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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Bindings/MVVMConversionFunctionHelper.h"
#include "Bindings/MVVMBindingHelper.h"
#include "Components/Widget.h"
#include "Containers/Deque.h"
#include "MVVMBlueprintView.h"
#include "MVVMBlueprintViewConversionFunction.h"
#include "MVVMWidgetBlueprintExtension_View.h"
#include "UObject/MetaData.h"
#include "K2Node_BreakStruct.h"
#include "K2Node_CallFunction.h"
#include "K2Node_FunctionEntry.h"
#include "K2Node_FunctionResult.h"
#include "K2Node_Self.h"
#include "K2Node_VariableGet.h"
#include "Kismet2/BlueprintEditorUtils.h"
namespace UE::MVVM::ConversionFunctionHelper
{
namespace Private
{
static const FLazyName ConversionFunctionMetadataKey = "ConversionFunction";
static const FLazyName ConversionFunctionCategory = "Conversion Functions";
UMVVMBlueprintView* GetView(const UBlueprint* Blueprint)
{
const TObjectPtr<UBlueprintExtension>* ExtensionViewPtr = Blueprint->GetExtensions().FindByPredicate([](const UBlueprintExtension* Other) { return Other && Other->GetClass() == UMVVMWidgetBlueprintExtension_View::StaticClass(); });
if (ExtensionViewPtr)
{
return CastChecked<UMVVMWidgetBlueprintExtension_View>(*ExtensionViewPtr)->GetBlueprintView();
}
return nullptr;
}
void MarkAsConversionFunction(const UK2Node* FunctionNode, const UEdGraph* Graph)
{
check(FunctionNode != nullptr);
FunctionNode->GetPackage()->GetMetaData()->SetValue(FunctionNode, ConversionFunctionMetadataKey.Resolve(), TEXT(""));
}
UK2Node_FunctionEntry* FindFunctionEntry(UEdGraph* Graph)
{
for (UEdGraphNode* Node : Graph->Nodes)
{
if (UK2Node_FunctionEntry* FunctionEntry = Cast<UK2Node_FunctionEntry>(Node))
{
return FunctionEntry;
}
}
return nullptr;
}
UK2Node_FunctionResult* FindFunctionResult(UEdGraph* Graph)
{
for (UEdGraphNode* Node : Graph->Nodes)
{
if (UK2Node_FunctionResult* FunctionResult = Cast<UK2Node_FunctionResult>(Node))
{
return FunctionResult;
}
}
return nullptr;
}
TTuple<UEdGraph*, UK2Node_FunctionEntry*, UK2Node_FunctionResult*> CreateGraph(UBlueprint* Blueprint, FName GraphName, bool bIsEditable, bool bAddToBlueprint)
{
FName UniqueFunctionName = FBlueprintEditorUtils::FindUniqueKismetName(Blueprint, GraphName.ToString());
UEdGraph* FunctionGraph = FBlueprintEditorUtils::CreateNewGraph(Blueprint, UniqueFunctionName, UEdGraph::StaticClass(), UEdGraphSchema_K2::StaticClass());
FunctionGraph->bEditable = bIsEditable;
if (bAddToBlueprint)
{
Blueprint->FunctionGraphs.Add(FunctionGraph);
}
else
{
FunctionGraph->SetFlags(RF_Transient);
}
const UEdGraphSchema_K2* Schema = CastChecked<UEdGraphSchema_K2>(FunctionGraph->GetSchema());
Schema->MarkFunctionEntryAsEditable(FunctionGraph, bIsEditable);
Schema->CreateDefaultNodesForGraph(*FunctionGraph);
// function entry node
FGraphNodeCreator<UK2Node_FunctionEntry> FunctionEntryCreator(*FunctionGraph);
UK2Node_FunctionEntry* FunctionEntry = FunctionEntryCreator.CreateNode();
FunctionEntry->FunctionReference.SetSelfMember(FunctionGraph->GetFName());
FunctionEntry->AddExtraFlags(FUNC_BlueprintCallable | FUNC_BlueprintPure | FUNC_Const | FUNC_Protected | FUNC_Final);
FunctionEntry->bIsEditable = bIsEditable;
