2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "SAutomationExportMenu.h"
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#include "Misc/Paths.h"
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#include "Modules/ModuleManager.h"
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Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none
Change 3235667 on 2016/12/14 by Max.Preussner
Media: Moved enums into separate header file, so they can be shared
Change 3259266 on 2017/01/16 by Max.Preussner
Core: Added timespan ratio
Change 3267229 on 2017/01/21 by Max.Preussner
Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed
Change 3274773 on 2017/01/27 by Max.Preussner
Core: Added TLruCache template
Change 3281579 on 2017/02/01 by Max.Preussner
Core: Added scalar division to FTimespan
Change 3289522 on 2017/02/07 by Max.Preussner
MediaAssets: Added looping for play lists
Change 3290664 on 2017/02/07 by Max.Preussner
Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.
Change 3290688 on 2017/02/07 by Max.Preussner
MediaAssets: Notifying materials when media texture properties changed.
Change 3291171 on 2017/02/07 by Max.Preussner
MediaAssets: Filtering unused UTexture properties
Change 3291229 on 2017/02/07 by Max.Preussner
ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0
Change 3298520 on 2017/02/11 by Max.Preussner
Sequencer: Fixed skylight and reflection components off by one frame in PIE
Change 3298778 on 2017/02/12 by Max.Preussner
MediaUtils: Experimenting with dynamic pitch adjustment
Change 3298987 on 2017/02/13 by Max.Chen
Editor: Add matrix and transform properties to property editor test object
Change 3298997 on 2017/02/13 by Max.Chen
Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
- Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
- Added percentage unit type
- Multiplier unit types can now be converted between
Change 3298998 on 2017/02/13 by Max.Chen
Editor: Conversion between multiplier (1.5x) and percentage (150%) units is now possible
Change 3348678 on 2017/03/15 by Max.Preussner
Media: Added Buffering media event
Change 3355268 on 2017/03/20 by Max.Preussner
Core: TQueue documentation updates
Change 3359055 on 2017/03/22 by Max.Preussner
Portal: Removed dependency to Messaging.h
Change 3359060 on 2017/03/22 by Max.Preussner
Messaging: Modernization pass
- added missing includes & forward declarations
- include what you use
- deprecated shared pointer typedefs
- replaced some delegates with callback interfaces
- documentation fixes
Change 3359189 on 2017/03/22 by Max.Preussner
Automation: Modernization pass
- include what you use
- removed molothic header
- documentation fixes
#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory
Change 3359718 on 2017/03/22 by Max.Preussner
Messaging: Moved common helper classes into MessagingCommon module
#upgradenotes: If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").
Change 3359793 on 2017/03/23 by Max.Preussner
TargetDeviceServices: Modernization pass
- include what you use
- removed boilerplate header
- deprecated selected shared pointer typedefs
- reorganized files
- documentation fixes
Change 3361028 on 2017/03/23 by Max.Preussner
DeviceManager: Modernization pass
- include what you use
- reduced shared pointer typedef usage
- documentation fixes
Change 3361197 on 2017/03/23 by Max.Preussner
Messaging: Waking up message router thread on shutdown
Change 3361246 on 2017/03/23 by Max.Preussner
AutomationWindow: Removed boilerplate header
#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h
Change 3361428 on 2017/03/23 by Max.Preussner
AutomationController: Removed boilerplate header
#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.
Change 3363206 on 2017/03/24 by Max.Preussner
ProfileLauncher: Modernization pass
- include what you use (selected files)
- reduced shared pointer typedef usages
- removed dead code
- cleaned up file organization
- documentation fixes
Change 3363290 on 2017/03/24 by Max.Preussner
LauncherServices: Removed boilerplate header
#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes
Change 3363305 on 2017/03/24 by Max.Preussner
LauncherCheck: Removed boilerplate header
#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions
Change 3363708 on 2017/03/24 by Max.Preussner
ImageWrapper: Removed boilerplate header
#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes
Change 3363966 on 2017/03/24 by Max.Preussner
ImageWrapper: Modernization pass
- include what you use
- reorganized internal files
- documentation fixes
Change 3364579 on 2017/03/24 by Max.Preussner
ImageWrapper: Deprecated shared pointer typedef and removed usages
#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr
Change 3364582 on 2017/03/24 by Max.Preussner
NetworkFileSystem: Removed monolithic boilerplate header
#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes
Change 3381440 on 2017/04/05 by Max.Preussner
Oculus: Removed illegal pragmas
Change 3391731 on 2017/04/12 by Max.Preussner
ImgMedia: Added support for BMP, JPG and PNG image sequences
Change 3401146 on 2017/04/19 by Max.Preussner
Core: Cleanup pass for FTimespan usages; updated documentation
When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.
Change 3401504 on 2017/04/20 by Max.Preussner
MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds
Change 3401833 on 2017/04/20 by Max.Preussner
Core: Various improvements to FTimespan
- added proper serialization
- updated documentation
- access fractions as milli-, micro- or nanoseconds
- removed the following string formatters as they were not useful: %D %H %M %S %F
- updated documentation
#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.
#jira UE-43990
#jira UE-44163
Change 3437543 on 2017/05/12 by Max.Preussner
PS4Media: Added audio error codes conversion
Change 3446564 on 2017/05/18 by Max.Preussner
Networking: Fixed nullpointer crash if socket initialization fails
Change 3459978 on 2017/05/25 by Max.Preussner
ImgMedia: Renamed frame cache to frame loader
Change 3463311 on 2017/05/26 by Max.Preussner
Core: Added iterators & predicate based methods to LRU Cache
Change 3464452 on 2017/05/29 by Max.Preussner
ImgMedia: Added video sample output
Change 3464468 on 2017/05/29 by Max.Preussner
Media: Added separate cache visualization for loaded and cached samples
Change 3464592 on 2017/05/29 by Max.Preussner
Core: Added TLruCache::FindAndTouch
Change 3464607 on 2017/05/29 by Max.Preussner
Core: Added TRange::Inclusive / ::Exclusive
Change 3464608 on 2017/05/29 by Max.Preussner
Media: Fixed incorrect upper bound in support play rates of various players
Change 3466732 on 2017/05/30 by Max.Preussner
ImgMedia: Added image compression type to info string
Change 3466871 on 2017/05/31 by Max.Preussner
WmfMedia: Fixed session capabilities not showing up; added initialization logging
Change 3467785 on 2017/05/31 by Max.Preussner
MfMedia: Fixed sample stride calculated from media input instead of output
Change 3467963 on 2017/05/31 by Max.Preussner
WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly
Change 3468110 on 2017/05/31 by Max.Preussner
WmfMedia: Added MPEG-2 media sub types to utils
Change 3468516 on 2017/05/31 by Max.Preussner
AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)
Change 3468554 on 2017/05/31 by Max.Preussner
MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded
Change 3468627 on 2017/05/31 by Max.Preussner
ImgMedia: Allowing for auto-selection of EXR decoder thread count
Change 3468648 on 2017/05/31 by Max.Preussner
ImgMedia: Reorganized OpenExrWrapper files
Change 3471789 on 2017/06/02 by Max.Preussner
WmfMedia: Fixed potential concurrency issue in session state management
Change 3472918 on 2017/06/03 by Max.Preussner
Core: Allowing zero sized LRU cache; added default constructor
Change 3472919 on 2017/06/03 by Max.Preussner
Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching
Change 3473704 on 2017/06/05 by Max.Preussner
AndroidMedia: Added settings class
Change 3474407 on 2017/06/05 by Max.Preussner
AndroidMedia: Implemented video sample processing
Change 3474934 on 2017/06/05 by Max.Preussner
ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)
#jira UE-45705
Change 3476925 on 2017/06/06 by Max.Preussner
Media: Added return values to media view interface; documentation fixes
Change 3477158 on 2017/06/06 by Max.Preussner
SwitchMedia: Implemented sample pooling
Change 3477201 on 2017/06/07 by Max.Preussner
PS4Media: Implemented video sample pooling
Change 3481470 on 2017/06/08 by Max.Preussner
Media: Fixed time stamps not set in recycled texture samples
Change 3481472 on 2017/06/08 by Max.Preussner
MediaAssets: Fixed no video samples fetched while player is in buffering state
Change 3481473 on 2017/06/08 by Max.Preussner
MediaUtils: Added default constructor to MediaSampleQueue
Change 3481584 on 2017/06/08 by Max.Preussner
MediaUtils: Paused state is considered forward for sample lookup as this is the common case.
