mirror of
https://github.com/izzy2lost/Torch.git
synced 2026-07-06 00:18:35 -07:00
Torch v0.1 (#12)
* Splitted version yamls and implemented wip geo and dlist extraction * Fixed linux compilation * Added PoC WSL 2 detection * Add undefined behaviour * Added gfxdis as submodule * update * Removed gfxdis as a submodule * Code works * Replace ByteSwap with BSWAP * Cleanup vertice factory * readability * readability 2 * Cleanup gfxfactory * last one * Rename name to symbol * More implementation * Implemented first PoC of C file generation * Added output formatting on factories * changes * Moved generated dlists onto their respective folder * Migrated more factories onto the new extractor system * Fully ported all factories and added header generation * Some updates * Added Lights factory * fix * Fixed vtx extraction * Lights work now * delete old startup_logo yaml * Generate all sections in single file * Added support to generate header and code for textures * Added O3 for release builds * Added WIP dlist extraction and moved to use f3dold microcode * Added segment support, autogeneration and fixed C generation * Added symbol names on display list extraction * Removed warnings * Moved back to transform and replace * Removed unnecesary macros * Added extraction order and reversed vtx order * Implemented true backwards sort * [WIP] Implemented runtime gbi, more headers and a few config features * Fix CLI11 on WSL and variety of fixes * Fixes * Update DisplayListFactory.h * Update TextureFactory.cpp * wip lights * fix * Correct callback * Added waypoints * Update ceremony_data.yml * Changes * Update TextureFactory.cpp * Update commandline args * Update comment * Remove printf * Update couple commands * Renamed cubeos to torch * Removed unused stuff and added an example config file --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
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#include "DisplayListFactory.h"
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#include "DisplayListOverrides.h"
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#include "utils/MIODecoder.h"
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#include "spdlog/spdlog.h"
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#include "Companion.h"
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#include <gfxd.h>
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#include <fstream>
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#define C0(pos, width) ((w0 >> (pos)) & ((1U << width) - 1))
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template< typename T >
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std::string to_hex(T number, const bool append0x = true) {
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std::stringstream stream;
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if(append0x) {
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stream << "0x";
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}
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stream << std::setfill ('0') << std::setw(sizeof(T)*2)
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<< std::hex << number;
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auto format = stream.str();
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std::transform(format.begin(), format.end(), format.begin(), ::toupper);
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return format;
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}
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void GFXDSetGBIVersion(){
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switch (Companion::Instance->GetGBIVersion()) {
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case GBIVersion::f3d:
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gfxd_target(gfxd_f3d);
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break;
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case GBIVersion::f3dex:
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gfxd_target(gfxd_f3dex);
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break;
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case GBIVersion::f3db:
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gfxd_target(gfxd_f3db);
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break;
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case GBIVersion::f3dex2:
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gfxd_target(gfxd_f3dex2);
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break;
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case GBIVersion::f3dexb:
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gfxd_target(gfxd_f3dexb);
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break;
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}
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}
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void DListHeaderExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement) {
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const auto symbol = node["symbol"] ? node["symbol"].as<std::string>() : entryName;
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if(Companion::Instance->IsOTRMode()){
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write << "static const char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n";
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return;
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}
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write << "extern Gfx " << symbol << "[];\n";
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}
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void DListCodeExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement ) {
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const auto cmds = std::static_pointer_cast<DListData>(raw)->mGfxs;
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const auto symbol = node["symbol"].as<std::string>();
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const auto offset = node["offset"].as<uint32_t>();
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char out[0xFFFF] = {0};
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gfxd_input_buffer(cmds.data(), sizeof(uint32_t) * cmds.size());
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gfxd_output_buffer(out, sizeof(out));
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gfxd_endian(gfxd_endian_host, sizeof(uint32_t));
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gfxd_macro_fn([] {
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auto gfx = static_cast<const Gfx*>(gfxd_macro_data());
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auto opcode = (gfx->words.w0 >> 24) & 0xFF;
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gfxd_puts(fourSpaceTab);
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#define QUAD 0xB5
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#define TRI2 0xB1
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switch(opcode) {
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// For mk64 only
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case QUAD:
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if (Companion::Instance->GetGBIMinorVersion() == GBIMinorVersion::Mk64) {
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GFXDOverride::Quadrangle(gfx);
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} else {
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gfxd_macro_dflt();
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}
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break;
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// Prevents mix and matching of quadrangle commands. Forces 2TRI only.