FunctionEntry->MetaData.Category = FText::FromName(ConversionFunctionCategory.Resolve());
FunctionEntry->NodePosX = -500;
FunctionEntry->NodePosY = 0;
FunctionEntryCreator.Finalize();
FGraphNodeCreator<UK2Node_FunctionResult> FunctionResultCreator(*FunctionGraph);
UK2Node_FunctionResult* FunctionResult = FunctionResultCreator.CreateNode();
FunctionResult->FunctionReference.SetSelfMember(FunctionGraph->GetFName());
FunctionResult->bIsEditable = bIsEditable;
FunctionResult->NodePosX = 500;
FunctionResult->NodePosY = 0;
FunctionResultCreator.Finalize();
return { FunctionGraph, FunctionEntry, FunctionResult };
}
}
bool RequiresWrapper(const UFunction* ConversionFunction)
{
if (ConversionFunction == nullptr)
{
return false;
}
TValueOrError<TArray<const FProperty*>, FText> ArgumentsResult = UE::MVVM::BindingHelper::TryGetArgumentsForConversionFunction(ConversionFunction);
if (ArgumentsResult.HasValue())
{
return (ArgumentsResult.GetValue().Num() > 1);
}
return false;
}
FName CreateWrapperName(const FMVVMBlueprintViewBinding& Binding, bool bSourceToDestination)
{
TStringBuilder<256> StringBuilder;
StringBuilder << TEXT("__");
StringBuilder << Binding.GetFName();
StringBuilder << (bSourceToDestination ? TEXT("_SourceToDest") : TEXT("_DestToSource"));
return FName(StringBuilder.ToString());
}
TPair<UEdGraph*, UK2Node*> CreateGraph(UBlueprint* Blueprint, FName GraphName, const UFunction* ConversionFunction, bool bTransient)
{
bool bIsEditable = false;
bool bAddToBlueprint = !bTransient;
UEdGraph* FunctionGraph = nullptr;
UK2Node_FunctionEntry* FunctionEntry = nullptr;
UK2Node_FunctionResult* FunctionResult = nullptr;
{
TTuple<UEdGraph*, UK2Node_FunctionEntry*, UK2Node_FunctionResult*> NewGraph = Private::CreateGraph(Blueprint, GraphName, bIsEditable, bAddToBlueprint);
FunctionGraph = NewGraph.Get<0>();
FunctionEntry = NewGraph.Get<1>();
FunctionResult = NewGraph.Get<2>();
}
const FProperty* ReturnProperty = UE::MVVM::BindingHelper::GetReturnProperty(ConversionFunction);
check(ReturnProperty);
// create return value pin
{
TSharedPtr<FUserPinInfo> PinInfo = MakeShared<FUserPinInfo>();
GetDefault<UEdGraphSchema_K2>()->ConvertPropertyToPinType(ReturnProperty, PinInfo->PinType);
PinInfo->PinName = ReturnProperty->GetFName();
PinInfo->DesiredPinDirection = EGPD_Input;
FunctionResult->UserDefinedPins.Add(PinInfo);
FunctionResult->ReconstructNode();
}
UK2Node_CallFunction* CallFunctionNode = nullptr;
{
FGraphNodeCreator<UK2Node_CallFunction> CallFunctionCreator(*FunctionGraph);
CallFunctionNode = CallFunctionCreator.CreateNode();
CallFunctionNode->SetFromFunction(ConversionFunction);
CallFunctionNode->NodePosX = 0;
CallFunctionCreator.Finalize();
Private::MarkAsConversionFunction(CallFunctionNode, FunctionGraph);
}
// Make link Entry -> CallFunction || Entry -> Return
{
UEdGraphPin* FunctionEntryThenPin = FunctionEntry->FindPin(UEdGraphSchema_K2::PN_Then, EGPD_Output);
UEdGraphPin* FunctionResultExecPin = FunctionResult->GetExecPin();
if (!CallFunctionNode->IsNodePure())
{
UEdGraphPin* CallFunctionExecPin = CallFunctionNode->GetExecPin();
UEdGraphPin* CallFunctionThenPin = CallFunctionNode->FindPin(UEdGraphSchema_K2::PN_Then, EGPD_Output);
FunctionEntryThenPin->MakeLinkTo(CallFunctionExecPin);