Change 3481588 on 2017/06/08 by Max.Preussner
PS4Media: Redesigned the PS4 media player to support async file loading & track switching
Change 3481627 on 2017/06/08 by Max.Preussner
PS4Media: Opening media sources in thread pool if not precaching
Change 3481666 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed SequencePath property file picker always opening default path
Change 3481669 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed crash when quering cache state of empty image sequence
Change 3481685 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)
#jira UE-45719
Change 3483623 on 2017/06/10 by Max.Preussner
Media: Added getters for 360 view settings; added support for relative view updates
Change 3483624 on 2017/06/10 by Max.Preussner
Media: Added Blueprint support for 360 videos
Change 3483626 on 2017/06/10 by Max.Preussner
MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.
Change 3483627 on 2017/06/10 by Max.Preussner
Core: Using system start time instead of current time for renamed log file names
Change 3483630 on 2017/06/10 by Max.Preussner
Core: Grouping log files by log name and processing each group separately when deleting old log files
Change 3483816 on 2017/06/10 by Max.Preussner
WmfMedia: Detecting audio device availability to prevent lockup of audio tracks
Change 3483939 on 2017/06/11 by Max.Preussner
AvfMedia: Finished Media Framework 3.0 upgrade
- overhauled track switching
- removed render thread flushes
- reduced nesting
- code cleanup pass
Change 3483940 on 2017/06/11 by Max.Preussner
Media: Consistent track switching behavior across platforms
Change 3484172 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Removed obsolete asset type actions
Change 3484180 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture
Change 3484248 on 2017/06/11 by Max.Preussner
MediaAssets: Media players now always have a playlist
Change 3484249 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Added UI controls to Playlist tab
Change 3484250 on 2017/06/11 by Max.Preussner
Media: Implemented overlay sample caching
Change 3484252 on 2017/06/11 by Max.Preussner
WmfMedia: Enabled support for .smi and .sami subtitle files
Change 3485433 on 2017/06/12 by Max.Preussner
ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it
Change 3485720 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Added ability to save playlists
Change 3485828 on 2017/06/12 by Max.Preussner
AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread
Change 3485926 on 2017/06/12 by Max.Preussner
MediaUtils: Draining all unconsumed samples at the end of a frame
Change 3486043 on 2017/06/12 by Max.Preussner
Media: Consistent behavior for playlist navigation (UE-45964)
#jira UE-45964
Change 3486104 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Implemented simple overlay text positioning
Change 3486145 on 2017/06/12 by Max.Preussner
AndroidMediaPlayer: Moved video sample handling into render thread
Change 3486147 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Moved overlay texts into separate layer
Change 3486188 on 2017/06/12 by Max.Preussner
Media: Enabling media factory modules in Editor for all players
Change 3486223 on 2017/06/12 by Max.Preussner
Media: Defaulting players to select first audio and video tracks by default
Change 3486473 on 2017/06/13 by Max.Preussner
Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)
Change 3486475 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing busy bar when buffering or preparing
Change 3487237 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed video sample not getting processed on render thread
Change 3487507 on 2017/06/13 by Michael.Trepka
AvfMedia - small cleanup of the code for passing video frame rate to the video sampler
Change 3487719 on 2017/06/13 by Michael.Trepka
Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH
Change 3487842 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed texture swizzle disabled on non-Engine builds
Change 3488006 on 2017/06/13 by Michael.Trepka
AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file
Change 3488308 on 2017/06/13 by Chris.Babcock
AndroidMedia: Fixed flicker issue
#jira UE-45736
Change 3488335 on 2017/06/13 by Max.Preussner
MediaAssets: Made UFileMediaSource::GetFullPath public
Change 3488338 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources
Change 3488339 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing a throbber when buffering player
Change 3488768 on 2017/06/14 by Max.Preussner
Core: Inlined FTimespan static functions
hange 3490203 on 2017/06/14 by Max.Preussner
Core: Force inlined TComPtr operators
Change 3494083 on 2017/06/15 by Chris.Babcock
AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
#jira UE-46086
Change 3497017 on 2017/06/16 by Max.Preussner
MediaAssets: Playlists now auto advance with PlayOnOpen off
Change 3497075 on 2017/06/17 by Chris.Babcock
MediaPlayer Sampler node and external texture support for Android MediaPlayer
- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
- supports MediaSample node in material editor with scale/bias handled if above flag enabled
- fixed looping problems, including eventual crashes
- track switching fixed (lockups and missing video)
- corrected resource leaks and crash switching maps
#jira UE-46055
#jira UE-45744
#jira UE-46086
Change 3497163 on 2017/06/17 by Max.Preussner
MediaUtils: Processing media events immediately if on game thread
Change 3497170 on 2017/06/17 by Max.Preussner
Media: All Media Framework interfaces are pure virtual
Change 3498603 on 2017/06/19 by Ben.Marsh
UBT: Prevent plugins which list modules multiple times from adding them twice.
Change 3500870 on 2017/06/20 by Max.Preussner
WmfMedia: Rewrote WMF state machine; now with track switching
#jira UE-20209
#jira UE-35385
#jira UE-38337
#jira UE-45676
Change 3502181 on 2017/06/20 by Chris.Babcock
MediaSampler node updates
- fixed issue with ExternalTexture singleton for DLL compatiblity
- now works for all players (registers texture samples with ExternalTexture by player GUID)
- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler
Change 3503182 on 2017/06/21 by Max.Preussner
Media: Refactored status flags into an enum; exposed connecting status
Change 3503724 on 2017/06/21 by Chris.Babcock
Improvement in MediaPlayer Sampler node
- RGB, R, G, B, A output pins like normal texture sampler
- allow preview in material editor
- fix OES detection for Android
Change 3509088 on 2017/06/26 by Max.Preussner
MediaAssets: Added AddFile and AddUrl to UMediaPlaylist
Change 3510256 on 2017/06/26 by Max.Preussner
WmfMedia: Fixed play rate not set to zero when end reached
Change 3510273 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Removed obsolete Slate culling rectangle code
Change 3510413 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Showing frame rate if available
Change 3510533 on 2017/06/26 by Max.Preussner
MediaUtils: Preventing media cache filling up when scrubbing
Change 3510859 on 2017/06/26 by Max.Preussner
PS4Media: Fixed track switching crashes (UE-45960)
#jira UE-45960
Change 3514173 on 2017/06/28 by Max.Preussner
WmfMedia: Optimized player capabilities check
Change 3514174 on 2017/06/28 by Max.Preussner
WmfMedia: Moved media source resolver code into utility class
Change 3514714 on 2017/06/28 by Max.Preussner
Core: Added TComPointer.IsValid; code cleanup pass
Change 3517912 on 2017/06/30 by Max.Preussner
MediaUtils: Added GetVideoAspectRatio to player facade
Change 3524957 on 2017/07/06 by Max.Preussner
ImgMedia: Decoding image frames only when video track is selected
Change 3525252 on 2017/07/06 by Max.Preussner
ImgMedia: Async image sequence initialization
Change 3525266 on 2017/07/06 by Max.Preussner
ImgMedia: Enabled reverse playback
Change 3525722 on 2017/07/06 by Max.Preussner
WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport
Change 3525800 on 2017/07/07 by Max.Preussner
WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.
