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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimationStateGraph.h"
#define LOCTEXT_NAMESPACE "AnimationStateGraph"
/////////////////////////////////////////////////////
// UAnimationStateGraph
UAnimationStateGraph::UAnimationStateGraph(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
UAnimGraphNode_StateResult* UAnimationStateGraph::GetResultNode()
{
return MyResultNode;
}
#undef LOCTEXT_NAMESPACE