Files

84 lines
2.4 KiB
C++
Raw Permalink Normal View History

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "RenderGraphUtils.h"
#include <initializer_list>
void ClearUnusedGraphResourcesImpl(
const FShaderParameterBindings& ShaderBindings,
const FShaderParametersMetadata* ParametersMetadata,
void* InoutParameters,
std::initializer_list< FRDGResourceRef > ExcludeList)
{
int32 GraphTextureId = 0;
int32 GraphSRVId = 0;
int32 GraphUAVId = 0;
uint8* Base = reinterpret_cast<uint8*>(InoutParameters);
for (int32 ResourceIndex = 0, Num = ParametersMetadata->GetLayout().Resources.Num(); ResourceIndex < Num; ResourceIndex++)
{
EUniformBufferBaseType Type = ParametersMetadata->GetLayout().Resources[ResourceIndex].MemberType;
uint16 ByteOffset = ParametersMetadata->GetLayout().Resources[ResourceIndex].MemberOffset;
if (Type == UBMT_RDG_TEXTURE)
{
if (GraphTextureId < ShaderBindings.GraphTextures.Num() && ByteOffset == ShaderBindings.GraphTextures[GraphTextureId].ByteOffset)
{
GraphTextureId++;
continue;
}
}
else if (Type == UBMT_RDG_TEXTURE_SRV || Type == UBMT_RDG_BUFFER_SRV)
{
if (GraphSRVId < ShaderBindings.GraphSRVs.Num() && ByteOffset == ShaderBindings.GraphSRVs[GraphSRVId].ByteOffset)
{
GraphSRVId++;
continue;
}
}
else if (Type == UBMT_RDG_TEXTURE_UAV || Type == UBMT_RDG_BUFFER_UAV)
{
if (GraphUAVId < ShaderBindings.GraphUAVs.Num() && ByteOffset == ShaderBindings.GraphUAVs[GraphUAVId].ByteOffset)
{
GraphUAVId++;
continue;
}
}
else
{
continue;
}
for( FRDGResourceRef ExcludeResource : ExcludeList )
{
auto Resource = *reinterpret_cast<const FRDGResource* const*>(Base + ByteOffset);
if( Resource == ExcludeResource )
{
continue;
}
}
void** ResourcePointerAddress = reinterpret_cast<void**>(Base + ByteOffset);
*ResourcePointerAddress = nullptr;
}
}
FRDGTextureRef RegisterExternalTextureWithFallback(
FRDGBuilder& GraphBuilder,
const TRefCountPtr<IPooledRenderTarget>& ExternalPooledTexture,
const TRefCountPtr<IPooledRenderTarget>& FallbackPooledTexture,
const TCHAR* ExternalPooledTextureName)
{
ensureMsgf(FallbackPooledTexture.IsValid(), TEXT("RegisterExternalTextureWithDummyFallback() requires a valid fallback pooled texture."));
if (ExternalPooledTexture.IsValid())
{
return GraphBuilder.RegisterExternalTexture(ExternalPooledTexture, ExternalPooledTextureName);
}
else
{
return GraphBuilder.RegisterExternalTexture(FallbackPooledTexture);
}
}