You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
33 lines
758 B
C++
33 lines
758 B
C++
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
|
||
|
|
#include "CoreMinimal.h"
|
||
|
|
#include "Modules/ModuleManager.h"
|
||
|
|
#include "IZoneGraphDebug.h"
|
||
|
|
|
||
|
|
|
||
|
|
class FZoneGraphDebug : public IZoneGraphDebug
|
||
|
|
{
|
||
|
|
/** IModuleInterface implementation */
|
||
|
|
virtual void StartupModule() override;
|
||
|
|
virtual void ShutdownModule() override;
|
||
|
|
};
|
||
|
|
|
||
|
|
IMPLEMENT_MODULE( FZoneGraphDebug, ZoneGraphDebug)
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
void FZoneGraphDebug::StartupModule()
|
||
|
|
{
|
||
|
|
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
void FZoneGraphDebug::ShutdownModule()
|
||
|
|
{
|
||
|
|
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||
|
|
// we call this function before unloading the module.
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|