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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LevelEditorMenu.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Modules/ModuleManager.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/Text/STextBlock.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Framework/MultiBox/MultiBoxExtender.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Widgets/Input/SButton.h"
#include "EditorStyleSet.h"
#include "LevelEditor.h"
#include "LevelEditorActions.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Interfaces/IMainFrameModule.h"
#include "MRUFavoritesList.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Framework/Commands/GenericCommands.h"
#include "IDocumentation.h"
#define LOCTEXT_NAMESPACE "LevelEditorMenu"
TSharedRef< SWidget > FLevelEditorMenu::MakeLevelEditorMenu( const TSharedPtr<FUICommandList>& CommandList, TSharedPtr<class SLevelEditor> LevelEditor )
{
struct Local
{
static void FillFileLoadAndSaveItems( FMenuBuilder& MenuBuilder )
{
// New Level
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().NewLevel );
// Open Level
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().OpenLevel );
// Open Asset
//@TODO: Doesn't work when summoned from here: MenuBuilder.AddMenuEntry( FGlobalEditorCommonCommands::Get().SummonOpenAssetDialog );
// Save
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().Save );
// Save As
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().SaveAs );
// Save Levels
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().SaveAllLevels );
}
static void FillFileRecentAndFavoriteFileItems( FMenuBuilder& MenuBuilder )
{
IMainFrameModule& MainFrameModule = FModuleManager::LoadModuleChecked<IMainFrameModule>( "MainFrame" );
const FMainMRUFavoritesList& RecentsAndFavorites = *MainFrameModule.GetMRUFavoritesList();
// Import/Export
{
MenuBuilder.BeginSection("FileActors", LOCTEXT("ImportExportHeading", "Actors") );
{
Copying //UE4/Release-Staging-4.12 to //UE4/Main (Source: //UE4/Release-4.12 @ 2992821) ========================== MAJOR FEATURES + CHANGES ========================== Change 2992821 on 2016/05/27 by Max.Chen Subway Sequencer: Add "Assets" and "Character" to the list of additional directories to cook. #jira UE-31279 #lockdown Cristina.Riveron Change 2992761 on 2016/05/27 by Max.Chen Add assets from "Directories to Always Cook". #jira UE-31279 #lockdown Cristina.Riveron Change 2992371 on 2016/05/26 by Dmitry.Rekman Fix GUBP Tools node (UE-31378). #jira UE-31378 #lockdown Josh.Adams Change 2992279 on 2016/05/26 by Dmitry.Rekman One more fix for UAT compilation failure (UE-31312). - Make EnvVarsToXML target framework v4.5. #lockdown Josh.Adams #jira UE-31312 Change 2992060 on 2016/05/26 by Josh.Adams - Reset PVRTC compression quality to default, so cooks don't take forever for IOS. We shipped with PVRTC Quality 4 for the App Store version. This is set in the Cooker Settings in the Project Settings window. #lockdown cristina.riveron #jira UE-31373 Change 2992009 on 2016/05/26 by Dmitry.Rekman Fix packaging on Linux (UE-31312). - System.Xml was spelled as System.XML. #jira UE-31312 #lockdown Josh.Adams Change 2991784 on 2016/05/26 by Martin.Wilson Fix for RecalcRequiredBones crashing when there is no lod data #jira UE-30028 #lockdown cristina.riveron Change 2991744 on 2016/05/26 by Dmitry.Rekman Fix Linux code project generation (UE-31322). - Also fixes UE-31318 (not reopening when creating BP project). - Apparently, we cannot reset all signals to default, this makes posix_spawn() fail after fork (child exits with 127). - Added logging of child's return code. #lockdown Josh.Adams #jira UE-31322 #jira UE-31318 Change 2991448 on 2016/05/26 by Nick.Darnell Disabling the logging in the git module that was added from the previous commit. #jira UE-30781 #lockdown cristina.riveron Change 2991352 on 2016/05/26 by Max.Chen Subway Sequencer: Add "Sequencer" to the list of additional directories to cook. #jira UE-31279 #lockdown Cristina.Riveron Change 2991121 on 2016/05/26 by Ben.Marsh Fix ShooterGame warnings on XboxOne. #lockdown cristina.riveron Change 2991097 on 2016/05/26 by Nick.Darnell PR #2386: Git Plugin: fix initialization of a new repository broken by new "migrate" support 4.12 (Contributed by SRombauts) #jira UE-30781 #lockdown cristina.riveron Change 2991095 on 2016/05/26 by Dmitry.Rekman Fix packaging on Linux (UE-31312). - Excludes UAT modules unsupported on the platform (e.g. TVOS). #jira UE-31312 #lockdown Josh.Adams Change 2990806 on 2016/05/25 by Michael.Gay Last minute adjustments to SubwaySequencer shots. Fixed Fade track on master and moved Event tracks to shots. #jira UE-30804 #lockdown Cristina.Riveron Change 2990739 on 2016/05/25 by Dan.Oconnor Fix for transaction buffer failing to restore preview widget trees, these are regenerated post undo/redo and should not be tagged as transactional #jira UE-31155 #lockdown cristina.riveron Change 2990657 on 2016/05/25 by Dmitry.Rekman Fix crash in mono when invoked by the engine (UE-31312). - Reset signal mask on spawning a subprocess. We mask out all signals except explicitly handled, which does not play well with mono. - See also https://answers.unrealengine.com/questions/420161/mono-process-crash.html #jira UE-31312 #lockdown Josh.Adams Change 2990564 on 2016/05/25 by Marc.Audy Undo 4.12 change to DetachFromParent when AttachTo is called with a null parent. #jira UE-00000 #lockdown Cristina.Riveron Change 2990429 on 2016/05/25 by Max.Chen Movie Capture: Fix initialization order warning. Follow up to CL #2990314 #jira UE-31285 #lockdown Nick.Penwarden Change 2990338 on 2016/05/25 by Zabir.Hoque TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque. #jira UE-28838 #lockdown cristina.riveron Change 2990314 on 2016/05/25 by Max.Chen Movie Capture: Flush the viewport when grabbing frames. This fixes more frame accuracy issues. #jira UE-31285 #lockdown Nick.Penwarden Change 2990249 on 2016/05/25 by Max.Chen Sequencer: Fix tick prerequisites getting removed on stop and not re-set on play. This fixes frame accuracies when rendering in a separate process. #jira UE-31285 #lockdown Nick.Penwarden Change 2990243 on 2016/05/25 by Lukasz.Furman Fixed behavior tree observers not being applied correctly #jira UE-31307 #lockdown Cristina.Riveron Change 2990206 on 2016/05/25 by Daniel.Lamb Make sure min number of threads in the large thread pool is at least 2. #jira UE-31253 #lockdown Cristina.Riveron Change 2990182 on 2016/05/25 by Max.Chen Sequencer: Fix null ptr crash on trying to record from current player. This is a regression from the off by one frame fixes. #jira UE-31304 #lockdown Nick.Penwarden Change 2990124 on 2016/05/25 by Chris.Bunner Avoid creating additional inline