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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MuT/ASTOpConstantMatrix.h"
mu::ASTOpConstantMatrix::ASTOpConstantMatrix(FMatrix44f InitValue) : value(InitValue)
{
}
uint64 mu::ASTOpConstantMatrix::Hash() const
{
uint64 res = std::hash<uint64>()(uint64(OP_TYPE::MA_CONSTANT));
hash_combine(res, value.ComputeHash());
return res;
}
bool mu::ASTOpConstantMatrix::IsEqual(const ASTOp& otherUntyped) const
{
if (otherUntyped.GetOpType() == GetOpType())
{
const ASTOpConstantMatrix* other = static_cast<const ASTOpConstantMatrix*>(&otherUntyped);
return value == other->value;
}
return false;
}
mu::Ptr<mu::ASTOp> mu::ASTOpConstantMatrix::Clone(MapChildFuncRef mapChild) const
{
Ptr<ASTOpConstantMatrix> n = new ASTOpConstantMatrix();
n->value = value;
return n;
}
void mu::ASTOpConstantMatrix::Link(FProgram& program, FLinkerOptions* Options)
{
if (!linkedAddress)
{
OP::MatrixConstantArgs args;
args.value = program.AddConstant(value);
linkedAddress = static_cast<OP::ADDRESS>(program.m_opAddress.Num());
program.m_opAddress.Add(static_cast<uint32_t>(program.m_byteCode.Num()));
AppendCode(program.m_byteCode, OP_TYPE::MA_CONSTANT);
AppendCode(program.m_byteCode, args);
}
}