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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.1",
"FriendlyName": "Geometry Script",
"Description": "Geometry Script provides a library of functions for creating and editing Meshes in Blueprints and Python",
"Category": "Geometry",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsExperimentalVersion": false,
"IsBetaVersion": false,
"Installed": false,
"Modules": [
{
"Name": "GeometryScriptingCore",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
GeometryScript: continue building out library (still at the trivial-wrappers stage) - ComputeMeshConvexHull, ComputeMeshSweptHull - CreateNewVolumeFromMesh, CreateNewStaticMeshAssetFromMesh - DeleteVerticesFromMesh, DeleteTrianglesFromMesh, AppendBuffersToMesh - AppendSimpleExtrudePolygon, AppendTriangulatedPolygon, hole parameter for Append Disc (to make punctured disc) - IsSameMeshAs, MeasureDistancesBetweenMeshes, IsIntersectingMesh - SplitMeshByComponents, SplitMeshByMaterialIDs, GetSubMeshFromMesh, CopyMeshToMesh - ApplyFlareWarpToMesh, changed other warps to use FTransform for orientation instead of multiple axis parameters - GetHasMaterialIDs, GetMaxMaterialID, EnableMaterialIDs, ClearMaterialIDs, RemapMaterialIDs, GetTriangleMaterialID, GetAllTriangleMaterialIDs, SetTriangleMaterialID, SetAllTriangleMaterialIDs - SetNumUVSets, TranslateMeshUVs, ScaleMeshUVs, RotateMeshUVs, SetMeshUVsFromPlanarProjection, SetMeshUVsFromBoxProjection, RepackMeshUVs - GetNumConnectedComponents, GetAllVertexPositions - aded FGeometryScriptDynamicMeshBVH wrapper for AABBTree & FWNTree. Somewhat risky but avoids a UObject wrapper, and these objects are (currently) intended to have a lifetime that does not extend outside a single BP - BuildBVHForMesh, IsBVHValidForMesh, RebuildBVHForMesh, FindNearestPointOnMesh, FindNearestRayIntersectionWithMesh, IsPointInsideMesh #rb none #rnx #jira none #preflight 6142c4d4599fd8000183db48 #ROBOMERGE-AUTHOR: ryan.schmidt #ROBOMERGE-SOURCE: CL 17537493 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17537531 by ryan schmidt in ue5-release-engine-test branch]
2021-09-16 08:29:36 -04:00
},
{
"Name": "GeometryScriptingEditor",
"Type": "Editor",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "GeometryProcessing",
"Enabled": true
},
{
"Name": "MeshModelingToolset",
"Enabled": true
},
{
"Name": "PlanarCut",
"Enabled": true
}
]
}