Files

489 lines
14 KiB
C
Raw Permalink Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatform.h: Declares the FLinuxTargetPlatform class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "Interfaces/TargetDeviceId.h"
#include "Misc/Paths.h"
#include "Misc/ConfigCacheIni.h"
#include "Interfaces/ITargetPlatform.h"
#include "Common/TargetPlatformBase.h"
#include "SteamDeck/SteamDeckDevice.h"
#include "AnalyticsEventAttribute.h"
#if WITH_ENGINE
#include "AudioCompressionSettings.h"
#include "Sound/SoundWave.h"
#include "StaticMeshResources.h"
#include "TextureResource.h"
#endif // WITH_ENGINE
#include "InstalledPlatformInfo.h"
#include "LinuxTargetDevice.h"
#include "Linux/LinuxPlatformProperties.h"
#define LOCTEXT_NAMESPACE "TLinuxTargetPlatform"
class UTextureLODSettings;
/**
* Template for Linux target platforms
*/
template<typename TProperties>
class TLinuxTargetPlatform
: public TTargetPlatformBase<TProperties>
{
public:
typedef TTargetPlatformBase<TProperties> TSuper;
/**
* Default constructor.
*/
TLinuxTargetPlatform( )
#if WITH_ENGINE
: bChangingDeviceConfig(false)
#endif // WITH_ENGINE
{
#if PLATFORM_LINUX
if (!TProperties::IsArm64())
{
// only add local device if actually running on Linux
LocalDevice = MakeShareable(new FLinuxTargetDevice(*this, FPlatformProcess::ComputerName(), nullptr));
}
#endif
#if WITH_ENGINE
TextureLODSettings = nullptr;
StaticMeshLODSettings.Initialize(this);
InitDevicesFromConfig();
if (!TProperties::IsArm64())
{
SteamDevices = TSteamDeckDevice<FLinuxTargetDevice>::DiscoverDevices(*this, TEXT("Native Linux"));
}
// Get the Target RHIs for this platform, we do not always want all those that are supported.
TArray<FName> TargetedShaderFormats;
TLinuxTargetPlatform::GetAllTargetedShaderFormats(TargetedShaderFormats);
// If we are targeting ES 2.0/3.1, we also must cook encoded HDR reflection captures
static FName NAME_SF_VULKAN_ES31(TEXT("SF_VULKAN_ES31"));
static FName NAME_OPENGL_150_ES3_1(TEXT("GLSL_150_ES31"));
bRequiresEncodedHDRReflectionCaptures = TargetedShaderFormats.Contains(NAME_SF_VULKAN_ES31)
|| TargetedShaderFormats.Contains(NAME_OPENGL_150_ES3_1);
#endif // WITH_ENGINE
}
public:
//~ Begin ITargetPlatform Interface
virtual void EnableDeviceCheck(bool OnOff) override {}
virtual bool AddDevice(const FString& DeviceName, bool bDefault) override
{
return AddDevice(DeviceName, TEXT(""), TEXT(""), TEXT(""), bDefault);
}
virtual bool AddDevice(const FString& DeviceName, const FString& DeviceUserFriendlyName, const FString& Username, const FString& Password, bool bDefault) override
{
FLinuxTargetDevicePtr& Device = Devices.FindOrAdd(DeviceName);
if (Device.IsValid())
{
// do not allow duplicates
return false;
}
Device = MakeShareable(new FLinuxTargetDevice(*this, DeviceName,
#if WITH_ENGINE
[&]() { SaveDevicesToConfig(); }));
SaveDevicesToConfig(); // this will do the right thing even if AddDevice() was called from InitDevicesFromConfig
#else
nullptr));
#endif // WITH_ENGINE
if (!Username.IsEmpty() || !Password.IsEmpty())
{
Device->SetUserCredentials(Username, Password);
}
ITargetPlatformControls::OnDeviceDiscovered().Broadcast(Device.ToSharedRef());
return true;
}
virtual void GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const override
{
// TODO: ping all the machines in a local segment and/or try to connect to port 22 of those that respond
OutDevices.Reset();
if (LocalDevice.IsValid())
{
OutDevices.Add(LocalDevice);
}
for (const auto & DeviceIter : Devices)
{
OutDevices.Add(DeviceIter.Value);
}
for (const ITargetDevicePtr& SteamDeck : SteamDevices)
{
if (SteamDeck.IsValid())
{
OutDevices.Add(SteamDeck);