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case TRI2:
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GFXDOverride::Triangle2(gfx);
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break;
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default:
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gfxd_macro_dflt();
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break;
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}
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gfxd_puts(",\n");
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return 0;
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});
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gfxd_vtx_callback(GFXDOverride::Vtx);
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gfxd_timg_callback(GFXDOverride::Texture);
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gfxd_dl_callback(GFXDOverride::DisplayList);
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gfxd_lightsn_callback(GFXDOverride::Light);
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GFXDSetGBIVersion();
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if (Companion::Instance->IsDebug()) {
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write << "// 0x" << std::hex << std::uppercase << offset << "\n";
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}
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gfxd_puts(("Gfx " + symbol + "[] = {\n").c_str());
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gfxd_execute();
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gfxd_puts("};\n\n");
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write << std::string(out);
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}
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void DebugDisplayList(uint32_t w0, uint32_t w1){
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uint32_t dlist[] = {w0, w1};
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gfxd_input_buffer(dlist, sizeof(dlist));
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gfxd_output_fd(fileno(stdout));
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gfxd_endian(gfxd_endian_host, sizeof(uint32_t));
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gfxd_macro_fn([](){
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gfxd_puts("> ");
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gfxd_macro_dflt();
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gfxd_puts("\n");
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return 0;
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});
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gfxd_vtx_callback(GFXDOverride::Vtx);
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gfxd_timg_callback(GFXDOverride::Texture);
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gfxd_dl_callback(GFXDOverride::DisplayList);
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//gfxd_light_callback(GFXDOverride::Light);
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GFXDSetGBIVersion();
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gfxd_execute();
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int bp = 0;
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}
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void DListBinaryExporter::Export(std::ostream &write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node &node, std::string* replacement ) {
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auto cmds = std::static_pointer_cast<DListData>(raw)->mGfxs;
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auto writer = LUS::BinaryWriter();
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WriteHeader(writer, LUS::ResourceType::DisplayList, 0);
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while (writer.GetBaseAddress() % 8 != 0)
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writer.Write(static_cast<uint8_t>(0xFF));
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auto bhash = CRC64((*replacement).c_str());
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writer.Write(static_cast<uint32_t>((G_MARKER << 24)));
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writer.Write(0xBEEFBEEF);
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writer.Write(static_cast<uint32_t>(bhash >> 32));
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writer.Write(static_cast<uint32_t>(bhash & 0xFFFFFFFF));
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#ifndef _WIN32
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#define case case (uint8_t)
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#endif
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for(size_t i = 0; i < cmds.size(); i+=2){
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auto w0 = cmds[i];
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auto w1 = cmds[i + 1];
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uint8_t opcode = w0 >> 24;
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switch (opcode) {
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case G_VTX: {
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auto nvtx = (C0(0, 16)) / sizeof(Vtx);
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auto didx = C0(16, 4);
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uint32_t ptr = SEGMENT_OFFSET(w1);
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if(const auto decl = Companion::Instance->GetNodeByAddr(ptr); decl.has_value()){
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uint64_t hash = CRC64(std::get<0>(decl.value()).c_str());
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SPDLOG_INFO("Found vtx: 0x{:X} Hash: 0x{:X} Path: {}", ptr, hash, std::get<0>(decl.value()));
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// TODO: Find a better way to do this because its going to break on other games
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Gfx value = gsSPVertexOTR(didx, nvtx, 0);
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SPDLOG_INFO("gsSPVertex({}, {}, 0x{:X})", nvtx, didx, ptr);
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w0 = value.words.w0;
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w1 = value.words.w1;
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writer.Write(w0);
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writer.Write(w1);
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w0 = hash >> 32;
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w1 = hash & 0xFFFFFFFF;
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} else {
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SPDLOG_WARN("Warning: Could not find vtx at 0x{:X}", ptr);
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}
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break;
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}
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case G_DL: {
