2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2018-12-14 11:21:22 -05:00
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2018-12-12 11:25:29 -05:00
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#pragma once
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#include "CoreMinimal.h"
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class FGeometryCollection;
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class UGeometryCollectionCache;
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namespace GeometryCollectionEngineUtility
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{
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void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatistics(const FGeometryCollection* GeometryCollection, const UGeometryCollectionCache* InCache);
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2019-06-08 17:15:34 -04:00
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void GEOMETRYCOLLECTIONENGINE_API PrintDetailedStatisticsSummary(const TArray<const FGeometryCollection*> GeometryCollectionArray);
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void GEOMETRYCOLLECTIONENGINE_API ComputeNormals(FGeometryCollection* GeometryCollection);
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void GEOMETRYCOLLECTIONENGINE_API ComputeTangents(FGeometryCollection* GeometryCollection);
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2018-12-12 11:25:29 -05:00
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}
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