentiation between PC/PS4 friend codes - "Share Friend Code" button will now process all available codes that can be issued instead of just 1 - updated Orion service Mcp call for getUnredeemedCodes() to ignore the code template id and return all available codes. Each returned code will also include the type [CodeReviewed]: david.nikdel, jason.bestimt #rb david.nikdel #tests PC PIE using localhost and profile proxy for granting codes, also existing account with legacy codes #ROBOMERGE-SOURCE: CL 3002104 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3001218 on 2016/06/05 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3001162 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3001200 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2999508 on 2016/06/03 by jason.bestimt #ORION_MAIN - Merge 27 @ CL 2999463 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2999498 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Audio/ClassesAndMixes/Classes/Master.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 2999465 on 2016/06/03 by Robert.Manuszewski Whitelisting more DLLs for injection. #rb none #tests none Change 2999455 on 2016/06/03 by Lukasz.Furman disabled path invalidation events for minions #orion #rb Mieszko.Zielinski #tests PIE with additional debug logging Change 2998488 on 2016/06/02 by Michael.Noland Engine: Prevent forced drawing of spline components in Test configuration #codereview james.golding #tests Ran a cooked Test build on a map with splines in it #rb david.ratti #robomerge: main Change 2997954 on 2016/06/02 by Jason.Bestimt #ROBOMERGE-AUTHOR: jon.lietz OR-22425 no longer try to updat the tag map and modifiers when the gameplay effect that is being removed was not active. #RB Dave.Ratti #Tests golden path #ROBOMERGE-SOURCE: CL 2997940 in //Orion/Release-0.27/... via CL 2997943 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2997750 on 2016/06/02 by Graeme.Thornton Add FPakFile::Check() that attempts to open and read the data out of every file in a pak, to check for corruption Added -checkpak option for force a check of every mounted pak file #rb robert.manuszewski #tests tested against cooked pc client. made sure my data succeeded. made sure corrupted data throws an error. [CL 3031715 by Andrew Grant in Main branch]
2016-06-28 17:59:42 -04:00
return FAssetData(MetaData->Asset.Get());
}
}
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3028454) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3028439 on 2016/06/27 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 28 @ CL 3028090 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3028437 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3027952 on 2016/06/26 by Jurre.deBaare - Integrating code fixes/changes from Simplygon for Normals issue on Simplygon Swarm + landscape culling - Readded landscape/volume culling for in-engine static mesh merging path - Fixed issue with r.HLOD force -1 (now stops forcing hlods) - Marked hlodcullingvolume as experimental - Added Landscape culling flag + precision level #codereview Michael.Noland #rb Michael.Noland #tests build clusters locally/cloud + landscape culling tests Change 3027702 on 2016/06/25 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3027698 #RB:none #Tests:none Change 3027312 on 2016/06/24 by Daniel.Lamb Changed the way reentry data is stored in the cooker, reduce work load by main thread, also fix issue with reentry data being used from incorrect packages. #rb Peter.Sauerbrei #test QA game launch on and cook by the book + cook on the fly paragon Change 3027165 on 2016/06/24 by Daniel.Lamb Fix compiler warnings from cvars changes. #rb none #test cook paragon Change 3026900 on 2016/06/24 by Daniel.Lamb Change the way low quality lightmap shaders are enabled / disabled as the engine can't be used in the should cache function. #rb Marcus.Wasmer #test Cook on the fly paragon #codereview Rolando.Caloca Change 3026874 on 2016/06/24 by Olaf.Piesche #jira OR-18363 fix distortion in particle macro UVs with camera movement #rb frank.fella #tests PC Editor/Game Change 3026494 on 2016/06/24 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3026460 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3026476 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3026381 on 2016/06/24 by Graeme.Thornton Strip particle modules, emitters and lodlevels from cooked server data. Saves ~10mb of runtime memory on Paragon #rb simon.tovey #codereview dmitry.rekman #tests pc cooked client/server, golden path Change 3025760 on 2016/06/23 by jason.bestimt #ORION_MAIN - Merge 28 @ CL 3025687 #RB:none #tests:none #ROBOMERGE-SOURCE: CL 3025709 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword.uasset - can't integrate exclusive file already opened //Orion/Dev-General/OrionGame/Content/Characters/Heroes/Sword/Meshes/sword_Skeleton.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3025661 on 2016/06/23 by Mieszko.Zielinski Added a feature to PathfollowingComponent allowing it to identify when it starts following a navigation link #UE4 #rb Lukasz.Furman #test golden path Change 3025359 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #online,externalui,ps4 - expose access to reset cookies before invoking embedded web browser - fixed not capturing resulting Url when PS4 browser is closed #rb none #tests ps4 #ROBOMERGE-SOURCE: CL 3025356 in //Orion/Release-28/... via CL 3025358 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3025184 on 2016/06/23 by Lina.Halper Fix crash with morphtargets #jira: OR-24257 #rb: Rolando.Caloca #tests: switching mesh with different morphtargets in editor Change 3024714 on 2016/06/23 by Lukasz.Furman added vlog extension to visual debugger tool, added object whitelist to vlog to include selected minion data in games started with -LogBotGame param #rb Mieszko.Zielinski #tests server game with and without LogBotGame cmdline Change 3024709 on 2016/06/23 by Daniel.Lamb Added support for async save when saving seperate bulk data file. Added mb saved to cooking package stats. #rb Andrew.Grant,Wes.Hunt #test Cook Paragon Change 3024674 on 2016/06/23 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani Merging //Orion/Release-28 to Main (//Orion/Main) #online,identity,ps4 - add psplus flag to online account after privilege check #rb none #tests ps4 login flow #ROBOMERGE-SOURCE: CL 3024672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3024510 on 2016/06/23 by Graeme.Thornton Added more info to the dumpparticlesystems exec command output #rb simon.tovey #tests cooked pc client, golden path Change 3024504 on 2016/06/23 by Graeme.Thornton Asset registry memory optimisation - make sure all dependency node link arrays are sized exactly as they need to be (saves ~1mb) #rb robert.manuszewski #tests windows cooked client, golden path Change 3024213 on 2016/06/22 by Ryan.Gerleve Handle a rare case in replays where the spectator controller is null but we still find a valid NetGUID for it. Added an ensure before a check that would fail in this case so we'll know if it happens again. #tests replays #rb john.pollard Change 3024127 on 2016/06/22 by John.Pollard Bulk merge using Dev-Networking_->_Dev-General_(Orion) 3002989 Add ability to skip missing/changed properties in FFastArraySerializer 3003072 Fix crash related to new replay backwards compatibility changes 3008097 Renaming CompatibleReplayout to NetFieldExportGroup preparing to unify ability to use FNetFieldExportGroup for both RepLayout and FClassNetCache 3009684 Added ability to use FNetFieldExportGroups for FClassNetCache as well as FRepLayout * Adds ability to track missing/changed custom delta properties names * Adds ability to track missing/changed RPC's 3013455 Add ability to skip over RPC parameters that have changes/missing in replays for backwards compatibility * We now mark FClassNetCache properties as bIncompatible so we don't spam forever when they are out of date * No longer factor in parameters when building checksum for RPC's * Save FNetFieldExport handle for FClassNetCache fields * Use WriteIntWrapped when saving FClassNetCache fields FNetFieldExport handles (and use NetFieldExportGroup->NetFieldExports.Num() to determine max value) * Lots of cleanup and sanity checking improvements 3018078 Optimize replay checkpoints * Share work that was already done during normal replication, and re-use this data to remove the need to compare any checkpoint properties * When saving a checkpoint, we no longer create a new connection and new channels, instead we re-use the existing channels, and added the ability to make this a transient operation * To make custom delta serialize properties work, we compare against the CDO state instead of current state when saving out a checkpoint 3021196 Fix issue with Fast tarray exporting package map info during checkpoints * Add ability to save and restore package map ack status * Save package map ack status before saving checkpoint, and then restore it back afterwards, this will then allow the stream that writes afterward to re-export anything that was new in the checkpoint * No longer queue up reliable bunches on ack list for internal ack connections 3024033 Prune the cached change list before using when saving out checkpoints * Fixes issues when saving checkpoint, and the live properties change array size, which throws everything off when it comes time to use the LifetimeChangelist 3024034 Don't close channels when saving checkpoints, fixes issue where it creates a bunch with bOpen/bClose (because we're forcing all SendBunches to re-open channels), which throws off the stream #rb RyanG #tests Replays Change 3024021 on 2016/06/22 by Dmitry.Rekman Fix PS4 build. #rb Michael.Noland #tests none #codereview Michael.Noland, Dan.Youhon, Sammy.James Change 3023734 on 2016/06/22 by Lukasz.Furman added replication for input events and tool state for both gameplay debugger categories and extensions #ue4 #rb Mieszko.Zielinski #tests PIE, server game Change 3023708 on 2016/06/22 by Dmitry.Rekman Add a separate macro for a poison malloc proxy usage. #rb Michael.Noland #codereview Michael.Noland, Gil.Gribb #tests Compiled OrionServer-Linux-Debug, ran it Change 3023670 on 2016/06/22 by Nick.Darnell Home screen - Fixing safezones on the homescreen. Adding a scale option to the XP_Fill widget. Adding better animations to the tiles. Showing subtitles again. Hero XP summary widget now takes you to that hero. #rb none #tests PIE Change 3023632 on 2016/06/22 by Dmitry.Rekman Fix incorrect matching condition in comments. #rb none #tests Compiled OrionServer-Linux-Debug #codereview Michael.Noland Change 3023475 on 2016/06/22 by Rolando.Caloca O - Back out changelist 3022847 as it broke SSS on PC #rb none #tests re-run editor on PC Change 3023178 on 2016/06/22 by Michael.Noland Engine: Added system memory and % of time spent hitching to analytics #rb bob.tellez #tests Tested a match in Paragon Change 3022963 on 2016/06/22 by Mieszko.Zielinski Fixed a subtle navigation repathing bug #UE4 While repathing to a location, rather than an actor, the navigation query used path's end while it should be using the original query's EndLocation. #rb Lukasz.Furman #test golden path Change 3022865 on 2016/06/22 by David.Ratti gameplay cue editor: remove "GameplayCue_" prefix from default GameplayCueNotify filename in default ability system projects #rb none #tests ability system sample project Change 3022847 on 2016/06/22 by Rolando.Caloca O - Remove checkerboard SSS rendering and recombine post process pass when SSS not enabled #rb Marcus.Wassmer #codereview Marcus.Wassmer, Brian.Karis #tests Load Agora_P, check