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auto ptr = SEGMENT_OFFSET(w1);
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auto dec = Companion::Instance->GetNodeByAddr(ptr);
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Gfx value = gsSPDisplayListOTRHash(ptr);
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w0 = value.words.w0;
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w1 = value.words.w1;
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writer.Write(w0);
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writer.Write(w1);
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if(dec.has_value()){
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uint64_t hash = CRC64(std::get<0>(dec.value()).c_str());
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SPDLOG_INFO("Found display list: 0x{:X} Hash: 0x{:X} Path: {}", ptr, hash, std::get<0>(dec.value()));
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w0 = hash >> 32;
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w1 = hash & 0xFFFFFFFF;
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} else {
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SPDLOG_WARN("Warning: Could not find display list at 0x{:X}", ptr);
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}
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break;
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}
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case G_SETTIMG: {
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auto ptr = SEGMENT_OFFSET(w1);
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auto dec = Companion::Instance->GetNodeByAddr(ptr);
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Gfx value = gsDPSetTextureImage(C0(21, 3), C0(19, 2), C0(0, 10), ptr);
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w0 = value.words.w0 & 0x00FFFFFF;
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w0 += (G_SETTIMG_OTR_HASH << 24);
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w1 = value.words.w1;
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writer.Write(w0);
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writer.Write(w1);
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if(dec.has_value()){
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uint64_t hash = CRC64(std::get<0>(dec.value()).c_str());
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SPDLOG_INFO("Found texture: 0x{:X} Hash: 0x{:X} Path: {}", ptr, hash, std::get<0>(dec.value()));
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w0 = hash >> 32;
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w1 = hash & 0xFFFFFFFF;
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} else {
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SPDLOG_WARN("Warning: Could not find texture at 0x{:X}", ptr);
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}
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break;
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}
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default: break;
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}
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writer.Write(w0);
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writer.Write(w1);
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}
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#undef case
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writer.Finish(write);
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}
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std::optional<std::shared_ptr<IParsedData>> DListFactory::parse(std::vector<uint8_t>& buffer, YAML::Node& node) {
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const auto gbi = Companion::Instance->GetGBIVersion();
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const auto mio0 = node["mio0"].as<uint32_t>();
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const auto offset = node["offset"].as<int32_t>();
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auto decoded = MIO0Decoder::Decode(buffer, mio0);
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LUS::BinaryReader reader(decoded.data(), decoded.size());
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reader.SetEndianness(LUS::Endianness::Big);
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reader.Seek(offset, LUS::SeekOffsetType::Start);
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std::vector<uint32_t> gfxs;
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auto processing = true;
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while (processing){
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auto w0 = reader.ReadUInt32();
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auto w1 = reader.ReadUInt32();
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uint8_t opcode = w0 >> 24;
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gfxs.push_back(w0);
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gfxs.push_back(w1);
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switch (opcode) {
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case static_cast<uint8_t>(G_ENDDL):
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processing = false;
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break;
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case static_cast<uint8_t>(G_DL): {
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auto ptr = SEGMENT_OFFSET(w1);
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auto dec = Companion::Instance->GetNodeByAddr(ptr);
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if(!dec.has_value()){
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SPDLOG_INFO("Addr to Display list command at 0x{:X} not in yaml, autogenerating it", w1);
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auto addr = Companion::Instance->GetSegmentedAddr(SEGMENT_NUMBER(w1));
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if(!addr.has_value()) {
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SPDLOG_ERROR("Segment data missing from game config\nPlease add an entry for segment {}", SEGMENT_NUMBER(w1));
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break;
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}
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auto rom = Companion::Instance->GetRomData();
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auto factory = Companion::Instance->GetFactory("GFX")->get();
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std::string output = Companion::Instance->NormalizeAsset("seg" + std::to_string(SEGMENT_NUMBER(w1)) +"_dl_" + to_hex(w1, false));
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YAML::Node dl;
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dl["type"] = "GFX";
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dl["mio0"] = addr.value();