Change 3525801 on 2017/07/07 by Max.Preussner
MediaPlayerEditor: Made scrubbing more responsive
Change 3526500 on 2017/07/07 by Max.Preussner
WmfMedia: Using NULL for Windows pointers
Change 3527323 on 2017/07/07 by Max.Preussner
WmfMedia: Added support for audio and video capture media sources
Change 3530197 on 2017/07/10 by Max.Preussner
WmfMedia: Added utility functions for enumerating audio and video capture devices
Change 3533465 on 2017/07/12 by Max.Preussner
Media: Added media capture device support API & implementation for WMF
Change 3533469 on 2017/07/12 by Max.Preussner
MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar
Change 3533540 on 2017/07/12 by Max.Preussner
MediaAssets: Blueprint support for media capture device discovery
Change 3533574 on 2017/07/12 by Max.Preussner
WmfMedia: Using cached supported play rates; more strict pausing support check
Change 3533924 on 2017/07/12 by Max.Preussner
WmfMedia: Added global LowLatency setting (UEVR-859)
Note that this setting is only supported when compiling for Windows 8 or newer.
Change 3534027 on 2017/07/12 by Max.Preussner
WmfMedia: Compile time support for low latency session attribute on < Windows8
#jira UEVR-859
Change 3538744 on 2017/07/14 by Max.Preussner
MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource
Change 3542818 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed race condition on session shutdown
Change 3543082 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed track selection in media that doesn't support seeking
Change 3543092 on 2017/07/18 by Max.Preussner
Media: Implemented media track format API
Enables multiple formats per media track. By default, the first usable format is selected.
This feature is currently only implemented for WmfMedia. All other players assume a single format per track.
Change 3543794 on 2017/07/19 by Max.Preussner
WmfMedia: Added string conversion for null GUIDs
Change 3543796 on 2017/07/19 by Max.Preussner
MfMedia: Copied GUID string conversion updates from WmfMedia
Change 3543797 on 2017/07/19 by Max.Preussner
WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support
Change 3544390 on 2017/07/19 by Max.Preussner
Media: Allowing INDEX_NONE as 'current selection' index in track format related functions
Change 3545368 on 2017/07/19 by Max.Preussner
WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting
Change 3545388 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed RGB input sources rendered upside down
Change 3545430 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed incorrect sRGB conversion on BMP inputs
Change 3547362 on 2017/07/20 by Max.Preussner
Core: Added IsGraph and IsPrint to TCHAR utilities
Change 3547376 on 2017/07/20 by Max.Preussner
WmfMedia: Better log messages for non-standard video types (UE-47533)
#jira UE-47533
Change 3547404 on 2017/07/20 by Max.Preussner
QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)
#jira UE-47542
Change 3547466 on 2017/07/20 by Max.Preussner
WmfMedia: Fixed edge case for detecting whether pause is available
Change 3548742 on 2017/07/21 by Max.Preussner
Media: Added API for changing the input frame rate
Change 3548743 on 2017/07/21 by Max.Preussner
WmfMedia: Implemented ability to change input frame rate
Change 3554411 on 2017/07/25 by Max.Preussner
AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property
Change 3554818 on 2017/07/25 by Max.Preussner
Media: Added per track-type cache queries
Change 3557284 on 2017/07/26 by Max.Preussner
WmfMedia: Added buffer size check in texture sample as well
Change 3560530 on 2017/07/27 by Max.Preussner
WmfMedia: Made COM object destructors private and added assertions
Change 3560580 on 2017/07/27 by Max.Preussner
MediaUtils: Added method for querying number of objects in pool
Change 3562572 on 2017/07/28 by Max.Preussner
WmfMedia: Properly handling topology status errors when opening media
Change 3576710 on 2017/08/08 by Chris.Babcock
bug fixes for mediaplayer
- rare cases in Android media tracks
- make FMediaCaptureDevice members available in blueprints
Change 3577736 on 2017/08/08 by Chris.Babcock
Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)
Change 3578831 on 2017/08/09 by Max.Preussner
MediaAssets: Made media sound component BP spawnable
Change 3579210 on 2017/08/09 by Max.Preussner
UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults
Change 3579547 on 2017/08/09 by Chris.Babcock
Better support for Android external texture detection
Change 3579567 on 2017/08/09 by Chris.Babcock
Android camera plugin
#jira UEMOB-215
Change 3580035 on 2017/08/10 by Andrew.Rodham
Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
- Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
- Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
- Made UTexture::GetMaterialType const-correct
#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.
Change 3581552 on 2017/08/10 by Chris.Babcock
Use bilinear sampling instead of point for external texture (Android media and camera)
Change 3581628 on 2017/08/10 by Max.Preussner
Core: Fixed FTimespan import/export/copypaste (UE-43990)
#jira UE-43990
#jira UE-44163
Change 3581909 on 2017/08/11 by Andrew.Rodham
Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
- This prevents destroyed proxies from remaining in the texture registry
#jira UE-48307
Change 3582451 on 2017/08/11 by Max.Preussner
AudioMixer: Fixed initialization order of synth components
This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.
#jira UE-48055
Change 3582453 on 2017/08/11 by Max.Preussner
MediaAssets: Enabling ticking in media sound component (UE-48055)
#jira UE-48055
Change 3583101 on 2017/08/11 by Chris.Babcock
Android camera improvements
- return correct capture device type (webcamfront/rear)
- remove seek (not supported)
- support track formats
- better framerate selection
Change 3590109 on 2017/08/16 by Chris.Babcock
Move external texture coordinate update to improve accuracy and save a uniform in final shader
Change 3590530 on 2017/08/16 by Max.Preussner
MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks
#jira UE-48166
Change 3590547 on 2017/08/16 by Max.Preussner
MediaPlayerEditor: Ticking sound component directly
Change 3590628 on 2017/08/16 by Max.Preussner
Switch: Fixed media decoder asserting when attempting to pause without having started
Change 3591816 on 2017/08/16 by Aaron.McLeran
#jira UE-48470 Disabling async processing for procedural sound waves on mac.
Change 3592266 on 2017/08/16 by Max.Preussner
Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia
This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.
#jira UE-48474
#jira UE-45677
Change 3592355 on 2017/08/17 by Max.Preussner
MediaUtils: Added sample sink collection to remove code duplication
Change 3592739 on 2017/08/17 by Max.Preussner
ImgMedia: Fetching only one video sample per frame
Change 3592741 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample fetching when paused
Change 3592761 on 2017/08/17 by Max.Preussner
MediaUtils: Fixed overflow detection in sample sinks
Change 3592762 on 2017/08/17 by Max.Preussner
ImgMedia: Sending end reached event when looping
Change 3592885 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed reverse play
Change 3592887 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample range calculation for audio samples
Change 3593010 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed async loading of non-EXR image sequences
Change 3593193 on 2017/08/17 by Max.Preussner
AndroidMedia: Fixed typo
Change 3593230 on 2017/08/17 by Max.Preussner
Media: Implemented flushing for player sample queues
Change 3593346 on 2017/08/17 by Max.Preussner
Media: Proper sample processing for reverse playback
Change 3593482 on 2017/08/17 by Max.Preussner
Switch: Fixed sample range check for reverse playback
Change 3594428 on 2017/08/17 by Max.Preussner
PS4Media: Fixed video not playing/crashing
#jira UE-48547
#jira UE-48549
Change 3595404 on 2017/08/17 by Max.Preussner
MediaAssets: Not requesting audio samples if not playing
#jira UE-48557
Change 3595624 on 2017/08/17 by Max.Preussner
PS4Media: Fixed no looping after track switching
#jira UE-46524
#jira UE-48557
Change 3595704 on 2017/08/17 by Max.Preussner
MediaUtils: Improved sample queue flushing
Eventually this needs to be event-driven.