perf, toggle r.SSS.Quality 1/0, check characters with skin Change 3022804 on 2016/06/22 by Mieszko.Zielinski Fixed AIController clearing out CachedGameplayTasksComponent on UnPosses, even if Pawn was not the CachedGameplayTasksComponent's owner #UE4 Also, made running BT not clearing info in BB if AI's current BB is compatible with the one required by BT #rb Lukasz.Furman #test golden path Change 3022674 on 2016/06/22 by Robert.Manuszewski Reimplementing CL #2993969 (Dev-Blueprints) by Maciej.Mroz: UE-30729 Crash in Native Orion when selecting Sword or Tomahawk Clear AsyncLoading in subobjects. #jira OR-23997 #rb me #tests Golden path in editor build, selecting Venus Change 3022405 on 2016/06/21 by Ryan.Gerleve Fix for OR-23948, crash with death cam enabled. Use a weak pointer to store the viewer on the DemoNetDriver and update it when the game player controller is received. #rb john.pollard #tests bug repro Change 3022387 on 2016/06/21 by Ryan.Gerleve Added the ability to disable ticking of individual worlds. #tests golden path #rb john.pollard #codereview marc.audy Change 3022312 on 2016/06/21 by Nick.Darnell Home Screen - Adding a max aspect ratio lock to SBox, may need some more fine tuning math may still be a bit pants in some cases. The XP ovewview panels now have a basic support for account and hero progression. Hero one shows the last hero you played, widget is invisibile until you play your first game. The tiles now use the Max Aspect Ratio to prevent stretching forever on 21:9 monitors causing them to just look crazy. Weekly quests now show the weekly quests screen when clicked. OrionUserWidgetBase no longer prevents blueprints from running code in reponse to mouse down/up actions if the userwidget consumes input - it always calls the blueprint code first, and always returns handled if it consumes input. #rb none #tests PIE Change 3022207 on 2016/06/21 by Wes.Hunt Fix Analytics provider to retain passed in AppVersion string instead of using default %VERSION%. #rb none #tests run windows server with one bot connecting and checking analytics version is what is expected. Change 3021808 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - call GetTotalMicroseconds instead of GetTotalMilliseconds * 1000 #rb none #tests compile run ps4 #ROBOMERGE-SOURCE: CL 3021805 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021663 on 2016/06/21 by Jason.Bestimt #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - CancelFindSessions() didn't null out search result - future FindSession() calls would fail with "search in progress" #rb joe.wilcox #tests UT matchmaking #ROBOMERGE-SOURCE: CL 3021655 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3021508 on 2016/06/21 by Marcus.Wassmer Remove anti-ghosting AA for now. Causes dithered transparency to be very wrong (Dekker shoulders) And also a border around all characters of 'noisy fuzz' even when they are not moving #rb none #test PC/PS4 #codereview Brian.Karis,Jordan.Walker Change 3021475 on 2016/06/21 by Marcus.Wassmer Duplicate fix for subsurface spec in prep for PS4 optimization. (DevRendering 3018664) unified some code for easier maintainance, fixed missing multiply from former change #rb none #test PS4/PC agora Change 3021468 on 2016/06/21 by Michael.Noland Physics: Added more information when convex cooking partially succeeds (fails initially but succeeds with inflation) indicating the full path of the mesh that failed #rb ori.cohen #tests Compiled changes, will provide more information when issue reoccurs in build machine cooks #jira OR-24082 Change 3021460 on 2016/06/21 by Michael.Noland Engine: Added time spent in each hitch bucket to FPS chart .log output and analytics output #rb bob.tellez #tests Tested a match in Paragon #codereview dmitry.rekman Change 3021368 on 2016/06/21 by Marcus.Wassmer Create Tonemapper configuration with no ColorFringe to save .15ms on PS4 when colorfringe is not used. #rb rolando.caloca #test agora with/wo new config #codereview brian.karis Change 3021119 on 2016/06/21 by David.Ratti Make -notimeouts work during initial connecting phase #codereview John.Pollard #rb none #tests pie agora Change 3021048 on 2016/06/21 by David.Ratti minor tweaks to gameplay cues: -Descriptions of engine GC notify classes -Added 'auto attach to owner' flag on actor notify class. #rb none #test ability system sample project Change 3020694 on 2016/06/20 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3020301 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3020674 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #CodeReview: cody.haskell Change 3020624 on 2016/06/20 by Michael.Noland Engine: Pushing more fps chart analytics up to engine level code from Paragon Engine: Pushing benchmark config vars up to engine level code from Paragon, and added records of individual sub-steps of benchmarks #rb Bob.Tellez #tests Golden path Solo VS AI in Paragon and forced a match #codereview bob.tellez, peter.knepley Change 3020181 on 2016/06/20 by Dmitry.Rekman Re-do allowing allocations in NullRHI (OR-24029). - Originally CL 2990582 by MarcusW, stomped during merge by CL 3006926. #rb none #codereview Marcus.Wassmer, Andrew.Grant #tests none Change 3020139 on 2016/06/20 by Ryan.Gerleve Added ability to pause replay recording while keeping the current replay open. #rb john.pollard #tests paused deathcam recording while disabled Change 3019817 on 2016/06/20 by Dmitry.Rekman Poison allocated/freed memory in Debug and Development (non-editor) configs. - With this Paragon client may be more likely to crash on start. #rb Steve.Robb #codereview Robert.Manuszewski, Michael.Noland, Andrew.Grant, Gil.Gribb, Steve.Robb #tests Built Linux server and Windows client, ran them, also built Windows Orion editor. Change 3019599 on 2016/06/20 by Rolando.Caloca O - Fix flickering