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// Copyright Epic Games, Inc. All Rights Reserved.
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
#include "SlateReflectorModule.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Modules/ModuleManager.h"
#include "SlateNavigationEventSimulator.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Textures/SlateIcon.h"
#include "WidgetSnapshotService.h"
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Docking/TabManager.h"
#include "InputEventVisualizer.h"
#include "Styling/CoreStyle.h"
#include "Styling/WidgetReflectorStyle.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/SNavigationSimulationList.h"
#include "Widgets/Docking/SDockTab.h"
#include "Widgets/SAtlasVisualizer.h"
#include "Widgets/SWidget.h"
#include "Widgets/SWidgetReflector.h"
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
#define LOCTEXT_NAMESPACE "FSlateReflectorModuleImpl"
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
/**
* Implements the SlateReflector module.
*/
class FSlateReflectorModuleImpl : public FSlateReflectorModule
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
{
public:
virtual TSharedPtr<SWidgetReflector> GetWidgetReflectorInstance() override
{
return WidgetReflectorPtr.Pin();
}
virtual FInputEventVisualizer* GetInputEventVisualizer() override
{
return VisualizeInputEventsPtr.Get();
}
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
// ISlateReflectorModule interface
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<SWidget> GetWidgetReflector(const TSharedRef<SDockTab>& InParentTab)
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
{
TSharedPtr<SWidgetReflector> WidgetReflector = WidgetReflectorPtr.Pin();
if (!WidgetReflector.IsValid())
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
WidgetReflector = SNew(SWidgetReflector)
.ParentTab(InParentTab)
.WidgetSnapshotService(WidgetSnapshotService);
WidgetReflectorPtr = WidgetReflector;
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
FSlateApplication::Get().SetWidgetReflector(WidgetReflector.ToSharedRef());
}
return WidgetReflector.ToSharedRef();
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<SWidget> GetAtlasVisualizer( ISlateAtlasProvider* InAtlasProvider )
{
return SNew(SAtlasVisualizer)
.AtlasProvider(InAtlasProvider);
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<SWidget> GetTextureAtlasVisualizer()
{
ISlateAtlasProvider* const AtlasProvider = FSlateApplication::Get().GetRenderer()->GetTextureAtlasProvider();
if( AtlasProvider )
{
return GetAtlasVisualizer( AtlasProvider );
}
else
{
return SNew(SBox)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(LOCTEXT("NoTextureAtlasProvider", "There is no texture atlas provider available for the current renderer."))
];
}
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<SWidget> GetFontAtlasVisualizer()
{
ISlateAtlasProvider* const AtlasProvider = FSlateApplication::Get().GetRenderer()->GetFontAtlasProvider();
if( AtlasProvider )
{
return GetAtlasVisualizer( AtlasProvider );
}
else
{
return SNew(SBox)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(LOCTEXT("NoFontAtlasProvider", "There is no font atlas provider available for the current renderer."))
];
}
}
virtual void DisplayWidgetReflector() override
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
check(bHasRegisteredTabSpawners);
FGlobalTabmanager::Get()->TryInvokeTab(FTabId("WidgetReflector"));
}
virtual void DisplayTextureAtlasVisualizer() override
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
check(bHasRegisteredTabSpawners);
FGlobalTabmanager::Get()->TryInvokeTab(FTabId("TextureAtlasVisualizer"));
}
virtual void DisplayFontAtlasVisualizer() override
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
check(bHasRegisteredTabSpawners);
FGlobalTabmanager::Get()->TryInvokeTab(FTabId("FontAtlasVisualizer"));
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
virtual void RegisterTabSpawner( const TSharedPtr<FWorkspaceItem>& WorkspaceGroup ) override
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
if (bHasRegisteredTabSpawners)
{
UnregisterTabSpawner();
}
bHasRegisteredTabSpawners = true;
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
{
FTabSpawnerEntry& SpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner("WidgetReflector", FOnSpawnTab::CreateRaw(this, &FSlateReflectorModuleImpl::MakeWidgetReflectorTab) )
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
.SetDisplayName(LOCTEXT("WidgetReflectorTitle", "Widget Reflector"))
.SetTooltipText(LOCTEXT("WidgetReflectorTooltipText", "Open the Widget Reflector tab."))
.SetIcon(FSlateIcon(FWidgetReflectorStyle::GetStyleSetName(), "WidgetReflector.TabIcon"));
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
if (WorkspaceGroup.IsValid())
{
SpawnerEntry.SetGroup(WorkspaceGroup.ToSharedRef());
}
}
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
{
FTabSpawnerEntry& SpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner("TextureAtlasVisualizer", FOnSpawnTab::CreateRaw(this, &FSlateReflectorModuleImpl::MakeTextureAtlasVisualizerTab) )
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
.SetDisplayName(LOCTEXT("TextureAtlasVisualizerTitle", "Texture Atlas Visualizer"))
.SetTooltipText(LOCTEXT("TextureAtlasVisualizerTooltipText", "Open the Texture Atlas Visualizer tab."))
.SetMenuType(ETabSpawnerMenuType::Hidden);
if (WorkspaceGroup.IsValid())
{
SpawnerEntry.SetGroup(WorkspaceGroup.ToSharedRef());
}
}
{
FTabSpawnerEntry& SpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner("FontAtlasVisualizer", FOnSpawnTab::CreateRaw(this, &FSlateReflectorModuleImpl::MakeFontAtlasVisualizerTab) )
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
.SetDisplayName(LOCTEXT("FontAtlasVisualizerTitle", "Font Atlas Visualizer"))
.SetTooltipText(LOCTEXT("FontAtlasVisualizerTooltipText", "Open the Font Atlas Visualizer tab."))
