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5.3
UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/Private/SSubobjectEditorModule.cpp

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Create the subobject Editor module that utilizes the new Subobject Data Interface instead of modifying subobjects directly in slate code. #jira UE-114839 #rb phillip.kavan #rnx #preflight 609152aa90631e000199463e #preflight 60919af859592e0001f41c7d [CL 16198818 by ben hoffman in ue5-main branch]
2021-05-04 16:26:56 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SSubobjectEditorModule.h"
IWYU Pass 1 - Engine/Source/Editor/... #jira #preflight 6306736ac85b7fef22be7751 [CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00
#include "Modules/ModuleManager.h"
Create the subobject Editor module that utilizes the new Subobject Data Interface instead of modifying subobjects directly in slate code. #jira UE-114839 #rb phillip.kavan #rnx #preflight 609152aa90631e000199463e #preflight 60919af859592e0001f41c7d [CL 16198818 by ben hoffman in ue5-main branch]
2021-05-04 16:26:56 -04:00
IMPLEMENT_MODULE(FSubobjectEditorModule, SubobjectEditor)
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