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UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "AnimGraphNodeCustomizationInterface.generated.h"
UINTERFACE(MinimalAPI, Blueprintable)
class UAnimGraphNodeCustomizationInterface : public UInterface
{
GENERATED_BODY()
};
class IAnimGraphNodeCustomizationInterface
{
GENERATED_BODY()
public:
/**
* Get the custom color for this node
*/
UFUNCTION(BlueprintNativeEvent, CallInEditor, Category = "Customization")
FLinearColor GetTitleColor() const;
virtual FLinearColor GetTitleColor_Implementation() const
{
return FLinearColor(0.2f, 0.2f, 0.8f);
}
};