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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CustomizableObject : ModuleRules
{
public CustomizableObject(ReadOnlyTargetRules TargetRules) : base(TargetRules)
{
ShortName = "MuCO";
DefaultBuildSettings = BuildSettingsVersion.V2;
bAllowConfidentialPlatformDefines = true;
//bUseUnity = false;
PrivateDependencyModuleNames.AddRange(new string[] {
"InputCore",
"SlateCore",
"CoreUObject",
"RenderCore",
"RHI",
"AppFramework",
"Projects",
"ApplicationCore",
"ClothingSystemRuntimeInterface",
//"ClothingSystemEditor",
"UMG",
"ImageCore",
});
PublicDependencyModuleNames.AddRange(new string[] {
"Slate",
"Core",
"Engine",
"SkeletalMerging",
"ClothingSystemRuntimeCommon",
"GameplayTags",
"MutableRuntime",
"AnimGraphRuntime",
});
if (TargetRules.bBuildEditor == true)
{
PublicDependencyModuleNames.Add("UnrealEd"); // @todo api: Only public because of WITH_EDITOR
PublicDependencyModuleNames.Add("DerivedDataCache");
PublicDependencyModuleNames.Add("EditorStyle");
PublicDependencyModuleNames.Add("MessageLog");
}
}
}