#jira UE-48557
Change 3595706 on 2017/08/17 by Max.Preussner
PS4Media: Flushing queues when track switching
#jira UE-48557
Change 3595909 on 2017/08/17 by Max.Preussner
Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
https://github.com/EpicGames/UnrealEngine/pull/3382
#jira UE-42906
#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
Change 3597480 on 2017/08/18 by Max.Preussner
ImgMediaPlayer: Fixed presentation time calculation for very large delta times
Change 3597669 on 2017/08/18 by Max.Preussner
ImgMedia: Setting player stopped instead of paused when end reached
Change 3597709 on 2017/08/18 by Max.Preussner
SwitchMedia: Fixed audio sample duration calculation
Change 3598479 on 2017/08/18 by Max.Preussner
ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging
Change 3598629 on 2017/08/18 by Max.Preussner
MediaUtils: Properly handling pending flushes when peeking sample queues
Change 3598633 on 2017/08/18 by Max.Preussner
WmfMedia: Fixed occasional WMF deadlock when scrubbing
Change 3598653 on 2017/08/18 by Max.Preussner
MediaUtils: Fixed audio resampling in reverse playback
Change 3598659 on 2017/08/18 by Max.Preussner
MediaPlayerEditor: Creating sound output only if audio device available
Change 3598688 on 2017/08/18 by Max.Preussner
MediaUtils: Flushing sample queues on direction change regardless of paused state
Change 3599444 on 2017/08/20 by Max.Preussner
WmfMedia: Added missing check for rate control when quering supported rates
Change 3603661 on 2017/08/22 by Max.Preussner
WmfMedia: Fixed NV12 output
Change 3604345 on 2017/08/23 by Max.Preussner
MediaUtils: Added subtitle samples to media sample collection; fixed documentation
Change 3604987 on 2017/08/23 by Max.Preussner
PS4Media: Setting correct track format types
Change 3605117 on 2017/08/23 by Joe.Barnes
Fix issue where presentation time was being treated as milliseconds instead of microseconds.
Change 3605128 on 2017/08/23 by Joe.Barnes
Fix potential issue calculating total (looped) play time after seek or reset.
Track last video presentation time
Change 3605139 on 2017/08/23 by Joe.Barnes
Support audio type DType_Setup.
Fix issue with procedural sounds popping. Consume more samples if necessary.
#jira ue-48544
Change 3605197 on 2017/08/23 by Max.Preussner
Media: Fixed track display name formatting (UE-48767)
#jira UE-48767
Change 3605817 on 2017/08/23 by Max.Chen
Auto set sampler type on drop on actor.
#jira UE-48769
Change 3605999 on 2017/08/23 by Max.Preussner
MfMedia: Restarting source reader when switching tracks
#jira UE-48766
Change 3606416 on 2017/08/23 by Max.Preussner
PS4Media: Various player improvements
#jira UE-48586
Change 3607656 on 2017/08/24 by Max.Preussner
WmfMedia: Improved logging for Seek and SetRate
Change 3607855 on 2017/08/24 by Max.Preussner
MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\
#jira UE-48766
Change 3608029 on 2017/08/24 by Max.Preussner
PS4Media: Fixed streaming media not playing; improved result checks & logging
#jira UE-48610
Change 3608473 on 2017/08/24 by Max.Preussner
MfMedia: Fixed audio sample duration calculation
#jira UE-48756
Change 3609316 on 2017/08/24 by Chris.Babcock
Provide external texture RotationScale and Offset from sample
Change 3610067 on 2017/08/25 by Richard.Wallis
Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.
- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track. Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.
#jira UE-48590, UE-48604
Change 3610267 on 2017/08/25 by Max.Preussner
PS4Media: Added missing track selection validation
#jira UE-48765
Change 3610399 on 2017/08/25 by Max.Preussner
PS4Media: Fixed infinite player re-initialization loop if track selection failed
Change 3610809 on 2017/08/25 by Chris.Babcock
Fixes for Android media player and camera player
- buffer samples copy proper bytecount
- realloc sets new buffer ptr
- refcount of Java buffers fixed
Change 3610953 on 2017/08/25 by Chris.Babcock
Fix audio disable before play on Android media player
Change 3611405 on 2017/08/25 by Max.Preussner
WmfMedia: Resetting supported rates if RateSupport unavailable
Change 3611406 on 2017/08/25 by Max.Preussner
MfMedia: Resetting supported rates if RateSupport unavailable
Change 3611453 on 2017/08/25 by Chris.Babcock
Android external texture extension updates for compatibility
Change 3611719 on 2017/08/26 by Max.Preussner
Media: Added media event for completed seek operations; flushing sinks on seek
Change 3611764 on 2017/08/26 by Max.Preussner
AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously
Change 3611802 on 2017/08/26 by Max.Preussner
Media: Exposed error state in media player
Change 3611803 on 2017/08/26 by Max.Preussner
MediaPlayerEditor: Showing error state in UI
Change 3611887 on 2017/08/26 by Max.Preussner
MediaUtils: Corrected media sample sink overflow check
Change 3611892 on 2017/08/27 by Max.Preussner
WmfMedia: Leaving session in error state after error
Change 3611929 on 2017/08/27 by Max.Preussner
MediaPlayerEditor: Fixed sound stopping on looping
Change 3611930 on 2017/08/27 by Max.Preussner
MfMedia: Rewrote async sample processing to fix various playback issues
Change 3611942 on 2017/08/27 by Max.Preussner
Media: Sending suspension event when playback ended
Change 3611957 on 2017/08/27 by Max.Preussner
UnrealEd: Allowed transient assets to be resaved to disk
Change 3611981 on 2017/08/27 by Max.Preussner
PS4Media: Rewrote sample processing to fix various playback issues
#jira UE-48596
#jira UE-48793
Change 3612035 on 2017/08/27 by Max.Preussner
UnrealEd: Picking standard default names when resaving transient packages
Change 3612045 on 2017/08/27 by Max.Preussner
Media: Fixed playlists not getting saved correctly from Editor (UE-35382)
#jira UE-35382
Change 3612212 on 2017/08/28 by Richard.Wallis
Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off. Current Rate was not getting reset back to 0.0 on media close.
