2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-10-01 20:41:42 -04:00
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using UnrealBuildTool;
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public class ModelingOperators : ModuleRules
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{
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public ModelingOperators(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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2022-02-02 01:48:09 -05:00
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"InteractiveToolsFramework",
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2021-05-21 01:04:38 -04:00
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"GeometryCore",
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2019-10-01 20:41:42 -04:00
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"DynamicMesh",
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"MeshConversion",
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2022-02-02 01:48:09 -05:00
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"GeometryAlgorithms", // required for constrained Delaunay triangulation
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2023-04-21 19:15:16 -04:00
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"SkeletalMeshDescription",
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"TextureUtilitiesCommon", // required for UDIM manipulation
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2019-10-01 20:41:42 -04:00
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// ... add other public dependencies that you statically link with here ...
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}
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2022-02-02 01:48:09 -05:00
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);
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2019-10-01 20:41:42 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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2022-02-02 01:48:09 -05:00
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// ... add private dependencies that you statically link with here ...
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2019-10-01 20:41:42 -04:00
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}
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2022-02-02 01:48:09 -05:00
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);
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2019-10-01 20:41:42 -04:00
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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2022-02-02 01:48:09 -05:00
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);
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2019-10-01 20:41:42 -04:00
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}
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2022-02-02 01:48:09 -05:00
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}
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