code fragment casting matching uniform types. #lockdown cristina.riveron #jira UE-29089 Change 2989978 on 2016/05/25 by Uriel.Doyon Merged fix for issue with resolution scale in PostProcessVisualizeComplexity #jira UE-29473 #lockdown cristina.riveron Change 2989970 on 2016/05/25 by Taizyd.Korambayil #lockdown cristina.riveron #jira UE-31293 Added TestMaps Folder and moved all Non-Relevant Maps into it. Change 2989911 on 2016/05/25 by Chris.Babcock Remove warning about Android debugging since CodeWorks for Android Nsight supports VS2015 #jira UE-31292 #ue4 #android #lockdown cristina.riveron Change 2989898 on 2016/05/25 by Robert.Manuszewski Splitting inline shader registration from serialization. Serialization can happen on the async loading thread but registration should only happen on the game thread. Removed a lot of critical section locks. Reimplementing CL #2952596 #jira UE-29245 #lockdown Nick.Penwarden Change 2989849 on 2016/05/25 by Max.Preussner Sequencer: Fixed Crash when playing UMG sequence with audio tracks (UE-31289) #jira UE-31289 #lockdown nick.penwarden Change 2989793 on 2016/05/25 by Max.Chen Sequencer: Change automated capture so it captures in response to a sequence update to fix off by one frames. #jira UE-30755 #lockdown Nick.Penwarden Change 2989792 on 2016/05/25 by Max.Chen Sequencer: Put back setting MaxFPS when forcing fixed frame interval playback to fix motion blur in editor. #jira UE-30755 #lockdown Nick.Penwarden Change 2989774 on 2016/05/25 by Mike.Beach Mirroring CL 2946932 Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue). #lockdown cristina.riveron #jira UE-26998 Change 2989765 on 2016/05/25 by Olaf.Piesche Moivng CL 2967970 from Dev-Rendering - fix for #jira UE-27297 #lockdown nick.penwarden Change 2989481 on 2016/05/25 by Marc.Audy Properly route AttachToComponent to SetupAttachment if called from the constructor #jira UE-31055 #lockdown Cristina.Riveron Change 2989369 on 2016/05/25 by Robert.Manuszewski Don't create asset import data for archetype TileMap. Propagate component flags to TileMap if the component is an archetype. #jira UE-31033 #lockdown Nick.Penwarden Change 2988975 on 2016/05/24 by Max.Preussner Sequencer: Fixed Cinematic Camera look at tool crashes on auto save (UE-31195) #jira UE-31195 #lockdown nick.penwarden Change 2988834 on 2016/05/24 by Max.Chen Movie Capture: Crash fix - Protect against null encoding filter. #jira UE-31233 #lockdown Nick.Penwarden Change 2988764 on 2016/05/24 by Peter.Sauerbrei fix for exception when deploying to tvOS from PC #jira UE-30318 #lockdown cristina.riveron Change 2988540 on 2016/05/24 by Jeff.Campeau Disable incompatible OpenVR for Windows XP builds. Gut SteamVR and SteamVRController for Windows XP builds (rely on OpenVR). #lockdown Nick.Penwarden #jira UE-30823 Change 2988491 on 2016/05/24 by Zak.Middleton #ue4 - (4.12) Remove version check from serialization logic that fixes up stale transient properties. They would still loaded for archetypes and we always want to prevent that in the future. #lockdown cristina.riveron #jira UE-30625 Change 2988427 on 2016/05/24 by Aaron.McLeran #jira UE-31028 Stop Quietest Concurrency does not remove the quietest sound Fix is to not re-add the sound once its stopped due to max concurrency. #tests ran the QA test map that demonstrated the problem #lockdown cristina.riveron Change 2988391 on 2016/05/24 by Taizyd.Korambayil #lockdown cristina.riveron #jira UE-30301 Rebuilt Ligthing for all Content Example Maps Change 2988315 on 2016/05/24 by Allan.Bentham Re-enabled FLUTBlenderPS on vulkan devices. (it's required for protostar) #jira UE-31079 Change 2988227 on 2016/05/24 by Frank.Fella Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes. Change missed in first checkin. #Jira UE-30755 Change 2988200 on 2016/05/24 by Robert.Manuszewski Assert if MaxObjectsInEditor or MaxObjectsInGame are too big and collide with EInternalObjectFlags #jira UE-31218 Change 2988181 on 2016/05/24 by Peter.Sauerbrei revert out the last fix and add more logging as I can't reproduce this bug #jira UE-30813 Change 2988140 on 2016/05/24 by Frank.Fella Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes. #Jira UE-30755 Change 2988081 on 2016/05/24 by Jamie.Dale Better fix for UE-29651 that will also work with packages saved from a build without an engine version There was no version bump for the change to FFormatArgumentData, but VER_UE4_K2NODE_VAR_REFERENCEGUIDS was added at almost the same time so testing that should handle the vast majority of packages that we have internally, and will handle all external packages. #jira UE-29651 Change 2987964 on 2016/05/24 by Lee.Clark Fix empty ENV path when compiling PS4 targets. #jira UE-31210 Change 2987721 on 2016/05/23 by Dan.Oconnor Reworking node validation change done in 2910382 so that nodes that are going to spawn other nodes in the expansion step are still validated. #jira UE-31099 Change 2987696 on 2016/05/23 by Chris.Babcock Update AndroidWorks 1R1 to CodeWorks for Android 1R4 #jira UEPLAT-1312 #ue4 #android Change 2987624 on 2016/05/23 by Jeff.Campeau Fix a define protection for WinXP stack walking support. #jira UE-30823 Change 2987607 on 2016/05/23 by Jeff.Campeau Windows Stack Walk fixed to work with Windows XP. Use the ASCII calls where needed. Symbol server is unsupported and is disabled when building for Windows XP. #jira UE-30823 Change 2987593 on 2016/05/23 by Zak.Middleton #ue4 - (4.12) Reject old serialized values of UMovementComponent::UpdatedComponent and UpdatedPrimitive that were saved before those were marked transient. Mark UPawnMovementComponent::PawnOwner and UCharacterMovementComponent::CharacterOwner as transient, and similarly reject old saved values. #jira UE-30625 Change 2987548 on 2016/05/23 by Lukasz.Furman Moved newly added gameplay debugger's code out of perception component #jira UE-31090 Change 2987510 on 2016/05/23 by Lukasz.Furman Restored perception category in old gameplay debugger tool #jira UE-31090 Change 2987278 on 2016/05/23 by Ben.Marsh Rocket: Add Mac GenerateProjectFiles.sh script into installed engine distro. #jira UE-31109 Change 2987156 on 2016/05/23 by Chris.Babcock Added GoogleVR to InstalledEngineFilters.ini #jira UE-31186 #ue4 #android Change 2987129 on 2016/05/23 by Mieszko.Zielinski Fixed FNavigationFilterArea not zeroing its properties in default constuctor #UE4 #jira UE-31185 Change 2987100 on 2016/05/23 by Peter.Sauerbrei fix for crash in DeploymentServer when attempting to copy a file with a space in the path or name #jira UE-30813 Change 2987064 on 2016/05/23 by Dmitry.Rekman PR #2164: [Linux] Fix clang '&&' within '||' error (Contributed by slonopotamus) #jira UE-28537 Change 2987002 on 2016/05/23 by Aaron.McLeran #jira UE-31036 