#jira UE-47602
Change 3613531 on 2017/08/28 by Max.Preussner
MediaAssets: Fixed external texture related crash on shutdown (UE-48918)
Also no longer creating clock sink for media player CDO
#jira UE-48918
Change 3613677 on 2017/08/28 by Andrew.Porter
Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object
#jira UE-48937
Change 3615917 on 2017/08/29 by Max.Preussner
MfMedia: Added compile options for DXVA and falling back to synchronous sample reading
[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
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#include "IAutomationControllerModule.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Widgets/SBoxPanel.h"
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#include "Styling/SlateTypes.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/Input/SComboButton.h"
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#include "Widgets/Input/SCheckBox.h"
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#include "Widgets/Notifications/SNotificationList.h"
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2014-03-14 14:13:41 -04:00
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2014-09-21 20:35:48 -04:00
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2014-03-14 14:13:41 -04:00
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#define LOCTEXT_NAMESPACE "AutomationExportMenu"
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2014-09-21 20:35:48 -04:00
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2014-03-14 14:13:41 -04:00
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SAutomationExportMenu::SAutomationExportMenu()
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{
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// Set up some variables
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FileExportTypeMask = 0;
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EFileExportType::SetFlag( FileExportTypeMask, EFileExportType::FET_All );
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}
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void SAutomationExportMenu::Construct( const FArguments& InArgs, const TSharedRef< SNotificationList >& InNotificationList )
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{
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// Used for setting the "Exported" notification on the parent window
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NotificationListPtr = InNotificationList;
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// Build the UI
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ChildSlot
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
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[
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SAssignNew( ExportMenuComboButton, SComboButton )
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.IsEnabled( this, &SAutomationExportMenu::AreReportsGenerated )
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.ToolTipText( this, &SAutomationExportMenu::GetExportComboButtonTooltip )
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.OnComboBoxOpened( this, &SAutomationExportMenu::HandleMenuOpen )
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.ButtonContent()
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2014-03-14 14:13:41 -04:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3567301 by Arciel.Rekman
Linux: fix for importing failure when clicking shortcuts (UE-47932).
- Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used.
#jira UE-47932
Change 3567687 by Arciel.Rekman
Minor fixes to gdb pretty printers by icculus.
Change 3568024 by Arciel.Rekman
Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369).
- Pull request #2608 contributed by Ereski.
- Updated x86_64 lib only (anticipating more changes to SDL).
#coderview Cengiz.Terzibas, Ryan.Gordon
Change 3568173 by Max.Chen
Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0.
This allows particles, TAA, and other effects to settle on the shot cuts.
#jira UE-44598
Change 3568174 by Max.Chen
Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame.
#jira UE-31193
Change 3568331 by Matt.Kuhlenschmidt
PR #3850: Add extensible source navigation service (Contributed by mhutch)
Change 3568350 by Matt.Kuhlenschmidt
PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch)
Change 3568387 by Matt.Kuhlenschmidt
PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch)
Change 3568541 by Arciel.Rekman
Merged Icculus' patch for copy-paste (UE-40071).
- Alas does not seem to fix inability to copy/paste between Output log and kate.
- Updated x86_64 lib only (anticipating more changes).
Change 3568547 by Arciel.Rekman
Fix OpenGL queries reused after deletion.
Change 3568790 by Matt.Kuhlenschmidt
PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist)
Change 3568900 by Alexis.Matte
Fix the fbx re-import factory handler to say failed in case there was no geometry to import.
#jira UE-47506
Change 3568902 by Alexis.Matte
Reduce memory footprint when importing large FBX scene PR #3834
#jira UE-47833
Change 3569061 by Arciel.Rekman
Linux: remove unnecessary symbols for MSVC visualizers.
- Reported by ASan as collision because they exist in each DSO.
Change 3569782 by Cody.Albert
Updated ImportAssets Commandlet help text to properly reflect supported features.
Change 3569843 by Arciel.Rekman
SDL: add logic to select headless EGL device.
- SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly).
- Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions.
Change 3570234 by Max.Chen
Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level.
#jira UE-46754
Change 3570578 by Arciel.Rekman
Linux: make FAnsiMalloc compatible with malloc()/free().
- Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc.
Change 3571015 by Alexis.Matte
Issue warning when we found zero normal, tangent or binormal
#jira UE-46419
Change 3571376 by Jamie.Dale
Force a unique package localization ID when loading packages for diffing
Change 3571412 by Jamie.Dale
Removed unused setting
Change 3571487 by Alexis.Matte
fix speed tree import cancel workflow
#jira UE-47482
Change 3571614 by Jamie.Dale
Games now use the native culture of any of the game targets as the fallback (rather than always using English)
This replaces the previously removed redundant setting from CL# 3571412
Change 3572649 by Jamie.Dale
SavePackageHelper now always honors KeepObjectFlags
Change 3572730 by Matt.Kuhlenschmidt
Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated
#jira UE-48037
Change 3572773 by Matt.Kuhlenschmidt
Guard against high res screenshot crashing if the requested image size doesnt match the image data size
#jira UE-47765
Change 3572813 by Michael.Trepka
Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h
Change 3573043 by Arciel.Rekman
FAnsiMalloc: fix compile issue (UE-48066).
#jira UE-48066
Change 3573236 by Arciel.Rekman
Linux: add UnrealLightmass to the installed build.
- Was also requested by a licensee on UDN.
Change 3573705 by Arciel.Rekman
SDL: update UE4 fork to the latest trunk (UETOOL-1242).
- Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8
- Change by icculus (Ryan Gordon).
- Rebuilt x86_64 library only for now.
Change 3573741 by Arciel.Rekman
Fix crash when capturing a movie (UE-48093).
#jira UE-48093
Change 3574389 by Max.Chen
Sequencer: Array bounds check.
#jira UE-48095
Change 3574399 by Max.Chen
Sequencer: Fix crash in removing delegate
#jira UE-47461
Change 3574415 by Max.Chen
Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved
Change 3574416 by Max.Chen
Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open
Change 3574726 by Matt.Kuhlenschmidt
Focus the details view when actor selection changes if it is not focused
Change 3574922 by Michael.Trepka
Copy of CL 3574653 by Richard.Wallis
XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated "
Change 3576525 by Nick.Darnell
Editor - Data table rows names sort correctly in the property customization.
Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs.
UMG - SetWidgetClass now reinstances the widget if you change it at runtime.
Editor - Deleting actors that are still referenced now at least logs to the console what still references it.
Change 3576714 by Nick.Darnell
Editor - Build fix.
Change 3576770 by Jamie.Dale
Removed some dead code
It seems to be left over from the first attempt at stable localization keys
Change 3578433 by Matt.Kuhlenschmidt
Fix content browser settings being per project and having created a "Global" category for one setting
Change 3578556 by Max.Chen
Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports.
#jira UE-48125
Change 3578561 by Matt.Kuhlenschmidt
Fix USD importing not respecting DestinationPath for automated import
Change 3580124 by Matt.Kuhlenschmidt
Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition
Change 3581936 by Jamie.Dale
Restoring defaults for UContentBrowserSettings
Change 3582039 by Matt.Kuhlenschmidt
High DPI mode changes
- Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired.
- DPI awareness is only set on windows in the editor now (still disabled by default)
- Fixed hit proxy calculation not working properly with screen percentage
- Developers can now register a delegate with SlateApplication to tell when a window's DPI changes
Change 3582049 by Matt.Kuhlenschmidt
Fix color picker not properly converting FColor properties back to gamma space
Change 3582054 by Matt.Kuhlenschmidt
Fix mac menus updating during unsafe times such as modal windows and slow tasks
#jira UE-47874
Change 3582084 by Jamie.Dale
Make sure to update the rendering resources for the active world if reloading its map build data
This prevents a crash in the renderer due to it holding onto stale data
Change 3582257 by Matt.Kuhlenschmidt
Fix widget component spawning widgets on cook
#jira UE-48201
Change 3582655 by Matt.Kuhlenschmidt
Fix DPI scale not being accounted for when entering immersive.
Change 3582706 by Matt.Kuhlenschmidt
Fix automation tests
Change 3582728 by Matt.Kuhlenschmidt
Turn on high dpi by default for windows editor
Change 3582732 by Matt.Kuhlenschmidt
Turn on high DPI by default for mac editor
Change 3583112 by Max.Chen
Sequencer: Add OnPlayReverse() event for when playback is in reverse
Change 3584130 by Matt.Kuhlenschmidt
PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts)
Change 3584237 by Matt.Kuhlenschmidt
Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning.
