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{
"FileVersion": 3,
"Version": 1,
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"VersionName": "1.0",
"FriendlyName": "Remote Control API",
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"Description": "A suite of tools for controlling the Unreal Engine, both in Editor or at Runtime via a webserver. This allows users to control Unreal Engine remotely through HTTP or WebSockets requests. This functionality allows developers to control Unreal through 3rd party applications and web services.",
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"Category": "Messaging",
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"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
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"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
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"CanContainContent": true,
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"IsBetaVersion": true,
"Installed": false,
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"Plugins": [
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{
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"Name": "WebSocketNetworking",
"Enabled": true
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},
{
"Name": "RemoteControlInterception",
"Enabled": true
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},
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{
"Name": "ConcertSyncClient",
"Enabled": true
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}
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],
"Modules": [
{
"Name": "RemoteControl",
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"Type": "Runtime",
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"LoadingPhase": "Default"
},
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{
"Name": "RemoteControlLogic",
"Type": "Runtime",
"LoadingPhase": "Default"
},
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{
"Name": "WebRemoteControl",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Mac",
"Win64",
"Linux"
]
},
{
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"Name": "RemoteControlCommon",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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},
{
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"Name": "RemoteControlUI",
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"Type": "Editor",
"LoadingPhase": "Default"
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},
{
"Name": "RemoteControlProtocol",
"Type": "Runtime",
"LoadingPhase": "Default"
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},
{
"Name": "RemoteControlProtocolWidgets",
"Type": "Editor",
"LoadingPhase": "Default"
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},
{
"Name": "RemoteControlMultiUser",
"Type": "UncookedOnly",
"LoadingPhase": "PostEngineInit"
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}
]
}