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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundValueNode.h"
#include "MetasoundNodeRegistrationMacro.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_Value"
namespace Metasound
{
namespace MetasoundValueNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName{ "Value", InOperatorName, InDataTypeName },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ METASOUND_LOCTEXT("ValueCategory", "Value") },
{ },
FNodeDisplayStyle{}
};
return Metadata;
}
}
using FValueNodeInt32 = TValueNode<int32>;
METASOUND_REGISTER_NODE(FValueNodeInt32)
using FValueNodeFloat = TValueNode<float>;
METASOUND_REGISTER_NODE(FValueNodeFloat)
using FValueNodeBool = TValueNode<bool>;
METASOUND_REGISTER_NODE(FValueNodeBool)
using FValueNodeString = TValueNode<FString>;
METASOUND_REGISTER_NODE(FValueNodeString)
}
#undef LOCTEXT_NAMESPACE