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dl["offset"] = ptr;
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dl["symbol"] = output;
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auto result = factory->parse(rom, dl);
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if(!result.has_value()){
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break;
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}
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Companion::Instance->RegisterAsset(output, dl);
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} else {
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SPDLOG_WARN("Warning: Could not find display list at 0x{:X}", ptr);
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}
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break;
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}
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// Lights1
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case static_cast<uint8_t>(G_MOVEMEM): {
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uint32_t ptr = SEGMENT_OFFSET(w1);
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// Ignore if not a Lights1 command
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if ( ( (w0 >> 16) & 0xFF ) != G_MV_L1) {
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break;
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}
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if(const auto decl = Companion::Instance->GetNodeByAddr(ptr); !decl.has_value()){
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SPDLOG_INFO("Addr to Lights1 command at 0x{:X} not in yaml, autogenerating it", w1);
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auto addr = Companion::Instance->GetSegmentedAddr(SEGMENT_NUMBER(w1));
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if(!addr.has_value()) {
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SPDLOG_ERROR("Segment data missing from game config\nPlease add an entry for segment {}", SEGMENT_NUMBER(w1));
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break;
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}
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auto rom = Companion::Instance->GetRomData();
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auto factory = Companion::Instance->GetFactory("LIGHTS")->get();
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std::string output = Companion::Instance->NormalizeAsset("seg" + std::to_string(SEGMENT_NUMBER(w1)) +"_lights1_" + to_hex(w1, false));
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YAML::Node light;
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light["type"] = "lights";
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light["mio0"] = addr.value();
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light["offset"] = ptr;
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light["symbol"] = output;
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auto result = factory->parse(rom, light);
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if(result.has_value()){
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Companion::Instance->RegisterAsset(output, light);
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}
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}
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break;
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}
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case static_cast<uint8_t>(G_VTX): {
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uint32_t nvtx;
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switch (gbi) {
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case GBIVersion::f3dex2:
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nvtx = C0(12, 8);
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break;
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case GBIVersion::f3dex:
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case GBIVersion::f3dexb:
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nvtx = C0(10, 6);
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break;
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default:
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nvtx = (C0(0, 16)) / sizeof(Vtx);
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break;
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}
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uint32_t ptr = SEGMENT_OFFSET(w1);
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if(const auto decl = Companion::Instance->GetNodeByAddr(ptr); !decl.has_value()){
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SPDLOG_INFO("Addr to Vtx array at 0x{:X} not in yaml, autogenerating it", w1);
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auto addr = Companion::Instance->GetSegmentedAddr(SEGMENT_NUMBER(w1));
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if(!addr.has_value()) {
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SPDLOG_ERROR("Segment data missing from game config\nPlease add an entry for segment {}", SEGMENT_NUMBER(w1));
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break;
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}
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auto rom = Companion::Instance->GetRomData();
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auto factory = Companion::Instance->GetFactory("VTX")->get();
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std::string output = Companion::Instance->NormalizeAsset("seg" + std::to_string(SEGMENT_NUMBER(w1)) +"_vtx_" + to_hex(w1, false));
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YAML::Node vtx;
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vtx["type"] = "VTX";
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vtx["mio0"] = addr.value();
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vtx["offset"] = ptr;
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vtx["count"] = nvtx;
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vtx["symbol"] = output;
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auto result = factory->parse(rom, vtx);
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if(result.has_value()){
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Companion::Instance->RegisterAsset(output, vtx);
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}
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}
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break;
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}
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}
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}
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return std::make_shared<DListData>(gfxs);
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}
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Block a user