on heroes with morph targets #rb Marcus.Wassmer #tests Load Agora_P #jira OR-23866 Change 3019581 on 2016/06/20 by Wes.Hunt Fix crash reporter client analytics for internal builds. (Pushing critical fix immediately from //UE4/Orion-Staging) #rb Chris.Wood #tests none Change 3019524 on 2016/06/20 by David.Ratti call APawn::OnRep_Controller when ClientRetryClientRestart sets the pawn directly #rb none #tests golden path Change 3019406 on 2016/06/20 by Marcus.Wassmer Duplicate 3014956 from Dev-Rendering Fixed HLOD and mesh LODs getting hit by Lightmass ray traces that didn't originate from a mesh Volume lighting samples and precomputed visibility cells are now only placed on LOD0 (of both mesh LODs and HLOD) #rb none #test none #codereview Jordan.Walker Change 3019371 on 2016/06/20 by Graeme.Thornton Optimize cooked asset registry dependency node data structures. Saves ~10mb on Paragon. #rb robert.manuszewski #tests tested with cooked pc client + server Change 3018492 on 2016/06/17 by Laurent.Delayen FBoneReferenceCustomization: support editing properties in AnimBP defaults. #rb none #tests: Sword. Change 3017974 on 2016/06/17 by Ryan.Gerleve Add an option to toggle deathcam in the gameplay settings UI if the OrionRuntimeOption for deathcam is enabled. #rb cody.haskell #tests settings menu, enabled and disabled deathcam Change 3017913 on 2016/06/17 by Robert.Manuszewski Fixing leaked log archive. #rb Steve.Robb #tests Cooked Win64 client + server Change 3017873 on 2016/06/17 by Daniel.Lamb Fix warning in diff cooked build. #test none #rb none Change 3017676 on 2016/06/17 by Sam.Zamani #online,identity,mcp fix for uninitialized variable #rb dmitry.rekman #tests none Change 3017671 on 2016/06/17 by Robert.Manuszewski Fxied and improved log message when cluster assumptions are violated. #rb Steve.Robb #tests Win64 client + server (cooked) golden path Change 3017358 on 2016/06/16 by Nick.Atamas Checking in Darnell's change that adds correct geometry to widgets inside retainer widgets. #rb none #test PIE Change 3017242 on 2016/06/16 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3017179 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3017233 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/UI/Tooltips/Hero/AbilityTooltip.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3017237 on 2016/06/16 by Dmitry.Rekman Fix accessing uninitialized field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant, Ori.Cohen #tests Compiled and ran Linux server. Change 3017236 on 2016/06/16 by Dmitry.Rekman Initialize missed field (kills valgrind warnings). #rb none #codereview Michael.Noland, Andrew.Grant #tests Compiled and ran Linux server. Change 3017186 on 2016/06/16 by Dmitry.Rekman Linux: Add hooks for libcrypto memory functions. - Libcurl uses OpenSSL, which allocates memory using libcrypto's CRYPTO_malloc() and apparently on purpose does not initialize it. - This change a) redirects these allocations to use UE's malloc b) initializes it with zeros, avoiding valgrind's warnings. - This behavior is not used on Shipping configurations because the impact on entropy is not understood (TBD later). #rb Michael.Noland, Rob.Cannaday (original version) #codereview Michael.Noland, Rob.Cannaday, Alex.Fennel, Chris.Babcock, Sam.Zamani #tests Compiled Linux server and ran it. Change 3017037 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Merging content fix for driver crash from Release-27 #ROBOMERGE-SOURCE: CL 3017036 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016838 on 2016/06/16 by Alexis.Matte #jira UE-31901 fix to export all blueprint component to obj #rb uriel.doyon #codereview matt.kuhlenschmidt #test export a blueprint containing multiple staticmesh component to obj Change 3016629 on 2016/06/16 by Dmitry.Rekman Make Binned default on Linux non-editor builds. #codereview Andrew.Grant #rb none #tests none Change 3016615 on 2016/06/16 by Jason.Bestimt #ROBOMERGE-AUTHOR: andrew.grant Temporarily disabling jemalloc for Linux #rb #tests none [CodeReviewed] Dmitry.Rekman #ROBOMERGE-SOURCE: CL 3016612 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3016566 on 2016/06/16 by Michael.Noland Engine: Fixed a regression that broke safe zone debugging features in Windows by reintroducing code from CL# 2861030 that was accidentally deleted in a merge #codereview andrew.grant #rb dan.hertzka #tests Tested r.DebugSafeZone.Mode 1 with r.DebugSafeZone.TitleRatio 0.9 in PIE and confirmed that SSafeZone obeyed it and the red overlay appeared Change 3016521 on 2016/06/16 by Ryan.Gerleve Client recoreded replay fixes and optimizations from Dev-Networking (and one from //UE4/Main), for deathcam. Includes the following CLs from Dev-Networking: 2997908 2998001 2998832 2999054 2999057 2999749 3000051 3001361 3001365 3004958 3009972 3009973 And this CL from //UE4/Main: 3015528 #tests golden path, replays #rb john.pollard Change 3016503 on 2016/06/16 by Brian.Karis Fixed uninitialized variables on particle lights. Fixes hair shading. #rb none #tests editor Change 3016429 on 2016/06/16 by Max.Chen Sequencer: Fix StartTime when clamping start offset 0. Follow up to CL #3009386. #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3016356 on 2016/06/16 by Lina.Halper - Fix crash on rampage morphtarget Merging using //UE4/Dev-Framework_to_//Orion/Dev-General - this is dupe change from Dev-Framework #jira: https://jira.ol.epicgames.net/browse/OR-23194 #rb: Ori.Cohen #tests: editor/pie spawn as rampage's alt skin Change 3015696 on 2016/06/15 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3015646 This re-unifies our build pipeline. Fingers crossed. (only 6 files are actually different) #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3015672 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3015642 on 2016/06/15 by