2020-05-22 23:46:09 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MetasoundGenerator : ModuleRules
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{
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public MetasoundGenerator(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SignalProcessing",
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"Engine",
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2021-12-10 20:37:31 -05:00
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"AudioExtensions",
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2020-05-22 23:46:09 -04:00
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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2023-08-02 06:51:30 -04:00
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"CoreUObject",
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2020-05-22 23:46:09 -04:00
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"AudioMixer",
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2020-07-28 13:58:29 -04:00
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"MetasoundGraphCore",
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2020-09-08 14:13:51 -04:00
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"MetasoundStandardNodes",
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"MetasoundFrontend"
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2020-05-22 23:46:09 -04:00
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}
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);
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}
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}
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}
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