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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ModelingOperators : ModuleRules
{
public ModelingOperators(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InteractiveToolsFramework",
"GeometryCore",
"DynamicMesh",
"MeshConversion",
"GeometryAlgorithms", // required for constrained Delaunay triangulation
"SkeletalMeshDescription",
"TextureUtilitiesCommon", // required for UDIM manipulation
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}