Mieszko.Zielinski Fixes to multiple reasons AI bots were getting stuck #Orion #rb Lukasz.Furman #test golden path Change 3015622 on 2016/06/15 by Mieszko.Zielinski fixed FMetaNavMeshPath doing navmesh path update without checking nav agent if pathfinding should be postponed #UE4 #rb Lukasz.Furman #test golden path Change 3015514 on 2016/06/15 by Uriel.Doyon Fixed GlobalMipBias not affecting max texture resolution. This fix is implemented differently in Dev-Rendering in CL 301498. #jira OR-23511 #rb marcus.wassmer #test played game with different quality settings Change 3015258 on 2016/06/15 by Lina.Halper Fix crash with recursive reference between two assets #rb: Ori.Cohen #tests: Sword Change 3014988 on 2016/06/15 by Wes.Hunt Fix Cook Analytics to correctly use the Legacy provider since it sends to a local data collector. #rb daniel.lamb #tests compile Orion Change 3014962 on 2016/06/15 by Olaf.Piesche Replicating CL 3013696 from Dev-Rendering; making quality level spawn rate scale work for GPU emitters. #rb simon.tovey #tests PC editor game Change 3014958 on 2016/06/15 by Laurent.Delayen Added SkeletalMeshComponent::bIncludeComponentLocationIntoBounds to help in cases where SMU_OnlyTickPoseWhenRendered is set, and an animation pushed the mesh beyond the capsule. This ensures that when the capsule is in view, the mesh will remain updated. #rb Michael.Noland #test Sword ultimate from another player's view. Change 3014833 on 2016/06/15 by Laurent.Delayen Fix for Base Heroes having their locomotion blendspace broken. #rb Thomas.Sarkanen #codereview Thomas.Sarkanen #tests Gadget networked PIE Change 3014688 on 2016/06/15 by Nick.Darnell UMG - Fixing IsHovered on UUserWidgets. SObjectWidget did not properly call the super for MouseEnter/MouseLeave allowing SWidget's implementation to set and unset the bool. #rb none #tests PIE Change 3014325 on 2016/06/15 by Marcus.Wassmer Duplicate 3012706: Scalability CVAR for ContactShadows #rb john.billon #test flip cvar in editor. Change 3014230 on 2016/06/15 by Robert.Manuszewski Fix potentially missing log output when serializing text of length equal to the async log writer buffer size. #rb Steve.Robb #tests Tested in editor build (client + server) Change 3013913 on 2016/06/14 by Jason.Bestimt #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Updating from DMM (updated from 27.1MM) #RB:none #Tests:compiled #ROBOMERGE-SOURCE: CL 3013912 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3013437 on 2016/06/14 by Simon.Tovey Speculative fix for OR-23158 Couldnt' repro NANs but did see it reading garbage. Reinstated the check that direct accesses for particles in a zero size emitter will return null. Altered selection code to reselect when partilce is dead or returns null and to not allow new selection on zero size emitters. #tests GoldenPath, No broken fx and no more reading garbage. #rb Olaf.Piesche Change 3013063 on 2016/06/14 by Jason.Bestimt #ORION_DG - Unclog robomerge from DMM Merge #RB:none #tests:none Change 3012936 on 2016/06/14 by Rob.Cannaday Fix for multiple account login not kicking previous logins Client was not parsing response from backend. Client was expecting content-type to be "application/json" (using FString::Equals). Backend was returning "application/json;charset=UTF-8". Changed usage from FString::Equals to FString::StartsWith #jira FORT-25452 #rb sam.zamani #tests multiple account login, frontend only Merge from FN CL 3011647, plus fixing one other location expecting "application/json" Change 3012696 on 2016/06/14 by Max.Chen Sequencer: Select actors for corresponding selected keys or sections. Copy from Dev-Sequencer #jira UE-30727 #tests Load up AnnounceMaster and select keyframes #rb none Change 3012691 on 2016/06/14 by Max.Chen Sequencer: Fix dragging the leading edge of a skeletal animation section so that it adjusts the start offset of the animation clip. Copy from Dev-Sequencer #jira UE-29167 #tests Load up AnnounceMaster and adjust leading edge of animation clips #rb Frank.Fella Change 3012690 on 2016/06/14 by Andrew.Grant Removed Linux work-around for memory stomp alignment #rb none #tests compiled Change 3012687 on 2016/06/14 by Max.Chen Sequencer: Fix lower bound when doing post render tick so that the start of a shot doesn't render with the previous shot's time. Copy from Dev-Sequencer #rb none #tests Load up AnnounceMaster and played through sequence Change 3012627 on 2016/06/14 by Mieszko.Zielinski Added logging of current MoveID to PathfollowingComponent's vlog snapshot #UE4 #rb none #test golden path Change 3012615 on 2016/06/14 by Mieszko.Zielinski Improved fix to BTDecorator_Blackboard's latent tasks aborting #UE4 #rb Lukasz.Furman #test golden path Change 3012572 on 2016/06/14 by Dmitry.Rekman Fix realloc with non-default alignment in jemalloc (OR-23541). - Removed obsolete check(), the code was already there since CL 1834526. #rb none #codereview Andrew.Grant, Robert.Manuszewski #tests none Change 3012481 on 2016/06/14 by David.Ratti ability system #include fixups and move orion attribute capture marcros into base engine ability system execution class #rb none #tests ability system sample project Change 3012457 on 2016/06/14 by Andrew.Grant Un-fix misaligned memory-stomp fix for Linux #rb none #tests compiled Change 3012320 on 2016/06/14 by Graeme.Thornton Fixes for MemoryAnalyser2 solution - Upgraded to VS 2015 - Clean up solution configurations. Only leave "Any CPU" - Switch project to build with "Any CPU" rather than "x64". Reimplementation of CL 3012221 from Dev-Core #rb robert.manuszewski #tests opened the main window form correctly in visual studio Change 3012316 on 2016/06/14 by Thomas.Sarkanen Fix copying non-POD structs in the fast path Prevents double-deletions of TArrays etc. #jira UE-31394 - Fix problems with non-POD UStructs using the anim BP fast-path #tests Played PIE & died as Sword in OrionEntry, Exited PIE. #rb Martin.Wilson Change 3012187 on 2016/06/14 by Graeme.Thornton Corrected error message when not specifying linux server device command line correctly in UAT #rb Dmitry.Rekman #tests Checked error message was useful when wrong command line was specified Change 3012026 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3011936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3011996 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/oriongame/Content/Characters/Heroes/Hammer/Abilities/Subjugate/FX/P_SubjugateSwirls.