Added a test resolver that handles prims based on usd "kind" metadata.
Change 3584535 by Matt.Kuhlenschmidt
Fix LOD identification in USD files
Change 3587703 by Matt.Kuhlenschmidt
Fix tooltip
Change 3587901 by Matt.Kuhlenschmidt
Fixed USD importing not finding and importing LODs properly
Change 3588380 by Matt.Kuhlenschmidt
Fix ctrl+w not duplicating on mac
#jira UE-46573
Change 3590435 by Jamie.Dale
Added support for in-editor previews of localized game text
This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages.
While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets.
Change 3592131 by Matt.Kuhlenschmidt
Log for newly converted actors being pending kill
#jira UE-47464
Change 3592200 by Matt.Kuhlenschmidt
Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus
Change 3592227 by Matt.Kuhlenschmidt
Fix drag drop of actors being offset with high dpi monitors.
Change 3592719 by Bradut.Palas
#jira UE-45632 - dual key bindings feature
My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut.
Change 3592793 by Bradut.Palas
Fix compile warnings for InputBindingManager (there were actually hidden bugs among them)
Change 3593128 by Matt.Kuhlenschmidt
Force low quality mode for background blurs by default on android
Change 3593579 by Michael.Dupuis
#jira UE-47223 :
If we have no world simply return null when GetLandscapeInfo is called
Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo
Change 3593580 by Michael.Dupuis
Added missing shaders while generating thumbnails
Change 3593582 by Michael.Dupuis
#jira UE-47492 : Make sure LayerInfo is valid before accessing data
Change 3593584 by Michael.Dupuis
#jira UE-47253: Do not recreate the scene info in simulation mode
Change 3593585 by Michael.Dupuis
#jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing
Change 3593586 by Michael.Dupuis
#jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility
Change 3593593 by Michael.Dupuis
#jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map
Change 3593597 by Michael.Dupuis
#jira UE-48309: Do not build the tree if the static mesh is not even loaded yet
#jira UE-48340: Properly support the Random stream and partial buffer update
#jira UE-48228: Instance from blueprint are now visible in standalone game
#jira UE-45854: Crash probably linked to post load called on not loaded static mesh
#jira UE-48035: Properly init the per instance render data when creating a new component
Only update instance in non archetype or CDO.
Change 3594060 by Matt.Kuhlenschmidt
Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called
Change 3594355 by Matt.Kuhlenschmidt
Change API help link to point to a website since offline CHM based docs are no longer used
#jira UE-48230
Change 3595358 by Matt.Kuhlenschmidt
Fixed bad initial window position and sizes for editor windows
By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed
Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on.
#jira UE-48446
Change 3595590 by Matt.Kuhlenschmidt
Fix missing includes
Change 3595792 by Matt.Kuhlenschmidt
Fix style warnings
Change 3596418 by Bradut.Palas
fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key)
Change 3598679 by Max.Chen
PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez)
#jira UE-48141
Change 3598720 by Max.Chen
Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object.
#jira UE-48316
Change 3600236 by Alexis.Matte
Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs
#jira UE-46822
Change 3600260 by Alexis.Matte
Make sure temporary rename do not create redirector
#jira UE-48364
Change 3600671 by Lauren.Ridge
PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei)
#jira UE-48539
#jira UE-48180
#jira UE-48182
Change 3600812 by Jamie.Dale
We now defer the registration of IME contexts until an editable text first gains focus
Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context
#jira UE-48100
Change 3601839 by Matt.Kuhlenschmidt
Fix USD import crash with "facevarying" normals
Change 3602434 by Jamie.Dale
Removing dead code
These flags were never being tested or used in any meaningul way
Change 3602611 by Jamie.Dale
Ensure PackageToReload is non-null
#jira UE-46655
Change 3602648 by Jamie.Dale
Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser
#jira UE-47392
Change 3602651 by Lauren.Ridge
Fix for parameter tooltips not being found
#jira UE-47417
Change 3604172 by Bradut.Palas
#jira UE-48449
#jira UE-48380
#jira UE-48381
#jira UE-48423
I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs.
Change 3604210 by Bradut.Palas
#jira UE-48718
Regression issue appeared from fixing a crash when using console command "open"
Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously.
Change 3604258 by Jamie.Dale
IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget
#jira UE-46815
#jira UE-47295
Change 3604312 by Matt.Kuhlenschmidt
PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79)
Change 3604352 by Matt.Kuhlenschmidt
Fix crash accessing potentially invalid parent layout from a detail category
#jira UE-48729
Change 3604402 by Lauren.Ridge
Epic Friday - array drag and drop
Change 3605228 by Cody.Albert
TSets and TMaps should now properly rehash if a key is modified in the details panel.
Change 3605275 by Alexis.Matte
Merge actor do not keep the material slot name
#jira UE-43246
Change 3605715 by Max.Chen
Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying().
#jira UE-48770
Change 3606411 by Max.Chen
Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well.
#jira UE-42008
Change 3606440 by Max.Chen
Sequencer: Update spawanble name when the spawnable actor name is changed.
#jira UE-47815
Change 3606899 by Lauren.Ridge
Disabling enum-based arrays from reordering
Change 3606958 by Lauren.Ridge
Visual polish on array handles
Change 3607733 by Max.Chen
Sequencer: Check null in camera cut
Change 3607849 by Max.Chen
Sequencer: Clip transport controls.
#jira UE-48812
Change 3608181 by Max.Chen
#jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences
Copy from Dev-Framework
Change 3608361 by christopher.biancard
QAGame: Submitting test content for Array Element Reorder testing
Change 3608512 by Alexis.Matte
Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export.
#jira UE-48058
Change 3608629 by Max.Chen
Camera Rig: Fix crane and rail not being packaged properly.
#jira UE-48829
Change 3609217 by Matt.Kuhlenschmidt
Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread
Change 3609722 by Alexis.Matte
Make sure a warning is log when we cannot export an animation sequence.
#jira UE-48390
Change 3609774 by Alexis.Matte
Fix the merge actor build LOD scale again, a previous merge erase the fix
#jira UE-48156
Change 3609891 by christopher.biancard
QAGame: Minor additions for test coverage on Array Element Reorder
Change 3610171 by Lauren.Ridge
Fixes for reordering metadata, creating actual swap function out of three element functions
#jira UE-48823
Change 3610407 by Lauren.Ridge
Fixing highlighting and behavior to place dragged row in the spot you release (not below)
Change 3610472 by Lauren.Ridge
Moving final location logic
Change 3610797 by Lauren.Ridge
Disabling dragging handles during PIE
Change 3611089 by Lauren.Ridge
Disabling handles when overall tree is disabled
Change 3612479 by Lauren.Ridge
Fix for asset contex menu warning
#jira UE-46667
Change 3612791 by Michael.Dupuis
#jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage.
Grass should always have CPU access.
Change 3612802 by Michael.Dupuis
missing file from checkin 3612791
Change 3612805 by Max.Chen
Sequencer: Fix crash with null GEditor
Copy from Release-4.17
#jira UE-48443
Change 3612806 by Max.Chen
Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor.
Copy from Release-4.17
#jira UE-48487
Change 3612807 by Max.Chen
Sequencer: Fix crash upgrading the time range of a null track.
Copy from Release-4.17
#jira UE-48490
Change 3612808 by Max.Chen
Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose
Copy from Release-4.17
#jira UE-48367
Change 3612849 by Arciel.Rekman
Fix tesselation in packaged Linux projects (UE-24301).
- Change by Cengiz.Terzibas.
#jira UE-24301
Change 3613022 by Nick.Darnell
Editor - Fixing a crash on load with a null CoordIndex json node.
