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// Copyright Epic Games, Inc. All Rights Reserved.
#include "UbaTestAll.h"
void segfault_sigaction(int signal, siginfo_t* si, void* arg)
{
uba::UbaAssert("Segmentation fault", "", 0, "", -1);
}
int main(int argc, char* argv[])
{
#if !__has_feature(thread_sanitizer)
struct sigaction sa;
memset(&sa, 0, sizeof(struct sigaction));
sigemptyset(&sa.sa_mask);
sa.sa_sigaction = segfault_sigaction;
sa.sa_flags = SA_SIGINFO;
sigaction(SIGSEGV, &sa, NULL);
#endif
using namespace uba;
if (!RunTests(argc, argv))
return -1;
return 0;
}