Files
Torch/TemplateFactory.h

38 lines
1.2 KiB
C++

#pragma once
#include <factories/BaseFactory.h>
// namespace GAME {
class TypeData : public IParsedData {
public:
uint32_t mData;
explicit TypeData(uint32_t data) {}
};
class TypeHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TypeBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TypeCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TypeFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Code, TypeCodeExporter)
REGISTER(Header, TypeHeaderExporter)
REGISTER(Binary, TypeBinaryExporter)
};
}
};
// }