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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundDocumentInterface.h"
namespace Metasound::Frontend
{
namespace DocumentBuilderRegistryPrivate
{
static bool bInitialized = false;
TUniqueFunction<IDocumentBuilderRegistry&()> GetInstance;
} // namespace DocumentBuilderRegistryPrivate
IDocumentBuilderRegistry* IDocumentBuilderRegistry::Get()
{
using namespace DocumentBuilderRegistryPrivate;
if (!DocumentBuilderRegistryPrivate::bInitialized)
{
return nullptr;
}
return &GetInstance();
}
IDocumentBuilderRegistry& IDocumentBuilderRegistry::GetChecked()
{
using namespace DocumentBuilderRegistryPrivate;
checkf(GetInstance, TEXT("Failed to return MetaSoundDocumentBuilderRegistry instance: Registry has not been initialized"));
return GetInstance();
}
void IDocumentBuilderRegistry::Set(TUniqueFunction<IDocumentBuilderRegistry&()>&& InGetInstance)
{
using namespace DocumentBuilderRegistryPrivate;
checkf(!GetInstance, TEXT("Failed to initialize MetaSoundDocumentBuilderRegistry getter: Cannot reinitialize once initialized."))
GetInstance = MoveTemp(InGetInstance);
DocumentBuilderRegistryPrivate::bInitialized = true;
}
IMetaSoundDocumentBuilderRegistry& IMetaSoundDocumentBuilderRegistry::GetChecked()
{
return static_cast<IMetaSoundDocumentBuilderRegistry&>(IDocumentBuilderRegistry::GetChecked());
}
} // namespace Metasound::Frontend