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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
public class SpatializationEditor : ModuleRules
{
public SpatializationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"AudioEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"AudioMixer",
"LevelEditor",
"Spatialization",
"UnrealEd"
}
);
PrivateIncludePathModuleNames.Add("TargetPlatform");
}
}