2018-12-14 13:41:00 -05:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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2018-12-12 11:25:29 -05:00
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namespace UnrealBuildTool.Rules
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{
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public class GeometryCollectionEngine : ModuleRules
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{
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public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Runtime/Experimental/GeometryCollectionEngine/Private");
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PublicIncludePaths.Add(ModuleDirectory + "/Public");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"Chaos",
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"ChaosSolvers",
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"PhysX",
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"APEX",
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"FieldSystemCore",
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"FieldSystemEngine",
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"GeometryCollectionCore",
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"GeometryCollectionSimulationCore",
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2019-06-08 17:15:34 -04:00
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"ChaosSolverEngine",
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"IntelISPC",
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"PhysicsSQ"
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2018-12-12 11:25:29 -05:00
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}
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);
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2019-06-08 17:15:34 -04:00
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if (!Target.bBuildRequiresCookedData)
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{
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DynamicallyLoadedModuleNames.AddRange(new string[] { "DerivedDataCache" });
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}
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PrivateIncludePathModuleNames.Add("DerivedDataCache");
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2018-12-12 11:25:29 -05:00
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if(Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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}
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