Change 3613030 by Matt.Kuhlenschmidt
PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist)
#jira UE-48747
Change 3613047 by Matt.Kuhlenschmidt
PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts)
Change 3613050 by Matt.Kuhlenschmidt
PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson)
Change 3613062 by Matt.Kuhlenschmidt
PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar)
Change 3613241 by Nick.Darnell
Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again.
Change 3613329 by Lauren.Ridge
Moving favorite levels to a standard submenu so they also work on Mac
Change 3613344 by Nick.Darnell
Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode.
#jira UE-48921
Change 3613380 by Matt.Kuhlenschmidt
Fix FBX window being off the screen in high DPI
#jira UE-48872
Change 3614598 by Matt.Kuhlenschmidt
Fixed Sequencer Keyframes appearing out of place on High DPI Monitors
#jira UE-48915
Change 3614625 by Matt.Kuhlenschmidt
Fixed not being able to click on BSP correctly in high dpi
#jira UE-48947
Change 3614672 by Matt.Kuhlenschmidt
Fix combo box windows being larger than necessary on high dpi monitors
#jira UE-48908
Change 3614699 by Matt.Kuhlenschmidt
Fix typo
#jira UE-48941
Change 3615011 by Matt.Kuhlenschmidt
Fix color picker calculation appearing offscreen for high dpi
Change 3615013 by Michael.Dupuis
#jira UE-48897: Properly rebuild the tree when reapplying instance to the component
Change 3615014 by Colin.Benoit
Sequencer Recorder test content
Change 3615048 by Colin.Benoit
Sequencer Recorder: more test content
Change 3615118 by Lauren.Ridge
Updating realtime state of viewports to also change when settings toggled
#jira UE-48884
Change 3615127 by Lauren.Ridge
Remove delegate binding on viewport destruction
Change 3615180 by Bradut.Palas
#jira UE-48167 profiler crash
Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild.
One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source.
But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function.
Change 3615232 by Lauren.Ridge
Adding input handling to the material editor viewport client
#jira UE-48909
Change 3615703 by Jamie.Dale
Fixed crash when fixing up references after a package rename failed
#jira UE-48856
Change 3615752 by Matt.Kuhlenschmidt
More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale
Change 3615907 by Jamie.Dale
Fixed some crashes caused by CL# 3600812
Change 3616031 by Matt.Kuhlenschmidt
Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing
#jira UE-48986
Change 3616151 by Arciel.Rekman
Fixing adding array elements in config.
- "+Blah=Foo" will do Blah.AddUnique(Foo)
- ".Blah=Foo" will do Blah.Add(Foo)
- See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307)
Change 3616439 by Andrew.Porter
QAGame: Updating level visibility content in sequencer smoke map
Change 3616441 by Matt.Kuhlenschmidt
Fix more sequencer track offsetting with DPI scale
#jira UE-48981
Change 3617263 by Max.Chen
Sequencer: Fix crash in level visibility teardown. Null playback context.
#jira UE-49012
Change 3617316 by Max.Chen
Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene.
Change 3617648 by Matt.Kuhlenschmidt
Adding some windows specific logging around setting or failing to set process dpi awareness
Change 3617665 by Matt.Kuhlenschmidt
Guard against layers module not being loaded in keybinding automation test
Change 3617731 by Arciel.Rekman
Fix crashes on AMD Mesa drivers (UE-48374).
- Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers.
Change 3617923 by Bradut.Palas
#jira UE-47072
Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor.
Change 3618088 by Matt.Kuhlenschmidt
Guard against crash with potentially invalid worlds in preview scenes
#jira UE-48997
Change 3618373 by Matt.Kuhlenschmidt
Force worldsettings to be hidden in editor so that it is not considered for selection
#jira UE-48996
Change 3618464 by Max.Chen
Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors.
#jira UE-48923
Change 3619789 by Matt.Kuhlenschmidt
Fix DPI scale warnings in any kind of headless editor mode
Change 3619802 by Jamie.Dale
Fixed deprecation warning in malloc profiler
Change 3619841 by Matt.Kuhlenschmidt
Fix missing icons in the package project menu
#jira UE-48674
Change 3619991 by Lauren.Ridge
Fix typo in transaction message
#jira UE-48993
Change 3620086 by Lauren.Ridge
Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor
#jira UE-48884
Change 3620616 by Matt.Kuhlenschmidt
Fix up file
Change 3621002 by Matt.Kuhlenschmidt
Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet
#jira UE-49125
Change 3621049 by Arciel.Rekman
Fix a build error.
- Also make sure that we don't print confusing message when no messagebox can be shown
(this code changed during the merge).
Change 3621064 by Arciel.Rekman
Deleted too much in the previous changelist.
Change 3621369 by Matt.Kuhlenschmidt
Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing
#jira UE-49131
[CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
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SNew( STextBlock )
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.Text( LOCTEXT("ExportButtonText", "Export") )
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]
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.ContentPadding( FMargin( 6.f, 2.f ) )
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.MenuContent()
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[
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// Holder box for menu items
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SAssignNew( MenuHolderBox, SVerticalBox )
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]
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];
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2014-03-14 14:13:41 -04:00
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}
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bool SAutomationExportMenu::AreReportsGenerated() const
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{
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// Check with the manager to see if reports are ready
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return FModuleManager::GetModuleChecked< IAutomationControllerModule >( "AutomationController" ).GetAutomationController()->CheckTestResultsAvailable();
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}
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void SAutomationExportMenu::BuildMenuItems( const FText& InName, EFileExportType::Type InType )
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{
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MenuHolderBox->AddSlot()
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.AutoHeight()
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[
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SNew( SCheckBox )
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.IsChecked( this, &SAutomationExportMenu::OnGetDisplayCheckState, InType )
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.IsEnabled( IsCheckBoxEnabled( InType ) )
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.OnCheckStateChanged( this, &SAutomationExportMenu::OnDisplayCheckStateChanged, InType )
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[
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SNew( SHorizontalBox )
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+SHorizontalBox::Slot()
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.AutoWidth()
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[
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SNew( STextBlock ) .Text( InName )
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]
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]
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];
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}
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void SAutomationExportMenu::CreateMenu()
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{
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// Clear old menu
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MenuHolderBox->ClearChildren();
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// Create new menu items
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BuildMenuItems( LOCTEXT("ExportAllCheckbox", "Export All"), EFileExportType::FET_All );
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BuildMenuItems( LOCTEXT("ExportStatusCheckBox", "Export Status"), EFileExportType::FET_Status );
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BuildMenuItems( LOCTEXT("ExportErrorsCheckBox", "Export Errors"), EFileExportType::FET_Errors );
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BuildMenuItems( LOCTEXT("ExportWarningsCheckBox", "Export Warning"), EFileExportType::FET_Warnings );
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BuildMenuItems( LOCTEXT("ExportLogsCheckBox", "Export Logs"), EFileExportType::FET_Logs );
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// Add the export button
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MenuHolderBox->AddSlot()
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.AutoHeight()
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[
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SAssignNew( ExportButton, SButton )
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.OnClicked( this, &SAutomationExportMenu::HandleExportDataClicked )
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.IsEnabled( this, &SAutomationExportMenu::IsExportReady )
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.ToolTipText( this, &SAutomationExportMenu::GetExportButtonTooltip )
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.Text( LOCTEXT("ExportDataButton", "Export Data") )
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];
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}
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FText SAutomationExportMenu::GetExportButtonTooltip() const
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{
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// Export button tooltip
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if ( ExportButton->IsEnabled() )
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{
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return LOCTEXT("ExportButtonEnabledText", "Export Data");
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}
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return LOCTEXT("ExportButtonFailedText", "No reports pass the export filter");
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}
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FText SAutomationExportMenu::GetExportComboButtonTooltip() const
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{
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// Export combo too tip
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if ( ExportMenuComboButton->IsEnabled() )
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{
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return LOCTEXT("ExportComboButtonEnabledText", "Export Data");
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}
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return LOCTEXT("ExportComboButtonFailedText", "Please generate the reports");
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}
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void SAutomationExportMenu::GetResults( )
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{
