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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EditorAnalyticsSession : ModuleRules
{
public EditorAnalyticsSession( ReadOnlyTargetRules Target ) : base( Target )
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
}
}
}