2020-07-14 17:58:13 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MetasoundEngine : ModuleRules
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{
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public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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2022-10-19 06:39:08 -04:00
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PrivateIncludePathModuleNames.AddRange
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(
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new string[]
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{
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"AVEncoder",
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}
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);
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2020-07-14 17:58:13 -04:00
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PrivateDependencyModuleNames.AddRange
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(
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new string[]
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{
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"Core",
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2020-09-08 18:12:55 -04:00
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"AudioExtensions",
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2022-12-07 11:04:50 -05:00
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"AudioMixer",
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2021-08-09 15:08:37 -04:00
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"MetasoundGraphCore",
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"MetasoundGenerator",
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2021-03-24 16:42:09 -04:00
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"SignalProcessing"
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2020-07-14 17:58:13 -04:00
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}
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);
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PublicDependencyModuleNames.AddRange
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(
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new string[]
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{
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"CoreUObject",
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2021-08-09 15:08:37 -04:00
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"DeveloperSettings",
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2020-07-15 00:16:40 -04:00
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"Engine",
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"MetasoundFrontend",
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2020-07-28 13:58:29 -04:00
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"MetasoundStandardNodes",
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2021-01-24 16:12:59 -04:00
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"AudioCodecEngine",
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"Serialization",
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2021-03-24 16:42:09 -04:00
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"AudioPlatformConfiguration",
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2022-06-27 12:00:38 -04:00
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"WaveTable"
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2020-07-14 17:58:13 -04:00
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}
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);
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}
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}
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}
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