2020-04-24 14:49:53 -04:00
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[CommonSettings]
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2015-04-22 01:18:49 -04:00
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SourcePath=Content/Localization/Engine
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DestinationPath=Content/Localization/Engine
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2014-03-14 14:13:41 -04:00
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ManifestName=Engine.manifest
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ArchiveName=Engine.archive
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2014-08-28 17:35:37 -04:00
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PortableObjectName=Engine.po
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2015-07-06 14:42:02 -04:00
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NativeCulture=en
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2014-03-14 14:13:41 -04:00
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CulturesToGenerate=en
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2022-10-11 20:52:50 -04:00
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CulturesToGenerate=de
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2023-08-07 17:13:36 -04:00
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CulturesToGenerate=pl
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2014-08-28 17:35:37 -04:00
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CulturesToGenerate=es
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2022-10-11 20:52:50 -04:00
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CulturesToGenerate=es-419
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CulturesToGenerate=fr
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2014-03-14 14:13:41 -04:00
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CulturesToGenerate=ja
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2023-08-07 17:13:36 -04:00
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CulturesToGenerate=ar
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2014-03-14 14:13:41 -04:00
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CulturesToGenerate=ko
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2014-08-29 20:12:33 -04:00
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CulturesToGenerate=pt-BR
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2023-08-07 17:13:36 -04:00
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CulturesToGenerate=it
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CulturesToGenerate=ru
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CulturesToGenerate=tr
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2019-08-14 11:01:42 -04:00
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CulturesToGenerate=zh-Hans
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2014-03-14 14:13:41 -04:00
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;Gather text from source code
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[GatherTextStep0]
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CommandletClass=GatherTextFromSource
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2015-04-22 01:18:49 -04:00
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SearchDirectoryPaths=Source/Runtime/
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SearchDirectoryPaths=Source/Developer/
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2018-03-26 18:33:03 -04:00
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SearchDirectoryPaths=Plugins/
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2015-04-22 01:18:49 -04:00
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SearchDirectoryPaths=Config/
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2019-10-08 11:37:02 -04:00
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SearchDirectoryPaths=Source/Programs/CrashReportClient/
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2016-01-07 04:39:47 -05:00
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ExcludePathFilters=Config/Localization/*
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2016-06-29 18:00:01 -04:00
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ExcludePathFilters=Source/Runtime/Online/BuildPatchServices/*
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2018-03-26 18:33:03 -04:00
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ExcludePathFilters=Plugins/*Editor*/*
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ExcludePathFilters=Plugins/Online/*
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ExcludePathFilters=Plugins/Runtime/HTTPChunkInstaller/*
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ExcludePathFilters=*/NoRedist/*
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ExcludePathFilters=*/NotForLicensees/*
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2024-07-25 16:15:56 -04:00
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ExcludePathFilters=*/LimitedAccess/*
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2020-03-06 14:35:45 -05:00
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ExcludePathFilters=*/ThirdParty/*
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2015-04-22 01:18:49 -04:00
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FileNameFilters=*.cpp
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FileNameFilters=*.h
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FileNameFilters=*.c
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FileNameFilters=*.inl
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FileNameFilters=*.mm
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FileNameFilters=*.ini
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Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2826201 on 2016/01/13 by Zabir.Hoque
Add more verbose logging to try to understand #OR-11297
#lockdown Andrew.Grant
#CodeReview Marcus.Wassmer
#RB none
#TESTS compiled Win64 debug editor, ran agora_p
Change 2826170 on 2016/01/13 by Marcus.Wassmer
Flush unloaded resource properly in LoadMap
#codereview Gil.Gribb
#rb none
#test cycling game. memory is freed properly now.
#lockdown Andrew.Grant
Change 2826135 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General
Change 2826131 on 2016/01/12 by Michael.Noland
#UE4 - added print out of MS/FPS during Qos ping evaluation
#rb michael.noland
#tests loaded up through login screen to see output
Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General
Change 2826128 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main
Change 2826116 on 2016/01/12 by Michael.Noland
Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
- Added logging of the current average frame time when the datacenter ping is finalized
- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
#jira OR-12453
#rb paul.moore
#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
#lockdown andrew.grant
#codereview josh.markiewicz
Change 2825772 on 2016/01/12 by Dmitry.Rekman
Linux signal handling improvements.