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 3011969 on 2016/06/13 by Brian.Karis Tweaks for hair Change 3011638 on 2016/06/13 by Andrew.Grant Fixed issue where RepLayout could use unaligned memoryfor property construction if allocator did not use a suitable default (fixes crash when running with MemStomp). Also added sanity check in UScriptStruct::InitializeStruct that memory is correctly aligned before calling constructor #codereview Dave.Ratti, John.Pollard #rb none #tests Ran with/without memstomp Change 3011575 on 2016/06/13 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3011414 NOTE - Card data was altered. Shame shame shame. Not authoritative in DUI #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith, sammy.james, matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 3011552 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3011462 on 2016/06/13 by Alexis.Matte #jira UE-31901 The outputdevice is adding 2 uninitialize character at the end of any log, this is cause by the terminator logic. The fix is to not add those characters when no terminator should be add. #rb nick.darnell #codereview Robert.Manuszewski #test export a obj file and verify all object are exported in maya or max Change 3011424 on 2016/06/13 by Martin.Wilson Hack out fastpath anim bp code until heap corruption issue can be fixed. #rb Laurent.Delayen #tests Persona + PIE Change 3011191 on 2016/06/13 by Mieszko.Zielinski Added missing initialization of PathFollowingComponent::CurrentMoveInput #UE4 #rb none #test golden path Change 3011138 on 2016/06/13 by Mieszko.Zielinski Switched bots over from travel mode to sprinting #Orion #rb Lukasz.Furman #test golden path Change 3011075 on 2016/06/13 by David.Ratti Default GameplayAbility instancing policy to InstancePerExecution #rb BenZ #tests compile Change 3011051 on 2016/06/13 by David.Ratti Add missing include so GameplayAbilitySet.h can be included on its own. #rb none #tests compile Change 3010968 on 2016/06/13 by Mieszko.Zielinski Fixed console variables crashing on "" string #UE4 #rb Lukasz.Furman #codereview Martin.Mittring #test PIE Change 3010888 on 2016/06/13 by Alexis.Matte #jira OR-23301 Close the OS handle when closing the FAsyncWriter. #rb Robert.Manuszewski #codereview Robert.Manuszewski #test try to export a obj file Change 3010239 on 2016/06/11 by Michael.Noland UMG - Adding back the logic to use the normal WidgetTree when the DesignerWidgetTree is not defined. [duplicated fix from CL# 2998267] #jira UE-31570 #tests Compiled some blueprints #rb none Change 3009870 on 2016/06/10 by Wes.Hunt Remove logging of analytics payloads from dedicated servers #jira UE-31858 #codereview:dmitry.rekman #rb none #tests All testing was done in Dev-Framework. This change was redone in this branch to get it here faster. Change 3009599 on 2016/06/10 by Michael.Noland Rendering: Corrected a misleading help comment on r.StaticMeshLODDistanceScale, explaining how it affects LOD calculations (it multiplies the effective distance, so larger numbers make transitions happen sooner) #tests Verified in the output of the help command #rb none #rn Change 3009559 on 2016/06/10 by Marcus.Wassmer Fix 11/11/10 SceneColorFormat option, enable AntiGhosting on TemporalAA, ensure TemporalAA output is the correct format for accumulating results. Set SceneColorFormat to 2 on PS4 and lowspec PC. All in all saves .3-.5ms on PS4 and improves temporalAA ghosting. #rb Brian.Karis #test Agora PS4 / PC Change 3009525 on 2016/06/10 by David.Ratti Fix case where ObjectLIbrary would not be able to find classes when searching "/Game" path. #rb none #tests object libraries in paragon Change 3009228 on 2016/06/10 by David.Ratti remove world check. Can be triggered in editor with PIE #rb none #tests pie Change 3009050 on 2016/06/10 by Dmitry.Rekman Fix LinuxClient platform not being built on Windows, and not instantiating a target platform instance. - Fixes by BenM. #rb none #codereview Ben.Marsh #tests Compiled OrionEditor on Linux. Change 3008973 on 2016/06/10 by Marcus.Wassmer Fix Windualshock on VS2015 #rb Rolando.Caloca #test PS4 controller on VS2015 build Change 3008970 on 2016/06/10 by David.Ratti Fix warning about minimal replication tag count -Made bit count a config setting. Bumped to 5 -Minor optimization to UAbilitySystemGlobals::Get() #rb none #tests goldne path, pie Change 3008478 on 2016/06/09 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 3008469 #RB:none #Tests:none Change 3008416 on 2016/06/09 by Andrew.Grant Adding 'config' as an option to set both clientconfig / serverconfig when using BuildCookRun #review-3008417 Ben.Marsh, Justin.Sargent #rb none #tests BuildCookRun with config Change 3008286 on 2016/06/09 by Dmitry.Rekman Add LinuxClient target platform. #rb none #tests Compile OrionEditor on Linux. #codereview Brad.Angelcyk, Ben.Marsh Change 3007978 on 2016/06/09 by jason.bestimt #ORION_MAIN - Merge DUI @ CL 3007507 #RB:none #Tests:none [CodeReviewed]: matt.schembari, kerrington.smith #ROBOMERGE-SOURCE: CL 3007968 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3007771 on 2016/06/09 by Laurent.Delayen Fixed GetIntFromComp breaking with INDEX_NONE. Fixes crash in OrientationWarping