Sound volume does not change when moving past the Non Focus Azimuth range if set to greater than 90 degrees Fix was to remove the clamp on the dot-product #tests ran test map with focus factors greater than 90 degrees Change 2986880 on 2016/05/23 by Mark.Satterthwaite Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier. #jira UE-31124 Change 2986873 on 2016/05/23 by Lina.Halper #fix issue with morphtarget importings for LODs - this was caused by option not being set correctly #jira: UE-30955 #code review: Alexis.Matte Change 2986804 on 2016/05/23 by Taizyd.Korambayil #jira UE-31132 Added Missing Function to Blueprint. Change 2986801 on 2016/05/23 by Jamie.Dale SSearchBox will now only delay text changes while it has focus A text changed event when it doesn't have focus is usually triggered by code (rather than the user typing), so we need to process it immediately to avoid other operational ordering issues. #jira UE-31101 Change 2986793 on 2016/05/23 by Martin.Wilson Fix for morph curves not getting applied to meshes in cooked builds (smart names were not being corrected). (brought from dev-rendering 2983747) #Jira UE-31166 Change 2986772 on 2016/05/23 by Benn.Gallagher Fixed montage single node instances with negative rate scales only repeating the final section when looping #jira UE-31164 Change 2986766 on 2016/05/23 by Martin.Wilson Fix for preview not updating when tranform curve flags are changed. #Jira UE-31119 Change 2986569 on 2016/05/23 by Robert.Manuszewski Making hang detection disabled bu default and an opt-in for games. #jira UE-31151 Change 2986564 on 2016/05/23 by Martin.Wilson Fix for being able to set montages on an anim track segment. #jira UE-31039 Change 2986205 on 2016/05/21 by Zabir.Hoque Add new instrumentation to bucketize why we are seeing device lost so often. #jira UE-20434 Change 2986071 on 2016/05/20 by Dan.Oconnor Fix for TRASHCLASS sneaking into property list when recompiling a blueprint that has a dependency that is dirty and requires bytecode recompilation of its dependencies. Make sure that the dirty blueprint itself is part of the bytecode recompilation process and make sure that blueprints compiled in this way are compiled after their parent classes #jira UE-30411 Change 2986068 on 2016/05/20 by Dan.Oconnor Fix for blueprint change/compile delegates leaking #jira UE-31118 Change 2986044 on 2016/05/20 by Zabir.Hoque Make OpenGL VB allocation support alignment (16 by default). Future work should expose this up through the RHI layers. #CodeReview: Olaf.Piesche, Simon.Tovey #jira UE-29231 Change 2985934 on 2016/05/20 by Mark.Satterthwaite Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI. #jira UE-30710 Change 2985852 on 2016/05/20 by Max.Chen Subway Sequencer: Remove level sequence editor from plugin list since it's on by default. #jira UE-31106 Change 2985821 on 2016/05/20 by Phillip.Kavan [UE-22874] Fix UObject duplication to preserve default subobjects created by the native class ctor when the root object is duplicated. change summary: - added FObjectDuplicationHelperMethods::GatherDefaultSubobjectsForDuplication() - modified StaticDuplicateObjectEx() to map default subobjects created in the duplicated root object's ctor before entering the serialization pass. this preserves those instances instead of causing StaticConstructObject to destroy/recreate them during serialization as part of the UObject reference duplication logic. #jira UE-22874 Change 2985750 on 2016/05/20 by Michael.Gay Default Game map set to SubwaySequencer_P #jira UE-31108 Change 2985660 on 2016/05/20 by Michael.Gay Removing unused track animation #jira UE-30804 Change 2985349 on 2016/05/20 by Dan.Oconnor Fix for crash that occurs when repeatedly pasting and undoing an object with subobjects. We were not clearing the internal flags when recycling an object #jira UE-30954 Change 2985346 on 2016/05/20 by Leslie.Nivison Updating 4.12 credit #jira UEPROD-820 Change 2985297 on 2016/05/20 by Jamie.Dale Fixed VS version detection It was checking the file version (which is 12), rather than the VS version (which is 12 for 2013, and 14 for 2015). #jira UE-30977 Change 2985233 on 2016/05/20 by Gareth.Martin Fixed crash when building lighting when using "Use Landscape Lightmap" on landscape grass #jira UE-30975 Change 2985184 on 2016/05/20 by Chris.Babcock Move audio warning to show proper error result code #jira UE-31085 #ue4 #android Change 2985183 on 2016/05/20 by Chad.Taylor GoogleVR disabled by default #jira UE-30921 Change 2985145 on 2016/05/20 by Jack.Porter Fix for precision issue causing blocky landscape LOD on iPad Pro and several other iOS devices #jira UE-24792 Change 2985124 on 2016/05/20 by Alex.Delesky #jira UE-29794 If the editor cannot find the SSL DLLs when enabling the Perforce source control plugin, it will now display a warning in the Source Control log instead of crashing. Change 2985066 on 2016/05/20 by Lee.Clark Fix r.SelectiveBasePassOutputs so that it defaults to off #jira UE-30133 Change 2985063 on 2016/05/20 by Allan.Bentham Fix for modulated shadow precision issues on low end android hardware. #jira UE-29083 Change 2985061 on 2016/05/20 by Max.Chen Viewport: Fix crash when the viewport widget is null. #jira UE-31050 Change 2985059 on 2016/05/20 by Rolando.Caloca UE4.12 - Workaround for crash trying to track down other crash #jira UE-30875 Change 2984876 on 2016/05/20 by Richard.TalbotWatkin Made SceneOutliner visibility code safer, to avoid a potential crash. #jira UE-30831 - [CrashReport] UE4Editor_SceneOutliner!SceneOutliner::FGetVisibilityVisitor::RecurseChildren() [sceneoutlinergutter.cpp:24] Change 2984873 on 2016/05/20 by Richard.TalbotWatkin Clipped selection box bounds in Matinee viewport to prevent crash when reading outside of the viewport area. #jira UE-30968 - Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor Change 2984844 on 2016/05/20 by Matthew.Griffin Fixing compile error in mono games Change 2984825 on 2016/05/20 by Robert.Manuszewski When the application crashes becaused the GPU driver was disabled, make sure the CrashReporterClient window gets the updated screen metrics after the driver is restored. #jira UE-30556 Change 2984693 on 2016/05/20 by Phillip.Kavan [UE-30495] Fix BP editor crash on component rename following undo of component add action. change summary: - modified USimpleConstructionScript::CreateNode() to create the initial component template object in the transient package, so that subsequent undo actions restore to that state rather than to a valid BPGC-owned state. - modified StaticConstructObject_Internal() to restore the inclusion of RF_ArchetypeObject-flagged objects in the logic that sets new objects to 'PendingKill' state before recording them into the transaction