2022-09-26 15:12:13 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MutableTools : ModuleRules
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{
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public MutableTools(ReadOnlyTargetRules Target) : base(Target)
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{
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ShortName = "MuT";
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DefaultBuildSettings = BuildSettingsVersion.V2;
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2023-01-28 03:18:29 -05:00
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IWYUSupport = IWYUSupport.KeepAsIsForNow;
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2022-09-26 15:12:13 -04:00
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PublicDependencyModuleNames.AddRange(
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new string[] {
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2023-11-02 04:40:17 -04:00
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"MutableRuntime",
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2022-09-26 15:12:13 -04:00
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"Core",
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2023-11-02 04:40:17 -04:00
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"CoreUObject",
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2023-05-30 04:08:45 -04:00
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"GeometryCore",
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2023-09-13 06:59:56 -04:00
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"ImageCore",
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"TextureCompressor",
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"TextureBuildUtilities",
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2024-06-03 08:55:45 -04:00
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"Engine",
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2023-03-08 04:37:54 -05:00
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}
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2023-09-13 06:59:56 -04:00
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);
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2022-09-26 15:12:13 -04:00
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}
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}
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}
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