CallFunctionThenPin->MakeLinkTo(FunctionResultExecPin);
CallFunctionNode->NodePosY = 0;
}
else
{
FunctionEntryThenPin->MakeLinkTo(FunctionResultExecPin);
CallFunctionNode->NodePosY = 100;
}
}
{
UEdGraphPin* FunctionReturnPin = CallFunctionNode->FindPin(ReturnProperty->GetName(), EGPD_Output);
UEdGraphPin* FunctionResultPin = FunctionResult->FindPin(ReturnProperty->GetFName(), EGPD_Input);
check(FunctionResultPin && FunctionReturnPin);
FunctionReturnPin->MakeLinkTo(FunctionResultPin);
}
return { FunctionGraph , CallFunctionNode };
}
UK2Node* GetWrapperNode(UEdGraph* Graph)
{
if (Graph == nullptr)
{
return nullptr;
}
FName ConversionFunctionMetadataKey = Private::ConversionFunctionMetadataKey.Resolve();
for (UEdGraphNode* Node : Graph->Nodes)
{
// check if we've set any metadata on the nodes to figure out which one it is
if (Cast<UK2Node>(Node) && Node->GetPackage()->GetMetaData()->HasValue(Node, ConversionFunctionMetadataKey))
{
return CastChecked<UK2Node>(Node);
}
}
if (UK2Node_FunctionResult* FunctionResult = Private::FindFunctionResult(Graph))
{
for (UEdGraphPin* GraphPin : FunctionResult->Pins)
{
if (GraphPin->GetFName() != UEdGraphSchema_K2::PN_Execute && GraphPin->LinkedTo.Num() == 1)
{
if (UK2Node* Node = Cast<UK2Node>(GraphPin->LinkedTo[0]->GetOwningNode()))
{
Private::MarkAsConversionFunction(Node, Graph);
return Node;
}
}
}
}
return nullptr;
}
namespace Private
{
TArray<TTuple<UEdGraphNode*, UEdGraphPin*>> GetPropertyPathGraphNode(const UEdGraphPin* StartPin)
{
TArray<TTuple<UEdGraphNode*, UEdGraphPin*>> NodesInPath;
auto AddNode = [&NodesInPath](const UEdGraphPin* Pin)
{
UEdGraphNode* Result = nullptr;
if (Pin->Direction == EGPD_Input && Pin->LinkedTo.Num() == 1 && Pin->PinName != UEdGraphSchema_K2::PN_Execute)
{
Result = Pin->LinkedTo[0]->GetOwningNode();
NodesInPath.Emplace(Result, Pin->LinkedTo[0]);
}
return Result;
};
UEdGraphNode* CurrentNode = AddNode(StartPin);
while (CurrentNode)
{
TArray<UEdGraphPin*>& Pins = CurrentNode->Pins;
CurrentNode = nullptr;
for (UEdGraphPin* Pin : Pins)
{
if (UEdGraphNode* NewNode = AddNode(Pin))
{
CurrentNode = NewNode;
break;
}
}
}
Algo::Reverse(NodesInPath);
return NodesInPath;
}
FMVVMBlueprintPropertyPath GetPropertyPathForPin(const UBlueprint* Blueprint, const UEdGraphPin* StartPin, bool bSkipResolve)
{
if (StartPin->Direction != EGPD_Input || StartPin->PinName == UEdGraphSchema_K2::PN_Self)
{
return FMVVMBlueprintPropertyPath();
}
UMVVMBlueprintView* BlueprintView = GetView(Blueprint);
if (BlueprintView == nullptr)
{
return FMVVMBlueprintPropertyPath();
}
FMVVMBlueprintPropertyPath ResultPath;
auto AddRoot = [&ResultPath, BlueprintView, Blueprint, bSkipResolve](FMemberReference& Member)
{
if (bSkipResolve)
{
// if the generated class hasn't yet been generated we can blindly forge ahead and try to figure out if it's a widget or a viewmodel
if (const FMVVMBlueprintViewModelContext* ViewModel = BlueprintView->FindViewModel(Member.GetMemberName()))
{
ResultPath.SetViewModelId(ViewModel->GetViewModelId());
}
else
{
ResultPath.SetWidgetName(Member.GetMemberName());
}
}
else
{
if (const FObjectProperty* Property = CastField<FObjectProperty>(Member.ResolveMember<FProperty>(Blueprint->SkeletonGeneratedClass)))