buffer. this ensures that they can be GC'd when construction is undone in the editor. Tested against sample/repro steps in UE-21240 to ensure that it no longer crashes even with the original change from CL# 2832225 reverted (that fix has since been superceded). #jira UE-30495 Change 2984684 on 2016/05/20 by Phillip.Kavan [UE-30852] Fix BPGC custom property list delta generation & post-construct initialization/serialization to properly handle array values that differ from default in length but not inner element values. change summary: - modified UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction()/BuildCustomArrayPropertyListForPostConstruction() to return a boolean value indicating whether or not a delta value was detected. - modified UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() and FBlueprintEditorUtils::BuildComponentInstancingData() to ensure that array properties are emitted to delta property lists if the size differs from default, even if none of the elements actually differ from the default value - removed the ensure() for the array property case in FObjectInitializer::InitPropertiesFromCustomList(), as it is now a valid case to encounter an array property delta value without any actual delta element value overrides following it in the custom property stream - restored the bCanUsePostConstructLink optimization for non-native class types in FObjectInitializer::InitProperties() - modified UArrayProperty::SerializeItem() for the ArUseCustomPropertyList case to not empty the array when a resize is needed on load (read) - this fixes an edge case in the cooked BP component data stream when array size differed from default but only one or more of the inner values actually differed, in which case all the array slots were being reset (constructed/zeroed) but only the overridden value was being serialized (loaded) from the template data stream #jira UE-30852 Change 2984651 on 2016/05/19 by Zabir.Hoque Forcing GoogleVR plugin to disabled by default since its causing even non HDM machines to render split foveated viewports. #CodeReview: Chad.Taylor, Nick.Whiting #jira UE-30921 Change 2984636 on 2016/05/19 by Zabir.Hoque Explicitly store the cubemap resolution in encoded reflection data. #CodeReview Daniel.Wright, Marcus.Wassmer #jira UE-30341 Change 2984454 on 2016/05/19 by Rolando.Caloca UE4.12 - Fix for vulkan failing to load shader Integration mirroring changelist 2984432 #jira UE-28140 Change 2984452 on 2016/05/19 by Marcus.Wassmer #jira UE-31054 Remove autocompletion for ToggleRHIThread and ShowMaterialDrawEvents as they no longer do anything Change 2984415 on 2016/05/19 by Dan.Oconnor Fix for crash when we fail to spawn the preview actor because the desired class is deprecated #jira UE-31027 Change 2984376 on 2016/05/19 by Dan.Oconnor Fix for regression in GetClassDefaults - we were not handling the 'None' case #jira UE-31034 Change 2984316 on 2016/05/19 by Aaron.McLeran #jira UE-31049 Updating the Oculus Audio SDK to vs 1.02 #tests Ran updated SDK in several test maps, confirmed HRTF spatialization is working. Change 2984315 on 2016/05/19 by Lina.Halper Fix issue with importing morphtarget LOD when it's missing between #jira: UE-30949 Change 2984237 on 2016/05/19 by Dan.Oconnor Fix for ensure/possible stale memory access in UpdateOverlaps #jira UE-30919 Change 2984170 on 2016/05/19 by Max.Chen Movie Capture: Another pass at texture streaming fix for movie capture. #jira UE-30986 Change 2984134 on 2016/05/19 by Chad.Taylor Mac compiler warning fix #jira UE-30921 Change 2983903 on 2016/05/19 by Taizyd.Korambayil #jira UE-30562 Replaced cube With BSP for Floor Change 2983840 on 2016/05/19 by Taizyd.Korambayil #jira UE-30979 Fixed Typo in one of the Stands Change 2983662 on 2016/05/19 by Ben.Marsh GitHub: Add an exception to allow GoogleVR files to be mirrored to GitHub Change 2983653 on 2016/05/19 by Chris.Bunner Modifed previous change to fixup incorrect ensures. #jira UE-30877 Change 2983599 on 2016/05/19 by Chris.Bunner Added ensure and null ptr check to canvas flush. #jira UE-30877 Change 2983596 on 2016/05/19 by Chad.Taylor FluffyBunny #jira UE-30921 Change 2983534 on 2016/05/19 by Brian.Karis 4.12 fix per pixel translucency #jira UE-30902 Change 2983530 on 2016/05/19 by Chris.Babcock Broadcast EMediaEvent::MediaOpened when media opened successfully #jira UE-31006 #ue4 #android Change 2983427 on 2016/05/19 by Richard.TalbotWatkin Conflated "Import" and "Import Scene" in the File menu; the new action is called "Import Into Level". Limited the allowed file types to .t3d and .fbx. #jira UE-30891 - CRASH: Editor crashes when Importing Actors via File > Import Change 2983386 on 2016/05/19 by Michael.Gay minor last tweaks #jira UE-30804 Change 2983280 on 2016/05/19 by Gil.Gribb UE4 - Fixed crash in FHierarchicalStaticMeshSceneProxy related to reflection captures and foliage. #jira UE-30837 Change 2983079 on 2016/05/18 by Max.Chen Movie Capture: Fix so that texture streaming option for movie capture is set when capturing in editor. #jira UE-30986 Change 2983078 on 2016/05/18 by Dmitriy.Dyomin Added more logging to track UE-30878 #jira UE-30878 Change 2983067 on 2016/05/18 by Dmitriy.Dyomin Fixed: Mobile HDR Path doesn't work on GearVR #jira UE-11846 Change 2983049 on 2016/05/18 by Max.Chen Movie Capture: Fix crash on movie rendering when in HDR mode. #jira UE-30978 Change 2982825 on 2016/05/18 by Mark.Satterthwaite Correctly wait for the dispatch semaphore when clearing the Metal resource free lists. #jira UE-30710 Change 2982697 on 2016/05/18 by Marc.Audy Fix Orion DataProvider use of AddReferencedObjects in light of CL# 2982607 #jira UE-00000 Change 2982546 on 2016/05/18 by Taizyd.Korambayil #jira UE-30862 resaved A bunc hof assets to Fix to attempt to fix Build Warnings Change 2982533 on 2016/05/18 by Daniel.Lamb When you package if you haven't saved the changes will not be reflected in the game. #jira UE-30904 Change 2982415 on 2016/05/18 by Marc.Audy Bring forgotten 4.11 CL# 2928377 to 4.12 Ensure that the compiler will throw an error when passing a non-UObject* TArray to AddReferencedObjects #jira UE-28933 Change 2982358 on 2016/05/18 by Taizyd.Korambayil #jira UE-30546 Updated TP_VehicleAdvPawn Chase Camera Location Change 2982280 on 2016/05/18 by Martin.Mittring UE-26409 Crash when Light Propagation Volume Plugin is disabled on a Project #jira:UE-26409 Change 2982229 on 2016/05/18 by Max.Chen Sequencer: Add tick prerequisites so that the level sequence actor ticks before all of the actors that it controls. This fixes some inconsistencies in the movie rendered frames not matching what's in editor. #jira UE-30755 Change 2982080 on 2016/05/18 by Max.Chen Sequence Recorder: Fix crash when component class to record