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// Copyright Epic Games, Inc. All Rights Reserved.
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# include "AnimGraphNode_CopyPoseFromMesh.h"
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# include "Animation/AnimAttributes.h"
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/////////////////////////////////////////////////////
// UAnimGraphNode_CopyPoseFromMeshSkeletalControl
# define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CopyPoseFromMesh : : UAnimGraphNode_CopyPoseFromMesh ( const FObjectInitializer & ObjectInitializer )
: Super ( ObjectInitializer )
{
}
FText UAnimGraphNode_CopyPoseFromMesh : : GetTooltipText ( ) const
{
return LOCTEXT ( " AnimGraphNode_CopyPoseFromMesh_Tooltip " , " The Copy Pose From Mesh node copies the pose data from another component to this. Only works when name matches. " ) ;
}
FText UAnimGraphNode_CopyPoseFromMesh : : GetNodeTitle ( ENodeTitleType : : Type TitleType ) const
{
return LOCTEXT ( " CopyPoseFromMesh " , " Copy Pose From Mesh " ) ;
}
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FText UAnimGraphNode_CopyPoseFromMesh : : GetMenuCategory ( ) const
{
return LOCTEXT ( " AnimGraphNode_CopyPoseFromMesh_Category " , " Animation|Misc. " ) ;
}
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void UAnimGraphNode_CopyPoseFromMesh : : GetOutputLinkAttributes ( FNodeAttributeArray & OutAttributes ) const
{
OutAttributes . Add ( UE : : Anim : : FAttributes : : Curves ) ;
OutAttributes . Add ( UE : : Anim : : FAttributes : : Attributes ) ;
}
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# undef LOCTEXT_NAMESPACE