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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using System.Reflection;
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using System.Resources;
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using System.Runtime.InteropServices;
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// These are the assembly properties for all tools
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[assembly: AssemblyCompany("Epic Games, Inc.")]
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[assembly: AssemblyProduct("UnrealEngine")]
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[assembly: AssemblyCopyright("Copyright Epic Games, Inc. All Rights Reserved.")]
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[assembly: AssemblyTrademark("")]
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// Use a neutral culture to avoid some localisation issues
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[assembly: AssemblyCulture("")]
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[assembly: ComVisible(false)]
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[assembly: NeutralResourcesLanguageAttribute("en-US")]
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#if !SPECIFIC_VERSION
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// Automatically generate a version number based on the time of compilation
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[assembly: AssemblyVersion("5.0.0.0")]
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[assembly: AssemblyInformationalVersion("5.0.0")]
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#endif
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