is null. #jira UE-30944 Change 2982041 on 2016/05/18 by Marcus.Wassmer Protect against crashes reading from a null texture. #jira UE-30834 Change 2981915 on 2016/05/18 by Allan.Bentham Do not mosaic encode for modulate blend operations. Fixes dark 'halos' around mod shadows. #jira UE-29083 Change 2981911 on 2016/05/18 by michael.gay Set framing in sequencer, set start to 200 #jira UE-30633 Change 2981904 on 2016/05/18 by Chase.McAllister #jira UE-30943 Removing unused asset to fix DDC compiling bug Change 2981894 on 2016/05/18 by Michael.Gay removed old cameras, changed start frame to remove black at head of sequence #jira UE-30633 Change 2981827 on 2016/05/18 by Gareth.Martin Fixed crash when entering landscape mode while a landscape is selected while simulating - Landscape infos no longer get created for PIE/Simulate landscapes (they were empty anyway) #jira UE-30917 Change 2981725 on 2016/05/18 by Keith.Judge Xbox One - Fix issues with DFAO/DF Shadowing. Problems were in RHIUpdateTexture3D(). Needed to ensure temp texture had the correct bind flags, etc, and also use the graphics context rather than the DMA context to do the copying, as for some reason the DMA engine corrupts some pixels of the distance field atlas texture. #jira UE-27591 Change 2981466 on 2016/05/17 by Max.Chen Merge from Chris Bunner from Dev-SequencerGDC - Frame state fixes when Sequencer is paused; No velocity in AA, Clamp motion blur scale, Clamp to scatter blur method. #jira UE-30576 Change 2981403 on 2016/05/17 by Dan.Oconnor Fix for overzealous filtering of classes with Within markup #jira UE-29878 Change 2981342 on 2016/05/17 by Dan.Oconnor Removing overzealous check. In Dev-BP this has already been downgraded to an ensure, but no reason to ensure now that we understand why it happens. #jira UE-30792 Change 2981318 on 2016/05/17 by Max.Preussner Sequencer: Fixed crash when scrubbing attached audio tracks; reduced nesting (UE-30923) #jira: UE-30923 Change 2981221 on 2016/05/17 by Dan.Oconnor Preventing spawning components with 'Within' markup specified, it is unsupported by the SCSEditor and Core UObject logic at this time. Likely logic is CoreUObject needs to avoid type checking for RF_ArchetypeObject instances and the SCSEditor needs to be more consistent about using that flag on its template objects #jira UE-29878 Change 2981169 on 2016/05/17 by Marc.Audy Gracefully handle invalid GameSingleton class name in ini file Remove unused DefaultPreviewPawnClass and ClassName from Engine #jira UE-30829 Change 2981104 on 2016/05/17 by Mieszko.Zielinski Made AISenses not send information to listeners that are not registered for given sense #UE4 #jira UE-29939 Change 2981086 on 2016/05/17 by Taizyd.Korambayil #jira UE-30568 Added a check to make sure index being accessed was valid (BP_DemoRoom) Change 2980755 on 2016/05/17 by Taizyd.Korambayil #jira UE-30706 Set material to use Translucent Blend Change 2980753 on 2016/05/17 by Jon.Nabozny Initialize FBox used to store result for CalculateQuatACF96Bounds (bump from //UE4/Dev-Framework). #JIRA UE-30846 Change 2980682 on 2016/05/17 by Taizyd.Korambayil #jira UE-30570, UE-30575 Corrected Some Spellings Change 2980559 on 2016/05/17 by Mieszko.Zielinski Changed UNavigationSystem.AgentToNavDataMap to store weak object pointers rather than raw painters #UE4 This should make it immune to navigation data beging destroyed and not removed from AgentToNavDataMap. #jira UE-30836 Change 2980504 on 2016/05/17 by Daniel.Wright Integrate - Movable skylight now matches stationary for subsurface shading models * Two sided was broken in 4.11, Subsurface had never been handled #jira UE-30855 Change 2980467 on 2016/05/17 by Jamie.Dale Added some checks to avoid temporary worlds being added as favorites #jira UE-30613 Change 2980379 on 2016/05/17 by Jurre.deBaare Fix for static mesh merging, little too eager with changes. #jira UE-30808 Change 2980373 on 2016/05/17 by Gareth.Martin Fixed shader compile errors when applying a speedtree material to a landscape spline #jira UE-25820 Change 2980318 on 2016/05/17 by Gareth.Martin Fixed crash when calling EditorApplySpline with a null spline component Also stopped it doing anything in PIE (it's for blutilities, not runtime) #jira UE-30830 Change 2980300 on 2016/05/17 by Marc.Audy Treat Unreachable components the same as BeginDestroyed for endplay/cleanup purposes #jira UE-30839 Change 2980298 on 2016/05/17 by Gareth.Martin Fixed crash when loading landscape projects that used tessellation #jira UE-30742 Change 2980296 on 2016/05/17 by Martin.Wilson Fix crash accessing sync names from a child anim bp #jira UE-30811 Change 2980289 on 2016/05/17 by Jurre.deBaare Fix for regression with merge actor tab #jira UE-30809 Change 2980272 on 2016/05/17 by Ori.Cohen Make sure that root components do not get attached to non root components in the same actor. Fixes crash in scene outliner and other weird issues. #JIRA UE-30876 Change 2980206 on 2016/05/17 by Keith.Judge Xbox One - Bit the bullet and rewrote the occlusion query buffer handling so that we're not reliant on a finite ring buffer. Instead, each query has a small buffer of its own. removing the dependency of ordering when reading back the results. This should save memory on smaller maps too! #jira UE-30581 #jira UEPLAT-623 Change 2980094 on 2016/05/17 by Matthew.Griffin Added OSVR dlls to InstalledEngineFilters.ini so that they are included in Launcher build even though the plugin is disabled by default #jira UE-30611 Change 2979935 on 2016/05/17 by Aaron.Herzog #jira UE-30619 updating owen sk mesh with proper morph Change 2979816 on 2016/05/16 by Chad.Taylor Fix to address a crash related to multiple player VR Preview #jira UE-20109 Change 2979744 on 2016/05/16 by Mike.Beach Disabling Blueprint spawning, InitProperties() optimization until we can figure out why it is not filling out array properties properly. #jira UE-30745 Change 2979743 on 2016/05/16 by Mike.Beach Mirroring CL 2977497 Clearing property nodes and cached read-addresses when changing the details view object (so any queued actions will not operate on invalid properties). #jira UE-26392 Change 2979544 on 2016/05/16 by Daniel.Wright Fixed crash with RTDF shadows when r.DistanceFieldAO was disabled #jira UE-26319 Change 2979477 on 2016/05/16 by michael.gay Remove errant Play Rate track. #jira UE-30633 Change 2979464 on 2016/05/16 by Mark.Satterthwaite Duplicate CL #2945444: Cache the Metal fallback depth-stencil surface for the canvas tile rendering so that we only ever keep one spare depth-stencil surface around. This costs us a little more permanent memory but reduces churn. #jira UE-30849 Change 2979441 on 2016/05/16 by Rolando.Caloca UE4.12 - vk - Fix quitting taking a long time #jira UE-28239 Change 2979315 on 2016/05/16 by Michael.Trepka Rollback //UE4/Release-4.12/Engine/Source/Programs/UnrealBuildTool/System/XcodeProject.cs to revision 1 #jira UE-28016 Change 2979304 on 2016/05/16 by Jamie.Dale Backing out some changes from CL# 2976673 These caused an issue with Slate hit-testing. The more correct fix here is to make the Slate Windows OS layer treat window positions as relative to the top-left of the window client area, rather than relative to the top-left of the window itself (which includes the OS border). This now matches what other platforms do. To this end, FWindowsWindow::Initialize, FWindowsWindow::MoveWindowTo, and FWindowsWindow::ReshapeWindow all now consider the given window position to be relative to the window client area, and will consistently adjust it to relative to the window before moving/creating the OS window. This only impacts windows with OS borders (aka, non-fullscreen and non-Slate drawn windows). #jira UE-30276 #jira UE-30677 #jira UE-30771 Change 2979077 on 2016/05/16 by Maciej.Mroz #jira UE-28536 Attached Project Crashes on Attempting to Play in Standalone merged from 2979069 Change 2979052 on 2016/05/16 by Chase.McAllister #jira UE-30789 Resaving Maps to fix project warning Change 2978984 on 2016/05/16 by Chase.McAllister #jira UE-30789 Resaving start video assests that contained empty engine version Change 2978806 on 2016/05/16 by Mieszko.Zielinski Fixed EQS tests' scoring equation value getting reset on load #UE4 #jira UE-30470 Change 2978670 on 2016/05/16 by Max.Preussner Media: Workaround for changing Media asset path can cause crash (UE-22691) #jira: UE-22691 Change 2978638 on 2016/05/16 by Michael.Gay Cleanup of old maps in SubwaySequencer project #jira UE-30633 Change 2978636 on 2016/05/16 by Jamie.Dale Added guard against a crash navigating through a menu #jira UE-30698 Change 2978611 on 2016/05/16 by Lee.Clark PS4 - Fix RenderTargetOutputFormat using the wrong output index for velocity rendering when using r.BasePassOutputsVelocity=True #jira UE-30133 Change 2978596 on 2016/05/16 by Allan.Bentham Extend iOS metal Z bias offset to all iOS (metal+gles) depth only shaders. #jira UE-27530 Change 2978566 on 2016/05/16 by Jamie.Dale Downgraded some checks to ensures and added more logging #jira UE-30613 Change 2978399 on 2016/05/16 by Keith.Judge Xbox One - Fix check() firing when we run out of occlusion buffer space. Also added occlusion query result caching (perf gain!). #jira UE-30581 Change 2978323 on 2016/05/16 by Jurre.deBaare Merge actor panel crashes when selecting a mesh component without static mesh #fix display 'No Static Mesh' when none is available #jira UE-30809 Change 2978322 on 2016/05/16 by Jurre.deBaare Issue with merging meshes resulting data saved across different LOD levels #fix use correct target LOD index for all source LODs #jira UE-30808 #lockdown Nick.Penwarden [CL 2999693 by Ben Marsh in Main branch]
2016-06-03 11:49:20 -04:00
// Import Into Level
MenuBuilder.AddMenuEntry(FLevelEditorCommands::Get().ImportScene);
// Export All
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().ExportAll );
// Export Selected
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().ExportSelected );
}
MenuBuilder.EndSection();
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
// Favorite Menus
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
struct FFavoriteLevelMenu
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
// Add a button to add/remove the currently loaded map as a favorite
struct Local
{
static FText GetToggleFavoriteLabelText()
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
const FText LevelName = FText::FromString(FPackageName::GetShortName(GWorld->GetOutermost()->GetFName()));
if (!FLevelEditorActionCallbacks::ToggleFavorite_IsChecked())
{
return FText::Format(LOCTEXT("ToggleFavorite_Add", "Add {0} to Favorites"), LevelName);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
return FText::Format(LOCTEXT("ToggleFavorite_Remove", "Remove {0} from Favorites"), LevelName);
}
};
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
static void MakeFavoriteLevelMenu(FMenuBuilder& InMenuBuilder)
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
// Add a button to add/remove the currently loaded map as a favorite
if (FLevelEditorActionCallbacks::ToggleFavorite_CanExecute())
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
InMenuBuilder.BeginSection("LevelEditorToggleFavorite");
{
TAttribute<FText> ToggleFavoriteLabel;
ToggleFavoriteLabel.BindStatic(&Local::GetToggleFavoriteLabelText);
InMenuBuilder.AddMenuEntry(FLevelEditorCommands::Get().ToggleFavorite, NAME_None, ToggleFavoriteLabel);
}
InMenuBuilder.EndSection();
InMenuBuilder.AddMenuSeparator();
}
const FMainMRUFavoritesList& MRUFavorites = *FModuleManager::LoadModuleChecked<IMainFrameModule>("MainFrame").GetMRUFavoritesList();
const int32 NumFavorites = MRUFavorites.GetNumFavorites();
const bool bNoIndent = false;
const int32 AllowedFavorites = FMath::Min(NumFavorites, FLevelEditorCommands::Get().OpenFavoriteFileCommands.Num());
for (int32 CurFavoriteIndex = 0; CurFavoriteIndex < AllowedFavorites; ++CurFavoriteIndex)
{
TSharedPtr< FUICommandInfo > OpenFavoriteFile = FLevelEditorCommands::Get().OpenFavoriteFileCommands[CurFavoriteIndex];
const FString CurFavorite = FPaths::GetBaseFilename(MRUFavorites.GetFavoritesItem(CurFavoriteIndex));
const FText ToolTip = FText::Format(LOCTEXT("FavoriteLevelToolTip", "Opens favorite level: {0}"), FText::FromString(CurFavorite));
const FText Label = FText::FromString(FPaths::GetBaseFilename(CurFavorite));
InMenuBuilder.AddMenuEntry(OpenFavoriteFile, NAME_None, Label, ToolTip);
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
};
const int32 NumRecents = RecentsAndFavorites.GetNumItems();
MenuBuilder.BeginSection("FileFavoriteLevels");
if (NumRecents > 0)
{
MenuBuilder.AddSubMenu(
LOCTEXT("FavoriteLevelsSubMenu", "Favorite Levels"),
LOCTEXT("RecentLevelsSubMenu_ToolTip", "Select a level to load"),
FNewMenuDelegate::CreateStatic(&FFavoriteLevelMenu::MakeFavoriteLevelMenu), false, FSlateIcon(FEditorStyle::GetStyleSetName(), "MainFrame.FavoriteLevels"));
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
MenuBuilder.EndSection();
}
// Recent files
{
struct FRecentLevelMenu
{
static void MakeRecentLevelMenu( FMenuBuilder& InMenuBuilder )
{
const FMainMRUFavoritesList& MRUFavorites = *FModuleManager::LoadModuleChecked<IMainFrameModule>( "MainFrame" ).GetMRUFavoritesList();
const int32 NumRecents = MRUFavorites.GetNumItems();
const int32 AllowedRecents = FMath::Min( NumRecents, FLevelEditorCommands::Get().OpenRecentFileCommands.Num() );
for ( int32 CurRecentIndex = 0; CurRecentIndex < AllowedRecents; ++CurRecentIndex )
{