}
}
}
virtual bool GenerateStreamingInstallManifest(const TMultiMap<FString, int32>& PakchunkMap, const TSet<int32>& PakchunkIndicesInUse) const override
{
return true;
}
virtual ITargetDevicePtr GetDefaultDevice( ) const override
{
if (LocalDevice.IsValid())
{
return LocalDevice;
}
return nullptr;
}
virtual ITargetDevicePtr GetDevice( const FTargetDeviceId& DeviceId ) override
{
if (LocalDevice.IsValid() && (DeviceId == LocalDevice->GetId()))
{
return LocalDevice;
}
for (const auto & DeviceIter : Devices)
{
if (DeviceId == DeviceIter.Value->GetId())
{
return DeviceIter.Value;
}
}
for (const ITargetDevicePtr& SteamDeck : SteamDevices)
{
if (SteamDeck.IsValid() && DeviceId == SteamDeck->GetId())
{
return SteamDeck;
}
}
return nullptr;
}
virtual bool IsRunningPlatform( ) const override
{
// Must be Linux platform as editor for this to be considered a running platform
return PLATFORM_LINUX && !UE_SERVER && !UE_GAME && WITH_EDITOR && TProperties::HasEditorOnlyData();
}
virtual bool SupportsFeature(ETargetPlatformFeatures Feature) const override
{
if (Feature == ETargetPlatformFeatures::UserCredentials || Feature == ETargetPlatformFeatures::Packaging)
{
return true;
}
Fix inability to cook spline meshes by a cooked cooker (resubmit after backout in CL 30847866). Cooked cooker is a relatively new platform in Unreal that allows producing a cooked editor build and using it to cook new assets (e.g. DLC for the base game). Such cooked cooker build is faster to load than the original editor build that would cook from the source assets, and it can also be more easily deployed to cloud environments. The problem this fix is solving is as follows: 1) Spline mesh needs collision data from the static mesh it deforms. This collision data is usually derived from its render data. 2) Cooked cooker target platform (see TCookedCookerTargetPlatform) is basically a server build, assets cooked for this platform do not store render data. 3) If a new (uncooked) spline mesh is referencing a static mesh from the base build, it fails to get its collision data because the render data was stripped when producing the cooked version of the base build. The solution is - to introduce a new target platform feature that allows to distinguish cooked cooker target platform from other platforms that strip audio-visual data. - when cooking static meshes for a "cooked cooker" target get a separate copy of the asset's collision data and save it inline in the cooked asset. - inside the cooked cooker, use this copy as static mesh's collision data instead of trying to derive it from (non-existent at that point) static mesh's render data. - James Singer reviewed the fixed change. #rb Brian.Marshall1, Francis.Hurteau, Benn.Gallagher, James.Singer [CL 30858619 by arciel rekman in 5.4 branch]
2024-01-24 15:19:22 -05:00
if (Feature == ETargetPlatformFeatures::CanCookPackages)
{
return TProperties::HasEditorOnlyData();
}
return TSuper::SupportsFeature(Feature);
}
virtual bool IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const override
{
if (!PLATFORM_LINUX)
{
// check for LINUX_MULTIARCH_ROOT or for legacy LINUX_ROOT when targeting Linux from Win/Mac
// proceed with any value for MULTIARCH root, because checking exact architecture is not possible at this point
FString ToolchainMultiarchRoot = FPlatformMisc::GetEnvironmentVariable(TEXT("LINUX_MULTIARCH_ROOT"));
if (ToolchainMultiarchRoot.Len() > 0 && FPaths::DirectoryExists(ToolchainMultiarchRoot))
{
return true;
}
// else check for legacy LINUX_ROOT
FString ToolchainCompiler = FPlatformMisc::GetEnvironmentVariable(TEXT("LINUX_ROOT"));
