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5.3
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachine.cpp

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Updating copyright for Engine Editor. #rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
#ttp 303393 UObject improvement: Remove header groups #proj core #branch UE4 #summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors. [CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00
#include "AnimGraphNode_StateMachine.h"
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
/////////////////////////////////////////////////////
// UAnimGraphNode_StateMachine
Rename FPostConstructInitializeProperties to something simpler Changed it with FObjectInitializer. UECORE-7 [CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
UAnimGraphNode_StateMachine::UAnimGraphNode_StateMachine(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
{
bCanRenameNode = true;
}
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