.SetMenuType(ETabSpawnerMenuType::Hidden);
if (WorkspaceGroup.IsValid())
{
SpawnerEntry.SetGroup(WorkspaceGroup.ToSharedRef());
}
}
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
}
virtual void UnregisterTabSpawner() override
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
{
bHasRegisteredTabSpawners = false;
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner("WidgetReflector");
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner("TextureAtlasVisualizer");
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner("FontAtlasVisualizer");
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
}
virtual FSlateNavigationEventSimulator* GetNavigationEventSimulator() const override
{
return NavigationEventSimulator.Get();
}
virtual TSharedRef<INavigationEventSimulationView> CreateNavigationEventSimulationView(const FNavigationEventSimulationViewArgs& DetailsViewArgs) override
{
return SNew(SNavigationSimulationLiveList, DetailsViewArgs.OnWidgetSelected, DetailsViewArgs.OnNavigateToWidget);
}
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
public:
// IModuleInterface interface
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
virtual void StartupModule() override
{
FWidgetReflectorStyle::Initialize();
WidgetSnapshotService = MakeShared<FWidgetSnapshotService>();
NavigationEventSimulator = MakeUnique<FSlateNavigationEventSimulator>();
VisualizeInputEventsPtr = MakeUnique<FInputEventVisualizer>();
bHasRegisteredTabSpawners = false;
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
RegisterTabSpawner(nullptr);
}
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
virtual void ShutdownModule() override
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
{
UnregisterTabSpawner();
VisualizeInputEventsPtr.Reset();
NavigationEventSimulator.Reset();
WidgetSnapshotService.Reset();
FWidgetReflectorStyle::Shutdown();
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
}
private:
TSharedRef<SDockTab> MakeWidgetReflectorTab( const FSpawnTabArgs& )
{
Added the ability to take, save, and load widget snapshots via the widget reflector (Epic Friday) Major changes: - The widget reflector UI now uses tabs. The hierarchy and stats views have been moved to tabs, and new tabs have been added to support picking widgets from a snapshot. - The widget reflector node trees are no longer using UObject types. The idea here was to make the serialization easier, but it didn't work and I ended up using JSON instead. - When you take or load a widget snapshot, you're now shown the screenshot of the window associated with that snapshot, and are able to pick widgets from it as you would do with a live tree. API changes: - The tab spawners for the widget reflector and atlas visualizers are now registered automatically when the SlateReflector module is loaded. These are now the only way to create these windows. - The tabbed layout within the widget reflector has made it impossible to create the widget reflector unless spawned via a tab manager. To this end, the following functions have been removed from ISlateReflectorModule: - GetWidgetReflector - GetAtlasVisualizer - GetTextureAtlasVisualizer - GetFontAtlasVisualizer - These functions used to be used to create a raw widget reflector or atlas viewer widget. - If you were doing this because you were placing it into your own window, you can take advantage of the fact that the widget reflector tab spawner is always available, and use the global tab manager to create your window and place a spawned widget reflector tab inside it - SummonPerfTestSuite in SPerfSuite.cpp provides an example of this. - If you were doing this in the handler of your own widget reflector tab spawner, you can either just use the standard widget reflector tab spawner instead (you need to load the SlateReflector module once, and then "WidgetReflector" will be available to spawn via the global tab manager), or you can just use the DisplayWidgetReflector function of ISlateReflectorModule (which will internally do the same thing). [CL 2661609 by Jamie Dale in Main branch]
2015-08-19 16:30:27 -04:00
TSharedRef<SDockTab> WidgetReflectorTab = SNew(SDockTab)
.TabRole(ETabRole::NomadTab);
WidgetReflectorTab->SetContent(GetWidgetReflector(WidgetReflectorTab));
return WidgetReflectorTab;
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
}
TSharedRef<SDockTab> MakeTextureAtlasVisualizerTab( const FSpawnTabArgs& )
{
return SNew(SDockTab)
.TabRole(ETabRole::NomadTab)
[
GetTextureAtlasVisualizer()
];
}
TSharedRef<SDockTab> MakeFontAtlasVisualizerTab( const FSpawnTabArgs& )
{
return SNew(SDockTab)
.TabRole(ETabRole::NomadTab)
[
GetFontAtlasVisualizer()
];
}
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
private:
/** True if the tab spawners have been registered for this module */
bool bHasRegisteredTabSpawners;
/** Holds the widget reflector singleton. */
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
TWeakPtr<SWidgetReflector> WidgetReflectorPtr;
/** The service for handling remote widget snapshots */
TSharedPtr<FWidgetSnapshotService> WidgetSnapshotService;
/** NavigationEventSimulator instance */
TUniquePtr<FSlateNavigationEventSimulator> NavigationEventSimulator;
/** Holds the visualize input event singleton. */
TUniquePtr<FInputEventVisualizer> VisualizeInputEventsPtr;
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
};
IMPLEMENT_MODULE(FSlateReflectorModuleImpl, SlateReflector);
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG. Other Updates: - The WidgetReflector is now in its own module as well. It will be converted to a plug-in later. - The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed. - Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed. - Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.) Upgrade Notes: - The Slate Remote Server is currently disabled - will be re-enabled shortly! - If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file. - If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore' - The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed - IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget() Troubleshooting: - After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project - If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore' - If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine [CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
#undef LOCTEXT_NAMESPACE