2021-04-23 11:01:15 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "SubobjectDataFactory.h"
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2022-07-20 11:56:29 -04:00
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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struct FSubobjectData;
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2021-04-23 11:01:15 -04:00
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/**
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* This is the default subobject data factory that will provide a simple
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*/
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class FBaseSubobjectDataFactory : public ISubobjectDataFactory
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{
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public:
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// Begin ISubobjectDataFactory interface
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virtual FName GetID() const { return ISubobjectDataFactory::GetDefaultFactoryID(); }
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virtual TSharedPtr<FSubobjectData> CreateSubobjectData(const FCreateSubobjectParams& Params) override;
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virtual bool ShouldCreateSubobjectData(const FCreateSubobjectParams& Params) const override;
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// End ISubobjectDataFactory
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};
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