{
if (Property->PropertyClass->IsChildOf<UWidget>() || Property->PropertyClass->IsChildOf<UBlueprint>())
{
ResultPath.SetWidgetName(Property->GetFName());
}
else if (Property->PropertyClass->ImplementsInterface(UNotifyFieldValueChanged::StaticClass()))
{
if (const FMVVMBlueprintViewModelContext* ViewModel = BlueprintView->FindViewModel(Property->GetFName()))
{
ResultPath.SetViewModelId(ViewModel->GetViewModelId());
}
}
}
}
};
auto AddPropertyPath = [&ResultPath, Blueprint](FMemberReference& MemberReference)
{
if (UFunction* Function = MemberReference.ResolveMember<UFunction>(Blueprint->SkeletonGeneratedClass))
{
ResultPath.AppendPropertyPath(Blueprint, UE::MVVM::FMVVMConstFieldVariant(Function));
}
else if (const FProperty* Property = MemberReference.ResolveMember<FProperty>(Blueprint->SkeletonGeneratedClass))
{
ResultPath.AppendPropertyPath(Blueprint, UE::MVVM::FMVVMConstFieldVariant(Property));
}
};
auto AddBreakNode = [&ResultPath, Blueprint](UScriptStruct* Struct, FName PropertyName)
{
FProperty* FoundProperty = Struct->FindPropertyByName(PropertyName);
if (ensure(FoundProperty))
{
ResultPath.AppendPropertyPath(Blueprint, UE::MVVM::FMVVMConstFieldVariant(FoundProperty));
}
};
bool bFirst = true;
TArray<TTuple<UEdGraphNode*, UEdGraphPin*>> NodesToSearch = GetPropertyPathGraphNode(StartPin);
for (const TTuple<UEdGraphNode*, UEdGraphPin*>& NodePair : NodesToSearch)
{
UEdGraphNode* Node = NodePair.Get<UEdGraphNode*>();
if (UK2Node_VariableGet* GetNode = Cast<UK2Node_VariableGet>(Node))
{
if (bFirst)
{
AddRoot(GetNode->VariableReference);
}
else
{
AddPropertyPath(GetNode->VariableReference);
}
}
else if (UK2Node_CallFunction* FunctionNode = Cast<UK2Node_CallFunction>(Node))
{
// UK2Node_CallFunction can be native break function
if (UFunction* Function = FunctionNode->FunctionReference.ResolveMember<UFunction>(Blueprint->SkeletonGeneratedClass))
{
bool bAddPropertyPath = true;
const FProperty* ArgumentProperty = UE::MVVM::BindingHelper::GetFirstArgumentProperty(Function);
const FStructProperty* ArgumentStructProperty = CastField<FStructProperty>(ArgumentProperty);
if (ArgumentStructProperty && ArgumentStructProperty->Struct)
{
const FString& MetaData = ArgumentStructProperty->Struct->GetMetaData(FBlueprintMetadata::MD_NativeBreakFunction);
if (MetaData.Len() > 0)
{
if (const UFunction* NativeBreakFunction = FindObject<UFunction>(nullptr, *MetaData, true))
{
AddBreakNode(ArgumentStructProperty->Struct, NodePair.Get<UEdGraphPin*>()->GetFName());
bAddPropertyPath = false;
}
}
}
if (bAddPropertyPath)
{
ResultPath.AppendPropertyPath(Blueprint, UE::MVVM::FMVVMConstFieldVariant(Function));
}
}
}
else if (UK2Node_BreakStruct* StructNode = Cast<UK2Node_BreakStruct>(Node))
{
if (ensure(StructNode->StructType))
{
AddBreakNode(StructNode->StructType, NodePair.Get<UEdGraphPin*>()->GetFName());
}
}
else if (UK2Node_Self* Self = Cast<UK2Node_Self>(Node))
{
if (bFirst)
{
ResultPath.SetWidgetName(Blueprint->GetFName());
}
else
{
ensure(false);
}
}
bFirst = false;
}
return ResultPath;
}
}
FMVVMBlueprintPropertyPath GetPropertyPathForPin(const UBlueprint* Blueprint, const UEdGraphPin* Pin, bool bSkipResolve)
{