if (PLATFORM_WINDOWS)
{
ToolchainCompiler += "/bin/clang++.exe";
}
else if (PLATFORM_MAC)
{
ToolchainCompiler += "/bin/clang++";
}
else
{
checkf(false, TEXT("Unable to target Linux on an unknown platform."));
return false;
}
return FPaths::FileExists(ToolchainCompiler);
}
return true;
}
virtual int32 CheckRequirements(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const override
{
int32 ReadyToBuild = TSuper::CheckRequirements(bProjectHasCode, Configuration, bRequiresAssetNativization, OutTutorialPath, OutDocumentationPath, CustomizedLogMessage);
// do not support code/plugins in Installed builds if the required libs aren't bundled (on Windows/Mac)
if (!PLATFORM_LINUX && !FInstalledPlatformInfo::Get().IsValidPlatform(TSuper::GetPlatformInfo().UBTPlatformString, EProjectType::Code))
{
if (bProjectHasCode)
{
ReadyToBuild |= ETargetPlatformReadyStatus::CodeUnsupported;
}
FText Reason;
if (this->RequiresTempTarget(bProjectHasCode, Configuration, bRequiresAssetNativization, Reason))
{
ReadyToBuild |= ETargetPlatformReadyStatus::PluginsUnsupported;
}
}
return ReadyToBuild;
}
virtual void GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const override
{
if (!TProperties::IsServerOnly())
{
static FName NAME_VULKAN_SM5(TEXT("SF_VULKAN_SM5"));
static FName NAME_VULKAN_SM6(TEXT("SF_VULKAN_SM6"));
static FName NAME_VULKAN_ES31(TEXT("SF_VULKAN_ES31"));
OutFormats.AddUnique(NAME_VULKAN_SM5);
OutFormats.AddUnique(NAME_VULKAN_SM6);
OutFormats.AddUnique(NAME_VULKAN_ES31);
}
}
virtual void GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const override
{
// Get the Target RHIs for this platform, we do not always want all those that are supported. (reload in case user changed in the editor)
TArray<FString>TargetedShaderFormats;
GConfig->GetArray(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), TEXT("TargetedRHIs"), TargetedShaderFormats, GEngineIni);
// Gather the list of Target RHIs and filter out any that may be invalid.
TArray<FName> PossibleShaderFormats;
GetAllPossibleShaderFormats(PossibleShaderFormats);
for (int32 ShaderFormatIdx = TargetedShaderFormats.Num() - 1; ShaderFormatIdx >= 0; ShaderFormatIdx--)
{
FString ShaderFormat = TargetedShaderFormats[ShaderFormatIdx];
if (PossibleShaderFormats.Contains(FName(*ShaderFormat)) == false)
{
TargetedShaderFormats.RemoveAt(ShaderFormatIdx);
}
}
for(const FString& ShaderFormat : TargetedShaderFormats)
{
OutFormats.AddUnique(FName(*ShaderFormat));
}
}
virtual void GetPlatformSpecificProjectAnalytics( TArray<FAnalyticsEventAttribute>& AnalyticsParamArray ) const override
{
TSuper::GetPlatformSpecificProjectAnalytics(AnalyticsParamArray);
TSuper::AppendAnalyticsEventConfigArray(AnalyticsParamArray, TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), TEXT("TargetedRHIs"), GEngineIni);
}
#if WITH_ENGINE
virtual void GetReflectionCaptureFormats(TArray<FName>& OutFormats) const override
{
if (bRequiresEncodedHDRReflectionCaptures)
{
OutFormats.Add(FName(TEXT("EncodedHDR")));
}
OutFormats.Add(FName(TEXT("FullHDR")));
}
virtual const class FStaticMeshLODSettings& GetStaticMeshLODSettings( ) const override
{
return StaticMeshLODSettings;
}
virtual void GetTextureFormats( const UTexture* InTexture, TArray< TArray<FName> >& OutFormats) const override
{
if (this->AllowAudioVisualData())
{
// just use the standard texture format name for this texture
GetDefaultTextureFormatNamePerLayer(OutFormats.AddDefaulted_GetRef(), this, InTexture, true, 4, true);
}
}
virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override
{
if (this->AllowAudioVisualData())
{
// just use the standard texture format name for this texture
