2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-10-01 20:41:42 -04:00
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using UnrealBuildTool;
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public class ModelingComponents : ModuleRules
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{
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public ModelingComponents(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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2021-06-02 15:58:00 -04:00
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"PhysicsCore",
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"InteractiveToolsFramework",
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2022-02-02 01:48:09 -05:00
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"MeshDescription",
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2019-10-01 20:41:42 -04:00
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"StaticMeshDescription",
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2021-05-21 01:04:38 -04:00
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"GeometryCore",
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2021-06-22 12:11:21 -04:00
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"GeometryFramework",
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2019-10-01 20:41:42 -04:00
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"GeometryAlgorithms",
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"DynamicMesh",
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"MeshConversion",
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2021-10-07 22:25:54 -04:00
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"ModelingOperators",
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2022-02-02 01:48:09 -05:00
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"DeveloperSettings",
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2019-10-01 20:41:42 -04:00
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// ... add other public dependencies that you statically link with here ...
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}
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2022-02-02 01:48:09 -05:00
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);
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2019-10-01 20:41:42 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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2023-11-15 18:04:18 -05:00
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"Chaos",
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2019-10-01 20:41:42 -04:00
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"Engine",
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2022-02-02 01:48:09 -05:00
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"RenderCore",
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"RHI",
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"ImageWriteQueue",
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2023-04-10 13:00:44 -04:00
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"SkeletalMeshDescription", // FSkeletalMeshAttributes::DefaultSkinWeightProfileName
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2023-06-14 15:47:10 -04:00
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"SlateCore",
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2023-10-18 07:11:56 -04:00
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"ImageCore",
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2023-12-15 16:11:52 -05:00
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"PlanarCut",
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"GeometryCollectionEngine",
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"MeshConversionEngineTypes"
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2022-02-02 01:48:09 -05:00
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// ... add private dependencies that you statically link with here ...
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2019-10-01 20:41:42 -04:00
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}
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2022-02-02 01:48:09 -05:00
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);
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2024-02-08 16:20:34 -05:00
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if (Target.bCompileAgainstEditor) // #if WITH_EDITOR
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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2024-09-19 15:30:35 -04:00
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"UnrealEd",
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"Slate"
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2024-02-08 16:20:34 -05:00
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});
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}
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2022-02-02 01:48:09 -05:00
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2019-10-01 20:41:42 -04:00
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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2022-02-02 01:48:09 -05:00
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);
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2019-10-01 20:41:42 -04:00
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}
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2022-02-02 01:48:09 -05:00
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}
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