if (Pin == nullptr || Pin->LinkedTo.Num() == 0)
{
return FMVVMBlueprintPropertyPath();
}
return Private::GetPropertyPathForPin(Blueprint, Pin, bSkipResolve);
}
void SetPropertyPathForPin(const UBlueprint* Blueprint, const FMVVMBlueprintPropertyPath& Path, UEdGraphPin* PathPin)
{
if (PathPin == nullptr)
{
return;
}
UEdGraphNode* ConversionNode = PathPin->GetOwningNode();
UEdGraph* FunctionGraph = ConversionNode ? ConversionNode->GetGraph() : nullptr;
const UEdGraphSchema* Schema = FunctionGraph ? FunctionGraph->GetSchema() : nullptr;
UK2Node_FunctionEntry* ConverionFunctionEntry = ConversionNode ? Private::FindFunctionEntry(FunctionGraph) : nullptr;
UK2Node_FunctionResult* ConverionFunctionResult = ConversionNode ? Private::FindFunctionResult(FunctionGraph) : nullptr;
// Remove previous nodes
{
TArray<TTuple<UEdGraphNode*, UEdGraphPin*>> AllNodesForPath = Private::GetPropertyPathGraphNode(PathPin);
for (const TTuple<UEdGraphNode*, UEdGraphPin*>& Pair : AllNodesForPath)
{
UEdGraphNode* Node = Pair.Get<UEdGraphNode*>();
FunctionGraph->RemoveNode(Node, true);
}
}
if (!FunctionGraph || !ConversionNode || !ConverionFunctionEntry || !ConverionFunctionResult)
{
return;
}
// Add new nodes
if (!Path.IsEmpty())
{
const int32 ArgumentIndex = ConversionNode->Pins.IndexOfByPredicate([PathPin](const UEdGraphPin* Other){ return Other == PathPin; });
if (!ensure(ConversionNode->Pins.IsValidIndex(ArgumentIndex)))
{
return;
}
TArray<UE::MVVM::FMVVMConstFieldVariant> Fields = Path.GetFields(Blueprint->SkeletonGeneratedClass);
float PosX = ConversionNode->NodePosX - 300 * (Fields.Num() + 1);
const float PosY = ConversionNode->NodePosY + ArgumentIndex * 100;
UEdGraphPin* PreviousDataPin = nullptr;
UClass* PreviousClass = nullptr;
// create the root property getter node, ie. the Widget/ViewModel
{
const FProperty* RootProperty = nullptr;
bool bCreateSelfNodeForRootProperty = false;
{
if (Path.IsFromWidget())
{
RootProperty = Blueprint->SkeletonGeneratedClass->FindPropertyByName(Path.GetWidgetName());
bCreateSelfNodeForRootProperty = Blueprint->GetFName() == Path.GetWidgetName();
}
else if (Path.IsFromViewModel())
{
UMVVMBlueprintView* View = Private::GetView(Blueprint);
const FMVVMBlueprintViewModelContext* Context = View->FindViewModel(Path.GetViewModelId());
RootProperty = Blueprint->SkeletonGeneratedClass->FindPropertyByName(Context->GetViewModelName());
}
}
if (bCreateSelfNodeForRootProperty)
{
FGraphNodeCreator<UK2Node_Self> RootGetterCreator(*FunctionGraph);
UK2Node_Self* RootSelfNode = RootGetterCreator.CreateNode();
RootSelfNode->NodePosX = PosX;
RootSelfNode->NodePosY = PosY;
RootGetterCreator.Finalize();
PreviousDataPin = RootSelfNode->FindPinChecked(UEdGraphSchema_K2::PSC_Self);
PreviousClass = Blueprint->SkeletonGeneratedClass;
}
else
{
if (RootProperty == nullptr)
{
ensureMsgf(false, TEXT("Could not resolve root property!"));
return;
}
FGraphNodeCreator<UK2Node_VariableGet> RootGetterCreator(*FunctionGraph);
UK2Node_VariableGet* RootGetterNode = RootGetterCreator.CreateNode();
RootGetterNode->NodePosX = PosX;
RootGetterNode->NodePosY = PosY;
RootGetterNode->VariableReference.SetFromField<FProperty>(RootProperty, true, Blueprint->SkeletonGeneratedClass);