TSharedPtr< FUICommandInfo > OpenRecentFile = FLevelEditorCommands::Get().OpenRecentFileCommands[ CurRecentIndex ];
const FString CurRecent = MRUFavorites.GetMRUItem( CurRecentIndex );
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
const FText ToolTip = FText::Format( LOCTEXT( "RecentLevelToolTip", "Opens recent level: {0}" ), FText::FromString( CurRecent ) );
const FText Label = FText::FromString( FPaths::GetBaseFilename( CurRecent ) );
InMenuBuilder.AddMenuEntry( OpenRecentFile, NAME_None, Label, ToolTip );
}
}
};
const int32 NumRecents = RecentsAndFavorites.GetNumItems();
MenuBuilder.BeginSection( "FileRecentLevels" );
if ( NumRecents > 0 )
{
MenuBuilder.AddSubMenu(
LOCTEXT("RecentLevelsSubMenu", "Recent Levels"),
LOCTEXT("RecentLevelsSubMenu_ToolTip", "Select a level to load"),
FNewMenuDelegate::CreateStatic( &FRecentLevelMenu::MakeRecentLevelMenu ), false, FSlateIcon(FEditorStyle::GetStyleSetName(), "MainFrame.RecentLevels") );
}
MenuBuilder.EndSection();
}
}
static void FillEditMenu( FMenuBuilder& MenuBuilder )
{
// Edit Actor
{
MenuBuilder.BeginSection("EditMain", LOCTEXT("MainHeading", "Edit") );
{
MenuBuilder.AddMenuEntry( FGenericCommands::Get().Cut );
MenuBuilder.AddMenuEntry( FGenericCommands::Get().Copy );
MenuBuilder.AddMenuEntry( FGenericCommands::Get().Paste );
MenuBuilder.AddMenuEntry( FGenericCommands::Get().Duplicate );
MenuBuilder.AddMenuEntry( FGenericCommands::Get().Delete );
}
MenuBuilder.EndSection();
}
}
static void ExtendHelpMenu( FMenuBuilder& MenuBuilder )
{
MenuBuilder.BeginSection("HelpBrowse", NSLOCTEXT("MainHelpMenu", "Browse", "Browse"));
{
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().BrowseDocumentation );
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().BrowseAPIReference );
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 2981742) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2967522 on 2016/05/05 by Martin.Mittring fixed UE-30208 Ensure taking high resolution screenshot renamed cvar from r.SaveUncompressedEXRFrame to r.SaveEXR.CompressionQuality and change meaning Change 2967541 on 2016/05/05 by Martin.Mittring added cvar help entry to the editor menu Change 2967544 on 2016/05/05 by Martin.Mittring * added ensures to track down UE-22073 [CrashReport] Crash when changing Editor Window Size - FDeferredShadingSceneRenderer::ClearTranslucentVolumeLighting() * fixed typo * improved r.DisplayInternals Change 2967685 on 2016/05/05 by Rolando.Caloca DR - Fix 2013 compile #jira UE-30369 Change 2967883 on 2016/05/05 by Olaf.Piesche Making inherit rotation work for mesh particles #jira UE-30153 Change 2967948 on 2016/05/05 by Daniel.Wright MaterialParameterCollections now create default resources (uniform buffers) which are used when no valid FScene is present (eg DrawTile while exporting materials to lightmass) Change 2967954 on 2016/05/05 by Daniel.Wright New refraction mode 'Pixel Normal Offset', which uses the difference between the per-pixel normal and the per-vertex normal to compute the refraction offset. This is useful for refraction from large water surfaces without reading outside of screen bounds as much. Change 2967970 on 2016/05/05 by Olaf.Piesche Improvement for depth buffer collision; reduce tunneling by sampling midpoint instead of predicted position. #jira UE-27297 Change 2968125 on 2016/05/05 by Daniel.Wright Hopeful fix for mac compile error with enum Change 2968126 on 2016/05/05 by Daniel.Wright Forward declare to fix compile error Change 2969070 on 2016/05/06 by Martin.Mittring fixed Clang Compile error Change 2969224 on 2016/05/06 by Martin.Mittring fixed Clang Change 2969275 on 2016/05/06 by Rolando.Caloca DR - Fix for simulation time from BP not matching material editor expression time #jira UE-26431 Change 2969413 on 2016/05/06 by Daniel.Wright Simple forward shading path * Support for a directional light in the base pass, which can be shadowed either by distance field shadowmaps or a single shadow factor from the Indirect Lighting Cache * Binding and outputting to GBuffers is disabled when using simple forward shading, along with dependencies of the GBuffers * Specular, normal maps and the 3rd SH band of skylighting are all hardcoded off. Materials are forced fully rough. * Enabled with 'r.SimpleForwardShading 1', which can be changed at runtime * Added r.SupportSimpleForwardShading, which determines if the necessary shaders are compiled * Removed r.SimpleDynamicLighting, whose functionality (unshadowed directional light in the base pass) is a subset of simple forward shading, and was unused Change 2969414 on 2016/05/06 by Daniel.Wright Added cvar 'r.Fog' for scalability Change 2969415 on 2016/05/06 by Daniel.Wright Low end scalability setup for Paragon Change 2969583 on 2016/05/06 by Daniel.Wright Effectively disabled the WRITES_PRECSHADOWFACTOR_TO_GBUFFER optimization, as all combinations use the GBuffer target * This fixes bSingleSampleShadowFromStationaryLights which was broken in cl 2863775 when selective GBuffer outputs was enabled Change 2969597 on 2016/05/06 by Olaf.Piesche Adding emitter tick times to Cascade viewport overlays #jira UE-25172 Change 2969599 on 2016/05/06 by Daniel.Wright Added r.Shadow.ForceSingleSampleShadowingFromStationary for scalability Change 2969795 on 2016/05/06 by Daniel.Wright Made r.SimpleForwardShading a scalability cvar Change 2969796 on 2016/05/06 by Daniel.Wright Enabled simple forward shading for the lowest shadow quality in Paragon * Moved Orion.Character.NonLocalHeroPreshadows to be under shadow quality * Enabling r.Shadow.ForceSingleSampleShadowingFromStationary when shadows are disabled through r.ShadowQuality Change 2972338 on 2016/05/10 by Martin.Mittring Added ImageValidator V0.11 to Perforce (for automated screenshot comparison) Change 2972450 on 2016/05/10 by Martin.Mittring fixed sorting issues, added column sort Change 2972564 on 2016/05/10 by Martin.Mittring fixed PixelCountToFail Change 2972572 on 2016/05/10 by Martin.Mittring added color Change 2972667 on 2016/05/10 by Daniel.Wright Capsule shadows support an off-center projection - fixes stereo rendering Indirect lighting cache is updated for primitives with a visible indirect capsule shadow - fixes indirect shadows disappearing when the caster is off-screen in the Static skylight case Change 2972687 on 2016/05/10 by Martin.Mittring split data from view Change 2972713 on 2016/05/10 by Martin.Mittring background validation Change 2972742 on 2016/05/10 by Martin.Mittring do not lock files in folder Change 2972837 on 2016/05/10 by Daniel.Wright Comment for tiled reflection culling edge failure case Change 2972891 on 2016/05/10 by Daniel.Wright Simple forward shading only supported on PC now Change 2972927 on 2016/05/10 by Martin.Mittring fixed comparison, added