- Switch crash handlers to use "crash malloc" (preallocated memory) on crash.
- Remove unnecessary memory allocations from graceful termination handler.
#rb none
#tests Run the Linux server and crashed it a few times.
#codereview David.Vossel, Michael.Trepka
Change 2825768 on 2016/01/12 by Josh.Markiewicz
#UE4 - added print out of MS/FPS during Qos ping evaluation
#rb michael.noland
#tests loaded up through login screen to see output
Change 2825703 on 2016/01/12 by Brian.Karis
Switched on new motion blur. Set temporal AA sharpness to 1.
#rb none
#TESTS editor
Change 2825689 on 2016/01/12 by Lina.Halper
Fix for get animation notify crash
https://jira.ol.epicgames.net/browse/OR-12248
https://jira.ol.epicgames.net/browse/OR-12348
- Also fixed the crash in preview of persona due to blend sample cache contains previous animation data
- Also fixed blend space player to reinitialize cache data
- The main issue is marker doesn't clamp the length, causing notifies ensure to trigger.
#rb : Laurent.Delayen
#tests: 10 Sparrows bot match for long time
#code review: Martin.Wilson
#lockdown: Andrew.Grant
Change 2825680 on 2016/01/12 by Martin.Mittring
fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading)
#rb:Olaf.Piesche, David.Hill
#test: PC, many cases
Change 2825579 on 2016/01/12 by Chris.Bunner
Force shadow shape bone indices on the required update list.
#rb Lina.Halper, Rolando.Caloca
#tests Editor
#codereview Daniel.Wright
#jira OR-12339
Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
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ShouldGatherFromEditorOnlyData=true
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2014-03-14 14:13:41 -04:00
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;Gather text from assets
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[GatherTextStep1]
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CommandletClass=GatherTextFromAssets
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2015-05-04 14:14:47 -04:00
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IncludePathFilters=Content/*
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ExcludePathFilters=Content/Editor/*
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ExcludePathFilters=Content/Developers/*
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ExcludePathFilters=Content/Localization/*
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ExcludePathFilters=Content/TestPackages/*
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ExcludePathFilters=Content/QA_Assets/*
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ExcludePathFilters=Content/EngineSounds/*
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ExcludePathFilters=Content/Maps/Automation/*
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ExcludePathFilters=Content/Tutorial/*
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2015-04-22 01:18:49 -04:00
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PackageFileNameFilters=*.umap
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PackageFileNameFilters=*.uasset
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2015-05-18 14:49:37 -04:00
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bFixBroken=false
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2015-07-14 20:25:28 -04:00
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ShouldGatherFromEditorOnlyData=true
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2014-03-14 14:13:41 -04:00
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;Write Manifest
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[GatherTextStep2]
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CommandletClass=GenerateGatherManifest
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;Write Archives
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[GatherTextStep3]
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CommandletClass=GenerateGatherArchive
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2014-04-02 18:09:23 -04:00
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bPurgeOldEmptyEntries=true
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2014-03-14 14:13:41 -04:00
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2014-08-28 17:35:37 -04:00
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;Import localized PO files
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2014-03-14 14:13:41 -04:00
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[GatherTextStep4]
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2014-08-28 17:35:37 -04:00
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CommandletClass=InternationalizationExport
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bImportLoc=true
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;Write Localized Text Resource
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[GatherTextStep5]
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2014-03-14 14:13:41 -04:00
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CommandletClass=GenerateTextLocalizationResource
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ResourceName=Engine.locres
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2014-08-28 17:35:37 -04:00
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;Export PO files
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[GatherTextStep6]
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CommandletClass=InternationalizationExport
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2015-05-04 14:07:38 -04:00
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bExportLoc=true
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2015-05-18 15:41:33 -04:00
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;Write Text Localization Report
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[GatherTextStep7]
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CommandletClass=GenerateTextLocalizationReport
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DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
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bWordCountReport=true
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WordCountReportName=Engine.csv
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bConflictReport=true
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2022-07-06 23:21:41 -04:00
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; Different file extensions will output the report in different formats. Currently supported extensions are .txt and .csv
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ConflictReportName=EngineConflicts.csv
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