# This is a sample configuration file to use on Torch. # You can find more information about the configuration file on the wiki (WIP) N64Hash: name: Game # The name of the game; you can use any name you want. path: assets/example/ # The path to the ymls folder config: gbi: F3D # You can use F3D, F3DEX, F3DEX-MK64, F3DB, F3DEX2, F3DEXB, sort: OFFSET # This is how the assets are going to be sorted when generating the Header / C files. You can use OFFSET, ROFFSET for a reverse order or even specify a manual order using a list with the types. output: binary: example.otr # The name of the output binary file headers: include # The name of the output headers folder code: code # The name of the output code folder segments: # A list with all the segmented addresses in order - 0x12345678