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UnrealEngineUWP/Engine/Source/ThirdParty/SpatialAudioClientInterop/SpatialAudioClientInteropWindows/pch.cpp

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UE-130536 Fix MicrosoftSpatialAudio when using MicrosoftOpenXR -Extracting MicrosoftSpatialAudio from WindowsMixedRealityInterop so that it can be used with OpenXR rather than WMR. -Fixing hololens target settings ini lookup. #jira UE-130536 #review-20781042 #rb Rovert.Srinivasiah #preflight 62b9d59be77151e599713102 [CL 20833447 by Jeff Fisher in ue5-main branch]
2022-06-27 12:35:38 -04:00
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
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