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// Get the automation controller to check what type of reports have been generated
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IAutomationControllerManagerPtr AutomationController = FModuleManager::GetModuleChecked< IAutomationControllerModule >( "AutomationController" ).GetAutomationController();
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// Reset the results mask
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ResultMask = 0;
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// Add result flags
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// Always allow status and all
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EFileExportType::SetFlag( ResultMask, EFileExportType::FET_Status );
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EFileExportType::SetFlag( ResultMask, EFileExportType::FET_All );
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if ( AutomationController->ReportsHaveErrors() )
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{
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EFileExportType::SetFlag( ResultMask, EFileExportType::FET_Errors );
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}
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if ( AutomationController->ReportsHaveWarnings() )
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{
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EFileExportType::SetFlag( ResultMask, EFileExportType::FET_Warnings );
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}
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if ( AutomationController->ReportsHaveLogs())
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{
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EFileExportType::SetFlag( ResultMask, EFileExportType::FET_Warnings );
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}
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}
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FReply SAutomationExportMenu::HandleExportDataClicked()
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{
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// Time to display the completion message in the UI
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static const float MessageTime = 3.0f;
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// Generate the report
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bool ReportExported = FModuleManager::GetModuleChecked< IAutomationControllerModule >( "AutomationController" ).GetAutomationController()->ExportReport( FileExportTypeMask );
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// Notify UI depending on whether the report was generated
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if (ReportExported)
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{
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// Create the file name. This is currently duplicated in the report manager
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FFormatNamedArguments Args;
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Args.Add( TEXT("FileName"), FText::FromString( FString::Printf( TEXT("Automation%s.csv"), *FDateTime::Now().ToString() ) ) );
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Args.Add( TEXT("FileLocation"), FText::FromString( FPaths::ConvertRelativePathToFull( FPaths::AutomationDir() ) ) );
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// Feedback that the file is written
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FNotificationInfo NotificationInfo( FText::Format( LOCTEXT("SaveLogDialogExportSuccess", "Success!\n{FileName} exported to: {FileLocation}"), Args ) );
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NotificationInfo.ExpireDuration = MessageTime;
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NotificationInfo.bUseLargeFont = false;
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NotificationListPtr->AddNotification( NotificationInfo );
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}
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else
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{
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FNotificationInfo NotificationInfo( LOCTEXT("SaveLogDialogNothingValidError", "No reports pass the export filter") );
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NotificationInfo.ExpireDuration = MessageTime;
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// No file generated as there are no reports that pass the filters
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NotificationListPtr->AddNotification( NotificationInfo );
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}
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// close the export window
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ExportMenuComboButton->SetIsOpen( false );
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return FReply::Handled();
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}
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void SAutomationExportMenu::HandleMenuOpen()
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{
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// Get the results from the automation controller
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GetResults();
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// Set all flags is Set All is selected
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if ( EFileExportType::IsSet( FileExportTypeMask, EFileExportType::FET_All ) )
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{
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EnableAvailableReports();
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}
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// Create the menu items
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CreateMenu();
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}
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bool SAutomationExportMenu::IsCheckBoxEnabled( EFileExportType::Type CheckType ) const
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{
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// Enable the button if there is a valid report
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return EFileExportType::IsSet( ResultMask, CheckType);
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}
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bool SAutomationExportMenu::IsExportReady() const
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{
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// If we have a valid export mask, we can assume we are able to export a report
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return FileExportTypeMask > 0;
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}
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2014-12-10 14:24:09 -05:00
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void SAutomationExportMenu::OnDisplayCheckStateChanged( ECheckBoxState InNewState, EFileExportType::Type CheckType )
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2014-03-14 14:13:41 -04:00
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{
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// set or unset the bit in the mask for the type changed
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2014-12-10 14:24:09 -05:00
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if ( InNewState == ECheckBoxState::Checked )
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2014-03-14 14:13:41 -04:00
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{
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EFileExportType::SetFlag( FileExportTypeMask, CheckType );
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}
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else
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{
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EFileExportType::RemoveFlag( FileExportTypeMask, CheckType );
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}
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// If select all is selected, and we select something else, unset the "all selected" checkbox
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if ( CheckType != EFileExportType::FET_All && EFileExportType::IsSet( FileExportTypeMask, EFileExportType::FET_All ) )
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{
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EFileExportType::RemoveFlag( FileExportTypeMask, EFileExportType::FET_All );
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// Recreate the menu
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CreateMenu();
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}
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// If we check select all, set all the valid options to be active
|
2014-12-10 14:24:09 -05:00
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if ( CheckType == EFileExportType::FET_All && InNewState == ECheckBoxState::Checked )
|
2014-03-14 14:13:41 -04:00
|
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{
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|
EnableAvailableReports();
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|
// Recreate the menu
|
|
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|
CreateMenu();
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|
}
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}
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|
2014-12-10 14:24:09 -05:00
|
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|
ECheckBoxState SAutomationExportMenu::OnGetDisplayCheckState( EFileExportType::Type CheckType ) const
|
2014-03-14 14:13:41 -04:00
|
|
|
{
|
|
|
|
|
// If the item is selected, set the box to be checked
|
|
|
|
|
if(EFileExportType::IsSet( FileExportTypeMask, CheckType ) )
|
|
|
|
|
{
|
2014-12-10 14:24:09 -05:00
|
|
|
return ECheckBoxState::Checked;
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
2014-12-10 14:24:09 -05:00
|
|
|
return ECheckBoxState::Unchecked;
|
2014-03-14 14:13:41 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SAutomationExportMenu::EnableAvailableReports()
|
|
|
|
|
{
|
|
|
|
|
// Set all valid reports to be exported
|
|
|
|
|
EFileExportType::SetFlag( FileExportTypeMask, EFileExportType::FET_Status );
|
|
|
|
|
|
|
|
|
|
if ( EFileExportType::IsSet( ResultMask, EFileExportType::FET_Errors ) )
|
|
|
|
|
{
|
|
|
|
|
EFileExportType::SetFlag( FileExportTypeMask, EFileExportType::FET_Errors );
|
|
|
|
|
}
|
|
|
|
|
if ( EFileExportType::IsSet( ResultMask, EFileExportType::FET_Warnings ) )
|
|
|
|
|
{
|
|
|
|
|
EFileExportType::SetFlag( FileExportTypeMask, EFileExportType::FET_Warnings );
|
|
|
|
|
}
|
|
|
|
|
if ( EFileExportType::IsSet( ResultMask, EFileExportType::FET_Logs ) )
|
|
|
|
|
{
|
|
|
|
|
EFileExportType::SetFlag( FileExportTypeMask, EFileExportType::FET_Logs );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FReply SAutomationExportMenu::SpawnNotification()
|
|
|
|
|
{
|
|
|
|
|
// Inform the UI that we have generated the report
|
|
|
|
|
NotificationListPtr->AddNotification( FNotificationInfo( LOCTEXT("ReportGeneratedSuccessfullyNotification", "Report Generated Successfully!" )) );
|
|
|
|
|
return FReply::Handled();
|
|
|
|
|
}
|
|
|
|
|
|
2014-09-21 20:35:48 -04:00
|
|
|
|
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
|
|
|
#undef LOCTEXT_NAMESPACE
|