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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CookedEditor : ModuleRules
{
public CookedEditor(ReadOnlyTargetRules Target) : base(Target)
{
if (!Target.bCompileAgainstEngine)
{
throw new BuildException("CookedEditor module is meant for cooking only operations, and currently requires Engine to be enabled. This module is being included in a non-Engine-enabled target.");
}
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"AssetRegistry",
"NetCore",
"CoreOnline",
"CoreUObject",
"Projects",
"Engine",
});
PublicDependencyModuleNames.AddRange(new string[]
{
"TargetPlatform",
});
PublicIncludePathModuleNames.Add("WindowsTargetPlatformSettings");
PublicIncludePathModuleNames.Add("WindowsTargetPlatformControls");
if (IsPlatformAvailable(UnrealTargetPlatform.Linux))
{
PublicDefinitions.Add("COOKEDEDITOR_WITH_LINUXTARGETPLATFORM=1");
PublicIncludePathModuleNames.Add("LinuxTargetPlatformSettings");
PublicIncludePathModuleNames.Add("LinuxTargetPlatformControls");
}
else
{
PublicDefinitions.Add("COOKEDEDITOR_WITH_LINUXTARGETPLATFORM=0");
}
if (IsPlatformAvailable(UnrealTargetPlatform.Mac))
{
PublicDefinitions.Add("COOKEDEDITOR_WITH_MACTARGETPLATFORM=1");
PublicIncludePathModuleNames.Add("MacTargetPlatformSettings");
PublicIncludePathModuleNames.Add("MacTargetPlatformControls");
}
else
{
PublicDefinitions.Add("COOKEDEDITOR_WITH_MACTARGETPLATFORM=0");
}
}
}