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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Logging/LogMacros.h"
#include "Modules/ModuleInterface.h"
// Forward Declarations
class UMetaSoundPatch;
DECLARE_LOG_CATEGORY_EXTERN(LogMetasoundEngine, Log, All);
class IMetasoundEngineModule : public IModuleInterface
{
};