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// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeSchema.h"
#include "Blueprint/StateTreeNodeBlueprintBase.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeSchema)
bool UStateTreeSchema::IsChildOfBlueprintBase(const UClass* InClass) const
{
return InClass->IsChildOf<UStateTreeNodeBlueprintBase>();
}