2022-09-26 15:12:13 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CustomizableObject : ModuleRules
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{
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public CustomizableObject(ReadOnlyTargetRules TargetRules) : base(TargetRules)
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{
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ShortName = "MuCO";
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DefaultBuildSettings = BuildSettingsVersion.V2;
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bAllowConfidentialPlatformDefines = true;
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//bUseUnity = false;
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PrivateDependencyModuleNames.AddRange(new string[] {
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"InputCore",
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"SlateCore",
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"CoreUObject",
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"RenderCore",
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"RHI",
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"AppFramework",
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"Projects",
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"ApplicationCore",
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"ClothingSystemRuntimeInterface",
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//"ClothingSystemEditor",
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"UMG",
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2023-10-05 04:46:46 -04:00
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"ImageCore",
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2022-09-26 15:12:13 -04:00
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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"Slate",
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"Core",
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"Engine",
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"SkeletalMerging",
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"ClothingSystemRuntimeCommon",
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2023-03-08 04:37:54 -05:00
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"GameplayTags",
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"MutableRuntime",
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2023-03-29 05:23:08 -04:00
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"AnimGraphRuntime",
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2022-09-26 15:12:13 -04:00
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});
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2022-10-01 02:04:57 -04:00
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if (TargetRules.bBuildEditor == true)
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2022-09-26 15:12:13 -04:00
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{
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PublicDependencyModuleNames.Add("UnrealEd"); // @todo api: Only public because of WITH_EDITOR
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PublicDependencyModuleNames.Add("DerivedDataCache");
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PublicDependencyModuleNames.Add("EditorStyle");
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PublicDependencyModuleNames.Add("MessageLog");
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}
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}
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}
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