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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FGeometryCollection;
class UGeometryCollectionCache;
namespace GeometryCollectionEngineUtility
{
void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatistics(const FGeometryCollection* GeometryCollection, const UGeometryCollectionCache* InCache);
void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatisticsSummary(const TArray<const FGeometryCollection*> GeometryCollectionArray);
void GEOMETRYCOLLECTIONENGINE_API ComputeNormals(FGeometryCollection* GeometryCollection);
void GEOMETRYCOLLECTIONENGINE_API ComputeTangents(FGeometryCollection* GeometryCollection);
}