GetAllDefaultTextureFormats(this, OutFormats);
}
}
virtual const UTextureLODSettings& GetTextureLODSettings() const override
{
return *TextureLODSettings;
}
virtual void RegisterTextureLODSettings(const UTextureLODSettings* InTextureLODSettings) override
{
TextureLODSettings = InTextureLODSettings;
}
#endif //WITH_ENGINE
virtual bool SupportsVariants() const override
{
return true;
}
virtual float GetVariantPriority() const override
{
return TProperties::GetVariantPriority();
}
//~ End ITargetPlatform Interface
protected:
#if WITH_ENGINE
/** Whether we're in process of changing device config - if yes, we will prevent recurrent calls. */
bool bChangingDeviceConfig;
void InitDevicesFromConfig()
{
if (bChangingDeviceConfig)
{
return;
}
bChangingDeviceConfig = true;
int NumDevices = 0;
for (;; ++NumDevices)
{
FString DeviceName, DeviceUser, DevicePass;
FString DeviceBaseKey(FString::Printf(TEXT("LinuxTargetPlatfrom_%s_Device_%d"), *TSuper::PlatformName(), NumDevices));
FString DeviceNameKey = DeviceBaseKey + TEXT("_Name");
if (!GConfig->GetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DeviceNameKey, DeviceName, GEngineIni))
{
// no such device
break;
}
if (!AddDevice(DeviceName, false))
{
break;
}
// set credentials, if any
FString DeviceUserKey = DeviceBaseKey + TEXT("_User");
if (GConfig->GetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DeviceUserKey, DeviceUser, GEngineIni))
{
FString DevicePassKey = DeviceBaseKey + TEXT("_Pass");
if (GConfig->GetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DevicePassKey, DevicePass, GEngineIni))
{
for (const auto & DeviceIter : Devices)
{
ITargetDevicePtr Device = DeviceIter.Value;
if (Device.IsValid() && Device->GetId().GetDeviceName() == DeviceName)
{
Device->SetUserCredentials(DeviceUser, DevicePass);
}
}
}
}
}
bChangingDeviceConfig = false;
}
void SaveDevicesToConfig()
{
if (bChangingDeviceConfig)
{
return;
}
bChangingDeviceConfig = true;
int DeviceIndex = 0;
for (const auto & DeviceIter : Devices)
{
ITargetDevicePtr Device = DeviceIter.Value;
FString DeviceBaseKey(FString::Printf(TEXT("LinuxTargetPlatfrom_%s_Device_%d"), *TSuper::PlatformName(), DeviceIndex));
FString DeviceNameKey = DeviceBaseKey + TEXT("_Name");
if (Device.IsValid())
{
FString DeviceName = Device->GetId().GetDeviceName();
// do not save a local device on Linux or it will be duplicated
if (PLATFORM_LINUX && DeviceName == FPlatformProcess::ComputerName())
{
continue;
}
GConfig->SetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DeviceNameKey, *DeviceName, GEngineIni);
FString DeviceUser, DevicePass;
if (Device->GetUserCredentials(DeviceUser, DevicePass))
{
FString DeviceUserKey = DeviceBaseKey + TEXT("_User");
FString DevicePassKey = DeviceBaseKey + TEXT("_Pass");
GConfig->SetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DeviceUserKey, *DeviceUser, GEngineIni);
GConfig->SetString(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), *DevicePassKey, *DevicePass, GEngineIni);
}
++DeviceIndex; // needs to be incremented here since we cannot allow gaps
}
}
bChangingDeviceConfig = false;
}
#endif // WITH_ENGINE
// Holds the local device.
FLinuxTargetDevicePtr LocalDevice;
// Holds a map of valid devices.
TMap<FString, FLinuxTargetDevicePtr> Devices;
TArray<ITargetDevicePtr> SteamDevices;
#if WITH_ENGINE
// Holds the texture LOD settings.
const UTextureLODSettings* TextureLODSettings;
// Holds static mesh LOD settings.
FStaticMeshLODSettings StaticMeshLODSettings;
// True if the project requires encoded HDR reflection captures
bool bRequiresEncodedHDRReflectionCaptures;
#endif // WITH_ENGINE
};
#undef LOCTEXT_NAMESPACE