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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SubobjectDataFactory.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
struct FSubobjectData;
/**
* This is the default subobject data factory that will provide a simple
*/
class FBaseSubobjectDataFactory : public ISubobjectDataFactory
{
public:
// Begin ISubobjectDataFactory interface
virtual FName GetID() const { return ISubobjectDataFactory::GetDefaultFactoryID(); }
virtual TSharedPtr<FSubobjectData> CreateSubobjectData(const FCreateSubobjectParams& Params) override;
virtual bool ShouldCreateSubobjectData(const FCreateSubobjectParams& Params) const override;
// End ISubobjectDataFactory
};