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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
/** See MultiServerNode for more details about multi-server networking as a whole. */
class FMultiServerConfigurationModule : public IModuleInterface
{
public:
FMultiServerConfigurationModule() {}
virtual ~FMultiServerConfigurationModule() {}
// IModuleInterface
virtual bool SupportsDynamicReloading() override { return false; }
virtual bool SupportsAutomaticShutdown() override { return false; }
};