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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/NodeImageColourMap.h"
#include "Misc/AssertionMacros.h"
#include "MuT/NodeImageColourMapPrivate.h"
#include "MuT/NodePrivate.h"
namespace mu
{
//---------------------------------------------------------------------------------------------
// Static initialisation
//---------------------------------------------------------------------------------------------
FNodeType NodeImageColourMap::Private::s_type = FNodeType(Node::EType::ImageColorMap, NodeImage::GetStaticType() );
//---------------------------------------------------------------------------------------------
//!
//---------------------------------------------------------------------------------------------
MUTABLE_IMPLEMENT_NODE( NodeImageColourMap )
//---------------------------------------------------------------------------------------------
// Own Interface
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageColourMap::GetBase() const
{
return m_pD->m_pBase.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageColourMap::SetBase( NodeImagePtr pNode )
{
m_pD->m_pBase = pNode;
}
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageColourMap::GetMap() const
{
return m_pD->m_pMap.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageColourMap::SetMap( NodeImagePtr pNode )
{
m_pD->m_pMap = pNode;
}
//---------------------------------------------------------------------------------------------
NodeImagePtr NodeImageColourMap::GetMask() const
{
return m_pD->m_pMask.get();
}
//---------------------------------------------------------------------------------------------
void NodeImageColourMap::SetMask( NodeImagePtr pNode )
{
m_pD->m_pMask = pNode;
}
}