RootGetterCreator.Finalize();
PreviousDataPin = RootGetterNode->Pins[0];
PreviousClass = CastField<FObjectProperty>(RootProperty)->PropertyClass;
}
PosX += 300;
}
// create all the subsequent nodes in the path
const FProperty* PreviousProperty = nullptr;
for (int32 Index = 0; Index < Fields.Num(); ++Index)
{
UEdGraphNode* NewNode = nullptr;
const UE::MVVM::FMVVMConstFieldVariant& Field = Fields[Index];
auto CanNewConnections = [Schema](UEdGraphPin* Pin, UEdGraphPin* PreviousDataPin, const UClass* Context)
{
return Pin->Direction == EGPD_Input
&& Pin->PinName != UEdGraphSchema_K2::PN_Execute
&& Schema->ArePinsCompatible(PreviousDataPin, Pin, Context);
};
auto FindNewOutputPin = [](UEdGraphNode* NewNode) -> UEdGraphPin*
{
// then update our previous pin pointers
for (UEdGraphPin* Pin : NewNode->Pins)
{
if (Pin->Direction == EGPD_Output)
{
if (Pin->PinName != UEdGraphSchema_K2::PN_Then)
{
return Pin;
}
}
}
return nullptr;
};
UEdGraphPin* NewPreviousDataPin = nullptr;
if (Field.IsProperty())
{
const FProperty* Property = Field.GetProperty();
// for struct in the middle of a path, we need to use a break node
if (const FStructProperty* PreviousStructProperty = CastField<FStructProperty>(PreviousProperty))
{
const FString& MetaData = PreviousStructProperty->Struct->GetMetaData(FBlueprintMetadata::MD_NativeBreakFunction);
if (MetaData.Len() > 0)
{
const UFunction* Function = FindObject<UFunction>(nullptr, *MetaData, true);
ensure(Function);
FGraphNodeCreator<UK2Node_CallFunction> MakeStructCreator(*FunctionGraph);
UK2Node_CallFunction* FunctionNode = MakeStructCreator.CreateNode(false);
FunctionNode->SetFromFunction(Function);
MakeStructCreator.Finalize();
NewNode = FunctionNode;
PreviousProperty = UE::MVVM::BindingHelper::GetReturnProperty(Function);
}
else
{
FGraphNodeCreator<UK2Node_BreakStruct> BreakCreator(*FunctionGraph);
UK2Node_BreakStruct* BreakNode = BreakCreator.CreateNode();
BreakNode->StructType = PreviousStructProperty->Struct;
BreakNode->AllocateDefaultPins();
BreakCreator.Finalize();
NewNode = BreakNode;
PreviousProperty = Property;
}
NewPreviousDataPin = nullptr;
for (UEdGraphPin* Pin : NewNode->Pins)
{
if (Pin->Direction == EGPD_Output)
{
if (Pin->PinName == Property->GetFName())
{
NewPreviousDataPin = Pin;
break;
}
}
}
if (!NewPreviousDataPin)
{
ensure(false);
return;
}
}
else if (PreviousClass != nullptr)
{
FGraphNodeCreator<UK2Node_VariableGet> GetterCreator(*FunctionGraph);
UK2Node_VariableGet* GetterNode = GetterCreator.CreateNode();
GetterNode->SetFromProperty(Property, false, PreviousClass);
GetterNode->AllocateDefaultPins();
GetterCreator.Finalize();
NewNode = GetterNode;
PreviousProperty = Property;
NewPreviousDataPin = FindNewOutputPin(NewNode);
}
}
else if (Field.IsFunction())
{
if (CastField<FStructProperty>(PreviousProperty))
{
ensure(false);
return;
}
const UFunction* Function = Field.GetFunction();
FGraphNodeCreator<UK2Node_CallFunction> CallFunctionCreator(*FunctionGraph);
UK2Node_CallFunction* FunctionNode = CallFunctionCreator.CreateNode();
FunctionNode->SetFromFunction(Function);
FunctionNode->AllocateDefaultPins();
CallFunctionCreator.Finalize();
NewNode = FunctionNode;
PreviousProperty = UE::MVVM::BindingHelper::GetReturnProperty(Function);
