Added animation factory and some random tools

This commit is contained in:
KiritoDv
2023-08-24 23:13:48 -06:00
parent 15a0cf5498
commit 64eddebf4d
14 changed files with 470 additions and 11 deletions
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const fs = require('fs');
const path = require('path');
let _parent = 'assets/reordered';
let bytes = Buffer.alloc(0);
function toHex(value) {
let hex = value.toString(16);
if ((hex.length % 2) > 0) {
hex = "0" + hex;
}
return `0x${hex.toUpperCase()}`;
}
function toBEU16(num){
let d = new Uint16Array(1);
d[0] = num;
return Buffer.from(d.buffer).swap16()
}
async function parseAnim(file){
let fimport = `./${file.replace('.js', '')}`
let data = require(fimport)
for(let id of fimport.split('_').slice(1)){
let anim = data['anim_'+id];
let hOffset = bytes.indexOf(Buffer.concat(anim.slice(0, 6).map(toBEU16)));
let bswValues = Buffer.concat(anim[6].map(toBEU16));
let vsOffset = bytes.indexOf(bswValues);
let bswIndices = Buffer.concat(anim[7].map(toBEU16));
let idxOffset = bytes.indexOf(bswIndices);
console.log(`"assets/anims/anim_${id}.anim": ${JSON.stringify({
header: [hOffset, 0x18],
values: [vsOffset, bswValues.length],
indices: [idxOffset, bswIndices.length],
})},`);
}
}
async function main(){
bytes = fs.readFileSync('./baserom.us.z64');
for(let file of fs.readdirSync(_parent)){
let pdir = path.join(_parent, file);
let lines = fs.readFileSync(pdir, 'utf8').split('\n').map((line) =>
line.replace('const u16', 'let')
.replace('const s16', 'let')
.replace('#include "animation_table.h"', '')
.replace('const struct Animation', 'let')
.replace('[] = {', ' = [')
.replace('};', ']')
);
let func = "function ANIMINDEX_NUMPARTS(animindex) {\n return Math.floor(animindex.length / 6) - 1;\n}".split('\n');
let output = path.join('assets/js', file).replace('.inc.c', '.js');
fs.writeFileSync(output, [
...func,
...lines,
`module.exports = { ${output.replace('.js', '').split('_').slice(1).map(m => `anim_${m}`).join(', ')} };`,
].join('\n'));
await parseAnim(output);
}
}
main();
