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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeImageConditional.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeBool.h"
#include "MuT/NodeImageConditionalPrivate.h"
#include "MuT/NodePrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeImageConditional::Private::s_type = FNodeType(Node::EType::ImageConditional, NodeImage::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeImageConditional )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
NodeBool* NodeImageConditional::GetParameter() const
{
return m_pD->m_parameter.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageConditional::SetParameter( NodeBool* pNode )
{
m_pD->m_parameter = pNode;
}
//---------------------------------------------------------------------------------------------
NodeImage* NodeImageConditional::GetOptionTrue() const
{
return m_pD->m_true.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageConditional::SetOptionTrue( NodeImage* pNode )
{
m_pD->m_true = pNode;
}
//---------------------------------------------------------------------------------------------
NodeImage* NodeImageConditional::GetOptionFalse() const
{
return m_pD->m_false.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageConditional::SetOptionFalse( NodeImage* pNode )
{
m_pD->m_false = pNode;
}
}