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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class FPropertyPathModule : public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override {}
virtual void ShutdownModule() override {}
};
IMPLEMENT_MODULE(FPropertyPathModule, PropertyPath)