node. #rb martin.wilson #codereview martin.wilson #tests Sword Leap. Change 3007436 on 2016/06/09 by David.Ratti change designer facing parameter name #rb none #test compile Change 3007408 on 2016/06/09 by David.Ratti WaitGameplayEffectBlockedImmunity - ability task for listening to immunity events #rb danY #tests pie Change 3007250 on 2016/06/09 by bruce.nesbit Banner impact location fix. (OR-23179) #rb none #tests Game+PIE Change 3007228 on 2016/06/09 by Ben.Marsh BuildGraph: Rename -SkipNodesWithoutTickets parameter to -SkipTargetsWithoutTickets, to reflect that it's filtering the list of targets rather than the full graph. #rb none #tests none Change 3007225 on 2016/06/09 by Ben.Marsh EC: Set the -TicketSignature=... parameter for all BuildGraph jobs started by EC to the URL of the current job. Change 3006985 on 2016/06/08 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3006936 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3006978 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3006926 on 2016/06/08 by Andrew.Grant Merging //UE4/Main @ 300872 via //UE4/Orion-Staging #rb none #tests engine QA, orion qa smoke Change 3006444 on 2016/06/08 by Ben.Marsh BuildGraph: Add mechanism to specify that nodes can only be built once for a given changelist. Nodes can have an associated ticket file, and they are only permitted to build if the ticket is assigned to the current job. Tickets are created if they don't exist, and written with a signature specific to the job specified via the -TicketSignature="..." parameter. By default, builds will fail if a ticket has been already granted to another job, but the -SkipNodesWithoutTickets parameter instructs the graph to skip affected nodes instead. #rb none #tests none Change 3006389 on 2016/06/08 by Daniel.Lamb Delay the processing of packages which aren't ready till the end of the cook. This allows other packages to be processed sooner. #rb Peter.Sauerbrei #test cook orion. Change 3006306 on 2016/06/08 by Michael.Noland Rendering: Added FreezeRendering to the console autocomplete list #rn Change 3006305 on 2016/06/08 by Michael.Noland HLOD: Added a way to control how far down the HLOD hierarchy to allow showing (can be used to limit quality loss and streaming texture memory usage on high scalability settings for example) Controlled by the new cvar r.HLOD.MaximumLevel, which can be set to the following values: -1: No maximum level (default) 0: Prevent ever showing a HLOD cluster instead of individual meshes 1: Allow only the first level of HLOD clusters to be shown 2+: Allow up to the Nth level of HLOD clusters to be shown Note: This does not affect the memory used by the HLOD meshes itself or their always loaded low mip levels, it will only save the memory associated with streaming in the higher mip levels HLOD: Allowed r.HLOD console command to be used in Test configurations HLOD: Removed some dead code in ALODActor and scene view / scene proxy relating to a different way to force visualization that has no trigger HLOD: Fixed an uninitialized memory bug in the static mesh scene proxy HLODcoloration visualization code #rn #codereview jurre.debaare #rb marc.audy #tests Tested with various settings in Paragon and tried creating some new clusters in the editor Change 3006304 on 2016/06/08 by Michael.Noland Engine: Changed the code in AActor::IncrementalRegisterComponents to obey bAutoRegister for the root component rather than asserting that it is true. Note: If children components have bAutoRegister=true, they will still pull the root component into the fray and cause it to be registered first #rb marc.audy #tests Tested with code that registers or unregisters HLOD clusters at varying levels in Paragon Change 3006041 on 2016/06/08 by Andrew.Grant Added buildidoverride to shipping whitelist #rb none #tests compiled and used param in shipping Change 3005678 on 2016/06/08 by Ben.Marsh Back out changelist 3004395 #rb none #tests none Change 3005265 on 2016/06/07 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3005120 #RB: none #Tests: none #ROBOMERGE-SOURCE: CL 3005250 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 3005081 on 2016/06/07 by Daniel.Lamb Reworked the way packages which are renamed on load are added to the cooked package list. Cooker now has options for MaxMemoryAllowance as a percentage and also MinFreeMemory (which takes into account used system memory not just total system memory). #rb Andrew.Grant, Marcus.Wasmer #test cook orion Change 3004752 on 2016/06/07 by Daniel.Lamb Requeue packages to the next package on the list instead of to the end of the list. #rb Andrew.Grant #test cook orion Change 3004560 on 2016/06/07 by David.Ratti Kill timelines, latent actions, timer when recycling gameplay cues #rb danY #tests pie Change 3004559 on 2016/06/07 by David.Ratti Object Library: -Added bool bIncludeOnlyOnDiskAssets that can be set by owner. Passed on to the AR filter when gathering assets. GameplayCue Editor: -Fix issue with new notifies not showing up after being created through the GC Editor (until restart). -Fix issue for new projects, that don't have gameplayclue tags defined, not being able to add gameplay cue tags through the editor without restarting once. #rb none #tests editor Change 3004395 on 2016/06/07 by Ben.Marsh BuildGraph: Add a script function to ensure exclusive access to a given resource. The AcquireLockFile() function takes two arguments; a path to a text file, and the name of an owner. The file is created and the owner name written to it if it doesn't already exist, otherwise the contents of it are compared against the given owner string. The operation happens transactionally, and the function returns true if file contains the given owner string on exit. Logical and/or conditions are now also short-circuited, so the result