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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StructViewer : ModuleRules
{
public StructViewer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"EditorWidgets",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"Settings",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"EditorWidgets",
}
);
}
}