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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCacheModule.h"
#include "GeometryCacheTrackEditor.h"
#include "ISequencerModule.h"
/**
* The public interface to this module
*/
class FGeometryCacheSequencerModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
LLM_SCOPE_BYTAG(GeometryCache);
ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>("Sequencer");
TrackEditorBindingHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FGeometryCacheTrackEditor::CreateTrackEditor));
}
virtual void ShutdownModule() override
{
ISequencerModule* SequencerModulePtr = FModuleManager::Get().GetModulePtr<ISequencerModule>("Sequencer");
if (SequencerModulePtr)
{
SequencerModulePtr->UnRegisterTrackEditor(TrackEditorBindingHandle);
}
}
FDelegateHandle TrackEditorBindingHandle;
};
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#include "CoreMinimal.h"
#endif