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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundAudioBus.h"
#include "AudioDevice.h"
#include "DecoderInputFactory.h"
namespace Metasound
{
FAudioBusAsset::FAudioBusAsset(const TSharedPtr<Audio::IProxyData>& InInitData)
{
if (InInitData.IsValid())
{
if (InInitData->CheckTypeCast<FAudioBusProxy>())
{
AudioBusProxy = MakeShared<FAudioBusProxy, ESPMode::ThreadSafe>(InInitData->GetAs<FAudioBusProxy>());
}
}
}
}