directory watcher Change 2972952 on 2016/05/10 by Martin.Mittring tooltips Change 2972965 on 2016/05/10 by Martin.Mittring readme Change 2972986 on 2016/05/10 by Martin.Mittring polish Change 2973015 on 2016/05/10 by Zabir.Hoque Clamp max cubemap resolutions for reflection capture component. Change 2973067 on 2016/05/10 by Uriel.Doyon Removed temporary streaming data from ULevel. Now the data goes directly in FStreamingManagerTexture. Removed deprecated classes and structures associated with old data. Uniformized dynamic primitives and static primitives streaming logic. Static primitive instances are now bound to level component and have visibility information. MeshTexCoordSize Debug now shows live update when tweaking "StreamingDistanceMultiplier" Change 2973129 on 2016/05/10 by Martin.Mittring fixed crash (uninit var) Change 2973167 on 2016/05/10 by Olaf.Piesche Fixing mac compiler warnings; removed beam tangent from particle source and target, as it's treated separately anyway. Change 2973654 on 2016/05/11 by Gil.Gribb FIxed bad resolve from main merge Change 2973787 on 2016/05/11 by Simon.Tovey PR #2080: Added 7 additional blueprint nodes and assoicated functions to Particle System Compoenent (Contributed by alwintom) #2080 Change 2973794 on 2016/05/11 by Simon.Tovey GitHub 1646 : Increase Wireframe Linear Color Value for Particles in Cascade Preview viewport #1646 Change 2973814 on 2016/05/11 by Chris.Bunner Fixed D3D warning. Change 2973868 on 2016/05/11 by Martin.Mittring fixed compiler warning Change 2974104 on 2016/05/11 by Uriel.Doyon Optimized TextureStreaming ASync task by improving cache efficency. Removed ForcedFullyLoad texture sets and merged them with the other entries (to prevent checking in two data structures). Change 2974163 on 2016/05/11 by Uriel.Doyon Fixed Editor Build Change 2974263 on 2016/05/11 by Olaf.Piesche Fix for particle beam source/target selection Change 2974313 on 2016/05/11 by Martin.Mittring nicer icon Change 2974632 on 2016/05/11 by Martin.Mittring zoom (mouse wheel) and pan support Change 2974651 on 2016/05/11 by Martin.Mittring UE-30565 Blend Radius does not override Priority for blendable post process material array #test:PC Change 2974994 on 2016/05/12 by Uriel.Doyon Fixed uninitialized members in texture streaming when updating dynamic primitives. #jira UE-30632 Change 2975514 on 2016/05/12 by Olaf.Piesche Getting mesh particle transform down to pixel shader, making available in TransformVector/TransformPosition nodes #udn 288158, and requests from several artists Change 2975970 on 2016/05/12 by Zabir.Hoque Enable setting high precision normals/tangets as a part of static mesh import. Change 2976134 on 2016/05/12 by Daniel.Wright Moved RHI prefix out of command list macros so you can find callers in a Find in Files for RHIBlendState, etc Change 2976135 on 2016/05/12 by Daniel.Wright Added material property bAllowNegativeEmissiveColor which is useful when rendering to an offscreen render target Change 2976139 on 2016/05/12 by Daniel.Wright Blueprint can now be used to draw to a TextureRenderTarget2D with DrawMaterialToRenderTarget Canvas can now draw to a TextureRenderTarget2D in a Blueprint with BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget Change 2976199 on 2016/05/12 by Brian.Karis Improved screen space ray cast intersection heuristic. Change 2976203 on 2016/05/12 by Brian.Karis Fixed hair NaNs Change 2976214 on 2016/05/12 by Zabir.Hoque Fix compiler error on Clang Change 2976239 on 2016/05/12 by Brian.Karis Improved hair shadows Change 2976240 on 2016/05/12 by Brian.Karis Made recompileshaders specific file work again. Kind of hacky but better than nothing Change 2976290 on 2016/05/12 by Zabir.Hoque Few more clang compiler fixes. #jira UE-30713 Change 2976517 on 2016/05/13 by Zabir.Hoque Final set of fixes for compile breaks. Change 2976535 on 2016/05/13 by Zabir.Hoque Fix mono builds Change 2977270 on 2016/05/13 by Zabir.Hoque Incorrectly used 7 as max texcoords. Corrected to #define MAX_TEX_COORDS #lockdown gil.gribb Change 2980140 on 2016/05/17 by Gil.Gribb Merging //UE4/Dev-Main@2980127 to Dev-Rendering (//UE4/Dev-Rendering) #lockdown nick.penwarden Change 2980211 on 2016/05/17 by Ben.Marsh EC: Build DDC in Dev-Rendering every 3 hours. #lockdown Gil.Gribb Change 2980876 on 2016/05/17 by Michael.Trepka Metal shader compile fix #lockdown gil.gribb [CL 2981788 by Gil Gribb in Main branch]
2016-05-18 09:31:59 -04:00
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().BrowseCVars );
MenuBuilder.AddMenuSeparator();
MenuBuilder.AddMenuEntry( FLevelEditorCommands::Get().BrowseViewportControls );
}
MenuBuilder.EndSection();
}
};
TSharedRef< FExtender > Extender( new FExtender() );
// Add level loading and saving menu items
Extender->AddMenuExtension(
"FileLoadAndSave",
EExtensionHook::First,
CommandList.ToSharedRef(),
FMenuExtensionDelegate::CreateStatic( &Local::FillFileLoadAndSaveItems ) );
// Add recent / favorites
Extender->AddMenuExtension(
"FileRecentFiles",
EExtensionHook::Before,
CommandList.ToSharedRef(),
FMenuExtensionDelegate::CreateStatic( &Local::FillFileRecentAndFavoriteFileItems ) );
// Extend the Edit menu
Extender->AddMenuExtension(
"EditHistory",
EExtensionHook::After,
CommandList.ToSharedRef(),
FMenuExtensionDelegate::CreateStatic( &Local::FillEditMenu ) );
// Extend the Help menu
Extender->AddMenuExtension(
"BugReporting",
EExtensionHook::Before,
CommandList.ToSharedRef(),
FMenuExtensionDelegate::CreateStatic( &Local::ExtendHelpMenu ) );
FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
LevelEditorModule.GetMenuExtensibilityManager()->AddExtender( Extender );
TSharedPtr<FExtender> Extenders = LevelEditorModule.GetMenuExtensibilityManager()->GetAllExtenders();
IMainFrameModule& MainFrameModule = FModuleManager::LoadModuleChecked<IMainFrameModule>( "MainFrame" );
TSharedRef< SWidget > MenuBarWidget = MainFrameModule.MakeMainTabMenu( LevelEditor->GetTabManager(), Extenders.ToSharedRef() );
return MenuBarWidget;
}
TSharedRef< SWidget > FLevelEditorMenu::MakeNotificationBar( const TSharedPtr<FUICommandList>& CommandList, TSharedPtr<class SLevelEditor> LevelEditor )
{
FLevelEditorModule& LevelEditorModule = FModuleManager::GetModuleChecked<FLevelEditorModule>( "LevelEditor");
const TSharedPtr<FExtender> NotificationBarExtenders = LevelEditorModule.GetNotificationBarExtensibilityManager()->GetAllExtenders();
FToolBarBuilder NotificationBarBuilder( CommandList, FMultiBoxCustomization::None, NotificationBarExtenders, Orient_Horizontal );
NotificationBarBuilder.SetStyle(&FEditorStyle::Get(), "NotificationBar");
{
NotificationBarBuilder.BeginSection("Start");
NotificationBarBuilder.EndSection();
}
return NotificationBarBuilder.MakeWidget();
}
#undef LOCTEXT_NAMESPACE