of the AcquireLockFile() function can be used to control derived property definitions within an executing job. #rb none #tests none Change 3004164 on 2016/06/07 by David.Ratti Ability system: use player controller netmode over avatar actor when possible. Fixes issue if torn off, authority, client side actor tries to activate an ability. #rb danY #tests multi pie Change 3003837 on 2016/06/07 by David.Ratti Ability system engine work -Default to /Game as search path for gameplay cues, if no explicit paths are set in the config. #rb none #tests ability sample project Change 3002800 on 2016/06/06 by Marcus.Wassmer Fix shader crash in PIE #rb none #test PIE Change 3002657 on 2016/06/06 by Dmitry.Rekman Do not copy to clipboard on crash if headless or on the wrong thread. - Could result in crash handler crashing itself in some circumstances. #rb none #codereveiw Brad.Angelcyk #tests Compiled Linux dedicated server and CrashReportClient. Change 3002546 on 2016/06/06 by Daniel.Lamb Improve cooking performance. Allow cooker to save other packages opportunistically if main package is compiling shaders. Allow cooker to load more packages if there aren't many packages to save. #rb Josh.Adams #test cook orion Change 3002369 on 2016/06/06 by Marcus.Wassmer Project setting for optional rendering features to reduce shader compile times. # of shaders per material is reduced by ~30-40% depending on material #rb Daniel.Wright #test Editor with/without all options, cooked ps4. Change 3002142 on 2016/06/06 by David.Ratti Ability system engine level: -Fix crash when gameplay cue editor starts if there are no gameplay cue paths specified -Fix crash when GameplayCue tag is not specified #rb none #tests sample ability system project, paragon Change 3002106 on 2016/06/06 by Jason.Bestimt #ROBOMERGE-AUTHOR: sam.zamani #orion - add support for code tokens which can be shared/redeemed - refactor of existing friend founder's pack codes to be displayed in a generic way using code token info - added CodeToken.FounderFriendInviteT0 for new paragon tier 0 code which grants access to game without also giving a Founder's pack - added CodeToken.FounderFriendInviteT1 to replace existing CodeToken.FriendPC and CodeToken.FriendPS4 Founder's pack codes. Existing codes aliased to the new CodeToken.FounderFriendInviteT1 code - No longer differentiation between PC/PS4 friend codes - "Share Friend Code" button will now process all available codes that can be issued instead of just 1 - updated Orion service Mcp call for getUnredeemedCodes() to ignore the code template id and return all available codes. Each returned code will also include the type [CodeReviewed]: david.nikdel, jason.bestimt #rb david.nikdel #tests PC PIE using localhost and profile proxy for granting codes, also existing account with legacy codes #ROBOMERGE-SOURCE: CL 3002104 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3001218 on 2016/06/05 by jason.bestimt #ORION_MAIN - Merge 27.2 @ CL 3001162 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 3001200 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. #CodeReview: jason.bestimt Change 2999508 on 2016/06/03 by jason.bestimt #ORION_MAIN - Merge 27 @ CL 2999463 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2999498 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) #ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human. //Orion/Dev-General/OrionGame/Content/Audio/ClassesAndMixes/Classes/Master.uasset - can't integrate exclusive file already opened #CodeReview: jason.bestimt Change 2999465 on 2016/06/03 by Robert.Manuszewski Whitelisting more DLLs for injection. #rb none #tests none Change 2999455 on 2016/06/03 by Lukasz.Furman disabled path invalidation events for minions #orion #rb Mieszko.Zielinski #tests PIE with additional debug logging Change 2998488 on 2016/06/02 by Michael.Noland Engine: Prevent forced drawing of spline components in Test configuration #codereview james.golding #tests Ran a cooked Test build on a map with splines in it #rb david.ratti #robomerge: main Change 2997954 on 2016/06/02 by Jason.Bestimt #ROBOMERGE-AUTHOR: jon.lietz OR-22425 no longer try to updat the tag map and modifiers when the gameplay effect that is being removed was not active. #RB Dave.Ratti #Tests golden path #ROBOMERGE-SOURCE: CL 2997940 in //Orion/Release-0.27/... via CL 2997943 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2997750 on 2016/06/02 by Graeme.Thornton Add FPakFile::Check() that attempts to open and read the data out of every file in a pak, to check for corruption Added -checkpak option for force a check of every mounted pak file #rb robert.manuszewski #tests tested against cooked pc client. made sure my data succeeded. made sure corrupted data throws an error. [CL 3031715 by Andrew Grant in Main branch]
2016-06-28 17:59:42 -04:00
return FAssetData();
}
FVector2D FWidgetReflectorNodeUtils::GetWidgetDesiredSize(const TSharedPtr<const SWidget>& InWidget)
{
return (InWidget.IsValid()) ? InWidget->GetDesiredSize() : FVector2D::ZeroVector;
}
FWidgetReflectorNodeBase::TPointerAsInt FWidgetReflectorNodeUtils::GetWidgetAddress(const TSharedPtr<const SWidget>& InWidget)
{
return static_cast<FWidgetReflectorNodeBase::TPointerAsInt>(reinterpret_cast<PTRINT>(InWidget.Get()));
}
FString FWidgetReflectorNodeUtils::WidgetAddressToString(FWidgetReflectorNodeBase::TPointerAsInt InWidgetPtr)
{
return FString::Printf(TEXT("0x%0llx"), InWidgetPtr);
}
FSlateColor FWidgetReflectorNodeUtils::GetWidgetForegroundColor(const TSharedPtr<const SWidget>& InWidget)
{
return (InWidget.IsValid()) ? InWidget->GetForegroundColor() : FSlateColor::UseForeground();
}
bool FWidgetReflectorNodeUtils::GetWidgetEnabled(const TSharedPtr<const SWidget>& InWidget)
{
return (InWidget.IsValid()) ? InWidget->IsEnabled() : false;
}
#undef LOCTEXT_NAMESPACE