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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PreLoadScreen : ModuleRules
{
public PreLoadScreen(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Engine",
"ApplicationCore",
"Analytics",
"AnalyticsET",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"InputCore",
"RenderCore",
"CoreUObject",
"RHI",
"Slate",
"SlateCore",
"BuildPatchServices",
"Projects",
}
);
//Need to make sure Android has Launch module so it can find and process AndroidEventManager events
if (Target.Platform == UnrealTargetPlatform.Android)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch"
}
);
}
}
}