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4.23-uwp
UnrealEngineUWP/Engine/Build/Android/Java/jni/Android.mk

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Makefile
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Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := UE4
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now) - Added option to allow for splitting up into multiple .apks, or a single "fat" .apk (also not exposed yet in the project settings) - A fat binary is just named <Project>.apk, no longer <Project>-armv7.apk - x86 almost works, except missing libCurl and ICU - x64 and arm64 will come next now that this framework is in place #codereview chris.babcock [CL 2272105 by Josh Adams in Main branch]
2014-08-26 09:56:29 -04:00
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libUE4.so
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
include $(PREBUILT_SHARED_LIBRARY)
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