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#!/usr/bin/env python3
import os
# This script generates the offsets for the animation files.
OFFSET = 0x4EC690
HEADER_SIZE = 0x18
ANIMS_SIZE = 3
# struct Animation {
# /*0x00*/ s16 flags;
# /*0x02*/ s16 animYTransDivisor;
# /*0x04*/ s16 startFrame;
# /*0x06*/ s16 loopStart;
# /*0x08*/ s16 loopEnd;
# /*0x0A*/ s16 unusedBoneCount;
# /*0x0C*/ const s16 *values;
# /*0x10*/ const u16 *index;
# /*0x14*/ u32 length; // only used with Mario animations to determine how much to load. 0 otherwise.
# };
# ./anim_01_02.inc.c./anim_07_08.inc.c./anim_0B_0C.inc.c./anim_0F_10.inc.c./anim_2C_2D.inc.c./anim_3C_3D.inc.c./anim_45_46.inc.c./anim_4D_4E.inc.c./anim_56_57.inc.c./anim_6F_70.inc.c./anim_72_73.inc.c./anim_88_89.inc.c./anim_8E_8F.inc.c./anim_B5_B6.inc.c./anim_BC_BD.inc.c./anim_CB_CC.inc.c%
multi = [0x01, 0x07, 0x0B, 0x0F, 0x2C, 0x3C, 0x45, 0x4D, 0x56, 0x6F, 0x72, 0x88, 0x8E, 0xB5, 0xBC, 0xCB]
if __name__ == "__main__":
with open("baserom.us.z64", "rb") as f:
f.seek(OFFSET)
for i in range(ANIMS_SIZE):
for j in range(2 if i in multi else 1):
flags = int.from_bytes(f.read(2), byteorder="big")
animYTransDivisor = int.from_bytes(f.read(2), byteorder="big")
startFrame = int.from_bytes(f.read(2), byteorder="big")
loopStart = int.from_bytes(f.read(2), byteorder="big")
loopEnd = int.from_bytes(f.read(2), byteorder="big")
unusedBoneCount = int.from_bytes(f.read(2), byteorder="big")
values = int.from_bytes(f.read(4), byteorder="little")
index = int.from_bytes(f.read(4), byteorder="little")
length = int.from_bytes(f.read(2), byteorder="big")
print(f"0x{OFFSET + i * HEADER_SIZE:08X}")
print(f" flags: {flags}")
print(f" animYTransDivisor: {animYTransDivisor}")
print(f" startFrame: {startFrame}")
print(f" loopStart: {loopStart}")
print(f" loopEnd: {loopEnd}")
print(f" unusedBoneCount: {unusedBoneCount}")
print(f" values: 0x{values:08X}")
print(f" index: 0x{index:08X}")
print(f" length: {length}")
f.seek(HEADER_SIZE, os.SEEK_CUR)
f.seek(0x18, os.SEEK_CUR)
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const fs = require('fs');
const path = require('path');
let _parent = 'assets/reordered';
let bytes = Buffer.alloc(0);
function toHex(value) {
let hex = value.toString(16);
if ((hex.length % 2) > 0) {
hex = "0" + hex;
}
return `0x${hex.toUpperCase()}`;
}
function toBEU16(num){
let d = new Uint16Array(1);
d[0] = num;
return Buffer.from(d.buffer).swap16()
}
async function parseAnim(file){
let fimport = `./${file.replace('.js', '')}`
let data = require(fimport)
for(let id of fimport.split('_').slice(1)){
let anim = data['anim_'+id];
let hOffset = bytes.indexOf(Buffer.concat(anim.slice(0, 6).map(toBEU16)));
let bswValues = Buffer.concat(anim[6].map(toBEU16));
let vsOffset = bytes.indexOf(bswValues);
let bswIndices = Buffer.concat(anim[7].map(toBEU16));
let idxOffset = bytes.indexOf(bswIndices);
console.log(`"assets/anims/anim_${id}.anim": ${JSON.stringify({
header: [hOffset, 0x18],
values: [vsOffset, bswValues.length],
indices: [idxOffset, bswIndices.length],
})},`);
}
}
async function main(){
bytes = fs.readFileSync('./baserom.us.z64');
let tst = [0x46,0x00,0x52,0x00,0x54,0x00,0x56,0x00,0x58,0x00,0x5a,0x00,0x5c,0x00,0x5e,0x00,0x60,0x00,0x62,0x00,0x64,0x00,0x67,0x00,0x69,0x00,0x6b,0x00,0x6d,0x00,0x6f,0x00,0x71,0x00,0x73,0x00,0x75,0x00,0x77,0x00,0x79,0x00,0x7b,0x00,0x7d,0x00,0x7f,0x00,0x81,0x00,0x83,0x00,0x85,0x00,0x87,0x00,0x89,0x00,0x8b,0x00,0x8d,0x00,0x8f,0x00,0x91,0x00,0x93,0x00,0x95,0x00,0x0b,0x0a,0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,0x01,0x22,0x01,0x11,0x01,0x22,0x01,0x0e,0x01,0x13,0x01,0x0f,0x01,0x12,0x01,0x0b,0x01,0x0d,0x02,0x21,0x10,0x01,0x14,0x01,0x15,0x01,0x16,0x01,0x17,0x01,0x18,0x01,0x12,0x01,0x19,0x01,0x1f,0x01,0x21,0x01,0x1a,0x01,0x0e,0x01,0x1b,0x01,0x1a,0x01,0x1c,0x01,0x1d,0x01,0x25,0x01,0x14,0x01,0x20,0x01,0x1e,0x01,0x1b,0x01,0x1a,0x01,0x23,0x01,0x24,0x01,0x1b,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00];
let text = Buffer.from(tst)
console.log(bytes.indexOf(text))
}
main();