NewPreviousDataPin = FindNewOutputPin(NewNode);
}
else
{
ensureMsgf(false, TEXT("Invalid path, empty field in path."));
return;
}
// create new data connections
for (UEdGraphPin* Pin : NewNode->Pins)
{
if (CanNewConnections(Pin, PreviousDataPin, PreviousClass))
{
Pin->MakeLinkTo(PreviousDataPin);
}
}
if (const FObjectProperty* ObjectProperty = CastField<FObjectProperty>(PreviousProperty))
{
PreviousClass = ObjectProperty->PropertyClass;
}
else
{
PreviousClass = nullptr;
}
// then update our previous pin pointers
PreviousDataPin = NewPreviousDataPin;
NewNode->NodePosX = PosX;
NewNode->NodePosY = PosY;
PosX += 300;
}
// Link the last data pin to the Conversation Function Pin
PreviousDataPin->MakeLinkTo(PathPin);
}
// Link Then / Exec pin
{
check(ConversionNode && ConverionFunctionEntry && ConverionFunctionResult);
UEdGraphPin* ThenPin = ConverionFunctionEntry->FindPinChecked(UEdGraphSchema_K2::PN_Then);
check(ThenPin);
ThenPin->BreakAllPinLinks();
for (UEdGraphPin* Pin : ConversionNode->Pins)
{
TArray<TTuple<UEdGraphNode*, UEdGraphPin*>> AllNodesForPath = Private::GetPropertyPathGraphNode(Pin);
for (const TTuple<UEdGraphNode*, UEdGraphPin*>& Pair : AllNodesForPath)
{
UEdGraphNode* PathNode = Pair.Get<UEdGraphNode*>();
if (UK2Node_CallFunction* CallFunction = Cast<UK2Node_CallFunction>(PathNode))
{
// if it not a pure node
if (UEdGraphPin* ExecPin = CallFunction->FindPin(UEdGraphSchema_K2::PN_Execute))
{
ThenPin->BreakAllPinLinks();
ThenPin->MakeLinkTo(ExecPin);
ThenPin = CallFunction->FindPinChecked(UEdGraphSchema_K2::PN_Then);
}
}
}
}
UEdGraphPin* LastExecPin = ConverionFunctionResult->FindPinChecked(UEdGraphSchema_K2::PN_Execute);
ThenPin->MakeLinkTo(LastExecPin);
}
}
FMVVMBlueprintPropertyPath GetPropertyPathForArgument(const UBlueprint* WidgetBlueprint, const UK2Node_CallFunction* FunctionNode, FName ArgumentName, bool bSkipResolve)
{
const UEdGraphPin* ArgumentPin = FunctionNode->FindPin(ArgumentName, EGPD_Input);
return GetPropertyPathForPin(WidgetBlueprint, ArgumentPin, bSkipResolve);
}
TMap<FName, FMVVMBlueprintPropertyPath> GetAllArgumentPropertyPaths(const UBlueprint* Blueprint, const UK2Node_CallFunction* FunctionNode, bool bSkipResolve)
{
check(FunctionNode);
TMap<FName, FMVVMBlueprintPropertyPath> Paths;
for (const UEdGraphPin* Pin : FunctionNode->GetAllPins())
{
FMVVMBlueprintPropertyPath Path = Private::GetPropertyPathForPin(Blueprint, Pin, bSkipResolve);
if (!Path.IsEmpty())
{
Paths.Add(Pin->PinName, Path);
}
}
return Paths;
}
TMap<FName, FMVVMBlueprintPropertyPath> GetAllArgumentPropertyPaths(const UBlueprint* Blueprint, const FMVVMBlueprintViewBinding& Binding, bool bSourceToDestination, bool bSkipResolve)
{
if (UMVVMBlueprintViewConversionFunction* ConversionFunction = Binding.Conversion.GetConversionFunction(bSourceToDestination))
{
if (UEdGraph* ConversionFunctionGraph = ConversionFunction->GetWrapperGraph())
{
if (UK2Node_CallFunction* ConversionNode = Cast<UK2Node_CallFunction>(ConversionFunctionHelper::GetWrapperNode(ConversionFunctionGraph)))
{
return GetAllArgumentPropertyPaths(Blueprint, ConversionNode, bSkipResolve);
}
}
}
return TMap<FName, FMVVMBlueprintPropertyPath>();
}
} //namespace UE::MVVM